NationStates Jolt Archive


FT War planning - Who wants a nice war? (Any FTers)

Hyperspatial Travel
14-05-2006, 03:13
Note: This entire thread, obviously, is OOC.

Well, after writing up a nice little RP about my new race over here (http://forums.jolt.co.uk/showthread.php?t=482183), I've decided it's probably a decent time to start a war of aggression with someone, seeing as my race is based around that very concept. Just replace the word 'aggression' with annihilation.

However, my race is somewhat different from your typical FT race, thus, I'll be outlining the differences here, so that anyone wishing to fight doesn't get confused, or screams wank.

1 - No home planet. No home at all, in fact. My machines travel from star to star, eliminating life, and using resources to replicate themselves.

2 - Ruthlessly evil. No negotiations, and probably no communications. We're interested in one thing, which happens to be genocide. Not exactly a friendly hobby to take up.

3 - Quite powerful. My ships tend to be stronger, due to the lack of life support/holding spaces for crew, and the like. They're not very numerous in terms of interstellar fleets, but they're fast, strong, and completely without morals. They're going to be dwarfed by most fleets early in on most wars, but they'll probably take down more than one ship apiece.

4 - Quick building. My fleets tend to replenish themselves fairly quickly, quickly enough to be noticeable on a scale of weeks or months. Destroying the shipyards (Well, mobile spherelike ships which scour planets for resources) would slow them down, but my fleets will indubitably be popping back up a helluva lot faster than most.

5 - Honesty. We don't lie. We tell the truth as we see it. We twist the truth tremendously, for instance, stating 'we come in peace', when our idea of peace is for everyone else to die, but we don't possess the capability to lie outright.

Well, now my main strengths, and weaknesses are out of the way, I'd like to also give a list of people (Or, at least, types of people), and the ideas I've had pertaining to people. Note that these are only ideas, to help the RP get kick-started, so if you wanna go in a different direction, just tell me.

Galactic Empire: We respect strength. Mainly because it can kill the living crap out of us. A forcible show of strength will probably get our allegiance, if only so we can get close enough to find out your weaknesses. Since you guys show the largest amount of strength around the galaxy, I can see this being an interesting RP if it takes place.

Any human species: We're rather peeved at humanity, mainly for existing, partially for existing within twenty trillion light years of us. They're seen as a less predictable and logical species, and are so exterminated ASAP.

Anyone who can write well, and has a good imagination: Welcome aboard!

So, that's that. If you want to engage in some friendly genocide, ship-to-ship combat, extermination and intimidation, come down, and join me here!
Whyatica
14-05-2006, 03:16
You sound a tad like the Borg. I've been liking roleplaying as the Minbari Federation from Babylon 5, so if you would like me to do that, I will.
Samtonia
14-05-2006, 03:23
I suppose I can get my act together and finish off the specs on some of my ships should you like. Note that I am RPing with tech from the Dune side of things, so you'll get stuff from me like:

-Ships that tend to simply disappear and reappear somewhere else in the universe when things start going bad by using my version of the Hotlzman effect

-A homeworld whose means of defense is a really, really big Holtzman generator that also tends to disappear and reappear somewhere lese in the universe

-Few ships. But powerful ships. Fast, armored, armd ships.

-An obsessive need for planets to seed with various stuff (i.e: sandtrouts or my version therof) to make more spice for my navigators to float around in.

You know, fun stuff like that. I probably wouldn't be your main RP person, but I would probably flit around smashing things of yours and disappearing- or even smashing things of the other humans and idsappearing, all to get and keep humainty on the Golden Path.

I'm willing should you be. And whyatica, I'm working on that post :)
Whyatica
14-05-2006, 03:26
As well you should be. :)
Hakurabi
14-05-2006, 03:48
I know! I've already got prior contact with the Maker-Mind (as it has now been called) and I could send an ill-fated diplomatic group. You could have the Maker-Mind subvert the unsuspecting ship and raid it for info before destroying it, and you'd know where my Homeworld is.

I'll outline my basic defence opening for you, so there's no confusion as to the intent.

1 - The loss of the group is noted, and military scrambled.

2 - The Maker-Mind's forces arrive and have an initial overwhelming advantage, crushing ship and station alike.

3 - However, the Hakurabi forces, due to lack of known weaponry, manage to slow the invasion for a matter of around a week.

4 - This bought time yields an effective weapon against the Maker-Mind's forces: subversion.

5 - The battleships, stations and planetary AI have strong enough computing power to use their communications system to subvert the battlespheres against the Maker-Mind. Thus they become the main weapons whilst the smaller ships fend off unsubverted battlespheres. The planetary AI is powerful enough to use this same form of attack against the Warspheres, but the process is markedly slower.

6 - From here on in we continue freeform.

Perhaps it would be possible to even have the final development being a viral form which forces the routing of the forces.
Yukatania
14-05-2006, 05:00
I would love to get in on something like this. My nation closely follows the UNSC from Halo. So if you've played the games, read the books, you know my weaknesses, and strengths.

Although I only occupy one System (My home system) I am almost at the point of Branching out. Maybe that should be how we meet.

Ill accept anything but, destroying my home planet.
Hyperspatial Travel
14-05-2006, 05:17
Ah, I loathe powerouts.

However, since it appears to have disappeared, let's begin! Well, the planning.

Whyatica, we're a little bit like the Borg, except for the part where we zealously bomb everything to destroy the faintest possibility of there ever being life. I don't watch B5, so I wouldn't know much about the Minbari, though.

Samtonia, Dune is, without a doubt, awesome. Although it probably wouldn't fit well enough to make a major appearance (as you've said), just being in and around the RP would not doubt generate activity and fun RP.

Hakurabi, indeed, since you've already had contact, and the Interdictor (naming it from other people's point of view) has a grudge against the ship which attacked it. This is a good plan (the 1-6 point plan) so far, however, most Battlespheres are linked directly to the Maker-Mind, and are only extensions of it. A few, however (I could increase this number to make the RP feasible) aren't, and they could probably be subverted after a bit of study and the like.

And last, is Yukatania, and I feel that a bit of contact could be done. The Maker-Mind learnt from its last experiences, and doesn't destroy planets. It simply burns them of life. Naturally, I doubt you'd be willing to accept that either, but a single fusion/antimatter weapon on a (relatively) major city would cause some good RP, I must admit.

So, to recap.

Whyatica, if you could give me a bit of information about your race (I doubt they're precisely canon), that'd be great.

Samtonia, raids and single-ship combats are always fun, and we hardly need big explosions and shiny things to have a great RP.

Yukatania, if I attacked you, (perhaps stemming from a false diplomatic contact), I'm sure it'd

Hakurabi, if you wanted to do that sometime in the near future, I'd be more than willing to.

Also, we could probably get the three of you (Discounting Samtonia, seeing as he'd be staying more neutral, I guess) allied near the end, I'm sure we could have some kind of an awesome climatic battle. Desperate defenses and battles are always fun, as they make the RP more about the plot than the uberweaponry involved.
Taledonia
14-05-2006, 05:22
Oh HT, always with the crazy genocide.
Whyatica
14-05-2006, 05:27
Well, the Minbari from canon B5 are the strongest of the "Young Races", capable of destroying any of the "younger races" such as the Humans and Centauri and the like without much contest. They use four main classes of ship, from the 1,600 meter Sharlin class to the Nial class heavy fighter. They're mostly isolationist, although I'm going to RP my Federation as slightly expansionist.

I haven't made any non-canon Minbari ships yet, that comes later. At the moment, my ships are as follows..

Sharlin Class Warcruiser - 1,600 meters
Tinashi Class War Frigate - 800 meters
White Star Class Monitor - 500 meters
Valenn Class Heavy Cruiser - 1,300 meters
Nial Class Heavy Fighter - 31 meters
Liandra Class Patrol Cutter - 150m


They're all damn heavily armed for B5 ships, and the Minbari pride themselves a lot on being superior to the younger races, so fighting you would be a nice kick in the rear end.
Hakurabi
14-05-2006, 05:49
The idea of the 'hacking' thing would be more overriding the programming and subverting it in some way, such as establishing its own remote control or copying an AI gestalt over its normal programming.

As a matter of fact, the independant units would be less susceptible to this form of attack than the direct linked ones, as the remote battlespheres are contantly recieving and commands can be overridden by a more powerful signal.

Of course, this couldn't come into play until the IC week for them to break the control algorithms and begin subverting them, eventually culminating in a viral form to rout the spheres.
Yukatania
14-05-2006, 05:58
Yes the Failed-Diplomatic option would most likely bring my nation into this war of attrition.

Now I do want to ask you, do you have any ground forces of any kind?
Hyperspatial Travel
14-05-2006, 06:07
Heh. We qualify as one of the youngest races. I mean, we're barely a month old as it is.

Oh, and Tal. It's not crazy, by any means. It's quite logical.

No life = no enemies

No enemies = no threats
Hyperspatial Travel
14-05-2006, 06:16
As a matter of fact, the independant units would be less susceptible to this form of attack than the direct linked ones, as the remote battlespheres are contantly recieving and commands can be overridden by a more powerful signal.

There's your problem right there. You can't give a more powerful signal to the Battlespheres than the Maker-Mind does. It's not a signal, it's constant reaffirming of objectives, new information, and reconstructing the original mind all the time, making it nigh-impossible to rewrite.

Yes the Failed-Diplomatic option would most likely bring my nation into this war of attrition.

Now I do want to ask you, do you have any ground forces of any kind?

We have a few. We have the metal-spider forces, which are basically massive metal spiders, which are made to absorb people's knowledge, and we have 'shipyards', which can be easily altered to perform ground attack options (They literally work like a tree, extending tentacles and the like into the earth), and also perform defensive planetary work.
Yukatania
14-05-2006, 06:28
Alright, just wondering what to expect incase a ground invasion occurs.
Hakurabi
14-05-2006, 06:41
It'd be possible, just **very, very hard** See, mimicking it and then changing the comms circuit to cut the Maker-Mind out of the loop would be possible - It only needs to be a short burst, then contact with the Maker-Mind can be excluded and instructions being rewritten, minds being copied over and the reciever retuned.

Besides, by the time they pull it off your ships will be practically knocking on the doorstep, and very close to the planetary AI. Given that it fills an effectively 2km deep area below the surface of the planet around half the size of Earth, with a highly technological civilisation, you're pretty much looking at 80110km^2 of computing power. Which also gives the Maker-Mind a good reason to be going after the planet - raw power in the high yottas.

Very good form of employment to soak up a couple billion people, too.

At any rate, 'signal' is a convenient term, and the complexity of the instructions both makes it difficult to thwart but also difficult to regain control once lost.
Hyperspatial Travel
14-05-2006, 06:56
Alright, just wondering what to expect incase a ground invasion occurs.

Ground invasions only take place if the Maker-Mind wishes to 'harvest', so to speak, the knowledge that the planet contains before burning it.
Yukatania
14-05-2006, 07:02
We might have some knowledge, you would never know...(Possible Plot escalation)
Hyperspatial Travel
14-05-2006, 07:21
Essentially, it depends where you fall, depending on how hard you are to beat. (say on a scale from 1-10 for convinience).

1 is too easy to the Maker-Mind to beat, and so it burn the planet. This probably goes up to about 4. From 5-7, you're reasonably hard to beat, so ground invasion takes place to subsume your knowledge.

8-9, you're deemed really, really hard to beat, and so you're destroyed at the first opportunity.

10, you're deemed impossible to beat, and so the Maker-Mind become sycophantic and/or runs away.

Fairly simple scale of how it works.. You're easy to annihilate, you get annihilated. Reasonable resistance gets your knowledge absorbed, and extreme resistance gets your annihilated once more.
Yukatania
14-05-2006, 07:26
Oh I will be using every tactic, trick, and weapon to keep my People alive.

To say the least it will be very a very fun RP.
Hyperspatial Travel
14-05-2006, 07:44
It'd be possible, just **very, very hard** See, mimicking it and then changing the comms circuit to cut the Maker-Mind out of the loop would be possible - It only needs to be a short burst, then contact with the Maker-Mind can be excluded and instructions being rewritten, minds being copied over and the reciever retuned.
.

I suppose it'd be possible, if improbable. You'd need to counteract the nanobots that make up the inner part of a Battlesphere from attacking, whilst, at the same time, keeping them active enough so the automatic auto-destruct works. But, then again, when you've got a reasonably large AI, (80110km^2, reasonably, heh ^_^), I'm sure you could work out a way.

Oh I will be using every tactic, trick, and weapon to keep my People alive.

To say the least it will be very a very fun RP.

Indeed. Now, I've probably got another 2-3 hours left in the day on the 'net (I'll be out and about on occasion, doing jobs around the house and working on my assignment), so if anyone wants to start an RP during that time, they're more than welcome to.
Hyperspatial Travel
14-05-2006, 11:07
Well, I'm off to bed.

However, if anyone wants to jump in with an RP idea, at any time, rest assured, as soon as I starting computering (if that's a verb), I'll look at it, and talk it over with you.

Oh, and if anyone wants my MSN to discuss things, my MSN's black_hole_army@hotmail.com. Just remember that I'm horrible at identifying screennames with nations, so it might take me fifty or so guesses to get it right. ^_^
Hakurabi
14-05-2006, 11:34
I'll whip up the thread tomorrow.
Hakurabi
15-05-2006, 08:42
http://forums.jolt.co.uk/showthread.php?t=482639
Hyperspatial Travel
15-05-2006, 11:17
^_^;

Just getting kicked off the computer.

However, since I just completed the last of my (numerous) assignments, I should have a veritable mass of free time tomorrow.
Jenrak
15-05-2006, 12:25
....

Sounds alot like my Mechinus before they settled on Aslamaduun.
The Fedral Union
15-05-2006, 14:22
I would like a nice reasnobly rped war for once..this sounds like a good idea.
Hyperspatial Travel
16-05-2006, 08:43
Just keep in mind that story will be paramount. I think it'd be best to decide the outcome of each battle before it happens, so we can RP for maximum plot, rather than RPing for maximum winnage.
Hyperspatial Travel
19-05-2006, 08:48
TFU, a nice RPed war would be nice, but you have to keep in mind our peculiar tactics. Besides, at the moment, I believe you're probably otherwise occupied with SQ. However, if you think you could make time, I'd be more than happy to attempt the burning of a few outer colonies (We tend not to attack unless we're almost sure of victory, so assaulting the inner worlds of your nation would probably be folly)

Whyatica, I'm going to recant this, 'cause if you could give me a bit of information about your race (I doubt they're precisely canon), that'd be great.

Samtonia, raids and single-ship combats are always fun, and we hardly need big explosions and shiny things to have a great RP.

Yukatania, if you wanted to open diplomatic contact, or already have such a thread available, I'd be more than willing to use that.

Hakurabi and I are already RPing quite well, I feel (Ah, the joy of writing when you already know the story means so much less worrying about tech, and about reading the exact numbers, and worrying if the third ship from your left shot two missiles or one...).

Right now, the thread isn't open, however, once the main siege is over, no doubt relief will be allowed to enter.
Yukatania
01-06-2006, 03:15
HT: I'm working on it right now, It will co-enside with my colonization effort, expect it in about 2 weeks from now.

Oh and I'm just curious, Are you in anyway using the "Mechaniods" from Nexus: The Jupiter Incident? or is it completly different?
Hyperspatial Travel
01-06-2006, 03:33
Nope, never read the Jupiter Incident. These were more an idea fostered by Hyperion, which's been floating around in my head for several years, and a good dash of originality which made the idea come out on paper.

Or at least on the 'net. ;)
Old Atlantia
01-06-2006, 03:58
Howdy,

Im RPing as an intergalactic pharmecuticals company "Galactic Genetics Inc" that has a small force of merc. and droid 'enforcers' to make sure dues are paid on time. Actually, the company is a facade for a huge arms/bio-weapons program... the factbook's here: http://forums.jolt.co.uk/showthread.php?t=485137

My shadowy faction is always interested in obtaining new alien weaponry, and your robots seem like a good enough science project. So, if your interested in a less military, more evil group in the mix, Id be more than happy to oblige. My company could either ally themselves with the 'Maker Mind' (temporarily and tenously of course) in hopes of using them as a weapon orrr have agents in the 'good guys' countries with the intentions of monitering the machines combat effectiveness and obtaining "specimins."

If you guys aren't into it though, no prob. Lemme know what you think.
Hyperspatial Travel
01-06-2006, 04:00
Well, seeing as we're sorta obsessed with the idea of wiping out everyone else who exists, I doubt we'd ally with anyone.

On the other hand, we're more than willing to trade. We'll still try and go along with the genocide, but we will trade.