NationStates Jolt Archive


The Succession Wars: Volume One OOC Thread

The Warmaster
08-05-2006, 01:28
Here you are, the OOC thread; some info on the Imperium, as you can see, is included; it should be helpful.

GENERAL
The Empire consists of the continent of Kregaia and the overseas territories conquered by the Imperium over time. It is divided into eight dominions, each administrated by the Patriarch of that Domain, with the assistance of numerous councils, advisors, and committees. There is also a ninth quasi-dominion; the personal property of the Sacred Emperor.

Domains, by the way, are large, extremely rich, and influential families who can trace their ancestry back centuries before the Empire, to ancient Rome. However, the land that the Domains administrate is not theirs, it is the state’s. Further, not all of the men supporting the Patriarchs in their role as limited monarchs of a dominion are from that Domain; many are commoners.

Each dominion contains an average of one hundred and two prefectures, administrated by an Imperial Prefect. Within these prefectures are districts, the most local level of government. The people do have some say in the appointment of district and prefecture officials. Many prefectures are owned by clans; clans are basically small Domains, and have sizable land holdings, but none to rival the dominions.

CLIMATE/GEOGRAPHY/DEFENSES
The Empire is large and varied. It stretches from frozen ice plains in the Kun-Dra Dominion to the tropical Jamaane Dominion. In the farthest reaches of the north, there is practically no life; it is similar to Greenland’s wastes. Cities like Batorine have tiny populations compared to those of Mon Serat or Tarsus, as living there is very hard, and the island of Kshar has almost no permanent residents. Deeper inland from the coast, things become a little more livable as the climate begins to resemble Alaska’s or Norway’s; there are many fjords in the Great Spine in this region. This zone covers Batorine. Farther south is a climate like the northern United States, covering Darius, Shield Vale, and Secutor. This finally gives way to a warm, temperate band that stretches from the Devil’s Dance Floor, Mon Serat, and Slivan all the way to Korronis, getting warmer all the way. There are exceptions; the Necrite Peninsula is cold, rocky, and windy, and the Jamaane Dominion has several very large rainforests. The area southwest of the Arcan Bay consist mainly of swamps, before merging back into the warm climates of Mon Serat in the east and the flat fields of the Breadbasket in the south.

An overview of Kregaian geography reveals that the continent is naturally fortified. There are only a few possible invasion paths. The Wall of Kregaia defends the southeast, and is almost uncrossable. The only way to get an army across is to fly them one by one. The south seems more vulnerable, as it is only a short march overland to Korronis from the southern tip of the Palatine Peninsula. There are heavy defenses along the base of the Peninsula for this reason, and there is a massive garrison in Korronis, not to mention the heaviest fortification in the country. The southwest is protected by another strong line of defense, and any invader who passed that would have to deal with the insects, predators, and all-around irritation of the jungles. The Necrite Peninsula does not need much defense; any enemy would have to be an idiot to try to fight up its length. Stronger defenses are located in the north, at its base. Skipping the north for now, we look at the east, from the Wall of Kregaia to Kshar. Military installations guard the land between Slivan and the Wall, and from there north is a toxic wasteland, used in the past to test nuclear weapons, and now a polluted industrial zone. Marching an army through there is doable; it is practically defenseless; but the place is treacherous, and almost no water there is safe to drink, creating the logistical nightmare of transporting huge shipments of water. The Gothic Peninsula is defended by the Northern Legion, an elite among the Legions, hardened by the intense cold.

And finally, the north. The easiest invasion route is an amphibious landing on the far northwest; the area is extremely cold, but ample preparation for it will enable a determined, experienced army to cross. Batorine cannot afford to defend itself properly, and will fall. However, then the invader faces a choice; to succeed in an invasion, one must take the southlands, and there are two routes to take. Luckily for the Imperium, both are unadvisable. One is through Shield Vale, a series of valleys between the Great Spine and the Sanctus Mountains, riddled with minefields and other booby traps, where snipers and Imperial troops can use the land to their advantage, harassing the invaders for its entire length, where they will have to face the Cadian Gate, defended by crack troops and advanced technology. The other way is through the Devil’s Dance Floor, the region between Secutor and Tarsus, bordered by the River Arsakia and the Dispater Mountains. In ancient times, the cities of Tarsus, Secutor, and Rashin would send their armies north annually for three-way slugfests. None of them ever held the area for any length of time. And any invader would face the same problem; it is open, the perfect place for the Imperium to mobilize the massive forces available in the region and confront them. Forces from Tarsus, Rashin, and Malacus could all join together to fight, and the place is, predictably, mined, the biggest series of minefields in the Imperium. There are several major cities, and clan Hul owns a hefty slice of the land there; for these reasons, it is defended by fortresses and defensive batteries as well as mines. Also, the inhabitants are particularly strong and vicious; they are an important source of able and dedicated Legionaries. Any occupying army would face insurgents in possession of high-quality Imperial arms, stored in local caches. However, if an invader held the Devil’s Dance Floor, Rashin would be unlikely to hold out, and then that invader would have a shot at Korronis.

ECONOMY
The Imperium has a capitalist laissez-faire type economy, but overseen by the Ministry of Commerce and the Sacred Emperor. Its main exports (in no particular order) are heavy machinery, heavy weaponry, slaves, precious metals, luxury items such as jewelry, lingerie, and fine wine, uranium, oil, timber, iron, and electronics.

CULTURE
Some elementary Imperial psychology for you.

The Imperial religion is violent, and justifies a few things above all: obedience to the Sacred Emperor, a deep racial and religious hatred of other cultures (infidels), a disregard for the individual, and violence in the name of the seven Imperial gods. Religion is one of the pillars of the Imperium, and perhaps the strongest. Although it is a fact that every Sacred Emperor has followed the Imperial religion to some degree or another, an impartial view reveals that the religion justifies the absolute control over all aspects of life concentrated in the single form of the Sacred Emperor. So while practically every Imperial citizen is loyal to the gods, that loyalty is what tells them that the brutal use of power by the Sacred Emperor is justified, and the society relies on that.

Imperial honor is equally violent. There is no better example of this than the recent Czardaian War; Lucifer sacrificed the last democratist officials in a brutal ceremony, and Czardas intervened militarily, sending an air fleet to the Empire. However, enraged by the violation of their sacred homeland, the Legions ended up with the destruction of three cities and hundreds of square miles of forest to their credit, with thousands and thousands of Czardaian citizens dead. This overwhelming response was triggered by the presence of a relative few aircraft. Thus, a small insult rapidly escalates into a fight for survival. This is what will make the Succession Wars especially lethal; this instinct means that each High Lord will take personal offense at setbacks and seek revenge on the one who engineers them, preferably through murder.

In general, the Empire is a violent place. However, this violence cannot be channeled forever, and while the Imperium has incredible potential for apocalyptic destruction, sooner or later it must tear itself apart. The Succession Wars are but a twinge of this trend. And yet, they are unable to kill themselves. As a child might see a toy they want being played with by a rival and then pretend they never wanted it, so do Imperial citizens turn their noses up at suicide, an act they see as the act of a weak infidel seeking escape from life. And so Imperial citizens, to prove their own strength, shovel more misery onto their life, hardening their own souls, eventually producing the cesspit of morality that is the Empire today, a threat to itself and everything around it.

NAVAL SPECS (I hope this is legible enough)

Vengeance-class super-dreadnaught: 120 AA guns, 16 miniguns, 16 torpedo tubes, 12 12-inch guns, 8 18-inch guns, 6 24-inch guns, 4 Abaddon launchers, 32 Vanquisher ASuW missiles, 48 Spearhunter missiles, and 4 Colossus railguns; three patrol ships and four attack helicopters.
Length: 1465 ft Speed: 30 knots

Prophet-class aircraft carrier: 40 AA guns, 160 aircraft each; 120 Balefires, 24 Harriers, 16 attack helicopters. Length: 1205 ft Speed: 29 knots

Imperator-class battleship: 80 AA guns, 12 miniguns, 12 torpedo tubes, 8 6-inch guns, 8 14-inch guns, 2 24-inch guns, 2 Abaddon launchers, 24 Vanquisher ASuW missiles, and 2 Colossus railguns; two patrol ships, and three attack helicopters. Length: 1101 ft Speed: 31 knots

Silencer-class missile submarine: 2 torpedo tubes, 36 missile tubes. Missiles: Pandemonium II (firebombing), graphite missiles (disruption), Ragnarok (nuclear), Shavan (biological).
Length: 570 ft Speed: 24 knots

Stalker-class attack submarine: 6 torpedo tubes, 1 .50-cal machine gun, minelayers. Length: 326 ft Speed: 30 knots

Assassin-class missile cruiser: 12 AA guns, 6 miniguns, 2 6-inch guns, 24 Rapier missiles, 48 short-range Umbra interception missiles, 32 Mercury AAMs. Length: 606 ft Speed: 31 knots

Attila-class cruiser: 8 AA guns, 4 miniguns, 4 6-inch guns, 12 Rapier missiles, 2 torpedo tubes, 2 4.5-inch guns, 1 attack helicopter. Length: 613 ft Speed: 30 knots

Darius-class destroyer: 8 AA guns, 2 miniguns, 2 6-inch guns, 8 Spearhunter missiles, 1 attack helicopter. Length: 562 ft Speed: 29 knots

Piranha-class frigate: 8 AA guns, 8 Tsunami AA missiles, 8 Harpoon missiles, 1 6-inch gun, 1 attack helicopter. Length: 454 ft Speed: 29 knots

Severance-class light patrol ships: 3 AA guns, 8 Harpoon missiles, 1 4.5-inch gun, 1 attack helicopter. Length: 282.4 ft Speed: 27.5 knots

Raven-class torpedo boats: 8 Harpoon missiles, 1 3-inch rapid-fire gun. Length:167 ft Speed: 42 knots
Mer des Ennuis
08-05-2006, 17:29
Not going to ask about the bullshit assumptions, but these questions could be useful for other people.
Might want to include this map:
http://usera.imagecave.com/seuss/FinalWarMap.JPG

Just a few questions to ask:
-What is the tech level of the Imperium?
-How well defended is arcan bay? Presuming air superority can be maintained, could a naval force follow the water down to the gold sea, or is the river from Mon Serat too narrow (i'm thinking of a combination of bosporus/dardenells here).
-What is defending antioch? I'm guessing it would be pretty intense.
-What is the state of the Military of the Imperium?
-How well armed are the citizens, and how well defended are various city-critical structures that the averge person wouldn't think of (power stations, water supply, etc.)
The Warmaster
08-05-2006, 20:37
Tech level: MT (a tiny bit PMT; I justify some slightly PMT things with superior funding and research attention)

Arcan Bay: Not much more well defended than the seas on the coast in other regions; and no, a sea-based armada can't travel down the river. The smaller ships could, but carriers and the like obviously couldn't.

Antioch: Yeah, pretty much. It's an important location, and so we try to keep it in our hands. As I write, I don't have time to put down army stats, but there are permanent artillery and SAM installations in and around the city, in addition to several facilities for the infantry and armor. There are two military airbases.

State of the military: Well, I'm not sure what you mean precisely, but it keeps itself on its toes. There is a sizable standing army of quite a few million infantry, mostly in a series of permanent coastal installations, as well as the inland defenses, like city garrisons and the like. The Legions get the most funding, with the Air Force next, the Navy, and then the Coastal Defence Forces (Coast Guard equivalent). But, all of these get a great deal of funding, because the Imperium culturally relies on war and the military, and so a rather sizable chunk of money goes to them annually. With the current civil war, border security is less tight, but ironically, in the more distant regions, little has changed; one person in charge is the same as another, and duty continues.

Citizens: They have the right to own small-arms, but the government tracks the sale of heavier guns. The International is allowed to smuggle guns out of the country, but very few are allowed in. There are strategically located weapons caches around the country, to allow civilian resistance in case of invasion.

Facilities: They are guarded, mostly by the Imperial Guard or by local police. Nuclear power plants, especially the ones nearby cities like Korronis or Mon Serat, are heavily guarded, as they supply most of the power. There are rapid-response forces in every major city to deal with raids or failure of any kind in the utilities systems. Shipments of energy materials like uranium or oil are guarded, as are hydroelectric dams, power plants, key substations, etc. However, cutting power in the countryside would be much easier. Important buildings, obviously, have failsafes, sometimes multiple levels of failsafes.

These are good questions, thanks.
Jipleastan
08-05-2006, 22:38
Warmaster, I know that you and Mer des Ennuis have been going back and forth, but I made a quite large post, and tehre was no response to it... so... if you wouldn't mind?

http://forums.jolt.co.uk/showpost.php?p=10885591&postcount=50

that post

Kthx
Mer des Ennuis
08-05-2006, 22:48
I'm not entirely sure what I did, but I'll let it rest.

One thing you might want to throw in (so we don't think of a bunch of blue cannaries with nightsticks/sidearms)
What are the police forces like? Are they armed? What does their uniform look like? Is there a close real-life(tm) example? Are they primarily beat oriented (i.e. lots of cops just walking the streets) or are they fast-response oriented (like new york city, more prone to use cruisers to respond to a crime)?
The Warmaster
09-05-2006, 17:13
Mer des Ennuis, let me thank you for not complaining; you are right, I do have my reasons, but I've found that presenting them is an invitation for anybody, not necessarily you, to try to argue against them point by point, which will plunge this thread into OOC argument, and effectively kill it. It's a question of trust.

The Imperial Guard is military police, used for heavier protection jobs. They are professional, armed with assault weapons, and wear black combat uniforms, complete with helmet and visor. "Normal" police wear a black uniform that offers little protection, but also have a Kevlar vest over it. They generally carry pistols and a dart gun (for cases where less than lethal force is called for). In larger cities, there are many policemen and a detachment of the Imperial Guard, and some of the Legionaries that are nearby (if any) will be billeted in the city to keep the peace. They patrol some, Imperial Guard in light armored vehicles and police in specially bullet-proofed cars, but there are rapid-response centers throughout cities and in the countryside, equipped with anywhere from one to a few dozen helicopters. If a crime is reported, a group will be sent to contain it and arrest/kill those responsible, within the bounds of the law. Any nearby patrols will likewise intercept offenders if possible.

And Jipleastan, I did reply, I believe. I acknowledged that you would rendezvous with our fleet; I could be wrong, but I think that's it.
Freudotopia
09-05-2006, 20:00
Tagged this thread has been.

--Yoda
Jipleastan
09-05-2006, 21:29
I have looked high and low for your response warmaster, however I cannot find it, would you be as so kind as to like me to the post that has your response in it, I would be greatly appreciative.
The Warmaster
10-05-2006, 20:26
Here are the army lists. Jipleastan, as I write this, I'll look for the post, but it might take a day or so because I'm in a hurry right now. Mer des Ennuis, you're back in; details below.

MILITARY STATUS

Note: This is all in addition to defensive forces and fortifications. It took long enough to make these; making fortification lists and defensive garrison lists would take forever. I will make them at a later time, when called for.

Dominions:
Asmodeus: Valgoth
Ishamael: Sadow, Kesh
Avaru: Miradin, Kun-Dra
Jahvan: Aurelius
Rahvin: Halcyon, Jamaane, all government territory


Rahvin/Imperium
1st Army (Palatine Peninsula)

2,000,000 Legionaries
36,000 Immortals
2,400 War-Priests
400 light guns (105mm)

300 medium guns (155mm)
250 heavy guns (188mm)
25 Colossus howitzers
600 SAM batteries
2,400 T-120 Ravagers
2,400 M146 Despoilers
4,800 Sidewinder LAVs
35 Hornet Subterranean Tactical weapons
3,600 F/A-104 Balefires
1,200 A-10 Thunderbolts
540 MiG-45s
160 Behemoth heavy bombers
54 B-6 Paladin stealth bombers
480 MI-24 Hinds
240 AH-166 Twilight gunships

2nd Army (north of Rashin)
1,200,000 Legionaries
18,000 Immortals
2,400 War-Priests
350 light guns
275 medium guns
275 heavy guns
450 SAM batteries
1,600 T-120 Ravagers
1,800 M146 Despoilers
3,600 Sidewinder LAVs
3,600 F/A-104 Balefires
800 A-10 Thunderbolts
320 MiG-45s
240 Behemoth heavy bombers
480 AH-166 Twilight gunships

3rd Army (Shield Vale)
900,000 Elite Legionaries
36,000 Immortals
3,600 War-Priests
450 light guns
350 medium guns
250 heavy guns
50 Colossus howitzers
600 SAM batteries
60 Hornet Subterranean Tactical Weapons
3,200 T-120 Ravagers
2,400 M146 Despoilers

4,200 Sidewinder LAVs
4,400 F/A-104 Balefires
1,200 A-10 Thunderbolts
800 MiG-45s
240 Behemoth heavy bombers
40 B-6 Paladin stealth bombers
480 MI-24 Hinds
4 THUNK (Terrible Horrible Unstoppable No-good Killer) Experimental Destroyer Engines

4th Army (south of Mon Serat)

1,600,000 Legionaries
12,000 Immortals
3,000 War-Priests
450 light guns
350 medium guns
250 heavy guns
40 Colossus howitzers
500 SAM batteries
2,400 T-120 Ravagers
2,400 M146 Despoilers
4,800 Sidewinder LAVs
3,600 F/A-104 Balefires
1,200 A-10 Thunderbolts
600 MiG-45s
240 Behemoth heavy bombers
24 B-6 Paladin stealth bombers
480 MI-24 Hinds
240 AH-166 Twilight gunships

NOTE: I’m leaving the Korronis garrison unspecified because it’s not under threat at the moment; assume a few million infantrymen, a high proportion of armor to infantry, thousands of aircraft and helicopters, and building-based artillery and SAM installations, for now, and that should be all you need. If it has to send troops to aid another conflict, I’ll tell you how many troops are going. I just want to preserve the concept of Korronis’s invincibility and grandeur more than anything. I think it’s more impressive when unspecified, and if nothing else, Korronis should be impressive. Rest assured it’s enough to secure the city and to crush raids, if it’s got some warning. However, here’s the fleet numbers in Korronis: (if they seem large, remember that this is half or so of the navy; 40% defected to Jahvan and the other 10% is scattered around offshore)

1st Fleet (Korronis’s military docks)
6 Vengeance-class Superdreadnaughts
42 Imperator-class battleships
6 supercarriers (245 aircraft each: 180 Balefires, 36 Harriers, 24 attack helicopters,

5 stealth helicopters)48 Prophet-class aircraft carriers (160 aircraft each: 120 Balefires, 24 Harriers, 16 attack helicopters)
346 Silencer-class missile submarines
357 Stalker-class attack submarines
345 Attila-class cruisers
486 Assassin-class missile cruisers
425 Darius-class destroyers
564 Piranha-class frigates
400 Atlantis-class troop carriers (empty right now)
60 Caduceus-class hospital ships
250 Arsenal-class cargo ships

Asmodeus (in addition to this: spy and terrorist cells in every major city in the Empire; I just want him to have the potential to blow things up all over the place :) )
1st Army (just south of Darius)

600,000 Legionaries
6,000 Immortals
900 War-Priests
275 light guns
250 medium guns
100 heavy guns
1,200 T-120 Ravagers
800 M146 Despoilers
2,400 Sidewinder LAVs
800 F/A-104 Balefires
500 A-10 Thunderbolts
120 Behemoth heavy bombers
240 MI-24 Hinds
240 AH-166 Twilight gunships

2nd Army (east/west sides of the Gothic Peninsula)

1,200,000 Legionaries
9,000 Immortals
1,200 War-Priests
450 light guns
350 medium guns
250 heavy guns
50 Colossus howitzers
2,400 T-120 Ravagers
1,200 M146 Despoilers
4,000 Sidewinder LAVs
2,000 F/A-104 Balefires

1,200 A-10 Thunderbolts
120 Behemoth heavy bombers
240 MI-24 Hinds

3rd Army (shore of River Arcan)

1,200,000 Legionaries
9,000 Immortals
1,200 War-Priests
450 light guns
350 medium guns
250 heavy guns
50 Colossus howitzers
2,400 T-120 Ravagers
1,200 M146 Despoilers
4,400 Sidewinder LAVs
1,800 F/A-104 Balefires
1,200 A-10 Thunderbolts
540 MiG-45s
120 Behemoth heavy bombers
12 B-6 Paladin stealth bombers

Jahvan
1st Army (along coastline between Wall of Kregaia and Slivan)

1,200,000 Legionaries
8,000 Immortals
2,000 War-Priests
350 light guns
350 medium guns
150 heavy guns
25 Colossus howitzers
1,800 T-120 Ravagers
1,800 M146 Despoilers
3,600 Sidewinder LAVs
2,400 F/A-104 Balefires
800 A-10 Thunderbolts
540 MiG-45s
180 Behemoth heavy bombers
12 B-6 Paladin stealth bombers

2nd Army (border of Aurelius and Halcyon)

1,000,000 Legionaries
6,000 Immortals

1,200 War-Priests
350 light guns
250 medium guns
200 heavy guns
25 Colossus howitzers
1,600 T-120 Ravagers
1,800 M146 Despoilers
3,600 Sidewinder LAVs
2,400 F/A-104 Balefires
1,200 A-10 Thunderbolts
540 MiG-45s
180 Behemoth heavy bombers
12 B-6 Paladin stealth bombers

3rd Army (just north of Seleucia)

800,000 Legionaries
6,000 Immortals
300 light guns
250 medium guns
200 heavy guns
40 Colossus howitzers
1,200 T-120 Ravagers
1,200 M146 Despoilers
2,400 Sidewinder LAVs
1,800 F/A-104 Balefires
1,200 A-10 Thunderbolts
240 Behemoth heavy bombers

1st Fleet (Arcan Bay)

4 Vengeance-class Superdreadnaughts
30 Imperator-class battleships
5 supercarriers
29 Prophet-class aircraft carriers
298 Silencer-class missile submarines
312 Stalker-class attack submarines
295 Attila-class cruisers
440 Assassin-class missile cruisers
362 Darius-class destroyers
497 Piranha-class frigates
370 Atlantis-class troop carriers (empty right now)
60 Caduceus-class hospital ships
270 Arsenal-class cargo ships


Avaru
1st Army (east of Malacus, on the west bank of the River Arcan)
1,400,000 Legionaries
14,000 Immortals
4,800 War-Priests
450 light guns
350 medium guns
250 heavy guns
50 Colossus howitzers
2,400 T-120 Ravagers
2,400 M146 Despoilers
5,200 Sidewinder LAVs
3,600 F/A-104 Balefires
1,200 A-10 Thunderbolts
600 MiG-45s
240 Behemoth heavy bombers
12 B-6 Paladins
480 AH-166 Twilight gunships

2nd Army (west of Malacus, on east bank of River Arsakia)

1,800,000 Legionaries
18,000 Immortals
5,200 War-Priests
500 light guns
400 medium guns
300 heavy guns
3,000 T-120 Ravagers
2,400 M146 Despoilers
5,400 Sidewinder LAVs
3,200 F/A-104 Balefires
1,200 A-10 Thunderbolts
640 MiG-45s
240 Behemoth heavy bombers
24 B-6 Paladins
480 AH-166 Twilight gunships
120 MI-24 Hinds

3rd Army (south of Batorine; bordering Kesh)

1,200,000 Legionaries
8,000 Immortals
2,400 War-Priests
300 light guns
200 medium guns

150 heavy guns
1,600 T-120 Ravagers
1,600 M146 Despoilers
3,600 Sidewinder LAVs
2,400 F/A-104 Balefires
800 A-10 Thunderbolts
120 Behemoth heavy bombers
360 MI-24 Hinds

Ishamael
1st Army (north of Secutor)

1,200,000 Legionaries
10,000 Immortals
3,200 War-Priests
350 light guns
250 medium guns
150 heavy guns
1,800 T-120 Ravagers
1,800 M146 Despoilers
3,600 Sidewinder LAVs
3,000 F/A-104 Balefires
640 A-10 Thunderbolts
180 Behemoth heavy bombers
480 MI-24 Hinds

2nd Army (north of Tarsus; near bank of River Arsakia)

1,800,000 Legionaries
18,000 Immortals
5,200 War-Priests
400 light guns
350 medium guns
300 heavy guns
2,400 T-120 Ravagers
2,400 M146 Despoilers
5,400 Sidewinder LAVs
4,200 F/A-104 Balefires
1,200 A-10 Thunderbolts
800 MiG-45s
300 Behemoth heavy bombers
24 B-6 Paladins
600 AH-166 Twilight gunships
240 MI-24 Hinds


3rd Army (south of Dispater Mountains; bordering Jamaane)

1,200,000 Legionaries
10,000 Immortals
3,200 War-Priests
350 light guns
250 medium guns
150 heavy guns
1,800 T-120 Ravagers
1,800 M146 Despoilers
3,600 Sidewinder LAVs
3,000 F/A-104 Balefires
640 A-10 Thunderbolts
180 Behemoth heavy bombers
480 MI-24 Hinds



Mer des Ennuis, I’ve changed my mind; you may RP in the IC thread again. But I have a few requests for you and for everyone; excuse me if I sound patronizing, I’m not trying to be. Keep in mind, though, that you’ve been warned. I’m not going to kick you out for a tiny infraction, or anyone for that matter, but these things are pretty important.

1. Killing International officials or minor government officers is fine with me, as they don’t seriously affect the plot. However, if you want to kill, say, Lucifer’s secretary, ask me and I’ll give you some info. In the end, Mer des Ennuis, the oil tanker attack was not really bad, but saying that the whole city of Korronis is starved of oil, or blacked out, is a little over the top. Also, in an assassination of a relevant character, try not to do it in a hurry; I of course realize that exams are coming up around this time, that writing time may be limited, and that RL comes first. I just ask that if necessary, take a day and write a few pages after finishing homework or your job, whichever. And just make it good quality overall; lead up to the killing by establishing contact or getting information on your target, and then make the hit. Don’t try to compact things into small posts. Again, I’ll be happy to make custom contracts if anyone asks.

2. On a related note, this RP is not about any one person. Mer des Ennuis, if you were just emphasizing the skill of your assassins I apologize, but you said once that they could hand the throne to anyone they chose. Now, this is just words, but if they could, it would be a boring thread consisting of the following: Antiochus orders the deaths of all High Lords, and wins. I want to make this long and interesting, and to do that, the thread can’t turn on any one person.


3. Get militarily involved. Most of you have assassins, but so far Jipleastan has sent naval forces, and that’s about it. The point of the Succession Wars is multi-sided armed conflict, and in the end, it won’t turn on assassinations. Now, I’m not saying that everyone HAS to send five million men. I’m saying that it would be a lot more interesting if there were sizable groups of soldiers on Imperial soil, generally causing havoc. I want this conflict to tear my country apart, burn it to the ground, and take a dump on the ashes, and the best way to get that widespread devastation is to have massive forces romping up and down the land. I’m not angry at anyone, I just hereby request armies to be sent. Nation of Fortune, I know this isn’t your biggest preference, but send a few thousand or more mercenaries. They don’t even have to be on anyone’s side, so long as they burn and kill.

4. By the way, I apologize; I have put WAY too much emphasis on the buildup to the war, not the war itself. I mean, aside from a few assassinations and bombings, nothing has happened, and it’s my fault. I plan to make up for it by starting the war soon, which ties in to Point 3: There has to be someone to fight against, and I’d prefer it if my only option weren’t to RP against myself. PLEASE send armies! And in the interest of getting the action started, Mer des Ennuis, I have to assume that Antiochus is done meeting with Kobayashi. Sorry. You’ll see why.

And one last thing, for future reference. In my last war, I had a bad habit of calculating the exact number of missiles I fired, but I think this detracted from the point of the thread: to roleplay. Therefore, make a precise list of your army elements, and have everyone else copy it into Word or Appleworks or whatever. Then you can judge whether there are a thousand or ten shells being fired at you, without making long, long calculations. I want this to be about roleplaying a storyline extremely well, not how many missiles we can fire. I’ve learned this the hard way.
The Warmaster
10-05-2006, 20:32
"OFFICIAL DIPLOMATIC COMMUNIQUE

To High Emperor Bill Lloyd

Your message is received and understood. There is little else to say; we await your presence at the rendezvous point. Again, we thank you for your contributions, and rest assured that the Imperium shall not forget it. Remember that war cleanses us, my friend, and all shall be well.

His Divine Majesty, Sacred Emperor Lucifer of Domain Halcyon"

I was not in too much of a hurry to find it luckily; but in too much of a hurry to linkify it. This is a few posts into page four of the IC thread.
Russo and Sicilia
10-05-2006, 20:36
:gundge:

giving people factual information means nothing. If do you have support of the people, your nation has no point to exist.

PAX
Jipleastan
10-05-2006, 23:05
Oh I see where it is... before my large post... I was refering to my large post, not a little one.

Very nice army list Warmaster, I would never have the ambition to write something that long out...

Don't worry I will be sending an army soon, don't you worry, don't worry at all....
Mer des Ennuis
11-05-2006, 04:08
I should have clarified: I don't think (unless authorized) I could make a move against the individual high lords myself, but their lieutenants and, to a lesser degree, installations are vulnerable. For example, lets say I knew that one of the Crown Prince's enemies had a guarded fuel dump and was preparing to make a move, I would request some additional Javelin missiles be smuggled in under the Crown Prince's guard, and would blow the thing sky high. If I can't take a contract from the high Prince, I'll simply launch an all out attack against an internaitonal meeting outside of Koronis (if you can provide a location that it might occur) and kill them all, leading to an all out war againsts guardsmen by the International themselves. I'm open to any ideas. I also am doing this as a spec. ops. operation to avoid implicating my government should things go sour. I will however train anarchists in military tactics eventually (I basically expect to get sold out by who ever I end up working for in the end).
The Warmaster
11-05-2006, 17:14
Well, Mer des Ennuis, again, I have to assume that Kobayashi and Antiochus are done meeting. I''ll RP the meeting in the Grand Martinique with you, and we can take it from there. For now, I think they agreed to leave the International alone, and that'll hold true.
The Warmaster
11-05-2006, 17:15
:gundge:

giving people factual information means nothing. If do you have support of the people, your nation has no point to exist.

PAX

Uhm....what? My government does have the support of the people...
The Warmaster
15-05-2006, 01:56
Um...pretty quiet on the IC front.

I know that finals are coming up, and that it's spring, and that people are distracted, and that I understand. I've always maintained that real life comes first. Always. And if everyone is busy, then I can put this on hold. But you know what? I'm nervous about that. I've put hours into this thread, and we've just scratched the surface; I meant it when I said that I sincerely wanted this to be the best RP in NS history. Now, that may be exaggeration, but this is my masterpiece, my epic, my star of destiny for Lo, these many years. And an RP paused is hard to start back up. I don't want this thread to die an ignoble death.

If people are busy, tell me, and we'll pause it; NS is not the most important thing on everyone's minds, including mine. But if not...I want, and I hope that you want, this RP to thrive. So please keep this moving. If you think its boring, chances are that's because we just entered the true heart of the thread. But with my latest posts, the jams have been kicked out. You're free to invade my country, to sodomize it, and generally mess it up; it is, after all, the point of the thread.

So come on. If you think this RP is good, help keep it alive; and if you haven't liked it so far, make it better. I want to have fun with this, and a dead RP isn't fun for anyone. I hope to see you all on the IC thread.

(And I don't want to sound like an insistent asshole, so if I do, it's by accident. I beg your forgiveness. :) )
Mer des Ennuis
15-05-2006, 02:18
i'll check the IC thread again, but, if the CP is kidnapped, I don't have a contact now, do i?
Ieuano
15-05-2006, 11:34
yeh, im busy with my GCSE's, ive got them in a couple of weeks, they fifnish on the 15th June so i will start fully concentrating on it again after then,

sorry for not focussing on teh RP thread, but i need borman to do something with his soilders on my revolutionary territory
The Warmaster
15-05-2006, 17:34
Fear not Mer des Ennuis, we can still continue that, in fact I intended to. Use Seth Jamaane as your contact; Antiochus would have told him about the meeting. I'll RP the meeting in the Grand Martinique as soon as I can. And Ieuano, I understand, and I'll talk to Borman.
Mer des Ennuis
15-05-2006, 17:36
Just to clarify: the blinds thing is an older intelligence practice used to show a sign that an agent is to meet somewhere. You'd have to pick Kobayashi up at the palace, since seeing the blinds aranged as such would tell him "Go there to meet with the prince." Go ahead to RP that in as well when you get the chance. I'm getting my wisdom teeth pulled today, so I'll be out for at least the next 2 days.
The Warmaster
20-05-2006, 03:01
Bump. And check out the IC thread.
Mer des Ennuis
20-05-2006, 03:02
Liking how the last post went. I want to hit a small military installation holding plans of some sort that I can give to one of the high lords, maybe ahead of an army. What kind of forces should I expect? Is smoking taboo in Kregia? I think i'll take casualties. I also might be getting into a war with Kraven, though I hope not, so I can't commit large forces to the region.
The Warmaster
22-05-2006, 16:27
Liking how the last post went. I want to hit a small military installation holding plans of some sort that I can give to one of the high lords, maybe ahead of an army. What kind of forces should I expect? Is smoking taboo in Kregia? I think i'll take casualties. I also might be getting into a war with Kraven, though I hope not, so I can't commit large forces to the region.

Heh, why not? Go ahead, just bear in mind it will be well guarded despite being small, as such things go. If it's particularly important to one of the High Lords, expect several tanks as well as MG nests, and of course soldiers. But then again, think about it. If it's something they don't want to be obvious, its defenses will be either concealed or on the inside as opposed to the outside, which of course means no tanks, but more in the way of security cameras and doors, etc. And no, smoking is not taboo; it's widespread and encouraged.
Mer des Ennuis
22-05-2006, 18:00
Heh, why not? Go ahead, just bear in mind it will be well guarded despite being small, as such things go. If it's particularly important to one of the High Lords, expect several tanks as well as MG nests, and of course soldiers. But then again, think about it. If it's something they don't want to be obvious, its defenses will be either concealed or on the inside as opposed to the outside, which of course means no tanks, but more in the way of security cameras and doors, etc. And no, smoking is not taboo; it's widespread and encouraged.

I'll get a shorter-than usual post up later about kobayashi going to the palace with a javelin range finder, with the idea that Jarkan wants us to hit a base. Smoking is good because, at night, it A) Totally kills night vision and B) Gives a small yet readible thermal signature. I'm thinking of a fenced/walled base with 4 guard towers, a main entrance, barracks, mess, small armory (for no more than 100-200 men), and an underground "secure" area. You just gotta give me the location. If you want to make it more interesting, have the base a day or two ahead of an advancing army (or, if Jarkan has any other work, that'd be cool too.) For expediences sake, I'll let you RP the conversation between Kobayashi and Jarkan. Kobayashi will ask for some support (depending on the mission), be it APCs or, more likely, transportation to the area in question. He might also offer a meeting with one of my officers in Kregia. And, since I have to run, the new signal will be to post on a usenet group alt.food.recipes.international a recipe for "Kregian style Currat glazed Phesant."
The Warmaster
22-05-2006, 20:28
OK. I'll get to work on that right away. Just one more thing before this: is it a loyalist base? Cause if so, obviously you wouldn't have the luxury of transport by the Imperium. If it's a High Lord's base, which High Lord?
Mer des Ennuis
22-05-2006, 20:32
OK. I'll get to work on that right away. Just one more thing before this: is it a loyalist base? Cause if so, obviously you wouldn't have the luxury of transport by the Imperium. If it's a High Lord's base, which High Lord?

I'm flexible. However you want to advance the story line.
The Warmaster
23-05-2006, 16:18
Meh...since it's early, let's say that they're still working with the Imperium for now. So they'll raid one of Ishamael's bases in the south, east of the Almoth Mountains.
Borman Empire
25-05-2006, 02:58
Sorry I fell off. Im gonna try to read thread through Lost commercials. I should be able to deploy my army on Saturday.
Ieuano
28-05-2006, 16:14
hey borman, im going to assume that you lost our little skirmish - unless you've written something for it, so im just going to write about the aftermath of the fight.

Ok with you? if not ill delet what ive written and put it infornt of what youve written (if that makes sense)
Mer des Ennuis
28-05-2006, 16:17
Hey warmaster, what is your standard military doctrine? Armored spear head? Wall of infantry infront of armor supported by heavy artillery? How is your infantry broken down (i.e. fireteam -> division/corps/army/army group)? If you do break it down like that, at what level does armor start showing up?
The Warmaster
30-05-2006, 02:39
Actually, Ieuano, Seleucia is far away from Mazellian. Mazellian is just inside Ishamael's territory, whereas Seleucia is deep in Jahvan's. And Jahvan has no interest in Mazellian, so he wouldn't have to send troops there, so security wouldn't be lighter. Then again, on weapons caches it's never THAT heavy anyway...

Doesn't really make a difference, I just wanted to say it. Just be prepared to take a few casualties.

Mer des Ennuis, military breakdowns are as follows, straight from the factbook: (in terms of Legionaries; Immortal Legions, for example, are smaller)

Army-240,000+
Legion-120,000
Cohort-10,000
Century-1,000 (armor squads start appearing in earnest here)
Fist-100 (armor support may appear here)
Lance-36
Squad-12

Military doctrine is not really THAT prevalent, because commanders know that each situation is unique. However, on most occasions there's a preliminary bombardment from artillery or missiles, followed by an infantry attack spearheaded by heavy armor, with lighter vehicles supporting to cover the larger tanks. If possible, air support may bomb just behind enemy lines until friendly forces are engaged and there is a danger of friendly fire casualties. Then aircraft will withdraw to bomb things behind the front lines, like field hospitals, artillery, and command centers. Speaking of which, Imperial armies always have mobile command centers, which hang back and direct the assault using state-of-the-art technology, like a microcosm of the War Room back in Korronis and CHARIOT High Command.
Ieuano
30-05-2006, 13:29
oops, couldnt find mazellin on the map, aw well, i am prepared to toake casualties and thanks for the info ;)
The Warmaster
30-05-2006, 15:26
oops, couldnt find mazellin on the map, aw well, i am prepared to toake casualties and thanks for the info ;)

Well, that's my fault, I haven't put it on yet. The only way for you to have known was my comment in the IC post about it being just inside Ishamael's land.
Ieuano
01-06-2006, 11:55
well thats obvious... its all this revision tacking up all my brain space...
The Warmaster
04-06-2006, 02:25
Sorry, Jipleastan, I should have explained; Shield Vale is a metaphorical island (safe place surrounded by sea=fortress surrounded by enemies). It's the single spot of bright red in north/central Kregaia. And make sure your plane flies high; wouldn't want some tricky High Lord to shoot it down, right? :p
Ieuano
12-06-2006, 18:10
hmmm quite grapiv that torture, bit harsh on the prince, and what has lucifer done to asmodean to make him so cruel? or will we have to wait and see.....?
Jipleastan
13-06-2006, 22:23
:o I see I looked at the map... well nonetheless... the armor that Im bringing in will not be simple to break through, it is some of the best in the world.
The Warmaster
17-06-2006, 02:57
BACK!

Incidentally, here's my plan going out. This has been moving slowly for a while now, and the fact that I had to go for a week didn't help things. I plan to find a reasonable stopping point, and then start Volume Two, complete with new sign-up thread, using a new angle suggested by Freudotopia to find recruits. All of you will be re-accepted into Volume Two, of course, but we need more nations.

Oh, and the torture scene was quite graphic. I could have gone on, but I wanted to keep it brief. I did something like it in my war with Czardas. But please understand that I'm not a psycho. Or am I...?
Jipleastan
19-06-2006, 03:35
No worries, we don't think that you are a psycho. We Know...

But, do post here when Vol. 2 is started up.
The Warmaster
20-06-2006, 02:49
http://forums.jolt.co.uk/showthread.php?t=488492

The link to Volume Two. Hope to see you all there!