NationStates Jolt Archive


New and Improved: Thrashian Factbook

Thrashia
03-06-2006, 00:20
Welcome, one and all, to the factbook of the Empire of Thrashia both 'past' and 'future'! Feel free to browse at your discression, but a warning! Do not attempt to steal any of the things you see here be they ships or fluff story-line; unles you ask to perhaps buy them. Good day and good luck.
- Ibraum Steihl
Imperial Scribe

Future Tech Thrashia
http://i19.photobucket.com/albums/b184/Upum/thrashia.jpg

Sections
Section One: Short history/Political Description
Section Two: Thrashian Territory & Descriptions
Section Three: Technology
Section Four: Military Hardware & Fleet Lists
Section Five: Thrashian creations
Section Six: Thrashian Construction Reports
Section Seven: Thrashian Army Specs
Section Eight: Military Organizations & Others
Section Nine: Military Personnel Counter

Modern Tech
Section One: Short History/Political Description
Section Two: Territory
Section Three: Military Information
Section Four: Specialist Organizations


Sections

Section One: Recent History
It should be noted that, before the death of Emperor Shadaum IV, the OZ organization was known as the 'Specials'; before they seized power. The Specials were a powerful independant fighting force within the Thrashian military that was allowed independance from the normal chain of command and supply structure.

Its leader, Treize Kushrenada, implimented his independance and sought to increase the Specials use of the mobile suit technology. Though he himself despises the use of mobile dolls, the unmanned mobile suit system, he utlizing their functions when in the most direst need.

When the Emperor died in a tragic accident when his personal fighter exploded, the Specials quickly moved and through a staged coup de'tat, were able to quickly take over the Thrashian military, executing the higher ranked officers. Infiltrating the ranks of the regular Thrashian Fleet allowed for the transition of power to remain smooth, and within days his Excellency Treize took power and with it created a new Earth Sphere Unified Nation of Thrashia, as well as a People's Senate. At the same time he unvieled the Specials as the real OZ organization.

Before OZ became its true name however, the Specials created, under Treize's orders, a fortress world in the far reaches of speace; outside the colonial reaches of the Empire of Thrashia. Using his indepandance from normal military functions, Treize was able to aquire private Guild contracts for the constructing of this fortress world, known as Elderqan, for the base of the Specials and through it, OZ.

The Fortress World Elderqan functioned as a foundry, where OZ created it's mobile suits in secret. It was the home where hundreds of thousands of OZ soldiers trained and became pilots. It was there that Treize founded the OZ Training Academy that led the way for the creation of the Specials forces.

Thanks to its secret location, it has remained out of enemy hands since, as well as out of the hands of even Emperor Shadaum and the old Fleet High Command; remaining a firm secret among only those loyal to Treize.

Although the Imperial Thrashian Family was wiped out in the coup de'tat inacted by the OZ organization, his Excellency thought it a waste of fine soldiers to allow all remnants of the old Imperial Fleet to be destroyed. Instead of intergrating them into the new OZ mobile forces, he formed a military arm known as the Imperial Reserve.

The I.R. contains the last of all the brilliant Imperial officers and soldiers of the old Thrashian military. Under the command of Grand Admiral Ver'ack is the remaining Imperial fleets that remain in the service of the Thrashian armed forces; they are men who survived the coup de'tat but agreed to serve Treize Kushrenada i return for atonomy from OZ.

Chapter 2

In the last ten years of Treize Kushrenada's regime Thrashia has undergone several extreme changes. The first and foremost would be the destruction of the OZ organization as a whole and its reduction to that of its original intent.

10 years prior the Imperial Reserve made an offer to President Treize: they would support Treize full heartedly and see to it that he was given a true throne to rule from if the OZ organization was destroyed and its leaders killed. In return they would swear eternal loyalty to Treize and his line. Treize considered their offer for some time before coming to the conclusion that OZ was no longer able to keep Thrashia in a position of galactic power.

Just as quick and smooth running as his first coup had been after the death of Emperor Shadaum IV, so too was this decapitation of OZ quick and smooth. OZ admirals and generals were rounded up and shot on charges of treason and not given even a fake trial. Stormtroopers took possession of OZ ground assets within hours all over Thrashian Space. OZ space assets were equally hamstrung by the arrival of Imperial Fleet ships. Within two days all of the OZ was virtually made useless and as such cast aside.

Within the year of OZ's removal and after the entire Fleet from lowly technical engineer to grand admiral swore loyalty to Treize, the Thrashian leader set in motion a citizens vote. Using his own agents amongst the populace, added with his popular image and beloved nature by citizens, they all quite unanomously voted to have Treize crowned Emperor of Thrashia, thus creating a new royal dynasty.

---
Political System
Each System within Thrashian Space is under the direct control of a governor or moff. Each Moff in turn makes up the Imperial Advisory council called the Moff Council. Each System has its own delegated Imperial Fleet group for its protection, and when not operating under Supreme Fleet Command are subject to each Moff's authority, even if they are technically civilians. Each Moff is responsible for the economy of his system and to oversee all public works and create a better Thrashia in the Emperor's name.

Along beside the Council of Moffs is the Guild Council, made up of the most powerful and rich men and women of the Thrashian elite class. They are the controllers of the entire Merchant Guild and the Industrial Guild. It is their responsibility to aid the Emperor in the empire's financial affairs. The Emperor also, by technical law, owns all their assets and therefore keeps power over them; making a balance of power.

The Imperial Fleet acts autonomous of either the Moff Council or the Guild Council and are subject only to the Imperial Throne, the Emperor. They are led by the Supreme Commander, Grand Admiral Thrawn, and have four other Admirals that are below the Grand Admiral controlling each of Thrashia's four Imperial Fleet Groups.

Characters/Important Figures of Thrashia
Emperor Trezie Kushrenada (http://i19.photobucket.com/albums/b184/Upum/Gundams/Treize.jpg)
Imperial Knight Grand Master Draco (http://i19.photobucket.com/albums/b184/Upum/Heeda_Tssa_Revision_by_Hidatsa.jpg)
Ibram Emidius, Head of Thrashian Psyker Corp (http://i19.photobucket.com/albums/b184/Upum/TT_Gender_Switch__Raven_by_turin_th.jpg)
Antonina Varinia, Life Warden to the Emperor (http://i19.photobucket.com/albums/b184/Upum/Katari_Reishin_by_turin_the_forsake.jpg)
Eliana Varinia, Life Warden to the Emperor (http://i19.photobucket.com/albums/b184/Upum/Commission__Jade_by_turin_the_forsa.jpg)
Shinigami Leader, Zander Sanosuke (http://i19.photobucket.com/albums/b184/Upum/Division_5_redux_by_comfycushion87.jpg)

Section Two: Thrashian Territory

Opel System
A small military outpost and merchant guilds station, the Opel system has five planets, three of which are made mostly of ore, and two which are temperate living spaces. Conquered in the days just after Thrashia recovered from the devastating civil war within the GE, the Opel System was meant to be exploited of its resources for the bettermeant of the Empire, and indeed it was and is. A large Merchant Guilds fleet guards here to insure their interests.

The System itself lies furthest from the Julian System of all Thrashian holdings and is considered to be a stepping stone to greater things. Imperial Reserve commanders have begun petitioning his Excellency to gain permission for further expansion.

Tettrea System
The Tettrea System contains three worlds, two non habitable, and the third a jungle world in comparison. Conquered before the great war within the Galactic Empire, Tettrea has been a long standing 'forgotten outpost' of Thrashia's. since the Trade Guilds had no interest in the system other than a small industrial complex for the mining of ores and minerals on one of the planets, the Imperial Navy was given full reign to do as they wished.

As such, the Tettrea System has been converted to a pit-stop area for deployed Thrashian fleets. It contains several orbital repair yards, docking stations, and is a location of some minor cloning facilities. The Imperial Army has constructed a lare concentration of foundries here, supplying the military with anything from blaster rifles to food rations. It also contains one of the only known construction yards capable of building the renown Torpedoe Sphere. Thus far only one has been constructed and no further interest has been shown by the High Command to build another.

Fornalia System
The Fornalia system has 8 planets. The planets, five that are rich in ores, one is more molten lava than anything else, and two are able to be used for food production. Here a rather decent sized settlement of Thrashian citizens has been made, there expanding on the space it provides, unlike Dor Lomin which is considered to be too crowded.

Here major food production facilities have been in the running for several years, providing large amounts of foot-stuffs for the teaming masses within the Dor Lomin system. OZ forces guard this system and continually increase their pressence as a new mobile suit foundry is being constructed on one of the ore-worlds.

Digor System
Annexed at about the same time as Tettrea, the system itself had 5 planets, three of them agri-worlds and the others were mostly just large chunks of rock and ore. Perfect for the needs of the Thrashian Industry Guilds, and thus targeted the system for annexation. Here the Navy and Guilds share joint control of the system. It has become a common wealth of the Thrashian Empire. It is here that the Guild has its own personal shipyards for the construction of freighters and other needed craft and machinery.

Although not entirely vital to the Fleet, Imperial commanders have sanctioned one entire planet of the system to their exclusive use. It has been determined that they turned it into a testing ground for troops and new weapons systems. Section 3 Intelligience is said to have a strong pressence here as well.

Julian System
Once the main homesystem of the Empire of Thrashia, after events occuring with a close brush with GE forces [at a time when Thrashia was not a member of the GE] and enemy units having found the homeworld, this system has been reduced from a major living center to the main military outpost of the new OZ military.

It is highly fortified and borders the nation of Parlim. It is here that Treize Kushrenada, soveriegn of the Earth Sphere Unified Nation of Thrashia, has stationed tha majority of his fleets.

The system contains seven planets, three that are habitable; others are either rich in natural minerals and ore, or are gas balls. The Thrashian Merchant Guilds, a massive organization with it's own security forces, holds sway over most of these industrial centers.

Elderqan System
Not much is known of this system, mostly due to supression by the commanding regime at present. This system was designated under the control of the Specials Organization, the preluding guise which OZ used before its successful coup de'tat against the Thrashian royal family.

All that is known of this system is that it is the fulcrum of mobile suit production for the OZ organization and that of the five planets mentioned, each is a fortress world; guarded by its own special trained garrison and elite special forces.

Elderqan is also the location of the newer Fleet and Army academies of the OZ organization. No others besides personnel of the OZ organization are allowed acess to this System. It is under the direct command of Treize Kushrenada.

Dor Lomin System| Thrashian HomeSystem
This is the new home system of the Thrashian people. It has a massive 19 planets, 17 being habitable. On each is centered different amounts of people, industry, maratime facilities, and other civilian industries. It is considered the bread-basket of Thrashia.

Dor Lomin is under the rule and power of the Peoples Senate, a democratic organization created by Treize Kushrenada to handle all civilian affairs. While his Excellency is the leader of Thrashia, the Senate holds over the control of nearly all things civilian. Only at extreme emergencies does his Excellency ever bend over this bar he has set.

Since its inception the homeworld, Pol-kamra, has been the location of a replica rebuild of the original homeworld of Thrashia Prime destroyed several decades before in a tragic massive war. It has become a beacon in the fields of physical science, medacine, technology, and other massive fields. It is also the location of the largest known library in the sector: The Peoples Library; it contains over 4 billion hard back books, as well as a database connected to the holonet and an electronic archive holdind trillions of megabites of information.

Dor Lomin is located in a remote star cluster. Discovered shortly after the Thrashian people took up residence in the Julian System, the cluster was at first to be used as the site of a last stand, in the event that Thrashian space was overrun by any foreign invader. The edge of the system contains high radiation levels, and the close proximity of the stars to each other make navigation into the cluster difficult. There are only a few safe routes into the Dor Lomin System, and they are all guarded by Thrashian Imperial fortifications, which prevent foreign intrusions and secrecy of the exact coordinates keeps unwanted guests out as well.

Section Three: Military Technology

This deals with the technology used in the Thrashian Mobile Suit technology.

==Mobile Suit technology==

===AMBAC===
'''Active Mass Balance Auto Control (AMBAC)''' is a fundamental technology that allows for thrusterless manoeuvring in the zero-G of space by mobile suits by means of precise movement control of their limbs. The AMBAC technology in conjunction with the fusion reactor developed by Dr. Y.T. Minovsky made mobile suits feasible.

AMBAC works by leveraging Isaac Newton's laws of motion, theThird Law of Motion with regard to inertia to effect changes in direction. For example, if we place a person in a microgravity environment where friction is negligible (i.e. space), and ask him to place his left arm to his chest then swing it out to the side, the resulting inertia of the arm movement would result in the person spinning counterclockwise. If this person then repeated the same motion, but with his right arm, the inertia from that motion would cancel the original motion, halting him. The AMBAC system coordinates movements and micro-movements precisely, allowing a continuous balance and stability without expending reaction mass. For the most part, AMBAC is invisible to the naked eye, as the shifts are slight. AMBAC cannot cause any non-rotational movement.

'''Tail Binder/Wing Binder'''
Binders are technological instruments that provide extra control for the AMBAC systems. The idea is simple: "If four limbs can manoeuvre the unit better than none, why not equip them with 5 or more?" The resulting advancement is the tail binder. First equipped on MS-05 Zaku. Although the tail binder was equipped originally as part of the interface for the testing of the concept of transformable mobile units as a stabilizer, it is not technologically advance enough for it to be able to transform at completion. The tail binder ultimately served as the fifth ''limb'' other than the four manpulators and proved the theory correct. The unit performed well against any conventional mobile suits with only four limbs and showed superiority in manoeuvrebility. Anaheim Electronics had since then installed tail binders on most of the mobile suits of the same series under '''Project Zeta'''. A cousin to the tail binder is the wing binder, equipped on most transformable mobile suits with wave rider mode as wings. The system made use of the wings mobility for the transformation during mobile suit mode as AMBAC limbs and further increasing the number of '''limbs''' for the AMBAC system.


===Balancer===
A standard piece of mobile suit technology, the '''Balancer''', sometimes called Balance Controller or Auto-Balancer, is the device responsible for keeping a mobile suit upright. This device automatically adjusts to the terrain the mobile suit is walking along in. It is the device that enables the machine the ability to walk like a human being. The balancers are placed all across the body of the mobile suit's frame, with primary systems being located in the feet.

===Movable frame===
The movable frame is a new concept in mobile suit construction introduced after the One Year War as a result of the intervention of beam weapons. Before its intervention all mobile suits were based on a rudimentary internal frame, enclosed within an outer layer of sturdy armor. However the beam weapons were easily able to pierce this armor thus mobile suit designers started to reduce the suit’s armor to the bare minimum which finally led to the invention of the movable frame. This new concept incorporates all the mobile suit's vital mechanisms, thus increasing responsiveness, reliability, and energy efficiency as well as making it far more agile. The first suit to use this system was the RX-178 Gundam Mk-II and afterwards it became the standard in mobile suit construction.

==Minovsky Physics==
The '''Minovsky Physics Society''' was formed in UC 0045 at the space colony universal Century Locations|Side 3. Their research was devoted to the development of a Fusion power|nuclear fusion reactor. By the year UC 0047, development of the Minovsky-Ionesco reactor began. Named after its inventor, Dr. Y.T. Minovsky, this reactor was "radical" due to the fact that it was the first "clean" fusion reactor, emitting zero neutron radiation. The nuclear equation was:

http://en.wikipedia.org/math/7/9/e/79eefdf3a68d2b2fb0a5ecde2723ad76.png(energy released: 18.35 Electron volt|MeV)

The reactant used a rare isotope of helium known as helium-3 (Ie- 2 protons and 1 neutron in the nucleus). Helium-3 is used to fuse with a deuterium atom (heavy hydrogen) to form the stable Helium-4 and a single proton. Since the proton is positively charged, it can easily be trapped within a magnetic field. The main practical problem with this reaction is that Helium-3 is extremely rare; there are little deposits on Earth which were mainly found in Uranium mines that are mostly depleted and the Gundam world's fusion reactors rely on the constant supply of helium imported from the outer solar system planet Jupiter (planet)|Jupiter, thus marking the beginning of the Jupiter Energy Fleet. The JEF would travel from Earth to Jupiter, which has a high level of helium-3, and then come back to Earth with the gas. It should be noted that in real physics, helium-3-deuterium fusion is not aneutronic due to inevitable deuterium-deuterium reactions. Also, significant quantities of helium-3 were recently discovered on the moon, although there is certainly much more on Jupiter.

===The Minovsky Particle===
In UC 0065 the Minovsky Physics Society, while working on the reactor, encounter a strange electromagnetic wave effect within the Minovsky-Ionesco reactor that could not be explained by conventional physics. Within the next few years, they identify the cause: a new elementary particle generated by the helium-3 reaction on the inner wall of the reactor, which was named the '''Minovsky particle''' or '''"M" particle'''. The Minovsky particle has near-zero rest mass - though, like any particle, its mass increases to reflect its potential energy|potential or kinetic energy - and can carry either a positive or negative electrical charge. When scattered in open space or in the air, the repulsive forces between charged Minovsky particles cause them to spontaneously align into a regular cubic lattice structure called an '''I-field'''. An I-Field lattice will slowly expand and scatter into space, however, this will take approximately 29 days before the region can retain normal electromagnetic communication again.

However, the main use of the "M" particle came into combat and communication. When the Minovsky particle is spread in large amount in the open air or in open space, the particle disrupt low-frequency electromagnetic radiation, such as microwaves and radio waves. The "M" particle also interferes with the operations of electronic circuitry and destroys unprotected ones due to their high electrical charge which act like a continuous Electromagnetic Pulse on metal objects. Because of the way Minovsky particles react with those particle types of radiations, radar systems and long-range wireless communication systems became useless, infra-red signals are defracted and decreases accuracy and visible light is fogged. This became known as the "Minovsky Effect".

The disruption of electromagnetic radiation is due to the small lattice of the '''I-Field''' creates fringes that long wave length waves cannot penetrate, and diffracts wave lengths that have similar distance with the fringes. This Diffraction and Polarization process disrupts the electromagnetic waves. Notice in real life there is a similar experimental particle that could do the same thing in few thousandth of a second, which is still not practical but proves the theory to be correct. A second utility of the I-field (and Minovsky particles in general) is the repulsion of charged plasma and chargeless Mega particles from an I-field surface, which was of use both in power generation and armament technology. If controlled, the particles can form fringes of different widths and further interfere with electromagnetic waves of shorter wave lengths, this provide the basics of the minimizing of fusion reactors installed in Mobile Suits since a controlled I-Field can block the infra-red waves from the high temperature from the thermonuclear reaction and reduces the need of coolant and such for the fusion reactors.

The only counter measure of the "M" particle was to install bulky and expensive shielding on all electronic equipment, but only to counteract the effect it had on electronic circuitry. While this could be done for space ships and naval ships, this ruled out the use of precision guided weapons, such as guided missiles. Due to this, the military use of Minovsky particles ushers in a new era of close-range combat. This is the primary reason for the birth of the Zeon close-combat weapon: the mobile suit.

===Minovsky Ultracompact Fusion Reactor===
In UC 0071, Cardek researchers created the '''Minovsky ultracompact fusion reactor'''. Instead of the conventional magnetic field, this improved version of the Minovsky-Ionesco reactor used an I-field to confine and compress the reactor fuel, triggering a fusion reaction. The Minovsky particles produced as a byproduct of the helium-3 fusion reaction are thus recycled to keep that reaction going. The Minovsky particles that form the I-field lattice also help catalyze the fusion reaction, in a process similar to the muon-catalyzed fusion investigated by real-world scientists during the 1950s. This super-efficient design is only a fifth as large as an equivalently powerful Minovsky-Ionesco reactor, for this reason it was adopted for use on mobile suits as the standard power plant.

===The Mega Particle===
Due to the repulsive forces between positive and negative Minovsky particles, large amounts of energy are required to compress an I-field lattice. If enough energy is applied, and the I-field is sufficiently compressed, the Minovsky particles ultimately fuse into massive, electrically neutral mega particles.
The energy used to create the mega particles is expressed as both mass and velocity. No longer subject to the electrical forces that maintain the I-field lattice, the particles burst out of the electro-magnetic field used to compress them. The weapon will have a second I-field forming a barrel shape to prevent the mega particle from destroying the weapon itself. This stream of heavy, fast-moving particles, unlike a conventional charged-particle beam, cannot be deflected with magnetic fields. In UC 0070, Zeon researchers exploit this phenomenon to create the fearsome mega particle cannon.

The new weapons derived from Minovsky physics are referred to by the generic term "beam weapons." There are actually two distinct varieties of beam weapon - one that uses regular Minovsky particles, and another that employs the mega particles formed by fusing positive and negative Minovsky particles.


==Minovsky Technology==

===Mega Particle Cannon===
The ubiquitous mega particle cannon - variously referred to as the beam cannon, mega beam gun, or mega beam cannon - is the standard armament of the Gundam world's warships and mobile armours. This weapon fires a focused beam of massive, high-velocity mega particles, which cannot be deflected by magnetic fields and tears through any conventional armor material.

To create the mega particles, a cannon-toting vehicle must first gather Minovsky particles from the vehicle's fusion reactor. The Minovsky particles are collected in a device called an energy condenser, where they are compressed in a high-density I-field until they fuse into mega particles. The performance of the mega particle cannon is thus limited by the reactor's ability to produce Minovsky particles.

Though it quickly became the standard armament of space warships, the mega particle cannon's high energy requirements and the sheer bulk of the energy condenser at first precluded its use in mobile suits. Consequently, the MS-05 Zaku I and MS-06 Zaku II were armed with conventional projectile and missile weapons, rather than beam weapons. As a reference, a Musai Class Light Cruiser's on-board generator requires 15 minutes to compress each shot of mega particle cannon. This was not practical for the mobile suits' smaller reactors to compress mega particles by themselves in combat, since it will take unreasonable amount of time to do so.


===M-Warhead===
Due to the effect of the Minovsky particles of interferring with low frequency electro-magnetic waves, it is used in combat as a form of warhead on rocket propelled missles. The M-Warhead will spread Minovsky particles in the battle field and prevent all known wireless communication and enemy detection methods except visible light. The M-Warhead technology was used extensively in the One Year War but after the world, treaty (-ies) where signed to stop the massive disperse of the Minovsky particle because the dense Minovsky particle areas became a major disaster for civilians and to the economy. The M-Warhead became like the Nuclear warhead and was banned from the battle field. However, most warships were still equipped with M-Warheads and the captains can use the warheads whenever they get the permission from higher ranked superiors and Minovsky particle scattering Mobile Suits were still widely used.

===Minovsky Craft System===
Since it is made up of charged particles, the I-field is unable to permeate through metal, water, the Earth's surface, or other electrically conductive materials and can be shaped simply by trapping it in an electromagnetic field. Thus, at low altitudes it is possible to generate an I-field cushion between the underside of a vessel and the ground, yielding a gravity-countering buoyancy. This principle is used in the creation of the '''Minovsky Craft System''', which allowed a spaceship or heavy ground vehicle to "fly" on Earth. The Cardek Orginization was slow to make use of this principle and the only units equipped with Minovsky Craft systems were the MAX-03 Adzam and the three prototype MAs Apsaras through out the One Year War; however, the Thrashian Military was quick to adopt the system on its Pegasus-class mobile suit carrier. This allowed the ''Pegasus''-Class to enter and exit earth's atmosphere and to fly while on the earth.

This system could not be miniaturized to fit on a Mobile suit until 2121.
The first MS equiping such a device is RX-104FF Penelope from Hathaway's Flash, RX-105 Ξ Gundam which appeared in the same series also equipped the device.


===Beam Rifle===
http://upload.wikimedia.org/wikipedia/en/a/a7/Beam-Rifle.PNG
In order to work around the mega particle cannon's energy demands, the Thrashian Mobile Forces (with the help of Dr. Minovsky, who had left Cardek and joined the TA) develop the '''E-cap''' (a contraction of "energy capacitor"). This device stores Minovsky particles in a high-energy compressed state, so that only a small amount of additional energy is required to trigger their fusion into mega particles. The E-cap is charged by energy condensers at the mobile suit's home base or carrier ship, and then functions like a battery until its supply of particles is exhausted, at which point the weapon becomes useless. During the One Year War the Federal Forces perfected the E-cap and used it to create a miniaturized mega particle cannon called a beam rifle, with which their first prototype mobile suits are equipped.

The limited capacity of the E-cap proved to be a significant shortcoming. The MS-05 Zaku, for example, could only fire 16 shots from its beam rifle before exhausting the E-cap's supply. Shortly after the end of the war, the beam rifle was further refined to use a removable E-cap module called an '''E-pack'''. A mobile suit equipped with spare E-packs could then swap them during a battle to replenish its beam rifle's particle supply.

Cardek's One Year War beam weapon research was greatly delayed after Dr. Minovsky's defection, and was only able to use large mobile armour to carry the mega particle cannon. Though the MSM-03, MSM-04, MSM-07 and MSM-10 had mega particle cannons installed, it was not until the development of the MS-14 Gelgoog could the E-cap technology be installed on any mobile suits of the Cardek Orginization.

===Beam Spray Gun===
Since the beam rifle was a relatively expensive weapon due to the long converging I-Field directing the mega particles towards the target, a shorter range version called the ''Beam spray gun'' was created. The spray gun's shorter barrel caused the mega particles to diverge faster after leaving the barrel (hence the name 'Spray gun'). Although the effective range of this beam weapon is less than the beam rifle, it is still capable of penetrating the armor of the MS-09/MS-09R, which is said to be the most heavily armored unit throughout the One Year War.

===Beam Saber===
http://upload.wikimedia.org/wikipedia/en/3/3c/Beam-Saber.PNG
The name "beam saber" is somewhat of a misnomer; unlike other beam weapons, the beam saber doesn't use mega particles. Instead, it emits high-energy Minovsky particles to form a blade-shaped I-field (via manipulation of electromagnetic fields), and then fills this I-field shell with superheated Minovsky particle plasma to produce a lethally effective cutting blade. The Minovsky particles are stored by E-cap in the beam saber's hilt, which is recharged by the mobile suit's reactor when the saber is returned to its socket. Thus, once activated, beam sabers don't rely on the mobile suit's reactor and can be thrown or discarded as decoys.

The termination of the I-field along a solid contact surface (such as the skin of a mobile suit) allows the plasma to eat away at the offending material until the I-field reestablishes itself, allowing the weapon to "cut" through almost any target. Likewise, as the beam saber's I-field enclosure repels plasma, it not only keeps the blade's contents in but also keeps other blades' contents out, allowing one beam saber to block another. Since the containing fields can be formed into a variety of simple shapes, it is trivial to create exotic variants like the beam tomahawk, naginata, axe, mace, etc. The power output of the beam sabers used in the One Year War (rated at 380 kW) has been called into question due to certain events during the One Year War. When Amuro Ray, pilot of the MS-05 Zaku II was fighting one of Cardeks's aces, Ramba Ral, he used his beam saber to cut into Ral's suit and expose the pilot. By all accuracy, Ral should have been immolated by the sheer heat emitted by the weapon (particularly since his cockpit armor was still malleable immediately thereafter), yet he survived unscathed. Either his normal suit had higher heat resistance and air conditioning than the mobile suit, or the beam saber's I-Field prevented the plasma from touching the human.

===I-field Barrier===
Another application of the I-field is the '''I-field Barrier'''. This generates a dense I-field in the space surrounding the barrier generator, which can deflect the beam weapons derived from Minovsky physics due to the interaction force (presumably a fifth basic force) between the mega particles and the Minovsky particles. However, this barrier has no effect against lasers or against physical attacks such as missiles, and within the barrier's radius beam weapons do not function with their usual lethality. Most I-field applications of this type were used on Mobile Armours developed by both the Cardek and the Thrashian Empire.

This technology was first utilized in the One Year War, and installed on the massive Cardek mobile armour MA-08 Big Zam. The I-field technology would later be utilized in other mobile armours, most notably the Delaz Fleet mobile armour AMA-X2 Neue Ziel and the Thrashian Empire's mobile armour. This technology would also be used in the powerful MS-05's cockpit area. The first Mobile suit that have a fully-covering I-Field is the MS-06 Zaku, which featured an I-Field generator on each hand. Despite the deflection power of the I-Field, it usually over-heats easily. The MA-08 Big Zam could only operate its I-Field for no longer than 20 minutes and each generator could operate for no longer than 115 seconds, with 120 seconds of cool-down time each (thus having a 10-second gap between two cool down sequences and being vulnerable within that period).

It was not until UC 0153 when the MS-05 Zaku II Tactical, with its Assault Unit's Mega Beam Shield, could a mobile suit have an unlimited-use barrier. A more powerful defence system (the Beam shield) fell into common use, and the I-Field Barrier became obsolete.

Newtypes were known to have the ability to attract Minovsky particles. These situations formed a barrier like an I-Field barrier and a Minovsky Craft effect which defracts all beam and physical weapons with the dense Minovsky particle area around the vessel.


===FF-Field (Fin Funnel Field)===

The energy shielding technology of the MS-06 Zaku, sometimes called a fin-funnel field, was not a proper I-Field Barrier, but an early precursor to the beam shield. The mechanism of the device is releasing the Minovsky particles in the e-cap of the fin funnels and trapping them temporarily in the electro-magnetic field generated by the funnels which is used for the shaping of the I-Field barrel.

===Beam Shield===
The first defensive application of beam saber technology was the beam barrier projected by the RX-93 Nu Gundam's fin funnels. This barrier creates a tetrahedral shell around the mobile suit, with a fin funnel at each vertex and planes of energy akin to beam saber blades forming the surfaces of the shell. Unlike the classic I-field barrier, this beam barrier not only deflects beam attacks, but could also deflect (or destroy) physical attacks and missiles as well (acting as both a Minovsky Craft system and beam-blade simultaneously). It could, however, be collapsed by a sufficiently powerful attack. This so-called Fin Funnel Field (or FF Field for short) could not be used as a weapon due to the limits on the funnels and the I-fields involved.

By about UC 0120, the decreased size and increased power output of modern mobile suits made it possible to use a simplified version of this barrier (the beam shield) on all mobile suits. A beam shield is composed of a simple plane of plasma, radiating from a central generator unit, which can be used like a physical shield to deflect enemy attacks. Since the edges of the beam shield are as deadly as a beam saber blade (because they are simply beam sabers formed like a shield), the mobile suit's computer automatically deactivates sections of the shield that would otherwise lop off the mobile suit's own limbs.
Though it was limited to a single direction - and, like its beam barrier ancestor, could be collapsed by a powerful attack - the beam shield's lower energy requirements and effectiveness against every type of weapon made it a perfectly satisfactory alternative to the I-field barrier. By about UC 0150, even some warships are equipped with beam shields.

However, a relatively low energy beam weapon is developed to counter this technology. The VSBR ('''V'''ariable '''S'''peed '''B'''eam '''R'''ifle) was developed and equipped on F-90V type (VSBR type) F-91, and later the Victory 2 Assault unit, to make the beam rifle output power adjustable in a form capable of penetrating a beam shield.

===VSBR===
'''V'''ariable '''S'''peed '''B'''eam '''R'''ifle

By UC 0120, even the weakest mass-production Mobile weapons were mostly equipped with a beam shield impenetrable to common MS weapons. This forced developers to either design mobile suits for close-range encounters, or to develop much more powerful weapons. However, both options were very expensive, and the latter too energy-intensive to be feasible. Eventually, the VSBR was developed to be able to switch between two fire modes.

1) high penetration mode
2) high damage mode

The first mode emits a faster beam of Mega particles capable of penetrating a beam shield. However, the damage dealt to the target is significantly lowered due to its high penetration power. The second mode is like a classic beam rifle: the mega particles have less velocity and, while less penetrating, lose their energy inside the target, reverting back to Minovsky particles and exploding the target from within.

The VSBR was still a relatively expensive technology and was hardly mass-produced. Only high-end models like the MS-05 Assault unit, and only one mass-produced unit (the mass-production Leo), could equip such a weapon. The only method of stopping a VSBR attack is by a strong I-Field. However, miniaturized I-Field generators capable of installation on an MS were still expensive units, and thus still not common by UC 0120.

===G.B.R.D.===
'''Generative Beam Rifle Device'''
A special variant of Beam Rifle installed on Mobile Suits is the GBRD equipped on Tallgeese. The concept was long developed. This variant contains a separate energy generator installed just for the Beam rifle. Dating as early as Gundam Mk-II, a lot of Mobile Suits have similar feature. However, a major different between the GBRD and it's precursor is the VSBR capability of it.

===Minovsky Drive===

The latest of all Minovsky technologies, the Minovsky Drive was introduced in UC 0153. Development started in November, UC 0152 and terminated in early 0153. The only unit equipped with the device, the MS-05 Zaku, entered combat in April. The device emits a vast amount of Minovsky particles as a propulsion reaction. Although it may appear that the technology violates Newton's second law, the physics is very similar to that of a photon drive, because Minovsky particles have near-zero rest mass. The Minovsky Drive is by far the most powerful propellor in the UC timeline and is capable of propelling a MS-05 Zaku to an acceleration of 20G (196.2 m/s^2), and can push the unit to 80% of the speed of light. Minovsky fusion reactors generate the particle stream, providing very high autonomy. The Zaku's reactor is estimated to be capable of sustaining the unit for at least 14 days.
(Note: All information pertaining here was painstakingly collected by others on the wikipedia site.)

==='Hannibal H.M.P. (Hyperspace Missile Pod)===

During his campaigns in Wild Space, Grand Admiral Thrawn developed a new weapon system for the Thrashian arsenal. The great problem with space warfare since the creation of hyperspace/wormholes/warp (HWW) travel is the creation of "usual" or "normal lines of advance", places where a enemy or ship was most usually expected to exit from traveling at faster than light into normal space, had been an assault against an alerted defense. Even when a fleeting edfe of surprise could be seized, attacking ships emerge one by one from HWW into concentrated defensive firepower were at such a disadvantage that military historians could compare them to infantrymen advancing across an open field of Flemish mud against machine-gun emplacements. Indeed, they were in even worse case, for these defenders could not be "prepared" by bombardment; nothing as small as a missile could carry the necessary instrumentation for HHW transit and a controlled attack. Until now. Thanks to the innovative ideas of Admiral Thrawn and many scientists a way around the conundrum had been founds, thanks to new developments in artificial intelligence. Thus came the Hannibal Hyperspace Missile Pod:

It is an unmanned carrier pack, smaller than any warship but far larger than a missile, can make a HWW transit and release a hail of 10 to 30 anti-matter or nuclear missiles against preprogrammed classes of targets. The missiles' "homing all the way killer" guidance systems does the rest. Upon making the transit these pods can make immediate launches and destroy large amounts of enemy targets before they even know to be wary.
Thrashia
03-06-2006, 00:21
Section Four: Fleet/Army Organization

Imperial Fleet
The Imperial Fleet is commanded by a Supreme Commander, a man holding the rank of Grand Admiral. At present Grand Admiral Thrawn is in command of the Thrashian Military. There are four Admirals beneath the Supreme Commander, each commanding a Sector Fleet. They are Admirals Orannis, Daala, Tyrik, and Veers. The command structure branches down from there. There is also a Reserve Fleet under the direct command of the Supreme Commander.

1st Sector Fleet
Admiral Orannis
1x Executor-class Super Star Destroyer
40x Imperial-class MkII Star Destroyers
50x Victory-class MkI Star Destroyers
60x Venator-class MkII Star Destroyers
80x Katana-class Dreadnoughts
60x Judicator-class Star Destroyers
55x Lancer-class Frigates
45x Nebula B-class Frigates
20x Tector-class Star Destroyers
40x Acclamator-class Assualt Ships

2nd Sector Fleet
Admiral Daala
40x Imperial-class MkII Star Destroyers
55x Victory-class MkI Star Destroyers
70x Judicator-class Star Destroyers
80x Venator-class MkII Star Destroyers
120x Katana-class Dreadnoughts
55x Lancer-class Frigates
45x Nebula B-class Frigates
9x Tector-class Star Destroyers
40x Acclamator-class Assualt Ships

3rd Sector Fleet
Admiral Tyrik
70x Imperial-class MkII Star Destroyers
45x Victory-class MkI Star Destroyers
60x Venator-class MkII Star Destroyers
50x Judicator-class Star Destroyers
100x Katana-class Dreadnoughts
85x Lancer-class Frigates
35x Nebula B-class Frigates
5x Tector-class Star Destroyers
60x Acclamator-class Assualt Ships

4th Sector Fleet
Admiral Veers
40x Imperial-class MkII Star Destroyers
50x Victory-class MkI Star Destroyers
60x Venator-class MkII Star Destroyers
80x Katana-class Dreadnoughts
50x Judicator-class Star Destroyers
55x Lancer-class Frigates
45x Nebula B-class Frigates
20x Tector-class Star Destroyers
40x Acclamator-class Assualt Ships

Reserve Fleet
Grand Admiral Thrawn
100x Imperial-class MkIII Star Destroyers
100x Victory-class Star Destroyers
100x Venator-class MkII Star Destroyers
200x Katana-class Dreadnoughts
100x Acclamator-class Assualt Ships
100x Judicator-class Star Destroyers


Section Five: Thrashian Fleet Creations

Thanks to the constant efforts of the Imperial Reserve Engineers Guild, a new class of Star Destroyer has been developed. Designed by an Engineer Philips Brosnan, one of the men who helped design a modified Thrashian version of the Imperial Star Destroyer MkIII.

From his own mind and with the help of older schematics and renewed interest in ship building a new model of the Venator Star Destroyer has been made. The Venator Mk II.

Venator-class MkII Star Destroyer
DESIGNER/MANUFACTURER: Philips Brosnan/Julian Imperial Shipyards
COMBAT DESIGNATION: Heavy Destroyer
LENGTH: 1,300 meters
CREW: 5,798; 402 gunners
PASSENGERS: 2,000 clone troops
SPEED RATING: 40 MGLT (Light Years) Space/45,000 mph Atmosphere
HYPERDRIVE: x4
HULL RATING: 2675 U
SHIELD RATING: 6760 U
CONSUMABLES: 4 years supplies
WEAPONS: 36 Heavy Turbolaser Batteries
60 Point Defense Cannon
6 Proton Torpedoe tubes

STARFIGHTER SQUADRONS: 2 Tie Interceptor Wings (144)

PLANETARY ASSAULT TROOPS: One clone-trooper division; 10 AT-ATs; 15 AT-STs; 30 AT-PTs; 70 speeder bikes; one prefab fortress

OTHER ONBOARD CRAFT: 4 Victory-Class Thrashian Imperial Shuttles; 25 Imperial Patrol Craft


The Venator II model approached many problems that Brosnon found with the Imperial series. He found the lack of under-hull weapons on the Imperial SD as a drawback, as well as lack of defense against fast fighters in that position; and as such positioned four dual-cannon PD turrets just in front of the under-neath fighter bay, and to add more anti-capital ship power there, put 4 Heavy Turbolaser batteries there.

http://i19.photobucket.com/albums/b184/Upum/Star%20Wars/V2.jpg

Philip Brosnan also found that the original Venator, which had its main 'top-side' batteries located to the sides of the command tower-bridge; moved his 24 other heavy turbolaser batteries forward for a better 360 degree horizontal plane of fire for all the batteries.

http://i19.photobucket.com/albums/b184/Upum/Star%20Wars/inprogress1.jpg

Besides these repositioning of armaments, Philip added several other key devices. Utilizing the Katana Fleet technology and system he managed to lower the crew requirements considerablly. Another key addition was the positioning of a very advanced and powerful PD turret above and behind the new model bridge to protect against oncoming fighters. Then Philips gave the V2, as it is called around the engineer barracks, the shield generator from the ISD MkIII, making it on par with most larger Imperial vessels.

Another addition to the Venator II is a more powerful turbolaser. All the batteries on the Venator have been upgraded to the newer Jargor Industries model Alpha-44 Heavy Turbo laser turrets; the most advanced targetting computers allow for the Alpha-44 model to target even some fighters.

http://i19.photobucket.com/albums/b184/Upum/Star%20Wars/beefyturret2.jpg

All in all the positioning of weapons, the addition of more PD, the increase of shielding, and the better consructed hull and bridge has made the Venator a major success; and at 1,300 meters is large enough to instill fear. Already the V2 has passed all testing and is ready for mass production. Grand Admiral Ve'ack himself has seen to it that the Venator II will replace all older model ISDs MkI, Venator MkIs, and Victory SDs.

A normal ISD carries a I-a2b Solar Ionization Reactor. Thrashian Engineers used the schematics for this reactor and increased its output capabilties; in essence creating the II-a2b Solar Ionization Reactor. Beside the reactor itself, several other systems within the ship itself are capable of being shut down for more power to be diverted for combat use. Thus cruising combat speed could be kept and at the same time weapon output could remain relatively normal.
Thrashian engineers duly noted this when creating the Venator II. When Imperial Engineers created the ISD they had no extremely useful recoiless system and as a result did not position their TLs as they are on the VII. When the proposition of put the TL batteries beneath and in those locations the use of the Alpha-44 Heavy Turbolaser was first involed. This due not only to its improved sensory arrays but also for its in-built recoil system. But since, as you stated, the recoil was so powrful, a new system of Inertial damper was created; a Inertial damper is normally used to ensure hull integrity of a ship in hyperspace or going at fast speeds, Engineer Philips Brosnan asked quite pointedly why it cant be used as a type of recoil system. As such a design of recoil dampner was created.

As such each of the ships TL batteries and other weapons that are in a position that would, if it were a normal Star Destroyer, upset the balance and possibly be a threat to hull integrity were modified with this recoil system. Thus the moving of main batteries forward to the front of the bridge for a better arc of fire was seen as extremely advantagous.

(ALL RIGHTS RESERVED Copyright © 2006 Thrashia)

---

In accordance with the need for a new fleet command ship, other than the two Executor Super Star Destroyers, the Imperial Engineer Corp has designed a new Super Star Destroyer for Grand Admiral Ver'ack to suit the admiral's specifications and own design that he wished to have.

Taking these designs Head Engineer Tovsky Orlamorra created a true master piece. Having taken heart by his apprentices creation, the Venator II, he created the Arch-Angel Super Star Destroyer.

Arch Angel Super Star Destroyer
Image (http://i19.photobucket.com/albums/b184/Upum/Star%20Wars/newcommandship.jpg)
DESIGNER/MANUFACTURER: Tovsky Orlamorra/Julian Imperial Shipyards
COMBAT DESIGNATION: Super Heavy Destroyer and Command Ship
LENGTH: 13,000 meters
CREW: 78,798; 4302 gunners
PASSENGERS: 40,000 clone troops
SPEED RATING: 50 MGLT (Light Years) Space
HYPERDRIVE: x6
HULL RATING: 10,675 U
SHIELD RATING: 30,760 U
CONSUMABLES: 4 years supplies
WEAPONS:
-Top-Side Hull: 200 Heavy Turbolaser Cannon turrets
80 Ion Cannon
500 PD turrets
30 Proton Torpedoe Tubes
-Bottom-Side Hull: 150 Heavy Turbolaser Cannon turrets
360 PD turrets
-Side Trenches (http://i19.photobucket.com/albums/b184/Upum/Star%20Wars/sideturrets.jpg)
500 Turbolaser Cannon turrets
200 PD Turrets

STARFIGHTER SQUADRONS: 40 Tie Interceptor Squadrons (2,880)

PLANETARY ASSAULT TROOPS: 20 clone-trooper divisions; 80 AT-ATs; 40 AT-STs; 90 AT-PTs; 370 speeder bikes; three prefab fortress

OTHER ONBOARD CRAFT: 30 Victory-Class Thrashian Imperial Shuttles; 100 Imperial Patrol Craft
------

Pellaeon-class Super Carrier
DESIGNER/MANUFACTURER: Philips Brosnan/Julian Imperial Shipyards
COMBAT DESIGNATION: Super Heavy Carrer
LENGTH: 4,300 meters
CREW: 15,798; 402 gunners
PASSENGERS: 10,000 clone troops
SPEED RATING: 38 MGLT (Light Years)
HYPERDRIVE: x6
HULL RATING: 20675 U
SHIELD RATING: 60760 U
CONSUMABLES: 4 years supplies
WEAPONS: 36 Heavy Turbolaser Batteries
360 Point Defense Cannon

STARFIGHTER SQUADRONS: 10 Eta-2 Interceptor Squadrons (720), 30 TIE Interceptor Squadrons (2,160), 10 TIE Adv. Line Fighter Squadrons (720), 5 TIE Bomber Squadrons (360)

Picture (http://i19.photobucket.com/albums/b184/Upum/New%20Ships/Paelleon-classSuperCarrier.jpg)

---
Noska-class Heavy Missile Cruiser
DESIGNER/MANUFACTURER: Grand Admiral Thrawn/Alturon Shipyards
COMBAT DESIGNATION: Missile Cruiser
LENGTH: 1,050 meters
CREW: 3,798; 802 gunners
PASSENGERS: 600 Imperial Marines
SPEED RATING: 44 MGLT (Light Years) Space/45,000 mph Atmosphere
HYPERDRIVE: x8
HULL RATING: 3675 U
SHIELD RATING: 6760 U
CONSUMABLES: 4 years supplies
WEAPONS: 1 Heavy Railgun Battery
80 Point Defense Cannon
80 Proton Torpedoe tubes
40 Anti-Matter Warhead Tubes
20 Plurality-Missile Tubes

Image (http://i19.photobucket.com/albums/b184/Upum/New%20Ships/Noska-classHeavyMissleCruiser.jpg)

---

Cossack-class Heavy Battleship
DESIGNER/MANUFACTURER: Grand Admiral Thrawn/Alturon Shipyards
COMBAT DESIGNATION: Heavy Battle Ship
LENGTH: 900 meters
CREW: 798; 802 gunners
PASSENGERS: 200 Imperial Marines
SPEED RATING: 40 MGLT (Light Years) Space/50,000 mph Atmosphere
HYPERDRIVE: x6
HULL RATING: 8675 U
SHIELD RATING: 2760 U
CONSUMABLES: 4 years supplies
WEAPONS: 40 Alpha-44 Heavy Turbo laser batteries
POWER: II-a2b Solar Ionization Reactor

Info: Since the Thrashian Fleet had few dedicated battleships in service Admiral Thrawn created the Cossack-class Battleship. Though small and with less shielding, the Cossack has the thickest armour than ships of higher classes and is more heavily armed with heavy turbolaser batteries than even a ISD, allowing it to take on ships 3x as large and trade blows with larger capital ships.

Image (http://i19.photobucket.com/albums/b184/Upum/New%20Ships/Battle_Cruiser_by_vlda.jpg)

---

Nelson-class Battle Cruiser
DESIGNER/MANUFACTURER: Grand Admiral Thrawn/Alturon Shipyards
COMBAT DESIGNATION: Battle Cruiser
LENGTH: 700 meters
CREW: 598; 140 gunners
PASSENGERS: 200 Imperial Marines
SPEED RATING: 40 MGLT (Light Years) Space/60,000 mph Atmosphere
HYPERDRIVE: x6
HULL RATING: 4675 U
SHIELD RATING: 2760 U
CONSUMABLES: 4 years supplies
WEAPONS: 12 Alpha-44 Heavy Turbo laser batteries
30 P.D. stations
POWER: II-a2b Solar Ionization Reactor

Info: The Nelson class cruiser is usually reserved for use by local PDF fleets. Its fast and able to outrun most capital ships, allowing it to be used for most mop-up operations. It can also be modified to carry an external rack of 4 fighters, allowing it to work on patrol missions.

Image (http://i19.photobucket.com/albums/b184/Upum/New%20Ships/Ladoga_class_cruiser_by_JanBoruta.png)

---

Desolater-class Superiority Fighter
DESIGNER/MANUFACTURER: Grand Admiral Thrawn/Alturon Shipyards
COMBAT DESIGNATION: Interceptor/Escort
LENGTH: 7.8m
CREW: 2
PASSENGERS: None
SPEED RATING: 4,800 G
HYPERDRIVE: None
WEAPONS: 2 Laser Cannon

Image (http://i19.photobucket.com/albums/b184/Upum/New%20Ships/Star_Wars_Hybrid_1__render__by_Meck.jpg)

---

Judicator-class Star Destroyer
DESIGNER/MANUFACTURER: Grand Admiral Thrawn/Julian Imperial Shipyards
COMBAT DESIGNATION: Heavy Destroyer
LENGTH: 1,200 meters
CREW: 3,798; 402 gunners
PASSENGERS: 2,000 clone troops
SPEED RATING: 44 MGLT (Light Years)
HYPERDRIVE: x6
HULL RATING: 2675 U
SHIELD RATING: 6760 U
CONSUMABLES: 4 years supplies
WEAPONS: 40 Heavy Turbolaser Batteries (retractable firing sloops)
58 Point Defense Cannon
10 Proton Torpedoe tubes

Image (http://i19.photobucket.com/albums/b184/Upum/New%20Ships/Ref_sheet___Star_Destroyer_by_FoxGi.jpg)


----
***
----


Section Six: Construction Reports

At this point in time Thrashia has four major shipyards. Two are located in the heavily defended Julian System, the third is in the Opel System, and the fourth is in a hidden location. Each is under 90% droid worker control and run by the powerful hand of the Thrashian Industry Guilds, who are in turn under the firm control of the Imperial Throne. Together they are able to triple the output that was recorded by the Kuat Drive Yards at its height, but only for short periods of time and only if the necessary resources are there to be tapped.




Section Seven: Thrashian Army Specs

Armour Units

All Terrain Hover Tank
Length: 6.7 meters
Width: 4 meters
Height: 2.3 meters
Weight: 38 tons
Crew: 3
Weapons: Heavy Taam & Bak Turbolaser Cannon, optional pintel mounted blaster cannon

The ATHT is one of the more advanced and powerful of Thrashian armored tanks. Capable of using its heavy cannon to pierce even the thickest of armor and with the most advanced targeting and sensory arrays is capable of hitting a speeder bike on the run.

Image (http://i19.photobucket.com/albums/b184/Upum/New%20Ships/Patrol_speeder_by_JanBoruta.jpg)





Section Eight: Military Organizations & Others

Army
The ground forces of Thrashia are truly a meld of paradigms and cultures. Whether it be from the well drilled and trained Thrashian Imperial Corp, an army made up of regular human beings that desire to fight for their country; the designed and powerful Clonetrooper Armies that comprise the largest cohort of ground forces; or the mighty and exalted Space Marine Legio, the venerated gods of war that walk the battleground as giants. Each has a place within the Thrashian Army and does the Emperor proud.

Imperial Corp
Led by Grand Field Marshal Rogal Varrus, the loyal masses of citizen soldiery who make up a strong if somewhat lack luster fighting force. Trained by clonetroopers to be as effective as possbile, the Imperial Corp is capable of fighting with most foes, yet is more often than not a simple auxiliary force that is used to back up Stormtroopers or Space Marines. Picture of a Imperial Corp Regular (http://images.wikia.com/starwars/images/0/03/Imperial_Army_Special_Missions_Trooper.jpg)

Number of Divisions: 30
Over all strength: 300,000 per division

Stormtrooper/Clonetrooper Armies
Under the direct command of the Emperor in all things, the stormtrooper soldiers are unquestioningly loyal and ardent in their efforts to execute the Emperor's will. Whether it be to sack a planet and destroy its inhabitants or protect a lonely outpost, the stormtrooper armies are molded to be set for any task neccesary.

Number of Armies: 50
Over all strength: 200,000 per Army

Space Marine Legions
They form the unyielding fist of the Emperor, brutally crushing all who threaten his realm. The mere mention of their name elicits awe and reverence within the Empire, while the same name draws cries of despair and fear among the many enemies of Thrashia. They are the Space Marines, and there are few warriors in the galaxy that can match them in combat or in prowess. Taken from the template of stolen gene-seeds deriving from the Primarch Rogal Dorn, the Space Marines of Thrashia are a force to be reconed with.

Number of Legions: 10
Over all strength: 40,000 per Legion

Special Organizations

There are several special organizations within the Thrashian Empire. Some of them act upon their own wills and bear only certain amounts of homage to the Emperor Treize. However there are others that Treize himself created for certain purposes. Each however is unique unto itself.

Trinity Organization
Thrashia's version of the ancient Vatican Church. The Trinity Organization is the church of Thrashia and controls massive amounts of influence among the population. They are headed by a leader who acts as Pope and is the Vicar of God on Earth. The Church controls a planet within Thrashian territory and it has become a mecca of sorts for those faithful that wish to be before the Holy Lycast, a shrine that was made by God more than 2,000 years prior.

The church also has its own private armed forces, men known as Trinity Clerics. These members are powerful in different types of combat and fighting. While few in number they are renown for their power in battle and many respect their abilities. The most standard and yet unique fighting styles is the Gun Kata that all Clerics are trained to be, at least, a master of.

Cleric Gun Kata: "Through analysis of thousands of recorded gunfights, the Cleric has determined that the geometric distribution of antagonists in any gun battle is a statistically-predictable element. The Gun Kata treats the gun as a total weapon, each fluid position representing a maximum kill zone, inflicting maximum damage on the maximum number of opponents, while keeping the defender clear of the statistically-traditional trajectories of return fire. By the rote mastery of this art, the firing efficiency of a cleric will rise by no less than 120%. The difference of a 63% increased lethal proficiency makes the master of the Gun Kata an adversary not to be taken lightly."

Imperial Knights

In order that the Thrashian Empire never be at the mercy of either Jedi or Sith Force users the Emperor Treize founded a school of Force users that did not pick either the "light" or "dark" side of the force. Rather these "gray knights" used the Unifying Force to fight and control their powers. The Imperial Knights are charged with the protection of the Realm and of Emperor Treize. They are led by a Grand Master who is considered to be the most skilled swordsman in the known history of the Jedi or Sith, his name is Draco.

Shinigami

An organization that is made of unique individuals. Known in the ancient tongue of Thrashia as "Death Gods" this organization uses a special form of jitsu, or ki combat, that allows them to fight similar to a Force user, but with different abilities. The Shinigami, numbering at 1,000 exactly, are charged with the protection of Pol-kamra, Thrashia's home planet, and with the protection of Emperor Treize. Because this task overlaps the Imperial Knights there is great rivalry between the two, however they switch off back and forth in accomplishing that responsibility.

The shinigami are armed with a special katana sword. Each is made from a special alloy metal that allows them to cut through nearly any metal with ease, however it lacks the same cutting abilities of a light saber; however each blade is also made with cortosis fiber woven into the metal, making them a match for lightsabers. It can also be modified along the same lines as the stormtrooper legion's vibro knives.

Besides exceptional swordsmanship the shinigami also have spiritual powers, released from their bodies' souls through either the injection of certain living cells that mutate in the body and allow for the person injected to reach a different plain of awareness or through a long trial of meditation; most go through the former rather than the latter, however those that do so are less powerful. This soul derived power gives them more powerful stamina, strength, speed, and senses than a normal human. This ability has been experimented with for a long time and is combined with a special jutsu that allows for impressive results.

Certain Characteristics
Zanpaku-to, Shikai, and Bankai; each is a release word that allows a Shinigami to access his or her power. A zanpaku-to is the direct reflection of the power of a Shinigami's soul, a shinigami's spiritual pressure given form.

The power level of each Shinigami has up to three distinct forms which its wielder can acces according to their strength and skill. The first, and one that doesn't take any effort to attain, is the normal form. With a few exceptions, a zanpaku-to's is indistinguishable from that of any other Shinigami. Those of zanpaku-to level are the weakest of Shinigami; most consider them to be the same as Jedi apprentices.

The second level is called "Shikai", or "first release". The key to Shikai is learning the zanpaku-to's true nature; in other words: learning your true self. Discovering it is not the easiest thing in the world; some Shinigami never do manage it. But for those that do, they gain a whole new level of power, easily triggered by an incantation unique to each shinigami. Also, shikai zanpaku-to usually have special powers a shinigami can use, such as poisons, illusions or power blasts.

"Bankai", the third level, means "all release". Only shinigami at the Captain's rank, or highly powerful Vice-Captains can acquire bankai. Increasing the shikai level power by as much as a factor of ten, it takes many decades of intense training to learn bankai. Triggering bankai needs only a one-word incantation: Bankai. There have thus far been only 10 living Shinigami that have achieved bankai level. Each is in command of 100 other Shinigami that form divisions, or companies. Within a company there is usually between 10 to 30 Shikai level shinigami, the remainder being on the normal zanpaku-to level.

Something unique to Shinigami as well is their ability to sense a living soul, or life source. A person cannot hide from them because of this, though it is sometimes hard to follow a single soul presence through thousands of others. (A needle in a stack of needles, you might say) Because of this Force users ability to mask themselves in the Force, fails to fool a Shinigami as Force-masking is used against fellow Force users; thus giving a Shinigami a small advantage over normal Force users.


Psykic Corp

There are only four current members of the Thrashian Psykic corp. Each was once a normal human being, but abnormal in their affinity for the warp. By using a psykic reaction induced serum created by the brilliant Dr. Volescu these four were able to tap into their hidden abilities. These "artificial" psykers are powerful but have yet to be tested to their full potential. Emperor Treize, who revived this organization after its destruction more than 50 years prior, would keep it hidden at all costs until the time is needed for their strength.
Thrashia
17-06-2006, 20:31
Section Nine: Military Personnel Count

Current Personnel Under Arms:

[Red means total # of ships]

Executor-class Super Star Destroyer: 70,000 x (1) = 70,000
Imperial-class MkII Star Destroyers: 18,000 x (580) = 10,440,000
Victory-class MkI Star Destroyers: 4,200 x (600) = 2,520,000
Venator-class MkII Star Destroyers: 6,350 x (720) = 4,572,000
Katana-class Dreadnoughts: 2,200 x (1160) = 2,552,000
Lancer-class Frigates: 850 x (600) = 510,000
Nebula B-class Frigates: 750 x (350) = 262,500
Tector-class Star Destroyers: 9,000 x (54) = 486,000
Acclamator-class Assualt Ships: 700 x (500) = 350,000

Total: 19,492,500 combat personnel
Support: 58,477,500 (3x combat personnel)

= 77,970,000

Current Total Military Personnel Allowed under 5% of population:

300,000,000 – 77,970,000 = 222,030,000 possible to be used
Thrashia
18-06-2006, 00:40
Modern Tech Thrashia

http://i19.photobucket.com/albums/b184/Upum/Modern%20Tech%20Thrashia/gdi_logo.jpg



Section One: History/Political Description

History: The Empire of Thrashia was not always an empire. When the island continent it now inhabits was first settled, its settlers created a free society of sharing and a basic way of making laws; each man who owned a plot of four acres had a right to be present to vote in a mass gathering in the capital city of Andarus. Laws would be debated by different public speakers then voted on, majority ruled. Soon after the first of several cities were constructed and the need for a more organized way of creating laws was needed. Thus came the creation f the 'People's Senate'. The senators were elected from amongst the population from all walks of life, so all had equal share.

Then the plague came. Historians today know it as the Vadikarian Disease, however when it first struck the populace of the Thrashian Republic is was known simply as the Red Death; its victims would rise in temperature to such a degree that their organs would literally be cooked and their blood boil. Thousands died.

In the plagues wake came an invasion of nomadic conquerers from a land they called Nippon. The republic was destroyed and its institutions were melded into the new Khanate of Thrashia. For more than 200 years the descendants of the Nippon invaders sat in power over Thrashia ruling as Khans, or kings. Their oppression became too great however and those Thrashians of high standing and what was considered as "pure blood" rose up in rebellion. The war lasted for sixteen years when the capital was finally relinquished from the hands of the oppressive Khan.

In its place was the creation of another Republic, led by a new ruler who held the title of Tribune, which in the old tongue meant "holder of truth". The first tribune Alan Demarck brought back the old beliefs and system of the 'People's Senate'. For another 200 years peace reigned and the hurt from the invasion and oppression was healed with time. The descendants of the Nippon themselves had now blended in with the rest of Thrashian society, though there was still some resentment against those with Nippon blood.

Then in 1889, after ten years of oppressive foreign interaction, a new civil war started. One side led by the direct descendants of the First Tribune and the others led by the First Khan, one side preaching the need for self reliance by learning and using the foreigners science and weapons while the other demanded a resurrection of the Khanate under foreign approval. The war lasted for seven years until General Mark Polarius defeated the Khan-to-be Desmond Ji-ku. Such was his favor and fame with the people and the new army, the ruling elders of Thrashia gave to Mark Polarius the title of Imperator, another ancient title, meaning "holder of power". This was the creation of the Empire that would become.

Thus it was that on March 1, 1896 Mark Polarius assumed the title of Emperor of all Thrashia. The country was reorganized. The line of Polarius continued for a hundred years. His sons as well as himself promoted research in the sciences and all fields of technological advancement. Under their watch the Empire of Thrashia entered a golden age.

When the last Polarius Emperor sat dying on the throne, he adopted a son to rule after him. Thus the Polarius line died out, while a new ryal line assumed the throne. Emperor Maximus Fiorria (http://i19.photobucket.com/albums/b184/Upum/Modern%20Tech%20Thrashia/psp_helghast_metracarmin.jpg), who rules still today. Under him has also been created a small group of Imperial servants with special martial and post-human abilities. The Emperor has a wife, Empress Kara Fiorria and between them a daughter, Melody Fiorria (http://i19.photobucket.com/albums/b184/Upum/Modern%20Tech%20Thrashia/-_princess_venus_-.jpg).


Section Two: Territory

The Empire of Thrashia is an island continent. The majority of the population lies within three cities of gargantuan size located within the great river valley that is in the center of the continent, surrounded by large mountains and hills. The outer cities beyond the Curtain Mountains are smaller but a bit more focused on industry. There are five major ports, each with its own naval base, and a few locations where the military holds entire control.

Population Density/ City Maps (http://i19.photobucket.com/albums/b184/Upum/Modern%20Tech%20Thrashia/populationcitymap.jpg)
Physical Map (http://i19.photobucket.com/albums/b184/Upum/Modern%20Tech%20Thrashia/physicalmap.jpg)

Section Three: Military Information

Personnel Count:
Combat: 19,492,500 combat personnel
Support: 58,477,500 (3x combat personnel)

Infantry
Infantry Regular (http://i19.photobucket.com/albums/b184/Upum/Modern%20Tech%20Thrashia/imp_soldier.jpg)
The most common and therefore numerous infantry type of the Thrashian Imperial Army is the Army Regular. Each is given a single years training before active duty and service. Equipment includes: assault rifle, ssw (.50 cal and lower), grenades, flak armor, stahl type 80 helmet. Other equipment includes mortars, portable anti-tank cannon, and land mines.
Infantry Grenadier (http://i19.photobucket.com/albums/b184/Upum/Modern%20Tech%20Thrashia/artnodsoldier2.jpg)
The Grenadiers are specialized infantry who are trained to fight armored vehicles and tanks. Usually attached to armored units or at times formed into kill squads for anti-tank work these are some of the toughest soldiers in the Imperial Army. Each has gone through Regular training twice, and specialist training for a 3rd year. They are equipped with the newest in anti-tank shoulder mounted rockets, RPGs, anti-tank rifles, and all equipment usually given to Regulars. Grenadiers are also cross trained in engineering for field work purposes. Grenadiers are issued as their basic assault rifle, the DMG made K3 Liberator (http://forums.jolt.co.uk/showpost.php?p=11627388&postcount=3696).
Infantry Scout Recon (http://i19.photobucket.com/albums/b184/Upum/Modern%20Tech%20Thrashia/874328.jpg)
Scout Recon troops are recruited from among the Grenadiers and the Regulars. Prerequisites include having trained for more than three years, and to have been actively engaged in combat for two. Recon troops are trained in sniper shooting, stealth, and above all infiltration, allowing them to do their main objective of gathering intelligence. While very good at disrupting infantry of any enemy formation, faced against armor the scout recon troops have little to use.
Infantry Penal Legionnaire (http://i19.photobucket.com/albums/b184/Upum/Modern%20Tech%20Thrashia/krieg1.jpg)
To help empty the prisons of Thrashia or when a army trooper has had too many demerits against his conduct or actions, they are not thrown away. Instead the Army High Command found a better way was to form them into suicidal penal legions. Once in a penal legion a man goes through six months of the most grueling training (high death rates are recorded from these) and psycho analysis and brainwashing. Once finished a penal legionnaire must serve for ten years, given the most deadly of missions with no expectation of living through it. If a legionnaire has lived long enough or proven himself through valor in combat, they are allowed back into regular units where the sentence of death does not hand as regularly.
Shock Trooper (http://i19.photobucket.com/albums/b184/Upum/Modern%20Tech%20Thrashia/classical_soldier_concept_by_Rock42.jpg)
Shock Troopers are men who have gone through at least three combat tours and been a member of the armed forces for seven years. They are forced through severe training and their number are drawn only from the scout recon and grenadier units.
Infantry Heavy Assault Shock Trooper (http://i19.photobucket.com/albums/b184/Upum/Modern%20Tech%20Thrashia/89233501.jpg)
The elite of the regular army are the Heavy Shock Troopers. Each is a veteran of at least five combat tours and a member of the armed forces for a time of seven years. Each trooper is equipped with a specialized suit of armor that allows them to take direct small arms fire and survive close proximity to explosions, and are given heavy gatlin-styled cannon with which to wield, their armor giving them better strength and senses; the head gear allowing for all spectrums of sight, heat, night vision, and others. They are however able to be ovecome by large amounts of fire and nearly all armored cannon fire.

Armor

"Schwartz" Assault Gun (http://i19.photobucket.com/albums/b184/Upum/Modern%20Tech%20Thrashia/assautlgun.jpg)
Manufacturer: Henschel
Type: Self-Propelled Artillery
Bore: 155mm
Caliber: 44
Length: 5.8m
Rounds Stowage: 38 Isolated
Maximum Range: ~70 kilometers
Engine: 1,100 break-horsepower diesel piston engine
Maximum Speed: 60km/h on road | 50km/h off road
Vehicle Range: 490 kilometers
Weight: 32 tons
Crew: 3
Electronics:
Advanced Field Artillery Tactical Data System [AFATDS]
Satellite Datalink
Fiberoptic Inter-Vehicle Communication System
Encrypted Radio Intra-Vehicle Communication System

"Tiger Drei" Main Battle Tank (http://i19.photobucket.com/albums/b184/Upum/Modern%20Tech%20Thrashia/lighttank.jpg)
Manufacturer: Henschel
Crew: 3
Weight: 65 tons
Length: Rear to muzzle, 9.04 m
Width:3.72 m (without skirts)
Height: 2.66 m (turret roof)
Armor: Classified composite matrix of laminated ceramic-steel-nickel composite alloy
Primary armament: 120 mm MG253 smoothbore gun - 48 rounds, LAHAT ATGM
Secondary armament: 1 × 12.7 mm coaxial MG
2 × 7.62 mm MG
1 × 60 mm internal mortar
Engine: 1,500 hp diesel
Power/weight: 23 hp/ton
Suspension: Helical spring
Operational range: 500 km
Speed: 70 km/h

"Juggernaut" Heavy Main Battle Tank (http://i19.photobucket.com/albums/b184/Upum/Modern%20Tech%20Thrashia/emp_oct_25.jpg)
Manufacturer: Krupp
Weight: 74 tons
Length: 12.1 m (gun forward = 13.9 m)
Width: 5.1 m
Height: 2.7 m (turret roof)
Crew: 4 (driver, commander, gunner, loader)
Armor: Internal anti-spalling layer, titanium-vanadium composite, NERA, tantalum-cobalt modular, NXRA or ERA applique from innermost to outermost
Primary armament: 2 KMI 105mm ETC gun with 90 rounds, capable of firing ATGM's, HARM's, and standard 105mm shells
Secondary Armament: 12 Grendade/Smoke launchers capable of deploying "Blinder" rounds; .50 cal MG pintel mounted
Engine: KMI Mk.62 diesel, 2,900 HP
Power / weight: 39 HP / ton
Suspension: Torsion bar
Operational range: 550 km (1,200 km with external tanks)
Speed: 59 km/h on road, 48 km/h off road
Elevation: -10 to +45 degrees
Armor capabilities:
Actual Thickness / RHA vs. HEAT / RHA vs. KE
Side: 300mm / 900mm / 720mm
Rear: 170mm / 500mm / 400mm
Top: 100mm / 300mm / 240mm
Turret: 600mm / 1,800mm / 1,440mm
Glacis: 800mm / 2,400mm / 1,920mm

"Blinder Rounds" - a grenade launched smoke that once dispersed creates a electrical field capable of scrambling targeting sensors and varying degrees of heat detection. However this blind screen also prevents the tank crew from using those same things as well.

The Juggernaut is also equipped with a sharpened plow head allowing it to go through even the thickest brush and forest with ease, destroying concrete walls, and even ram enemy vehicles.

"Boar" Light Battle Tank (http://i19.photobucket.com/albums/b184/Upum/Modern%20Tech%20Thrashia/Scorpion_recog.gif)
Weight: 8.07 tonnes
Length: 4.9 m
Width: 2.2 m
Height: 2.1 m
Crew: 3
Armour: 12.7 mm
Primary armament: 76 mm gun L23A1 - 40 rounds
Secondary armament: Coaxial 7.62 mm L37A1 machine gun - 3,000 rounds
Engine: Cummins BTA 5.9 litre (diesel)
190 hp (142 kW)
Power/weight: 24 hp/tonne
Suspension: torsion-bar
Operational range: 644 km
Speed: 80 km/h

"Hydra" AA Tank (http://i19.photobucket.com/albums/b184/Upum/Modern%20Tech%20Thrashia/Myrmidon_4_Gun_Version_by_Vladimir3.jpg)
Manufacturer: Henschel
Type: Anti Air
Armaments: 4 X .45 cal TIW air cooled Miniguns
Length: 4.8m
Rounds Stowage: 40,000 + 200k in trailor carrier
Maximum Range: ~60 kilometers
Maximum Speed: 60km/h on road | 50km/h off road
Vehicle Range: 590 kilometers
Weight: 12 tons
Crew: 3
Electronics:
Advanced Tactical Data System [ATDS]
Satellite Datalink And Tracking
Fiberoptic Inter-Vehicle Communication System
Encrypted Radio Intra-Vehicle Communication System

Section Four: Specialist Organizations

The Waffen Shutzel Vipers
http://i19.photobucket.com/albums/b184/Upum/Modern%20Tech%20Thrashia/324px-Flag_Schutzstaffel.png
In ancient Thrashian 'Waffen Shutzel' means 'Armed Protective', used to stand for the old personal guards that once protected and defended the People's Senate in ancient times. They were renown in legend as warriors of superior stature and nature, able to fight for days without rest or need of sustenance. When the Thrashian Empire was only fifty years old a small war was had between Thrashia and a smaller nation nearby its borders. Several Thrashian infantry divisions were cut off in a major battle and forced to defend themselves. They fought off enemy attacks for 89 days with little to no assistance from Thrashian high command. When the survivors returned to Thrashia they were heralded as heroes and spartans. The army could not use them as their old formations were tattered and the survivors themselves refused to be separated from their battle-made comrades. Therefore the Emperor allowed them to form a new unit and upon their request, took the name the Waffen Shutzel Vipers.

The Waffen SV are trained from early age to follow orders without question, greet pain with a smile, know no fear, and above all kill the enemy, which they are quite good at doing. For the last 50 years the Waffen SV have incorporated several different aspects from all different branches of the armed forces. They used the specialized armor of the Light Shock Troopers, the K3 Liberator assault rifle of the Grenadiers, and the helmet system of the Heavy Assault Shock Troopers, as well as nearly all small arm weapons within the Thrashian arsenal. The Waffen SV even have their own armor korp which recruited along similar lines as the infantry of the Waffen SV.

The Waffen SV pride themselves on being the elite, the best fighting unit within the entire Thrashian Armed Services. They also have some of the highest casualty counts due to their tenacious way of going about combat. They will never retreat unless literally forced to or by order from the Waffen SV commander Field Marshal Micheal Wittman or the Emperor. When they attack they do so to the utmost possibility.

A comparison to other nation's armed forces would be that the Waffen SV fight on a level similar to the Automagfreekian Sentinel Stalkers, yet are not always used for just special operations as those exemplary counterparts are. The Waffen SV number just over a million in men.

Waffen SV Infantryman
Image (http://i19.photobucket.com/albums/b184/Upum/Modern%20Tech%20Thrashia/3004043.jpg)


The Black Knight Imperial Guard
http://imagehost.epier.com/38431/HELGHAST_LOGO_1.JPG

Similar to the standards and armament of the Waffen SV the armed guard of the Emperor Maximus Fiorria the Black Knight Imperial Guard are known for their fanatical loyal to the Emperor and to unquestionable ability to be ruthless creators of blood baths. The Imperial Guard is only ever 1,000 men in size and often is seen at royal functions or guarding certain embassies in foreign countries. Many member of the Imperial Guard are buried within a large mosoleum that is located within the massive Imperial Gardens, on the Emperor's private estate, legend saying that they guard the emperor in death as they did in life.

Imperial Guard Black Knight (http://i19.photobucket.com/albums/b184/Upum/Modern%20Tech%20Thrashia/psp_helghast_shocktrooper.jpg)

Geistsoldaten "Ghost Soldiers"

The Geistsoldaten are the special forces of Thrashia and are under command of the main army. They specialize in all forms of infiltration, recon, and assault. They are known as Ghost Soldiers due to not one ever having been caught or found by the enemy.

The Armored Air Korp


A specialized part of the Thrashian Army, is the Armored Air Korp. Soldiers specializing in air drops from as high as 10,000 feet, landing behind enemy lines, and fighting until relieved. The AAK accepts applicants from all services of the armed forces and has training on par with the Waffen SV, though with a more higher death rate. These airborne troops are some of the best in what they do. Armed with specialized weapons, due to lack of ability to carry heavier weapons, they are forced to operate under extreme conditions and as such are often cross trained in using enemy weaponry so heavier weapons can be used as presents themselves.

Armored Air Korp Trooper (http://i19.photobucket.com/albums/b184/Upum/Modern%20Tech%20Thrashia/psp_helghast_specialist.jpg)
Armored Air Korp Trooper with jump pack parachute (http://i19.photobucket.com/albums/b184/Upum/Modern%20Tech%20Thrashia/psp_helghast_airtrooper.jpg)

Army Order of Battle


[Army Group]:
An organizational formation made up of a number of Armies. The largest single Thrashian organizational formation. Usually consists of hundreds of various units and upwards of a few hundred thousand men, all of which operate in a far ranging geographic region of a front. Commanded by a Field Marshal or one field grade below.

[Army]:

An Army consists of one or more Korps, plus any attached or independent units or formations, units in reserve, and its own organic units. Armies serve at the strategic level, not at the tactical. An Army has between 60,000 and 100,000 men within its ranks.

[Korps]:

A Korps contains one or more Divisions, plus any attached or independent units or formations, units in reserve, and its own organic units. Korps serve at the strategic/operational level, directing the actions of mainly Divisional sized units, as well as those independent battalions that are attached temporarily to the Korps or that are organic to it. A Korps has between 40,000 and 60,000 men within its ranks.

[Division]:
A Division varies in size, with most containing between 1 and 4 Regiments, plus any attached or independent units or formations, and its own organic units. Divisions served at the operational level, both in combat and as the operational HQ for the Regiments and attached units and formations of the Division. A Division has between 10,000 and 20,000 men within its ranks.

[Brigade]:

Brigade sized units served either as independent units, as an organic part of a specific Division, or sometimes as an organic part of a Korps in place of a Division. Many Divisions consists of one or two Brigades, each consisting of a number of Regiments along with the usual attached and organic units. Brigades serve mostly at the operational/tactical level. A Brigade has between 5000 and 7000 men within its ranks.

[Regiment]:

Regimenter consisted of a number of battalions, along with any attached units or formations, and its own organic units. Regiments serve mainly at the tactical level. A Regiment has between 2000 and 6000 men within its ranks.

[Battalion]:

A Battalion consists of a number of Companis, sometimes also with other attached units or formations. These units served at the tactical level directly engaging in combat. The Battalion is the smallest self-contained and self-sufficent combat formation. It is armed and manned to be fully able to maintain itself in combat without the support of other units. Any unit below the level of Abattalion usually does not have enough offensive or defensive firepower and support elements (mountain, anti-tank, Artillery, MGs, etc), to maintain itself in a combat situation. A Battalion organization has between 500 and 1000 men within its ranks.

[Company]:

A Company consists of a number of Platoons. Company serve at the tactical level. A Company has between 100 and 200 men within its ranks.

[Platoon]:

A Platoon consisted of a number of Squads. The platoon served at the tactical level. A platoon has between 30 and 40 men within its ranks.

[Squad]:

The smallest sub-unit in the Thrashian military, usually a component of a Platoon.

[Battlegroup]:

The Battlegroup is an often used Thrashian combat formation that doesn't really have an equal in other international military organization, being closest in concept to that of a task force. A Battlegroup ranges in size from a Korps to a Battalion or Company in size. Most Battlegroup are usually around a Battalion in size. The Battlegroup is essentially an ad-hoc organization of different arms (Some tanks, a few artillery pieces, infanry, some assault boats, a few anti-tank guns, etc), more-or-less organized temporarily for a specific operational task. These tasks could be short term or long term in nature, and they were often organized quickly in accordance with tactical and strategic situation at hand. Battlegroup are usually named after the person chosen to command the formation.
Xeraph
18-06-2006, 00:57
Well thought out and well written.........good job!
Thrashia
18-06-2006, 01:07
Well thought out and well written.........good job!
thanks mate. I have some re-writing to do however since OZ has been eliminted in a return of the Imperial Fleet. Eeek!
Thrashia
24-01-2007, 00:30
"Exultant" -class Super Battleship

Length: 15,400 meters
Width: 1,291 meters

Primary Armaments (Secondary Weapons are too Numerous to List):

x3 Triple-Barrel Type “B” Laser Cannons (Two on upper deck, one below)
x5 Triple-Barrel Type “A” Laser Cannons (Three above, two below)
x3 “Railgun” Delayed Explosion Bombardment Weapons (Two above, one below)

Railguns are normally used in fixed emplacements but in the case of the Exultant-class, it was decided to utilize them; since in the Navy, whom principally relies on energy weapons, has never equipped many of their ships with them. They fire an explosive projectile that is meant to puncture an enemy ship’s armor, lay dormant inside for a short amount of time (five minutes), then explode.

Armor

Primary: Classified

Secondary: 70cm Ablative Hull Armor

Ablative Armor is yet another project that evolved with the creation of the Venator II-class Star Destroyer. It is basically a “gloss” of sorts, over the primary armor. When struck by an energy, or kinetic weapon, the shock is spread over an area of the armor, and a small layer of it dissolves, creating a cloud that disrupts targeting sensors.

Ablative Armor, however, is in no way permanent. After a long battle, it is likely that most of it would be dissolved, so a ship would need to return to port for another layer of “gloss”. It is not a needed function, though, as the primary armor is more than capable of serving by itself.

Shields: Primary, Secondary, and Backup Sheilds. All Heavy, for maximum protection.

Compliment:
6,701 General Crew
1,213 Officers
50 Strategic Command Personnel
11,000 stormtroopers

Aircraft: The Exultant is one of the only capitol ships that does not carry aircraft, or space fighters of any kind. This is supplemented by the fact that it carries many more anti-fighter/missile weapons than the average ship.

Other: The 2nd bridge “hanging” beneath the ship is actually a large command suite, with all the facilities needed in a fleet-wide operation, including advanced communications, sensor, strategical, and intelligence arrays. Everything a commander needs to maneuver the fleet. It is heavily armored and shielded.

Image (http://i19.photobucket.com/albums/b184/Upum/New%20Ships/battleship_greatyamato.jpg)
Thrashia
02-07-2007, 09:27
New MT facts added. I will start rp'ing in that tech real soon, so be on the watch for more! Cheers.
Unified Sith
02-07-2007, 11:28
I really like this fact book Thrashia, always a pleasure to read your work wherever it is and whatever form it takes. :p
Thrashia
02-07-2007, 22:28
I really like this fact book Thrashia, always a pleasure to read your work wherever it is and whatever form it takes. :p

Thanks sith, its always appreciated when people read and enjoy my writing.
Thrashia
26-09-2007, 02:15
New FT ship classes created and new Weapon Systems. They will be seen in upcoming RPs.
Thrashia
05-12-2007, 23:05
New character profiles/pics added. Character changes are also coming up with a new rp that is planned to be posted soon.
Telros
05-12-2007, 23:19
Shini......gami.......
Thrashia
05-12-2007, 23:22
Shini......gami.......

Hey, if Coreworlds gets his Naruto shinobi then I can get my Shinigami. :cool: Other than the name and abilities nothing else is the same.
Telros
05-12-2007, 23:26
I know, I know. I just rather it be only him that does it. ^^ Ah well; I have my own counter, so I suppose I can be happy. I also have an intro thread up for my new nation, original this time I swear! =P, and you are invited! If you want to come, that is. Up to you.

Yes I am shamelessly plugging, but I refuse to fill my thread with boring building posts unless forced to. XD
Thrashia
05-12-2007, 23:30
I know, I know. I just rather it be only him that does it. ^^ Ah well; I have my own counter, so I suppose I can be happy. I also have an intro thread up for my new nation, original this time I swear! =P, and you are invited! If you want to come, that is. Up to you.

Yes I am shamelessly plugging, but I refuse to fill my thread with boring building posts unless forced to. XD

Well, you know, if you think about it we're all guilty of doing it...you know since Sithy uses Vader and S.W. and Chron uses WH40k...:eek:
Telros
05-12-2007, 23:31
True, true. I simply have people with VERY advanced psionics. When in doubt, go with psionics.
Thrashia
06-12-2007, 00:00
Reminds me of D&D...psionics...*head turns to mush over impossible rules for psionics in D&D*