NationStates Jolt Archive


Official Fact book of The Eternal Holy Empire of Soloriel.

Soloriel
05-06-2006, 17:34
History:

The Holy Empire of Soloriel can trace its roots back to 1800bc when the barbaric clans of the southern plains of what is today known as "Lathren Khulith" or Land Of God, united to stave off destruction in the face of outside influences (Exactly what these influences were, is unknown, and will likely remain so as long as the Imperial Library keeps its doors barred to foreigners). During this time the first traces of this mythical God-Emperor arose, he was said to: "Be born of Fire and yea he was not harmed, he stretched forth his mighty hand and anointed the first of the chosen of the five tribes, and they served him faithfully, yea until the end of their days." (Book of Sanctity, Chapter 2, Verse 6 - 9) Although such a man undoubtedly existed, the likelihood that he is in fact the same Emperor of Soloriel as the one that currently rules is indeed highly questionable. But unbelievable or not, the entire population of Soloriel holds him in a state of awe and love, viewing him as a "Tangible Link" between the Heavens and the Earth.

Reflecting this state of Deification, the state religion itself is dedicated toward the worship and service of the Emperor himself. The nation itself is very isolated, a fact not helped by the vast edifice known as "The Holy Wall" which rings the continent entirely, and took some 800 years to complete, recently a vast sum of money was spent on upgrading the various watchtowers dotted along the wall, to bring them up to modern defense standards. The nation itself is a vast and environmentally stunning nation, with the southern plains of the nation covered in vast sweeping grasslands with massive and ancient forests, the Emperor laid down a decree some 500 years ago to prevent the destruction or overdevelopment of these sites. The northern area of the nation sweeps into a stunning mountain range known as "Khulith Jarkell" or Gods Teeth, most notable of this area of Soloriel is the surprising Diversity of its inhabitants, as it is the officially recognized deposition area for refugees and members of other nations displaced by war, it does not suffer the almost crippling mistrust of outsiders as the rest of the nation.

When the nation finds itself embroiled in a conflict, they can command an impressive array of forces including: Armored vehicles, Aircraft, Naval Assets, and an impressive amount of Infantrymen. the exact figures of Soloriel’s military assets are unknown, but with a confirmed 20% of its population of 2.36 Billion people in active military service, one would be safe to assume that the manpower alone is in its millions.







Geography:

Region: The Holy Land of Solorius
Climate: Temperate in the south of the continent, Arctic towards the Northern Mountains
Terrain: Vast Grasslands in the south with ancient and massive forest land, open plains and yet more forest land to the North.
Natural Hazards: Very Few.
Natural Resources: Mainly mining to the north with agricultural centers in the south.


People and Population:

Total Population: 2.36 Billion (as of the 05th of June 2006)
Birth Life-Expectancy: 98 – 123 Years old
Median Age: 65.7 years (PMT medicine so they look like the modern 30ish)
Naming: Normally based upon religious symbols, or those believed to be desirable traits
People: Solorien’s
Possessions: Solorien
Racial/Ethnic Make-up: Caucasian/Arabic
Official Language: High Solorien is used by the Nobility and those of high rank, but Low Solorien is used by the everyday people of the Empire in day to day usage.
Literacy: 100%


Government and Political Structure:


Full Name: The Eternal Holy Empire of Soloriel
Nick Name/ Abbreviation: Soloriel
Symbol: White Panther
Origin: Unknown

Political Overview

Political System: Messianic Dictatorship
Economy System: Pseudo Communism
Cultural System: Neo Feudalism
Commercial System: Restricted to the Empires interests.

Information Spread System: The Empire restricts itself to the spread of the state religion, and propaganda messages urging the people to support the Empire in the eradication of Heretical influences, and the purification of the lands with the blessings of the Empire.

Information Restriction System: The Empire restricts all information that isn’t interesting, or is irrelevant in their influence zone.


Ideological Overview:

Official Main Objective: Promoting the Emperor's Interests Globally
Main Logo: Adanhym kmuno Du Dra Rumo Asbena!
Political Ideology: The Emperor is the guiding hand of Soloriel, and as such promotes the Ideal that the weak and oppressed should be defended by the strong and influential.
Economic Ideology: All wealth is to be distributed according to status and family Honour.
Cultural Ideology: Culture is fully controlled by The Imperial Colleges of War and History.
Political Influence: Supreme in its influence zone.
Economical Influence: Soloriel has absolutely no influence in the current formal economy due to the isolationist views of the Emperor and populace at large.
Cultural Influence: They have a small approval of world population.

Miscellaneous:

National Motto: “Adanhym kmuno Du Dra Rumo Asbena!”
National Animal: White Panther
Description: The White Panther is an ancient predator of the lands of Solorius, it was adopted by the Emperor as his personal symbol, and has been protected ever since.

Facts:

1) 95% of Solorien goods (anything other than raw materials) are produced by the government. The small private sector is mainly the services industry. The government refuses to import constructed goods (ships, tech devices, programs, etc.) Thus, Solorien imports are few (food and basic commodities with low or no tech) and done mainly by private citizens on the small scale.

2) All Solorien cities and towns and villages are designed to be as beautiful as possible, with buildings made from marble, and only the highest quality of building materials used. They also feature large and beautiful parks and large walled gardens for all civilian residences as well as a large central temple where the Lord of the city resides and the people come to worship the Holy Emperor.

Imperial Life:


1. Childhood:

Most of the children born in the Empires influence, are extremely well cared for, and the national health system ensures that they get only the very best and latest health care available. Some children (Mainly between the ages of 2 – 3 years of age) are adopted by the government for Induction into its ‘Imperial Solorien Stormtroopers’ or I.S.S, the parents of these children often praise the Emperor, for they have brought a child into the world that now serves the Emperor and his family. However most children are raised in the solid belief that the Emperor is the eternal guardian of the lands, and that the only way to ascend to his heavenly court is to praise him and serve him. As a result most if not all of Soloriel’s civilian populace are quiet and reserved, but astoundingly loyal and fanatical in the service of the Emperor.

2. The Day of Forgiveness:

This is one of the main national holidays the Emperor grants his people, it is the one day of the year when the Temples open, and vast feasts are arranged for all members of the Empire, regardless of rank or social status, party’s abound in the streets, and joyous celebration resound throughout the cities of the Empire for almost a week. It is a Celebration of Life, and the good fortune of the Empire, and it is also the day that the Emperor descended from the heavens, and forgave the people for the sins they had committed, and devoted his existence toward protecting them, the way a father would protect his children. After the initial Day which is known as the Day of Forgiveness, a week long celebration Ensues, and in the Holy City of Khulith Verran or ‘Seat of God’ the Emperor himself descends to the Great Temple and forgives those members of the population of any wrong-dings they may have committed, on this day in particular it is quite common for prisoners of the state who have committed crimes to be forgiven as well, and inducted into the Emperors service as minor civil servants (Provided of course they have not committed any acts of Heresy) Only those whose crimes the Emperor has deemed Unforgivable are not freed, and are instead executed in the most humane way possible, so as to provide them with the Emperors forgiveness, by providing them with a quick clean and painless death. The rest of the week is dedicated to celebrating life, and this is usually done by imbibing vast quantities of the nations famous Jaarkell Ale, which is renowned for its sweet taste (and high Alcohol Content), and re-uniting with friends and family to celebrate all of the good things that have happened throughout the course of the year.
Soloriel
05-06-2006, 17:35
Imperial Ground Forces.


Imperial Solorien Infantrymen

Training: The standard Imperial Infantryman, is a Vat Grown clone with a Hyper Accelerated Maturation Date (2 months until full maturation, Age 20). Whilst being grown in the vast factories of Gautren Minor, they are immersed entirely in a VR Environment, via the SAX8-Command Module, Implanted in the lower portion of the subjects brain, with the appropriate interface socket located at the base of the skull. In this VR Environment time runs at a severely decelerated rate, allowing for the Subject to mature in the VR Environment in excess of 50 years of combat training. The core training program, consists of a series of modules, taught to the recruits in stages of 5 years (VR Time) In the following order:

1 - Comprehensive study into Solorien History, Citizenship and Ideals
2 - In Depth Study into Alien Races and Combat Doctrines
3 - Hand to Hand combat and basic combat Maneuveurs
4 - Effective Use of Camoflage and the operation and maintenance of Light Arms
5 - Heavy weapons operation and maintenance and advanced combat maneuveurs
6 - Advanced Hand to Hand Combat Techniques
7 - Simulated Battlefield Engagements with a wide variety of enemys.
8 - Comprehensive training course for the usage of Solorien Ground Based Vehicles
9 - Advanced use of Camoflage and military signals
10 - Advanced Battlefield Engagements and Final Psychological Conditioning

Officers Receive a further 5 Modules of 2 Years Each:

11 - Advanced Battlefield Orders and Implementation
12 - Motivational Speaking and Eloquent Mannerisms
13 - Advanced Soloriel Battlefield Tactics
14 - Psychological Manipulation of Enemy Forces
15 - Advanced Threat Assessment and Prioritisation.

Once grown to full maturation, the Infantryman undergoes a further 2 months of extremely difficult Real Life training. At the end of which he undrgoes final Psychological tweaking, and eradication of undesirable traits. A total of 10% of all Infantrymen are implemented with the Officer Training Available during Maturation. And all Genetic Defects are weeded out prior to being grown.


Tactical Doctrine: The Infantryman is trained from birth to follow the standard Tactical Doctrine of the Empire, "Advance without Question, Purify Without Fear, Exterminate Without Prejudice." As such the Infantryman is totally dedicated to the Empire, and will follow the Orders of the Emperor to the letter, regardless of the danger to the Infantrymans life. But this is not to say that the Infantryman is a mindless weapon incapable of individual thought, rather the advanced training he received in VR enables him to use any and all means at his disposal to accomplish his objectives. Individual or Innovative thinking is highly Prized and as such it is not uncommon for the Infantryman to accomplish his task in a manner entirely unexpected by his enemy.


Uniform: The Infantryman's standard off duty Fatigues consists of:
Black Cotton trousers
Black Military Boots
Black Cotton Shirt with Serial Number on the chest
Black Cotton Cap

The Infantryman's Parade Uniform consists of:
Black Cotton Trousers
Black Military Boots
Formal Black Shirt
Formal Black Dress Jacket
Black Cotton Gloves
Black Cotton Beret with Regimental Badge attached.


Armour: The Infantrymans standard Armour is almost as advanced as the technologys used to train him. As such they will be listed piece by piece:

Helmet: The Solorien made SbC9 Tactical Helmet, is an incredibly advanced piece of equipment. The Interior Armour of the Helmet is made entirely from Zero Gravity Foam Alloys, making it extremely thick and hard wearing. The outer shell of the Helmet is made entirely from a diamond hard substance known as Tritanium which is capable of absorbing most energy based blasts and all currently known standard ballistic munitions. The forward faceplate of the Helmet is Bisected by a large T shaped visor, run through with nano-wires which provide the trooper with a heads-up display from the rest of the Infantryman's Armour and receive direct video feed from his divisional HQ, also this allows the trooper to switch through three forms of vision,including Thermal Heat Imaging. Low-Light Enhancement, and Electronic Impulse This also is reinforced to withstand a few shots from ballistic munitions. also this serves as a useful form of Psychological Warfare, as the outside of the faceplate is lit up a fiery glowing red colour, which gives the enemy the impression these suits are possessed by something infinitely worse than a mortal enemy. The main point to note of these helmets is the decision of the Solorien Army to make the upper piece (and more heavily protected) overlap the lower piece of the helmet. Integrated into the helmets interior design is Auditory Enhancement sockets, allowing the trooper to hear as well as if he were not wearing a helmet, it also dampens high decibel noises such as an explosion, thereby protecting the troopers hearing. Another thing of note is the forward Atmospheric Rebreather built into the helmet, which contains a small supply of nanobots, dedicated to automatically intercepting all air breathed by the trooper and converting it into clean air with a normal oxygen ratio, thereby weeding out any chemical viral or biological agents in the air.

Undersuit: The suit the trooper wears underneath all other equipment is a hermetically sealed suit once the armour has been placed on and the helmet locked into place. The outer skin of the suit is made from a heavy duty flame retardant material known FORMEX as it can be mixed with other materials, and loses none of its form fitting abilitys. As the FORMEX can withstand heat to temperatures in excess of 200dg Fahrenheit, making its usefulness to the Empire unstatable. The sekond skin under the Formex is a very useful bullet stopping material, whilst not invulnerable it can prevent most calibers up to 8.75mm ammunition. The third and final layer is a breathable skin to help keep the trooper cool under all of his equipment. it is extremely soft and as such helps the trooper ignore most of the encumbrance of his armour.

Armour: The main Armour the trooper wears is made of the same substance as his helmet, Tritanium. The Armour pieces are modular, and as such are put together seperately to make one single piece. The armoured boots come up and over the troopers knee, whilst the thigh armour slots down behind it and up to the hips. the groin piece worn over this slots into place as well leaving only a few gaps for which ballistics or laser fire can find an entryway. The Main chest and Back piece comes down to the troopers waist and slides up and over the shoulders providing his upper torso with an excellent level of protection his biceps are also afforded similair protection, and his forearms as well. The gloves the trooper wears are made of of the same material as the rest of his armour, but they split into smaller pieces so as to afford the trooper maximum movement in his fingers.


Equipment:

Thermal Grenades: As the name explains a Thermal Grenaded burns in excess of 300dgs Fahrenheit, and the Explosion is usually enough to punch through a block of solid Tritanium. As such its battlefield usage is common, especially as troopers encounter more and more heavily armoured troops and vehicles as the years go on.

Fresh Water Can: One of the most ancient and simple pieces of kit a trooper can use, it features a drinking tube that slots into his rebreather unit to sterilise it for him. The Can itself is made of Tritanium and is hermetically sealed as soon as the lid is placed upon it.

Imperial Equipment Belt:
This belt is made of a tough waterproof substance similar in texture to leather. It features 4 pouches to hold a single Thermal Grenade each, hip pouch for his water can. A pistol holster for his sidearm. And of course a large pouch at the base of the spine to hold over 40 spare rounds for his pistol, and 500 spare rounds for his assault rifle.


Arsenal:

SII8-Reaper Assault Rifle: the SII8 is the standard assault rifle for the Imperial forces. With its dual Ammunition slots it is capable of using either the Energy Packs or Ammunition Clips that the trooper carrys in his belt. The main firing chamber contains a series of waterproof sealed chambers, that contain the nanobuilder bots, responsible for maintaining the weapon, and cleaning it. The side of the gun itself contains the Ammunition Register Counter that automatically registers the number of rounds left in a clip. The SII8's Standard Ballistics munitions are the Imperial 12.75mm Armour Piercing Round, an extremely deadly bullet that has earned the SII8 its nickname 'The Reaper. It laser rounds are every bit as deadly, firing a focused stream of lasers in the UV Band of Light emissions. This alone is normally capable of burning holes through enemy armour, but the SII8 also comes with 5 diferent firing types, 3 for the standard ballistics and 2 for the energy rounds. the Ballistics can Fire at: Single Shot, Semi-Automatic, Fully Automatic.
The Energy Rounds Fire at: Single Shot, Stream.

SII5-PPP (Personal Protection Pistol): The SII5 is the standard Sidearm for Officers and Infantrymen alike. A Hard wearing self cleaning gun that fires the Solorien 7mm High Explosive Ammunition, this is not a Pistol to be frowned upon. Used for centurys in the Imperial Army, Officers and Trooper alike swear by its battlefield effectiveness, boasting a 75% Kill or Crippled ratio. This Pistol will see a good many years service yet.

Tritanium Vibro Knife: As the name suggests the main blade of the troopers combat knife is made from sharpened Tritanium, but a series of small projectors built into the handle and blade of the weapon cause it to Vibrate at an extremely high rate, almost unnoticeable, save the blurring of the weapons edge. When used in such a manner it can cut through inches thick steel like butter, and is a lethal weapn in the hands of any who choose to use it.


Augmentations: All Solorien Infantrymen contain five Cybernetic Implants from the day of Maturation: The SAX8-Command Module, Parabolic Hearing Chip, Heart Regulator, Cybernetic Visual Enhancers, Tritanium Plated Bone Structure.

In addition to these Implants his genetic structure is altered as well, providing him with enhanced muscle composition, a faster cognitive center, enhanced digestion system, two hearts, hyper advanced immune system, an extremely long Lifespan of almost 150 years.


Imperial Thunder Legions


The Imperial Thunder Legions as they are known, are the most fanatical devotees to the Cult of the Emperor. Usually they volunteer for service in the Imperial Infantry, and during training the desirable traits are picked up during the routine Psychological screening of all the Empires troops. They are warriors without reason, they have no care for their own personal safety and are devoted to death and destruction in the name of the Emperor. They are given specialist training and tend to be utilised only in the most Suicidal of attacks. Unlike the regular Infantrymen they are seperated and trained in close combat specialitys, equipped with the best armour, they are given fragmentation grenades and Assault shotguns. Before battle they spend their time being given extremely strict briefings on what the Enemy looks like, and then when battle is joined they are the first to engage the enemy. They are pointed in the general direction of enemy forces and told to charge. Whilst the rest of the forces sit back and watch the slaughter
Soloriel
05-06-2006, 17:36
**Reserved 2**
Soloriel
05-06-2006, 17:37
**Reserved 3**
Soloriel
05-06-2006, 17:38
**Reserved 4**
Soloriel
05-06-2006, 17:41
Imperial Space Forces

Flagship

S.I.N Enchantress


Name: Requiem class Super-Dreadnought
Type: Flagship
Length: 9,790 Kilometers
Mass: 2,047,000 tons
Generators: 9x Helios Dark Matter Fusion Generators
Crew: 32,300
Marine Complement: 2,400

Hangar Bay:

72x SS Fighters
48x Assault Ship
23x Reaver class Assault Mecha
16x Recon Vessel
8x Shuttle

Armament:

Missile
88x Counter Missile (racks)
62x Burst-Missile (racks)

Torpedo
42x Long-Range Heavy Torpedo Tubes

Energy
16x Heavy Plasma Beam Cannons (fixed)
128x Ion Array (2/cluster)
16x PlasCannon (turret)

Kinetic
12x Rail Cannon (turret)
76x Gatling Rail Cannon (turret)

Shield Rating: 9
ECM Rating: 5
ECCM Rating: 6

Description:

The Enchantress is the proud flagship of the Holy Empire of Soloriel's naval assets. Although only small in comparison to the ships of her neighbouring systems, Soloriel ships are still powerful for there size. The Enchantress is a new ship, utilising the latest advancements in electronic warfare and armanent, she was only completed barely 4 months ago, and although she has yet to be tested in any large scale engagement, Soloriel's engineers are confident in her ability to outfight and outmaneuveur ships of a similar or greater size. The key to this confidence lies in the final perfection of a century long research program into safely being able to harness Dark Matter. Since the refinement of Dark Matter as a stable energy platform was complete, it has since been applied to most other ships in the Imperial Fleet, although the Soloriens as a whole are a peace loving society, they also view themselves as the defenders of the weak, holding to a millenia long credo and code of ethics, this is coupled with the extreme Xenophobic tendencies inherent in the Solorien psyche. And as such they have developed there navy to reflect this, the enchantress herself boasting three layers of shielding, and meters thick Crystalline Tritanium armour plating. Only time will tell however whether the Enchantress will perform as well as her enginners believe.




Crusader Class

Type: Command
Length: 4,600 meters
Mass: 728,800 tons
Generators : 4x Helios Dark Matter Fusion Generators
Crew: 11,600
Marine Complement: 720

Hangar Bay:

26x Fighter
12x Shuttle


Armament:

Missile
30x Firestar Breach Missiles (bays)

Torpedo
15x Long Range Medium Torpedo Tubes

Energy
12x Ion beam arrays

Shield Rating: 6
ECM Rating: 7
ECCM Rating: 7

Description:

The Crusader class is an old warhorse of the Solorien Imperial Navy, having proven itself in countless engagements it is the ideal long range command vessel for the Solorien Empire. Able to assess and assign over 500 targets in under 2 minutes to its escorts, the Crusader is only lightly armed at best, acting instead as the eyes and ears for the fleet it is in command of. As such much of the Crusaders mass is instead devoted toward identifying and prioritising hostile threats it relys upon the heavier destroyers in its fleet to defend it in battle. These ships are very rarely seen in groups, but on occasion 2 Defender fleets have been merged into a single War Fleet, and they're devastating combined Long range scanners are notorious for guiding not only the missiles and torpedos of they're own fleet, but those to whom they have joined in battle, delivering heavy payloads of deadly firepower into the heart of an enemy fleet.


Capital Ships

Name: Hammer class Battleship
Type: Line Unit
Length: 3,800 meters
Mass: 980,000 tons
Generators: 3 Pitbann Hybrid Plasma-Fusion Generators
Crew: 8,660
Marine Complement: 355

Hangar Bay:

12x Fighter
2x Shuttle

Armament:

Missile
18x Counter Missile (racks)
6x Ship-Killer Missile (racks)

Torpedo
10x Long-Range Heavy Torpedo Tubes

Energy
2x Plasma Beam Cannons (fixed)
20x Ion Array (2/cluster)

Kinetic
8x Gatling Rail Cannon (turret)

Shield Rating: 6
ECM Rating: 7
ECCM Rating: 7

The Hammer is the latest in a long line of solid S.I.N battleships. Initially designed as a heavy support vessel, the Hammer sports amazing firepower in the form of its eight medium rail-turrets, which form the core of its impressive firepower. The Hammer's biggest weakness is its reliance on energy weapons for the bulk of its short-range combat ability. Despite carrying two capital class plasma-beam cannons in its frontal array, the Hammer is often at a disadvantage when battling more maneuverable vessels, specifically frigates. Hammer squadrons are often deployed as shock units, forcing a breakthrough in enemy formations which can be exploited by the rest of a battlegroup.

Defensively, Hammer's suffer at long range. While their ten LR-Torpedo tubes and eight rail-turrets do give them significant striking poower, their dorsal and anterior point-defense coverage is lacking. As a result, the ships turrets and hull-mounted equipment are vulnerable. Still, with a proper escort, Hammer's are among the most dangerous ships in the S.I.N arsenal.




Name: Blade class Battlecruiser
Type: Attacker
Length: 1,130 meters
Mass: 1,100,000 tons
Generators: 3x TCI Systems XLR30B Plasma-Injection Engines
Crew: 2340
Marine Complement: 110

Hangar Bay:

1x Drone Controller
15x Assault Drones


Armament:

Missile
12x Counter Missile (racks)
10x Nightstar MRV Burst-Missile (racks)

Torpedo
10x Ackerson-V8 Anti-Ship Torpedo Tubes

Energy
25x Gemini Ion Beam Array (2/cluster)
14x (3m) Plasma Cannons
7x Umbridge Plasma Beam Cannons

Kinetic
2x Heavy Rail-Cannon (turret)

Shield Rating: 7
ECM Rating: 6
ECCM Rating: 7

Summary:

A dangerous short-range fighter, the Blade class has had most of its older weapons stripped, replacing its primary guns with seven Umbridge class heavy plasma-beam cannons and nearly a dozen heavy plascannons (3 meter aperture) and a host of ion array clusters. Backing this impressive spread of energy weapons are a pair of Heavy Rail Cannons and ten ship-killer torpedo tubes.

Though somewhat under-armed at long range, the Blade class has shown an unnerving penchant for survival, often able to rapidly close with opponents to deliver vicious strikes, then withdrawing with equally amazing speed. The crew of these vessels are especially proud to serve on a ship class which has protected both their emperor and countrymen on numerous occasions.




Name: Inquisitor class Frigate
Type: Escort
Length: 1,870m (370)
Mass: 320,900 (32,900) tons
Generator: 2x Helios Dark Matter Fusion Generators (3 VA-Arcam Plasma Generators )
Crew: 1,400 (414)
Marine Complement: 250 (64)

Hangar Bay:
12x Fighters
6x Assault mecha
1x Shuttle

Armament:

Missile
8x Firespray-23 Counter-Missile (bays)
12x Nightstar SS-01 Burst-Missile (bays)

Torpedo
16x Ackerson-99X Anti-Ship Torpedo Tube

Energy
10x Gemini-Z Ion Arrays (2/cluster)

Kinetic
2x Morgansen Vengeance class Repeating Rail-Cannon (turret)

Shield Rating: 4
ECM Rating: 6
ECCM Rating: 6

Description:

Designed from the deck up to incorporate the latest technology, the Inquisitor is a jack of all trades. Sixteen forward mounted Ackerson-99X anti-ship torpedo tubes provide the Inquisitor with enough long-range punch to make it a threat to larger ships. Sporting an even spread of short-range missile batteries, counter-missile clusters, and medium-range energy-arrays, and backed by the massive firepower of two Morgansen Vengeance class repeating rail-cannons, the Inquisitor is capable of threatening craft several orders of magnitude larger than itself. With an impressive sub-light speed, the Inquisitor is capable of handling a bevy of tasks, from system defense to commerce raiding.

However the Inquisitor is not without it's weaknesses. Due to design and technological constraints, the craft's orientation and design lend it certain "blind spots" that small attack craft can take advantage of. Most notorious is a disk that extends from the front to the rear of the craft where the main-guns cannot orient to fire. Known in spacers lingo as a "Deadzone", it leaves the Inquisitor vulnerable to smaller craft, like fighters and assault-ships, should they manage to close quickly enough. To counter this, weapons are concentrated along the "spine" of the ship as well as dotting each axial line. This arrangement provides for layered concentrations of firepower, and overall have statistically increased the ship's combat-performance. Still, the danger to the craft still exists.




Name: Shield class Battlewagon
Type: Transport and Repair
Length: 10,290 meters
Mass: 24,998,000 tons
Generators: 12x Helios Dark Matter Fusion Generators
Crew: 23,502
Marine Complement: 2,461

76x Medical Shuttles
50x Assault Mecha
32x Repair Shuttles
8x Troop Drop-ships

Armament:

Missile
62x Counter Missile (racks)
24x Burst-Missile (racks)

Energy
106x Ion Array (2/cluster)


Kinetic
58x Gatling Rail Cannon (turret)

Shield Rating: 10
ECM Rating: 6
ECCM Rating: 9

Description: The Shield class is a behemoth in the S.I.N responsible for the evacuation of civilians from hostile areas, and providing a ship repair and medical center in combat. Although heavily armed, the Shield is only authorised to defend itself against any and all foes if it is to come under fire during the execution of its dutys. The crew is mostly made up of repair and medical staff, and as such the Shield class has been designated a "Neutral Civilian Transport" by the Solorien Empire. Capable of transporting up to 12,000 people they are also used as the heavy troop transports by the S.I.N. There are usually two of these ancient Behemoths attached to all defender fleets, to provide them with a constant level of medical and ship care, no matter how far from home they are.


IN65 - Wolf Class

"Hand Of Winter"

Type: Capital Cruiser Hunter/Killer
Length: 4,700 Kilometer's
Width: 1,050 Kilometer's
Mass: 728,800 tons
Generators : 4x Helios Dark Matter Fusion Generators
Crew: Classified
Marine Complement: Classified

Hangar Bays:

SS Fighters: Classified
Assault Mecha: Classified
Breaching Pods: Classified
Shuttles: Classified

Armament:

Torpedo:
2x 360mm Firestar Breach Torpedoes (20 Launcher Tubes, 10 on either side)

Missile:
6x 180mm Guided Concussion Missiles (12 Launcher Tubes, 6 Located either side of the nose.)

Energy
2x 600mm Ion Laser Beam Arrays (400gw Built into the Main Fuselage, fixed forward firing arc.)

Ballistic:
4x 65mm Repeating Mass Driver Cannons (2 Top Side, 2 Underside, 360 Degree Firing Arc)


Description: The Wolf Class, is one of the most well kept secrets of the Solorien Imperial Navy. Outfitted with the latest in Solorien technology, it is usually deployed in packs of three. With its impressive array of electronic jamming and interception arrays, it is capable of both tracking its prey from many miles away, and silencing it when it strikes. Built along the Main fuselage is a large domed cloaking device, that allows it to close with its prey undetected, and as soon as it it aquires a lock, de-cloak and launch one of its deadly 360mm Firestar Torpedoes. Also unique to this class amongst the Imperial Navys assets, is a 'Gravity Well Generator', which can catch a ship, like a net, preventing it from using its primary thrusters. It is twice as deadly however when utilised against a ship either entering or in Hyperspace, as it literally 'Rips' its prey from Hyperspace, preventing it from jumping out again until the field is dissipated. Despite its deadly appearance, and even deadlier armament, there is one almost cripalling flaw with the Wolf Class, it has almost no rear defenses. Usually this is not an issue, as the Pack will close in front behind and underneath the target before de-cloaking, ripping its belly and engines out before attempting to destroy its Command Center with a well aimed beam from its twin Ion Cannons. Defensively it relys more on stealth to protect it from reprisals. But that is not to say that it lacks defenses at all, no. The Wolf Class utilizes 13 meter thick Tritanium Armour, charged with a field of negatively opposed Ions, in order to dissipate laser energy. The Tritanium alone is usually capable of deflecting most Ballistic Weaponry, but its shielding is where the true strength of the Solorien Empire comes into play, the Shield is actually three seperate shields altogether, each inside the other. As soon as one is breached, the next deploy, and so on, allowing the Ship to withstand massive amounts of firepower, with little to no power drain.



Primary Engagement Battlegroup:


Defender Fleet Sanctity:


20x Blade class Light Cruisers

15x Inquisitor class Frigates

15x Hammer class Battleships

2x Shield class Battlewagons

1x Crusader class Command Cruiser


Defender Fleet Purity:


20x Blade class Light Cruisers

15x Inquisitor class Frigates

15x Hammer class Battleships

2x Shield class Battlewagons

1x Crusader class Command Cruiser


Defender Fleet Honour:

20x Blade class Light Cruisers

15x Inquisitor class Frigates

15x Hammer class Battleships

2x Shield class Battlewagons

1x Crusader class Command Cruiser




Primary Defense Battlegroup:


Defender Fleet Glory:

20x Blade class Light Cruisers

15x Inquisitor class Frigates

15x Hammer class Battleships

2x Shield class Battlewagons

1x Crusader class Command Cruiser



Defender Fleet Truth:

20x Blade class Light Cruisers

15x Inquisitor class Frigates

15x Hammer class Battleships

2x Shield class Battlewagons

1x Crusader class Command Cruiser



Defender Fleet Regret:

20x Blade class Light Cruisers

15x Inquisitor class Frigates

15x Hammer class Battleships

2x Shield class Battlewagons

1x Crusader class Command Cruiser