Siap
13-06-2006, 23:08
Yes, I am proposing another Mafia RP, but I want to make this truly better than all the other Mafia RPs that have graced II. For starters, it is going to be much more sophisticated than all of the others. (Note: If you don't want to read my rant, continue down, and I have a bulleted list of how this RP will be conducted) I will be controlling the government, or at least the political machine that rules the city, as well as the police and municipal characters. I will also be controlling the newspapers. If my memory serves me correctly, I believe it was Mario Puzo (creator of the Godfather series) who said that government is nothing but a deeply entrenched, well-connected Mafia that runs the best rackets around, with the best protection of all time. The government, the police, the unions, the church etc. will all be corruptable to a degree.
The other thing that I feel has gone astray in other RPs is realism. If you go through the streets slaughtering random people, you will attract media attention, lose support of the cops you paid off etc. Even if the entire police department is in your pocket, the newspapers will have something to say about it, as well as the average ordinary citizen. Power is only conferred upon leaders when the ordinary citizens surrender their freedoms to said leaders. If they do not like their leaders, the leaders will have bad things happen to them.
Keeping in the vein of Realism, most mafias in other RPs seem to have rather unrealistic goals. The objectives I feel that are most plausible, and therefore the politicians I control would be most likely to aid a player in, are, say, absolute control of a district in a city, monopoly on a certain business, or perhaps simply earning vast wealth and legitimizing the family. One thing that will not be welcome are massive corporations or soft-money families with desires to subjugate the city. These mafias are to be made of poor and uneducated people, most likely immigrants. Since this is how they start, they will not have vehicles, weapons and heavy equipment at their disposal.
One last thing I would like to try is a non-static time frame. The first reported Mafia activity in the U.S.A. (According to Jerry Capeci, author of The Idiots' Guide to the Mafia) was in New Orleans in the 1890's, when two families beat the crap out of each other for exclusive rights to unload ships. I figure this RP would begin slightly later than that, say 19-teens, and eventually the prohibition would be enacted, and later repealed, later gambling would be attacked, drugs would appear on the market, etc. The legalization or prohibition of all of these items are not set in stone and can be influenced by different mafia's interactions with politicians.
IF YOU DID NOT WANT TO READ MY RANT, HERE ARE THE BASIC CONCEPTS FOR THIS RP:
-I control the political machine, the police, the press, the church and the unions (Unions can be dominated by other mafias later). Some of these organizations will have no reservations about interacting with crime families. Others will require persuasion. All can be controlled to an extent.
-More realism will be enforced. Killing twenty people on the streets will result in more public awareness of criminal activities, increased suspicion etc., but constructing a children's hospital will have the opposite effect.
-All players will start as relatively poor. Blunt instruments will be, initially, more common than firearms. Cars will be extremely rare.
-Political trends will emerge. (Prohibition, reactions against gambling, drug criminalization) Players who gain political influence will be able to help determine how the government reacts to these.
-I require that all posts have provide rich detail. All major characters should be believable, and should exhibit human strengths and weaknesses. Since so much detail is required, I imagine there will only be 1-2 posts from every player every day.
All are welcome, and I am open to suggestions. I will post my characters soon.
The other thing that I feel has gone astray in other RPs is realism. If you go through the streets slaughtering random people, you will attract media attention, lose support of the cops you paid off etc. Even if the entire police department is in your pocket, the newspapers will have something to say about it, as well as the average ordinary citizen. Power is only conferred upon leaders when the ordinary citizens surrender their freedoms to said leaders. If they do not like their leaders, the leaders will have bad things happen to them.
Keeping in the vein of Realism, most mafias in other RPs seem to have rather unrealistic goals. The objectives I feel that are most plausible, and therefore the politicians I control would be most likely to aid a player in, are, say, absolute control of a district in a city, monopoly on a certain business, or perhaps simply earning vast wealth and legitimizing the family. One thing that will not be welcome are massive corporations or soft-money families with desires to subjugate the city. These mafias are to be made of poor and uneducated people, most likely immigrants. Since this is how they start, they will not have vehicles, weapons and heavy equipment at their disposal.
One last thing I would like to try is a non-static time frame. The first reported Mafia activity in the U.S.A. (According to Jerry Capeci, author of The Idiots' Guide to the Mafia) was in New Orleans in the 1890's, when two families beat the crap out of each other for exclusive rights to unload ships. I figure this RP would begin slightly later than that, say 19-teens, and eventually the prohibition would be enacted, and later repealed, later gambling would be attacked, drugs would appear on the market, etc. The legalization or prohibition of all of these items are not set in stone and can be influenced by different mafia's interactions with politicians.
IF YOU DID NOT WANT TO READ MY RANT, HERE ARE THE BASIC CONCEPTS FOR THIS RP:
-I control the political machine, the police, the press, the church and the unions (Unions can be dominated by other mafias later). Some of these organizations will have no reservations about interacting with crime families. Others will require persuasion. All can be controlled to an extent.
-More realism will be enforced. Killing twenty people on the streets will result in more public awareness of criminal activities, increased suspicion etc., but constructing a children's hospital will have the opposite effect.
-All players will start as relatively poor. Blunt instruments will be, initially, more common than firearms. Cars will be extremely rare.
-Political trends will emerge. (Prohibition, reactions against gambling, drug criminalization) Players who gain political influence will be able to help determine how the government reacts to these.
-I require that all posts have provide rich detail. All major characters should be believable, and should exhibit human strengths and weaknesses. Since so much detail is required, I imagine there will only be 1-2 posts from every player every day.
All are welcome, and I am open to suggestions. I will post my characters soon.