NationStates Jolt Archive


Ogre Mk X Released to Limited Market

New Empire
09-05-2006, 02:09
[Ogre Mk X Superheavy Tank]
http://img195.imageshack.us/img195/9405/mkx5pb.png
[Background]

Developed in 2001, the Ogre Mk X picked up on the old Peringeln Zwaarlandschip 'Dier', designed and built in 1946 in the end phases of the Peringeln war. Though highly unpopular and suffering extreme difficulty in collecting taxes, the Peringelnese Army had procured funding and resources for no less than four 'Zwaarlandschip' tanks. The heaviest opponent at the time was the 155 ton 'Elephant' tanks fielded by Berlistonian armored units. During the last great land battle of the war at Heldolg, the four Zwaarlandschip units nearly crippled three divisions of Berlistonian mechanized infantry and armor, before being destroyed by high altitude carpet bombing two days later. Many generals proclaimed that airpower had made the Zwaarlandschip obselete and no further designs of the sort were entertained until 1995 when the Ogre I was manufactured. Though the 200-300 ton designs of the Ogre I and II series and their variants proved highly successful, there were still more problems. Firstly was the serious gap between the Ogre II and possible superheavy opponents, and secondly was the UCSNE philosophy of design.

The basis behind an Ogre series is taking the most powerful direct/indirect fire weapon in the UCSNE arsenal and making it mobile. With the possibility of buckyball armored vehicles and the simple fact that a weapons platform needed to be able to survive multiple MBT hits to counterbalance the UCSNE's relatively small number of tanks, the Ogre Mk X was developed. The main gun provides enough energy to destroy anything of similar or smaller size, or with a few shots, take out even larger platforms. With all this in mind the Ogre Mk X can sustain firepower that the Mk II could not, provide direct and indirect fire on unprecedented scale, and even defend from air attack to a degree.

[Design]

The Ogre Mk X is a low profile design, about 90 meters long. Sloping is significant on all sides in order to reduce damage from enemy attack. The design is fully pressure sealed as part of the NBC system, so it is capable of fording rivers and even submerging for short periods of time. There are twelve tracks, with three laid out side by side in each of the four track pods.

[Propulsion]

The Ogre Mk X is powered by a Nereus-IV reactor, providing 12 MW of power at full use. Also included are auxilliary hybridiesels. These systems can pull the Ogre Mk X at up to 35kph in favorable terrain, though generally this is avoided. The heat created by these systems is shunted downward to slightly 'blur' the heating plume created by most engines.

[Armor and Defense]

The Ogre Mk X uses a combination of ceramics, EnhanChobham armor, titanium, some carbon-composites, and EleRA to take hits from ETC and some EM guns of similar size to its own. This allows for more efficient anti-supertank use. Even the treads are built with high quality materials so they can resist damage. The Ogre Mk X can shrug off almost any MBT and many SHBT weaponry, LOSATs, AT mines, and more. It also features Wasp AMPS and its tertiary batteries can be deployed against incoming missiles. In the bowels of the tank, the 6 crew members operate in safety, though there are access tunnels throughout the tank for maintinance.

For defense against artillery, WARLOCK/Shortstop systems are mounted to prematurely detonate several types of proximity fuses. The Mk X is also equipped with counterbattery radar.

Given that the 21CB still carries the threat of nuclear, biological and chemical warfare, the Mk X is fully prepared for these weapons. Full NBC containment systems are implemented along with systems to deal with overpressure. A significant emphasis is EMP defense is also present in the Ogre's defensive systems. The Ogre can resist nuclear-level EMP blasts, though EMP does create serious disruptions at close ranges, albeit at those ranges the physical effects of the explosion will be more of a concern. The Ogre carries enough supplies to sustain the crew for several weeks of patrol, though the real limiting factor is the amount of ammunition carried.

[Armarment]

Primary Battery

A 14 inch ETC/EM gun. The 14 inch gun is capable of destroying supertanks of similar size with ease, given the EM acceleration. Maximum velocity is about 6kmps, using ceramic coated DU slugs as the primary weapon for anti SHBT engagement. Any 14 inch shell can be used, from rocket artillery to anti-fortification thermobarics. Rounds are loaded from internal magazines via a RAILS (Robotic Automatic Intelligent Loading System) assembly, allowing a firing rate of 8 RPM on medium capacitator charge. Capacitators are located in turret, and require a 'recharge' period after sustained firing.

Secondary Battery

3 76mm OTO-Melara II guns are placed in two forward ball mounts on the glacis, and one coaxial mount. They are loaded with ETC charges and can handle a variety of targets, from infantry positions to light armor to aircraft. Primary rounds stores are of APFSDS and canister-flak rounds, which cover most anti-vehicular, anti-personnel and air defense functions. ETC charges give the weapon a usual velocity of 2500 meters per second, though EM assistance is often used for APFSDS rounds. The guns draw ammunition from internal magazines via a combination of RAILS and a linkless feed belt: The loader selects which ammunition feed to connect to the gun. This requires the weapon to reset and wait about 30 seconds to reset the feeds, but allows the OTO Melara II to retain high ROF and multipurpose combat loads.

Tertiary Batteries

Two adapted Naval CIWS turrets are placed around the vehicle. Each has a 35mm Millenium gun using 'Super 50' AHEAD, HE, and KE rounds. These guns are the primary method of missile defense. They also carry banks of 20 SLID 'mini missiles' for intercepting incoming weapons. Each weapon carries its own independent sensor array, though it is linked with other systems in the tank. The primary gun is fed through linkless belt, though the SLID racks cannot be reloaded during combat. This is a design flaw and will hopefully be rectified in the future.

6 CROWS mounted 15.5mm HMGs are mounted on the tank for anti-infantry work. They can be set to a 'smart shot' mode in which they identify incoming fire using the 'boomerang' system and then use motion sensors to track down and fire upon infantry.

Missile Battery

24 VLS tubes are mounted on the vehicle, equipped with a variety of weapons and UAVs. The VLS provides an excellent method of indirect and direct fire when weapons such as 'boosted LOSATs' are fired from the tubes. Also included are TAC 'smart missiles' and SAMs for air defense.

[Sensors and Systems]

The Ogre mounts a Surface and Aerial search radar, along with a variety of close range LIDAR, IR, and RADAR sensors for dealing with more immediate threats. The vehicle also mounts an EM sensor, and when still, a seismic one. These provide the Ogre with ample capability to deal with most surface and aerial threats, though an emphasis of the design is that the Ogre Mk X and it's 'battlegroup' will not easily fall to airpower. Most sensors include crossreferencing software with computer aided identification to ensure maximum accuracy in the system. Smaller radars such as the independent weapons radar and the counterbattery are also tied into the system. Further included is a longer range setting of the EM sensor which in some cases can track down an EM gun for counterfire.

The Ogre also mounts heavy electronic jamming systems to disrupt enemy sensors and missiles. Smokescreen and prismatic chaff dispersal systems are mounted all over the vehicle, not to mask the Mk X (which would be impossible) but to disrupt rangefinders and targeting systems.

The weapon is managed by a carbon based supercomputer that uses a fiberoptic network to link the entire tank. At full potential the Ogre can simeltanesouly engage hundreds of targets, the primary limiting factor being any human input from the 6 crew members and the amount of weapons availible. This is abseloutely necessary to prevent missile 'swamping' by enemy forces.

This has been a sales release by Consortium Motors Defense Systems. Further sales information and order will be availible after a prospective foreign market assessment.
Tarlag
09-05-2006, 02:28
How much? and can I get a volume discount?
Safehaven2
09-05-2006, 02:30
The Republic of Safehaven would like to purchase as many of these vehicles as possible for use in our current war against Fedala.
Tarlag
09-05-2006, 02:54
Tarlag will soon be in a state of war with Axis Nova this tank will give their Sand Devil fits.
Axis Nova
10-05-2006, 18:34
Tarlag will soon be in a state of war with Axis Nova this tank will give their Sand Devil fits.

considering the Sand Devil's guns outrange this thing's gun by a large factor, not really

also thanks for telegraphing your intentions :)
Tarlag
10-05-2006, 19:56
Not really telegraphing I am expecting you to attack Fourhearts and my troops are their. You did an orbital bombardment and wiped out their capital, I would be very surprised if you did not do a follow up attack.
As for the Ogre giving the Sand Devil fits. The Sand Devil may have longer range but it is limited to the type of terrain where the Ogre does not. The Ogres greater mobility gives me a greater range of tactical options then the Sand Devil has.
I think the Sand Devil is a great piece of work and I like the design but the Oger fits my tactics better.
The Macabees
10-05-2006, 20:21
considering the Sand Devil's guns outrange this thing's gun by a large factor, not really

also thanks for telegraphing your intentions :)


Of course, because range is everything. :rolleyes:
New Empire
10-05-2006, 20:27
Of course, because range is everything. :rolleyes:

Obviously... Then again, considering the thing uses a nuclear-powered railgun, is it even PRACTICAL to be engaging tanks outside of a few hundred kms?
Czardas
10-05-2006, 20:34
When will the Mk XX become available? We want our 30,000 ton tanks! ;)
The Macabees
10-05-2006, 21:06
OOC: IIRC, it's not practical to engage tanks beyond 9 kilometers given that foliage, big rocks, trees, et cetera tend to get in the way. So, whether or not Axis Nova has more theoritical range is rather irrelevent.
Axis Nova
10-05-2006, 21:31
Not really telegraphing I am expecting you to attack Fourhearts and my troops are their. You did an orbital bombardment and wiped out their capital, I would be very surprised if you did not do a follow up attack.
As for the Ogre giving the Sand Devil fits. The Sand Devil may have longer range but it is limited to the type of terrain where the Ogre does not. The Ogres greater mobility gives me a greater range of tactical options then the Sand Devil has.
I think the Sand Devil is a great piece of work and I like the design but the Oger fits my tactics better.

Considering all of GAPTS is massing their forces there, it would be rather stupid of me to do that, now wouldn't it? I prefer to wait for your inevitable invasion in retaliation instead.

Or, alternately, you could NOT invade me, and instead suffer the international prestige loss of allowing me to get completely away with it. Really now, you guys havn't even issued a proclamation condemning me =p
Tarlag
11-05-2006, 03:39
Sorry to disappoint you If I was looking to invade you I would of brought a lot more then the second fleet. I was under the impression that you would of followed up the mass driver attack with a more conventional one. That is why my forces are there at least. Besides Automagfreek put Kraven and anyone who stands with them on his hit list. All Fourhearts and its allies have to do is sit back and wait. I have not been around as long as some but I have seen that anyone on the AMF hit list has a short life span.
New Empire
11-05-2006, 19:46
OOC: Please take your discussion somewhere else. This thread is to discuss the tank in the first post.
Tarlag
11-05-2006, 20:08
occ: Sorry got carried away.

As I was saying earlier This is a good piece of work. How much are they going to run?
New Empire
11-05-2006, 21:56
Each Ogre Mk X will sell for 150 to 300 million USD depending on buyer and shipment method.
Tarlag
12-05-2006, 04:55
What kind of price would I get for 72 units. I will pay cash and handle my own shipping.
Sparta Infensus
12-05-2006, 05:07
OOC: I'm guessing PMT?
Tarlag
12-05-2006, 05:08
That is what I am using it for
The Silver Sky
12-05-2006, 15:57
Tag for future interest.
New Empire
13-05-2006, 00:21
OOC: I'm guessing PMT?
OOC: Depends on your viewpoint. It is possible in MT (railguns, pebblebed nuclear reactors, and LIDAR and so on all exist as working prototypes or models in RL, right now), it would just be twice as expensive.

As for 72 units, it would probably be about 12.5 billion USD.
Veragon
22-05-2006, 04:01
First I would like to say I'm impressed.

Second, I would to say I would never ever ever field one simply due to the logistical nightmare of operating such a behemoth, and that I hold an immense respect for the combat service personnel of your armed forces.

Third...how much does it weigh?
Angelonisia
22-05-2006, 04:29
just wondering how fast can the crew exit in case of an emergency, and what security measures are there in case of a meltdown

also we would like to order 20 for testing
Tarlag
22-05-2006, 14:20
I only plan to field these units in a PTM military. The Ogre is to large and unwieldy to use in a modern tec. military.
New Empire
22-05-2006, 20:08
Veragon: Depending on variant, it weighs up to 4,500 tons. But the standard model is 4,000 tons fully loaded.

Angelonsia: The crew has five seperate tunnels that travel throughout the tank for both escape and maintinance. Most often during emergency, the crew will climb out the bottom of the tank and run through the gap between the tread pods.

The Pebblebed nuclear design itself is incapable of melting down unless it sustains massive battle damage. Given that the reactor is located in the center of the tank, any weapon powerful enough to overheat the reactor will have destroyed the vehicle anyway. Even if overheating was to occur, there would be no major explosion, the one caused by the weapon that could hit the reactor would be much larger.
Northford
22-05-2006, 20:51
OOC:

Would you be prepared to do a variant of that tank, for my forces?

I didn't see a price when I skim read it, nor did I see a stat box...

I'd really, really like to find a way to work that into my forces, although, as it stands now, I can't.

If you're interested in *making* a variant for me, just say.

I'd accept paying 20% extra.
Northford
22-05-2006, 22:01
Bump for a quick reply before I go to bed.

BTW, as it stands, your secondary Gun is larger than the Primary Gun.. might want to make it 276 mm, rather than 376.
Northford
23-05-2006, 21:31
Bump once more...
New Empire
23-05-2006, 21:35
The Ogre's secondary weapons are 76mm guns... If you want a variant, describe the changes you want and I'll determine price and such based on that.
Czardas
23-05-2006, 21:41
~~~~~~~~~~~~
To: Whoever manufactures this length of steel penis, New Empire

Greetings! The Czardaian mainland is currently preparing to repulse a Kraven invasion, and upon a brief overview of our armoured divisions our copious lack of any tanks of a larger weight than about 100 tonnes became apparent. Therefore, we would like to purchase some Ogre Mk X's for our military, as it seems as though it would be able to outclass any similar Kraven design.

Do you have any such vehicles already constructed and available, and if so, how many? If not, what is the approximate number of tanks you can produce per month?

~ Czardaian Ministry of Defense
Procurement Division
~~~~~~~~~~~~
New Empire
23-05-2006, 21:47
OOC: Heh... You want real steel penis, you should see the MkXX, GMC's Doramascher... This thing is small potatoes.
IC:

Consortium Motors Corporation, Defense Systems

Unfortunately, due to the bulk of the Ogre Mk X, even with our refined 'superfactory' manufacturing lines, we do not have any 'spare' Mk X units availible to be purchased by anyone except the United City States military. However, we can manufacture 10 within two (RP) months with the proper payment (perhaps 50 million extra per Ogre) without conflicting with other contracts.
Czardas
23-05-2006, 21:52
OOC: Heh... You want real steel penis, you should see the MkXX, GMC's Doramascher... This thing is small potatoes.
I know, but that's a bit too deep PMT for our tastes...

Gotta leave now (I have a Very Important Appointment (TM)), so yeah, consider it confirmed and we'll pay you the $2.5 billion for 10 within 2 months, plus another $8 billion for 30 more according to normal schedule. Or whatever the price is, I can't be bothered to figure it out right now. :/_:
Northford
23-05-2006, 22:46
The Ogre's secondary weapons are 76mm guns... If you want a variant, describe the changes you want and I'll determine price and such based on that.

Oh sorry... I thought that instead Three 76mm guns as a secondary weapons, it had one Three Hundred and Seventy Six mm gun..

Anyway. I'll make this OOC, as it's 10:30 where I am, and I don't really feel the need to do an IC reply.

Change the Main Battery to a 12 Inch-er.

Increase the Secondary Battery to two guns, each with the caliber of five inches (127mm, rather than 76mm).

I'm not quite sure what "CROWS" mg's are, but if you would, could you increase the caliber to 25mm (Just short of an Inch).

Drop the CIWS down to 25mm also.

Reduce the VLS from 24 tubes to 16 tubes, and, in their place, install 4 Mortar Tubes.

If it was possible, I'd like them to have a high ROF.

As for why I'd like to make these changes, it's mostly IC stuff..... looking at it from an OOC point of view, I'll conceed these changes are pretty worthless, but, are you interested?

I'm also a little curious as to whether it would be possible to attach a "Trailer" to the back of this thing, and fill it with, say 30 Marines.

It's 90m long, and has got a nuclear reactor for power, so I don't see any fundamental problems with it, as it stands.


Like I said, it's quite later over here, so I'll give you a nice IC reply in about 10 or so hours, but, in the mean time, I'd like to know whether you'd sell it?
Southeastasia
05-09-2006, 12:02
[OOC: Really nice, NE. Too bad that my Parliament (especially the Upper House) would go absolutely bonkers for procuring this, thanks to political reasons (i.e. our neutrality in the War of Golden Succession) and our geographical features (one can tell from my nation's name), we wouldn't buy it.]