NationStates Jolt Archive


Boozian PMT factbook

Nova Boozia
23-04-2006, 19:06
Boozian PMT factbook
There’s good guys, and bad guys, and then there’s those guys who’ll kick you in the groin and take your money regardless of your moral stance. There called “Boozians”.
Detlev Hallget, Boozian ruler

Government

Boozia is ruled by a military junta of representatives from all four services (army, navy, airforce, marines) and the commissariat. Each member is simply the supreme commander of his service. It’s pretty much that simple.
Nova Boozia
23-04-2006, 19:08
Military

Schnapsetruppen: Workhorse soldiers

Boozian soldiers may be peacetime volunteers or wartime conscripts, and are subjected to a minor genetic enhancement program and intensive training. The enhancements, added over a four month period, are.

Skeletal re-enforcement: A few critical or fragile bones, notably the skull and collarbone, are replaced with re-enforced titanium.

Muscular re-enforcement: Metal wiring is woven into several important muscles, mainly in the limbs, too improve strength.

Skin re-enforcement: Several important areas of skin covering vital organs are replaced with a more heat-resistant synthetic material.

Neural re-enforcement: A few important neural pathways are replaced with a strong and conductive rubbery substance.

Once the trooper has completed his enhancement and physical, then a few war-games and much direct neural uploading is all it takes to finish the training. In total, the program lasts seven months. The minimum entry age for soldiers is 18.

Each trooper receives: One standard UAS (universal ammo system) rifle with ammunition, integral cleaning kit, and bayonet, one field medi-kit, one wire-cutting/entrenching tool, nutrient and energy packs sufficient for a weeks survival, full hazardous environment and NBC gear, a gas mask integral with vision enhancement and squad level communicator, and four grenades.

They are organised in squads of ten, each with two heavy weapon operatives (carrying some combination of missile launcher, flamethrower, machine gun, or assault cannon) and a sergeant. These are further organized into platoons, companies, an so on, all modelled on the German army of the Blitzkrieg. The organization is basically:

Four squads and command squad to a platoon, three platoons and staff to a company, three companies, staff, and heavy weapons company to a battalion, three battalions, staff, recon company, and engineer company to a regiment, three regiments, one mechanised regiment, one artillery battalion, one anti-aircraft battalion, one mounted recon battalion, and one mechanised Schlagtruppe battalion per division, three divisions and one panzer division to an army corps, three corps to an army, and three armies to an army group.




Schlagtruppen: Elite and fanatical

Patriotic soldiers who pass numerous mental and physical screening tests are admitted to the ranks of the Schlagtruppen, an elite and heavily enhanced formation. The enhancement is much the same as that of the regulars, but applied to nearly all of the body, and they also receive direct mental enhancement to up reaction times.

They are organised like the regulars, but the largest unit they deploy in is a battalion.
Nova Boozia
23-04-2006, 19:09
Weapons: Excessive force for the wins!

Universal ammo system: The clip ports on Boozian weapons will accept a box or drum magazine. Each standard slot in a magazine can take two pistol, one rifle, or half a machine gun or sniper bullet. The majority of magazines are usable on all standard weapons.

Standard rifle: A dependable assault rifle with single, burst or auto firing options, an integral sight, and a wire connection with the troopers gasmask to provide an effective crosshair, a standard magazine holds 22 bullets.

Scout carbine: A shortened version of the rifle with muffler and flash eliminator.

Sniper rifle: A high power weapon with an incredible range and eleven round clip.

Standard sidearm: A small pistol, unwieldy to operate with a standard magazine, it usually has a smaller 11 round clip.

Machine gun: A belt fed anti-personnel weapon.
Flamethrower: A simple propane based model.

Missile launcher: A one shot, self guided anti-vehicle weapon.

Assault cannon: Basically a high calibre rotary machine gun.
Nova Boozia
23-04-2006, 19:11
Vehicles: Panzersturm


Mörder MBT: Armament: one turret-mounted heavy cannon (with auto-loader), one forward haevy assault cannon, two machine-gun sponsons, and a single-shot Jägermörder missile. Command variants have a pintle light machine gun.
Equipment: camouflage netting, smoke launchers, and searchlights. One squadron in three has dozer-blades. Command variants have improved comms, a sensor package, a mine sweeper, extra armour, and track guards.
Description: The majority of a Boozian Pänzerabteilung is composed of these flexible, tough, and relatively cheap armoured vehicles. Their favoured tactic is a mass charge in spearhead formation, using their sponsons to cover the flanks of their fellows, while the cannons are trained on the main enemy.

Zerstörer assault tank (Mörder variant): Armament: one zerstörer cannon (with auto-loader), one heavy forward assault cannon, two assault cannon sponsons, and a single shot jägermörder missile. Command variants have pintle light machine gun.
Equipment: Camouflage netting, smoke launchers, searchlights, extra armour, track guards, and dozer blades. Command variants have improved comms, a mine sweeper, and a sensor package.
Description: These vehicles are equipped with a high power, short range main weapon, powerful sponson guns, and extra armour, all at the cost of speed, range, and versatility. Their sole purpose is line breaking.

Eroberer raiding tank (Mörder variant): Armament: one eroberer cannon (with auto-loader), one forward heavy assault cannon, two heavy machine gun sponsons, and a jägermörder single-shot missile. Command variants have a pintle light machine gun.
Equipment: Smoke launchers, camouflage nets, searchlights, track guards, and rough terrain gear. Command variants have a mine sweeper, a sensor package, and improved comms.
Description: These rugged vehicles use their mastery of hostile conditions to outflank the enemy, and run rings around infantry using their specialised low-recoil cannons, which can be fired while moving at top speed. Unfortunately, these weapons are of much less use in a straight on tank fight.

Scherblock anti-infantry tank (Mörder variant): Armament: one twin auto-cannon (with auto-loader), one forward heavy assault cannon, two flamethrower sponsons, and a jägermörder single-shot missile. Command variants have a pintle light machine gun.
Equipment: Camouflage nets, smoke launchers, searchlights, and dozer blades. Command variants have extra armour, a mine sweeper, improved comms, and a sensor package.
Description: These variants have little hope in a tank duel, but can plough throw infantry with ease.

Scharfrichte command tank (Mörder variant): Armament: one heavy anti-tank cannon, one prow heavy laser, two heavy machine gun sponsons, one jägermörder single shot missile, and a twin pintle light machine gun. Command variants have a second missile and sponsons of the commanders choice (HMG, flamethrower, or assault cannon).
Equipment: Camouflage netting, searchlights, smoke launchers, extra armour, track guards, dozer blade, improved comms, mine sweeper, and a sensor package. Command variants have a strategic readout and map.
Description: This mighty tank is used by captains, and the command variants (often heavily customised) are used by majors.

Schimäre APC: Armament: one turret assault cannon, one forward heavy machine gun, six side ports for rifles.
Equipment: Camouflage nets, searchlights, ten infantry, one heavy infantry weapon. Staff variants have extra armour, improved comms, a sensor package, and only six infantry.
Description: The trusted workhorse of the Boozian mechanised infantry is designed not only to carry troops, but to support them with its weapons after they disembark.

Eidesche scout vehicle: Armament: one forward machine gun, one forward auto-cannon (with auto-loader).
Equipment: Camouflage nets, smoke launchers, searchlights, sensor package, rough terrain gear, and an open top. Command variants have track guards, improved comms, and a closed top with shutters.
Description: These agile little vehicles move ahead of the main force, ambushing patrols, smashing infrastructure, and identifying strong-points for the MBTs to fall on like a sledgehammer.

Höllenfeuer artillery vehicle: Armament: one forward machine gun, one heavy indirect firing howitzer (hand loaded).
Equipment: Searchlights, long range sighting gear. Command variants have a sensor package and improved comms.
Description: This ubiquitous mobile gun is the favoured artillery platform of both infantry and tanks.

Hölleschlag artillery vehicle: Armament: one prow heavy machine gun, one heavy indirect firing mortar (hand loaded).
Equipment: Searchlights, camouflage nets, smoke launchers, short range sighting gear. Command variants have extra armour, a sensor package, and improved comms.
Description: Although less powerful and shorter ranged than the Hollenfeuer, this vehicle is fast and robust enough to keep up with a charging Panzer battalion, allowing a tank encountering heavy resistance to call for fire and receive it instantly.

Teufelschlag artillery vehicle (Hollenfeuer variant): Armament: one forward heavy machine gun, quad missile launcher.
Equipment: Long range sighting gear, searchlights. Command variants have a sensor package and improved comms.
Description: This vehicle replaces the standard cannon with four missile launchers, which can be fired individually or in unison. They take an incredible time to reload, and need constant re-supply, but are superior to the Hollenfeuer in most other ways.

Schlepper logistics/engineering/recovery vehicle: Armament: one forward heavy machine gun.
Equipment: Searchlight, camouflage nets, mine sweeper, dozer blade, track guards, heavy crane/winch, small cargo hold, up to three trailers (cruising speed attainable with one). Command variants have a sensor package and improved comms.
Description: As well as being able to pull tanks out of inhospitable terrain and throw up fortifications in no time at all, this versatile vehicle does away with the need for multiple logistics vehicles by being able to haul a flatbed, box hold, liquid tank, or mobile power station. New modules are created for almost all campaigns.

Sturmklinge super tank: Armament: Two heavy rocket propelled shell guns (with auto-loaders), one forward Zerstorer cannon, two twin HMG sponsons, two assault cannons in sub-turrets, one HMG in sub-turret, four Jagermorder single shot missiles. Command variants have a pintle mounted light machine gun.
Equipment: Searchlights, smoke launchers, camouflage nets, dozer blades, track guards, extra armour. Command variants have a sensor package, a mine sweeper, and improved comms.
Description: These monsters are so big, they count as a platoon all by themselves! When you see one coming, run. They don’t brake very well.

Schlange anti-air vehicle: Armament: One quad auto cannon, one forward heavy machine gun. Command variants have a pintle light machine gun.
Equipment: Searchlights, camouflage netting, smoke launchers. Command variants have a sensor package and improved comms.
Description: The meat and potatoes of Boozian air-defence.

Auge anti-air vehicle: Armament: One forward heavy machine gun. Command variants have a pintle light machine gun.
Equipment: Searchlights, camouflage netting, smoke launchers, and a huge radar. Command variants have improved comms.
Description: A mobile co-ordinator for the anti-air forces.


Ships: Messing around in super-carriers.

Schmaldt class super-carrier
Length: 523 metres
Beam: 64 metres
Draft: 21 metres
Displacement: Approximately 1,000,000 tonnes.
Power: Three nuclear reactors, six water-jets.
Maximum speed: 25 knots
Range: Unlimited distance, two years’ consumables as standard
Armour: 32-inch belt, 8-inch deck
Main armament: 12 6-inch guns in twin mounts
Fire support: 6 108-cell vertical launch missile systems
Anti-air: 24 6-cell SAM launchers
Anti-submarine: 3 18-inch torpedo tubes
Point defence: 60 CIWS
Small craft: 4 attack squadrons, 7 defence squadrons, 15 helicopters, 1 mini-sub, 5 auto-subs, 370 life rafts, 68 life boats
Crew: 859 naval enlisted, 341 naval officers, 2672 airmen, 312 air officers, 390 marine enlisted, 12 marine officers, 32 commissars
Commissioned: 2, Schmaldt and Hallget

Leztez wort class battleship
Length: 497 metres
Beam: 52 metres
Draft: 23 metres
Displacement: Approximately 800,000 tonnes
Power: 2 nuclear reactors, six water jets
Maximum speed: 34 knots
Range: Unlimited distance, two years’ consumables as standard
Armour: 36-inch belt, 24-inch superstructure, 12-inch deck
Main armament: 9 24-inch guns in 3 triple turrets
Secondary armament: 10 12-inch guns in 3 twin and 4 single turrets
Light armament: 18 6-inch guns in 8 single and 5 twin turrets
Fire support: 2 108-cell vertical launch missile systems
Anti-air: 18 6-cell SAM launcher
Anti-submarine: 6 18-inch torpedo tubes
Point-defence: 45 CIWS
Small craft: 3 fire-control UAVs, 2 helicopters, 3 auto-subs, 145 life rafts, 50 lifeboats
Crew: 1031 naval enlisted, 467 naval officers, 22 airmen, 6 air officers, 390 marine enlisted, 12 marine officers, 36 commissars
Commissioned: 4: Leztez wort; Im eisen geschreiben; Verloren und Verdammt; and Grausame Disziplin.

Zu Reiben Axt class cruiser
Length: 217 metres
Beam: 27 metres
Draft: 16 metres
Displacement: Approximately 450,000 tonnes
Power: 1 nuclear reactor, 4 water-jets
Maximum speed: 45 knots
Range: Unlimited distance, one year’s consumables as standard
Armour: 24-inch belt, 12-inch superstructure, 6-inch deck
Main armament: 6 12-inch guns in 3 twin turrets
Secondary armament: 10 6-inch guns in 3 double and 4 single turrets
Fire support: 1 86-cell vertical launch missile system
Anti-air: 8 6-cell SAM launchers
Anti-submarine: 2 18-inch torpedo tubes
Point-defence: 25 CIWS
Small craft: 2 fire control UAVs, one helicopter, one auto-sub, 100 life-rafts, 24 lifeboats
Crew: 698 naval enlisted, 226 naval officers, 11 airmen, 3 air officers, 195 marines, 7 marine officers, 14 commissars
Commissioned: 20: Zu Reiben Axt;, Eisen Damon; Giest vom Zorn; Nichts Aüssen; Furchtloss, Gnadeloss; Auge für ein Auge; Giestschiff; Die vier reiter; Heulen der Freiheit; Schreiender Taufel; Die Sache; Unbeausichtigt; Hinter Ihnen; Wolf unter Lämmen; Keine Argumente; Holler Mann; Lüge vater;and Verweilende Ruhr
Nova Boozia
23-04-2006, 20:50
Bump
Nova Boozia
28-04-2006, 07:55
Bump, and added some ships.
Mationbuds
28-04-2006, 08:43
OOC :

Just a question out of curiosity . You claimed the Zu Reiben Axt (Pls excuse my Sp) can screw up any ship . Lets compare it . Compared to a Imperial Star Destroyer or a VictoryII Star Destroyer . I dare say it doesnt have much of a chance . And against a Tyrant SSD , a 30km ship . I doubt it has any chance at all .

Here are the comparisons :

1)Imperial Star Destroyer
Manufactured by: Kuat Drive Yards
Length: 1,600 meters
Crew: 36,810, gunners: 275, skeleton: 5,000
Passengers: 9,700 (troops)
Cargo Capacity: 36,000 metric tons , 1 Prefabricated Base
Weapons: 60 Turbolaser Batteries, 60 Ion cannons, 10 Tractor Beam Projectors, Proton Torpedo Launchers , Concussion Missile Launchers , Truncheon Missile Launchers
Starfighters: 1 wing (6 squadrons) of various TIE-class starfighters for a total of 72 and 2 Squadrons of Scimitar Assult Bombers
Other carried vehicles: 12 landing barges 20 AT-AT walkers 30 AT-ST walkers 8 Lambda-class Imperial Shuttles 15 Stormtrooper Transports 5 Assault Gunboats.

2)VictoryII Star Destroyer :
Manufacturer: Rendili StarDrive
Length: 900 meters
Crew: 5,881, gunners: 226, skeleton: 2,100
Passengers: 2,040 (troops)
Cargo Capacity: 8,100 metric tons
Weapons: 20 Turbolaser Batteries, 50 Double Turbolaser Cannons, 10 Ion Cannons, 10 Tractor Beam Projectors, 80 Concussion Mssile Tube Launchers , 60 Truncheon Missile Launchers
Starfighters: 2 Squadrons of TIE-class Fighters for a total of 24 and 1 Squadron of Scimitar Assult Bomber

3)Tyrant Class Super Star Destroyer
-Designer and Builder : Kuat Drive Shipyards , Mationsbuds Corp and Rendili Stardrive
-Length : 30 kilometers
-Weapons : 2 Super Lasers , 8 Sun Crusher Torpedo Launchers , 2000 Heavy Turbolasers , 4000 Turbolasers , 7000 Laser Cannon , 2500 Ion Cannons
-Fighters : 50 Wings of Starfighters , 100,000 Swarm Battle Droids
-Cargo : 4 Prefabricated Bases
-Troops : 4 Legions (1 Legion is around 5,000 to 6,000 Troops)
-Secondary Bay 1 : World Destructor A
Secondary Bay 2 : World Destructor B
Secondary Bay 3 : Enslaver Class Super Star Destroyer
Secondary Bay 4 : Venator Class Star Destroyer
Primary Bay : Empty
-Others : 2 Repair Docking bays
-Secondary Armanment : Tip Crytaline Enhanced Super Titanium Drill Head -- This drill head is hidden in the front of the ship , it will come out when needed and is used to ram through enemy ships .
-Hull : Titanium Composite , Steel , High Density Titanium Hull (highest grade of Titanium and makes it extremely strong after treatment , then studding it with bits of diamonds to further increase its damage resistant capacity) , quantum crystalline armour
-Shields : High Density Regenerative Energy Shield , Gravitational Shield Wedging
-Reactors : Ion Engines , Nuclear Reactors (much better than the ones currently used in RL) , Cold Fusion reactors , Hypermatter Reactor
-Other Equipment : Sith Lightning Amplifier (This machine , constructed by Darth Matter himself can amplify the Sith Lightning generated by a Sith and multiply its power . It can be used to direct a concentrated blast of Sith Lightning at enemy ships and wipe out all life-form in it . It can also be used to clear planets of their life-form . This uses significant ship power and the Sith's force endurance) .
-URL : http://galacticempire.org/ge_tyrant.htm

4)Zu Reiben Axt
Length: 217 metres
Beam: 27 metres
Draft: 16 metres
Displacement: Approximately 450,000 tonnes
Power: 1 nuclear reactor, 4 water-jets
Maximum speed: 45 knots
Range: Unlimited distance, one year’s consumables as standard
Armour: 24-inch belt, 12-inch superstructure, 6-inch deck
Main armament: 6 12-inch guns in 3 twin turrets
Secondary armament: 10 6-inch guns in 3 double and 4 single turrets
Fire support: 1 86-cell vertical launch missile system
Anti-air: 8 6-cell SAM launchers
Anti-submarine: 2 18-inch torpedo tubes
Point-defence: 25 CIWS
Small craft: 2 fire control UAVs, one helicopter, one auto-sub, 118 life-rafts, 37 lifeboats
Crew: 1984 naval enlisted, 326 naval officers, 11 airmen, 3 air officers, 195 marines, 10 marine officers, 26 commissars
Commissioned: 20: Zu Reiben Axt;, Eisen Damon; Giest vom Zorn; Nichts Aüssen; Furchtloss, Gnadeloss; Auge für ein Auge; Giestschiff; Die vier reiter; Heulen der Freiheit; Schreiender Taufel; Die Sache; Unbeausichtigt; Hinter Ihnen; Wolf unter Lämmen; Keine Argumente; Holler Mann; Lüge vater;and Verweilende Ruhr
Khurgan
28-04-2006, 09:08
You do realise that the Zu Reiben is an actual SHIP? You know, big metal hollow thing? Guns on the top? Floats in water? The water jets should have tipped you off...
Mationbuds
28-04-2006, 11:13
You do realise that the Zu Reiben is an actual SHIP? You know, big metal hollow thing? Guns on the top? Floats in water? The water jets should have tipped you off...


OOC :

Sorry . I apologize for my mistake and carelessness . I was mistaken because his puppet NB uses the very same ship in a FT war ...
Nova Boozia
28-04-2006, 12:35
I recycle my ship names between differant time lines, because it's a right pain running hundreds of ships through a German translator. Additionally, I only said my military could screw you up, which it can. The FT Schmaldt has multiple nova cannon. The stats of the FT Zu Reiben are here:http://www.specialist-games.com/battlefleetgothic/rulebook.asp, it's an imperial Lunar.

Edit: The PMT vehicles are slight downgrades of the FT ones, which are 40K imperial. That's why the APC is the German for Chimera and so on, the Morder being the Leman Russ, and based on the imperial policy of naming tanks for homicidal verbs.
Mationbuds
28-04-2006, 13:01
OOC :

I see . No offence or threat meant but if you tried to screw me up . I'll have several massive allies helping me ...
Nova Boozia
28-04-2006, 13:17
Such as?
[NS]Bazalonia
28-04-2006, 13:22
OOC :

Sorry . I apologize for my mistake and carelessness . I was mistaken because his puppet NB uses the very same ship in a FT war ...

Are you talking about my FT puppet Nova Bazalonia? because they don't have any connection to Nova Boozia...

I have 3 nations all are listed in my sig... that;'s it
Mationbuds
28-04-2006, 13:40
OOC :

Nah . I was refering to Nova Boozia from the Uknown Fleet of Battlecruisers Sighted RP . And to NB , I shant reveal the names but I am part of the alliances which you can see in my sig .
Nova Boozia
28-04-2006, 14:05
UN: Powerless
GE: I too am a member, one who has commited two thirds of its forces to a war not otherwise concerning me. I've never seen you supply anything.
GASN: Isn't this MT/PMT?
IAW: Never heard of.
CIP: The only guy who I fear out of that rabble is TFU.

I'm not afraid to admit that I'm a major military power for my size and could send a small coalition of new members on one of my "exquisitely painful tours of all nine hells".
Mationbuds
28-04-2006, 14:18
UN: Powerless
GE: I too am a member, one who has commited two thirds of its forces to a war not otherwise concerning me. I've never seen you supply anything.
GASN: Isn't this MT/PMT?
IAW: Never heard of.
CIP: The only guy who I fear out of that rabble is TFU.

I'm not afraid to admit that I'm a major military power for my size and could send a small coalition of new members on one of my "exquisitely painful tours of all nine hells".

Unfortunately the IAW is started by Hyperspatial Travel . Together with such allies , we can mount a sucessful defensive that can keep away your forces and even attack and wipe you out .
Nova Boozia
28-04-2006, 14:28
Does the IAW have a compulsory support policy? That is to say, if it came to a war between us of any type, would the IAW have to step in. Additionally, there are four nations who know Boozia's location: Coreworlds (GE empress) Chronosia (ex GE emperor), Seaquest (shared system), and me. Ignorance is my finest defence, so I doubt you can touch my systems.
Mationbuds
28-04-2006, 14:32
OOC :

I shall be nice and tell you the URL of the IAW . Its at : http://forums.jolt.co.uk/showthread.php?t=468368