Telepany
09-06-2006, 23:59
Ok I felt the need to make a tech thread before I RP because my Tech is very diffrent from others. Most of my tech comes from the Starfire series (Crusade, In Death Ground, The Shiva Option, Insurrection; By David Webber and Steve White). If you want to find out a few of the weaknesses read the series. Other sources are the games Conquest and Homeworld 2. Ok So here's my ships.
Destiny Class SuperDreadnought (138 active, 138 in mothballs)
4.5 Km
Offensive:
20 Primary Beams
40 Force Beams
120 Torpedo tubes (usually AM3 or BPL1 warheads)
90 torpedos in Box Launchers (One shot launchers) (usually AM2 warheads)
Defence:
70 PD turrets
6 m Reflective and Flexible armor designed to absorb and reflect energy weapons fire
Standard SD shielding
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Triumphant class Battle Ship (233 active, 234 in mothballs)
Length: 3 Km
Armament:
20 Torpedo tubes
15 Capital Force beam projectors
5 Primary Beam projectors
10 Ion Cannons
50 Torpedoes in XO racks
60 Point Defense turrets
Armor and shields:
Battleship strength Shields
5 m Reflective and Flexible armor designed to absorb and reflect energy weapons fire.
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Partisan Class BC (411 active, 411 mothballs)
Length: 1.3 km
Armament:
10 Primary Beams
15 Force Beams
26 Torpedo tubes (usually armed with AM3 or BPL1 torpedos)
20 torpedos in Box Launchers (One shot launchers) (usually AM2 warheads)
Fighter bay can hold 9 squadrons:
5 Fighters/Bombers or 3 Covets per squadron
Defences:
20 Point defence turrets
2 foot Reflective and Flexible armor designed to absorb and reflect energy weapons fire
Heavy Battle Cruiser shielding
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Lancer Special Cruiser (prototype) (617 active, 617 mothballs)
Length: .8 Km
Armament: 1 Telsa Cannon
Defence: Average Cruiser Strength shielding
.7 m Reflective armor
Description: Shoots a very powerful blast of lightning from the cruiser to target ship (medium ranged). The blast also jumps to a few nearby ships (no matter if they're friend or foe) if they're too close. Designed to destroy groups of smaller ships. Has a specially designed anti-matter reactor to power the weapon (also a prototype).
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Diligent Class Destroyer (1919 active, 1919 mothballs)
Length: .55 Km
Armament: 6 Torpedo Tubes
8 Force beams
15 Torpedos in XO racks
1 Spinal mount Ion Cannon (Homeworld type of Ion cannon)
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Flak Frigate (4318 active, 4318 mothballs)
Length: .3 km
Armament: 4 Flak Cannons
Defence: Frigate strength shields
Reflective armor
Description: Older ship being phased out. The cannons are quite weak and only deal moderate damage to a fighter and are almost useless against anything with real armor. However, due to the AoE effect of the shells coupled with the multiple guns can make short work of bunched fighters or missiles. Obviously the shells can't distinguish friend from foe.
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Ion Frigate (1440 active 1439 mothballs)
Length: .3 km
Armament: 1 Ion cannon in a spinal mount configuration
Defence: Frigate strength shields
Reflective armor
20 point defence guns
Description: Designed to snipe larger ships from long range dealing large amounts of damage for its size. Since the ion cannon is in a spinal configuration it must facing the target.
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Light Craft:
F3 Fighters: Has 1 internal laser. Able to carry 4 anti-ship missiles, primary packs, "guns", life support packs, anti-fighter missiles, or decoy missiles.
Due to the smaller "stump" of a fighters drive field it travels noticibly faster when nothing is in the external ordinance
Pulsar Gunship: Larger than a fighter with 1 Pulsar trurret on top. Crew of 2
Destiny Class SuperDreadnought (138 active, 138 in mothballs)
4.5 Km
Offensive:
20 Primary Beams
40 Force Beams
120 Torpedo tubes (usually AM3 or BPL1 warheads)
90 torpedos in Box Launchers (One shot launchers) (usually AM2 warheads)
Defence:
70 PD turrets
6 m Reflective and Flexible armor designed to absorb and reflect energy weapons fire
Standard SD shielding
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Triumphant class Battle Ship (233 active, 234 in mothballs)
Length: 3 Km
Armament:
20 Torpedo tubes
15 Capital Force beam projectors
5 Primary Beam projectors
10 Ion Cannons
50 Torpedoes in XO racks
60 Point Defense turrets
Armor and shields:
Battleship strength Shields
5 m Reflective and Flexible armor designed to absorb and reflect energy weapons fire.
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Partisan Class BC (411 active, 411 mothballs)
Length: 1.3 km
Armament:
10 Primary Beams
15 Force Beams
26 Torpedo tubes (usually armed with AM3 or BPL1 torpedos)
20 torpedos in Box Launchers (One shot launchers) (usually AM2 warheads)
Fighter bay can hold 9 squadrons:
5 Fighters/Bombers or 3 Covets per squadron
Defences:
20 Point defence turrets
2 foot Reflective and Flexible armor designed to absorb and reflect energy weapons fire
Heavy Battle Cruiser shielding
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Lancer Special Cruiser (prototype) (617 active, 617 mothballs)
Length: .8 Km
Armament: 1 Telsa Cannon
Defence: Average Cruiser Strength shielding
.7 m Reflective armor
Description: Shoots a very powerful blast of lightning from the cruiser to target ship (medium ranged). The blast also jumps to a few nearby ships (no matter if they're friend or foe) if they're too close. Designed to destroy groups of smaller ships. Has a specially designed anti-matter reactor to power the weapon (also a prototype).
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Diligent Class Destroyer (1919 active, 1919 mothballs)
Length: .55 Km
Armament: 6 Torpedo Tubes
8 Force beams
15 Torpedos in XO racks
1 Spinal mount Ion Cannon (Homeworld type of Ion cannon)
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Flak Frigate (4318 active, 4318 mothballs)
Length: .3 km
Armament: 4 Flak Cannons
Defence: Frigate strength shields
Reflective armor
Description: Older ship being phased out. The cannons are quite weak and only deal moderate damage to a fighter and are almost useless against anything with real armor. However, due to the AoE effect of the shells coupled with the multiple guns can make short work of bunched fighters or missiles. Obviously the shells can't distinguish friend from foe.
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Ion Frigate (1440 active 1439 mothballs)
Length: .3 km
Armament: 1 Ion cannon in a spinal mount configuration
Defence: Frigate strength shields
Reflective armor
20 point defence guns
Description: Designed to snipe larger ships from long range dealing large amounts of damage for its size. Since the ion cannon is in a spinal configuration it must facing the target.
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Light Craft:
F3 Fighters: Has 1 internal laser. Able to carry 4 anti-ship missiles, primary packs, "guns", life support packs, anti-fighter missiles, or decoy missiles.
Due to the smaller "stump" of a fighters drive field it travels noticibly faster when nothing is in the external ordinance
Pulsar Gunship: Larger than a fighter with 1 Pulsar trurret on top. Crew of 2