The Horde Of Doom
12-06-2006, 17:03
DO NOT POST HERE
All orders are to be placed here (http://forums.jolt.co.uk/showthread.php?p=11096054#post11096054)
ALL XENO MECHS WILL BE RE-SIZED FREE OF CHARGE.
FIRST GEN HUMANOID MECHA
VF-1 Veritech "Valkyrie" (http://www.kent.net/robotech/mecha/rdf/vf-1j-battloid.gif)
The VF-1 was the Robotech Design Team's solution to the question of how the Horde could fight 40 foot tall soldiers. It was fine to engage them with powerful weapons from the air, or tank like vehicles. But sooner or later, hand-to-hand combat would be required. And that was the purpose of the VF-1.
The Veritech Fighter had the unique ability to transform from a jet fighter into a humanoid form, known as a battloid. This actually arose from the human misunderstanding of Protoculture. The basic properties of this new power source seemed to encourage such modularity, although no other species, including the highly knowledgable Robotech Masters, ever used this in thier combat mecha.
However, it produced a mecha of unparalleled maneuverability and funcionality. It could race over a ground target at Mach 3, strafing with missiles and machine guns, then convert to a ground unit and mop up, secure the area, etc.
It also has a third mode, Guardian, that was not part of the initial design. This is sort of a transitional phase between Fighter and Battloid. It was initially only planned to be used for VTOL landings and rapid deceleration. However, test pilots quickly learned to use this useful mode in combat, allowing instant changes of direction, height and speed. And with the GU-11 gun point in the jet's hand, they could even fly in one direction, and shoot in another!
There are 4 models of the Valkyrie, the VF-1A, VF-1J, VF-1S and VF-1D. The A, J, and S are all single seat fighters, and identical in all aspects except number of head lasers. The VF-1D however, is a two-seat trainer, but still fully combat capable.
Also, due to thier protoculture-powered engines, Veritechs can operate at full capacity in space. One other point to note is that in Battloid mode, the mecha has agility beyond anything the average human is capable of. Any moves that the pilot can do, the mecha can easily copy, including martial arts attacks.
Stats:
Speed: 2,676mph(Fighter), 670mph 60mph running(Mech), 120mph flying(Guardian)
Height: 16ft(F), 22.3ft(M), 42.6ft(G)
Width: 48ft 48ft 16ft
Weight: 18 tons
Range: 5 years continual use
12 year average
Weapons:
2 high powered lasers in upper thighs. Forward firing in jet/guardian modes.
1/2/4 lasers mounted on head. Vary by model.
Various numbers of short/medium/long ranged missiles. Warhead types vary from smoke to nuclear.
GU-11 Gun Pod. Standard issue 53-mm triple barreled rotary cannon
Conventional hand-to-hand attacks such as punch, kick, stomp or body block.
VF-1 Super Veritech "Valkyrie" (http://www.kent.net/robotech/mecha/rdf/super_veritech_battloid.gif)
During the Horde's return from the Green Planet, the VF-1 Veritech Fighter was streatched to the limits. As they neared Moskau, the months of combat had taken thier toll, and pilots were getting increasingly hard to come by. A way was needed to increase the effectiveness of the current units.
The first attempt at this was the failed Armoured Veritech. While greatly increasing its armour and firepower, the extra weight left the mecha practically a sitting duck. The second attempt was far more successful, resulting is what came to be known as Super Veritechs.
Basically, a Super was just a standard Veritech with new armour and engine modules attached. While the armour was not as thick and protective as that on the Armoured Veritech, is was much lighter, and still protected key areas. In addition, two massive engines were attached to the back of the fighter, more than compensating for the addional weight of the armour. Some extra room at the front of these pods allowed for the addition of 40 short range missiles!
The end result is to give a single Veritech the firepower equal to an entire squadron of standard VF-1's. However, the extra armour cannot be used within an atmosphere, due to the bulky nature of the add-ons. The new armour is also covered in small thrusters, greatly increasing the VF's agility in space. Also, if neccessary, the armour can be instantly jetisoned, reverting the mecha back to a standard VF.
Stats:
Speed: 3,150mph with boosters(F), 670mph 60mph running(M), 150mph flying(G)
Height: 22.3ft(F), 29.6ft(M), 45.9ft(G)
Width: 48ft(F), 48ft(M), 20ft(G)
Weight: 28.6 tons
Range: 5 years continual use
12 year average
Weapons:
2 high powered lasers in upper thighs. Forward firing in jet mode.
1/2/4 lasers mounted on head. Vary by model.
Various numbers of short/medium/long ranged missiles. Warhead types vary from smoke to nuclear.
GU-11 Gun Pod. Standard issue 53-mm triple barreled rotary cannon
Conventional hand-to-hand attacks such as punch, kick, stomp or body block.
20 short range missiles per booster pack, for a total of 40.
Excaliber [MBR-04-VI] (http://www.kent.net/robotech/mecha/rdf/excalibur2.gif)
The Excaliber is a non-transformable mecha used as an assault and defence, heavy weapons system aboard the SDF-1 and on Moskau. In many respects the Excaliber is a combination of a heavy artillery support unit and a frontline combat unit, with both long range and short range armaments. Without a doubt, this mecha's array of weapons outstrips any of its kind. It is often deployed as a companion to the M.A.C.II to protect it from close range assaults. Armed with two gun clusters, machineguns, two particle beam cannons and a battery of missiles, the Excaliber might be best thought of as a walking dreadnought.
It's main disadvantage is that it lacks any hands, making grasping, holding or any articulated work impossible. The absence of hands also limits its effectiveness in hand to hand combat. Another drawback is the Excaliber's slow speed.
Since the Zentraedi assault on Moskau, the Excaliber MK-VI has become a major tool in the peace keeping efforts while society tries to rebuild itself. It is an ideal unit in suppressing major uprising, renegade Zentraedi attacks, law enforcement, reconnaissance and patrols in desolate areas.
Crew: 1 or 2
Speed: 50mph
Height: 36.1ft
Width: 25.9ft
Length: 16ft
Weight: 31 tons
Weapon Systems:
2 Top-mounted M-89 12.7mm machineguns
TZ-IV Gun Clusters (2)
each:
Laser
32mm autocannon
180mm Grenade Launcher
Flamethrower
Shoulder missile pods (24 SRM's total)
6 MRM's in shoulder pod
12 SRM's on legs
2 PBC-11 Particle Beam Cannons
M.A.C. II Monster [HWR-00-Mk II] (http://www.kent.net/robotech/mecha/rdf/macii.gif)
The M.A.C.II is the largest, non-transformable, ground cruising mecha ever operated by mthe Horde. It was developed, using the mobile systems of the Destroids, to be a moving fortress. Its design enables it to blast enemy ground troops and repel air assaults as well.
The M.A.C.II's destructive force is tremendous, perhaps equalled only by the Spartan and its array of heavy missiles. However, the practicality of this massive machine in actual combat is questionable. It suffers from poor mobility, the lowest speed of all Destroids, lack of any short range weaponry, lacks hands for articulated work, and its great mass makes it unsuitable for terrains with soft earth, wetlands, or mountainous regions. Only its incredible armour plating saves it from being totally vulnerable to enemy onslaughts.
Since the Zentraedi assault on the Moskau, the M.A.C.II has been used as an artillery support system. However, they are also used to suppress major Zentraedi and rebel uprisings, and for law enforcement and defence in remote areas.
Stats:
Crew: 2 or 3
Speed: 20mph
Height: 73.7ft
Width: 31.1ft
Length: 42.7ft
Weight: 186.3 tons empty, 285.5 tons fully loaded
Weapon Systems
4, 40cm Auto Cannons
2 Triple-Barreled Missile Launchers (24 SRM/MRM/LRM)
OR
2 Triple-Barreled Laser Cannons
M.A.C. Mini-Monster (http://www.kent.net/robotech/mecha/rdf/mini-mac.gif)
The unparalleled range and firepower of the M.A.C. II Monster as a mobile artillery unit cannot be contested, but its size and lack of speed or maneuverability limits its application in the field. The RDF desired to make a destroid unit with heavy firepower that could manuever in the field of combat on a scale equal to the other destroid unit. The Spartan fits this need, but it cannot provide support at close quarters because of the destructive nature of its long-range missiles. The Raidar-X also suffers from similar restrictions. The solution was to build a smaller, more refined, yet agile and quick (at least comparable to the Spartan) version of the M.A.C. II Monster. The M.A.C. Mini-Monster was the end result.
The Mini-Monster is a scaled down version of the powerful Monster. Its main armaments are a pair of large weapon arms that resemble those of its full-size progenitor, but contains a double-barreled version of the Excalibur's PBC-11 particle beam cannons. That firepower is backed up by a large payload of medium-range missiles and a collection of short-range missiles for precision anti-armour strikes. The Mini-Monster is only slightly slower than the other destroids, but can easily keep up with them on field missions and other operations. This destroid will test well and be mass produced, but only for a brief period before it is replaced by the more powerful and agile REF M.A.C. III
Stats:
Crew: 2
Speed: 45mph
Height: 48ft
Width: 27ft
Weight: 87 tons fully loaded
Weapon Systems
2x Double PBC-11 Particle Beam Cannons in arms
24 MRMs in tubes on upper body
20 SRMs in lower body
Raidar-X [ADR-04-Mk X] (http://www.kent.net/robotech/mecha/rdf/raidar-x.gif)
The Raidar X is a non-transformable mecha used as an anti-aircraft unit aboard the SDF-1. Raidar X is lighter weight and faster than the other Destroids, but relies only on one weapon type--its multi-action, laser armament system. However, the lasers provide multiple, long range attack capabilities unequalled by any other mecha, except for the M.A.C.II.
Despite the Raidar X's superior range, it suffers from several disadvantages. It is the lightest, and, therefore, least heavily armoured, relies on one weapon system, lacks any short range secondary weapons (although the lasers can be used at close range), and lacks hands; so it can not grasp, hold or perform any articulated work. Even its enhanced speed falls short against the speed of the Zentraedi Battle Pods.
Since the Zentraedi invasion, the Raidar X is used primarily for defence in air assaults and as a peace keeping tool, especially in remote regions and lowlands where its speed and power can be used to full advantage.
Stats:
Crew: 1 or 2
Speed: 80mph
Height: 35.3ft
Width: 24.6ft
Length: 16.7ft
Weight: 27.1 tons
Weapon Systems:
2 Double-barrel Laser Cannons
OR
2 Double-barrel 966-PFG Air Cooled Auto Cannons
Spartan [SDR-04-Mk XII] (http://www.kent.net/robotech/mecha/rdf/spartan.gif)
The Spartan is a non-transformable mecha used for long range attacks and defence. It can be thought of as a walking missile launcher. This mecha's greatest advantage is that it has the most destructive, long range capabilities of any other Destroid. It was a major force on the SDF-1, and on Moskau against the Zentraedi.
As an artillery support unit, the Spartan is unsurpassed, however, it is perhaps the least versatile of all the mecha. It is the second slowest, has no short range defence or secondary weapons system, and not only lacks hands, but also lacks any type of humanoid arm construction or movement, making it extremely awkward in hand to hand combat.
Since the Zentraedi invasion, it has been used primarily as a defensive weapon, but can also function as non-combat workers for construction, hauling heavy loads and demolitions.
Stats:
Crew: 1 or 2
Speed: 45mph
Height: 39.5ft
Width: 24.6ft
Length: 16ft
Weight: 47.2 tons
Weapon System:
44 MRM/LRM's
All orders are to be placed here (http://forums.jolt.co.uk/showthread.php?p=11096054#post11096054)
ALL XENO MECHS WILL BE RE-SIZED FREE OF CHARGE.
FIRST GEN HUMANOID MECHA
VF-1 Veritech "Valkyrie" (http://www.kent.net/robotech/mecha/rdf/vf-1j-battloid.gif)
The VF-1 was the Robotech Design Team's solution to the question of how the Horde could fight 40 foot tall soldiers. It was fine to engage them with powerful weapons from the air, or tank like vehicles. But sooner or later, hand-to-hand combat would be required. And that was the purpose of the VF-1.
The Veritech Fighter had the unique ability to transform from a jet fighter into a humanoid form, known as a battloid. This actually arose from the human misunderstanding of Protoculture. The basic properties of this new power source seemed to encourage such modularity, although no other species, including the highly knowledgable Robotech Masters, ever used this in thier combat mecha.
However, it produced a mecha of unparalleled maneuverability and funcionality. It could race over a ground target at Mach 3, strafing with missiles and machine guns, then convert to a ground unit and mop up, secure the area, etc.
It also has a third mode, Guardian, that was not part of the initial design. This is sort of a transitional phase between Fighter and Battloid. It was initially only planned to be used for VTOL landings and rapid deceleration. However, test pilots quickly learned to use this useful mode in combat, allowing instant changes of direction, height and speed. And with the GU-11 gun point in the jet's hand, they could even fly in one direction, and shoot in another!
There are 4 models of the Valkyrie, the VF-1A, VF-1J, VF-1S and VF-1D. The A, J, and S are all single seat fighters, and identical in all aspects except number of head lasers. The VF-1D however, is a two-seat trainer, but still fully combat capable.
Also, due to thier protoculture-powered engines, Veritechs can operate at full capacity in space. One other point to note is that in Battloid mode, the mecha has agility beyond anything the average human is capable of. Any moves that the pilot can do, the mecha can easily copy, including martial arts attacks.
Stats:
Speed: 2,676mph(Fighter), 670mph 60mph running(Mech), 120mph flying(Guardian)
Height: 16ft(F), 22.3ft(M), 42.6ft(G)
Width: 48ft 48ft 16ft
Weight: 18 tons
Range: 5 years continual use
12 year average
Weapons:
2 high powered lasers in upper thighs. Forward firing in jet/guardian modes.
1/2/4 lasers mounted on head. Vary by model.
Various numbers of short/medium/long ranged missiles. Warhead types vary from smoke to nuclear.
GU-11 Gun Pod. Standard issue 53-mm triple barreled rotary cannon
Conventional hand-to-hand attacks such as punch, kick, stomp or body block.
VF-1 Super Veritech "Valkyrie" (http://www.kent.net/robotech/mecha/rdf/super_veritech_battloid.gif)
During the Horde's return from the Green Planet, the VF-1 Veritech Fighter was streatched to the limits. As they neared Moskau, the months of combat had taken thier toll, and pilots were getting increasingly hard to come by. A way was needed to increase the effectiveness of the current units.
The first attempt at this was the failed Armoured Veritech. While greatly increasing its armour and firepower, the extra weight left the mecha practically a sitting duck. The second attempt was far more successful, resulting is what came to be known as Super Veritechs.
Basically, a Super was just a standard Veritech with new armour and engine modules attached. While the armour was not as thick and protective as that on the Armoured Veritech, is was much lighter, and still protected key areas. In addition, two massive engines were attached to the back of the fighter, more than compensating for the addional weight of the armour. Some extra room at the front of these pods allowed for the addition of 40 short range missiles!
The end result is to give a single Veritech the firepower equal to an entire squadron of standard VF-1's. However, the extra armour cannot be used within an atmosphere, due to the bulky nature of the add-ons. The new armour is also covered in small thrusters, greatly increasing the VF's agility in space. Also, if neccessary, the armour can be instantly jetisoned, reverting the mecha back to a standard VF.
Stats:
Speed: 3,150mph with boosters(F), 670mph 60mph running(M), 150mph flying(G)
Height: 22.3ft(F), 29.6ft(M), 45.9ft(G)
Width: 48ft(F), 48ft(M), 20ft(G)
Weight: 28.6 tons
Range: 5 years continual use
12 year average
Weapons:
2 high powered lasers in upper thighs. Forward firing in jet mode.
1/2/4 lasers mounted on head. Vary by model.
Various numbers of short/medium/long ranged missiles. Warhead types vary from smoke to nuclear.
GU-11 Gun Pod. Standard issue 53-mm triple barreled rotary cannon
Conventional hand-to-hand attacks such as punch, kick, stomp or body block.
20 short range missiles per booster pack, for a total of 40.
Excaliber [MBR-04-VI] (http://www.kent.net/robotech/mecha/rdf/excalibur2.gif)
The Excaliber is a non-transformable mecha used as an assault and defence, heavy weapons system aboard the SDF-1 and on Moskau. In many respects the Excaliber is a combination of a heavy artillery support unit and a frontline combat unit, with both long range and short range armaments. Without a doubt, this mecha's array of weapons outstrips any of its kind. It is often deployed as a companion to the M.A.C.II to protect it from close range assaults. Armed with two gun clusters, machineguns, two particle beam cannons and a battery of missiles, the Excaliber might be best thought of as a walking dreadnought.
It's main disadvantage is that it lacks any hands, making grasping, holding or any articulated work impossible. The absence of hands also limits its effectiveness in hand to hand combat. Another drawback is the Excaliber's slow speed.
Since the Zentraedi assault on Moskau, the Excaliber MK-VI has become a major tool in the peace keeping efforts while society tries to rebuild itself. It is an ideal unit in suppressing major uprising, renegade Zentraedi attacks, law enforcement, reconnaissance and patrols in desolate areas.
Crew: 1 or 2
Speed: 50mph
Height: 36.1ft
Width: 25.9ft
Length: 16ft
Weight: 31 tons
Weapon Systems:
2 Top-mounted M-89 12.7mm machineguns
TZ-IV Gun Clusters (2)
each:
Laser
32mm autocannon
180mm Grenade Launcher
Flamethrower
Shoulder missile pods (24 SRM's total)
6 MRM's in shoulder pod
12 SRM's on legs
2 PBC-11 Particle Beam Cannons
M.A.C. II Monster [HWR-00-Mk II] (http://www.kent.net/robotech/mecha/rdf/macii.gif)
The M.A.C.II is the largest, non-transformable, ground cruising mecha ever operated by mthe Horde. It was developed, using the mobile systems of the Destroids, to be a moving fortress. Its design enables it to blast enemy ground troops and repel air assaults as well.
The M.A.C.II's destructive force is tremendous, perhaps equalled only by the Spartan and its array of heavy missiles. However, the practicality of this massive machine in actual combat is questionable. It suffers from poor mobility, the lowest speed of all Destroids, lack of any short range weaponry, lacks hands for articulated work, and its great mass makes it unsuitable for terrains with soft earth, wetlands, or mountainous regions. Only its incredible armour plating saves it from being totally vulnerable to enemy onslaughts.
Since the Zentraedi assault on the Moskau, the M.A.C.II has been used as an artillery support system. However, they are also used to suppress major Zentraedi and rebel uprisings, and for law enforcement and defence in remote areas.
Stats:
Crew: 2 or 3
Speed: 20mph
Height: 73.7ft
Width: 31.1ft
Length: 42.7ft
Weight: 186.3 tons empty, 285.5 tons fully loaded
Weapon Systems
4, 40cm Auto Cannons
2 Triple-Barreled Missile Launchers (24 SRM/MRM/LRM)
OR
2 Triple-Barreled Laser Cannons
M.A.C. Mini-Monster (http://www.kent.net/robotech/mecha/rdf/mini-mac.gif)
The unparalleled range and firepower of the M.A.C. II Monster as a mobile artillery unit cannot be contested, but its size and lack of speed or maneuverability limits its application in the field. The RDF desired to make a destroid unit with heavy firepower that could manuever in the field of combat on a scale equal to the other destroid unit. The Spartan fits this need, but it cannot provide support at close quarters because of the destructive nature of its long-range missiles. The Raidar-X also suffers from similar restrictions. The solution was to build a smaller, more refined, yet agile and quick (at least comparable to the Spartan) version of the M.A.C. II Monster. The M.A.C. Mini-Monster was the end result.
The Mini-Monster is a scaled down version of the powerful Monster. Its main armaments are a pair of large weapon arms that resemble those of its full-size progenitor, but contains a double-barreled version of the Excalibur's PBC-11 particle beam cannons. That firepower is backed up by a large payload of medium-range missiles and a collection of short-range missiles for precision anti-armour strikes. The Mini-Monster is only slightly slower than the other destroids, but can easily keep up with them on field missions and other operations. This destroid will test well and be mass produced, but only for a brief period before it is replaced by the more powerful and agile REF M.A.C. III
Stats:
Crew: 2
Speed: 45mph
Height: 48ft
Width: 27ft
Weight: 87 tons fully loaded
Weapon Systems
2x Double PBC-11 Particle Beam Cannons in arms
24 MRMs in tubes on upper body
20 SRMs in lower body
Raidar-X [ADR-04-Mk X] (http://www.kent.net/robotech/mecha/rdf/raidar-x.gif)
The Raidar X is a non-transformable mecha used as an anti-aircraft unit aboard the SDF-1. Raidar X is lighter weight and faster than the other Destroids, but relies only on one weapon type--its multi-action, laser armament system. However, the lasers provide multiple, long range attack capabilities unequalled by any other mecha, except for the M.A.C.II.
Despite the Raidar X's superior range, it suffers from several disadvantages. It is the lightest, and, therefore, least heavily armoured, relies on one weapon system, lacks any short range secondary weapons (although the lasers can be used at close range), and lacks hands; so it can not grasp, hold or perform any articulated work. Even its enhanced speed falls short against the speed of the Zentraedi Battle Pods.
Since the Zentraedi invasion, the Raidar X is used primarily for defence in air assaults and as a peace keeping tool, especially in remote regions and lowlands where its speed and power can be used to full advantage.
Stats:
Crew: 1 or 2
Speed: 80mph
Height: 35.3ft
Width: 24.6ft
Length: 16.7ft
Weight: 27.1 tons
Weapon Systems:
2 Double-barrel Laser Cannons
OR
2 Double-barrel 966-PFG Air Cooled Auto Cannons
Spartan [SDR-04-Mk XII] (http://www.kent.net/robotech/mecha/rdf/spartan.gif)
The Spartan is a non-transformable mecha used for long range attacks and defence. It can be thought of as a walking missile launcher. This mecha's greatest advantage is that it has the most destructive, long range capabilities of any other Destroid. It was a major force on the SDF-1, and on Moskau against the Zentraedi.
As an artillery support unit, the Spartan is unsurpassed, however, it is perhaps the least versatile of all the mecha. It is the second slowest, has no short range defence or secondary weapons system, and not only lacks hands, but also lacks any type of humanoid arm construction or movement, making it extremely awkward in hand to hand combat.
Since the Zentraedi invasion, it has been used primarily as a defensive weapon, but can also function as non-combat workers for construction, hauling heavy loads and demolitions.
Stats:
Crew: 1 or 2
Speed: 45mph
Height: 39.5ft
Width: 24.6ft
Length: 16ft
Weight: 47.2 tons
Weapon System:
44 MRM/LRM's