Civil War in Mer des Ennuis (signup and Interest thread)
Mer des Ennuis
19-06-2006, 02:20
Well, since TKC left, i think I can move forward with this idea. After the rebellion in my country that left a city destroyed, I'm going to have the national guard/city divisions split into total civil war against my regular army, along with a large percentage of the population, of which I'll have to retake most of my land (figure most of the southern half). Anyone interested?
The Transylvania
19-06-2006, 02:30
Care if I join? Blood is blood. I will just have a new target. Damn, I really wanted kill some more Kraven dogs. I have some crazy ideas for me to be into this.
Mer des Ennuis
19-06-2006, 02:33
Which side would you be wanting to take? The Government or the Rebels?
Well, can you give me some back story and what each of the side stand for? I'm interested but I want to know more before I join.
The Silver Sky
19-06-2006, 02:44
Ditto what USSNA said, although my involvement may be small at first.
Mer des Ennuis
19-06-2006, 02:56
Ok, basically, Mer des Ennuis is a constitutional dictatorship. The dictator, currently Carpathia Ziemowit, is appointed the title of Arch Arsonist, and is able to do with the country as he pleases. Currently, the country has an elected legislature that deals with the day-to-day runnings of each city and of the country. The Arch Arsonist, as dictator, is able to circumvent the legislature and impose any law or order as he sees fit. The national guard, unlike in America, is not made of weekend warriors, but is active duty city garrisons. They provide rescue and relief efforts, train the civilian defence force (all citizens are given M16A4's upon turning 18. Enthusiasts report for training twice a month for a 1.5% tax break, which they end up using to buy more ammunition/uniforms/etc.), and act as a city garrison. They recieve decommissioned equipment deemed fit for service (i.e. the Merkava 4 will end up going as an armored brigade to suppliment the ZSU-23-4 Shilka assault/anti-air vehicle because it is still a decent tank).
The Forces loyal to the Arch Arsonist (meaning regular military) outnumber national guard forces almost 2:1, but do not have as much of a civilian fighting-force backing. They will probably be seeking to maintian the status quo.
The National Guard forces are going to attempt to be more democratic, but not much. Since they work with civilians, they will have a larger backing, especially among anti-government activists.
Don't think you are going to be fighting for a large democractic idealist faction if you side with the national guardsmen; any post-civil war reforms will be minor at best.
The Transylvania
19-06-2006, 03:04
Which side would you be wanting to take? The Government or the Rebels?
Reading what you just posted, I’m thinking using small “freedom fighters” units on the rebel's side. Maybe fifteen to twenty of these units at first. Each unit having twenty-five to forty freedom fighters in them.
And one more thing, can I use a few mutants? Like Trevor (http://img210.echo.cx/img210/1180/trevor6lb.jpg) (Powers: superhuman strength, speed, endurance, reflexes, durability, hyper keen senses, healing factor, and razor sharp claws)
idealist isnt needed. Sign me up for the NG. Involvement will be small at first and may get bigger.
EDIT: lol mutants? lol I hope not.
The Transylvania
19-06-2006, 03:14
lol mutants? lol I hope not.
I don’t see anything funny about mutants, my dear kind person. The mutants, I role-play with, are like the ones in the X-Men comics.
Mer des Ennuis
19-06-2006, 03:15
for or against with the mutants? And it depends, what does it take to kill one?
Toopoxia
19-06-2006, 03:24
hmm, I might get involved but only with my national corporation, i'm already involved in 2 wars as it is so i'll use the Toopoxican Organisation to aid the Dictator dude, is this oki?
Count me in for the Gov forces Mer.
Lol, mutants..
The Transylvania
19-06-2006, 03:27
Some are easy to kill. Trevor, on the other hand, is my version of the X-Men comics’ Sabertooth and has a healing factor that equals to Sabertooth’s own healing factor. Meaning you would have to blow him up to kill him.
I don’t see anything funny about mutants, my dear kind sir. The mutants I role-play with are like the ones in the X-Men comics.
Which still puts them under fantasy tech not MT. :p
The Transylvania
19-06-2006, 03:29
Lol, mutants.
What is so funny about mutants? I have been using them for a long time. Almost at the start of this nation a year ago.
The Silver Sky
19-06-2006, 03:29
Woot! National Guard for me! :p
The Transylvania
19-06-2006, 03:34
Which still puts them under fantasy tech not MT. :p
Nope, not really. Because in the X-Men world, it is modern tech. My nation is fantasy/modern tech nation.. It is not only because of my mutants, I have vampires and a small number of werewolves in my nation, too.
Unlike most people, I ask before I use any of it.
Nope, not really. Because in the X-Men world, it is modern tech. My nation is fantasy/modern tech nation.. It is not only because of my mutants, I have vampires and a small number of werewolves in my nation, too.
Unlike most people, I ask before I use any of it.
Well this isnt the X-men world now is it. This is Modern Tech in Nation States. MT does not include X-men mutants. Now if you use the X-men, I'll turn the Power Ranger and the Teenage Mutant Ninja Turtle on your arse. So just leave the fairy tale heros out of it.
The Transylvania
19-06-2006, 04:15
Well this isnt the X-men world now is it. This is Modern Tech in Nation States. MT does not include X-men mutants. Now if you use the X-men, I'll turn the Power Ranger and the Teenage Mutant Ninja Turtle on your arse. So just leave the fairy tale heros out of it.
The part about the Power Ranger and the Teenage Mutant Ninja Turtle being put on my arse was just uncalled for. Makes me think about dropping out of this, if you are going to act that way.
Plus, it is not up to you to say what goes on and what does not go on in this RP. I hope you know that.
Look son, X-men are not MT, never have been. And I dont RP them that way. If you are allowed these X-men I'll drop out.
And the part about the Power Rangers and TMNTs were there to prove a point.
Mer des Ennuis
19-06-2006, 04:25
I'll consider the mutants as if they were like Kraven's capital police/centurians (i.e. slightly better than human, but not too much more). Teavor, i'll have to think about it. I'd really like to OK all mutants you'd use (if you have a "standard" mutant, that'd be cool).
If anyone is up to it, please post what compromises your forces. I'll start by introducing my (current) national guard divisions. I might add a batallion or two of Merkava IVs tomorrow.
National Guard Division: 58 Total
Men 18,443
Weapons
Steyr Aug A3 9,624
M-249 SAW 1,060
XM-312 162
Javelin Anti-Tank Missile 324
Starstreak Anti-air 324
HK MSG-90 324
M252 81mm Mortar 558
HK-MP7 PDW 200 (meaning 200 medics)
Fabrique Nationale P90 1,538
vehicles
2s6m Tunguska 0
Warrior IFV 0
UH-60 Blackhawk 167
AH-64 Apache Longbow 24
ZSU-23-4 Shilka 240
Merkava 4 0
HEMTT 2 30
Palletized Load System 260
M998 HMMWV 391
M557A3 Command and Control Posts 285
M104 Wolverine AVLB 12
M139 mine dispenser 12
Grizzley Breacher 6
M9 Armored Combat Earthmover 21
Mine Clearing Line charge 12
Small Emplacement Excavator 6
M88 Hercules 50
HIMARS 0
AS-90 Brave heart Self Propelled 0
M777A1 48
MLRS 0
RQ-9 Predator B 15
The Transylvania
19-06-2006, 04:37
Look son, X-men are not MT, never have been. And I dont RP them that way. If you are allowed these X-men I'll drop out.
And the part about the Power Rangers and TMNTs were there to prove a point.
First off, don’t call me son. You’re not my father, so you have no right to call me son. I’m not one of your friends. So don’t call me son, if that is what you call your friends. Understand? Plus, I could be older then you and calling me son would be like a put down. FYI, I’m 22 years old.
First off, don’t call me son. You’re not my father, so you have no right to call me son. I’m not one of your friends. So don’t call me son, if that is what you call your friends. Understand? Plus, I could be older then you and calling me son would be like a put down. FYI, I’m 22 years old.
Okay babe. Dont take offence.
The Transylvania
19-06-2006, 04:41
I'll consider the mutants as if they were like Kraven's capital police/centurians (i.e. slightly better than human, but not too much more). Trevor, I'll have to think about it. I'd really like to OK all mutants you'd use (if you have a "standard" mutant, that'd be cool).
I have used mutants against the Kraven forces. Did a damn good job, too. I would use Trevor to attack high profile targets because he is like an assassin. I can come up with some more mutants later.
If anyone is up to it, please post what compromises your forces.
I will post my forces later.
The Transylvania
19-06-2006, 04:44
Okay babe. Dont take offence.
I’m not a babe. You're talking to a Texan male. *Walks away* Unless you are a girl, it would be okay to call me babe.
I just might be.
Hint: I live in San Fransico.
1 Infantry Division
26,400 soldiers, Armed with Assault Rifles and Grenade launchers
140 80mm Mortars
4,000 logistic troops for supply and base operations
1/2 3rd Mech division
320 Type-42 Tanks (http://ns.goobergunch.net/wiki/index.php/Type_42)
275 T6-B Light Tanks
170 180mm Mortars
75 8-inch Howitzers
450 105mm Anti-tank guns
375 20mm Quick Setup Cannons
175 ATGM-armed Soldiers
140 Transport Trucks
4,200 Troops used to man howitzers and other equipment, also to cooperate with regular troops.
Do you care that I use a mutant that has built in night vision in his eyes?
My “freedom fighters” units will be special op soldiers of the
16th Shadow Foxes (http://i4.photobucket.com/albums/y101/CountJWolf/16th.jpg), the best spec op division in the Dominion Army. Their weapons are these listed: an AR-66 silent assault rifle, a H&K SOCOM pistol, a Fox Tanto (or a Wild Tiger Commando Knife), four grenades (Flash bang, smoke, 2 frags) and a set of Transylvanian Body Armor (http://i4.photobucket.com/albums/y101/CountJWolf/TransylvanianBA.jpg) in dim gray and stale gray.
Fox Tanto (http://i4.photobucket.com/albums/y101/CountJWolf/FoxTanto.jpg): A solid 420 stainless steel black anodized blade. 9 1/2" overall.
Wild Tiger Commando Knife (http://i4.photobucket.com/albums/y101/CountJWolf/WildTigerCommandoKnife.jpg): The 9 3/8" blade is constructed from 420 stainless steel. 14 3/8" overall.
Not to nitpick, but there's no such thing as a silent assault rifle, unless it fires subsonic rounds, and then the effectiveness is quite limited.
I would deploy troops, but I'm currently fighting for my survival against an imperialistic neighbor and an oil companies merc army.
Do you care that I use a mutant that has built in night vision in his eyes?
My “freedom fighters” units will be special op soldiers of the
16th Shadow Foxes (http://i4.photobucket.com/albums/y101/CountJWolf/16th.jpg), the best spec op division in the Dominion Army. Their weapons are these listed: an AR-66 silent assault rifle, a H&K SOCOM pistol, a Fox Tanto (or a Wild Tiger Commando Knife), four grenades (Flash bang, smoke, 2 frags) and a set of Transylvanian Body Armor (http://i4.photobucket.com/albums/y101/CountJWolf/TransylvanianBA.jpg) in dim gray and stale gray.
Fox Tanto (http://i4.photobucket.com/albums/y101/CountJWolf/FoxTanto.jpg): A solid 420 stainless steel black anodized blade. 9 1/2" overall.
Wild Tiger Commando Knife (http://i4.photobucket.com/albums/y101/CountJWolf/WildTigerCommandoKnife.jpg): The 9 3/8" blade is constructed from 420 stainless steel. 14 3/8" overall.
As the guy said, please try and not to spill you wankage on the floor. The night vision eyes are fine, as long as you rp the weeksness to any bright light, just like NV is in real life.
The Transylvania
19-06-2006, 16:45
Not to nitpick, but there's no such thing as a silent assault rifle, unless it fires subsonic rounds, and then the effectiveness is quite limited.
It is not my design, first off. It can be found on this page: http://phoenixdynamix.proboards38.com/index.cgi?board=gunz&action=display&thread=1101880047 It is near the bottom of it.
Yes, there is such thing as a silent assault rifle. http://topgun.rin.ru/cgi-bin/units.pl?field=92&unit=2113&lng=eng
As the guy said, please try and not to spill you wankage on the floor. The night vision eyes are fine, as long as you rp the weakness to any bright light, just like NV is in real life.
I thought you were going to leave, if Mer des Ennuis allowed my mutants?
About the night vision eyes, this is what I had planned. The eyes are both normal and night vision. The night vision only takes over, if there is no light.
The Silver Sky
19-06-2006, 18:20
Trans, Phoenix's weapons are hopelessly wanked, unless you want to RP with a rifle that can't peirce body armor your not gonna get silenced rounds.
The Transylvania
19-06-2006, 18:37
That is why I don’t use normal rounds. Ever hear of HE rounds that I use? That I put over thirty years of my nation R&D that made for small arms.
And that gun is a SMG to me, Phoenix just calls it something else. Take a look at the picture: http://img.photobucket.com/albums/v293/grunt74/NS1/SDAR.jpg A bloody SMG. Mine are chambered for 9mm not the Phoenix’s 6.62mm rounds.
Plus, only my special ops use them. Meaning those soldiers are going to get up and close to kill the enemy. Plus, most of the time I use the knifes for the kills.
Toopoxia
19-06-2006, 19:13
hang on, I'm no weapons expert but isn't the AS Val used by the Spetznaz a silenced AP SMG? Wouldn't a weapon built off of that be perfectly suitable?
The Transylvania
19-06-2006, 22:15
The AS Val fires a 9mm round. That is why I re-chambered to be 9mm.
Mer des Ennuis
19-06-2006, 22:48
If its an SMG, then it will be firing pistol ammunition, and probably won't penetrate the average body armor/combat helmet i use. I'm going to start this RP after my naval upgrades, so probably before the weekend (or at least a day or two after).
The Transylvania
19-06-2006, 23:15
AP rounds and HE rounds could do it. My HE rounds were used against Kraven’s CPs. So…if your helmet has eye holes, I have a target. :p
Forget about the night vision mutant, my body armor’s helmet has build-in night vision.
AP rounds and HE rounds could do it. My HE rounds were used against Kraven’s CPs. So…if your helmet has eye holes, I have a target. :p
Forget about the night vision mutant, my body armor’s helmet has build-in night vision.
Listen hun, AP rounds rely on velocity and mass to penetrait body armor. If anything is silent it fires subsonic ammunition, even if in a AR caliber. The closes t you can get to a "silent assault rifle", is an assault rifle, (usually carbines, be meh) equiped with a silencer. You will still hear noise and the round will still be subsonic, just muffled.
Now you HE rounds. The smallest ammunition ever to carry HE is a 20mm round. So this is NOT going in any assault rifle. It is a grenade launcher. And because of the large charge needed to propel these larger rounds out, they have a very distictive sound and cannot be silenced effectively.
So, unless your at point-blank range, your not getting through any body armor with that gun.
The Transylvania
20-06-2006, 05:14
Now your HE rounds. The smallest ammunition ever to carry HE is a 20mm round. So this is NOT going in any assault rifle. It is a grenade launcher. And because of the large charge needed to propel these larger rounds out, they have a very distinctive sound and cannot be silenced effectively.
My HE rounds are not like the ones in RL. The small size means less HE stuff. But it can be done. It just made the bullet like a mini-rocket when it hits. It would just take long time in RL to make them.
So, unless your at point-blank range, your not getting through any body armor with that gun.
All body armor has weaknesses. Don’t say they don’t have any weaknesses or you will be a liar. Mine body armor has weaknesses. Hell, Kraven’s armor has weaknesses. The red eyes in the helmet is a big one. This is OOC stuff I’m about to tell you, so don’t try and use in IC.
Transylvanian body armor has weaknesses in the helmet (The eye holes) and armor around joints (Neck, Shoulder, Elbows, Knees, etc.) You aim at a weak point and body armor is useless.
The Transylvania
20-06-2006, 05:37
Hell, I’m changing my mind. Not going to use special ops. Going with ‘normal’ soldiers. A mixed team of two army divisions.
My “freedom fighters” units will soldiers of the 5th Sword Wolves (http://i4.photobucket.com/albums/y101/CountJWolf/5th.jpg) and of the 6th Soul Tigers (http://i4.photobucket.com/albums/y101/CountJWolf/6th.jpg) .
Sword Wolves: Their weapons are these listed: an AR-56 assault rifle, a PHX Hi-Power 10mm pistol, a Wild Tiger Commando Knife, four grenades (Flash bang, smoke, 2 frags) and a set of Transylvanian Body Armor (http://i4.photobucket.com/albums/y101/CountJWolf/TransylvanianBA.jpg) in dark faded blue and pale gray.
Soul Tigers: Their weapons are these listed: a DR-83 tactical rifles, a PHX Hi-Power 10mm pistol, a Lion Kukhri, four grenades (Flash bang, smoke, 2 frags) and a set of Transylvanian Body Armor (http://i4.photobucket.com/albums/y101/CountJWolf/TransylvanianBA.jpg) in dark gray and dark blue.
Wild Tiger Commando Knife (http://i4.photobucket.com/albums/y101/CountJWolf/WildTigerCommandoKnife.jpg): The 9 3/8" blade is constructed from 420 stainless steel. 14 3/8" overall.
Lion Kukhri (http://i4.photobucket.com/albums/y101/CountJWolf/LionKukhri.jpg): A 13" razor sharp blade constructed from stainless steel with a non-glare black finish. The impact resistant handle is lightweight for easy transport. 20" overall.
---------------------------
There will be fifteen team of thirty soldiers. (Half and half) Five units in three cities at a time. Yo Mer, I’m going to run this idea across you.
Say one of my companies bought warehouses in three of your cities. This company is a printing company that does big things. So, everything they use is going to be large. The people who will be working at this printing place with be my ’freedom fighters’, which have been in your nation for a few month before the company get the warehouses.
The printing stuff will be shipped in from the Dominion, the soldiers weapons and other things shipped hidden in the box.
Sound okay? I was just trying to see how my units could get there without using my air force to land them.
FYI, SEALs tend to prefer triple taps to the head, so armor penetration isn't a major concern.
The Transylvania
20-06-2006, 05:41
FYI, SEALs tend to prefer triple taps to the head, so armor penetration isn't a major concern.
FYI, some enemies wear helmet and only gave the SEALs the back of the head for a head shot. You’re a little late, I took that part out of my post because I’m changing things up. See my latest post.
Mer des Ennuis
20-06-2006, 06:02
Just FYI, no one would confuse military equipment with paper... your men, in that case, would be ghosted by SS. I'm going to treat your men as if they were trained special forces light divisions (i.e. no major armor). Any plattons you send in that are found will probably be hit very heavily from both sides (i.e. they probably won't trust either side). But yea, go ahead, send light divisions in, just don't expect to get too terribly far. I'm going to be vastly upgrading my navy before the RP, just since its something i've been wanting to do for almost as long as this civil war. I also have to add some corps assets to each of my corps (24 total i think). Keep in mind that about 70% of my population is armed with 6.8 SPC M16A4's, and arms ownership is encouraged (just assault rifles, nothing too major) and will be pissed off at both sides (though i'm guessing more so at the national guard, who will be seen as rebels disrupting hopes for peace).
The Transylvania
20-06-2006, 17:31
Just FYI, no one would confuse military equipment with paper... your men, in that case, would be ghosted by SS.
Not paper. But the large machine that uses the large paper. Those things are big, I’m talking about the large ones not the ones in schools and etc.
I'm going to treat your men as if they were trained special forces light divisions (i.e. no major armor). Any platoons you send in that are found will probably be hit very heavily from both sides (i.e. they probably won't trust either side).
One side (NG) will know which side I’m helping.
But yea, go ahead, send light divisions in, just don't expect to get too terribly far.
One thing, these ain’t going to be fresh rookies out of boot camp. Some of these men has trained from the age 12 (Yes, the lowest age a person can be to join my age.) and are now 20 to 30 years old. Plus, most of them have fought in a battlefield. I have been through the some wars to gain my land.
I'm going to be vastly upgrading my navy before the RP, just since its something I've been wanting to do for almost as long as this civil war.
Then I will use my air force, I love blow navy ship to Hell from the sky. *evil grin* Wait, will the navy with the government or the NGs?
I also have to add some corps assets to each of my corps (24 total I think). Keep in mind that about 70% of my population is armed with 6.8 SPC M16A4's, and arms ownership is encouraged (just assault rifles, nothing too major) and will be pissed off at both sides (though I'm guessing more so at the national guard, who will be seen as rebels disrupting hopes for peace).
More targets to deal with then. I see a real bloody war in the future. This is going to change the history of your nation.
Mer des Ennuis
20-06-2006, 23:22
Maratime national guard is going to be destroyed relativley early in the game, and will use decommissioned ticos, burkes, perry frigates, Type 45's, Littoral Combat ships, possibly seawolfs, and possibly Wasps (merchant marine will not, on the other hand, rebel.). Most national guardsmen in the navy that will be rebellion will not be well armed (since they are supposed to stop drugrunners and the like with extreme prejudice, not land combat forces). I might give them Princep STOVL carriers as well, though that is up for debate.
The Transylvania
20-06-2006, 23:25
Oh…I got you now. So, are you going to allow my idea about the printing company and my soldiers? One more thing, you got a map of your nation?
Mer des Ennuis
20-06-2006, 23:52
Certaintly do:
http://web.bentley.edu/students/k/Krug_Jona/map%20of%20mer%20des%20ennuis.gif Every city has 2 NG divisions in it, with the exception of the capital, which has 6
The Transylvania
20-06-2006, 23:57
Thanks! Look good, you did a good job on it.
Hmmm...since my Temsplace are stretched thin in Krejeistan and I'm deploying the last of my Holy Warriors to Nakros Ithrimm alongside a large group of Sirens, I'm going to pull some harsh stuff out of my ass and deploy a scouple thousand Sadicistra...hopefully that will do the job *thinks*...
Mer des Ennuis
21-06-2006, 04:25
Ok, here is what I want to do, and i'm open to both yays and nays.
I'm upgrading my navy, as most of you know. I can either adjust the timeline a tad to make the order finish up just as the civil war breaks out, or i can RP it from the date of order (tonight). If I go with the first option, then there will be a National Guard Navy, complete with STOVL carriers and Amphibious Assault Ships; making things a bit more interesting for both sides. If I go with the 2nd option, There will be either a very small guard maratime force or none at all. I leave this up to you, my fellow RPers.
I also am going to add some heavier assets at the corps level. Right now, my corps are 10 divisions without any real higher echelon assets. This should take me no more than a day or two, and I want to start the RP either thursday or friday. If I go away for the weekned, it will be up sunday night/monday. Just giving yall a heads up! Lets put the Aeson's current state to shame!
The Transylvania
21-06-2006, 04:30
I will go with what ever you want.
Aralonia
22-06-2006, 00:19
I'll join in on this conflict. I've been raring for a good war RP recently, since Red Tide just finished up. I'll help out the little guys, the normal army and the civillian population.
I'll post the naval forces coming in when the IC thread goes up.
The Transylvania
22-06-2006, 01:17
http://hotproducts.alibaba.com/manufacturers-exporters/Printing_Machine.html
Those are the type of printing machines I will using. So, I could hide some stuff in them. The guns can be broke down and the body armor too. I will made a back story for my first post but here is the short version, one of my biggest printing firm wants new area to set up shop. That printing firm is just one of the many company that has been bought out by Timber Wolf Inc, owned by the man with the most power in the Dominion and holds the throne of the Dominion.
Mer des Ennuis
22-06-2006, 01:20
Aralonia, its National Guard and some civilians (NG being city garrisons, experieneced men "left over" from my military reforms) against other civilians and the regluar army. Depending on how I deal with the naval situation, there may be a maratime national guard.
Aralonia
22-06-2006, 01:27
Sorry, National Guard and civillians, then.
Mer des Ennuis
22-06-2006, 02:10
Ok, right now, here are the sides (my forces and allies, this does not include civilians):
Mer des Ennuis Government
The Mer des Ennuis Army Command (12 armies, 240 divisions)
The Mer des Ennuis Navy
The Mer des Ennuis Airforce
Allies
Toopoxia
Willink
Mer des Ennuissian Rebels
Home Guard (National Guard, Southern/Central/Northan Commands, 58 divisions)
The Mer des Ennuis National Air Guard
The Mer des Ennuis Maratime Guard (this is the most up in the air, i'll deal with it eventually)
Allies
The Transylvania
USSNA
TheSilverSky
Aralonia
Jenrack, where do you stand?
Mer des Ennuis
22-06-2006, 22:51
The RP will formally start on Sunday night. Most of you will be unable to land an actual force until 2 weeks after the start (due to the time it takes to mobilize and deploy) of the civil war, during which time more than a few cities will have been retaken. After the first event (which will take place during day 1 of the war) will be the best time to respond. I think there will be a 2nd notable event/post, probably around day 4 or 5, and a last one right before any forces can actually land. Thats about as far as I can forsee in the start of this RP.
The Transylvania
22-06-2006, 23:53
Well I can have my forces there, right? The small teams will be in Ville des Lumieres, Ville de Bruit and Ville d'Espoir. Hope those cities will work. I thought they would be the best for me, one has a port and other two are in a good place inland.
Mer des Ennuis
23-06-2006, 00:00
Ville des Lumineres is currently a rubble heap; it was destroyed during the "Rebellion in Mer des Ennuis" thread, which leads kinda directly into this, with a month or two difference and some retconning (due to the dropping out of TKC). You could have a print shop if you like, it just might be a bit... out of place?
Tramore3
23-06-2006, 00:04
can i help in anyway?
Mer des Ennuis
23-06-2006, 00:28
can i help in anyway?
On which side? And i'm guessing you are new here, so you'll probably want to ask for some help. I'll give you a tentative yes for now. Try to avoid godmodding, and, if you want help, TG me your posts before you actually post them.
The Transylvania
23-06-2006, 00:35
Ville des Lumineres is currently a rubble heap; it was destroyed during the "Rebellion in Mer des Ennuis" thread, which leads kinda directly into this, with a month or two difference and some retconning (due to the dropping out of TKC). You could have a print shop if you like, it just might be a bit... out of place?
Well, I could always change the locations. I wanted a triangle. So…how about Mer de Ville d'Ennuis, Villi de la Vie, and Port de l'Est? And can you give me some detail about those cities. Thanks.
Mer des Ennuis
23-06-2006, 00:45
That will work. Just realize that the ports will be heavily bombed, and there will be particularly intense fighting at the 4 ports (Port de l'Est will also receive its fair share). Ville de Dieu is an important port, and will be a prime objective. Passage au Nord will have to be taken by sea (i.e. forced landing, very bloody) and Les Trois Villes will also be a harsh objective (these are all critical shipping lanes). Expect a blockade at Ville de Deplorment, which won't be too hard to enforce at all. This is all stuff that is readily apparent just by looking at a map (like thinking the straight of gibralter is an important location).
The Transylvania
23-06-2006, 01:24
Damn, I did not want the ports to be bomb. I bet you are tried of me changing my mind. This is the last time. Ville de Bruit, Ville d'Espoir, and Villi de la Vie will the be the three cities. I got my triangle, so I’m happy as four year old in a candy shop.
That will work. Just realize that the ports will be heavily bombed, and there will be particularly intense fighting at the 4 ports (Port de l'Est will also receive its fair share). Ville de Dieu is an important port, and will be a prime objective. Passage au Nord will have to be taken by sea (i.e. forced landing, very bloody) and Les Trois Villes will also be a harsh objective (these are all critical shipping lanes). Expect a blockade at Ville de Deplorment, which won't be too hard to enforce at all. This is all stuff that is readily apparent just by looking at a map (like thinking the straight of gibralter is an important location).
No offense, but a port doesnt need a beach landing to be taken. This isnt exactly WWII now....
Mer des Ennuis
23-06-2006, 04:09
Yea, but in the case of a densly populated island...
The Silver Sky
25-06-2006, 20:17
Ok, so when we gonna kick this off?
Mer des Ennuis
26-06-2006, 02:25
Hopefully tonight, possibly tomorrow sometime during the late afternoon. I hadn't had much free time this weekend.
Mer des Ennuis
26-06-2006, 06:30
ok, I swear, tomorrow i'll have the IC/OOC thread up. My girlfriend seems to think I need to "talk" to her during prime writing time!
If its not too late, I'd like to join the NG.
Also, I feel a bit late so.... I thought it will be a good idea to be accepted before I post force information etc.