NationStates Jolt Archive


Garindi Info/Tech Thread (FT)

Garindi
02-05-2006, 02:12
Garindi Info/Tech Factbook

Political System Overview
The Padishah Empire is a feudal state (I know that I am called "Garindi", but the Padishah Empire is the proper name for my nation). The Padishah Emperor sits alone on the top rung of the ladder of power, and the Houses of the Landsraad, to whom the Emperor has granted a fief, sit on the rung second from the top. The Imperial House, which is currently the House Garindi, grants property to the other Great Houses, which in turn pledge loyalty to the Emperor. The fief of each House is somewhat autonomous and almost like its own nation. There are very few Imperial Laws that apply to all of the Empire, so that leaves the leaders of the Great Houses to, for the most part, govern their fief as they choose. Until recently, there were frequent conflicts between houses.

The Emperor himself is never challenged by the Houses, because the Imperial House regulates the size of the armies of other houses to ensure that it always has enough troops to suppress any uprising by another house. In addition, the other Houses are obligated to go to war against a House that betrays the Emperor.

Religion
The religions of the Empire are very diverse. Indeed, there are over 5,000 different religions recorded in the Imperial Records. Most religions, however, include the themes of divinity of the Padishah Emperor and reincarnation.

Geography
The boundaries of the Empire are the subject of much debate. The Empire’s influence extends far past the fiefs of any of the Great Houses. The general trend is that the further away from the Empire a system is, the less the strength of Imperial influence in that system.

Documenting all of the ecosystems of every planet in the Empire is beyond the scope of this factbook, but one of the most recurring ecosystems is that of desert. Many desert planets have been modeled after the capital world of Arrakis. This was done because the spice melange requires a desert environment almost completely devoid of water to be produced.

The desert planets modeled after Arrakis have no bodies of water, and the only location of natural water is in the polar ice caps. Most of the planet is covered in massive, shifting sand dunes. While most of the population resides near the poles, several tribes of Fremen exist in other parts of some of these planets. Frequent storms appear on the planet with winds of over 700 mph. These planets are also inhabited by the gigantic shai-huluds, also known as sandworms.

History
Little is known about the history of the Empire before it became organized as it is today. All traces of the Empire's history were destroyed during the Butlerian Jihad, which occured over 20,000 years ago. Historians believe that at some point before then, the first colonizers of the empire left entered a wormhole that brought them through space and time to the systems which now make up the Empire. In defending this argument, they cite evidence of the religions of Islam, Christianity, and Buddhism existing thousands of years ago in the Empire.

Melange
Melange is a spice mined on the many desert planets of the Empire that are inhabited by shai-huluds. The spice is very valuable for its rarity and its properties. When taken, the spice heightens mental function by allowing the mind to process information quicker. Also, if consumed daily, the spice reduces the speed of aging and allows one to increase his or her lifespan by as much as a factor of three. The amazing properties of the spice are used for the training of Mentats and several other specialists. The Guild Navigators (sometimes called Guild Steersmen) immerse themselves in melange gas in order to pilot the massive vessels through huge distances in space. The spice is highly addictive, however. If not consumed regularly, the unfortunate victim will experience a painful period of withdrawal soon followed by death. Because of the rarity and usefulness of melange, it is currently priced at 1,450,000 solaris per decagram.

Technology
The most notable fact about Imperial technology is the lack of computers. Ever since the Butlerian Jihad over 20,000 years ago, computers have been outlawed in the empire. To make up for this, specialists called Mentats have been trained to perform nearly instantaneous calculations and other incredible feats of the mind. One obstacle that had to be overcome by the lack of computers is faster than light travel. The complex calculations involved in making these jumps through space were overcome by the use of the Holtzman generator, which allows a ship to travel through folds in space, and the training of Guild Navigators, who, by immersing themselves into chambers of melange gas, gain prescient abilities. These abilities allow them to plan a safe path for the vessel through the folds in space.

Fremen
Fremen are descendents of the tribal peoples of Arrakis that have recently moved to other planets as well. Many of the powerful Great Houses in the Empire are now Fremen Houses, including the Imperial House Garindi. The difficult life of living in a nearly waterless desert has insured that only the toughest Fremen survive. This process of natural selection has made the Fremen into the Empire’s fiercest warriors, as well as specialists for fighting in incredibly hostile environments.

(More to come, will be posting specific tech information next.)
Garindi
02-05-2006, 02:12
Military Technology of the Padishah Empire



http://img469.imageshack.us/img469/1498/dreadnought4sf.png
Jupiter Class Dreadnought

This mighty vessel is the most extensively used capital ship of the Empire. At 2.6 km in length, it is also one of the largest. While the heavy shields, thick armor, and powerful weaponry of this ship are significant, the most surprising feature of this vessel is it's maneuverability. For it's size, it has an incredibly small turning radius. The vessel contains several hundred particle cannons as it's main weaponry, with point defense laser cannons mounted on every face of the ship and a fighter compliment of around 375. It is capable of faster than light travel using a Holtzman generator. It is manufactured in the Raumson Shipyards, and is in used in the navy of every one of the Empire's Great Houses.



http://img469.imageshack.us/img469/1823/battleship2pi.png
Shai-hulud Class Battleship

The design of this vessel is noticeably different than that of the Jupiter Class. This is because it is manufactured and engineered in the Garindi Naval Shipyards. This vessel is 2km long. The space of this vessel is designed to give it a more carrier oriented role than the Jupiter Class, and comes with a fighter compliment of 513 fighters. This large amount of fighters comes at a cost, however, and the battleship is restricted in the amount of heavy particle cannons that can be mounted on it. It achieves faster than light travel by using a Holtzman Generator.



http://img196.imageshack.us/img196/1447/terraclass3jk.png
Terra Class

The latest design in the Imperial Navy, it is the first new ship design in over 50 years. The Terra Class was developed and constructed by Raumson Shipyards. Like all capital ships, it is FTL capable due to a Holtzman Generator setup. It is only 345 meters long, but in proportion to its size, it is more efficient in nearly all aspects than any other capital ship in the Imperial Navy. The Terra Class has no fighter compliment, but instead uses its space for more powerful weaponry. The design is the result of a new challenge by the Emperor, who wishes for a new doctrine of numerous ships that can project some power in many parts of the universe rather than a few large ships that can project large amounts of power in few parts of the universe.



http://img469.imageshack.us/img469/862/frigate2tw.png
Mars Class Frigate

This vessel is designed for supporting capital ships in large confrontations, as well as engaging smaller or lightly armed vessels by itself. At 325 meters long, it is the smallest non-fighter space combat vessel in the Imperial navy. It contains no fighter compliment, although it does contain a significant ammount of particle cannons and point defense laser turrets. Faster than light capability is granted by it's Holtzman generator. The vessel is manufactured in the Raumson Shipyards.



http://img469.imageshack.us/img469/9435/fighter29ts.png
Mercury Class Fighter

Another vessel manufactured in the Raumson Shipyards, it is the most commonly used fighter in the Imperial Navy. It is 13 meters long. The fighter has a particle cannon mounted on its bottom side as a primary weapon, and also has missile weapons designed for air support in ground missions. It does not have faster than light capability.



http://img427.imageshack.us/img427/2918/fighter4vx.png
Jihad Class Fighter

This fighter was specifically designed to compliment the Shai-hulud class battleship, but modifications have been made to other fighter carrying ships so that they can hold it as well. It is built in the Garindi Naval Shipyards and has a 15 meter wingspan. Mounted below the cockpit is a particle cannon, and near the tips of each wing is a rapid-fire laser cannon. It is not capable of faster than light travel.



http://img427.imageshack.us/img427/4572/heavydropship1st.png
Comet Class Heavy Dropship

This is the primary dropship used by Imperial forces in transporting troops to surface theaters from orbital ships. It is heavily armored, especially around the front, and is called the comet because of its fast descending speed. It can hold anywhere from 80 to 200 troops, depending on other equipment that it may be carrying. The vessel is 44 meters in length. On the bottom of the vessel are ten lasgun turrets. It is manufactured by the House Ontillan.

(More to come, this list of techs and ships is incomplete, I will be adding more as I conceive them.)
Garindi
02-05-2006, 02:14
Reserved for later addition to the factbook
Garindi
02-05-2006, 02:14
Reserved

The thread is now open for questions/comments.
Garindi
02-05-2006, 03:28
Military Technology section has been added, although it is currently incomplete.
The American Privateer
06-05-2006, 03:06
Two questions

1. How do I purchase some Melange?

2. How do I purchase some Sand Trout to use start an Arrakeen Process on an Archipelgo class world of my own?
Me li
22-05-2006, 08:42
Do not depend only on theory if your life is at stake.
Bene Gesserit Commentary
Chapterhouse: Dune

The Empire endures! The Emperor is Dead! Long Live the Emperor!

You know...The Fighters the Jihad class looks funny...I like the Shah-laud Carriers they are sorta Egg shaped.

They reminded me of some of my Parasite Ships...I need to work on them. I have some theories but haven't figured all of the details out yet. We of Melii broke away sometime during or immediatly after the Jihad...hence our Planetoids and thinking machines...but I still need to round out the smaller craft with a more DUNE flavor.

I'm sick of Star Trek and Star Wars. It is a good start.

No Heighliner or Ixian craft? The Bene stealth fields...or the null-space Harkennon ship that crashed and the ghola found? Personal shields...sword-saints...mercenary houses? The creepy Benes?

You are using 20,000 year past Butlerian Jihad...you are not using the New Prequels? The cymeks and thinking machines are too far removed? This time period of your is how far after the reign of Leto II Aristed of Arrakis?
Garindi
24-05-2006, 01:35
Well, the only book in the series that I have read is the original Dune book. I have read about the other ones but I am not sure if I will read them (I hear they are disappointing). So, some of the things you are mentioning, like sword-saints, Ixian craft, stealth fields, or null-space ships I have never heard of before.

The time period of my Empire is around the time of the original novel. As you may have noticed, many of my characters are also different.

My ships in this factbook are not complete. I am not sure if I will draw out my Heighline VIII's and IX's, but I do have planned a larger super-dreadnought that I will draw some day. I will also be adding some smaller ships, and at least two ground vehicles that I have already begun working on.
Me li
24-05-2006, 01:51
Kinsman,

The first BOOK was my favorite as well...but Frankie "the Prohet":eek: :rolleyes: lol was a subtle guy...the two sequels expand certain threads...eventually the Empire begins to lose its fear of thinking machines...the Witches become broken to the Emperorers will. And they meet their "sisters" scary they are...even scarier than the BGs. The Tlexxia get all evil too. AND the Ixians...

the No-Ship is awesome...only one prototype that I know of.

The sword-saints ROCK...bindu prana training...bushido code...they became death.

The Sadaurker meet the lovely Freman.

AND they both meet the lovely AMOZONIANIQUE Fish Speakers of the Pashish.

Plenty of Tech just waiting to be put down on paper...the prequels I have mixed feeling for. They change alot of things...still not a bad read...just not as good as the First DUNE.

AND they are FULL of Tech! So the Empire can kick the other Realities arses if they had to. Long Live the Emperor! Walk Goodly!

The House of Me Li
The American Privateer
29-05-2006, 05:28
Two questions

1. How do I purchase some Melange?

2. How do I purchase some Sand Trout to use start an Arrakeen Process on an Archipelgo class world of my own?

Garindi, could I get an answer on these, please?
Me li
29-05-2006, 12:38
oops I'll figure out one of the techs and put it here OK?
Me li
29-05-2006, 12:41
Garindi, could I get an answer on these, please?

Hmm...G. Are you going to try and keep a monopoly like the CHOAM and the Dutch East India Company or are you going to spread the Makers far and wide? This was done with the Null Ship. And you should know that all previous attempts prior to do so failed in the Dune books. All the makers died after a time of thriving. It is impossible to successfully raise them outside Arrakis until Arrakis the Null-ship transported a HUGE enviroment and a very big maker.

Melange is your primary source of revenue. If you sell the little makers then you will potentially have a second source of melange and a competitor. You might want to try and set up a Consortium of those who you sell these terraformer's too.

A.P.> Why not choose a drier planet? The little makers will have a hard time of converting all of that water. Hmm...you believe there is adirect connection between a World's water and the amount of melange byproduct produced? It is suggested in one of the books, but it might be better to pick a more earthlike planet for your introduction. TIt still contains about 75% surface area of water, not the what 95% of an A. world.

Oh a heads up Garindi. I'm going to develop a resource droid that may somewhat resemble the Worms. They are not the same thing though. They are more inspired by Von Nemann and convergent evolution.
The American Privateer
29-05-2006, 13:19
Hmm...G. Are you going to try and keep a monopoly like the CHOAM and the Dutch East India Company or are you going to spread the Makers far and wide? This was done with the Null Ship. And you should know that all previous attempts prior to do so failed in the Dune books. All the makers died after a time of thriving. It is impossible to successfully raise them outside Arrakis until Arrakis the Null-ship transported a HUGE enviroment and a very big maker.

Melange is your primary source of revenue. If you sell the little makers then you will potentially have a second source of melange and a competitor. You might want to try and set up a Consortium of those who you sell these terraformer's too.

A.P.> Why not choose a drier planet? The little makers will have a hard time of converting all of that water. Hmm...you believe there is adirect connection between a World's water and the amount of melange byproduct produced? It is suggested in one of the books, but it might be better to pick a more earthlike planet for your introduction. TIt still contains about 75% surface area of water, not the what 95% of an A. world.

Oh a heads up Garindi. I'm going to develop a resource droid that may somewhat resemble the Worms. They are not the same thing though. They are more inspired by Von Nemann and convergent evolution.


actually it is more like 89%, and yes, I do, the way I see it, the more sand trout and melange I buy, the more likely I am to get a massive amount of spice, which I can then sell on my storefront. I was thinking maybe 10,000 to 2,000,000 little makers at first, and then purchase about 500,000 a year after that till I get the planet terraformed. I have already successfully terraformed two planets into forested worlds, and three into savanahhs, so I want to try dessertification of a world.
Garindi
29-05-2006, 19:52
Two questions

1. How do I purchase some Melange?

2. How do I purchase some Sand Trout to use start an Arrakeen Process on an Archipelgo class world of my own?
Sorry I didn't answer this. I don't check this thread very often so it's easy to overlook a post.

1. I will make a melange storefront for selling the spice shortly after I post this response, and you can order some there from a spice company.

2. The sand trout are not officially for sale for the reasons that Me Li mentioned. The Great Houses that currently mine spice do not want any competition, although some say that there have been sand trout sold on a black market, it is nearly impossible to get into contact with these markets unless you are on a planet in the empire that is already home to makers (In this empire, Arrakis is not the only desert planet where spice is mined, although it is the most productive.)
Garindi
29-05-2006, 20:15
Here is a link to my spice storefront thread: http://forums.jolt.co.uk/showthread.php?t=485100

A link will also be in my signature.
The American Privateer
29-05-2006, 20:16
Sorry I didn't answer this. I don't check this thread very often so it's easy to overlook a post.

1. I will make a melange storefront for selling the spice shortly after I post this response, and you can order some there from a spice company.

2. The sand trout are not officially for sale for the reasons that Me Li mentioned. The Great Houses that currently mine spice do not want any competition, although some say that there have been sand trout sold on a black market, it is nearly impossible to get into contact with these markets unless you are on a planet in the empire that is already home to makers (In this empire, Arrakis is not the only desert planet where spice is mined, although it is the most productive.)

I am willing to offer you two fleets of my solar sailors for the requested number of sand trout. I am also willing to limit the spice production to use purely by our own navigators, so that we may travel fold space with out the need to stop and re-direct our ships in realspace.

Please see my store front here to find the massive number of ships I am offering.

http://forums.jolt.co.uk/showthread.php?p=10929077#post10929077

I am willing to trade for 50 million sand trout at an equivalent of 22,120 a head.

I will also refrain from selling either spice or Navigator Training on my storefront with out your permission, is this a deal
Garindi
29-05-2006, 20:26
http://img186.imageshack.us/img186/7127/garindisymbol0dz.png
House Garindi Spice Company

Your offer is very generous, however, we must decline. 50 million sand trout is far too much for what you have offered. The effort involved in simply procuring that huge amount of sand trout would not be worth your offer, let alone the actual value of each head of trout. We will be willing to trade eight heads of sand trout for two of your fleets. I would like to bring up the fact that we do not normally even consider trading sand trout, even if the customer promises only to use them for safe purposes.
The American Privateer
29-05-2006, 20:48
http://img186.imageshack.us/img186/7127/garindisymbol0dz.png
House Garindi Spice Company

Your offer is very generous, however, we must decline. 50 million sand trout is far too much for what you have offered. The effort involved in simply procuring that huge amount of sand trout would not be worth your offer, let alone the actual value of each head of trout. We will be willing to trade eight heads of sand trout for two of your fleets. I would like to bring up the fact that we do not normally even consider trading sand trout, even if the customer promises only to use them for safe purposes.

Is there any way to trade for sandworms then, If I am correct, then by drowning a sandworm in a melange bath, it creates the little makers. I am willing to extend the same offer, though for eight sandworms instead. Also, as the Knights of the Longinean order will be passing through your area any way, I will ask them to put a unit of Infantry at your dispossal to assist in the capture of the sandworms.

Also, I would like to purchase 756,751,740,501 worth of spice so that I may create my own melange baths to create my own "Little Makers"
Garindi
29-05-2006, 21:51
http://img186.imageshack.us/img186/7127/garindisymbol0dz.png
House Garindi Spice Company

While we may be interested in selling you some sandworms, I am afraid you undervalue them. Adult worms are the masters of Arrakis, and as such, are much more valuable than their young. The Garindi Spice Committee has reviewed your offer and instead placed the value of a single sandworm at 224 of your fleets. So, therefore, eight sandworms is actually worth 1782 fleets. Is this deal okay? We must warn you that adult sandworms that have been extracted from their planets have a 98.73% chance of dying when transported.

Your order for 756 751 740 501 solaris of spice has been declined on the grounds that it is House Garindi Spice Company policy not to sell spice for the purpose of recreation of spice or its maker. We are sorry for the inconvenience.
The Longinean Order
29-05-2006, 22:18
http://img186.imageshack.us/img186/7127/garindisymbol0dz.png
House Garindi Spice Company

While we may be interested in selling you some sandworms, I am afraid you undervalue them. Adult worms are the masters of Arrakis, and as such, are much more valuable than their young. The Garindi Spice Committee has reviewed your offer and instead placed the value of a single sandworm at 224 of your fleets. So, therefore, eight sandworms is actually worth 1782 fleets. Is this deal okay? We must warn you that adult sandworms that have been extracted from their planets have a 98.73% chance of dying when transported.

Your order for 756 751 740 501 solaris of spice has been declined on the grounds that it is House Garindi Spice Company policy not to sell spice for the purpose of recreation of spice or its maker. We are sorry for the inconvenience.

Oh well, perhaps I could purchase the same amount of spice to use in the training of Navigators. I assume this is reasonable.
Me li
29-05-2006, 22:40
<grins>
G. A.Privateer Order. that seems reasonable to me...your Worms, your drug, your call. The Navigator's guild still needs to be set up as well.


Everyone!
Specialization and division of labour...economics 101. <grin> It is just cheaper and easier to buy the stuff from House Garandi. You could perhaps try to get around this fact and may even succeed. Would it be worth the Headache of Having him and his allies pissed off at you? Besides there are plenty of alternatives...<shrug>

Dance with the Gods
The Lost One's Blade
The American Privateer
29-05-2006, 23:55
Just curious, how much would it cost to set up a Navigator School. We would be willing to pay part of the money to help set up the school.
Garindi
31-05-2006, 23:52
Terra Class has been added under the Military Technology section. I hope to add more soon, but I'm having to work on both my PT factbook and this one, and that combined with laziness is leading to slow results.