Jenrak
05-06-2006, 00:24
Hi, how is everyone?
Well, I am thinking of doing a civil war in Jenrakian territory, though it is by no means a civil war waged on mainland Jenrak. It is a civil war waged in the hands of Jenrakian city-states. As some of you might know, I tend to try and keep an efficient nation. Therefore, when I am on the winning side of an invasion, or when I open up diplomatic relations, I try to build a Jenrakian city in a span of weeks. It's to spread Jenrakian culture and religion, but also act as powerful outposts in nations that Jenrak either doesn't trust or decides could be a venerable state to expand into. The city-states I have right now (all in foreign lands):
Nakros Valens
Nakros Ithrimm
Nakros Eimunns
Nakros Seniaus
Nakros Kruyhiam
Here is a brief detail of the terrain around each city state:
Nakros Valens:
Moderately sized, crisscrossed roads and containing two mountains outside it’s main city gates, the Peaks of Pauralisuniss. Around the outer ends of the city two fertile plains cover the area, both plains used as farmland. The inside of the city is a bustling metropolis (like all Jenrakian cities), with the castle in the center, the Castle of Valens, hence the name Nakros Valens. Defence in the city is laughable, though the sheer abnormity of many of the buildings can result in a harsh guerrilla warfare with the inhabitants.
Nakros Ithrimm:
A moderately sized, coastal city with a powerful navy and large stone walls built around its outer edge, with no visible fertile land in miles. Noxious gasses still surrounds its outer walls, but it enjoys a vibrant night-life and a bustling economy. It’s a rich center for Jenrakian culture, and it is the center of the Jenrakian city states, where Lord Egos (the Martial Leader of the Sadicistra) dwells in its castle (the largest of four), Ithrimm, meaning ‘foreigner’.
Nakros Eimunns:
The closest to Jenrak, though still quite far. It is on the small island of Daurdusk, and it’s defended by a respectably formidable navy and infantry force, and it’s an extremely large city, almost three times the city of Nakros Ithrimm, and almost four times the city of Nakros Valens. It unbelievably rich, being a vital economic point between Nakros Valens and Nakros Kruyhiam. However, it also carries it’s own nuclear and chemical weaponry, so it’s the hardest nation to successfully capture.
Nakros Seniaus:
A small city, not worth any effort for capturing, but it has a big attitude. It carries a lot of Lancers, and it’s situated in a mountain range, but it’s oddly a large supplier for food to Nakros Ithrimm. The city is defended by a large series of towers with form a nearly all-seeing defence grid, making it nearly impossible to launch a sneak attack. It has an okay military force, consisting of a few dozen Lihure tanks and a small group of Temsplaces use it as a meditative retreat center, but that’s it.
Nakros Kruyhiam:
The largest of the cities, it developed it’s own unique military, not really relying on Jenrakian forces to keep it safe. It has it’s own special ‘Homeland Guards’, which are a series of well-trained soldiers (they are no match for homeland Jenrakian Temsplaces or Sadicistra, however, but they can, if readily supplied, be a venerable threat against the Sirens), and the brunt of it’s army is the Four Leagues, which is in summation four armies put together by the four main political figures. The biggest threat it poses are the Vizi-Turrets. It’s terrain makes it situated atop a large hilltop, overlooking enormous grasslands. Because of it’s position and it’s distance from any major body of water, anybody looking to fight it will have to resort to ground or air attacks. It’s air capability is astounding, much more dangerous than Jenrak’s air capability (which is laughable), and it almost rivals Rithman-naar’s air capability when it was in its peak stage (which is to be taken seriously).
The premise is simple - the city of Nakros Seniaus feels that the city of Nakros Ithrimm should be punished (because it is the only city not to have slaughtered it's inhabitants, as well as it's ruler is Christian, which is a religion not tolerated in mainland Jenrak). In a bold move, the city of Nakros Valens teams up with Nakros Ithrimm, but it's a mask for it's real alliance with Nakros Seniaus. Betrayed, Nakros Ithrimm is unable to launch back (because of the sneaky tactic used, which I will detail in the Role-Play), so it asks for help from Mainland Jenrak.
Haasdra (my capital) agrees to send in forces to quell the situation, though it would be a month before it arrives. This is too long, so Nakros Ithrimm asks for help from the other city states. Eventually it turns into a massive war between each state.
It's my version of the Pelopennesian Wars. I have alot more city-states, though I've toned it down because I don't want to manage them all.
How do you come in? You can be a peacekeeper, a conqueror, or somebody who just wants to fool around with one side and try to tip the favour.
Assisting Nakros Ithrimm
-Blackhelm Confederacy
Assisting Nakros Seniaus
Well, I am thinking of doing a civil war in Jenrakian territory, though it is by no means a civil war waged on mainland Jenrak. It is a civil war waged in the hands of Jenrakian city-states. As some of you might know, I tend to try and keep an efficient nation. Therefore, when I am on the winning side of an invasion, or when I open up diplomatic relations, I try to build a Jenrakian city in a span of weeks. It's to spread Jenrakian culture and religion, but also act as powerful outposts in nations that Jenrak either doesn't trust or decides could be a venerable state to expand into. The city-states I have right now (all in foreign lands):
Nakros Valens
Nakros Ithrimm
Nakros Eimunns
Nakros Seniaus
Nakros Kruyhiam
Here is a brief detail of the terrain around each city state:
Nakros Valens:
Moderately sized, crisscrossed roads and containing two mountains outside it’s main city gates, the Peaks of Pauralisuniss. Around the outer ends of the city two fertile plains cover the area, both plains used as farmland. The inside of the city is a bustling metropolis (like all Jenrakian cities), with the castle in the center, the Castle of Valens, hence the name Nakros Valens. Defence in the city is laughable, though the sheer abnormity of many of the buildings can result in a harsh guerrilla warfare with the inhabitants.
Nakros Ithrimm:
A moderately sized, coastal city with a powerful navy and large stone walls built around its outer edge, with no visible fertile land in miles. Noxious gasses still surrounds its outer walls, but it enjoys a vibrant night-life and a bustling economy. It’s a rich center for Jenrakian culture, and it is the center of the Jenrakian city states, where Lord Egos (the Martial Leader of the Sadicistra) dwells in its castle (the largest of four), Ithrimm, meaning ‘foreigner’.
Nakros Eimunns:
The closest to Jenrak, though still quite far. It is on the small island of Daurdusk, and it’s defended by a respectably formidable navy and infantry force, and it’s an extremely large city, almost three times the city of Nakros Ithrimm, and almost four times the city of Nakros Valens. It unbelievably rich, being a vital economic point between Nakros Valens and Nakros Kruyhiam. However, it also carries it’s own nuclear and chemical weaponry, so it’s the hardest nation to successfully capture.
Nakros Seniaus:
A small city, not worth any effort for capturing, but it has a big attitude. It carries a lot of Lancers, and it’s situated in a mountain range, but it’s oddly a large supplier for food to Nakros Ithrimm. The city is defended by a large series of towers with form a nearly all-seeing defence grid, making it nearly impossible to launch a sneak attack. It has an okay military force, consisting of a few dozen Lihure tanks and a small group of Temsplaces use it as a meditative retreat center, but that’s it.
Nakros Kruyhiam:
The largest of the cities, it developed it’s own unique military, not really relying on Jenrakian forces to keep it safe. It has it’s own special ‘Homeland Guards’, which are a series of well-trained soldiers (they are no match for homeland Jenrakian Temsplaces or Sadicistra, however, but they can, if readily supplied, be a venerable threat against the Sirens), and the brunt of it’s army is the Four Leagues, which is in summation four armies put together by the four main political figures. The biggest threat it poses are the Vizi-Turrets. It’s terrain makes it situated atop a large hilltop, overlooking enormous grasslands. Because of it’s position and it’s distance from any major body of water, anybody looking to fight it will have to resort to ground or air attacks. It’s air capability is astounding, much more dangerous than Jenrak’s air capability (which is laughable), and it almost rivals Rithman-naar’s air capability when it was in its peak stage (which is to be taken seriously).
The premise is simple - the city of Nakros Seniaus feels that the city of Nakros Ithrimm should be punished (because it is the only city not to have slaughtered it's inhabitants, as well as it's ruler is Christian, which is a religion not tolerated in mainland Jenrak). In a bold move, the city of Nakros Valens teams up with Nakros Ithrimm, but it's a mask for it's real alliance with Nakros Seniaus. Betrayed, Nakros Ithrimm is unable to launch back (because of the sneaky tactic used, which I will detail in the Role-Play), so it asks for help from Mainland Jenrak.
Haasdra (my capital) agrees to send in forces to quell the situation, though it would be a month before it arrives. This is too long, so Nakros Ithrimm asks for help from the other city states. Eventually it turns into a massive war between each state.
It's my version of the Pelopennesian Wars. I have alot more city-states, though I've toned it down because I don't want to manage them all.
How do you come in? You can be a peacekeeper, a conqueror, or somebody who just wants to fool around with one side and try to tip the favour.
Assisting Nakros Ithrimm
-Blackhelm Confederacy
Assisting Nakros Seniaus