Emporer Pudu
29-05-2006, 03:21
The Dominion of Emperor Pudu
“From each according to his ability to each according to his need”
Introduction:
The Dominion of Emperor Pudu has existed in one way or another for many hundreds of years, from it’s early start as a Dynastical Monarchy based on succession and Divine Right, to the communist dictatorship, to a short-lived but popular capitalist democracy, and now, in it’s own system, beyond Dynastical, Monarchal, Dictatorial, or Democratic. The Dominion now exists under the rule of one man, Emperor Pudu XLII, a calm, emotionless man in a white suit ruling over three thousand compound-cities from his small office. This factbook is an account of that existence; it’s military, its politics, and why on earth anything like this could have come into being…
A Short History:
As previously mentioned, The Dominion began life as a Dynastical Monarchy. This monarchy was founded by the first Emperor, Emperor Pudu I. His family, Pudu, was not the only family to ever hold the office of Emperor, but for the interests of maintaining an apparently constant bloodline over the years every family that did succeed them took the name Pudu.
This first Emperor forged his empire out of the small, warring states along the western shores of the frigid coast of a large, but uncivilized continent of the Dark Lands. Here he founded the first Empire, and quickly expanded the fledgling nations borders until such a time as he encountered the modern-day nations of New Gothland and The Eric. These borders have remained a constant through the least three hundred years, despite conflicts between The Dominion and The Eric.
The first Empire, as it is regarded in current archives, lasted the longest as of yet of any following government, over one-hundred and fifty years. Their final collapse was brought about by a small coup, lead by a man who, as the others before him, had taken the name Pudu. His revolution was one of the worker, he fought for government regulation of big business, stable prices and incomes, and free housing and medical care. You know, the good stuff. With the entire Farmer caste of workers behind him, he succeeded and established the first communist state on the continent. This state ruled constantly and fairly, avoiding the corruption and oppression that the communist dictatorship is notorious for, for a time at least.
In time, the government began to oppress the people, original revolutionary ideals were forgotten as the elderly were executed for being unable to work, and only seventy years after the first revolution a second had begun. This one was lead by a man who, resisting tradition, had kept him given name. This name was not allowed to survive after the third revolution, and it has been lost to time and cannot be re-printed here. This nameless man’s revolution caught the under-prepared military by surprise, and because of lax gun control laws, the revolutionaries were well armed.
This revolution too was successful, killing most of their oppressors and driving the rest into the wilderness, which had been kept pristine and beautiful over the last many thousands of years, and dominated, at that rime, as it still does, most of the country.
This new, democratic government, managed to stabilize itself in a week, and was about to begin operations when it was hit with the third revolution in the last seventy years. This third and last revolution was lead by Emperor Pudu XLII, and was, in the tradition of its predecessors, successful. Now realizing the failures of his last governing attempts, as well as those of a democratic system, he established the Dominion as it is now.
And now, the Present:
The Dominion as it exists now is more rigid, more stable, and more controlled than it has ever been. The current government maintained the caste system put in place by the first Empire, with the Emperor on top, the Nobles below him, the Warriors below them, followed by the Artisans, then the Farmers, and finally, the Merchants, who, although they did still exist, have only a dozen or so actual members. These castes leave no room for succession, equality among levels, or freedom from that castes duty.
The Emperor serves as the ruler, the head, the final and only say in any matters of government, foreign and domestic. Nobodies authority can surpass, equal, or deny him. What he says goes. Below him is the bureaucracy required to run the large nation he does. He cannot obviously oversee every detail, and that is why the Noble caste exists. Their role will be explained further later. Below the Nobles are the Warriors, which are, in the Dominion, split into two groups. There are the Guardians, the normal foot soldiers of the Emperor, unmodified, lightly armored, and although they are highly trained, they are the ‘grunts’ of any war. They crew the ships, fly the planes, and form up into massive combat divisions and charge the enemy lines. The second group are the Orthae, the elite super-soldiers of the Emperor. They are genetically modified, heavily armored, and trained to an even fuller extent than the Guardians. They are the best of the best, and only one unit under the Emperor can surpass them. Those men, their roles, ranks, and arms will be explained further later. Below them are the Artisans, the specialists, the craftsmen. They perform all the skilled labor and direct the efforts of advanced production. Below them are the Farmers, the laborers. Very few of this caste actually farms anything anymore, but the name has been withheld. Anything nobody else does they do. Below them, are the Merchants. They are the lowest, the worst, and would be the most despised if the other castes had enough emotion to feel that they should be.
These people inhabit three-thousand compounds spread across the landscape of the Dominion, from the five Administration Compounds in the central forest region, to the many hundreds of Military Compounds along the western coastline, the Dominions only coast. Other Military Compounds are spread along the southern mountains, the northern dust plains, and the eastern wall. Located all though the rest of the central country-side were the last few thousand Civilian Compounds, populated by Farmers and Artisans who produce everything the Dominion needs, from bullets to pants, to chair legs, to Super Dreadnought armor plates.
The people of these compounds do not live as a normal person might. They are not born as a normal person is, and they do not thing like a normal person would. Every Pudite worker, soldier, and noble alike are born in large vats deep below the compounds they will live in, grown in smaller vats, and tended to by Artisan caste scientists. When they reach age fifteen they are considered ‘grown,’ and their growth hormones are shut down and they mature no further. Cell reproduction is slowed so that it may only grow to repair, not to expand, body mass. Then the workers begin the genetic modification process. This process for the Farmer and Artisan class is relatively simple, some vat grown high-strength muscle strands are inserted into the legs, arms, and back. The bones are re-enforced by high density plastics and metals, and that is it. They are then released to the workforce. The Noble caste does not receive modification, and the further modification of the Warrior caste will be explained later.
Once in the compound society, these new workers will inhabit their own, personal rest-pods. A coffin-sized capsule in which the citizen will sleep, receive their nutrient injections that serve as food, and then leave for their six-hour work schedule. They will do this all twice a day, for a total of twelve hour days of work, with twelve hours of sleep.
The compounds themselves are fifty kilometers square, a single steel-reinforced concrete structure with a large single tower rising over the otherwise perfectly plain, square building. In this tower the Commandant of that compound and his staff reside. This will also be explained later.
These workers are not allowed thoughts of freedom, of disobedience, of revolution, or of change. They are the perfect workforce. This does not mean there is no dissent in the Dominion however. The vast, untamed, unoccupied land outside of the three-thousand compounds is home to a revolutionary movement of over one-million dissenters. They are survivors of the second revolution and hermits who escaped the ‘cultural repair’ of the third revolution. They have been living in the deserted cities and towns of the old governments, and are fighting a constant battle against the current regime. These rebels are almost always under some sort of attack, be it a bombing campaign against a colony of them, or a company or two of Guardians dispatched as “fire patrols,” almost no one ever returns from these ground missions, and they are the primary source of new weapons and ammunition for the insurgents, but they also serve to keep their numbers down, and so they continue. None of them can flee, as the massive national wall along every inch of land border stops that, and they have no aircraft or fleet, and so they are trapped, until such a time as they can be finally routed out and eliminated. More on these rebels and the national wall will come later.
Government:
As earlier stated the Dominions government is absolute, with no room for advancement. Despite this total rule by the Emperor, a bureaucracy is still necessary to run the nation; this is the explanation of that bureaucracy. The Pudite system of government borrows its ideas heavily from Japanese, Chinese, and Russian ideas.
However, a full description of the Pudite government and its roles and ranks would be tiresome to both type and read, and so I will summarize it for you. At the top is the Emperor, and directly below him are his four officers. They are the Chancellor, the Grand Secretary, the Commander-in-Chief, and the High Commissar. Under the Chancellor are the men of the Chancellors office, and the 3,000 ministers, one drawn from each of the 3,000 Pudite compounds in the nation. Under the Grand Secretary serve the Inspecting Secretaries, the eyes of the Emperor. The Commander-in-Chief is the head of the military, and below him begins normal army, navy, air force, and Orthae ranks, to be explained later. The High Commissar commands the Prefecture, District, Commune, Compound, and Field Commissars. They are attached to the governing levels they name, while the Field Commissars, or Kommissars, are assigned to military leaders to ensure loyalty, which is now a nearly outdated necessity, as leaders are bred from birth for loyalty and intelligence, but it is retained anyway.
Below these officers and their underlings serve the Local Governments of the Dominion. The nation is divided into six Prefectures, each of which has 10 Districts, each District has ten Communes, and each Commune has five Compounds in it. Each level is commanded by a Commandant, and their attached Commissar. Each level also boasts its own Commandery. Six Prefecture Commanderys, sixty District Commanderys, etc. Each Commandery has its own foreign affairs officer, all of whom are called Mr. White, along the tradition of naming Pudite individuals likely to have outside contact after colors, and not using their serial numbers.
Society:
There are two basic divisions of society that I will review here, there are the rebel insurgents and the national populace. Both are of the same nationality, but one is a genetic copy of a single man re-printed as it were over three billion times, and the other is a loose organization of freedom fighters.
One fights a losing battle for the liberation of the nation and the rule by a benevolent dictator, a man currently being referred to as Mephistopheles. Very little is known about the insurgency, or its probably charismatic leader. The Dominion cares very little, however, for the ravings of this madman and his petty army. As of yet he has never succeeded in any assault on any Pudite compound or facility, why would he start now? They are armed from fallen Pudite patrols, and the few vehicles they do have are stolen from them, or are holdovers from previous Pudite military issue. Despite their technological and numerical weaknesses, they know the Pudite forests like no other people ever have. They could disappear before you without moving, they can walk silently inches behind a Pudite soldier. They are arguably the best light infantry force in the world, and have proved an elusive and bothersome foe.
Their tribes and clans very greatly in size and structure, but it is common belief they are all headed by the eldest fighting male and consists of immediate family and relations. Usually numbering around thirty people, every one is a crack shot and an expert woods person, they would have to be, or else they would be dead. These groups are only ever brought together when mutual defense is needed or an attack is being undertaken, and then the groups can number from two hundred to one reportedly as large as sixteen thousand. Most groups are easily frightened by the constant bombing served to them by the Dominion, and this works to dispel most groups before they get to large, but on the rare occasion one does gain enough momentum to strike a compound or section of wall, a battle ensues, with the never failing victory of the Pudite troops. These people are tough, however, and have hope for a free Dominion of the future still…
The other group of people the ninety one percent of the population that has been successfully indoctrinated and introduced to Pudite spore culture thrives. They are kept healthy and fit, all the better for working, and most are extremely bright, to at least those from whom intelligence is required. All societal and private choices are made for them Following is the usual day in the life of a Farmer caste worker.
The morning routine of VK-1900432
The pressure gauge's needle swung as far as it could to the right, the valves opened and a think, heavy white gas poured out and green tinged glass lid hinged open and two white clad legs swung out. VK-1900432 stood straight up next to his storage pod, white clothes hanging off his body with a slight dampness from the misty sleep pod. He had been in stasis for eighteen hours now, and it was his groups turn in the bio-fields on the other side of the complex-city. He, and he other five-hundred ninety-nine also in his pod-group all stepped out to the left, away from their pods, which were now racing down towards the bottom of the underground stack where they were kept. Once clear they all began marching forward at the same instant. It was hard-wired into their brain, they knew no other routine.
As they turned the final corner in the bleached-white metal hallway, coming to the end of the four-mile trek from the pod-room to the bio-fields, the line came to a stop. Every person, for there was no gender, reached out with their white-sleeved arm and grabbed their farm tools off the left wall, without so much as turning their heads. After a second the line began its relentless march forward again, turning through the massive double-doors into the fields of the 1st sphere. As soon as they arrived, the current work-group stood up straight and marched out, every line from the rows in the field merging perfectly at the door and depositing their dirty tools on the other side of the hall, where the machines would have them cleaned for the next group.
VK-1900432 began his work in the first row, where he would fertilize, turn-over, and plant the earth for the next hour. Then his group would move to the next sphere, where they would again work for an hour, and move on as such. They would think of nothing but the work at hand, and nothing of that, but for what was hard-wired into their brain. Never would they think for themselves, try to solve problems, or wonder why it was that they did this. They were the perfect workforce, as long as they proceeded undisturbed.
After six hours of the steady farm work, they would return to their storage pods, where they would again, in perfect unison, climb back in, and be carried back down deep into the earth where they would sleep for the next eighteen hours, and then begin their work over again, perhaps they would be building an addition to the city-complex, or repairing some broken machinery that could not be repaired by any other machines. They knew not, and would not wonder about such things. VK-1900432 was the perfect worker…
Economy:
First, it is important to note that the Dominion does not have an economy as many people would see it. The government only uses money to track their own wealth against other nations based on the production power and resource value that their nation has as compared to, and valued by, fellow nations. There is no market at all, no pay, no GDP per capita. No money is ever even printed anymore. The value against the universal standard dollar is tracked by computers interpreting the data as it would be if the Dominion had such a market and economy. Value is almost entirely based on USD prices for natural resources, and how much it would have cost to extract them, extrapolated from old prices.
Having said this, the Dominion’s international monetary value is very little, and they could be out purchased by many a smaller nation, but their production power and manufacturing capacity is extremely powerful. Procuring the few natural resources not seen inside the Dominion is the only limiting factor, and they must be either bargained for, which is easy, or purchased, which would put a massive strain on the Dominions weak international economy. Power of production is high, value of money is small. Currency only used in international deals and to track Dominion wealth. Simple.
What follows is a list of Pudite Imports and Exports of natural resources and other commodities.
Produces:
Industrial Metals/Minerals:
Gold - 236%
Iron - 94%
Nickel - 99%
Zinc - 69%
Titanium - 82%
Platinum - 95%
Diamond - 52%
Silver - 128%
Steel - 130%
Aluminum - 89%
Lead - 56%
Tin - 130%
Graphite - 43%
Chemicals:
Nitrogen - 89%
Phosphate - 145%
Mercury - 92%
Energy Producers
Oil - 658%
Natural Gas - 593%
Plutonium - 88%
Uranium - 74%
Coal - 121%
Natural Goods:
Timber - 345%
Coffee - 321%
Textiles - 66%
Foodstuffs - 380%
Water - 174%
BOLD: Need to Import
Italic: Willing to Export
Trade Routes: Yearly frozen seaways
Climate and Geography:
The Dominion is a widely varied nation, stretching some fifty one million square miles all throughout. This land encompasses thick pine forests, vast barren wastes, frigid, nearly impenetrable mountains, and dense and dangerous swampland. A vast majority however, is indeed temperate forests and this is where some eighty-five percent of Pudite Compounds are located.
The forests are a majority dense pine, with some more humid areas populated by willow trees. These forests are to a large extent, pristine wilderness, as for all it’s existence the Dominion has regarded the environment well. Some areas are ruined by the crumbling wrecks of old Pudite cities, now inhabited by the few remaining rebels and plagued by near-constant bombing campaigns.
In the far north there exists, for some seven or eight hundred miles south of the wall in the north, a vast, desolate waste. Called the Grey Wastes, this desert is the result of a weather control experiment by the Emperor’s neighbor to the north, New Gothland. The experiment was designated “Shroud” and it involved the production of a large red-colored smog layer above his nation to protect from the sunlight, it succeeded, in that it blocked out sunlight, but it also, before most of it dissipated, affected large stretches of the northern Dominion forests, crippling them for ever. Now nothing grows there, nothing lives there, and indeed the only inhabitants would be the Pudite wall garrisons along that stretch of border.
In the south, there is a large chain of mountains, the largest in the nation that extends along most of the southern border. Once called the Dragon Peak Mountains, they are a natural wall, with temperatures regularly dropping to over one hundred and fifty below freezing on the Fahrenheit scale, they seem nearly impassable, especially in winter time when it gets even colder. The highest point here is the 9,066 meter high mountain designated M1990. It has never been scaled in recorded history, and remains the single coldest point, as well as the highest, on the entire continent.
Climate varies from fierce snowstorms in most northern and central areas, to massive downpours and hail storms rolling in off the Dragon Peak Mountains. Highest ever recorded temperature is one hundred and thirty four Fahrenheit, observed in the southern reaches of the Grey Wastes only three years ago.
Military:
The Dominions military has existed as an unbroken entity all through the nation’s modern existence, even during the revolutionary period. It is, and always has been a rigid system, but leaves more room for free-thinking and initiative than any other region of the nation. I will not here give any technical statistics, save for those vehicles I have designed domestically. I will rather use this space to detail the command structure, mindset, strategy, and overall feel of my armed forces.
To begin, my armed forces have five branches. There is the Army, who make up all of the forces on the ground, every single man with his boots on the ground, a rifle in his hands, and a squad at his back is one of the Abeil, the Old Pudite word for army, and is also used to describe the soldier himself. The plural is the infinitive. There are no Army Air Corps, no Army seamen or anything, just as the Navy and Air Force maintain no ground forces.
Abeil Soldier: http://img513.imageshack.us/img513/4752/guardians4nl.jpg
As mentioned, another branch of the military is the Air Force. Although the Pudite pilots, Weal, as they are called, are highly skilled elite flyers, they are few in number. The planes they fly are also of highest quality, but they are, again, not numerous. Unmanned Aerial Vehicles are surprisingly rare in the Dominion, save for Air Defense balloons floating above the country.
The third, and most heavily funded, of all five branches is the navy. They are the pride of the Dominion and their ships are vast and numerous. Some may be the slightest bit outdated, but all are able to hold their ground against nearly all comers. Their crews, the Alust, are the highest drilled and trained in the region. This is truly the pride of the nation, but for some reason the Pudite military doctrine casts them in a support role.
The fourth arm of the Emperor is his most powerful, they are the elite special forces of the Dominion. They are an exception to the earlier rule, and maintain their own army, air force, navy, and special operations units. The basic special operations soldier is called the Orthae, and their elite special ops men are called Elamshinae.
Orthae Soldier: http://img513.imageshack.us/img513/5407/orthae1ro.jpg
The final arm of the military is the Wall Guard, who guards the massive wall that surrounds the Dominion on all sides, including coastline. They are not actually members of the Dominion, they are mercenaries that have been hired on for years from a close ally, to free up Dominion troops for more important tasks. This arm has here branches, the ten million Clanrats, who man the wall all the way from north, to south, and back again. The next branch are the Stormvermin, who maintain a vigil on the three access points to the wall, which are actually just heavily fortified subway entrances and the only airports open to the foreign community. These small two kilometer plots of land are outside of the wall, which dips in to allow their existence, guarded by small electric chain link fences and two steel guard towers, which resemble fire towers. The guards of these areas number thirty thousand soldiers to a station, most living in underground bunkers. The Dominion also keeps some Stormvermin in reserve behind the walls which nearly encircle it. The final group of soldiers in the Wall Guard is the Deathvermin. The best of the best of these mercenaries, they are to remain un-numbered for security regions. They are an elite reactionary force to reinforce any assaults and drive off attackers until Dominion allies arrive.
Not numbered as a branch are the hundreds of millions of logistics men, all of whom are trained to a limited extent, and along with the Farmer caste, could serve as a kind of national militia, should the nation be invaded. Although this would almost surly result in a Dominion military victory, as that would number over one point five billion soldiers, it would doom the Dominion economy for many, many years. It is a last ditch option.
Now explained will be the military organization and tactics of Dominion generals. At the top of the command chain, directly below the commander-in-chief, are the Polkovnik, the Generals, commanders of a Division, or Polk. This will contain ten-thousand men or tanks, and is the smallest force usually deployed to a combat zone. Below the Polkovnik are the Podpolkovnik, or Colonel. They command the Battalions, or Bataljons of five-thousand men. One lower are the Kaptins, or Captains, who command Rotas, or Companies, of five hundred men. Below the Kaptins are the Leitenants, or Lieutenants. They command the Vzvod, or Platoon, or soldiers. The lowest of the officer corps are the Serzhants, who command ten man Sektsiya, or squads. Under them are the Kaprals and Krasnoearmeyts, but they are not officers, and command no special units.
The Dominion prefers the least subtle route possible to any victory, and will usually begin any sort of assault with a massed naval attack followed by the landing of hundred of thousands, if not millions of troops. The landing will be done in, preferably, the most urban areas available. Once landed the forces will defeat the immediate enemy presence and begin expanding in slow, massive human wave attacks, supported by armored divisions and bombing campaigns. Mass bombings and shore bombardment are common, as it is seen in the Dominion that every military arm is there to aid the Army, and acts as such despite real tactical information available by situation.
Once control is assumed over an area, the territory and its populace begin the transformation process. All native citizens are killed, gassing is the favored technique, and are either cremated or put in mass graves, although the latter is only done when cremation is impossible or impractical. All buildings are flattened, and all roads are destroyed. Instead, Pudite Complexes begin to spring up, interconnected by massive subway networks. The process is slow but absolute. Once cleansed, a new population is grown to inhabit this new Foreign District.
This section will also serve to explain to you the great wall that encircles the Dominion, every inch of coastline, borderland, and even the skies are protected. Spanning 243,010 kilometers, the wall is fourteen feet think at its base, and tapers, by way of a slanted frontal face, to a thickness of eight feet at its top twenty five feet above the ground. Small, two foot think rectangular ridges extend from the top to the bottom of the wall every five feet, protruding an extra foot, serving to further break up the surface of the structure. There is one single guard compound every two kilometers, each building is a three story steel reinforced concrete building, reaching heights of forty-five feet off the ground. The wall, as stated, is one of steel-reinforced concrete, with nets of one-inch diameter rebar extending the length and breadth of the wall for every one foot of thickness. Behind the wall is a seven foot deep, six foot wide steel lined pit, meant to catch vehicles after breaking through the line. Fortified in steel reinforced concrete bunkers in a second low, four foot infantry wall behind the main structure are GAT-1 Bobcat anti-tank vehicles and GA-2 Tiger heavy artillery pieces. Also supplementing the line are GAA-1 Panther anti aircraft artillery units, as well as GAA-2 Bear air defense missile and gun systems.
There are only three points of access into the nation, the three small enclaves of Pudite force outside the wall. These small areas, two kilometers square, are surrounded behind by a dip in the wall and in front by an electric chain link fence, guarded by two simple guard towers. In this small stretch of land there is a large airport, the only three open to the international community, and a subway station. This subway network criss-crosses the entire nation, stopping at every compound and wall guard tower, ensuring a nearly untouchable network of mass transit. From here foreign dignitaries begin their long dark trip into the heart of the nation, and where they leave again, stepping out of the subway tunnel and for the first time since arrival, seeing daylight.
The Dominion uses some minor bio-engineered enhancements for their soldiers, most implanted during or immediately before release from their embryonic stasis tubes. Depending on their role, these augmentations can take a multitude of forms. Here are the most common surgeries, and who they are applied to Assume all surgeries preformed on Orthae also apply to the Elamshinae. (The wall Guard, being foreign mercenaries, receive no augmentation)
Muscle Augmentation: Specially-grown muscle fibers are woven into existing muscle tissue, improving strength. Also woven in are more elastic muscle fibers, increasing tension and flexibility. Given to Abeil, Alust, and Orthae
Damage Resistor: The sections of the brain that deal with physical and mental damage and pain reactions are bypassed, granting a cool head and calm operation even as limbs fall loose. Given to Abeil, Weal, Alust, and Orthae.
Bone Reinforcing: The bone structure of the subject is removed and replaced by either high-impact plastics or metals. This greatly improves his toughness, while also adding onto his weight. Given to Abeil and Orthae.
Iron Skin: Implants thin energy-diffusing material below skin to improve toughness and durability. Very expensive, given to Orthae and Weal.
Immune Boosters: Enhances T, B, and white blood cells and improves response and power of response of an immunological response.
Improved Reflexes: Neural and adrenaline stimulators are added at important places in body to improve reflex time and improves rapid data processing. Given to Abeil, Weal, Alust, and Orthae.
Augmented Sight: This operation allows the receiver to view his surroundings with sharper-than-normal vision, and even see low-light and near darkness conditions A sort of ‘zooming’ option is available as well, with magnification of up to 20x. After dark he can choose to view in the infrared spectrum. A relatively new technology, It appears to cause head trauma when remaining in infrared vision to long, and because pain responses have been bypassed, they no not of the damage they could do themselves. It is currently being worked around. Given to Abeil, Weal, Alust, and Orthae.
Ultrasound: Consisting of a small implanted transmitter, it constantly emits ultrasonic pulses, which return after bouncing off of nearby objects and form a kind of map of physical features of the area. Can be viewed by choice through a wireless link with the HUD of the soldier. Given to Abeil, Alust, and Orthae.
These are some basic technical statistics of Dominion vehicles that are domestically produced.
GS-5 Cougar
Type: Airborne Assualt Self-Propelled Howitzer
Powerplant: 3b-23d-67 Nexus Gel-cooled, air-reduntant engine
Length: 7.1 m
Width: 3.15 m
Ground clearance: 422 mm
Speed: 78 km/hr (90km/hr max)
Features: Infrared Imager, Light Intensification Viewer, Laser Range Finder
Crew: 3 (Commander, Gunner, and Driver)
Features: Infrared Imager, Light Intensification Viewer, Autoloader, Laser Range Finder
Weapons: 125-mm 2A75 Howitzer, 7.62-mm PKT coaxial machine gun
GS-4 Fox
Type: Airborne Assualt APC
Powerplant: j14-6f-4 Nexus Gel-cooled, air-reduntant engine
Length: 6.36 m
Width: 3.13
Ground clearance: 422 mm
Speed: 87 km/hr (11km/hr max)
Features: 4x smoke dispensers, thermal imager, light intensification viewer
Crew: 3 (Commander, Gunner, Driver), plus 5 fully armed combat troops
Features: 4x smoke dispensers, thermal imager, and light intensification viewer
Weapons: 30 mm machinegun, 7.62 mm coaxial machinegun, TOW launcher
GT-8 Lion
Type: Domestic Main Battle Tank
Length: 9.04m (with gun forward)
Width: 3.72m (without skirts)
Height: 2.66m
Weight: 65,000 kg
Speed: 75 k/hr (46.7 mph)
Range: 310 miles cruising
Armour: 2300mm sides, top- 1500mm, rear-1200mm, front- 2500mm, bottom- 300mm
turret- 1800mm sides, 1400mm top, 1800mm front, 1000mm rear, Steel/ceramic plates can be easily added on to the front, sides, and top
Crew: 4, (driver, commander, gunner, loader
Fording Depth: 2.5m (normal); 6m (snorkle)
Features: Infrared Imager, Smoke Dispenser x8, Laser Range Finder, ARENA, Image Intensifier, FLIR, LASAR, SHTORA
Main Armament: 1x 140mm smoothbore main cannon
Secondary Armament: 2x 12.7mm turret-mounted machine guns, 1x 30mm three-barreled auto-cannon, 1x coaxial 12.7mm machine gun
GA-1 Puma
Type:155 mm self-propelled artillery unit
Length: 12.1 m with gun forward
Width: 3.6 m
Height: 2.7 m
Weight: 62,000 kg
Armament: 1 x 155 mm/57 calibre ETC gun with Dynamic Gas assist; 1 x 12.7 mm machine gun; 1 x 40 mm grenade launcher; 1 x smoke grenade launcher; 4 x 9K114 Shturm anti-tank missiles, Carries extended range, full bore (ERFB) shells.
Firing rate: Burst 3 rounds/10 seconds; Intense 9 rounds per min./4 min.; Sustained 5 rounds per min.
Weapon Range: 45 km
Vehicle Range: 450 km
Armour: (RHA values) Front: 400 mm; Side: 250 mm; Top: 145 mm; Rear: 120 mm
Propulsion: One Windham & Green diesel/electric hybrid engine; 1,800 hp
Speed: 70 km/hr. road; 35 km/hr. over rough terrain
Electronics: Windham & Green Electronics TacWeap (Tactical Weapons) Suite featuring night vision, GPS-guided munitions, and target acquisition and prioritization software. Hard-wired, maximum encryption communications.
Crew: Five
GA-2 Tiger
Type: 290 mm self-propelled artillery
Length: 26 m;
Width: 5.9 m;
Height: 5.15 m
Weight: 132,800 kg
Armament: 1 x 290 mm ETC gun; 1 x 30 mm autocannon; 1 x 40 mm grenade launcher; 2 x smoke grenade launchers; 8 x 9K114 Shturm anti-tank missiles. Carries extended range, full bore (ERFB) shells.
Rate of Fire: Burst: 5 rounds/20 seconds; Intense: 8 rounds per min./3 min.; Sustained: 2 rounds per min.
Weapon Range: 65 km
Vehicle Range: 500 km
Armour: (RHA values) Front: 600 mm; Side: 325 mm; Top: 175 mm; Rear: 150 mm
Propulsion: One Windham & Green diesel/electric hybrid engine; 2,100 hp
Speed: 35 km/hr. road; 20 km/hr. over rough terrain
Electronics: Windham & Green Electronics TacWeap (Tactical Weapons) Suite featuring night vision, GPS-guided munitions, and target acquisition and priortisation software. Hard-wired, maximum encryption communications.
Crew: Six
GAA-2 Bear
Type: air defense and radar system
Engine: PD XM-1100 Diesel-Electric Hybrid
Length:
Width: 3.2 meters
Height: 7.5 meters
Weight: 34 tons
Speed: 65 km/h
Vehicle Range: 500 km
Radar Range: 18 km
Weapon Range: 5,000-40,000 meters
Crew: 4
Weapons: 18 2K11 Krug missiles, Two twin-barrel 30mm anti-aircraft guns
GAA-1 Panther
Type: towed anti-aircraft gun
Length: 4.57 m
Width: 1.83
Height: 2.87m
Weight: 950 kg
Speed: 90km/hr (56 mph)
Vehicle Range: as towing vehicle
Crew: 5
Armour: none
Weapons: Twin 23mm air -cooled ZAP 23 cannons, traverses 360 degrees
Weapon Range: 1,500-2,500 meters
GAT-1 Bobcat
Type: self-propelled anti-tank gun
Length: 16 m;
Width: 5.9 m;
Height: 5.15 m
Weight: 120,000 kg
Armament: 1 x 190 mm ETC gun; 1 x 30 mm autocannon; 2 x 40 mm mortar; 2 x smoke grenade launchers; 16 x 9K114 Shturm anti-tank missiles.
Rate of Fire: Burst: 5 rounds/20 seconds; Intense: 8 rounds per min./3 min.; Sustained: 2 rounds per min.
Weapon Range: 35 km
Vehicle Range: 550 km
Armour: (RHA values) Front: 800 mm; Side: 425 mm; Top: 275 mm; Rear: 250 mm
Propulsion: One Windham & Green diesel/electric hybrid engine; 2,100 hp
Speed: 35 km/hr. road; 20 km/hr. over rough terrain
Electronics: Windham & Green Electronics TacWeap (Tactical Weapons) Suite featuring night vision, GPS-guided munitions, and target acquisition and prioritization software. Hard-wired, maximum encryption communications.
Crew: Five
“From each according to his ability to each according to his need”
Introduction:
The Dominion of Emperor Pudu has existed in one way or another for many hundreds of years, from it’s early start as a Dynastical Monarchy based on succession and Divine Right, to the communist dictatorship, to a short-lived but popular capitalist democracy, and now, in it’s own system, beyond Dynastical, Monarchal, Dictatorial, or Democratic. The Dominion now exists under the rule of one man, Emperor Pudu XLII, a calm, emotionless man in a white suit ruling over three thousand compound-cities from his small office. This factbook is an account of that existence; it’s military, its politics, and why on earth anything like this could have come into being…
A Short History:
As previously mentioned, The Dominion began life as a Dynastical Monarchy. This monarchy was founded by the first Emperor, Emperor Pudu I. His family, Pudu, was not the only family to ever hold the office of Emperor, but for the interests of maintaining an apparently constant bloodline over the years every family that did succeed them took the name Pudu.
This first Emperor forged his empire out of the small, warring states along the western shores of the frigid coast of a large, but uncivilized continent of the Dark Lands. Here he founded the first Empire, and quickly expanded the fledgling nations borders until such a time as he encountered the modern-day nations of New Gothland and The Eric. These borders have remained a constant through the least three hundred years, despite conflicts between The Dominion and The Eric.
The first Empire, as it is regarded in current archives, lasted the longest as of yet of any following government, over one-hundred and fifty years. Their final collapse was brought about by a small coup, lead by a man who, as the others before him, had taken the name Pudu. His revolution was one of the worker, he fought for government regulation of big business, stable prices and incomes, and free housing and medical care. You know, the good stuff. With the entire Farmer caste of workers behind him, he succeeded and established the first communist state on the continent. This state ruled constantly and fairly, avoiding the corruption and oppression that the communist dictatorship is notorious for, for a time at least.
In time, the government began to oppress the people, original revolutionary ideals were forgotten as the elderly were executed for being unable to work, and only seventy years after the first revolution a second had begun. This one was lead by a man who, resisting tradition, had kept him given name. This name was not allowed to survive after the third revolution, and it has been lost to time and cannot be re-printed here. This nameless man’s revolution caught the under-prepared military by surprise, and because of lax gun control laws, the revolutionaries were well armed.
This revolution too was successful, killing most of their oppressors and driving the rest into the wilderness, which had been kept pristine and beautiful over the last many thousands of years, and dominated, at that rime, as it still does, most of the country.
This new, democratic government, managed to stabilize itself in a week, and was about to begin operations when it was hit with the third revolution in the last seventy years. This third and last revolution was lead by Emperor Pudu XLII, and was, in the tradition of its predecessors, successful. Now realizing the failures of his last governing attempts, as well as those of a democratic system, he established the Dominion as it is now.
And now, the Present:
The Dominion as it exists now is more rigid, more stable, and more controlled than it has ever been. The current government maintained the caste system put in place by the first Empire, with the Emperor on top, the Nobles below him, the Warriors below them, followed by the Artisans, then the Farmers, and finally, the Merchants, who, although they did still exist, have only a dozen or so actual members. These castes leave no room for succession, equality among levels, or freedom from that castes duty.
The Emperor serves as the ruler, the head, the final and only say in any matters of government, foreign and domestic. Nobodies authority can surpass, equal, or deny him. What he says goes. Below him is the bureaucracy required to run the large nation he does. He cannot obviously oversee every detail, and that is why the Noble caste exists. Their role will be explained further later. Below the Nobles are the Warriors, which are, in the Dominion, split into two groups. There are the Guardians, the normal foot soldiers of the Emperor, unmodified, lightly armored, and although they are highly trained, they are the ‘grunts’ of any war. They crew the ships, fly the planes, and form up into massive combat divisions and charge the enemy lines. The second group are the Orthae, the elite super-soldiers of the Emperor. They are genetically modified, heavily armored, and trained to an even fuller extent than the Guardians. They are the best of the best, and only one unit under the Emperor can surpass them. Those men, their roles, ranks, and arms will be explained further later. Below them are the Artisans, the specialists, the craftsmen. They perform all the skilled labor and direct the efforts of advanced production. Below them are the Farmers, the laborers. Very few of this caste actually farms anything anymore, but the name has been withheld. Anything nobody else does they do. Below them, are the Merchants. They are the lowest, the worst, and would be the most despised if the other castes had enough emotion to feel that they should be.
These people inhabit three-thousand compounds spread across the landscape of the Dominion, from the five Administration Compounds in the central forest region, to the many hundreds of Military Compounds along the western coastline, the Dominions only coast. Other Military Compounds are spread along the southern mountains, the northern dust plains, and the eastern wall. Located all though the rest of the central country-side were the last few thousand Civilian Compounds, populated by Farmers and Artisans who produce everything the Dominion needs, from bullets to pants, to chair legs, to Super Dreadnought armor plates.
The people of these compounds do not live as a normal person might. They are not born as a normal person is, and they do not thing like a normal person would. Every Pudite worker, soldier, and noble alike are born in large vats deep below the compounds they will live in, grown in smaller vats, and tended to by Artisan caste scientists. When they reach age fifteen they are considered ‘grown,’ and their growth hormones are shut down and they mature no further. Cell reproduction is slowed so that it may only grow to repair, not to expand, body mass. Then the workers begin the genetic modification process. This process for the Farmer and Artisan class is relatively simple, some vat grown high-strength muscle strands are inserted into the legs, arms, and back. The bones are re-enforced by high density plastics and metals, and that is it. They are then released to the workforce. The Noble caste does not receive modification, and the further modification of the Warrior caste will be explained later.
Once in the compound society, these new workers will inhabit their own, personal rest-pods. A coffin-sized capsule in which the citizen will sleep, receive their nutrient injections that serve as food, and then leave for their six-hour work schedule. They will do this all twice a day, for a total of twelve hour days of work, with twelve hours of sleep.
The compounds themselves are fifty kilometers square, a single steel-reinforced concrete structure with a large single tower rising over the otherwise perfectly plain, square building. In this tower the Commandant of that compound and his staff reside. This will also be explained later.
These workers are not allowed thoughts of freedom, of disobedience, of revolution, or of change. They are the perfect workforce. This does not mean there is no dissent in the Dominion however. The vast, untamed, unoccupied land outside of the three-thousand compounds is home to a revolutionary movement of over one-million dissenters. They are survivors of the second revolution and hermits who escaped the ‘cultural repair’ of the third revolution. They have been living in the deserted cities and towns of the old governments, and are fighting a constant battle against the current regime. These rebels are almost always under some sort of attack, be it a bombing campaign against a colony of them, or a company or two of Guardians dispatched as “fire patrols,” almost no one ever returns from these ground missions, and they are the primary source of new weapons and ammunition for the insurgents, but they also serve to keep their numbers down, and so they continue. None of them can flee, as the massive national wall along every inch of land border stops that, and they have no aircraft or fleet, and so they are trapped, until such a time as they can be finally routed out and eliminated. More on these rebels and the national wall will come later.
Government:
As earlier stated the Dominions government is absolute, with no room for advancement. Despite this total rule by the Emperor, a bureaucracy is still necessary to run the nation; this is the explanation of that bureaucracy. The Pudite system of government borrows its ideas heavily from Japanese, Chinese, and Russian ideas.
However, a full description of the Pudite government and its roles and ranks would be tiresome to both type and read, and so I will summarize it for you. At the top is the Emperor, and directly below him are his four officers. They are the Chancellor, the Grand Secretary, the Commander-in-Chief, and the High Commissar. Under the Chancellor are the men of the Chancellors office, and the 3,000 ministers, one drawn from each of the 3,000 Pudite compounds in the nation. Under the Grand Secretary serve the Inspecting Secretaries, the eyes of the Emperor. The Commander-in-Chief is the head of the military, and below him begins normal army, navy, air force, and Orthae ranks, to be explained later. The High Commissar commands the Prefecture, District, Commune, Compound, and Field Commissars. They are attached to the governing levels they name, while the Field Commissars, or Kommissars, are assigned to military leaders to ensure loyalty, which is now a nearly outdated necessity, as leaders are bred from birth for loyalty and intelligence, but it is retained anyway.
Below these officers and their underlings serve the Local Governments of the Dominion. The nation is divided into six Prefectures, each of which has 10 Districts, each District has ten Communes, and each Commune has five Compounds in it. Each level is commanded by a Commandant, and their attached Commissar. Each level also boasts its own Commandery. Six Prefecture Commanderys, sixty District Commanderys, etc. Each Commandery has its own foreign affairs officer, all of whom are called Mr. White, along the tradition of naming Pudite individuals likely to have outside contact after colors, and not using their serial numbers.
Society:
There are two basic divisions of society that I will review here, there are the rebel insurgents and the national populace. Both are of the same nationality, but one is a genetic copy of a single man re-printed as it were over three billion times, and the other is a loose organization of freedom fighters.
One fights a losing battle for the liberation of the nation and the rule by a benevolent dictator, a man currently being referred to as Mephistopheles. Very little is known about the insurgency, or its probably charismatic leader. The Dominion cares very little, however, for the ravings of this madman and his petty army. As of yet he has never succeeded in any assault on any Pudite compound or facility, why would he start now? They are armed from fallen Pudite patrols, and the few vehicles they do have are stolen from them, or are holdovers from previous Pudite military issue. Despite their technological and numerical weaknesses, they know the Pudite forests like no other people ever have. They could disappear before you without moving, they can walk silently inches behind a Pudite soldier. They are arguably the best light infantry force in the world, and have proved an elusive and bothersome foe.
Their tribes and clans very greatly in size and structure, but it is common belief they are all headed by the eldest fighting male and consists of immediate family and relations. Usually numbering around thirty people, every one is a crack shot and an expert woods person, they would have to be, or else they would be dead. These groups are only ever brought together when mutual defense is needed or an attack is being undertaken, and then the groups can number from two hundred to one reportedly as large as sixteen thousand. Most groups are easily frightened by the constant bombing served to them by the Dominion, and this works to dispel most groups before they get to large, but on the rare occasion one does gain enough momentum to strike a compound or section of wall, a battle ensues, with the never failing victory of the Pudite troops. These people are tough, however, and have hope for a free Dominion of the future still…
The other group of people the ninety one percent of the population that has been successfully indoctrinated and introduced to Pudite spore culture thrives. They are kept healthy and fit, all the better for working, and most are extremely bright, to at least those from whom intelligence is required. All societal and private choices are made for them Following is the usual day in the life of a Farmer caste worker.
The morning routine of VK-1900432
The pressure gauge's needle swung as far as it could to the right, the valves opened and a think, heavy white gas poured out and green tinged glass lid hinged open and two white clad legs swung out. VK-1900432 stood straight up next to his storage pod, white clothes hanging off his body with a slight dampness from the misty sleep pod. He had been in stasis for eighteen hours now, and it was his groups turn in the bio-fields on the other side of the complex-city. He, and he other five-hundred ninety-nine also in his pod-group all stepped out to the left, away from their pods, which were now racing down towards the bottom of the underground stack where they were kept. Once clear they all began marching forward at the same instant. It was hard-wired into their brain, they knew no other routine.
As they turned the final corner in the bleached-white metal hallway, coming to the end of the four-mile trek from the pod-room to the bio-fields, the line came to a stop. Every person, for there was no gender, reached out with their white-sleeved arm and grabbed their farm tools off the left wall, without so much as turning their heads. After a second the line began its relentless march forward again, turning through the massive double-doors into the fields of the 1st sphere. As soon as they arrived, the current work-group stood up straight and marched out, every line from the rows in the field merging perfectly at the door and depositing their dirty tools on the other side of the hall, where the machines would have them cleaned for the next group.
VK-1900432 began his work in the first row, where he would fertilize, turn-over, and plant the earth for the next hour. Then his group would move to the next sphere, where they would again work for an hour, and move on as such. They would think of nothing but the work at hand, and nothing of that, but for what was hard-wired into their brain. Never would they think for themselves, try to solve problems, or wonder why it was that they did this. They were the perfect workforce, as long as they proceeded undisturbed.
After six hours of the steady farm work, they would return to their storage pods, where they would again, in perfect unison, climb back in, and be carried back down deep into the earth where they would sleep for the next eighteen hours, and then begin their work over again, perhaps they would be building an addition to the city-complex, or repairing some broken machinery that could not be repaired by any other machines. They knew not, and would not wonder about such things. VK-1900432 was the perfect worker…
Economy:
First, it is important to note that the Dominion does not have an economy as many people would see it. The government only uses money to track their own wealth against other nations based on the production power and resource value that their nation has as compared to, and valued by, fellow nations. There is no market at all, no pay, no GDP per capita. No money is ever even printed anymore. The value against the universal standard dollar is tracked by computers interpreting the data as it would be if the Dominion had such a market and economy. Value is almost entirely based on USD prices for natural resources, and how much it would have cost to extract them, extrapolated from old prices.
Having said this, the Dominion’s international monetary value is very little, and they could be out purchased by many a smaller nation, but their production power and manufacturing capacity is extremely powerful. Procuring the few natural resources not seen inside the Dominion is the only limiting factor, and they must be either bargained for, which is easy, or purchased, which would put a massive strain on the Dominions weak international economy. Power of production is high, value of money is small. Currency only used in international deals and to track Dominion wealth. Simple.
What follows is a list of Pudite Imports and Exports of natural resources and other commodities.
Produces:
Industrial Metals/Minerals:
Gold - 236%
Iron - 94%
Nickel - 99%
Zinc - 69%
Titanium - 82%
Platinum - 95%
Diamond - 52%
Silver - 128%
Steel - 130%
Aluminum - 89%
Lead - 56%
Tin - 130%
Graphite - 43%
Chemicals:
Nitrogen - 89%
Phosphate - 145%
Mercury - 92%
Energy Producers
Oil - 658%
Natural Gas - 593%
Plutonium - 88%
Uranium - 74%
Coal - 121%
Natural Goods:
Timber - 345%
Coffee - 321%
Textiles - 66%
Foodstuffs - 380%
Water - 174%
BOLD: Need to Import
Italic: Willing to Export
Trade Routes: Yearly frozen seaways
Climate and Geography:
The Dominion is a widely varied nation, stretching some fifty one million square miles all throughout. This land encompasses thick pine forests, vast barren wastes, frigid, nearly impenetrable mountains, and dense and dangerous swampland. A vast majority however, is indeed temperate forests and this is where some eighty-five percent of Pudite Compounds are located.
The forests are a majority dense pine, with some more humid areas populated by willow trees. These forests are to a large extent, pristine wilderness, as for all it’s existence the Dominion has regarded the environment well. Some areas are ruined by the crumbling wrecks of old Pudite cities, now inhabited by the few remaining rebels and plagued by near-constant bombing campaigns.
In the far north there exists, for some seven or eight hundred miles south of the wall in the north, a vast, desolate waste. Called the Grey Wastes, this desert is the result of a weather control experiment by the Emperor’s neighbor to the north, New Gothland. The experiment was designated “Shroud” and it involved the production of a large red-colored smog layer above his nation to protect from the sunlight, it succeeded, in that it blocked out sunlight, but it also, before most of it dissipated, affected large stretches of the northern Dominion forests, crippling them for ever. Now nothing grows there, nothing lives there, and indeed the only inhabitants would be the Pudite wall garrisons along that stretch of border.
In the south, there is a large chain of mountains, the largest in the nation that extends along most of the southern border. Once called the Dragon Peak Mountains, they are a natural wall, with temperatures regularly dropping to over one hundred and fifty below freezing on the Fahrenheit scale, they seem nearly impassable, especially in winter time when it gets even colder. The highest point here is the 9,066 meter high mountain designated M1990. It has never been scaled in recorded history, and remains the single coldest point, as well as the highest, on the entire continent.
Climate varies from fierce snowstorms in most northern and central areas, to massive downpours and hail storms rolling in off the Dragon Peak Mountains. Highest ever recorded temperature is one hundred and thirty four Fahrenheit, observed in the southern reaches of the Grey Wastes only three years ago.
Military:
The Dominions military has existed as an unbroken entity all through the nation’s modern existence, even during the revolutionary period. It is, and always has been a rigid system, but leaves more room for free-thinking and initiative than any other region of the nation. I will not here give any technical statistics, save for those vehicles I have designed domestically. I will rather use this space to detail the command structure, mindset, strategy, and overall feel of my armed forces.
To begin, my armed forces have five branches. There is the Army, who make up all of the forces on the ground, every single man with his boots on the ground, a rifle in his hands, and a squad at his back is one of the Abeil, the Old Pudite word for army, and is also used to describe the soldier himself. The plural is the infinitive. There are no Army Air Corps, no Army seamen or anything, just as the Navy and Air Force maintain no ground forces.
Abeil Soldier: http://img513.imageshack.us/img513/4752/guardians4nl.jpg
As mentioned, another branch of the military is the Air Force. Although the Pudite pilots, Weal, as they are called, are highly skilled elite flyers, they are few in number. The planes they fly are also of highest quality, but they are, again, not numerous. Unmanned Aerial Vehicles are surprisingly rare in the Dominion, save for Air Defense balloons floating above the country.
The third, and most heavily funded, of all five branches is the navy. They are the pride of the Dominion and their ships are vast and numerous. Some may be the slightest bit outdated, but all are able to hold their ground against nearly all comers. Their crews, the Alust, are the highest drilled and trained in the region. This is truly the pride of the nation, but for some reason the Pudite military doctrine casts them in a support role.
The fourth arm of the Emperor is his most powerful, they are the elite special forces of the Dominion. They are an exception to the earlier rule, and maintain their own army, air force, navy, and special operations units. The basic special operations soldier is called the Orthae, and their elite special ops men are called Elamshinae.
Orthae Soldier: http://img513.imageshack.us/img513/5407/orthae1ro.jpg
The final arm of the military is the Wall Guard, who guards the massive wall that surrounds the Dominion on all sides, including coastline. They are not actually members of the Dominion, they are mercenaries that have been hired on for years from a close ally, to free up Dominion troops for more important tasks. This arm has here branches, the ten million Clanrats, who man the wall all the way from north, to south, and back again. The next branch are the Stormvermin, who maintain a vigil on the three access points to the wall, which are actually just heavily fortified subway entrances and the only airports open to the foreign community. These small two kilometer plots of land are outside of the wall, which dips in to allow their existence, guarded by small electric chain link fences and two steel guard towers, which resemble fire towers. The guards of these areas number thirty thousand soldiers to a station, most living in underground bunkers. The Dominion also keeps some Stormvermin in reserve behind the walls which nearly encircle it. The final group of soldiers in the Wall Guard is the Deathvermin. The best of the best of these mercenaries, they are to remain un-numbered for security regions. They are an elite reactionary force to reinforce any assaults and drive off attackers until Dominion allies arrive.
Not numbered as a branch are the hundreds of millions of logistics men, all of whom are trained to a limited extent, and along with the Farmer caste, could serve as a kind of national militia, should the nation be invaded. Although this would almost surly result in a Dominion military victory, as that would number over one point five billion soldiers, it would doom the Dominion economy for many, many years. It is a last ditch option.
Now explained will be the military organization and tactics of Dominion generals. At the top of the command chain, directly below the commander-in-chief, are the Polkovnik, the Generals, commanders of a Division, or Polk. This will contain ten-thousand men or tanks, and is the smallest force usually deployed to a combat zone. Below the Polkovnik are the Podpolkovnik, or Colonel. They command the Battalions, or Bataljons of five-thousand men. One lower are the Kaptins, or Captains, who command Rotas, or Companies, of five hundred men. Below the Kaptins are the Leitenants, or Lieutenants. They command the Vzvod, or Platoon, or soldiers. The lowest of the officer corps are the Serzhants, who command ten man Sektsiya, or squads. Under them are the Kaprals and Krasnoearmeyts, but they are not officers, and command no special units.
The Dominion prefers the least subtle route possible to any victory, and will usually begin any sort of assault with a massed naval attack followed by the landing of hundred of thousands, if not millions of troops. The landing will be done in, preferably, the most urban areas available. Once landed the forces will defeat the immediate enemy presence and begin expanding in slow, massive human wave attacks, supported by armored divisions and bombing campaigns. Mass bombings and shore bombardment are common, as it is seen in the Dominion that every military arm is there to aid the Army, and acts as such despite real tactical information available by situation.
Once control is assumed over an area, the territory and its populace begin the transformation process. All native citizens are killed, gassing is the favored technique, and are either cremated or put in mass graves, although the latter is only done when cremation is impossible or impractical. All buildings are flattened, and all roads are destroyed. Instead, Pudite Complexes begin to spring up, interconnected by massive subway networks. The process is slow but absolute. Once cleansed, a new population is grown to inhabit this new Foreign District.
This section will also serve to explain to you the great wall that encircles the Dominion, every inch of coastline, borderland, and even the skies are protected. Spanning 243,010 kilometers, the wall is fourteen feet think at its base, and tapers, by way of a slanted frontal face, to a thickness of eight feet at its top twenty five feet above the ground. Small, two foot think rectangular ridges extend from the top to the bottom of the wall every five feet, protruding an extra foot, serving to further break up the surface of the structure. There is one single guard compound every two kilometers, each building is a three story steel reinforced concrete building, reaching heights of forty-five feet off the ground. The wall, as stated, is one of steel-reinforced concrete, with nets of one-inch diameter rebar extending the length and breadth of the wall for every one foot of thickness. Behind the wall is a seven foot deep, six foot wide steel lined pit, meant to catch vehicles after breaking through the line. Fortified in steel reinforced concrete bunkers in a second low, four foot infantry wall behind the main structure are GAT-1 Bobcat anti-tank vehicles and GA-2 Tiger heavy artillery pieces. Also supplementing the line are GAA-1 Panther anti aircraft artillery units, as well as GAA-2 Bear air defense missile and gun systems.
There are only three points of access into the nation, the three small enclaves of Pudite force outside the wall. These small areas, two kilometers square, are surrounded behind by a dip in the wall and in front by an electric chain link fence, guarded by two simple guard towers. In this small stretch of land there is a large airport, the only three open to the international community, and a subway station. This subway network criss-crosses the entire nation, stopping at every compound and wall guard tower, ensuring a nearly untouchable network of mass transit. From here foreign dignitaries begin their long dark trip into the heart of the nation, and where they leave again, stepping out of the subway tunnel and for the first time since arrival, seeing daylight.
The Dominion uses some minor bio-engineered enhancements for their soldiers, most implanted during or immediately before release from their embryonic stasis tubes. Depending on their role, these augmentations can take a multitude of forms. Here are the most common surgeries, and who they are applied to Assume all surgeries preformed on Orthae also apply to the Elamshinae. (The wall Guard, being foreign mercenaries, receive no augmentation)
Muscle Augmentation: Specially-grown muscle fibers are woven into existing muscle tissue, improving strength. Also woven in are more elastic muscle fibers, increasing tension and flexibility. Given to Abeil, Alust, and Orthae
Damage Resistor: The sections of the brain that deal with physical and mental damage and pain reactions are bypassed, granting a cool head and calm operation even as limbs fall loose. Given to Abeil, Weal, Alust, and Orthae.
Bone Reinforcing: The bone structure of the subject is removed and replaced by either high-impact plastics or metals. This greatly improves his toughness, while also adding onto his weight. Given to Abeil and Orthae.
Iron Skin: Implants thin energy-diffusing material below skin to improve toughness and durability. Very expensive, given to Orthae and Weal.
Immune Boosters: Enhances T, B, and white blood cells and improves response and power of response of an immunological response.
Improved Reflexes: Neural and adrenaline stimulators are added at important places in body to improve reflex time and improves rapid data processing. Given to Abeil, Weal, Alust, and Orthae.
Augmented Sight: This operation allows the receiver to view his surroundings with sharper-than-normal vision, and even see low-light and near darkness conditions A sort of ‘zooming’ option is available as well, with magnification of up to 20x. After dark he can choose to view in the infrared spectrum. A relatively new technology, It appears to cause head trauma when remaining in infrared vision to long, and because pain responses have been bypassed, they no not of the damage they could do themselves. It is currently being worked around. Given to Abeil, Weal, Alust, and Orthae.
Ultrasound: Consisting of a small implanted transmitter, it constantly emits ultrasonic pulses, which return after bouncing off of nearby objects and form a kind of map of physical features of the area. Can be viewed by choice through a wireless link with the HUD of the soldier. Given to Abeil, Alust, and Orthae.
These are some basic technical statistics of Dominion vehicles that are domestically produced.
GS-5 Cougar
Type: Airborne Assualt Self-Propelled Howitzer
Powerplant: 3b-23d-67 Nexus Gel-cooled, air-reduntant engine
Length: 7.1 m
Width: 3.15 m
Ground clearance: 422 mm
Speed: 78 km/hr (90km/hr max)
Features: Infrared Imager, Light Intensification Viewer, Laser Range Finder
Crew: 3 (Commander, Gunner, and Driver)
Features: Infrared Imager, Light Intensification Viewer, Autoloader, Laser Range Finder
Weapons: 125-mm 2A75 Howitzer, 7.62-mm PKT coaxial machine gun
GS-4 Fox
Type: Airborne Assualt APC
Powerplant: j14-6f-4 Nexus Gel-cooled, air-reduntant engine
Length: 6.36 m
Width: 3.13
Ground clearance: 422 mm
Speed: 87 km/hr (11km/hr max)
Features: 4x smoke dispensers, thermal imager, light intensification viewer
Crew: 3 (Commander, Gunner, Driver), plus 5 fully armed combat troops
Features: 4x smoke dispensers, thermal imager, and light intensification viewer
Weapons: 30 mm machinegun, 7.62 mm coaxial machinegun, TOW launcher
GT-8 Lion
Type: Domestic Main Battle Tank
Length: 9.04m (with gun forward)
Width: 3.72m (without skirts)
Height: 2.66m
Weight: 65,000 kg
Speed: 75 k/hr (46.7 mph)
Range: 310 miles cruising
Armour: 2300mm sides, top- 1500mm, rear-1200mm, front- 2500mm, bottom- 300mm
turret- 1800mm sides, 1400mm top, 1800mm front, 1000mm rear, Steel/ceramic plates can be easily added on to the front, sides, and top
Crew: 4, (driver, commander, gunner, loader
Fording Depth: 2.5m (normal); 6m (snorkle)
Features: Infrared Imager, Smoke Dispenser x8, Laser Range Finder, ARENA, Image Intensifier, FLIR, LASAR, SHTORA
Main Armament: 1x 140mm smoothbore main cannon
Secondary Armament: 2x 12.7mm turret-mounted machine guns, 1x 30mm three-barreled auto-cannon, 1x coaxial 12.7mm machine gun
GA-1 Puma
Type:155 mm self-propelled artillery unit
Length: 12.1 m with gun forward
Width: 3.6 m
Height: 2.7 m
Weight: 62,000 kg
Armament: 1 x 155 mm/57 calibre ETC gun with Dynamic Gas assist; 1 x 12.7 mm machine gun; 1 x 40 mm grenade launcher; 1 x smoke grenade launcher; 4 x 9K114 Shturm anti-tank missiles, Carries extended range, full bore (ERFB) shells.
Firing rate: Burst 3 rounds/10 seconds; Intense 9 rounds per min./4 min.; Sustained 5 rounds per min.
Weapon Range: 45 km
Vehicle Range: 450 km
Armour: (RHA values) Front: 400 mm; Side: 250 mm; Top: 145 mm; Rear: 120 mm
Propulsion: One Windham & Green diesel/electric hybrid engine; 1,800 hp
Speed: 70 km/hr. road; 35 km/hr. over rough terrain
Electronics: Windham & Green Electronics TacWeap (Tactical Weapons) Suite featuring night vision, GPS-guided munitions, and target acquisition and prioritization software. Hard-wired, maximum encryption communications.
Crew: Five
GA-2 Tiger
Type: 290 mm self-propelled artillery
Length: 26 m;
Width: 5.9 m;
Height: 5.15 m
Weight: 132,800 kg
Armament: 1 x 290 mm ETC gun; 1 x 30 mm autocannon; 1 x 40 mm grenade launcher; 2 x smoke grenade launchers; 8 x 9K114 Shturm anti-tank missiles. Carries extended range, full bore (ERFB) shells.
Rate of Fire: Burst: 5 rounds/20 seconds; Intense: 8 rounds per min./3 min.; Sustained: 2 rounds per min.
Weapon Range: 65 km
Vehicle Range: 500 km
Armour: (RHA values) Front: 600 mm; Side: 325 mm; Top: 175 mm; Rear: 150 mm
Propulsion: One Windham & Green diesel/electric hybrid engine; 2,100 hp
Speed: 35 km/hr. road; 20 km/hr. over rough terrain
Electronics: Windham & Green Electronics TacWeap (Tactical Weapons) Suite featuring night vision, GPS-guided munitions, and target acquisition and priortisation software. Hard-wired, maximum encryption communications.
Crew: Six
GAA-2 Bear
Type: air defense and radar system
Engine: PD XM-1100 Diesel-Electric Hybrid
Length:
Width: 3.2 meters
Height: 7.5 meters
Weight: 34 tons
Speed: 65 km/h
Vehicle Range: 500 km
Radar Range: 18 km
Weapon Range: 5,000-40,000 meters
Crew: 4
Weapons: 18 2K11 Krug missiles, Two twin-barrel 30mm anti-aircraft guns
GAA-1 Panther
Type: towed anti-aircraft gun
Length: 4.57 m
Width: 1.83
Height: 2.87m
Weight: 950 kg
Speed: 90km/hr (56 mph)
Vehicle Range: as towing vehicle
Crew: 5
Armour: none
Weapons: Twin 23mm air -cooled ZAP 23 cannons, traverses 360 degrees
Weapon Range: 1,500-2,500 meters
GAT-1 Bobcat
Type: self-propelled anti-tank gun
Length: 16 m;
Width: 5.9 m;
Height: 5.15 m
Weight: 120,000 kg
Armament: 1 x 190 mm ETC gun; 1 x 30 mm autocannon; 2 x 40 mm mortar; 2 x smoke grenade launchers; 16 x 9K114 Shturm anti-tank missiles.
Rate of Fire: Burst: 5 rounds/20 seconds; Intense: 8 rounds per min./3 min.; Sustained: 2 rounds per min.
Weapon Range: 35 km
Vehicle Range: 550 km
Armour: (RHA values) Front: 800 mm; Side: 425 mm; Top: 275 mm; Rear: 250 mm
Propulsion: One Windham & Green diesel/electric hybrid engine; 2,100 hp
Speed: 35 km/hr. road; 20 km/hr. over rough terrain
Electronics: Windham & Green Electronics TacWeap (Tactical Weapons) Suite featuring night vision, GPS-guided munitions, and target acquisition and prioritization software. Hard-wired, maximum encryption communications.
Crew: Five