New Empire
09-05-2006, 02:09
[Ogre Mk X Superheavy Tank]
http://img195.imageshack.us/img195/9405/mkx5pb.png
[Background]
Developed in 2001, the Ogre Mk X picked up on the old Peringeln Zwaarlandschip 'Dier', designed and built in 1946 in the end phases of the Peringeln war. Though highly unpopular and suffering extreme difficulty in collecting taxes, the Peringelnese Army had procured funding and resources for no less than four 'Zwaarlandschip' tanks. The heaviest opponent at the time was the 155 ton 'Elephant' tanks fielded by Berlistonian armored units. During the last great land battle of the war at Heldolg, the four Zwaarlandschip units nearly crippled three divisions of Berlistonian mechanized infantry and armor, before being destroyed by high altitude carpet bombing two days later. Many generals proclaimed that airpower had made the Zwaarlandschip obselete and no further designs of the sort were entertained until 1995 when the Ogre I was manufactured. Though the 200-300 ton designs of the Ogre I and II series and their variants proved highly successful, there were still more problems. Firstly was the serious gap between the Ogre II and possible superheavy opponents, and secondly was the UCSNE philosophy of design.
The basis behind an Ogre series is taking the most powerful direct/indirect fire weapon in the UCSNE arsenal and making it mobile. With the possibility of buckyball armored vehicles and the simple fact that a weapons platform needed to be able to survive multiple MBT hits to counterbalance the UCSNE's relatively small number of tanks, the Ogre Mk X was developed. The main gun provides enough energy to destroy anything of similar or smaller size, or with a few shots, take out even larger platforms. With all this in mind the Ogre Mk X can sustain firepower that the Mk II could not, provide direct and indirect fire on unprecedented scale, and even defend from air attack to a degree.
[Design]
The Ogre Mk X is a low profile design, about 90 meters long. Sloping is significant on all sides in order to reduce damage from enemy attack. The design is fully pressure sealed as part of the NBC system, so it is capable of fording rivers and even submerging for short periods of time. There are twelve tracks, with three laid out side by side in each of the four track pods.
[Propulsion]
The Ogre Mk X is powered by a Nereus-IV reactor, providing 12 MW of power at full use. Also included are auxilliary hybridiesels. These systems can pull the Ogre Mk X at up to 35kph in favorable terrain, though generally this is avoided. The heat created by these systems is shunted downward to slightly 'blur' the heating plume created by most engines.
[Armor and Defense]
The Ogre Mk X uses a combination of ceramics, EnhanChobham armor, titanium, some carbon-composites, and EleRA to take hits from ETC and some EM guns of similar size to its own. This allows for more efficient anti-supertank use. Even the treads are built with high quality materials so they can resist damage. The Ogre Mk X can shrug off almost any MBT and many SHBT weaponry, LOSATs, AT mines, and more. It also features Wasp AMPS and its tertiary batteries can be deployed against incoming missiles. In the bowels of the tank, the 6 crew members operate in safety, though there are access tunnels throughout the tank for maintinance.
For defense against artillery, WARLOCK/Shortstop systems are mounted to prematurely detonate several types of proximity fuses. The Mk X is also equipped with counterbattery radar.
Given that the 21CB still carries the threat of nuclear, biological and chemical warfare, the Mk X is fully prepared for these weapons. Full NBC containment systems are implemented along with systems to deal with overpressure. A significant emphasis is EMP defense is also present in the Ogre's defensive systems. The Ogre can resist nuclear-level EMP blasts, though EMP does create serious disruptions at close ranges, albeit at those ranges the physical effects of the explosion will be more of a concern. The Ogre carries enough supplies to sustain the crew for several weeks of patrol, though the real limiting factor is the amount of ammunition carried.
[Armarment]
Primary Battery
A 14 inch ETC/EM gun. The 14 inch gun is capable of destroying supertanks of similar size with ease, given the EM acceleration. Maximum velocity is about 6kmps, using ceramic coated DU slugs as the primary weapon for anti SHBT engagement. Any 14 inch shell can be used, from rocket artillery to anti-fortification thermobarics. Rounds are loaded from internal magazines via a RAILS (Robotic Automatic Intelligent Loading System) assembly, allowing a firing rate of 8 RPM on medium capacitator charge. Capacitators are located in turret, and require a 'recharge' period after sustained firing.
Secondary Battery
3 76mm OTO-Melara II guns are placed in two forward ball mounts on the glacis, and one coaxial mount. They are loaded with ETC charges and can handle a variety of targets, from infantry positions to light armor to aircraft. Primary rounds stores are of APFSDS and canister-flak rounds, which cover most anti-vehicular, anti-personnel and air defense functions. ETC charges give the weapon a usual velocity of 2500 meters per second, though EM assistance is often used for APFSDS rounds. The guns draw ammunition from internal magazines via a combination of RAILS and a linkless feed belt: The loader selects which ammunition feed to connect to the gun. This requires the weapon to reset and wait about 30 seconds to reset the feeds, but allows the OTO Melara II to retain high ROF and multipurpose combat loads.
Tertiary Batteries
Two adapted Naval CIWS turrets are placed around the vehicle. Each has a 35mm Millenium gun using 'Super 50' AHEAD, HE, and KE rounds. These guns are the primary method of missile defense. They also carry banks of 20 SLID 'mini missiles' for intercepting incoming weapons. Each weapon carries its own independent sensor array, though it is linked with other systems in the tank. The primary gun is fed through linkless belt, though the SLID racks cannot be reloaded during combat. This is a design flaw and will hopefully be rectified in the future.
6 CROWS mounted 15.5mm HMGs are mounted on the tank for anti-infantry work. They can be set to a 'smart shot' mode in which they identify incoming fire using the 'boomerang' system and then use motion sensors to track down and fire upon infantry.
Missile Battery
24 VLS tubes are mounted on the vehicle, equipped with a variety of weapons and UAVs. The VLS provides an excellent method of indirect and direct fire when weapons such as 'boosted LOSATs' are fired from the tubes. Also included are TAC 'smart missiles' and SAMs for air defense.
[Sensors and Systems]
The Ogre mounts a Surface and Aerial search radar, along with a variety of close range LIDAR, IR, and RADAR sensors for dealing with more immediate threats. The vehicle also mounts an EM sensor, and when still, a seismic one. These provide the Ogre with ample capability to deal with most surface and aerial threats, though an emphasis of the design is that the Ogre Mk X and it's 'battlegroup' will not easily fall to airpower. Most sensors include crossreferencing software with computer aided identification to ensure maximum accuracy in the system. Smaller radars such as the independent weapons radar and the counterbattery are also tied into the system. Further included is a longer range setting of the EM sensor which in some cases can track down an EM gun for counterfire.
The Ogre also mounts heavy electronic jamming systems to disrupt enemy sensors and missiles. Smokescreen and prismatic chaff dispersal systems are mounted all over the vehicle, not to mask the Mk X (which would be impossible) but to disrupt rangefinders and targeting systems.
The weapon is managed by a carbon based supercomputer that uses a fiberoptic network to link the entire tank. At full potential the Ogre can simeltanesouly engage hundreds of targets, the primary limiting factor being any human input from the 6 crew members and the amount of weapons availible. This is abseloutely necessary to prevent missile 'swamping' by enemy forces.
This has been a sales release by Consortium Motors Defense Systems. Further sales information and order will be availible after a prospective foreign market assessment.
http://img195.imageshack.us/img195/9405/mkx5pb.png
[Background]
Developed in 2001, the Ogre Mk X picked up on the old Peringeln Zwaarlandschip 'Dier', designed and built in 1946 in the end phases of the Peringeln war. Though highly unpopular and suffering extreme difficulty in collecting taxes, the Peringelnese Army had procured funding and resources for no less than four 'Zwaarlandschip' tanks. The heaviest opponent at the time was the 155 ton 'Elephant' tanks fielded by Berlistonian armored units. During the last great land battle of the war at Heldolg, the four Zwaarlandschip units nearly crippled three divisions of Berlistonian mechanized infantry and armor, before being destroyed by high altitude carpet bombing two days later. Many generals proclaimed that airpower had made the Zwaarlandschip obselete and no further designs of the sort were entertained until 1995 when the Ogre I was manufactured. Though the 200-300 ton designs of the Ogre I and II series and their variants proved highly successful, there were still more problems. Firstly was the serious gap between the Ogre II and possible superheavy opponents, and secondly was the UCSNE philosophy of design.
The basis behind an Ogre series is taking the most powerful direct/indirect fire weapon in the UCSNE arsenal and making it mobile. With the possibility of buckyball armored vehicles and the simple fact that a weapons platform needed to be able to survive multiple MBT hits to counterbalance the UCSNE's relatively small number of tanks, the Ogre Mk X was developed. The main gun provides enough energy to destroy anything of similar or smaller size, or with a few shots, take out even larger platforms. With all this in mind the Ogre Mk X can sustain firepower that the Mk II could not, provide direct and indirect fire on unprecedented scale, and even defend from air attack to a degree.
[Design]
The Ogre Mk X is a low profile design, about 90 meters long. Sloping is significant on all sides in order to reduce damage from enemy attack. The design is fully pressure sealed as part of the NBC system, so it is capable of fording rivers and even submerging for short periods of time. There are twelve tracks, with three laid out side by side in each of the four track pods.
[Propulsion]
The Ogre Mk X is powered by a Nereus-IV reactor, providing 12 MW of power at full use. Also included are auxilliary hybridiesels. These systems can pull the Ogre Mk X at up to 35kph in favorable terrain, though generally this is avoided. The heat created by these systems is shunted downward to slightly 'blur' the heating plume created by most engines.
[Armor and Defense]
The Ogre Mk X uses a combination of ceramics, EnhanChobham armor, titanium, some carbon-composites, and EleRA to take hits from ETC and some EM guns of similar size to its own. This allows for more efficient anti-supertank use. Even the treads are built with high quality materials so they can resist damage. The Ogre Mk X can shrug off almost any MBT and many SHBT weaponry, LOSATs, AT mines, and more. It also features Wasp AMPS and its tertiary batteries can be deployed against incoming missiles. In the bowels of the tank, the 6 crew members operate in safety, though there are access tunnels throughout the tank for maintinance.
For defense against artillery, WARLOCK/Shortstop systems are mounted to prematurely detonate several types of proximity fuses. The Mk X is also equipped with counterbattery radar.
Given that the 21CB still carries the threat of nuclear, biological and chemical warfare, the Mk X is fully prepared for these weapons. Full NBC containment systems are implemented along with systems to deal with overpressure. A significant emphasis is EMP defense is also present in the Ogre's defensive systems. The Ogre can resist nuclear-level EMP blasts, though EMP does create serious disruptions at close ranges, albeit at those ranges the physical effects of the explosion will be more of a concern. The Ogre carries enough supplies to sustain the crew for several weeks of patrol, though the real limiting factor is the amount of ammunition carried.
[Armarment]
Primary Battery
A 14 inch ETC/EM gun. The 14 inch gun is capable of destroying supertanks of similar size with ease, given the EM acceleration. Maximum velocity is about 6kmps, using ceramic coated DU slugs as the primary weapon for anti SHBT engagement. Any 14 inch shell can be used, from rocket artillery to anti-fortification thermobarics. Rounds are loaded from internal magazines via a RAILS (Robotic Automatic Intelligent Loading System) assembly, allowing a firing rate of 8 RPM on medium capacitator charge. Capacitators are located in turret, and require a 'recharge' period after sustained firing.
Secondary Battery
3 76mm OTO-Melara II guns are placed in two forward ball mounts on the glacis, and one coaxial mount. They are loaded with ETC charges and can handle a variety of targets, from infantry positions to light armor to aircraft. Primary rounds stores are of APFSDS and canister-flak rounds, which cover most anti-vehicular, anti-personnel and air defense functions. ETC charges give the weapon a usual velocity of 2500 meters per second, though EM assistance is often used for APFSDS rounds. The guns draw ammunition from internal magazines via a combination of RAILS and a linkless feed belt: The loader selects which ammunition feed to connect to the gun. This requires the weapon to reset and wait about 30 seconds to reset the feeds, but allows the OTO Melara II to retain high ROF and multipurpose combat loads.
Tertiary Batteries
Two adapted Naval CIWS turrets are placed around the vehicle. Each has a 35mm Millenium gun using 'Super 50' AHEAD, HE, and KE rounds. These guns are the primary method of missile defense. They also carry banks of 20 SLID 'mini missiles' for intercepting incoming weapons. Each weapon carries its own independent sensor array, though it is linked with other systems in the tank. The primary gun is fed through linkless belt, though the SLID racks cannot be reloaded during combat. This is a design flaw and will hopefully be rectified in the future.
6 CROWS mounted 15.5mm HMGs are mounted on the tank for anti-infantry work. They can be set to a 'smart shot' mode in which they identify incoming fire using the 'boomerang' system and then use motion sensors to track down and fire upon infantry.
Missile Battery
24 VLS tubes are mounted on the vehicle, equipped with a variety of weapons and UAVs. The VLS provides an excellent method of indirect and direct fire when weapons such as 'boosted LOSATs' are fired from the tubes. Also included are TAC 'smart missiles' and SAMs for air defense.
[Sensors and Systems]
The Ogre mounts a Surface and Aerial search radar, along with a variety of close range LIDAR, IR, and RADAR sensors for dealing with more immediate threats. The vehicle also mounts an EM sensor, and when still, a seismic one. These provide the Ogre with ample capability to deal with most surface and aerial threats, though an emphasis of the design is that the Ogre Mk X and it's 'battlegroup' will not easily fall to airpower. Most sensors include crossreferencing software with computer aided identification to ensure maximum accuracy in the system. Smaller radars such as the independent weapons radar and the counterbattery are also tied into the system. Further included is a longer range setting of the EM sensor which in some cases can track down an EM gun for counterfire.
The Ogre also mounts heavy electronic jamming systems to disrupt enemy sensors and missiles. Smokescreen and prismatic chaff dispersal systems are mounted all over the vehicle, not to mask the Mk X (which would be impossible) but to disrupt rangefinders and targeting systems.
The weapon is managed by a carbon based supercomputer that uses a fiberoptic network to link the entire tank. At full potential the Ogre can simeltanesouly engage hundreds of targets, the primary limiting factor being any human input from the 6 crew members and the amount of weapons availible. This is abseloutely necessary to prevent missile 'swamping' by enemy forces.
This has been a sales release by Consortium Motors Defense Systems. Further sales information and order will be availible after a prospective foreign market assessment.