Thrashia
03-06-2006, 00:20
Welcome, one and all, to the factbook of the Empire of Thrashia both 'past' and 'future'! Feel free to browse at your discression, but a warning! Do not attempt to steal any of the things you see here be they ships or fluff story-line; unles you ask to perhaps buy them. Good day and good luck.
- Ibraum Steihl
Imperial Scribe
Future Tech Thrashia
http://i19.photobucket.com/albums/b184/Upum/thrashia.jpg
Sections
Section One: Short history/Political Description
Section Two: Thrashian Territory & Descriptions
Section Three: Technology
Section Four: Military Hardware & Fleet Lists
Section Five: Thrashian creations
Section Six: Thrashian Construction Reports
Section Seven: Thrashian Army Specs
Section Eight: Military Organizations & Others
Section Nine: Military Personnel Counter
Modern Tech
Section One: Short History/Political Description
Section Two: Territory
Section Three: Military Information
Section Four: Specialist Organizations
Sections
Section One: Recent History
It should be noted that, before the death of Emperor Shadaum IV, the OZ organization was known as the 'Specials'; before they seized power. The Specials were a powerful independant fighting force within the Thrashian military that was allowed independance from the normal chain of command and supply structure.
Its leader, Treize Kushrenada, implimented his independance and sought to increase the Specials use of the mobile suit technology. Though he himself despises the use of mobile dolls, the unmanned mobile suit system, he utlizing their functions when in the most direst need.
When the Emperor died in a tragic accident when his personal fighter exploded, the Specials quickly moved and through a staged coup de'tat, were able to quickly take over the Thrashian military, executing the higher ranked officers. Infiltrating the ranks of the regular Thrashian Fleet allowed for the transition of power to remain smooth, and within days his Excellency Treize took power and with it created a new Earth Sphere Unified Nation of Thrashia, as well as a People's Senate. At the same time he unvieled the Specials as the real OZ organization.
Before OZ became its true name however, the Specials created, under Treize's orders, a fortress world in the far reaches of speace; outside the colonial reaches of the Empire of Thrashia. Using his indepandance from normal military functions, Treize was able to aquire private Guild contracts for the constructing of this fortress world, known as Elderqan, for the base of the Specials and through it, OZ.
The Fortress World Elderqan functioned as a foundry, where OZ created it's mobile suits in secret. It was the home where hundreds of thousands of OZ soldiers trained and became pilots. It was there that Treize founded the OZ Training Academy that led the way for the creation of the Specials forces.
Thanks to its secret location, it has remained out of enemy hands since, as well as out of the hands of even Emperor Shadaum and the old Fleet High Command; remaining a firm secret among only those loyal to Treize.
Although the Imperial Thrashian Family was wiped out in the coup de'tat inacted by the OZ organization, his Excellency thought it a waste of fine soldiers to allow all remnants of the old Imperial Fleet to be destroyed. Instead of intergrating them into the new OZ mobile forces, he formed a military arm known as the Imperial Reserve.
The I.R. contains the last of all the brilliant Imperial officers and soldiers of the old Thrashian military. Under the command of Grand Admiral Ver'ack is the remaining Imperial fleets that remain in the service of the Thrashian armed forces; they are men who survived the coup de'tat but agreed to serve Treize Kushrenada i return for atonomy from OZ.
Chapter 2
In the last ten years of Treize Kushrenada's regime Thrashia has undergone several extreme changes. The first and foremost would be the destruction of the OZ organization as a whole and its reduction to that of its original intent.
10 years prior the Imperial Reserve made an offer to President Treize: they would support Treize full heartedly and see to it that he was given a true throne to rule from if the OZ organization was destroyed and its leaders killed. In return they would swear eternal loyalty to Treize and his line. Treize considered their offer for some time before coming to the conclusion that OZ was no longer able to keep Thrashia in a position of galactic power.
Just as quick and smooth running as his first coup had been after the death of Emperor Shadaum IV, so too was this decapitation of OZ quick and smooth. OZ admirals and generals were rounded up and shot on charges of treason and not given even a fake trial. Stormtroopers took possession of OZ ground assets within hours all over Thrashian Space. OZ space assets were equally hamstrung by the arrival of Imperial Fleet ships. Within two days all of the OZ was virtually made useless and as such cast aside.
Within the year of OZ's removal and after the entire Fleet from lowly technical engineer to grand admiral swore loyalty to Treize, the Thrashian leader set in motion a citizens vote. Using his own agents amongst the populace, added with his popular image and beloved nature by citizens, they all quite unanomously voted to have Treize crowned Emperor of Thrashia, thus creating a new royal dynasty.
---
Political System
Each System within Thrashian Space is under the direct control of a governor or moff. Each Moff in turn makes up the Imperial Advisory council called the Moff Council. Each System has its own delegated Imperial Fleet group for its protection, and when not operating under Supreme Fleet Command are subject to each Moff's authority, even if they are technically civilians. Each Moff is responsible for the economy of his system and to oversee all public works and create a better Thrashia in the Emperor's name.
Along beside the Council of Moffs is the Guild Council, made up of the most powerful and rich men and women of the Thrashian elite class. They are the controllers of the entire Merchant Guild and the Industrial Guild. It is their responsibility to aid the Emperor in the empire's financial affairs. The Emperor also, by technical law, owns all their assets and therefore keeps power over them; making a balance of power.
The Imperial Fleet acts autonomous of either the Moff Council or the Guild Council and are subject only to the Imperial Throne, the Emperor. They are led by the Supreme Commander, Grand Admiral Thrawn, and have four other Admirals that are below the Grand Admiral controlling each of Thrashia's four Imperial Fleet Groups.
Characters/Important Figures of Thrashia
Emperor Trezie Kushrenada (http://i19.photobucket.com/albums/b184/Upum/Gundams/Treize.jpg)
Imperial Knight Grand Master Draco (http://i19.photobucket.com/albums/b184/Upum/Heeda_Tssa_Revision_by_Hidatsa.jpg)
Ibram Emidius, Head of Thrashian Psyker Corp (http://i19.photobucket.com/albums/b184/Upum/TT_Gender_Switch__Raven_by_turin_th.jpg)
Antonina Varinia, Life Warden to the Emperor (http://i19.photobucket.com/albums/b184/Upum/Katari_Reishin_by_turin_the_forsake.jpg)
Eliana Varinia, Life Warden to the Emperor (http://i19.photobucket.com/albums/b184/Upum/Commission__Jade_by_turin_the_forsa.jpg)
Shinigami Leader, Zander Sanosuke (http://i19.photobucket.com/albums/b184/Upum/Division_5_redux_by_comfycushion87.jpg)
Section Two: Thrashian Territory
Opel System
A small military outpost and merchant guilds station, the Opel system has five planets, three of which are made mostly of ore, and two which are temperate living spaces. Conquered in the days just after Thrashia recovered from the devastating civil war within the GE, the Opel System was meant to be exploited of its resources for the bettermeant of the Empire, and indeed it was and is. A large Merchant Guilds fleet guards here to insure their interests.
The System itself lies furthest from the Julian System of all Thrashian holdings and is considered to be a stepping stone to greater things. Imperial Reserve commanders have begun petitioning his Excellency to gain permission for further expansion.
Tettrea System
The Tettrea System contains three worlds, two non habitable, and the third a jungle world in comparison. Conquered before the great war within the Galactic Empire, Tettrea has been a long standing 'forgotten outpost' of Thrashia's. since the Trade Guilds had no interest in the system other than a small industrial complex for the mining of ores and minerals on one of the planets, the Imperial Navy was given full reign to do as they wished.
As such, the Tettrea System has been converted to a pit-stop area for deployed Thrashian fleets. It contains several orbital repair yards, docking stations, and is a location of some minor cloning facilities. The Imperial Army has constructed a lare concentration of foundries here, supplying the military with anything from blaster rifles to food rations. It also contains one of the only known construction yards capable of building the renown Torpedoe Sphere. Thus far only one has been constructed and no further interest has been shown by the High Command to build another.
Fornalia System
The Fornalia system has 8 planets. The planets, five that are rich in ores, one is more molten lava than anything else, and two are able to be used for food production. Here a rather decent sized settlement of Thrashian citizens has been made, there expanding on the space it provides, unlike Dor Lomin which is considered to be too crowded.
Here major food production facilities have been in the running for several years, providing large amounts of foot-stuffs for the teaming masses within the Dor Lomin system. OZ forces guard this system and continually increase their pressence as a new mobile suit foundry is being constructed on one of the ore-worlds.
Digor System
Annexed at about the same time as Tettrea, the system itself had 5 planets, three of them agri-worlds and the others were mostly just large chunks of rock and ore. Perfect for the needs of the Thrashian Industry Guilds, and thus targeted the system for annexation. Here the Navy and Guilds share joint control of the system. It has become a common wealth of the Thrashian Empire. It is here that the Guild has its own personal shipyards for the construction of freighters and other needed craft and machinery.
Although not entirely vital to the Fleet, Imperial commanders have sanctioned one entire planet of the system to their exclusive use. It has been determined that they turned it into a testing ground for troops and new weapons systems. Section 3 Intelligience is said to have a strong pressence here as well.
Julian System
Once the main homesystem of the Empire of Thrashia, after events occuring with a close brush with GE forces [at a time when Thrashia was not a member of the GE] and enemy units having found the homeworld, this system has been reduced from a major living center to the main military outpost of the new OZ military.
It is highly fortified and borders the nation of Parlim. It is here that Treize Kushrenada, soveriegn of the Earth Sphere Unified Nation of Thrashia, has stationed tha majority of his fleets.
The system contains seven planets, three that are habitable; others are either rich in natural minerals and ore, or are gas balls. The Thrashian Merchant Guilds, a massive organization with it's own security forces, holds sway over most of these industrial centers.
Elderqan System
Not much is known of this system, mostly due to supression by the commanding regime at present. This system was designated under the control of the Specials Organization, the preluding guise which OZ used before its successful coup de'tat against the Thrashian royal family.
All that is known of this system is that it is the fulcrum of mobile suit production for the OZ organization and that of the five planets mentioned, each is a fortress world; guarded by its own special trained garrison and elite special forces.
Elderqan is also the location of the newer Fleet and Army academies of the OZ organization. No others besides personnel of the OZ organization are allowed acess to this System. It is under the direct command of Treize Kushrenada.
Dor Lomin System| Thrashian HomeSystem
This is the new home system of the Thrashian people. It has a massive 19 planets, 17 being habitable. On each is centered different amounts of people, industry, maratime facilities, and other civilian industries. It is considered the bread-basket of Thrashia.
Dor Lomin is under the rule and power of the Peoples Senate, a democratic organization created by Treize Kushrenada to handle all civilian affairs. While his Excellency is the leader of Thrashia, the Senate holds over the control of nearly all things civilian. Only at extreme emergencies does his Excellency ever bend over this bar he has set.
Since its inception the homeworld, Pol-kamra, has been the location of a replica rebuild of the original homeworld of Thrashia Prime destroyed several decades before in a tragic massive war. It has become a beacon in the fields of physical science, medacine, technology, and other massive fields. It is also the location of the largest known library in the sector: The Peoples Library; it contains over 4 billion hard back books, as well as a database connected to the holonet and an electronic archive holdind trillions of megabites of information.
Dor Lomin is located in a remote star cluster. Discovered shortly after the Thrashian people took up residence in the Julian System, the cluster was at first to be used as the site of a last stand, in the event that Thrashian space was overrun by any foreign invader. The edge of the system contains high radiation levels, and the close proximity of the stars to each other make navigation into the cluster difficult. There are only a few safe routes into the Dor Lomin System, and they are all guarded by Thrashian Imperial fortifications, which prevent foreign intrusions and secrecy of the exact coordinates keeps unwanted guests out as well.
Section Three: Military Technology
This deals with the technology used in the Thrashian Mobile Suit technology.
==Mobile Suit technology==
===AMBAC===
'''Active Mass Balance Auto Control (AMBAC)''' is a fundamental technology that allows for thrusterless manoeuvring in the zero-G of space by mobile suits by means of precise movement control of their limbs. The AMBAC technology in conjunction with the fusion reactor developed by Dr. Y.T. Minovsky made mobile suits feasible.
AMBAC works by leveraging Isaac Newton's laws of motion, theThird Law of Motion with regard to inertia to effect changes in direction. For example, if we place a person in a microgravity environment where friction is negligible (i.e. space), and ask him to place his left arm to his chest then swing it out to the side, the resulting inertia of the arm movement would result in the person spinning counterclockwise. If this person then repeated the same motion, but with his right arm, the inertia from that motion would cancel the original motion, halting him. The AMBAC system coordinates movements and micro-movements precisely, allowing a continuous balance and stability without expending reaction mass. For the most part, AMBAC is invisible to the naked eye, as the shifts are slight. AMBAC cannot cause any non-rotational movement.
'''Tail Binder/Wing Binder'''
Binders are technological instruments that provide extra control for the AMBAC systems. The idea is simple: "If four limbs can manoeuvre the unit better than none, why not equip them with 5 or more?" The resulting advancement is the tail binder. First equipped on MS-05 Zaku. Although the tail binder was equipped originally as part of the interface for the testing of the concept of transformable mobile units as a stabilizer, it is not technologically advance enough for it to be able to transform at completion. The tail binder ultimately served as the fifth ''limb'' other than the four manpulators and proved the theory correct. The unit performed well against any conventional mobile suits with only four limbs and showed superiority in manoeuvrebility. Anaheim Electronics had since then installed tail binders on most of the mobile suits of the same series under '''Project Zeta'''. A cousin to the tail binder is the wing binder, equipped on most transformable mobile suits with wave rider mode as wings. The system made use of the wings mobility for the transformation during mobile suit mode as AMBAC limbs and further increasing the number of '''limbs''' for the AMBAC system.
===Balancer===
A standard piece of mobile suit technology, the '''Balancer''', sometimes called Balance Controller or Auto-Balancer, is the device responsible for keeping a mobile suit upright. This device automatically adjusts to the terrain the mobile suit is walking along in. It is the device that enables the machine the ability to walk like a human being. The balancers are placed all across the body of the mobile suit's frame, with primary systems being located in the feet.
===Movable frame===
The movable frame is a new concept in mobile suit construction introduced after the One Year War as a result of the intervention of beam weapons. Before its intervention all mobile suits were based on a rudimentary internal frame, enclosed within an outer layer of sturdy armor. However the beam weapons were easily able to pierce this armor thus mobile suit designers started to reduce the suit’s armor to the bare minimum which finally led to the invention of the movable frame. This new concept incorporates all the mobile suit's vital mechanisms, thus increasing responsiveness, reliability, and energy efficiency as well as making it far more agile. The first suit to use this system was the RX-178 Gundam Mk-II and afterwards it became the standard in mobile suit construction.
==Minovsky Physics==
The '''Minovsky Physics Society''' was formed in UC 0045 at the space colony universal Century Locations|Side 3. Their research was devoted to the development of a Fusion power|nuclear fusion reactor. By the year UC 0047, development of the Minovsky-Ionesco reactor began. Named after its inventor, Dr. Y.T. Minovsky, this reactor was "radical" due to the fact that it was the first "clean" fusion reactor, emitting zero neutron radiation. The nuclear equation was:
http://en.wikipedia.org/math/7/9/e/79eefdf3a68d2b2fb0a5ecde2723ad76.png(energy released: 18.35 Electron volt|MeV)
The reactant used a rare isotope of helium known as helium-3 (Ie- 2 protons and 1 neutron in the nucleus). Helium-3 is used to fuse with a deuterium atom (heavy hydrogen) to form the stable Helium-4 and a single proton. Since the proton is positively charged, it can easily be trapped within a magnetic field. The main practical problem with this reaction is that Helium-3 is extremely rare; there are little deposits on Earth which were mainly found in Uranium mines that are mostly depleted and the Gundam world's fusion reactors rely on the constant supply of helium imported from the outer solar system planet Jupiter (planet)|Jupiter, thus marking the beginning of the Jupiter Energy Fleet. The JEF would travel from Earth to Jupiter, which has a high level of helium-3, and then come back to Earth with the gas. It should be noted that in real physics, helium-3-deuterium fusion is not aneutronic due to inevitable deuterium-deuterium reactions. Also, significant quantities of helium-3 were recently discovered on the moon, although there is certainly much more on Jupiter.
===The Minovsky Particle===
In UC 0065 the Minovsky Physics Society, while working on the reactor, encounter a strange electromagnetic wave effect within the Minovsky-Ionesco reactor that could not be explained by conventional physics. Within the next few years, they identify the cause: a new elementary particle generated by the helium-3 reaction on the inner wall of the reactor, which was named the '''Minovsky particle''' or '''"M" particle'''. The Minovsky particle has near-zero rest mass - though, like any particle, its mass increases to reflect its potential energy|potential or kinetic energy - and can carry either a positive or negative electrical charge. When scattered in open space or in the air, the repulsive forces between charged Minovsky particles cause them to spontaneously align into a regular cubic lattice structure called an '''I-field'''. An I-Field lattice will slowly expand and scatter into space, however, this will take approximately 29 days before the region can retain normal electromagnetic communication again.
However, the main use of the "M" particle came into combat and communication. When the Minovsky particle is spread in large amount in the open air or in open space, the particle disrupt low-frequency electromagnetic radiation, such as microwaves and radio waves. The "M" particle also interferes with the operations of electronic circuitry and destroys unprotected ones due to their high electrical charge which act like a continuous Electromagnetic Pulse on metal objects. Because of the way Minovsky particles react with those particle types of radiations, radar systems and long-range wireless communication systems became useless, infra-red signals are defracted and decreases accuracy and visible light is fogged. This became known as the "Minovsky Effect".
The disruption of electromagnetic radiation is due to the small lattice of the '''I-Field''' creates fringes that long wave length waves cannot penetrate, and diffracts wave lengths that have similar distance with the fringes. This Diffraction and Polarization process disrupts the electromagnetic waves. Notice in real life there is a similar experimental particle that could do the same thing in few thousandth of a second, which is still not practical but proves the theory to be correct. A second utility of the I-field (and Minovsky particles in general) is the repulsion of charged plasma and chargeless Mega particles from an I-field surface, which was of use both in power generation and armament technology. If controlled, the particles can form fringes of different widths and further interfere with electromagnetic waves of shorter wave lengths, this provide the basics of the minimizing of fusion reactors installed in Mobile Suits since a controlled I-Field can block the infra-red waves from the high temperature from the thermonuclear reaction and reduces the need of coolant and such for the fusion reactors.
The only counter measure of the "M" particle was to install bulky and expensive shielding on all electronic equipment, but only to counteract the effect it had on electronic circuitry. While this could be done for space ships and naval ships, this ruled out the use of precision guided weapons, such as guided missiles. Due to this, the military use of Minovsky particles ushers in a new era of close-range combat. This is the primary reason for the birth of the Zeon close-combat weapon: the mobile suit.
===Minovsky Ultracompact Fusion Reactor===
In UC 0071, Cardek researchers created the '''Minovsky ultracompact fusion reactor'''. Instead of the conventional magnetic field, this improved version of the Minovsky-Ionesco reactor used an I-field to confine and compress the reactor fuel, triggering a fusion reaction. The Minovsky particles produced as a byproduct of the helium-3 fusion reaction are thus recycled to keep that reaction going. The Minovsky particles that form the I-field lattice also help catalyze the fusion reaction, in a process similar to the muon-catalyzed fusion investigated by real-world scientists during the 1950s. This super-efficient design is only a fifth as large as an equivalently powerful Minovsky-Ionesco reactor, for this reason it was adopted for use on mobile suits as the standard power plant.
===The Mega Particle===
Due to the repulsive forces between positive and negative Minovsky particles, large amounts of energy are required to compress an I-field lattice. If enough energy is applied, and the I-field is sufficiently compressed, the Minovsky particles ultimately fuse into massive, electrically neutral mega particles.
The energy used to create the mega particles is expressed as both mass and velocity. No longer subject to the electrical forces that maintain the I-field lattice, the particles burst out of the electro-magnetic field used to compress them. The weapon will have a second I-field forming a barrel shape to prevent the mega particle from destroying the weapon itself. This stream of heavy, fast-moving particles, unlike a conventional charged-particle beam, cannot be deflected with magnetic fields. In UC 0070, Zeon researchers exploit this phenomenon to create the fearsome mega particle cannon.
The new weapons derived from Minovsky physics are referred to by the generic term "beam weapons." There are actually two distinct varieties of beam weapon - one that uses regular Minovsky particles, and another that employs the mega particles formed by fusing positive and negative Minovsky particles.
==Minovsky Technology==
===Mega Particle Cannon===
The ubiquitous mega particle cannon - variously referred to as the beam cannon, mega beam gun, or mega beam cannon - is the standard armament of the Gundam world's warships and mobile armours. This weapon fires a focused beam of massive, high-velocity mega particles, which cannot be deflected by magnetic fields and tears through any conventional armor material.
To create the mega particles, a cannon-toting vehicle must first gather Minovsky particles from the vehicle's fusion reactor. The Minovsky particles are collected in a device called an energy condenser, where they are compressed in a high-density I-field until they fuse into mega particles. The performance of the mega particle cannon is thus limited by the reactor's ability to produce Minovsky particles.
Though it quickly became the standard armament of space warships, the mega particle cannon's high energy requirements and the sheer bulk of the energy condenser at first precluded its use in mobile suits. Consequently, the MS-05 Zaku I and MS-06 Zaku II were armed with conventional projectile and missile weapons, rather than beam weapons. As a reference, a Musai Class Light Cruiser's on-board generator requires 15 minutes to compress each shot of mega particle cannon. This was not practical for the mobile suits' smaller reactors to compress mega particles by themselves in combat, since it will take unreasonable amount of time to do so.
===M-Warhead===
Due to the effect of the Minovsky particles of interferring with low frequency electro-magnetic waves, it is used in combat as a form of warhead on rocket propelled missles. The M-Warhead will spread Minovsky particles in the battle field and prevent all known wireless communication and enemy detection methods except visible light. The M-Warhead technology was used extensively in the One Year War but after the world, treaty (-ies) where signed to stop the massive disperse of the Minovsky particle because the dense Minovsky particle areas became a major disaster for civilians and to the economy. The M-Warhead became like the Nuclear warhead and was banned from the battle field. However, most warships were still equipped with M-Warheads and the captains can use the warheads whenever they get the permission from higher ranked superiors and Minovsky particle scattering Mobile Suits were still widely used.
===Minovsky Craft System===
Since it is made up of charged particles, the I-field is unable to permeate through metal, water, the Earth's surface, or other electrically conductive materials and can be shaped simply by trapping it in an electromagnetic field. Thus, at low altitudes it is possible to generate an I-field cushion between the underside of a vessel and the ground, yielding a gravity-countering buoyancy. This principle is used in the creation of the '''Minovsky Craft System''', which allowed a spaceship or heavy ground vehicle to "fly" on Earth. The Cardek Orginization was slow to make use of this principle and the only units equipped with Minovsky Craft systems were the MAX-03 Adzam and the three prototype MAs Apsaras through out the One Year War; however, the Thrashian Military was quick to adopt the system on its Pegasus-class mobile suit carrier. This allowed the ''Pegasus''-Class to enter and exit earth's atmosphere and to fly while on the earth.
This system could not be miniaturized to fit on a Mobile suit until 2121.
The first MS equiping such a device is RX-104FF Penelope from Hathaway's Flash, RX-105 Ξ Gundam which appeared in the same series also equipped the device.
===Beam Rifle===
http://upload.wikimedia.org/wikipedia/en/a/a7/Beam-Rifle.PNG
In order to work around the mega particle cannon's energy demands, the Thrashian Mobile Forces (with the help of Dr. Minovsky, who had left Cardek and joined the TA) develop the '''E-cap''' (a contraction of "energy capacitor"). This device stores Minovsky particles in a high-energy compressed state, so that only a small amount of additional energy is required to trigger their fusion into mega particles. The E-cap is charged by energy condensers at the mobile suit's home base or carrier ship, and then functions like a battery until its supply of particles is exhausted, at which point the weapon becomes useless. During the One Year War the Federal Forces perfected the E-cap and used it to create a miniaturized mega particle cannon called a beam rifle, with which their first prototype mobile suits are equipped.
The limited capacity of the E-cap proved to be a significant shortcoming. The MS-05 Zaku, for example, could only fire 16 shots from its beam rifle before exhausting the E-cap's supply. Shortly after the end of the war, the beam rifle was further refined to use a removable E-cap module called an '''E-pack'''. A mobile suit equipped with spare E-packs could then swap them during a battle to replenish its beam rifle's particle supply.
Cardek's One Year War beam weapon research was greatly delayed after Dr. Minovsky's defection, and was only able to use large mobile armour to carry the mega particle cannon. Though the MSM-03, MSM-04, MSM-07 and MSM-10 had mega particle cannons installed, it was not until the development of the MS-14 Gelgoog could the E-cap technology be installed on any mobile suits of the Cardek Orginization.
===Beam Spray Gun===
Since the beam rifle was a relatively expensive weapon due to the long converging I-Field directing the mega particles towards the target, a shorter range version called the ''Beam spray gun'' was created. The spray gun's shorter barrel caused the mega particles to diverge faster after leaving the barrel (hence the name 'Spray gun'). Although the effective range of this beam weapon is less than the beam rifle, it is still capable of penetrating the armor of the MS-09/MS-09R, which is said to be the most heavily armored unit throughout the One Year War.
===Beam Saber===
http://upload.wikimedia.org/wikipedia/en/3/3c/Beam-Saber.PNG
The name "beam saber" is somewhat of a misnomer; unlike other beam weapons, the beam saber doesn't use mega particles. Instead, it emits high-energy Minovsky particles to form a blade-shaped I-field (via manipulation of electromagnetic fields), and then fills this I-field shell with superheated Minovsky particle plasma to produce a lethally effective cutting blade. The Minovsky particles are stored by E-cap in the beam saber's hilt, which is recharged by the mobile suit's reactor when the saber is returned to its socket. Thus, once activated, beam sabers don't rely on the mobile suit's reactor and can be thrown or discarded as decoys.
The termination of the I-field along a solid contact surface (such as the skin of a mobile suit) allows the plasma to eat away at the offending material until the I-field reestablishes itself, allowing the weapon to "cut" through almost any target. Likewise, as the beam saber's I-field enclosure repels plasma, it not only keeps the blade's contents in but also keeps other blades' contents out, allowing one beam saber to block another. Since the containing fields can be formed into a variety of simple shapes, it is trivial to create exotic variants like the beam tomahawk, naginata, axe, mace, etc. The power output of the beam sabers used in the One Year War (rated at 380 kW) has been called into question due to certain events during the One Year War. When Amuro Ray, pilot of the MS-05 Zaku II was fighting one of Cardeks's aces, Ramba Ral, he used his beam saber to cut into Ral's suit and expose the pilot. By all accuracy, Ral should have been immolated by the sheer heat emitted by the weapon (particularly since his cockpit armor was still malleable immediately thereafter), yet he survived unscathed. Either his normal suit had higher heat resistance and air conditioning than the mobile suit, or the beam saber's I-Field prevented the plasma from touching the human.
===I-field Barrier===
Another application of the I-field is the '''I-field Barrier'''. This generates a dense I-field in the space surrounding the barrier generator, which can deflect the beam weapons derived from Minovsky physics due to the interaction force (presumably a fifth basic force) between the mega particles and the Minovsky particles. However, this barrier has no effect against lasers or against physical attacks such as missiles, and within the barrier's radius beam weapons do not function with their usual lethality. Most I-field applications of this type were used on Mobile Armours developed by both the Cardek and the Thrashian Empire.
This technology was first utilized in the One Year War, and installed on the massive Cardek mobile armour MA-08 Big Zam. The I-field technology would later be utilized in other mobile armours, most notably the Delaz Fleet mobile armour AMA-X2 Neue Ziel and the Thrashian Empire's mobile armour. This technology would also be used in the powerful MS-05's cockpit area. The first Mobile suit that have a fully-covering I-Field is the MS-06 Zaku, which featured an I-Field generator on each hand. Despite the deflection power of the I-Field, it usually over-heats easily. The MA-08 Big Zam could only operate its I-Field for no longer than 20 minutes and each generator could operate for no longer than 115 seconds, with 120 seconds of cool-down time each (thus having a 10-second gap between two cool down sequences and being vulnerable within that period).
It was not until UC 0153 when the MS-05 Zaku II Tactical, with its Assault Unit's Mega Beam Shield, could a mobile suit have an unlimited-use barrier. A more powerful defence system (the Beam shield) fell into common use, and the I-Field Barrier became obsolete.
Newtypes were known to have the ability to attract Minovsky particles. These situations formed a barrier like an I-Field barrier and a Minovsky Craft effect which defracts all beam and physical weapons with the dense Minovsky particle area around the vessel.
===FF-Field (Fin Funnel Field)===
The energy shielding technology of the MS-06 Zaku, sometimes called a fin-funnel field, was not a proper I-Field Barrier, but an early precursor to the beam shield. The mechanism of the device is releasing the Minovsky particles in the e-cap of the fin funnels and trapping them temporarily in the electro-magnetic field generated by the funnels which is used for the shaping of the I-Field barrel.
===Beam Shield===
The first defensive application of beam saber technology was the beam barrier projected by the RX-93 Nu Gundam's fin funnels. This barrier creates a tetrahedral shell around the mobile suit, with a fin funnel at each vertex and planes of energy akin to beam saber blades forming the surfaces of the shell. Unlike the classic I-field barrier, this beam barrier not only deflects beam attacks, but could also deflect (or destroy) physical attacks and missiles as well (acting as both a Minovsky Craft system and beam-blade simultaneously). It could, however, be collapsed by a sufficiently powerful attack. This so-called Fin Funnel Field (or FF Field for short) could not be used as a weapon due to the limits on the funnels and the I-fields involved.
By about UC 0120, the decreased size and increased power output of modern mobile suits made it possible to use a simplified version of this barrier (the beam shield) on all mobile suits. A beam shield is composed of a simple plane of plasma, radiating from a central generator unit, which can be used like a physical shield to deflect enemy attacks. Since the edges of the beam shield are as deadly as a beam saber blade (because they are simply beam sabers formed like a shield), the mobile suit's computer automatically deactivates sections of the shield that would otherwise lop off the mobile suit's own limbs.
Though it was limited to a single direction - and, like its beam barrier ancestor, could be collapsed by a powerful attack - the beam shield's lower energy requirements and effectiveness against every type of weapon made it a perfectly satisfactory alternative to the I-field barrier. By about UC 0150, even some warships are equipped with beam shields.
However, a relatively low energy beam weapon is developed to counter this technology. The VSBR ('''V'''ariable '''S'''peed '''B'''eam '''R'''ifle) was developed and equipped on F-90V type (VSBR type) F-91, and later the Victory 2 Assault unit, to make the beam rifle output power adjustable in a form capable of penetrating a beam shield.
===VSBR===
'''V'''ariable '''S'''peed '''B'''eam '''R'''ifle
By UC 0120, even the weakest mass-production Mobile weapons were mostly equipped with a beam shield impenetrable to common MS weapons. This forced developers to either design mobile suits for close-range encounters, or to develop much more powerful weapons. However, both options were very expensive, and the latter too energy-intensive to be feasible. Eventually, the VSBR was developed to be able to switch between two fire modes.
1) high penetration mode
2) high damage mode
The first mode emits a faster beam of Mega particles capable of penetrating a beam shield. However, the damage dealt to the target is significantly lowered due to its high penetration power. The second mode is like a classic beam rifle: the mega particles have less velocity and, while less penetrating, lose their energy inside the target, reverting back to Minovsky particles and exploding the target from within.
The VSBR was still a relatively expensive technology and was hardly mass-produced. Only high-end models like the MS-05 Assault unit, and only one mass-produced unit (the mass-production Leo), could equip such a weapon. The only method of stopping a VSBR attack is by a strong I-Field. However, miniaturized I-Field generators capable of installation on an MS were still expensive units, and thus still not common by UC 0120.
===G.B.R.D.===
'''Generative Beam Rifle Device'''
A special variant of Beam Rifle installed on Mobile Suits is the GBRD equipped on Tallgeese. The concept was long developed. This variant contains a separate energy generator installed just for the Beam rifle. Dating as early as Gundam Mk-II, a lot of Mobile Suits have similar feature. However, a major different between the GBRD and it's precursor is the VSBR capability of it.
===Minovsky Drive===
The latest of all Minovsky technologies, the Minovsky Drive was introduced in UC 0153. Development started in November, UC 0152 and terminated in early 0153. The only unit equipped with the device, the MS-05 Zaku, entered combat in April. The device emits a vast amount of Minovsky particles as a propulsion reaction. Although it may appear that the technology violates Newton's second law, the physics is very similar to that of a photon drive, because Minovsky particles have near-zero rest mass. The Minovsky Drive is by far the most powerful propellor in the UC timeline and is capable of propelling a MS-05 Zaku to an acceleration of 20G (196.2 m/s^2), and can push the unit to 80% of the speed of light. Minovsky fusion reactors generate the particle stream, providing very high autonomy. The Zaku's reactor is estimated to be capable of sustaining the unit for at least 14 days.
(Note: All information pertaining here was painstakingly collected by others on the wikipedia site.)
==='Hannibal H.M.P. (Hyperspace Missile Pod)===
During his campaigns in Wild Space, Grand Admiral Thrawn developed a new weapon system for the Thrashian arsenal. The great problem with space warfare since the creation of hyperspace/wormholes/warp (HWW) travel is the creation of "usual" or "normal lines of advance", places where a enemy or ship was most usually expected to exit from traveling at faster than light into normal space, had been an assault against an alerted defense. Even when a fleeting edfe of surprise could be seized, attacking ships emerge one by one from HWW into concentrated defensive firepower were at such a disadvantage that military historians could compare them to infantrymen advancing across an open field of Flemish mud against machine-gun emplacements. Indeed, they were in even worse case, for these defenders could not be "prepared" by bombardment; nothing as small as a missile could carry the necessary instrumentation for HHW transit and a controlled attack. Until now. Thanks to the innovative ideas of Admiral Thrawn and many scientists a way around the conundrum had been founds, thanks to new developments in artificial intelligence. Thus came the Hannibal Hyperspace Missile Pod:
It is an unmanned carrier pack, smaller than any warship but far larger than a missile, can make a HWW transit and release a hail of 10 to 30 anti-matter or nuclear missiles against preprogrammed classes of targets. The missiles' "homing all the way killer" guidance systems does the rest. Upon making the transit these pods can make immediate launches and destroy large amounts of enemy targets before they even know to be wary.
- Ibraum Steihl
Imperial Scribe
Future Tech Thrashia
http://i19.photobucket.com/albums/b184/Upum/thrashia.jpg
Sections
Section One: Short history/Political Description
Section Two: Thrashian Territory & Descriptions
Section Three: Technology
Section Four: Military Hardware & Fleet Lists
Section Five: Thrashian creations
Section Six: Thrashian Construction Reports
Section Seven: Thrashian Army Specs
Section Eight: Military Organizations & Others
Section Nine: Military Personnel Counter
Modern Tech
Section One: Short History/Political Description
Section Two: Territory
Section Three: Military Information
Section Four: Specialist Organizations
Sections
Section One: Recent History
It should be noted that, before the death of Emperor Shadaum IV, the OZ organization was known as the 'Specials'; before they seized power. The Specials were a powerful independant fighting force within the Thrashian military that was allowed independance from the normal chain of command and supply structure.
Its leader, Treize Kushrenada, implimented his independance and sought to increase the Specials use of the mobile suit technology. Though he himself despises the use of mobile dolls, the unmanned mobile suit system, he utlizing their functions when in the most direst need.
When the Emperor died in a tragic accident when his personal fighter exploded, the Specials quickly moved and through a staged coup de'tat, were able to quickly take over the Thrashian military, executing the higher ranked officers. Infiltrating the ranks of the regular Thrashian Fleet allowed for the transition of power to remain smooth, and within days his Excellency Treize took power and with it created a new Earth Sphere Unified Nation of Thrashia, as well as a People's Senate. At the same time he unvieled the Specials as the real OZ organization.
Before OZ became its true name however, the Specials created, under Treize's orders, a fortress world in the far reaches of speace; outside the colonial reaches of the Empire of Thrashia. Using his indepandance from normal military functions, Treize was able to aquire private Guild contracts for the constructing of this fortress world, known as Elderqan, for the base of the Specials and through it, OZ.
The Fortress World Elderqan functioned as a foundry, where OZ created it's mobile suits in secret. It was the home where hundreds of thousands of OZ soldiers trained and became pilots. It was there that Treize founded the OZ Training Academy that led the way for the creation of the Specials forces.
Thanks to its secret location, it has remained out of enemy hands since, as well as out of the hands of even Emperor Shadaum and the old Fleet High Command; remaining a firm secret among only those loyal to Treize.
Although the Imperial Thrashian Family was wiped out in the coup de'tat inacted by the OZ organization, his Excellency thought it a waste of fine soldiers to allow all remnants of the old Imperial Fleet to be destroyed. Instead of intergrating them into the new OZ mobile forces, he formed a military arm known as the Imperial Reserve.
The I.R. contains the last of all the brilliant Imperial officers and soldiers of the old Thrashian military. Under the command of Grand Admiral Ver'ack is the remaining Imperial fleets that remain in the service of the Thrashian armed forces; they are men who survived the coup de'tat but agreed to serve Treize Kushrenada i return for atonomy from OZ.
Chapter 2
In the last ten years of Treize Kushrenada's regime Thrashia has undergone several extreme changes. The first and foremost would be the destruction of the OZ organization as a whole and its reduction to that of its original intent.
10 years prior the Imperial Reserve made an offer to President Treize: they would support Treize full heartedly and see to it that he was given a true throne to rule from if the OZ organization was destroyed and its leaders killed. In return they would swear eternal loyalty to Treize and his line. Treize considered their offer for some time before coming to the conclusion that OZ was no longer able to keep Thrashia in a position of galactic power.
Just as quick and smooth running as his first coup had been after the death of Emperor Shadaum IV, so too was this decapitation of OZ quick and smooth. OZ admirals and generals were rounded up and shot on charges of treason and not given even a fake trial. Stormtroopers took possession of OZ ground assets within hours all over Thrashian Space. OZ space assets were equally hamstrung by the arrival of Imperial Fleet ships. Within two days all of the OZ was virtually made useless and as such cast aside.
Within the year of OZ's removal and after the entire Fleet from lowly technical engineer to grand admiral swore loyalty to Treize, the Thrashian leader set in motion a citizens vote. Using his own agents amongst the populace, added with his popular image and beloved nature by citizens, they all quite unanomously voted to have Treize crowned Emperor of Thrashia, thus creating a new royal dynasty.
---
Political System
Each System within Thrashian Space is under the direct control of a governor or moff. Each Moff in turn makes up the Imperial Advisory council called the Moff Council. Each System has its own delegated Imperial Fleet group for its protection, and when not operating under Supreme Fleet Command are subject to each Moff's authority, even if they are technically civilians. Each Moff is responsible for the economy of his system and to oversee all public works and create a better Thrashia in the Emperor's name.
Along beside the Council of Moffs is the Guild Council, made up of the most powerful and rich men and women of the Thrashian elite class. They are the controllers of the entire Merchant Guild and the Industrial Guild. It is their responsibility to aid the Emperor in the empire's financial affairs. The Emperor also, by technical law, owns all their assets and therefore keeps power over them; making a balance of power.
The Imperial Fleet acts autonomous of either the Moff Council or the Guild Council and are subject only to the Imperial Throne, the Emperor. They are led by the Supreme Commander, Grand Admiral Thrawn, and have four other Admirals that are below the Grand Admiral controlling each of Thrashia's four Imperial Fleet Groups.
Characters/Important Figures of Thrashia
Emperor Trezie Kushrenada (http://i19.photobucket.com/albums/b184/Upum/Gundams/Treize.jpg)
Imperial Knight Grand Master Draco (http://i19.photobucket.com/albums/b184/Upum/Heeda_Tssa_Revision_by_Hidatsa.jpg)
Ibram Emidius, Head of Thrashian Psyker Corp (http://i19.photobucket.com/albums/b184/Upum/TT_Gender_Switch__Raven_by_turin_th.jpg)
Antonina Varinia, Life Warden to the Emperor (http://i19.photobucket.com/albums/b184/Upum/Katari_Reishin_by_turin_the_forsake.jpg)
Eliana Varinia, Life Warden to the Emperor (http://i19.photobucket.com/albums/b184/Upum/Commission__Jade_by_turin_the_forsa.jpg)
Shinigami Leader, Zander Sanosuke (http://i19.photobucket.com/albums/b184/Upum/Division_5_redux_by_comfycushion87.jpg)
Section Two: Thrashian Territory
Opel System
A small military outpost and merchant guilds station, the Opel system has five planets, three of which are made mostly of ore, and two which are temperate living spaces. Conquered in the days just after Thrashia recovered from the devastating civil war within the GE, the Opel System was meant to be exploited of its resources for the bettermeant of the Empire, and indeed it was and is. A large Merchant Guilds fleet guards here to insure their interests.
The System itself lies furthest from the Julian System of all Thrashian holdings and is considered to be a stepping stone to greater things. Imperial Reserve commanders have begun petitioning his Excellency to gain permission for further expansion.
Tettrea System
The Tettrea System contains three worlds, two non habitable, and the third a jungle world in comparison. Conquered before the great war within the Galactic Empire, Tettrea has been a long standing 'forgotten outpost' of Thrashia's. since the Trade Guilds had no interest in the system other than a small industrial complex for the mining of ores and minerals on one of the planets, the Imperial Navy was given full reign to do as they wished.
As such, the Tettrea System has been converted to a pit-stop area for deployed Thrashian fleets. It contains several orbital repair yards, docking stations, and is a location of some minor cloning facilities. The Imperial Army has constructed a lare concentration of foundries here, supplying the military with anything from blaster rifles to food rations. It also contains one of the only known construction yards capable of building the renown Torpedoe Sphere. Thus far only one has been constructed and no further interest has been shown by the High Command to build another.
Fornalia System
The Fornalia system has 8 planets. The planets, five that are rich in ores, one is more molten lava than anything else, and two are able to be used for food production. Here a rather decent sized settlement of Thrashian citizens has been made, there expanding on the space it provides, unlike Dor Lomin which is considered to be too crowded.
Here major food production facilities have been in the running for several years, providing large amounts of foot-stuffs for the teaming masses within the Dor Lomin system. OZ forces guard this system and continually increase their pressence as a new mobile suit foundry is being constructed on one of the ore-worlds.
Digor System
Annexed at about the same time as Tettrea, the system itself had 5 planets, three of them agri-worlds and the others were mostly just large chunks of rock and ore. Perfect for the needs of the Thrashian Industry Guilds, and thus targeted the system for annexation. Here the Navy and Guilds share joint control of the system. It has become a common wealth of the Thrashian Empire. It is here that the Guild has its own personal shipyards for the construction of freighters and other needed craft and machinery.
Although not entirely vital to the Fleet, Imperial commanders have sanctioned one entire planet of the system to their exclusive use. It has been determined that they turned it into a testing ground for troops and new weapons systems. Section 3 Intelligience is said to have a strong pressence here as well.
Julian System
Once the main homesystem of the Empire of Thrashia, after events occuring with a close brush with GE forces [at a time when Thrashia was not a member of the GE] and enemy units having found the homeworld, this system has been reduced from a major living center to the main military outpost of the new OZ military.
It is highly fortified and borders the nation of Parlim. It is here that Treize Kushrenada, soveriegn of the Earth Sphere Unified Nation of Thrashia, has stationed tha majority of his fleets.
The system contains seven planets, three that are habitable; others are either rich in natural minerals and ore, or are gas balls. The Thrashian Merchant Guilds, a massive organization with it's own security forces, holds sway over most of these industrial centers.
Elderqan System
Not much is known of this system, mostly due to supression by the commanding regime at present. This system was designated under the control of the Specials Organization, the preluding guise which OZ used before its successful coup de'tat against the Thrashian royal family.
All that is known of this system is that it is the fulcrum of mobile suit production for the OZ organization and that of the five planets mentioned, each is a fortress world; guarded by its own special trained garrison and elite special forces.
Elderqan is also the location of the newer Fleet and Army academies of the OZ organization. No others besides personnel of the OZ organization are allowed acess to this System. It is under the direct command of Treize Kushrenada.
Dor Lomin System| Thrashian HomeSystem
This is the new home system of the Thrashian people. It has a massive 19 planets, 17 being habitable. On each is centered different amounts of people, industry, maratime facilities, and other civilian industries. It is considered the bread-basket of Thrashia.
Dor Lomin is under the rule and power of the Peoples Senate, a democratic organization created by Treize Kushrenada to handle all civilian affairs. While his Excellency is the leader of Thrashia, the Senate holds over the control of nearly all things civilian. Only at extreme emergencies does his Excellency ever bend over this bar he has set.
Since its inception the homeworld, Pol-kamra, has been the location of a replica rebuild of the original homeworld of Thrashia Prime destroyed several decades before in a tragic massive war. It has become a beacon in the fields of physical science, medacine, technology, and other massive fields. It is also the location of the largest known library in the sector: The Peoples Library; it contains over 4 billion hard back books, as well as a database connected to the holonet and an electronic archive holdind trillions of megabites of information.
Dor Lomin is located in a remote star cluster. Discovered shortly after the Thrashian people took up residence in the Julian System, the cluster was at first to be used as the site of a last stand, in the event that Thrashian space was overrun by any foreign invader. The edge of the system contains high radiation levels, and the close proximity of the stars to each other make navigation into the cluster difficult. There are only a few safe routes into the Dor Lomin System, and they are all guarded by Thrashian Imperial fortifications, which prevent foreign intrusions and secrecy of the exact coordinates keeps unwanted guests out as well.
Section Three: Military Technology
This deals with the technology used in the Thrashian Mobile Suit technology.
==Mobile Suit technology==
===AMBAC===
'''Active Mass Balance Auto Control (AMBAC)''' is a fundamental technology that allows for thrusterless manoeuvring in the zero-G of space by mobile suits by means of precise movement control of their limbs. The AMBAC technology in conjunction with the fusion reactor developed by Dr. Y.T. Minovsky made mobile suits feasible.
AMBAC works by leveraging Isaac Newton's laws of motion, theThird Law of Motion with regard to inertia to effect changes in direction. For example, if we place a person in a microgravity environment where friction is negligible (i.e. space), and ask him to place his left arm to his chest then swing it out to the side, the resulting inertia of the arm movement would result in the person spinning counterclockwise. If this person then repeated the same motion, but with his right arm, the inertia from that motion would cancel the original motion, halting him. The AMBAC system coordinates movements and micro-movements precisely, allowing a continuous balance and stability without expending reaction mass. For the most part, AMBAC is invisible to the naked eye, as the shifts are slight. AMBAC cannot cause any non-rotational movement.
'''Tail Binder/Wing Binder'''
Binders are technological instruments that provide extra control for the AMBAC systems. The idea is simple: "If four limbs can manoeuvre the unit better than none, why not equip them with 5 or more?" The resulting advancement is the tail binder. First equipped on MS-05 Zaku. Although the tail binder was equipped originally as part of the interface for the testing of the concept of transformable mobile units as a stabilizer, it is not technologically advance enough for it to be able to transform at completion. The tail binder ultimately served as the fifth ''limb'' other than the four manpulators and proved the theory correct. The unit performed well against any conventional mobile suits with only four limbs and showed superiority in manoeuvrebility. Anaheim Electronics had since then installed tail binders on most of the mobile suits of the same series under '''Project Zeta'''. A cousin to the tail binder is the wing binder, equipped on most transformable mobile suits with wave rider mode as wings. The system made use of the wings mobility for the transformation during mobile suit mode as AMBAC limbs and further increasing the number of '''limbs''' for the AMBAC system.
===Balancer===
A standard piece of mobile suit technology, the '''Balancer''', sometimes called Balance Controller or Auto-Balancer, is the device responsible for keeping a mobile suit upright. This device automatically adjusts to the terrain the mobile suit is walking along in. It is the device that enables the machine the ability to walk like a human being. The balancers are placed all across the body of the mobile suit's frame, with primary systems being located in the feet.
===Movable frame===
The movable frame is a new concept in mobile suit construction introduced after the One Year War as a result of the intervention of beam weapons. Before its intervention all mobile suits were based on a rudimentary internal frame, enclosed within an outer layer of sturdy armor. However the beam weapons were easily able to pierce this armor thus mobile suit designers started to reduce the suit’s armor to the bare minimum which finally led to the invention of the movable frame. This new concept incorporates all the mobile suit's vital mechanisms, thus increasing responsiveness, reliability, and energy efficiency as well as making it far more agile. The first suit to use this system was the RX-178 Gundam Mk-II and afterwards it became the standard in mobile suit construction.
==Minovsky Physics==
The '''Minovsky Physics Society''' was formed in UC 0045 at the space colony universal Century Locations|Side 3. Their research was devoted to the development of a Fusion power|nuclear fusion reactor. By the year UC 0047, development of the Minovsky-Ionesco reactor began. Named after its inventor, Dr. Y.T. Minovsky, this reactor was "radical" due to the fact that it was the first "clean" fusion reactor, emitting zero neutron radiation. The nuclear equation was:
http://en.wikipedia.org/math/7/9/e/79eefdf3a68d2b2fb0a5ecde2723ad76.png(energy released: 18.35 Electron volt|MeV)
The reactant used a rare isotope of helium known as helium-3 (Ie- 2 protons and 1 neutron in the nucleus). Helium-3 is used to fuse with a deuterium atom (heavy hydrogen) to form the stable Helium-4 and a single proton. Since the proton is positively charged, it can easily be trapped within a magnetic field. The main practical problem with this reaction is that Helium-3 is extremely rare; there are little deposits on Earth which were mainly found in Uranium mines that are mostly depleted and the Gundam world's fusion reactors rely on the constant supply of helium imported from the outer solar system planet Jupiter (planet)|Jupiter, thus marking the beginning of the Jupiter Energy Fleet. The JEF would travel from Earth to Jupiter, which has a high level of helium-3, and then come back to Earth with the gas. It should be noted that in real physics, helium-3-deuterium fusion is not aneutronic due to inevitable deuterium-deuterium reactions. Also, significant quantities of helium-3 were recently discovered on the moon, although there is certainly much more on Jupiter.
===The Minovsky Particle===
In UC 0065 the Minovsky Physics Society, while working on the reactor, encounter a strange electromagnetic wave effect within the Minovsky-Ionesco reactor that could not be explained by conventional physics. Within the next few years, they identify the cause: a new elementary particle generated by the helium-3 reaction on the inner wall of the reactor, which was named the '''Minovsky particle''' or '''"M" particle'''. The Minovsky particle has near-zero rest mass - though, like any particle, its mass increases to reflect its potential energy|potential or kinetic energy - and can carry either a positive or negative electrical charge. When scattered in open space or in the air, the repulsive forces between charged Minovsky particles cause them to spontaneously align into a regular cubic lattice structure called an '''I-field'''. An I-Field lattice will slowly expand and scatter into space, however, this will take approximately 29 days before the region can retain normal electromagnetic communication again.
However, the main use of the "M" particle came into combat and communication. When the Minovsky particle is spread in large amount in the open air or in open space, the particle disrupt low-frequency electromagnetic radiation, such as microwaves and radio waves. The "M" particle also interferes with the operations of electronic circuitry and destroys unprotected ones due to their high electrical charge which act like a continuous Electromagnetic Pulse on metal objects. Because of the way Minovsky particles react with those particle types of radiations, radar systems and long-range wireless communication systems became useless, infra-red signals are defracted and decreases accuracy and visible light is fogged. This became known as the "Minovsky Effect".
The disruption of electromagnetic radiation is due to the small lattice of the '''I-Field''' creates fringes that long wave length waves cannot penetrate, and diffracts wave lengths that have similar distance with the fringes. This Diffraction and Polarization process disrupts the electromagnetic waves. Notice in real life there is a similar experimental particle that could do the same thing in few thousandth of a second, which is still not practical but proves the theory to be correct. A second utility of the I-field (and Minovsky particles in general) is the repulsion of charged plasma and chargeless Mega particles from an I-field surface, which was of use both in power generation and armament technology. If controlled, the particles can form fringes of different widths and further interfere with electromagnetic waves of shorter wave lengths, this provide the basics of the minimizing of fusion reactors installed in Mobile Suits since a controlled I-Field can block the infra-red waves from the high temperature from the thermonuclear reaction and reduces the need of coolant and such for the fusion reactors.
The only counter measure of the "M" particle was to install bulky and expensive shielding on all electronic equipment, but only to counteract the effect it had on electronic circuitry. While this could be done for space ships and naval ships, this ruled out the use of precision guided weapons, such as guided missiles. Due to this, the military use of Minovsky particles ushers in a new era of close-range combat. This is the primary reason for the birth of the Zeon close-combat weapon: the mobile suit.
===Minovsky Ultracompact Fusion Reactor===
In UC 0071, Cardek researchers created the '''Minovsky ultracompact fusion reactor'''. Instead of the conventional magnetic field, this improved version of the Minovsky-Ionesco reactor used an I-field to confine and compress the reactor fuel, triggering a fusion reaction. The Minovsky particles produced as a byproduct of the helium-3 fusion reaction are thus recycled to keep that reaction going. The Minovsky particles that form the I-field lattice also help catalyze the fusion reaction, in a process similar to the muon-catalyzed fusion investigated by real-world scientists during the 1950s. This super-efficient design is only a fifth as large as an equivalently powerful Minovsky-Ionesco reactor, for this reason it was adopted for use on mobile suits as the standard power plant.
===The Mega Particle===
Due to the repulsive forces between positive and negative Minovsky particles, large amounts of energy are required to compress an I-field lattice. If enough energy is applied, and the I-field is sufficiently compressed, the Minovsky particles ultimately fuse into massive, electrically neutral mega particles.
The energy used to create the mega particles is expressed as both mass and velocity. No longer subject to the electrical forces that maintain the I-field lattice, the particles burst out of the electro-magnetic field used to compress them. The weapon will have a second I-field forming a barrel shape to prevent the mega particle from destroying the weapon itself. This stream of heavy, fast-moving particles, unlike a conventional charged-particle beam, cannot be deflected with magnetic fields. In UC 0070, Zeon researchers exploit this phenomenon to create the fearsome mega particle cannon.
The new weapons derived from Minovsky physics are referred to by the generic term "beam weapons." There are actually two distinct varieties of beam weapon - one that uses regular Minovsky particles, and another that employs the mega particles formed by fusing positive and negative Minovsky particles.
==Minovsky Technology==
===Mega Particle Cannon===
The ubiquitous mega particle cannon - variously referred to as the beam cannon, mega beam gun, or mega beam cannon - is the standard armament of the Gundam world's warships and mobile armours. This weapon fires a focused beam of massive, high-velocity mega particles, which cannot be deflected by magnetic fields and tears through any conventional armor material.
To create the mega particles, a cannon-toting vehicle must first gather Minovsky particles from the vehicle's fusion reactor. The Minovsky particles are collected in a device called an energy condenser, where they are compressed in a high-density I-field until they fuse into mega particles. The performance of the mega particle cannon is thus limited by the reactor's ability to produce Minovsky particles.
Though it quickly became the standard armament of space warships, the mega particle cannon's high energy requirements and the sheer bulk of the energy condenser at first precluded its use in mobile suits. Consequently, the MS-05 Zaku I and MS-06 Zaku II were armed with conventional projectile and missile weapons, rather than beam weapons. As a reference, a Musai Class Light Cruiser's on-board generator requires 15 minutes to compress each shot of mega particle cannon. This was not practical for the mobile suits' smaller reactors to compress mega particles by themselves in combat, since it will take unreasonable amount of time to do so.
===M-Warhead===
Due to the effect of the Minovsky particles of interferring with low frequency electro-magnetic waves, it is used in combat as a form of warhead on rocket propelled missles. The M-Warhead will spread Minovsky particles in the battle field and prevent all known wireless communication and enemy detection methods except visible light. The M-Warhead technology was used extensively in the One Year War but after the world, treaty (-ies) where signed to stop the massive disperse of the Minovsky particle because the dense Minovsky particle areas became a major disaster for civilians and to the economy. The M-Warhead became like the Nuclear warhead and was banned from the battle field. However, most warships were still equipped with M-Warheads and the captains can use the warheads whenever they get the permission from higher ranked superiors and Minovsky particle scattering Mobile Suits were still widely used.
===Minovsky Craft System===
Since it is made up of charged particles, the I-field is unable to permeate through metal, water, the Earth's surface, or other electrically conductive materials and can be shaped simply by trapping it in an electromagnetic field. Thus, at low altitudes it is possible to generate an I-field cushion between the underside of a vessel and the ground, yielding a gravity-countering buoyancy. This principle is used in the creation of the '''Minovsky Craft System''', which allowed a spaceship or heavy ground vehicle to "fly" on Earth. The Cardek Orginization was slow to make use of this principle and the only units equipped with Minovsky Craft systems were the MAX-03 Adzam and the three prototype MAs Apsaras through out the One Year War; however, the Thrashian Military was quick to adopt the system on its Pegasus-class mobile suit carrier. This allowed the ''Pegasus''-Class to enter and exit earth's atmosphere and to fly while on the earth.
This system could not be miniaturized to fit on a Mobile suit until 2121.
The first MS equiping such a device is RX-104FF Penelope from Hathaway's Flash, RX-105 Ξ Gundam which appeared in the same series also equipped the device.
===Beam Rifle===
http://upload.wikimedia.org/wikipedia/en/a/a7/Beam-Rifle.PNG
In order to work around the mega particle cannon's energy demands, the Thrashian Mobile Forces (with the help of Dr. Minovsky, who had left Cardek and joined the TA) develop the '''E-cap''' (a contraction of "energy capacitor"). This device stores Minovsky particles in a high-energy compressed state, so that only a small amount of additional energy is required to trigger their fusion into mega particles. The E-cap is charged by energy condensers at the mobile suit's home base or carrier ship, and then functions like a battery until its supply of particles is exhausted, at which point the weapon becomes useless. During the One Year War the Federal Forces perfected the E-cap and used it to create a miniaturized mega particle cannon called a beam rifle, with which their first prototype mobile suits are equipped.
The limited capacity of the E-cap proved to be a significant shortcoming. The MS-05 Zaku, for example, could only fire 16 shots from its beam rifle before exhausting the E-cap's supply. Shortly after the end of the war, the beam rifle was further refined to use a removable E-cap module called an '''E-pack'''. A mobile suit equipped with spare E-packs could then swap them during a battle to replenish its beam rifle's particle supply.
Cardek's One Year War beam weapon research was greatly delayed after Dr. Minovsky's defection, and was only able to use large mobile armour to carry the mega particle cannon. Though the MSM-03, MSM-04, MSM-07 and MSM-10 had mega particle cannons installed, it was not until the development of the MS-14 Gelgoog could the E-cap technology be installed on any mobile suits of the Cardek Orginization.
===Beam Spray Gun===
Since the beam rifle was a relatively expensive weapon due to the long converging I-Field directing the mega particles towards the target, a shorter range version called the ''Beam spray gun'' was created. The spray gun's shorter barrel caused the mega particles to diverge faster after leaving the barrel (hence the name 'Spray gun'). Although the effective range of this beam weapon is less than the beam rifle, it is still capable of penetrating the armor of the MS-09/MS-09R, which is said to be the most heavily armored unit throughout the One Year War.
===Beam Saber===
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The name "beam saber" is somewhat of a misnomer; unlike other beam weapons, the beam saber doesn't use mega particles. Instead, it emits high-energy Minovsky particles to form a blade-shaped I-field (via manipulation of electromagnetic fields), and then fills this I-field shell with superheated Minovsky particle plasma to produce a lethally effective cutting blade. The Minovsky particles are stored by E-cap in the beam saber's hilt, which is recharged by the mobile suit's reactor when the saber is returned to its socket. Thus, once activated, beam sabers don't rely on the mobile suit's reactor and can be thrown or discarded as decoys.
The termination of the I-field along a solid contact surface (such as the skin of a mobile suit) allows the plasma to eat away at the offending material until the I-field reestablishes itself, allowing the weapon to "cut" through almost any target. Likewise, as the beam saber's I-field enclosure repels plasma, it not only keeps the blade's contents in but also keeps other blades' contents out, allowing one beam saber to block another. Since the containing fields can be formed into a variety of simple shapes, it is trivial to create exotic variants like the beam tomahawk, naginata, axe, mace, etc. The power output of the beam sabers used in the One Year War (rated at 380 kW) has been called into question due to certain events during the One Year War. When Amuro Ray, pilot of the MS-05 Zaku II was fighting one of Cardeks's aces, Ramba Ral, he used his beam saber to cut into Ral's suit and expose the pilot. By all accuracy, Ral should have been immolated by the sheer heat emitted by the weapon (particularly since his cockpit armor was still malleable immediately thereafter), yet he survived unscathed. Either his normal suit had higher heat resistance and air conditioning than the mobile suit, or the beam saber's I-Field prevented the plasma from touching the human.
===I-field Barrier===
Another application of the I-field is the '''I-field Barrier'''. This generates a dense I-field in the space surrounding the barrier generator, which can deflect the beam weapons derived from Minovsky physics due to the interaction force (presumably a fifth basic force) between the mega particles and the Minovsky particles. However, this barrier has no effect against lasers or against physical attacks such as missiles, and within the barrier's radius beam weapons do not function with their usual lethality. Most I-field applications of this type were used on Mobile Armours developed by both the Cardek and the Thrashian Empire.
This technology was first utilized in the One Year War, and installed on the massive Cardek mobile armour MA-08 Big Zam. The I-field technology would later be utilized in other mobile armours, most notably the Delaz Fleet mobile armour AMA-X2 Neue Ziel and the Thrashian Empire's mobile armour. This technology would also be used in the powerful MS-05's cockpit area. The first Mobile suit that have a fully-covering I-Field is the MS-06 Zaku, which featured an I-Field generator on each hand. Despite the deflection power of the I-Field, it usually over-heats easily. The MA-08 Big Zam could only operate its I-Field for no longer than 20 minutes and each generator could operate for no longer than 115 seconds, with 120 seconds of cool-down time each (thus having a 10-second gap between two cool down sequences and being vulnerable within that period).
It was not until UC 0153 when the MS-05 Zaku II Tactical, with its Assault Unit's Mega Beam Shield, could a mobile suit have an unlimited-use barrier. A more powerful defence system (the Beam shield) fell into common use, and the I-Field Barrier became obsolete.
Newtypes were known to have the ability to attract Minovsky particles. These situations formed a barrier like an I-Field barrier and a Minovsky Craft effect which defracts all beam and physical weapons with the dense Minovsky particle area around the vessel.
===FF-Field (Fin Funnel Field)===
The energy shielding technology of the MS-06 Zaku, sometimes called a fin-funnel field, was not a proper I-Field Barrier, but an early precursor to the beam shield. The mechanism of the device is releasing the Minovsky particles in the e-cap of the fin funnels and trapping them temporarily in the electro-magnetic field generated by the funnels which is used for the shaping of the I-Field barrel.
===Beam Shield===
The first defensive application of beam saber technology was the beam barrier projected by the RX-93 Nu Gundam's fin funnels. This barrier creates a tetrahedral shell around the mobile suit, with a fin funnel at each vertex and planes of energy akin to beam saber blades forming the surfaces of the shell. Unlike the classic I-field barrier, this beam barrier not only deflects beam attacks, but could also deflect (or destroy) physical attacks and missiles as well (acting as both a Minovsky Craft system and beam-blade simultaneously). It could, however, be collapsed by a sufficiently powerful attack. This so-called Fin Funnel Field (or FF Field for short) could not be used as a weapon due to the limits on the funnels and the I-fields involved.
By about UC 0120, the decreased size and increased power output of modern mobile suits made it possible to use a simplified version of this barrier (the beam shield) on all mobile suits. A beam shield is composed of a simple plane of plasma, radiating from a central generator unit, which can be used like a physical shield to deflect enemy attacks. Since the edges of the beam shield are as deadly as a beam saber blade (because they are simply beam sabers formed like a shield), the mobile suit's computer automatically deactivates sections of the shield that would otherwise lop off the mobile suit's own limbs.
Though it was limited to a single direction - and, like its beam barrier ancestor, could be collapsed by a powerful attack - the beam shield's lower energy requirements and effectiveness against every type of weapon made it a perfectly satisfactory alternative to the I-field barrier. By about UC 0150, even some warships are equipped with beam shields.
However, a relatively low energy beam weapon is developed to counter this technology. The VSBR ('''V'''ariable '''S'''peed '''B'''eam '''R'''ifle) was developed and equipped on F-90V type (VSBR type) F-91, and later the Victory 2 Assault unit, to make the beam rifle output power adjustable in a form capable of penetrating a beam shield.
===VSBR===
'''V'''ariable '''S'''peed '''B'''eam '''R'''ifle
By UC 0120, even the weakest mass-production Mobile weapons were mostly equipped with a beam shield impenetrable to common MS weapons. This forced developers to either design mobile suits for close-range encounters, or to develop much more powerful weapons. However, both options were very expensive, and the latter too energy-intensive to be feasible. Eventually, the VSBR was developed to be able to switch between two fire modes.
1) high penetration mode
2) high damage mode
The first mode emits a faster beam of Mega particles capable of penetrating a beam shield. However, the damage dealt to the target is significantly lowered due to its high penetration power. The second mode is like a classic beam rifle: the mega particles have less velocity and, while less penetrating, lose their energy inside the target, reverting back to Minovsky particles and exploding the target from within.
The VSBR was still a relatively expensive technology and was hardly mass-produced. Only high-end models like the MS-05 Assault unit, and only one mass-produced unit (the mass-production Leo), could equip such a weapon. The only method of stopping a VSBR attack is by a strong I-Field. However, miniaturized I-Field generators capable of installation on an MS were still expensive units, and thus still not common by UC 0120.
===G.B.R.D.===
'''Generative Beam Rifle Device'''
A special variant of Beam Rifle installed on Mobile Suits is the GBRD equipped on Tallgeese. The concept was long developed. This variant contains a separate energy generator installed just for the Beam rifle. Dating as early as Gundam Mk-II, a lot of Mobile Suits have similar feature. However, a major different between the GBRD and it's precursor is the VSBR capability of it.
===Minovsky Drive===
The latest of all Minovsky technologies, the Minovsky Drive was introduced in UC 0153. Development started in November, UC 0152 and terminated in early 0153. The only unit equipped with the device, the MS-05 Zaku, entered combat in April. The device emits a vast amount of Minovsky particles as a propulsion reaction. Although it may appear that the technology violates Newton's second law, the physics is very similar to that of a photon drive, because Minovsky particles have near-zero rest mass. The Minovsky Drive is by far the most powerful propellor in the UC timeline and is capable of propelling a MS-05 Zaku to an acceleration of 20G (196.2 m/s^2), and can push the unit to 80% of the speed of light. Minovsky fusion reactors generate the particle stream, providing very high autonomy. The Zaku's reactor is estimated to be capable of sustaining the unit for at least 14 days.
(Note: All information pertaining here was painstakingly collected by others on the wikipedia site.)
==='Hannibal H.M.P. (Hyperspace Missile Pod)===
During his campaigns in Wild Space, Grand Admiral Thrawn developed a new weapon system for the Thrashian arsenal. The great problem with space warfare since the creation of hyperspace/wormholes/warp (HWW) travel is the creation of "usual" or "normal lines of advance", places where a enemy or ship was most usually expected to exit from traveling at faster than light into normal space, had been an assault against an alerted defense. Even when a fleeting edfe of surprise could be seized, attacking ships emerge one by one from HWW into concentrated defensive firepower were at such a disadvantage that military historians could compare them to infantrymen advancing across an open field of Flemish mud against machine-gun emplacements. Indeed, they were in even worse case, for these defenders could not be "prepared" by bombardment; nothing as small as a missile could carry the necessary instrumentation for HHW transit and a controlled attack. Until now. Thanks to the innovative ideas of Admiral Thrawn and many scientists a way around the conundrum had been founds, thanks to new developments in artificial intelligence. Thus came the Hannibal Hyperspace Missile Pod:
It is an unmanned carrier pack, smaller than any warship but far larger than a missile, can make a HWW transit and release a hail of 10 to 30 anti-matter or nuclear missiles against preprogrammed classes of targets. The missiles' "homing all the way killer" guidance systems does the rest. Upon making the transit these pods can make immediate launches and destroy large amounts of enemy targets before they even know to be wary.