Unveild weapons
ZAFT freedom army
12-06-2006, 22:35
The ZAFT freedom army would like to announce its new military hardware:
ZGMF-1000 ZAKU Warrior
Manufacturer: Integrated Design Bureau/Zodiac Alliance of Freedom Treaty
User: Zodiac Alliance of Freedom Treaty
Unit type: mass production general purpose mobile suit
Overall height: 17.19 meters
Weight: 73.09 metric tons
Special equipment: hardpoint for mounting Wizard Packs
Powerplant: Ultracompact energy battery
Armament: MMI-M633 beam assault rifle x1, MA-M8 beam tomahawk x1, hand grenade (ZR30F fragmentation grenade, ZR20E high explosive grenade, ZR271 thermite incendiary grenade, ZR11Q flash grenade, ZR13Q smoke grenade) x4, shoulder shield x1
Optional armament: M68 "Cattus" 500mm recoilless rifle x1
Though currently in limited stock our nation has plans to start selling them we can accept orders but we may not be able to fufill them.
Axis Nova
13-06-2006, 00:18
OOC: in before II mecha-racists
Spit break
13-06-2006, 02:16
OOC: another ZAFT damnit oh well
Gejigrad
13-06-2006, 02:24
[ If you're selling this thing, then link us to your weapons. I have no clue what an MMI-M633's stats are, nor do I know what Wizard Packs are, and I'm sure others don't, either. As well, mind listing the top speed? Or range, since this runs off of a battery pack?
But if you're going to keep making...{::shudder::}...Gundams, then consolidate them and their weapons in a single thread for easier viewing. ]
Spit break
13-06-2006, 02:28
OOC: go to mecha HQ its got every thing and am a Gundam person too. i got tons of mobile suits plus air craft
ZAFT freedom army
13-06-2006, 03:42
OOC: sorry bout that i'll fix it tomorrow I agree it was sorta slapdash (If you want to know I got the info from wikipedia)
Spit break
13-06-2006, 03:52
OOC: this is a better source http://www.mahq.net/mecha/gundam/index.htm its more trustable, plus these dont do in NS any more you need more power thats why i created my own Zaku line
Neo Zeta
13-06-2006, 08:47
OOC: zaft if you need help getting specs for Gundam Seed Destiny Units i can help you there. My nations just a week ago started production of new modle suits most of them Zaft modles from Destiny with a few Orb and Earth Alliance modles.......my favorite is Providince Zaku.
Spit break
13-06-2006, 22:49
OOC: zaft if you need help getting specs for Gundam Seed Destiny Units i can help you there. My nations just a week ago started production of new modle suits most of them Zaft modles from Destiny with a few Orb and Earth Alliance modles.......my favorite is Providince Zaku.
OOC: Providence Zaku's are good, i upgraded mine with better weapons and shields. I also created my own Zaku line the Dreadnought Zaku, Dragon Zaku, And Pheonix Zaku, There powerful
Neo Zeta
13-06-2006, 23:51
OOC: I will be starting a Pet project of mine soon to creat a Dark Zaku or Devil Zaku not sure of the name yet. I will take some key abilitys from the Dark Gundam and put them into a limited production modle Zaku. Should be fun to see.
Spit break
13-06-2006, 23:53
OOC: I will be starting a Pet project of mine soon to creat a Dark Zaku or Devil Zaku not sure of the name yet. I will take some key abilitys from the Dark Gundam and put them into a limited production modle Zaku. Should be fun to see.
OOC: we should make a closed thread for us mobile suit people so we can create bigger and better mobile suits
No_State_At_All
14-06-2006, 00:00
OOC: go for it. and please use them on me. I love the sound of broken anime metal. :p But seriously, I'll ignore them if you use them in PMT or MT, and decimate them in FT. anyway, i'll leave now.
Spit break
14-06-2006, 00:01
OOC: go for it. and please use them on me. I love the sound of broken anime metal. :p But seriously, I'll ignore them if you use them in PMT or MT, and decimate them in FT. anyway, i'll leave now.
OOC: mobile suits are better then fighters, more weapons, there fater, ad more menuvable, and there defences kick ass
No_State_At_All
14-06-2006, 00:05
OOC: you see me using fighters? I think not. they die in swarms too. Keep my capital ships occupied for the first 2 barrages or so, i'l give you that, but the weakness you have after i hammer your fighters/suits down makes up for that. :p
Spit break
14-06-2006, 00:09
OOC: my space forces are Mobile suits, Fighter bombers, and massive capital ships, plus huge space fortress's with super weapons on them
ZAFT freedom army
15-06-2006, 04:06
OOC:OK OK I think I've got it this time! this is a combo of the zaku warrior and the original zaku 1 but it has some custom stats fitting our fledgling country status because normally we wouldnt have the cash to make and develop brand spankin new mobile suits.
Model number: SWLP-0008
Code name: ZAKU Warrior (type-22)
Unit type:reverse engineered mass production general purpose mobile suit
Manufacturer: ZAFT freedom army special warfares lab (SWL)
Operator: ZAFT freedom army
First deployment: none yet
Accommodation: pilot only, in standard cockpit in torso
Dimensions: overall height 17.19 meters
Weight: max gross weight 73.09 metric tons
Construction: built by reverse engineering older mobile suits
Powerplant: ultracompact energy battery about 12 operation hours
Equipment and design features: sensors 1/2 mile range
Fixed armaments: Optional hand armaments: 105mm machine gun, drum-fed, 100 rounds per drum, spare drums can be stored on waist armor racks; ZMP-47D/120mm machine gun, drum-fed, 100 rounds per drum, spare drums can be stored on waist armor racks; H&L-SB21K/280mmA-N Zaku bazooka, 4 round magazine, can be stored on rack on rear waist armor.
OOC: mobile suits are better then fighters, more weapons, there fater, ad more menuvable, and there defences kick ass
I refrained from posting before simply because I thought I might as well let the poor Gundam fans lay, but seriously, have you even considered the reasoning here?
How exactly are they faster, more maneuverable and better armored than fighters? As a fighter has less surface area for equivalent volume, it can support thicker armor for less over all weight, and has more room for systems. This means your engines are bigger, making you faster, and thrust vectoring makes them far more maneuverable than any mech.
The only thing mecha have going for them is the fact that they're damned cool. While this is the only good thing about them, I'll admit it's a rather large thing, which makes their use allowable. Just don't try to claim that they're superior to dedicated platforms.
OOC: my space forces are Mobile suits, Fighter bombers, and massive capital ships, plus huge space fortress's with super weapons on them
I have always wanted a Thundercat mech. A dedicated platform would probably mess up of a good mobile suit but still Suits are dang on COOL. They are generalist and much more complicated but the useless factor is part of the charm. That and all of those Anime. Transformers now I haven't seen any of them in NS yet. Someone ought to be em!!!:D
If i could have a smaller target ship that will do capital ship damage that would be bestest! Multiroled Fighter-Bombers in FT? I tend to have em specialized. Come to think of it I don't have bombers. Capital Missle barrage ships cover that fuction without so much loss of life. Starfighters are cool... if used right they are fun. Besides who just wants a bunch of old capital ships slugging away?
Errr... are your fortresses immobile? I have always favored a mobile defense,
some would call it [B]running away, rather than fixed installations.
By dedicated platform I was referring more to movement method than armament, as legs and arms are just downright useless in a zero-g environment, and the ability to fly precludes their usefulness in atmo. They just make your recoil tolerance and armor capabilities worse while increasing complexity exponentially, all while providing no real benefits.
Now, multirole fighter/bombers work just fine, although they'll always be outclassed by an equivalent tech dedicated fighter or bomber.
Neo Zeta
15-06-2006, 09:00
Anubis although not a gundam it is a mecha and could run circles around fighters with Zeroshift. Also many of the advanced gundams have energy shielding that can surpass armor. So some mechs in fight are better then fighters.
So put energy shields and "zero shift" on fighters. Problem solved. More room for them there anyway.
Spit break
15-06-2006, 22:50
OOC: it is rather simple. Mobile suits got thusters in there feet, legs, and back, plus other location depending on the model. these thuster systems allow it to avoid missiles giving the mobile suit time to shoot it down, avoid laser weapons, and out preform a fighter
Spit break
15-06-2006, 22:51
OOC: it is rather simple. Mobile suits got thusters in there feet, legs, and back, plus other location depending on the model. these thuster systems allow it to avoid missiles giving the mobile suit time to shoot it down, avoid laser weapons, and out preform a fighter.
Spit break
15-06-2006, 22:52
OOC: it is rather simple. Mobile suits got thusters in there feet, legs, and back, plus other location depending on the model. these thuster systems allow it to avoid missiles giving the mobile suit time to shoot it down, avoid laser weapons, and out preform a fighter.
any one that wants to debate go here http://forums.jolt.co.uk/showthread.php?t=487542
Fighters can also have thrusters in their underside, top side, front, and back. Just a simple matter of where you want to vent your exhaust.
No_State_At_All
16-06-2006, 03:48
HEM! avoid lasers? you're kidding me, right. The convention of the speed of light being the maximum possible speed is held to on NS. thus unless you have FTL sensors, which totally aint gonna fit on a battle-suit, you cant avoid laser fire, because you cant see it coming. And yes, you might be able to shoot down 1 missile, but not 10 at a time. Which is what I throw into fighter or battle-suit swarms anywhere near my warships.
Spit break
16-06-2006, 03:53
good point, but it depends on my mobile suits weapons lay out a DRAGOON system can easyily wipe out over 10 missiles
No_State_At_All
16-06-2006, 04:01
When the missiles themselves are evading your fire or even soaking it up? (My missiles can have shields up at the expense of their drives being offline) and thats 10 each if you're grouped, so theres a LOT of missiles flying around. Oh, and the ships guns are hammering it too. lots of firepower. I dont like fighters, so my fleets make an effort to wipe them out first thing. gets us hurt a bit, but other people dont like it when I blast their entire fighter escort in 2 or 3 salvos. :p
Tannelorn
16-06-2006, 04:50
ooc lets see how a cap ship fairs against 100 000 small scale antimatter war heads fired at 100 000km when the much smaller mecha are harder to hit. I use high maneuver frames and horrific cap ships with massive AS spinals and turrets, one shot one kills grasers and C-fracs. The mecha pin the ships down, and have done it for years icly.
Because even little things can pack missiles capable of causing serious harm to cap ships.
And lasers have to hit, and to hit a jinking daughtercraft capable of high speed, and agility like a heavy drone or fast mecha is not as easy as it looks.
As for missiles, a good high agility heavy drone/mecha should also have an anti missile system, of equivalent power to deal with even heavily shielded missile. [Pulsar laser anti missile in my case].
Tannelornian morgenraetes are exceptionally good at dealing with PD, we have had to deal with everything from dust cannons to laser pulsars to rapid fire missile launchers. Our Ubecht field for one is one such item heh.
I accept good PD if they accept my good fighters.
Though on a final note, my fighters primary role is antifighter/ordinance, we have specialised bomber variants, and varying degrees of fighter from the hyper advanced ubar MK III omega to the Lowe bio-com controlled unit.
No_State_At_All
16-06-2006, 12:54
OOC: Darn, someone with properly thought out fighters. I refuse to accept anything but one-use-only, VERY large, and overpowered being a one-shot kill weapon mind. And I do have a few more tricks to play with to deal with them.
Gejigrad
16-06-2006, 15:00
[ @Tannelorn: Kills...grasers. Right. Do you realize grasers are energy weapons? GRASER: Gamma Ray(s) Amplified by Stimulated Emission of Radiation.
Anyhow, I suggest you read "The Tough Guide to the Known Galaxy," (http://ourworld.compuserve.com/homepages/lyonesse/spaceguideS-Z.htm#space_fighters) as well as "Atomic Rockets." (http://www.projectrho.com/rocket/rocket3x.html#fighters) ;) ]
Tannelorn
16-06-2006, 15:52
ooc gejigrad, i do indeed, however Grasers also benefit from being Gamma rays, intense and insane penetration and maximum energy ratio. To be blunt they are the most powerful energy weapons out there.
And as one shot kill i do mean a 10 second burst from a weapon a third the size of the ship with 1 shot a minute. Big nasty guns.
Ubecht cannons are different, KK warheads, i have indeed used Grasers for many many many years on NS, back when i thought it up without having read honour harrington. And i know all about them including ways to make them that are not bomb pumped.
And to let you know a 2000 cm graser has a 60 foot magnetic focusing array. thats damn big. Heh, my ship grasers are so far the biggest ship mounted weapons in Sol, with the ubecht cannons. 57%c 5 ton shell travelling through a Space time conduit to reach the enemy with little chance of intercept. All rp'd and researched over years, as NS/Mars forum standards.
But just a note Grasers/Xasers/Positronic particle beams are all the closest approximation to anime "Mega beam cannons". In my case the xasers are lighter heavy turrets, and the Grasers are the big slow firing death beams.
Because containing a 5 gigaton nuclear explosion requires way to much power to do over and over again in a short time period.
No_State_At_All
16-06-2006, 20:19
OOC: Hmm... space time conduit you say? Surely gonna stick out like a sore thumb and be easy as hell to dodge? And yeah, if you've got a gun that big mounted, its not gonna last very long...
Spit break
16-06-2006, 22:54
OOC: Hmm... space time conduit you say? Surely gonna stick out like a sore thumb and be easy as hell to dodge? And yeah, if you've got a gun that big mounted, its not gonna last very long...
ya all my Gamma ray lasers are on my Space Fortress's behind strong shields and armor, not to mention thick layers of rock
Neo Zeta
16-06-2006, 23:06
OOC:I think we kinda hijacked Zafts thread....
Spit break
16-06-2006, 23:09
OOC:I think we kinda hijacked Zafts thread....
Relax any one that use's mobile suits is welcome here. my military forces are called ZAFT, and ZAFT stands for " Zodiac Alliance of Freedom Treaty"
No_State_At_All
16-06-2006, 23:11
OOC:umm... not what he meant, i think. sorry about this ZAFT...
Spit break
16-06-2006, 23:24
OOC:umm... not what he meant, i think. sorry about this ZAFT...
OOC: ya maybe we should move this to the thread i made
http://forums.jolt.co.uk/showthread.php?t=487542
Tannelorn
17-06-2006, 15:18
ooc Sorry, but hyperspatial, describing it in three seconds wouldnt work well, Essentially it sends a shell through a vector trap, pocket dimension whatnot, so that it appears FAR closer to the enemy, or at close range 600 000km or shorter, can latch on to a ship as it defeats the drive field. Its indeed guided and i rp'd it out. All my stuff is on sunsetrpg.
Its a spinal mount on most of my war ships, very slow firing weapon.
Let me make a point on the pettajoule-terra joule weapons. Pettajoule weapons tend to be massive spinals or slow firing heavy or super heavy turrets.
Now even a ISD's lasers can fire at 1 shot a second, compared to my say 2 X ray laser heavy turrets on a destroyer [destroyer is only a term, closer to cruiser/light cruiser] And the one loengren is this. In 60 seconds you ship can destroy a ship with sheer firepower alone. Now with my paltry 16 dual turrets, though the weapons are good and designed well [tandem pulsar/brightlance], they dont compare to the sheer numbers of guns on a gun heavy cruiser.
However with the Loengren able to fire once a minute for ten seconds, and the Ubecht once a minute..well the odds even up totally, as a Loengren can slice the forward 1/3rd of a ISD with about 7 seconds of shot, and if hit dead on is likely to put a hole right through it. Same idea as a SD firing all its guns crippling or destroying a ship in 60 seconds. :) Hope that cleared things up.
Oh one last note thats the Siege shell on the Ubecht cannon, there are other shells including AM HE and Graser rounds, which fire the shell out which then alters course and fires a close range graser shot. Nasty weapon. But rp'd out to the letter from technologies in use for over 3 rl years now.
Same with the refined loengren. To get real stats and ideas on it you would have to view my stuff, now back to the MS thread and let us stop wanking here, when we can wank in FT arguments.
ZAFT freedom army
22-06-2006, 20:07
OOC::headbang: ok Ill pretend that nobody twisted my in character thread into a ooc argument board but like I said I will pretend and re post my mobil suit.
Model number: SWLP-0008
Code name: ZAKU Warrior (type-22)
Unit type:reverse engineered mass production general purpose mobile suit
Manufacturer: ZAFT freedom army special warfares lab (SWL)
Operator: ZAFT freedom army
First deployment: none yet
Accommodation: pilot only, in standard cockpit in torso
Dimensions: overall height 17.19 meters
Weight: max gross weight 73.09 metric tons
Construction: built by reverse engineering older mobile suits
Powerplant: ultracompact energy battery about 12 operation hours
Equipment and design features: sensors 1/2 mile range
Fixed armaments: Optional hand armaments: 105mm machine gun, drum-fed, 100 rounds per drum, spare drums can be stored on waist armor racks; ZMP-47D/120mm machine gun, drum-fed, 100 rounds per drum, spare drums can be stored on waist armor racks; H&L-SB21K/280mmA-N Zaku bazooka, 4 round magazine, can be stored on rack on rear waist armor
ZAFT freedom army
29-06-2006, 16:59
Hello?
No_State_At_All
30-06-2006, 11:28
Hi.... i somehow think you need a new thread for this, because people will be put off by our nasty ooc arguing.. sorry, dude.