The Horde Of Doom
07-06-2006, 19:18
Only through 20 years of debate on the issue, and nearly 40 years of production, testing, and re-design the Korgoth class was ready. The first ship was named by a Hordian "beat-box" star, and....well the name never quite sat well with the Council and.....but either way the first ship was forever titled...the...Hollaback Girl
The Korgoth class would serve as an far reaching armed vechicle to serve the Horde wherever it is needed. it was intended to stay in the Ether at all times, and surface in the material world at locations where Hordian fleets needed dire help.
The flagship of the Horde is the mile long (1.6 km) Korgoth Class. This third incarnation of Zor's experimental vessel is much more true to the original design, making it very different than its famous predecessor.
The most obvious change is its outward appearance. The vessel is a quarter of a mile larger, red in colour, and bears little resemblance to the famous SDF-1. The original Xeno-ish design is clearly apparent, as exhibited in its more rounded, organic design. The arms of the SDF-1 & 2, which bore the Daedalus and Prometheus type submersible carriers, are gone. In their place are two oval shaped "laser arms". The flat forward deck and main reflex cannon have been replaced with a tubular dual cannon providing twice as much firepower than the SDF-1's. Small lasers and communications antennas bristle from the outer surface like dozens of hairs.
The most surprising difference is that the Korgoth Class can not transform. This is completely intentional and not a design flaw. The modular transformation capabilities of the first two battle fortresses was a human modification. Since Robotechnology seemed to focus on a symbiosis between man and machine and the transformability of machines, the humans assumed the battle cruiser possessed these same features and created the multilevel metamorphosis ability of the SDF-1. However, while the metamorphosis of the SDF-1 was dramatic and did serve to save the mighty vessel on several occasions, it is not an effective combat mode. The humanoid shape slows movement and provides no combat advantage.
The non-transformable Korgoth class vessels are faster, more mobile, covered in a variety of deadly weapons (designed for close range and long range battle), and better designed for space travel. In addition to its space fold system, the spacecraft utilizes antigravity, sublight, and conventional means of propulsion.
The purpose of the Korgoth Class is to provide heavy support for its fleet/troops and to function as a mobile base of operations or space station. It is not just a giant space gun. Inside its belly is a massive manufacturing facility that builds and repairs mecha, missiles, weapons, vehicles, and additional equipment. Other facilities manufacture clothing, electronics, and process food. An intergalactic campaign requires a foundation, a haven that offers shelter, food and comfort. Without it, the Horde could never sustain a military or exploratory campaign for more than a few months. Without a doubt, the SDF-3 is the heart of the Horde. The roots that holds and sustains the entirie pirate forces.
NOTE: The Korgoth Class is fully functional, unlike the SDF-1. It includes such advanced technology as a Full Barrier System, a Pin-Point Barrier system with 4 mobile shields, anti-gravity control systems, and a Fold Drive.
The Korgoth Class (http://www.kent.net/robotech/ships/ref/sdf-3.gif) Ship
Stats:
Crew & Troops: 13,948
Speed: .16 light speed
Height: 1190ft
Width: 924ft
Length: 5322ft
Weight: 46,850,000 tons
Weapon Systems:
DS-2 Full Barrier Force Field
DS-3 Pin-Point Barrier System
48 Laser Turrets
24 Missile Bays, 104 LRM's each
4 LA-4 Laser Cannons
2 Main Reflex Cannons
Mecha / Vehicles:
484 Alpha Fighters
72 Shadow Alphas
348 Beta Fighters
72 Shadow Betas
58 VF-1 Vindicators
96 VF-1 Super Valkyries
36 Veritech Hover Tanks
2000 VR-052 Battler Cyclones
1000 VR-041 Saber Cyclones
1000 VR-038-LT Lite Cyclones
18 RDF Excalibers
132 REF Excalibers
36 RDF Gladiators
132 REF Gladiators
8 M.A.C. IIs
24 M.A.C. IIIs
18 RDF Raidar-Xs
132 REF Raidar-Xs
18 RDF Spartans
108 REF Spartans
726 Z-1 Battle Pods
302 Z-2 Officer's Pods
10 Z-3 Cyclops
Rescaled Zentraedi Mecha:
36 Battle Pods
36 Officer's Pods
6 Scout Pods
48 Male Power Armour
48 Female Power Armour
24 Fighter Pods
(Thoughts?)
The Korgoth class would serve as an far reaching armed vechicle to serve the Horde wherever it is needed. it was intended to stay in the Ether at all times, and surface in the material world at locations where Hordian fleets needed dire help.
The flagship of the Horde is the mile long (1.6 km) Korgoth Class. This third incarnation of Zor's experimental vessel is much more true to the original design, making it very different than its famous predecessor.
The most obvious change is its outward appearance. The vessel is a quarter of a mile larger, red in colour, and bears little resemblance to the famous SDF-1. The original Xeno-ish design is clearly apparent, as exhibited in its more rounded, organic design. The arms of the SDF-1 & 2, which bore the Daedalus and Prometheus type submersible carriers, are gone. In their place are two oval shaped "laser arms". The flat forward deck and main reflex cannon have been replaced with a tubular dual cannon providing twice as much firepower than the SDF-1's. Small lasers and communications antennas bristle from the outer surface like dozens of hairs.
The most surprising difference is that the Korgoth Class can not transform. This is completely intentional and not a design flaw. The modular transformation capabilities of the first two battle fortresses was a human modification. Since Robotechnology seemed to focus on a symbiosis between man and machine and the transformability of machines, the humans assumed the battle cruiser possessed these same features and created the multilevel metamorphosis ability of the SDF-1. However, while the metamorphosis of the SDF-1 was dramatic and did serve to save the mighty vessel on several occasions, it is not an effective combat mode. The humanoid shape slows movement and provides no combat advantage.
The non-transformable Korgoth class vessels are faster, more mobile, covered in a variety of deadly weapons (designed for close range and long range battle), and better designed for space travel. In addition to its space fold system, the spacecraft utilizes antigravity, sublight, and conventional means of propulsion.
The purpose of the Korgoth Class is to provide heavy support for its fleet/troops and to function as a mobile base of operations or space station. It is not just a giant space gun. Inside its belly is a massive manufacturing facility that builds and repairs mecha, missiles, weapons, vehicles, and additional equipment. Other facilities manufacture clothing, electronics, and process food. An intergalactic campaign requires a foundation, a haven that offers shelter, food and comfort. Without it, the Horde could never sustain a military or exploratory campaign for more than a few months. Without a doubt, the SDF-3 is the heart of the Horde. The roots that holds and sustains the entirie pirate forces.
NOTE: The Korgoth Class is fully functional, unlike the SDF-1. It includes such advanced technology as a Full Barrier System, a Pin-Point Barrier system with 4 mobile shields, anti-gravity control systems, and a Fold Drive.
The Korgoth Class (http://www.kent.net/robotech/ships/ref/sdf-3.gif) Ship
Stats:
Crew & Troops: 13,948
Speed: .16 light speed
Height: 1190ft
Width: 924ft
Length: 5322ft
Weight: 46,850,000 tons
Weapon Systems:
DS-2 Full Barrier Force Field
DS-3 Pin-Point Barrier System
48 Laser Turrets
24 Missile Bays, 104 LRM's each
4 LA-4 Laser Cannons
2 Main Reflex Cannons
Mecha / Vehicles:
484 Alpha Fighters
72 Shadow Alphas
348 Beta Fighters
72 Shadow Betas
58 VF-1 Vindicators
96 VF-1 Super Valkyries
36 Veritech Hover Tanks
2000 VR-052 Battler Cyclones
1000 VR-041 Saber Cyclones
1000 VR-038-LT Lite Cyclones
18 RDF Excalibers
132 REF Excalibers
36 RDF Gladiators
132 REF Gladiators
8 M.A.C. IIs
24 M.A.C. IIIs
18 RDF Raidar-Xs
132 REF Raidar-Xs
18 RDF Spartans
108 REF Spartans
726 Z-1 Battle Pods
302 Z-2 Officer's Pods
10 Z-3 Cyclops
Rescaled Zentraedi Mecha:
36 Battle Pods
36 Officer's Pods
6 Scout Pods
48 Male Power Armour
48 Female Power Armour
24 Fighter Pods
(Thoughts?)