NationStates Jolt Archive


Mock Battle RP CLOSED Invite only

Telepany
10-05-2006, 20:53
This is a mock battle between me and The Solarin League (and Mini Miehm) so I can get a better feel for combat. Please don't join in unless invited.

A Large feet came out of Hyper Space at the edge of a system near an unsuspecting world. Admiral Lorn gazed at the world in the viewscreen ahead of him. "All ships procede to the planet".The ships of Telepany's First Fleet moved under cloak twords the planet hoping to catch the defenders off gaurd. The attack had begun.

Lorn frowned unhappily, he didn't like attacking other star nations. But Telepany was beginning to run low on certain important resources and this system was nearby it had those resources in abundance and they were almost certain to catch them off-gaurd. He really wished there was another way, but the circumstances in which Telepany was founded, refugees from a hundred diffrent wars all trying to hide in the same place and wanting to be left alone made all of Telepany's citizens wary of any outsiders. It is ironic, he mused, that that same mindset forced them to attack their neighbor. After all, if Telepany wanted to remain independent, it must be strong, and to be strong it must have those resources.
The Solarin League
10-05-2006, 21:47
The defensive fleets of Solarin were unfortunately not ready. They knew an attack was coming, but it had come at the end of a shift, as people were switching positions and those actually at their stations were less than awake. They lost nearly 5 minutes as they attempted to react effectively to the incursion, but after those 5 minutes of confusion they were swiftly moving towards the opposing fleet, and scanning to see exactly what they faced. Riding in the van was the massive Intimidator, resplendent in red and black, flanked by the Rocket and the Bristol. The heaviest vessels in the Solari System Navy, this trio contained a great percentage of the firepower in the fleet going to meet the opposing vessels. Strung out behind the Dreadnoughts was a swiftly accelerating wall of lighter vessels. Gunships readied their missile tubes while Destroyers prepared their light guns for action. Tin Cans had the highest projected loss rates due to the nature of their engagements, but hopefully with Gunship support they would be able to cripple the enemies light and medium combatants before they were cut to pieces.
Telepany
10-05-2006, 22:04
5 battle shitps with 8 Battle cruisers were seen by the Solarian Leauge's navy as Telepany preferred lighter more mobile ships. Looking at all the gunboats in fleet he faced Lorn was glad that they hadn't decomissioned the Flak Frigates and that he he had more than a few along. His lack of carriers disturbed him but the resources needed to to build those carriers were in this system. This was also to be the first real test of the lancer cruisers, hopefully they would preform as well as everyone hoped, but prototypes were known to have glitches.
The Solarin League
10-05-2006, 22:46
5 battle shitps with 8 Battle cruisers were seen by the Solarian Leauge's navy as Telepany preferred lighter more mobile ships. Looking at all the gunboats in fleet he faced Lorn was glad that they hadn't decomissioned the Flak Frigates and that he he had more than a few along. His lack of carriers disturbed him but the resources needed to to build those carriers were in this system. This was also to be the first real test of the lancer cruisers, hopefully they would preform as well as everyone hoped, but prototypes were known to have glitches.

The Intimidator plowed straight ahead, bringin its forward guns to bear against the first opposing Battleship. 8 of the ships 18 barrels could be brought to bear against any ship directly in front of it, and the prow mounted PPC would be interesting to test in battle. It was steadily building up a charge, but it wouldn't be able to fire for several minutes yet.

The two Dreanoughts flanking it could only bring 6 guns to bear against their targets, and they lacked the PPC of their larger cousin, but they still had the power to match up against the BBs with ease, or so they hoped.

Cruisers and Destroyers flashed through space, as Gunships raced ahead of them to deal with whatever opponents they could. It was basically suicide with their small shells, but they could cause some losses before the larger ships crunched into the enemy formation.

Moments later the first shots leapt out from the guns on the Intimidator and the Dreadnoughts accompanying it into battle. Several of the planned Battleships, and most of the Battlecruisers were all under construction, but there was one of the Jutland Class BCs following behind the trio of Dreadnoughts. The Hood was too far back to fire its guns in the opening salvo against the enemy BBs and BCs, but when it added its firepower to that of the other 3 vessels it would hopefully be enough to counter the enemies numericalk advantage.

OOC: I'll have a list of ships in the system for you in my next post. It's about 200 total, DDs, CLs, CAs, BC, DNs, and a single SDN.
Telepany
10-05-2006, 23:04
The Intimidator plowed straight ahead, bringin its forward guns to bear against the first opposing Battleship. 8 of the ships 18 barrels could be brought to bear against any ship directly in front of it, and the prow mounted PPC would be interesting to test in battle. It was steadily building up a charge, but it wouldn't be able to fire for several minutes yet.

The two Dreanoughts flanking it could only bring 6 guns to bear against their targets, and they lacked the PPC of their larger cousin, but they still had the power to match up against the BBs with ease, or so they hoped.

Cruisers and Destroyers flashed through space, as Gunships raced ahead of them to deal with whatever opponents they could. It was basically suicide with their small shells, but they could cause some losses before the larger ships crunched into the enemy formation.

Moments later the first shots leapt out from the guns on the Intimidator and the Dreadnoughts accompanying it into battle. Several of the planned Battleships, and most of the Battlecruisers were all under construction, but there was one of the Jutland Class BCs following behind the trio of Dreadnoughts. The Hood was too far back to fire its guns in the opening salvo against the enemy BBs and BCs, but when it added its firepower to that of the other 3 vessels it would hopefully be enough to counter the enemies numericalk advantage.

OOC: I'll have a list of ships in the system for you in my next post. It's about 200 total, DDs, CLs, CAs, BC, DNs, and a single SDN.


Telepany's ships detected the energy being built up from the PPC cannon on the Intimidator and that started to worry them, that was a big ship with a very big gun. The few fighters that were on the BCs launched to pounce on any gunship that got within range of the fleets point defence. Lorn gave the order to fire and 542 AM2 torpedos from the BBs and BCs alone fired as the fleet shot used both their Box launchers and internal torpedo tubes at the Intimidator. While the torpedos were still in flight the shots hit the BB Swordsman taking down most of its shields. The ships pressed on and soon force and ions beams from the BBs and BCs hit what was left of the Intimidator while the flack frigates got into position to mass fire on the gunboats the destroyers moving in to target the opposing destroyers, but the lancers held back.
The Solarin League
11-05-2006, 00:04
OOC:

78 Gunships
53 DDs
43 CLs
36 CAs
1 BC
0 BBs
2 DNs
1 SDN

Total 214 ships.

I'm sorry about the confusion there. I was firing the main MAC batteries on the ships, the PPC is still charging. May I assume that the same affect was incurred by the 8 MAC shells hitting the BB?

IC:

Missiles and light MAC shells flashed through space, tagging missiles and blowing them out of space. The sheer quantity of missiles meant that they couldn't stop them all, but the heavy shielding, and Chromsten plating of the Intimidators massive hull ensured that it survived the trio of missiles that managed to breach the swarm of PD. The Intimidator staggered as two of its portside thrusters were broken under the assault. The starboard thrusters had to be deactivated, greatly reducing the forward speed of the ship, and severely affecting its maneuverability.

The flanking Dreadnoughts hadn't been able to place themselves between the incoming fire and the Intimidator, but their point defense had been enough to greatly reduce the effectiveness of the barrage. Now they targeted all of their forward facing batteries against the opposing BBs, everything from their massive MAC cannon, to lighter railcannon, and tertiary railguns.

The Hood could finally bring its batteries to bear on the opposing ships, and another pair of MAC shells lashed out towards a lighter ship.

The DDs, CLs, and Gunships opened up on the fighters. They may have been lacking in primary armament, but they were heavily armed enough to deal with fighters, and even go up against Destroyers if they had enough of a numerical advantage. PD mounts and missile batteries filled space, they were all targetted against the opposing fighters and Destroyers.

The enemy salvo had a rather unexpected effect on the Solari formation. The Intimidator may have gotten off with minimal damage, but a trio of heavy cruisers had been caught in the blast arcs, and were all destroyed by the powerful strikes. Now there was a gap in coverage, a weakness that could be exploited.

The Solari vessels had been hit, but the sheer toughness of 3 meters of Chromsten plating meant that there was mostly superficial damage, except for the shattered engines on the Intimidator

Now it was time to return fire. VLS tubes on every ship from CL and up belched fury, spitting dozens of missiles, which fragmented into hundreds of missiles bearing 100kt warheads moments after launch. The range was such that the multi-missile heads could power themselves all the way in to the enemy ships, and the simple numbers meant that they'd hopefully get a few hits in. They didn't waste shots on the larger ships either, everything was targeted against the more numerous light units. They knew those light warheads wouldn't do very well against the heavy opponents they were facing, but they should be powerful enough to at least cripple anything lighter than a CA with repeated strikes.

Soon things would turn truly ugly, as the formation began to string out into a line, and the rear ends of the ships kicked outwards, leaving the Solari vessels to race down the length of the enemy fleet, presenting as many of their guns as possible to pour fire into the fools that had decided to invade their sovereign space.
Telepany
11-05-2006, 01:07
OOC: ok well heres my fleet
360 fighters
86 Flak Frigates
30 Ion Frigates
106 DDs
58 lancer cruisers
8 BCs
5 BBs
0 DNs
0 SDs

I downed the damage a bit when i realised my misunderstanding, you didn't quite take down my shields and my drive rooms are intact, but yea I got hit pretty hard.


IC:

The initial salvo was a disaster, even something as tough as a SD should have been devastated by a salvo of that magnitiude and the fighters were devistated, never thinking that they would be important enough for the mass fire that they recieved and two thirds were destroyed before they realised what was going on and hid behind the larger ships. Now they were firing missiles that spit up back complicating the picture drastically. Fortuntely the Flak Frigates wepons were area effect and a few of them could destroy hundreds of missiles, of course while they were doing that, they couldn't fire on the gunships. However, a third of the Flaks still targeted the gunships and while something as weak as a gunship might even survive a shot or two, groups of Flaks could fairly efficiently wipe out whole squadrons. Even through the massive point defence and Flack frigates statistics said that SOME must get through and 34 Destroyers were destroyed outright with quite a few damaged in varying degrees.

This wasnt going well, the BBs and 6 of the BCs closed the range going towards the gap that was the only luck break that they got firing everything they had the SD, but now that the initial salvo had been fired it was only 124 and AM3 warheads, half the strength of the AM2s and not directed. Fortuntely that hellish strong armor wouldn't be able to stop the primary beams unless those damn solarin ships had some major defence aginst it. 2 of the BCs switched their targets to the Hood and started hitting it with Ion beams, due to the desighn of the ships all 10 from each ship could be fired at one target if it was "horisontal" with it.

Now that the battle was starting in earnest the Lancers dashed forward targeting the CLs and DDs. In effect was quite like the flak frigates only much stronger. Groups of Lancers targeted clusters of the ships hoping to take out whole DD and CL squadrons and hoping to be ignored unitl they got into range since they weren't firing anything and no one had ever used a wepon like thiers before.

The destroyers also shocked at being primary targets had very little to decide, they continued their duel with the enemy DDs and CLs

The Ion Frigates who also had been ignored so far started firing their beams at the CHs to keep them buisy.

The general movement of the Fleet shifted, using their inertial canceling drives they shifted course to one side so a minimum of the wepons would be shooting back

OOC: so i can keep track better im going to post what i have left at the end of each post. Also did you include my destroyers torpedos when you calculated the damage?

126 fighters
86 Flak Frigates
30 Ion Frigates
72 DDs
58 lancer cruisers
8 BCs
5 BBs
0 DNs
0 SDs
The Solarin League
11-05-2006, 22:04
OOC: ok well heres my fleet
360 fighters
86 Flak Frigates
30 Ion Frigates
106 DDs
58 lancer cruisers
8 BCs
5 BBs
0 DNs
0 SDs

I downed the damage a bit when i realised my misunderstanding, you didn't quite take down my shields and my drive rooms are intact, but yea I got hit pretty hard.


IC:

The initial salvo was a disaster, even something as tough as a SD should have been devastated by a salvo of that magnitiude and the fighters were devistated, never thinking that they would be important enough for the mass fire that they recieved and two thirds were destroyed before they realised what was going on and hid behind the larger ships. Now they were firing missiles that spit up back complicating the picture drastically. Fortuntely the Flak Frigates wepons were area effect and a few of them could destroy hundreds of missiles, of course while they were doing that, they couldn't fire on the gunships. However, a third of the Flaks still targeted the gunships and while something as weak as a gunship might even survive a shot or two, groups of Flaks could fairly efficiently wipe out whole squadrons. Even through the massive point defence and Flack frigates statistics said that SOME must get through and 34 Destroyers were destroyed outright with quite a few damaged in varying degrees.

This wasnt going well, the BBs and 6 of the BCs closed the range going towards the gap that was the only luck break that they got firing everything they had the SD, but now that the initial salvo had been fired it was only 124 and AM3 warheads, half the strength of the AM2s and not directed. Fortuntely that hellish strong armor wouldn't be able to stop the primary beams unless those damn solarin ships had some major defence aginst it. 2 of the BCs switched their targets to the Hood and started hitting it with Ion beams, due to the desighn of the ships all 10 from each ship could be fired at one target if it was "horisontal" with it.

Now that the battle was starting in earnest the Lancers dashed forward targeting the CLs and DDs. In effect was quite like the flak frigates only much stronger. Groups of Lancers targeted clusters of the ships hoping to take out whole DD and CL squadrons and hoping to be ignored unitl they got into range since they weren't firing anything and no one had ever used a wepon like thiers before.

The destroyers also shocked at being primary targets had very little to decide, they continued their duel with the enemy DDs and CLs

The Ion Frigates who also had been ignored so far started firing their beams at the CHs to keep them buisy.

The general movement of the Fleet shifted, using their inertial canceling drives they shifted course to one side so a minimum of the wepons would be shooting back

OOC: so i can keep track better im going to post what i have left at the end of each post. Also did you include my destroyers torpedos when you calculated the damage?

126 fighters
86 Flak Frigates
30 Ion Frigates
72 DDs
58 lancer cruisers
8 BCs
5 BBs
0 DNs
0 SDs

OOC: That's cool. I accounted for the DDs, but treated it as though my ECM spread the strikes out among my fleet, scattering your missiles among many vessels. Please note that I'm counting those missiles you're firing. That 500-odd basically wiped your BBs out, didn't it?

IC:

Shot after shot slammed home, hammering at shields and armor, but the ray shielding and Chromsten plating were extremely tough. Ships gouted atmosphere as hulls ripped open, but they kept moving. With the fleet strung out in a line running perpendicular to the opposing ships they could bring every gun they had to bear against the enemies. Turrets swiveled, a small number of ships was targetted for destruction, and 362 full sized MAC shells shattered space. They hadn't fully integrated the DU/AM rounds detailed in the old Terran logbooks, but both Dreadnoughts had been developed after the discovery of the technology, and they launched 24 heavy DU penetrators, each containing a kiloton yield of AM in a containment field. If they hit anything and failed to penetrate, the KE release would end up destroying the containment field, releasing the antimatter to damage the shields further, and possibly making enough of an impression to let the next shell through.

The CLs and DDs were being hammered by the attacks of the enemy vessels, and the Gunships were being cut down in droves, but the Tin Cans and other escort units were still slugging away. Ship after ship fell under the withering blaze of enemy fire, but they returned it in full, unleashing their own VLS tubes and other weapons. Secondary batteries were targeted against weapons mounts, while MAC shells and VLS missiles ripped through space, hammering away at the enemy screening units with ruthless brutaity, concentrating the guns of multiple ships against a single enemy, hoping to cut them down before they could in turn be destroyed themselves.

Beam weapons were met with resistance by the heavy shielding of the 4 ships leading the pack, but the shields couldn't hold forever, and the first devastating bolt of energy slammed into the Bristol, hammering away at several portside secodary turrets, and breaking a 20 meter long streak of armor wide open. There was almost no way the SSN could win this fight, but it would be enough to hammer the enemy badly. If the enemy was foolish enough to press the attack they would have to deal with the BFG on the surface, meaning their battered vessels would likely be destroyed after the massive quartet of AM cannon and the single PPC that centered the BFG platform were through with them.
Telepany
13-05-2006, 02:08
OOC: That's cool. I accounted for the DDs, but treated it as though my ECM spread the strikes out among my fleet, scattering your missiles among many vessels. Please note that I'm counting those missiles you're firing. That 500-odd basically wiped your BBs out, didn't it?

IC:

Shot after shot slammed home, hammering at shields and armor, but the ray shielding and Chromsten plating were extremely tough. Ships gouted atmosphere as hulls ripped open, but they kept moving. With the fleet strung out in a line running perpendicular to the opposing ships they could bring every gun they had to bear against the enemies. Turrets swiveled, a small number of ships was targetted for destruction, and 362 full sized MAC shells shattered space. They hadn't fully integrated the DU/AM rounds detailed in the old Terran logbooks, but both Dreadnoughts had been developed after the discovery of the technology, and they launched 24 heavy DU penetrators, each containing a kiloton yield of AM in a containment field. If they hit anything and failed to penetrate, the KE release would end up destroying the containment field, releasing the antimatter to damage the shields further, and possibly making enough of an impression to let the next shell through.

The CLs and DDs were being hammered by the attacks of the enemy vessels, and the Gunships were being cut down in droves, but the Tin Cans and other escort units were still slugging away. Ship after ship fell under the withering blaze of enemy fire, but they returned it in full, unleashing their own VLS tubes and other weapons. Secondary batteries were targeted against weapons mounts, while MAC shells and VLS missiles ripped through space, hammering away at the enemy screening units with ruthless brutaity, concentrating the guns of multiple ships against a single enemy, hoping to cut them down before they could in turn be destroyed themselves.

Beam weapons were met with resistance by the heavy shielding of the 4 ships leading the pack, but the shields couldn't hold forever, and the first devastating bolt of energy slammed into the Bristol, hammering away at several portside secodary turrets, and breaking a 20 meter long streak of armor wide open. There was almost no way the SSN could win this fight, but it would be enough to hammer the enemy badly. If the enemy was foolish enough to press the attack they would have to deal with the BFG on the surface, meaning their battered vessels would likely be destroyed after the massive quartet of AM cannon and the single PPC that centered the BFG platform were through with them.


The fire comming off the "inferior fleet" was astounding. the BB Swordsman already weakened by the initial salvoes lost its shields drive rooms, and was suffering under a blizzard of shells, it would not last much longer. The other BBs BCs weren't faring so well either, if they didnt take out that SD soon it was going to get very messy. The frigates who were never very tough were being devasted by any sots that got through to them. The Destroyers fared better though, but not too much.

The Flak frigates who were not really desighned to be particualry survivable were destroyed in droves. Fortunately as the range closed point defence became mostly irelevent so the remainder could focus what was left of the gunships. As the figters got back out of cover and tried to finish the last ones off.

The Destroyers, being desighned to team up in pairs or trios to destroy larger ships with thier spinal mount ion beam cannon, and respectible point defence, and heavy armor (for a destroyer), could afford to dispurse their fire among the escorts and still give atleast as good as they got (after all a spinal cannon can only shoot straight forward).

The Lancer Cruisers fianlly got into range, and 47 of them fired their lightning wepons at groups of the enemy DDs and CLs. However Lorn swore when 11 did not fire as their prototypes reactors fail safes tripped and shut down their wepons making them little more tha sitting ducks with only a point defence. The 47 hopefully would be enough as the beams jumped from their targets to nearby ships, taking the odd Flak friagate with them that got too close.

The DDs finally got into Primary range and the highly focused tractor beams tried to bore holes no more than a centemeter wide through the SD.


OOC:
Remainder
103 fighters
38 Flak Frigates
10 Ion Frigates
69 DDs
58 lancer cruisers
8 BCs
5 BBs
0 DNs
0 SDs
The Solarin League
14-05-2006, 01:43
The fire comming off the "inferior fleet" was astounding. the BB Swordsman already weakened by the initial salvoes lost its shields drive rooms, and was suffering under a blizzard of shells, it would not last much longer. The other BBs BCs weren't faring so well either, if they didnt take out that SD soon it was going to get very messy. The frigates who were never very tough were being devasted by any sots that got through to them. The Destroyers fared better though, but not too much.

The Flak frigates who were not really desighned to be particualry survivable were destroyed in droves. Fortunately as the range closed point defence became mostly irelevent so the remainder could focus what was left of the gunships. As the figters got back out of cover and tried to finish the last ones off.

The Destroyers, being desighned to team up in pairs or trios to destroy larger ships with thier spinal mount ion beam cannon, and respectible point defence, and heavy armor (for a destroyer), could afford to dispurse their fire among the escorts and still give atleast as good as they got (after all a spinal cannon can only shoot straight forward).

The Lancer Cruisers fianlly got into range, and 47 of them fired their lightning wepons at groups of the enemy DDs and CLs. However Lorn swore when 11 did not fire as their prototypes reactors fail safes tripped and shut down their wepons making them little more tha sitting ducks with only a point defence. The 47 hopefully would be enough as the beams jumped from their targets to nearby ships, taking the odd Flak friagate with them that got too close.

The DDs finally got into Primary range and the highly focused tractor beams tried to bore holes no more than a centemeter wide through the SD.


OOC:
Remainder
103 fighters
38 Flak Frigates
10 Ion Frigates
69 DDs
58 lancer cruisers
8 BCs
5 BBs
0 DNs
0 SDs


The Intimidator could finally make its warth truly felt. A massive power surge could be detected in the prow of the ship, and within a second or two, a massive ball of what seemed to be lightning burst from the ship, straight towards a BB. The damaged one was slated for destruction, but it would recieve MAC shells. It wouldn't do to waste a massive shot on something that was good as dead anyway.

Lightning arced from ship to ship, shields flared, buckled, and finally died, leaving dark scorch marks along the hulls of vessels that didn't have their armor flayed away by the strikes.

Gunships fought and died under the guns of the Flak Frigates, but they got their hits in as best they could. Guns fired as often as they could, sending out light shells towards the enemy fleets. They couldn't win, but they could certainly hurt the enemy.

Destroyer shots slammed into shields and hulls, but for some reason the ion bolts seemed less effective than they should have been. It had to do with the creation of the Chromsten, and the difficulties the Solari had had with making it into powered armor. It simply was not an effective conductor. It was in fact an excellent resistor, meaning that much of the energy transfer that would have occurred was simply stopped by the nature of the armor it was striking. There were still effects, but they were greatly lessened. The unknown attackers would likely be disenheartened to see that their weapons were having less of an effect than might have been expected.

The Destroyers coming into range of the Solari Superdreadnought would recieve a wonderfully warm reception. Shots from every secondary and tertiary battery that could be brought to bear hammered out shots toward the attacking destroyers. Dreadnought secondaries reached out to touch the enemy, and the Hood's weapons beat out their shells with a frenzied tempo, slamming out shots.
Telepany
14-05-2006, 21:59
The Intimidator could finally make its warth truly felt. A massive power surge could be detected in the prow of the ship, and within a second or two, a massive ball of what seemed to be lightning burst from the ship, straight towards a BB. The damaged one was slated for destruction, but it would recieve MAC shells. It wouldn't do to waste a massive shot on something that was good as dead anyway.

Lightning arced from ship to ship, shields flared, buckled, and finally died, leaving dark scorch marks along the hulls of vessels that didn't have their armor flayed away by the strikes.

Gunships fought and died under the guns of the Flak Frigates, but they got their hits in as best they could. Guns fired as often as they could, sending out light shells towards the enemy fleets. They couldn't win, but they could certainly hurt the enemy.

Destroyer shots slammed into shields and hulls, but for some reason the ion bolts seemed less effective than they should have been. It had to do with the creation of the Chromsten, and the difficulties the Solari had had with making it into powered armor. It simply was not an effective conductor. It was in fact an excellent resistor, meaning that much of the energy transfer that would have occurred was simply stopped by the nature of the armor it was striking. There were still effects, but they were greatly lessened. The unknown attackers would likely be disenheartened to see that their weapons were having less of an effect than might have been expected.

The Destroyers coming into range of the Solari Superdreadnought would recieve a wonderfully warm reception. Shots from every secondary and tertiary battery that could be brought to bear hammered out shots toward the attacking destroyers. Dreadnought secondaries reached out to touch the enemy, and the Hood's weapons beat out their shells with a frenzied tempo, slamming out shots.

The giant PPC blast went straight for the BB Bastion, it took down its shields and drive field, but the anti-energy armor reflected most of the heat back into space and flexed to absorb most of the kinetic energy, hovever several wepons were destroyed and the armor was buckled in several places. The BB Swordsman was not so lucky already having already been critically wounded finally succumbed to the bombardment it was getting, it did not explode but it became little more than drifting wreakage.

The first destroyers that got too close died under a hail of shells, and the rest promply decided to go back and mass fire on idividual SSNs escorts. It was time to play the TSNs last technological card as the destroyers, BCs, and BBs were close enough to fire their missiles in sprint mode. Sprint mode missiles used all their power, accelerating the missile to a noticable fraction of the speed of light within a few hundred meters of leaving the ship, making them almost impossible for point defence to track and pretty much turning them into the anti-matter rail gun shells that their enemy seemed so fond of.

The remaining BBs fired their primarys at the Intimidator aiming for the rail gun turrets reasoning that there would be magazines nearby with antimatter inside of the shells that were doing so much damage.

OOC: Can you please post how much you have left at the end of your next post. I would like to see how much I'm actually doing.
Remainder
103 fighters
26 Flak Frigates
8 Ion Frigates
51 DDs
58 lancer cruisers
8 BCs
4 BBs
0 DNs
0 SDs