Change in Aequatian Military Doctrine (Military Projects List)
Aequatio
22-04-2006, 04:45
The Aequatian Republic Military has decided to take a step away from the use of AirLand Battle doctrine and adopt the use of Complete Network-Centric Warfare which will include the use of systems which allow the most efficient economy of force, a decrease in personnel fatigue and casualties and use of advanced weapon systems.
1. Improved Battlefield Information Control System
In order to provide battlefield commanders and units (Battalion- and Company-level) with a command structure which will greatly increase the force's chances of planning contingencies to strategic and tactical operational plans and reaction capabilities should contingencies fail. The system will include the following steps:
A. Detection
This will encompass all detection and monitoring systems available to the force (RADAR, LADAR, Forward Reconnaissance Units and Remote, Real-time Television and Satellite Imaging Systems) to construct a virtual image of the battlefield to maneuver commanders that would provide them with up-to-the-minute information.
B. Indentification
Stage B is element identification. This stage requires the most computing power and is the most advanced. Using a large database and the crew's own experience, contact found by the Scan stage can quickly and accurately be identified and enemy, friendly or nuetral and even classify elements (Tanks, armoured carriers, trucks, guns, fixed- and rotary-wing aircraft). Information is sent from the Scan stage to the Joint Force Identification Centre and when identification is complete data is sent back so the virtual battlefield is updated to include more detailed information.
C. Threat Assessment
Stage C is Threat Assessment. This is designed to give the force a very accurate estimate as to how high the threat to it is. This system gives the maneuver officers aid in deciding what target to commit units to engage first. An identified enemy element is given a threat level but unidentified elements are not for obvious reasons (Possible misidentified Blue Element). Threat level is displayed on the virtual battelfield. Incoming weapons (Cruise missiles, artillery munitions and aircraft) are given top priority.
D. Weapons Allocation and Application
Stage D is weapons allocation and application. As the name suggests, this is the offensive stage of the system. When ever an order to engage is issued, this stage is given the responsibility of ensuring that a hit is achieved and that the right unit or weapon system is utilized. Everything relating to the launch of a weapon systems and it's guidance is controlled by this system.
E. Defence
Stage E is defence. When ever an incoming weapon is deteced all infomation is automatically given to the defense stage so that appropriate steps can be made to either eliminate the threat or decrease the damage capability of the weapon by electronic jamming or countermeasure systems.
2. Universal Infantry Support Vehicle (UNISUV)
The Universal Infantry Support Vehicle is designed to be a completely modular vehicle that can fulfill a number of different roles on the battlefield, including:
Infantry Carrier Vehicle
Command, Control, Communications and Intelligence (C3I) Vehicle
Direct-fire Gun Vehicle
Surveillance, Target Acquisition, Reconnaissance (STAR) Vehicle
Low-Level Air Defence Vehicle
Indirect-fire Gun Vehicle
Indirect-fire Mortar Vehicle
Recovery and Repair Vehicle
Medical Evacuation (MEDIVAC) Vehicle
3. Remote Aerial Surveillance Vehicles (RASV)
Remote Aerial Surveillance Vehicles include the use of standard UAVs in the monitoring of the battlefield and maintainance of Command, Control, Communications and Intelligence (C3I) networks. Application of the RQ-10 Electric Hawk for use with the Clear Sight Multi-Static Radar Network, the RQ-9A Predator C for use as an intrigral part of the Improved Battlefield Information Control Systems on the brigade- and battalion-level maneuver commands and the smaller Dragon Eye for use on the company-level commands. Jamming equipment would also be installed on unmanned drones to support ground elements in order to prevent the use of military and civilian communications equipment (i.e. use of civilian cellular networks for the remote detonation of improvised explosive devices and for their use in place of radio equipment for forward observers and scout units).
4. Remote Ground Surveillance Vehicles and Systems (RGSVS)
While the use of Remote Aerial Surveillance Vehicles can provide a greater area of view of the battlefield, they are easier to detect and eliminate by enemy forces and can also be rendered ineffective by bad weather. The application of ground-based surveillance systems allow for redundancy in command, control, communicaiton and intelligence (C3I) networks and greater flexibility of the force's units on the ground. Systems include Unattended Ground Sensor units that provide secure navigation points and aid in establishing operational phase lines and waypoints for maneuver elements. These sensors can be deployed by either airmobile or forward ground-based reconnaissance units. Other elements include small remotely-operated vehicles that would be used on the company-level for reconnaissance within military operations in urban terrain (MOUT) and for the detection and elimination of explosives.
Aequatio
22-04-2006, 08:13
Universal Infantry Support Vehicle (UNISUV)
The Universal Infantry Support Vehicle is designed to be a completely modular vehicle that can fulfill a number of different roles on the battlefield, including:
Description
Each of the vehicles are based of the Christine or C-class Chassis and Hull and have been furthur developed into a completely modular vehicle for use by quick reactionary forces (QRF) and are the backbone of the Aequatian Army.
Deployment
The vehicles can be deployed by C-130J Hercules, those with external turrets have them removed for height differences but will be fully deployable from the future C-180 Advanced Tactical Transport Aircraft. They can also be fully deployed via C-17 Globemaster III and C-5 Galaxy.
The Family
Infantry Carrier Vehicle - Cavalier, Mark II
Command, Control, Communications and Intelligence (C3I) Vehicle - Centurion, Mark I
Direct-fire Gun Vehicle - Cougar, Mark II
Surveillance, Target Acquisition, Reconnaissance (STAR) Vehicle - Crusader, Mark I
Low-Level Air Defence Vehicle - Cyclone, Mark I
Indirect-fire Gun Vehicle - Cerberus, Mark I
Indirect-fire Mortar Vehicle - Centaur, Mark I
Recovery and Repair Vehicle - Conqueror, Mark I
Medical Evacuation (MEDIVAC) Vehicle - Caregiver, Mark I
http://img161.imageshack.us/img161/6685/unisuv01camonew2uu.png
UNISUV Support Vehicles
http://img162.imageshack.us/img162/9126/unisuv02camo9li.png
UNISUV Combat Vehicles
Price:
Cavalier: 1,250,000 Aequatian Markes
Centurion: 1,750,000 Aequatian Markes
Cougar: 2,100,000 Aequatian Markes
Crusader: 1,550,000 Aequatian Markes
Cyclone: 1,850,000 Aequatian Markes
Cerberus: 2,500,000 Aequatian Markes
Centaur: 1,850,000 Aequatian Markes
Conqueror: 1,900,000 Aequatian Markes
Caregiver: 1,400,000 Aequatian Markes
Crew:
Cavalier: 2 (Commander/Gunner, Driver) + 12 Soldiers
Centurion: 2 (Commander/Gunner, Driver) + 8 Command Personnel
Cougar: 3 (Commander, Gunner, Driver)
Crusader: 3 (Commander, Gunner, Driver) + 6 Soldiers
Cyclone: 3 (Commander, Gunner, Driver)
Cerberus: 5 (Commander, Gunner, Driver, Loader, Radio Operator)
Centaur: 4 (Commander, Gunner, Driver, Radio Operator)
Conqueror: 4 (Commander/Gunner, Driver, 2 Field Technicians)
Caregiver: 2 (Commander, Driver) + 8 Litters
Weight:
Cavalier: 19,300kg
Centurion: 19,800kg
Cougar: 22,500kg
Crusader: 20,300kg
Cyclone: 20,750kg
Cerberus: 25,000kg
Centaur: 21,000kg
Conqueror: 22,450kg
Caregiver: 19,500kg
Length:
Cavalier: 6.9m
Centurion: 6.9m
Cougar: 6.9m (hull); 8.4m (gun forward)
Crusader: 6.9m
Cyclone: 6.9m
Cerberus: 6.9m (hull); 9.2m (gun forward)
Centaur: 6.9m
Conqueror: 6.9m
Caregiver: 6.9m
Height:
Cavalier: 3.1m
Centurion: 3.3m
Cougar: 3.4m
Crusader: 3.4m
Cyclone: 3.6m
Cerberus: 3.6m
Centaur: 3.4m
Conqueror: 3.5m
Caregiver: 3.3m
Width: 2.7m
Engine: Aequatian Auomotive Industries (Propulsion Division) 1,000hp Quasiturbine Powerplant
Range: 700km
Armour Type: Aequatian Military Industries (Composites Division) 80mm, Carbon-60/Tungsten Composite with additional Titanium Appliqué Armour
Armament
Cavalier:
Aequatian Military Industries M101 Turret-Mounted 23mm auocannon (400 ready rounds; 1,200 stored)
Centurion:
Aequatian Military Industries M101 Turret-Mounted 23mm auocannon (400 ready rounds; 1,200 stored)
Cougar:
Aequatian Military Industries M42 120mm Smoothbore Bore Gun (28 Rounds)
Aequatian Military Industries M2C1 Coaxial-mounted 12.7mm machinegun (500 ready rounds; 1,000 stored)
Crusader:
Aequatian Military Industries M125A2 Turret-mounted 35mm Automatic Cannon (400 ready rounds; 600 stored)
Aequatian Military Industries M2C1 Coaxial-mounted 12.7mm machinegun (500 ready rounds; 1,000 stored)
Two Aequatian Military Industries BGM-88 Mace Kinetic-Energy Missile Launcher (2 ready rounds. 4 stored)
Six Aequatian Military Industries MG76 7.62mm Port-Mounted Machineguns (3000 ready rounds, 3000 stored)
Cyclone:
Aequatian Military Industries M260A1 25mm 6-Barrel Vulcan Cannon (4,000 ready rounds)
Eight Starstreak Close Air Defence Missiles (8 ready rounds)
Cerberus:
Aequatian Military Industries M201A1 155mm/52-calibre Howitzer (20 Rounds, stored)
Aequatian Military Industries M101 Turret-Mounted 23mm auocannon (400 ready rounds; 1,200 stored)
Centaur:
Aequatian Military Industries M225 120mm Automatic Mortar (60 Rounds, stored)
Aequatian Military Industries M101 Turret-Mounted 23mm auocannon (400 ready rounds; 1,200 stored)
Conqueror:
Aequatian Military Industries M101 Turret-Mounted 23mm auocannon (400 ready rounds; 1,200 stored)
Caregiver:
none
Secondary Systems
Improved Battlefield Information Control System
AMI WillTell, Mk.II Computerized Fire Control System (FCS)
AMI K-95 Environmental Conditioning and NBC Protection System
Shield Electro-Optical Countermeasures Defensive Aids Suite (EOCDAS)
Sword Active Protection System (APS)
Turret-Mounted Forward Looking InfraRed Sighting System with 360-degree traverse (Commander)
Sights w/Magnification Day AMI EMES-15, 12x/secondary (Gunner)
AMI "Inferno" 8x Nighttime Thermal Imager (Gunner)
Carbon Dioxide Laser Rangefinder
Smoke Grenade Launchers, Three on each side of turret
Performance
Max. Road Speed: 100km/h
Max. Cross-Country Speed: 80km/h
Max. Water Speed: 15km/h
Vertical Obstacle: 0.55m
Trench: 2.0m
Aequatio
23-05-2006, 21:36
Aequatian Republic Joint Military Forces Munitions - (WIP)
Missiles, Air-Launched, Air-Targetted
- AIM-120C Advanced Medium-Range Air-to-Air Missile (AMRAAM) - Dual Active RADAR/LIDAR Homing
- AIM-132 Advanced Short-Range Air-to-Air Missile (ASRAAM) - Infrared Homing
- AIM-154A "Comet" Beyond Visual-Range High-Speed Air-to-Air Missile (BVRHSAAM) - Semi-Active RADAR Homing
Missiles, Air-Launched, Surface-Targetted
- AGM-65 "Maverick" Tactical Air-to-Surface Missile - Passive Infrared Homing with Contrast Seeker
- AGM-88 High-Speed Anti-Radiation Missile - Radio Beam-Riding Homing
- AGM-172A "Pike" Stand-Off High-Speed Cruise Missile (SOHSCM) - Dual Active RADAR/LIDAR Homing
Missiles, Surface-Launched, Air-Targetted
- MIM-154 "Comet" Beyond Visual-Rage High-Speed Surface-to-Air Missile (BVRHSSAM) - Semi-Active RADAR Homing
- FIM-190 "Hornet" High-Velocity Close Air Defence Missile (HVCADM) - Fire-and-Forget Passive Infrared Homing
Missiles, Surface-Launched, Surface-Targetted
- BGM-88 "Mace" Anti-Armour Kinetic Energy Missile (KEM) - Semi-Active Infrared Guidance
- FGM-148 "Javelin" Man-portable Anti-Armour Guided Missile - Fire-and-Forget Infrared Guidance
- BGM-172B "Pike" Stand-Off High-Speed Cruise Missile (SOHSCM) - Satellite Triangulation with Terrain Contour Matching and Digital Scene Matching Area Correlation
Aequatio
30-05-2006, 19:17
Aequatian Republic Space Command (ARSCOM)
One of the most neglected yet important roles in joint military operations, the Aequatian Republic Space Command operate the nation's satellite communication systems (A-ComSat Network) along with space-based weaponry, such as High-Energy Lasers (HEL) and Kinetic Energy Ground Attack platforms (Rods from God) although almost all of its weapon systems have been eliminated with the exception of the Anti-Satellite Missile which has remained in service along with a specially-trained fighter squadron equipped with F-1C Banshee Tactical Fighters which have been modified for high-altitude flight.
the importance of a dedicated Space Branch was demonstrated in recent operations against the nation of Red Tide when strategic defence weapons defeated many coalition ballistic missiles using a system not-unlike Brilliant Pebbles. This has prompted the government to reorganize and initiate a programme of re-establishing an offensive capable space force including hunter-killer anti-satellite systems, space-based kinetic-energy weapons for both anti-satellite and surface attack purposes and neutral particle beam weapons. Improvements would also be made to survaillance and communication systems.
Ground-Based Weapon Systems
MIM-154E Improved Comet High-Speed Surface-to-Air Theatre Defence Intercept Missile
An upgrade to the successful MIM-154B Comet Beyond Visual-Range High-Speed Surface-to-Air Missile, the MIM-154E is a larger version of the original weapon and has the range, speed and detection systems necessary to intercept enemy missiles, warheads and aircraft at extreme ranges and altitude. Using a Dual Detection Suite, it uses the Clear Sight Multistatic RADAR Network to detect an enemy target and is launched while an internal LIDAR system is used to track the target continuously until the intercept is complete. In place of the scramjet propulsion, the missile uses a higher temperature burning rocket which provides a speed of up to Mach 12. An air-launched variant was also designed to be fired from the F-1C Banshee fighter, named the AIM-154F.
Directed-Energy Weapon Systems
Project: Eagle II - Neutral Particle Beam Weapon
Eagle II is designed as an orbital weapons platform capable of anti-satellite operations in cooperation with the Improved Comet missile system and Project: Lancer. Eagle II is also capable of engaging enemy launch vehicles for satellites, eliminating them before deployment by being sent over enemy territory.
A larger variant, the Eagle III would be used for ground strike missions. It would consist of a remote weapons platform and power generation unit and allow for strikes to be conducted against enemy nations.
Space-Based Weapon Systems
Project: David - Anti-Ballistic Missile Kinetic-Energy Missile
Inspired by the Brilliant Pebbles system, Project David also uses miniature Kinetic-Energy Missiles to eliminate enemy nuclear warheads once they reach orbit. Given a similar weapon's performance in operations against Red Tide, it greatly impressed Aequatian Defence Contractors to develop a system to place in service to defend Aequatio.
Project: Lancer - Anti-Satellite Kinetic-Energy Weapon Platform
Consists of a launch unit with a miniature mass driver which will propel Tungsten rods with an Iron core two metres long with a diametre of ten centimetres. It is also equipped with remotely-controlled "kill vehicles" which use their own mass to eliminate enemy satellites.
Aequatio
18-07-2006, 00:25
Aequatian Defence Analysis Magazine
Covering the Republic's Military Advancements!
July 17, 2006 - Aequatian Republic Joint Military Forces Announce Increased Automation in Combat Arms
Magna Casa, Aequatius Prime - It was announced today by the Chairman of the Joint Chiefs General Krist Von Mann in the capital today that many of the branches of the Aequatian armed forces would turn to automation in the most dangerous combat arms, including the roles of close air support.
This move is announced shortly after the release of several de-classified after action reports from the operations in Red Tide2 which showed terrible losses to pilots of both fixed- and rotary-wing close air support aircraft including Marine OA-5A Wasp attack aircraft and AH-16 Black Cobra helicopter gunships, which withstood heavy losses to Red Tidean surface-to-air missiles and anti-aircraft artillery fire. "Although the skies were relatively clear of enemy fighters during the campaign... it was surface fire that took its toll on our close air support assets," commented General Von Mann in the press conference today, "What we really need is for unmanned drones to become more than merely 'eyes in the sky' and enter into combat roles."
Unmanned Aerial Vehicles (UAVs) already play an important role in reconnaissance and combat support with the smaller company-level Dragon Eye remote drones helping maneuver elements in spotting enemy forces in close-proximity while larger RQ-9A Predator B drones act on higher levels of command and cover larger areas. The even larger RQ-4 Global Hawk UAV has replaced the older E-3 Sentry AWACS aircraft in their roles with the Air Force by providing communications and are an important element in the Clear Sight Multistatic Radar Networks.
Many of the additions include the RQ-8C Fire Scout rotary-wing UAV that would be given to battalion-level command units to increase maneuver strength in the field. Unmanned Combat Aerial Vehicles that are in development are the experimental AQ-24 Vesper which is a remotely operated AH-16 Black Cobra helicopter gunship while the Aequatian Government will be offering contacts to Aerospace Defence Contractors for the opportunity to design a fixed-wing UCAV for close air support.
Aequatio
29-07-2006, 02:25
Aequatian Defence Analysis Magazine
Covering the Republic's Military Advancements!
July 28, 2006 - Aequatian Republic Joint Military Forces Form New Special Operations Unit, the Reconnaissance Action Troop or "The Rats"
Fort Pendleton, Magna Casa, Aequatius Prime - Army Chief of Staff General Jackson F. Murphy announced the formation of a new, high-tech special operations force that will recruit its members from the Army's Special Combat Applications Regiments and be one of the most advanced combat units in the Republic's armed forces.
The main focus of the unit's operations will take place within urban environments and be fully integrated for missions alongside regular units along with specific support units. While SCAR units support large-scale operations in forward observer roles and raids on second eschelon support units behind enemy lines, the RAT will conduct small-scale tactical actions.
Aequatio
30-07-2006, 06:02
Reconnaissance Action Troop (RAT)
Equipment Listing
Stanard Issue to all Team Members
Mark 5 Mod 0 Combat Boots (Standard: Black; Desert: Tan)
Mark 3 Mod 1 Combat Fatigues (ARJMF Digital Camouflage Pattern: Woodland, Desert, Urban, Arctic)
Mark 3 Mod 1 Combat Jacket (ARJMF Digital Camouflage Pattern: Woodland, Desert, Urban, Arctic)
Mark 2 Mod 0 Combat Belt (Standard: Olive Drab Green; Desert: Tan)
Mark 11 Mod 3 Personal Body Armour (ARJMF Digital Camouflage Pattern: Woodland, Desert, Urban, Arctic; Kevlar-Crossweave Pattern over Titanium plating with Carbon-60 Layer)
Mark 85 Mod 1 Load Bearing Tactical Vest (Standard: Olive Drab Green; Desert: Tan)
Mark 7 Mod 2 Personal Helmet (ARJMF Digital Camouflage Pattern: Woodland, Desert, Urban, Arctic; Kevlar-Crossweave Pattern over Titanium Layer; Built in Laser-designator, Heads-up Display Screen and Digital Camera.)
Mark 1 Mod 0 Personal Joint Protectors (Kevlar Knee and Elbow Pads)
Mark 9 Mod 2 Personal Sidearm (9x20mm ARAM; Laser-sight, Light Amplification Module and Suppressor.)
M70B1 High-Capacity High-Explosive Hand Grenades
M71A5 High-Explosive Fragmentation Hand Grenades
M78 Signal Smoke Hand Grenades (Red, Orange, Yellow, Green, Purple, White)
Rifleman
Mark 6 Mod 2 Combat Rifle (6.35x35mm ARAM)
M206A1 Grenade Launcher (40x46mm; Attached to Mk.6 Mod 2-CR)
Support
Mark 6 Mod 2 Combat Rifle (6.35x35mm ARAM)
Mark 7 Mod 0 Light Assault Weapon (75mm High-Explosive Fragmentation)
Mark 101 Mod 0 Field Pack Satellite Commlink
Gunner
Mark 55 Mod 4 Squad Automatic Weapon (6.35x45mm ARAM)
or...
Mark 76 Mod 2 General-Purpose Machinegun (8.5x65mm ARAM Heavy)
Marksman
Mark 14 Mod 9 Sniper Weapon (Semi-Auto) (8.5x65mm ARAM Heavy)
or...
Mark 86 Mod 1 Sniper Weapon (Bolt-Action) (8.5x65mm ARAM Heavy)
or...
Mark 95 Mod 0 Anti-Materiel Rifle (Semi-Auto) (12.7x99mm BMG)
Full Concealment Ghillie Suit
Medical
Mark 6 Mod 2 Combat Rifle (6.35x35mm ARAM)
or...
Mark 4 Mod 1 Combat Rifle (6.35x35mm ARAM)
Field Medkit (Complete with Field Dressings, Synilene Blood Plasma Alternative, Morphine Autoinjectors, Mark 91 Mod 2 Biochemical Countermeasures, Mark 92 Mod 0 Adrenaline StimPaks and specialty items)
Recce
Mark 6 Mod 2 Combat Rifle (6.35x35mm ARAM)
M206A1 Grenade Launcher (40x46mm; Attached to Mk.6 Mod 2-CR)
Mark 12 Mod 1 Combat Shotgun (12 gauge)
Unit Organization
Team (6 Personnel)
1 Leader (E-7) [Rifleman]
1 Assistant (E-6) [Support]
1 Medic (E-6) [Medical]
1 Marksman (E-5) [Marksman]
1 Scout (E-5) [Recce]
1 Gunner (E-5) [Gunner]
Squad (12 Personnel)
1 Leader (O-2, O-3) [Rifleman]
1 Assistant (E-7) [Support]
1 Medic (E-6) [Medical]
1 Marksman (E-5) [Marksman]
1 Scout (E-5) [Recce]
1 Gunner (E-5) [Gunner]
1 Team
Detachment (40 Personnel)
1 Leader (O-4) [Rifleman]
1 Assistant (CW5) [Support]
1 Intelligence Operator (CW5) [Rifleman]
1 Lead Scout (E-6) [Recce]
3 Squads
Troop (125 Personnel)
1 Leader (O-6) [Rifleman]
1 Executive Officer (O-5) [Rifleman]
1 Intelligence Officer (O-5) [Rifleman]
1 Assistant (O-4) [Rifleman]
1 Chief Medic (O-6) [Medical]
3 Detachments
RAT Commanding Officer: Colonel Clay "Paddy" Higgins
RAT Executive Officer: Lieutenant-Colonel Leo Courtney
RAT Intelligence Officer: Lieutenant-Colonel Claire Renaute
RAT Chief Assistant: Major Danielle Concord
RAT Chief Medical Officer: Colonel Troy "Mr.T" Theissen
Reference for RP:
Team Alfa, 1st Squad, 1st Detachment, Reconnaissance Action Troop
Captain Matthew "Cap" Decker (Leader)
Sergeant First Class Xander "Zee" Watt (Assistant)
Staff Sergeant Scott "Doc" White (Medic)
Specialist-Sergeant Donald "Wasp" Hawkins (Marksman)
Sergeant Emily Lake (Scout)
Sergeant Peter Grate (Gunner)
Team Bravo, 1st Squad, 1st Detachment, Reconnaissance Action Troop
Sergeant First Class Eric Wheeler (Leader)
Staff Sergeant George Earle (Assistant) - [KIA; Olympus, Aequatius Prime - 2006-09-07]
Staff Sergeant Brian Carpenter (Medic)
Specialist-Sergeant Jack "Spider" Webb (Marksman) - [KIA; Olympus, Aequatius Prime - 2006-09-07]
Sergeant Anthony "Eye" Switcher (Scout) - [KIA; Olympus, Aequatius Prime - 2006-09-07]
Sergeant Marcus Cole (Gunner)
Aequatio
06-08-2006, 07:06
Aequatian Defence Analysis Magazine
Covering the Republic's Military Advancements!
August 6, 2006 - Aequatian Republic Army and Marine Corps begin development of new Main Battle Tank.
Republic Armoured School, San Allimos, Aequatius Prime - It was announced today at the Republic Armoured School that the Army and Marines would begin a program to develop a replacement vehicle for the M1 Panther and M1A1 Lion Main Battle Tanks.
The M1 Panther tank and the M1A1 Lion, its command variant, were originally produced to replace the older Mark 10 Banshee main battle tank which was seen as an overly-expensive and logistically complicated vehicle by comparison. Although the M1 and M1A1 tanks have proven themselves in battle twice before in the campaigns in Red Tide, they were considered to be too vulnerable compared to contemporary vehicles, seeing heavy losses in tank-on-tank battles. The goal of the Joint Main Battle Tank Project (Project:JMBT) is to produce a vehicle that is not only greatly improved over current armoured vehicles, but can also outperform projected tanks of other nations.
Aequatio
06-08-2006, 09:03
Project: Joint Main Battle Tank - The XM5 "Gladiator II" Main Battle Tank
The purpose of this development program was born out of the disasterous losses suffered by Aequatian Marine armoured forces during both campaigns against the nation of Red Tide. Although the Mark 10 Banshee and M1 Panther tanks were both formidable vehicles, it has become clear that such vehicles are still not on par with those of other nations around the world.
The XM5 main battle tank would incorporate combat systems into its design so that it may be better integrated into the Advanced Battlefield Information Control System (ABICS) and other forces such as Infantry, Artillery and Air Support.
Armament
The standard main gun of Aequatian main battle tanks since the development of the original Gladiator I tank have been a combination of either the M40-series electrothermal chemical 120mm gun or the M70-series conventional 140mm smoothbore gun, the latter proving to be the more effective weapon when dealing with variety in ammuniton types. It was decided that new tests would need to be conducted in order to find the most effective multipurpose weapon for the XM5. Although the M40A2 120mm ETC gun has an impressive anti-armour capability, its range of ammunition limit the tank's usefulness in all types of warfare, the M70A1 140mm Smoothbore has an increased arsenal of ammunition types ranging from the anti-personnel M320 Canister rounds and M312 High-Explosive Fragmentation (HE-FRAG) to the M400 High-Explosive Anti-Tank (HEAT), M410 Armour-Peircing Fin-Stabilized Discarding Sabot (APFSDS) and M450 High-Explosive Dual-Purpose (HEDP) 140mm rounds and the gun-launched BGM-88 "Mace" Kinetic-Energy Missile, tanks armed with the M70-series guns had an advantage when operations changed. Although the M70-series guns had a large advantage over the M40-series ETC guns in direct combat, with a larger bore size, a tank with a 140mm gun would be unable to carry enough rounds for sustained operations, making the tanks slaves to their logistical train.
It was decided that the XM5 would require a gun that would be useful in a number of environments and have ammunition for combat distances ranging from 100m and up to 15km. The latter would be achieved through the use of assisted rounds. A smaller bore size would also be required to allow the vehicle to be self-sufficient for a longer period of time.
The M1000 High Pressure 125mm Smoothbore gun was developed specifically for use with the XM5. The following rounds were also created for use in conjunction with the gun:
M350 125mm Canister
M401 125mm High-Explosive Anti-Tank (HEAT)
M414 125mm Kinetic-Energy Munition (KEM)
M454 125mm Multipurpose Anti-Tank (MPAT)
In addition to the main gun, the Gladiator II has an impressive array of secondary weapons. The first is a coaxially-mounted M125A2 35mm Automatic Cannon, much like that mounted on the M4 Spartan Infantry Combat Vehicle and Crusader Mark I Reconnaissance Vehicle. In addition to the coaxial autocannon, there will also be turret-mounted M2C1 12.7mm Heavy and MG76A1 8.5mm General-Purpose machineguns.
Ammunition
M350 125mm Canister
Designed to engage infantry that are wither exposed to the environment or garrisoned within a building. The 12.7mm Tungsten pellets are meant to punch through walls and body armour and cause a great amount of damage as possible.
M401 125mm High-Explosive Anti-Tank (HEAT)
The M401 HEAT round uses an Explosively Formed Penetrator (EFP) Warhead and is more than capable of defeating all light vehicles, including infantry fighting vehicles, tank destroyers and reconnaissance vehicles. The round has a penetration rating of up to 1,000mm RHAe and can be used against hardened fortifications.
M414 125mm Kinetic-Energy Munition (KEM)
The M414 round is was designed as a replacement of the gun-fired variant of the BGM-88 Mace anti-tank missile. The round uses a kinetic-energy penetrator much like that of traditional sabot anti-tank rounds of other tanks, although this round is different in that it uses a directed, high performance rocket motor which engages after exited the muzzle of the gun to prevent damage to the barrel, and also uses impulse thrusters in flight to guide the projectile towards its target, whether fired in either line-of-sight or beyond line-of-sight (BLOS) modes. In line-of-sight, it would operate using laser or Infrared guidance (Target Acquisition performed by on-board Cypher UAV) or a millimeter wave seeker. In BLOS, the shell would be fired in a ballistic arc, and would seek out its own targets. The range varies but when fired beyond line of sight, it has a range of 15 kilometres. The round's lethality rating is most impressive when used in direct line of sight firing up to a range of 4,000 metres and has the power to penetrate armour with a rating of 3,000mm RHAe.
M454 125mm Multipurpose Anti-Tank (MPAT)
The M454 round uses a proximity charge for its high-explosive warhead to engage exposed infantry, light vehicles and aircraft including low-flying close air support assets like attack fighters and helicopter gunships. Like the M414 round, it can be fired in a ballistic arch and seek its own targets thanks to uplinks to detection networks such as Clear Sight or ABICS.
Protection
Passive Defence Systems
While previous Aequatian tank designs have used traditional composite armoured configurations with improved materials, recent operations have shown that new designs are needed to improve vehicle survivability.
Development has created the Mark I Vehicle Protection System (VPS) with the following layout:
External Layer - Uses the Aequatian-designed Helmet Mark II Explosive Reactive Armour to defeat tandem warhead weapons such as HEAT tank rounds and anti-tank guided missiles (ATGM). There will also be a Vehicle Dampening Layer (VDL) which helps to conceal the tank's infrared signature from anti-tank gunners using weapons such as the FGM-148 Javelin or AGM-65 Maverick.
First Layer - Bisplate Steel reinforced with Titanium Carbide-Cobalt Alloy to provide complete protection against smaller cannon rounds (76mm and under) and increases the resistance to enemy anti-tank weaponry such as kinetic-energy penetrators and shaped-charge warheads.
Second Layer - Carbon Multi-Walled Nanotube (MWNT) Mesh which is designed to defeat both kinetic-energy and explosively formed penetrators due to their extreme tensile strength (Up to 60 times stronger than Bisplate Steel) and low solid density and highly-efficient ballistic heat conduction, respectively.
Third Layer - Graphene Single-Walled Nanotube (SWNT) Coating over Tungsten Carbide-Cobalt Alloy Rods which run perpendicularly through a layer of Carbon-60 Ceramic Composite. It is intended to cause the points of high-velocity long-rod penetrator armour-piercing projectiles to deform, which causes the projectile to tip and strike the armour at an angle, presenting far greater surface area to the armour and therefore greatly increasing the resistance to an already weakened kinetic-energy weapon.
Fourth Layer - Borophosphosilicate Substrate Radiological and Electromagnetic Protection. Protects interior personnel and systems from radiation and electromagnetic (EM) threats respectively. Provides shielding for up to 16 kRads of radiation.
Fifth Layer - Kevlar/Neoprene Spaced Anti-Spall Protective Layer for interior crew and systems protection.
Rolled Homogenous Equivalent against KE: 1,250mm
Rolled Homogenous Equivalent against CE: 1,450mm
Active Defence Systems
“Shield II” Electro-Optical Countermeasures Defensive Aids Suite (EOCDAS)
Shield II consists of a specialized computer/control panel, two electro-optical interference emitters located on the front of the turret on each side of the gun, six laser sensors located on top of the turret and anti-laser smoke grenade launchers alongside the turret.
Shield II has two combat roles, 1) against wire-guided anti-tank missiles by aligning the turret front to the incoming ATGM and using the emitters to send false signals which scramble the ATGM guidance system as follows:
Wire-guided missiles such as the American BGM-71 TOW are guided to the target by means of a wire and a flare on the back of the missile. The flare is used to keep a 'reference point' of the missile in relationship to the target lock held by the operator, and the guidance computer tries to put the flare on the reference point. Shield II emitters create a large hotspot, essentially tricking the missile guidance into following the Shield II hotspot instead of the flare hotspot, resulting in faulty course corrections by the ATGW computer. In fact, the computer shall usually believe that no horisontal course correction is necessary since the false flare comes from the same direction as the targeted tank, while vertical corrections shall cause ATGM to either dive into the ground or climb into the sky, depending on whether the operator holds the lock below or above the emitters.
2) The second part of the system defeats laser guided weapons. When a laser beam is detected the Shield II System informs the crew via their display monitors; it then launches laser defeating smoke grenades, which enshroud the tank and break or degrade the lock. The tank commander can also press a button that will turn the turret front to the laser to meet incoming ATGM with the best protected section and to engage the laser beam source with the maingun.
"Gladius" Active Protection System (APS)
The Gladius Active Protection System is an improvement over the original Sword System developed for the Predator II tank. It consists of the same multi-functional millimetre-band radar with “instant” scanning of all the vehicle’s protected sectors to detect and track anti-tank ballistics as well as the addition of a target-tracking LIDAR suite once the radar has obtained the enemy weapons, use of focused, instant-effect protective ammunition for aimed destruction of incoming targets and the system’s control equipment, represented by a specialized computer that provides automatic control over radar operation and Gladius as a whole.
The rack-mounted radar is fixed to the turret roof and the rest of the system’s components are located within the turret. Once activated, the system runs a self-diagnostic before switching to combat mode. In combat mode of operation, the radar searches for targets and locates them during their approach to the tank. Once the threat is detected by the radar, the LIDAR detection suite switches to the target tracking mode, thereby obtaining data on the moving target and entering the data into the computer. After processing the entered data, the computer selects one of the weapon launchers and determines the time for its activation. At the determined moment, the computer generates command signals to the selected protective ammunition. When the later detonates it creates a directed stream of destructive elements which destroys any target within this field, eliminating the shaped-charge effect of the threat or reducing it to levels that are not dangerous to the tank and its armour.
The defensive weapon system used in Gladius differs from that of Sword in that, unlike Sword's use of conical fragmentation pods that explode outwards from the vehicle, the Gladius weapons are mounted in multiple launchers on the turret and engage the enemy rounds away from the vehicle using 35mm high-explosive fragmentation rounds set to detonate in the direct path of the incoming rounds.
The Gladius system, like Sword, does not react to: targets at a range of over fifty metres from the tank, small-zise targets (splinters, small arms fire), targets flying away from the tank (including projectiles fired from its own gun), slow flying objects (pieces of earth, birds, etc.), shells and projectiles exploding around the tank; targets flying over the tank (i.e. not crossing the protected projection of the tank). All this resulted in the radical reduction of false alerts and “unwanted” information entering the computer for analysis and processing and also allows operation only if a dangerous target appears within the system’s zone of action and when this target is about to hit the tank.
Propulsion
The XM5's powerplant question was one of the more difficult problems for the design team to solve, as there had been much discussion as to the effectivenss of the Quasiturbine engine design that had been a part of Aequatian tanks since the joint development of the XMBT-04 with Space Union. Before that time, powerful diesel engines were te favoured choice for tanks, ending with the mammoth 2,400hp V12 Biodiesel Engine aboard the Predator II main battle tank. The XMBT-04 program brought forth the concept of the Quasiturbine for tank designs and was adopted for use in following vehicles, including the Incubus, Lancer, Banshee, Panther and Lion tanks.
The Quasiturbine engine that will be used in the XM5 will be a carriaged two-port, four chamber rotary design. The four chamber design was chosen as it increases the effieciency as it allows for a continuous combustion which provides a full burn of the fuel. Although one of the largest benefits of the design is that it can universally accept all fuel types such as petrol, diesel, hydrogen and biowastes with very little modification. Strategic benefits of the Quasiturbine include its ease of maintainance, as there is only a single moving part, problems which arise in the field can be easily solved without having to withdraw the vehicle for lengthy repair procedures. Without a complex engine with a large number of moving parts, the engine provides support personnel with a simple and easy machine to work with.
Other advantages include the cylinder ports in place of valves reduce the number of moving parts, in common with the Wankel engine and some two stroke engines. The carriages keep the seals almost perpendicular to the cylinder walls, in contrast to the Wankel engine where the angle varies plus and minus 60°. The rotor can be designed so its centre of gravity remains stationary or nearly so, minimising vibration. As well, the engine provides up to sixteen strokes per revolution of the rotor, as opposed to twelve for a single-rotor Wankel engine and two for a revolution of the crankshaft of a single-cylinder single-acting piston engine, allowing for greater output of power.
Although an impressive machine, the design is not without its disadvantages, including its high temperature that is produced, especially when diesel and biowaste fuels are used. Despite this, the engine is seen as having enough benefits to offset this disadvantage. As well, the Vehicle Dampening Layer (VDL) helps to conceal the heat signature produced by the tank.
Crew Compliment and Interior
The interior of the XM5 has been designed for optimum crew efficiency. The crew compartment is spacious enough for the crew to perform their duties without adding unecessary stress or pressure on the personnel. To fulfill this requirement, the interior of the tank is comparitively larger than those of other vehicles. The vehicle will carry a crew of four, a commander, driver, gunner and loader, forgoing the automatic loading system absent from all Aequatian tank designs after being considered a liability when the gun is damaged by enemy fire.
The Gladiator II has the traditional number for its crew complement, a commander, gunner, driver and loader for the main gun. The commander is seated on the right-side of the turret and is in control of the vehicle's FLIR and BICS systems which the Gunner sits to the left of the main gun and controls the traverse of the turret and the elevation and depression of the M1000 125mm cannon. The driver sits low in the hull centered at the front of the vehicle and has a display for the BICS. The loader is stationed at the rear of the turret and can activate the extinguisher for the ammunition compartment should it be ignited by enemy fire.
For most of the part all electronics are kept in the front of the vehicle to insure that they are not damaged as easily should an enemy round penetrate the turret armour. Each crewmember has a display screen that is specifically for supportign their role in the tank. The commander also has a main screen which has a constant uplink to both the Clear Sight Network and Advanced Battlefield Information Control System. The vehicle's central processing unit is located underneath the commander's seat. This allows for optimum compactness for the computer and allows it to not interfere with the duties of the crew. The engine is located in the front of the vehicle so that the tank has the most protection available to it. This ensures that there is a lower chance of a round destroying the engine and leaving the crew stranded in the middle of a fierce firefight or in enemy territory. The fuel compartment, crew compartment and engine have been reinforced with a layer of Graphene Single-Walled Nanotube (SWNT). This has allowed for better survivability of all the vital components of the XM5 without adding substancial weight to the overall vehicle.
Electronics
The XM5 main battle tank is one of the most advanced combat vehicles produced for the Aequatian Republic and its development comes at a time when there is a higher integration of high technology into warfighting systems.
In order to make the Gladiator II a real competitor in the international scene, the vehicle had to include some of the most advanced systems developed in the Aequatian Republic. The main system is the vehicle's "Spirit" Central Processing and Distribution Unit (CPDU). The semi-autonomous system is designed to aid in the command and control functions of both headquarters units and the vehicle's commander. Connected to the Clear sight Network and ABICS, Spirit functions by utilizing data provided by these systems, to create an interactive map of the immediate area of operations. The system incorporates the latest version of the Aequatian-designed WillTell Fire Control and Targetting System. Using the Clear Sight and ABICS, it is capable of tracking any foreign objects within the mapping area and displays it for the commander to monitor. It then allows the commander to designate targets on the screen for the gunner and the Spirit Processor will automatically lock on it for firing. The commander can use the system to designate a queue of targets either by his own choice or with assistance provided by the CPDU, which can automatically determine the threat level of the enemy contacts and figure a firing sequence for the main gun and what ammunition to use. The system is fully integrated with the ABICS and is informed with the vital information of BLUEFOR elements within the area of operations.
The commander has access to a monitor which displays all the functions and the current status of the vehicle as well as the biological links to the crew. He can perform diagnostic tests on the tank's systems and weapons. There is also a command console for both the XM5's intercom system and external communication systems such as the Infantry Phone and the Satellite Uplink to his command elements.
The driver has access to a display monitor that allows the plotting ofthe tank's movement, with direction from the commander or CPDU. The driver can set coordinates and have the tank automatically move to the location, maintain formation with other units and monitor the path of movement. There is also monitoring for the engine, vehicle speed, and overall performance of the tank.
The gunner has access to the WillTell Mark III Fire Control System on his terminal. With the direction of the CPDU, the gunner can plot which targets to engage and classify the targets based on priority and threat.
The assistant has a display screen which shows the amount of ammunition left in the stocks and overall status of the vehicle's weapon systems. The assistant can examine any problems with one of the weapons, including the main gun, by performing a diagnostic test through the CPDU.
One of the most powerful features of the Spirit CPDU is its power. Not only does it provide the crew access to all resources available with the Advanced Battlefield Information Control System and visibility that cannot be matched by any other main battle tank. The most powerful weapon in the XM5's arsenal is knowledge with full networking capability with Command vehicles and other XM5 vehicles. This entire system is called the Mobile Tracking Network Structure (MTNS). At any moment a the battlefield situation changes(for example: the destruction of a friendly troop, enemy troop, sitings of enemy positions or commands from unit command) the network allows all the tank crews within the unit have complete situational awareness to complete their mission.
To increase the information gathering capabilities of the XM5 tank, each vehicle is equipped with a Cypher Light Observation/Designation Unmanned Aerial Vehicle (LOD-UAV). The Cypher UAV is stored in the roof of the turret and can be launched from within the vehicle without exposing the crew to hostie environments. The drone is fully autonomous and is equipped with both a FLIR Television Camera with a 4x Power Zoom capability and a Laser Designator/Rangefinder (LDRF). It is linked to a monitor for the vehicle commander and can help the CPDU determine enemy targets and designate them for use of the M414 round.
Specifications
http://img233.imageshack.us/img233/3038/m5gladiatoriicamofl5.png
Price:
Development Cost: 135,550,000,000 Aequatian Markes
Unit Production Cost: 7,650,000 Aequatian Markes
Crew: 4 (Commander, Gunner, Driver and Assistant)
Weight: 62,500kg
Length: 9.3m (hull); 13.2m (gun forward)
Height: 3.75m
Width: 4.25m
Engine: Aequatian Auomotive Industries (Propulsion Division) Universal Fuel 2,400hp Quasiturbine Powerplant
Range: 400km
Armour Type: Aequatian Military Industries (Composites Division) Mark I Vehicle Protection System (VPS)
Armament
Aequatian Military Industries M1000 Fully-Stabilized, High-Pressure 125mm Smoothbore Gun (40 Rounds Total)
Aequatian Military Industries M125A2 Coaxial-mounted 35mm Automatic Cannon (400 ready rounds; 600 stored)
Aequatian Military Industries M2C1 Turret-mounted 12.7mm machinegun (500 ready rounds; 1,000 stored)
Secondary Systems
Advanced Battlefield Information Control System (ABICS)
Cypher Light Observation/Designation Unmanned Aerial Vehicle (LOD-UAV)
Aequatian Military Industries Spirit Central Processing and Distribution Unit (CPDU)
Aequatian Military Industries WillTell Mark III Computerized Fire Control System (FCS)
Aequatian Military Industries K-200 Environmental Conditioning and CBNR Protection System
Aequatian Military Industries Shield II Electro-Optical Countermeasures Defensive Aids Suite (EOCMDAS)
Aequatian Military Industries Gladius Active Protection System (APS)
Aequatian Military Industries Scout Forward Looking InfraRed Sighting System (Commander)
Aequatian Military Industries Archer II Sights w/Magnification Day AMI EMES-15, 12x/secondary (Gunner)
Aequatian Military Industries 8x Inferno II Nighttime Thermal Imager (Gunner)
Aequatian Military Industries Carbon Dioxide Laser Rangefinder
Two Tri-Barrel Smoke Grenade Launchers on each side of turret
Performance
Max. Road Speed: 68km/h
Max. Cross-Country Speed: 57km/h
Fording Depth: 1.45m
Vertical Obstacle: 1.25m
Trench: 4.0m
Tassokarypidism
06-08-2006, 11:58
The Theocracy of Tassokarypidism is willing to invest on your company in order to develop a military industry as well.
Tassokarypidism
06-08-2006, 12:04
Universal Infantry Support Vehicle (UNISUV)
The Universal Infantry Support Vehicle is designed to be a completely modular vehicle that can fulfill a number of different roles on the battlefield, including:
Description
Each of the vehicles are based of the Christine or C-class Chassis and Hull and have been furthur developed into a completely modular vehicle for use by quick reactionary forces (QRF) and are the backbone of the Aequatian Army.
Deployment
The vehicles can be deployed by C-130J Hercules, those with external turrets have them removed for height differences but will be fully deployable from the future C-180 Advanced Tactical Transport Aircraft. They can also be fully deployed via C-17 Globemaster III and C-5 Galaxy.
The Family
Infantry Carrier Vehicle - Cavalier, Mark II
Command, Control, Communications and Intelligence (C3I) Vehicle - Centurion, Mark I
Direct-fire Gun Vehicle - Cougar, Mark II
Surveillance, Target Acquisition, Reconnaissance (STAR) Vehicle - Crusader, Mark I
Low-Level Air Defence Vehicle - Cyclone, Mark I
Indirect-fire Gun Vehicle - Cerberus, Mark I
Indirect-fire Mortar Vehicle - Centaur, Mark I
Recovery and Repair Vehicle - Conqueror, Mark I
Medical Evacuation (MEDIVAC) Vehicle - Caregiver, Mark I
http://img161.imageshack.us/img161/6685/unisuv01camonew2uu.png
UNISUV Support Vehicles
http://img162.imageshack.us/img162/9126/unisuv02camo9li.png
UNISUV Combat Vehicles
Price:
Cavalier: 1,250,000 Aequatian Markes
Centurion: 1,750,000 Aequatian Markes
Cougar: 2,100,000 Aequatian Markes
Crusader: 1,550,000 Aequatian Markes
Cyclone: 1,850,000 Aequatian Markes
Cerberus: 2,500,000 Aequatian Markes
Centaur: 1,850,000 Aequatian Markes
Conqueror: 1,900,000 Aequatian Markes
Caregiver: 1,400,000 Aequatian Markes
Crew:
Cavalier: 2 (Commander/Gunner, Driver) + 12 Soldiers
Centurion: 2 (Commander/Gunner, Driver) + 8 Command Personnel
Cougar: 3 (Commander, Gunner, Driver)
Crusader: 3 (Commander, Gunner, Driver) + 6 Soldiers
Cyclone: 3 (Commander, Gunner, Driver)
Cerberus: 5 (Commander, Gunner, Driver, Loader, Radio Operator)
Centaur: 4 (Commander, Gunner, Driver, Radio Operator)
Conqueror: 4 (Commander/Gunner, Driver, 2 Field Technicians)
Caregiver: 2 (Commander, Driver) + 8 Litters
Weight:
Cavalier: 19,300kg
Centurion: 19,800kg
Cougar: 22,500kg
Crusader: 20,300kg
Cyclone: 20,750kg
Cerberus: 25,000kg
Centaur: 21,000kg
Conqueror: 22,450kg
Caregiver: 19,500kg
Length:
Cavalier: 6.9m
Centurion: 6.9m
Cougar: 6.9m (hull); 8.4m (gun forward)
Crusader: 6.9m
Cyclone: 6.9m
Cerberus: 6.9m (hull); 9.2m (gun forward)
Centaur: 6.9m
Conqueror: 6.9m
Caregiver: 6.9m
Height:
Cavalier: 3.1m
Centurion: 3.3m
Cougar: 3.4m
Crusader: 3.4m
Cyclone: 3.6m
Cerberus: 3.6m
Centaur: 3.4m
Conqueror: 3.5m
Caregiver: 3.3m
Width: 2.7m
Engine: Aequatian Auomotive Industries (Propulsion Division) 1,000hp Quasiturbine Powerplant
Range: 700km
Armour Type: Aequatian Military Industries (Composites Division) 80mm, Carbon-60/Tungsten Composite with additional Titanium Appliqué Armour
Armament
Cavalier:
Aequatian Military Industries M101 Turret-Mounted 23mm auocannon (400 ready rounds; 1,200 stored)
Centurion:
Aequatian Military Industries M101 Turret-Mounted 23mm auocannon (400 ready rounds; 1,200 stored)
Cougar:
Aequatian Military Industries M42 120mm Smoothbore Bore Gun (28 Rounds)
Aequatian Military Industries M2C1 Coaxial-mounted 12.7mm machinegun (500 ready rounds; 1,000 stored)
Crusader:
Aequatian Military Industries M125A2 Turret-mounted 35mm Automatic Cannon (400 ready rounds; 600 stored)
Aequatian Military Industries M2C1 Coaxial-mounted 12.7mm machinegun (500 ready rounds; 1,000 stored)
Two Aequatian Military Industries BGM-88 Mace Kinetic-Energy Missile Launcher (2 ready rounds. 4 stored)
Six Aequatian Military Industries MG76 7.62mm Port-Mounted Machineguns (3000 ready rounds, 3000 stored)
Cyclone:
Aequatian Military Industries M260A1 25mm 6-Barrel Vulcan Cannon (4,000 ready rounds)
Eight Starstreak Close Air Defence Missiles (8 ready rounds)
Cerberus:
Aequatian Military Industries M201A1 155mm/52-calibre Howitzer (20 Rounds, stored)
Aequatian Military Industries M101 Turret-Mounted 23mm auocannon (400 ready rounds; 1,200 stored)
Centaur:
Aequatian Military Industries M225 120mm Automatic Mortar (60 Rounds, stored)
Aequatian Military Industries M101 Turret-Mounted 23mm auocannon (400 ready rounds; 1,200 stored)
Conqueror:
Aequatian Military Industries M101 Turret-Mounted 23mm auocannon (400 ready rounds; 1,200 stored)
Caregiver:
none
Secondary Systems
Improved Battlefield Information Control System
AMI WillTell, Mk.II Computerized Fire Control System (FCS)
AMI K-95 Environmental Conditioning and NBC Protection System
Shield Electro-Optical Countermeasures Defensive Aids Suite (EOCDAS)
Sword Active Protection System (APS)
Turret-Mounted Forward Looking InfraRed Sighting System with 360-degree traverse (Commander)
Sights w/Magnification Day AMI EMES-15, 12x/secondary (Gunner)
AMI "Inferno" 8x Nighttime Thermal Imager (Gunner)
Carbon Dioxide Laser Rangefinder
Smoke Grenade Launchers, Three on each side of turret
Performance
Max. Road Speed: 100km/h
Max. Cross-Country Speed: 80km/h
Max. Water Speed: 15km/h
Vertical Obstacle: 0.55m
Trench: 2.0m
I Think you have forgotten to include Chimera's info.
Hotdogs2
06-08-2006, 12:56
OOC: Not bad, but i think you might want bergans to be standard issue to your troops, NBC suits etc etc, its pretty much pointless and impossible to make a full list because you need so much stuff, entrenching shovel, respirator, mess tins and so on. I'd just list the weapons and really important things(e.g. their armour, your enemies care about that, not how many pairs of trousers they have ;) )
BTW- Do you have any tracked APC's and that type of vehicle?
Aequatio
07-08-2006, 00:35
The Chimera's information isn't posted because it was added after the first nine vehicles were developed. Consider its specifications the same as the Cavalier Mk.II just with a Pintle-Mounted BGM-88 "Mace" Kinetic-Energy Anti-Tank Missile Launcher.
There is a planned family of vehicles similar to the UNISUV Family for the M4 Spartan Infantry Combat Vehicle chassis. Although many of the systems are interchangable with a number of other armoured vehicles, including the U.S. M2A2 ODS Bradley Infantry Fighting Vehicle, U.S. M113A3 Armoured Personnel Carriers, Canadian LAV III, Russian BTR-90, British FV432 Armoured Personnel Carriers and British FV510 Warrior Infantry Fighting Vehicles.
Aequatio
16-08-2006, 14:14
Complete Force Re-Organization of Aequatian Republic Marine Corps
A complete force re-organization of the Aequatian Republic Marine Corps (ARMC) was initiated after a number of reports presented to the Joint Chiefs of Staff that the equipment and current numbers no longer met the requirements to maintain the ARMC as a quick deployment force that could partake in effective combat operations.
Divisions
1st Marine Division - "The Black Dogs"
2nd Marine Division - "Force Deux"
3rd Marine Division
15th Marine Division - "The Devil's Reapers"
16th Marine Division - "The Phantoms"
20th Marine Division
----------
Marine Fireteam (4 Personnel)
- 1 Leader (E-4), 1 Rifleman (E-2, E-3), 1 Grenadier (E-2, E-3); 1 Automatic Rifleman (E-2, E-3)
Marine Squad (9 Personnel)
- 1 Leader (E-5), 2 Fireteams (1 Rifleman armed with M9A2 100mm "Super SMAW", 1 Rifleman armed with 75mm M7A1 LAW)
Marine Platoon (39 Personnel)
- 1 Leader (E-8, E-9; O-1, O-2), 1 Assistant (E-6), 1 Corpsman (E-4), 4 Squads (4 Riflemen organized into 2 FGM-148 Javelin ATGM Teams)
Marine Company (145 Personnel)
- 1 Leader (O-2, O-3), 1 Intelligence Officer (O-1, O-2, O-3), 1 Assistant (E-7), 3 Platoons
- 1 Mortar Battery (Light) (6 60mm Mortars, 18 Mortarmen, 1 Leader (O-1, O-2), 1 Assistant (E-6)
- 1 Cypher Recce Team (1 Cypher UAV; 1 Leader (E-5), 1 Assistant (E-4), 1 UAV Pilot (E-4), 2 Rifleman (E-2, E-3), 1 M909 Ferret HMMWV [5 Personnel]
Marine Expeditionary Unit (MEU/Btn.) (718 Personnel)
- 1 Headquarters Detachment (2 Centurion C4IV, 4 M909 Ferret HMMWV; 54 Personnel)
- 3 Marine Companies (435 Personnel)
- 1 Armoured Gun Company (56 Personnel, 14 Cougar Mark II AGS)
- 1 Mortar Battery (Heavy) (6 Centurion Mark I LAV, 6 120mm Mortars, 24 Mortarmen, 1 Leader (O-1, O-2), 1 Assistant (E-6), 12 Crewmembers; 38 Personnel)
- 1 Anti-Tank Company (30 Personnel, 2 M910 Ferret FAV with M2C1 HMG, 8 M920 Ferret HMMWV with BGM-88 ATGM)
- 1 Reconnaissance Platoon (30 Personnel)
- 35 M6 Salamander MFV (105 Personnel)
- 50 M35A1 2.5-ton Guntrucks (Armed with M2C1 HMG)
- 24 M910 Ferret HMMWVs
Armoured Gun Company (56 Personnel)
- 1 Leader (O-2, O-3), 1 Assistant (E-7), 6 Crewmembers, 2 Cougar Mark II AGS
- 3 Armoured Gun Platoons (12 Cougar Mark II AGS, 48 Personnel)
1 Mortar Battery (Heavy) (38 Personnel)
- 1 Leader (O-1, O-2), 1 Assistant (E-6), 6 Crewmembers, 2 Cougar Mark II AGS
Anti-Tank Company (30 Personnel)
- 1 Leader (O-2, O-3), 1 Assistant (E-7), 1 Fireteam, 2 Timberwolf FAV with M2C1 12.7mm HMG
- 4 Anti-Tank Sections (8 Timberwolf FAVs; 24 Personnel)
Anti-Tank Section (6 Personnel)
- 1 Leader (O-1, O-2), 1 Assistant (E-6), 4 Personnel
- 2 Timberwolf FAV with BGM-88 ATGM Launchers
Reconnaissance Platoon (30 Personnel)
- 1 Leader (O-2, O-3), 1 Assistant (E-6)
- 4 Sniper Teams (E-2, E-3, E-4)
- 1 Survaillance and Target Acquisition Section (2 Squads each with Mark 101 Mod 0 Field Pack Satellite Commlinks)
Marine Expeditionary Brigade (MEB/Bde.) (4,013 Personnel)
- 1 Headquarters Detachment (2 Centurion C4IV, 4 M909 Ferret HMMWV; 54 Personnel)
- 1 Predator Reconnaissance Detachment (3 RQ-9A Predator C UAV, 3 Centurion C4IV, 2 M909 Ferret HMMWV; 25 Personnel)
- 3 Marine Expeditionary Units (2,154 Personnel)
- 1 Armoured Battalion (60 M55RA Black Tiger Main Battle Tanks, 240 Personnel)
- 1 Marine Engineer Battalion (486 Personnel; 12 ARRV Mark II; 12 AVLB Mark III)
- 1 Field Howitzer Battalion (18 M777A1 Field Howitzers, 12 Crusader FISTV; 300 Personnel)
- 1 Gemini Air Defence Battalion (320 Personnel)
- 1 Forward Support Battalion (434 Personnel)
Armoured Battalion (240 Personnel)
- 1 Headquarters Section (2 M2 Ankou Main Battle Tanks; 1 Leader [O-5, O-4], 1 Executive Officer [O-2, O-3], 6 Crewmembers; 1 Armoured Platoon [4 M55RA Black Tiger Main Battle Tanks; 16 Personnel)
- 3 Armoured Companies (54 M2 Ankou Main Battle Tanks; 216 Personnel)
Armoured Company ( Personnel)
- 1 Headquarters Section (2 M2 Ankou Main Battle Tanks; 1 Leader [O-2, O-3], 1 Assistant [E-7]; 6 Crewmembers; 1 Armoured Platoon [4 M55RA Black Tiger Main Battle Tanks; 16 Personnel)
- 3 Armoured Platoons (12 M55RA Black Tiger Main Battle Tanks, 48 Personnel)
Armoured Platoon (16 Personnel)
- 4 M55RA Black Tiger Main Battle Tanks (1 Leader [O-1, O-2], 1 Assistant [E-6], 14 Crewmembers)
Predator Reconnaissance Detachment (25 Personnel)
- 1 Leader (O-2, O-3), 1 Intelligence Officer (O-1, O-2, O-3), 1 Air Liason Officer (O-2, O-3), 1 Assistant (E-7)
- 3 Predator Sections (21 Personnel)
- 2 M909 Ferret HMMWV
Predator Section (7 Personnel)
- 1 Leader (E-6), 1 Predator UAV Pilot, 3 Support Personnel
- 1 Centurion C4IV (2 Personnel)
Marine Engineer Team (4 Personnel)
- 1 Leader (E-4), 3 Engineers (E-2, E-3)
Marine Engineer Squad (9 Personnel)
- 1 Leader (E-5), 2 Teams
Marine Engineer Platoon (39 Personnel)
- 1 Leader (E-8, E-9; O-1, O-2), 1 Assistant (E-6), 1 Corpsman (E-4), 4 Squads
Marine Engineer Company (120 Personnel)
- 1 Leader (O-2, O-3), 1 Intelligence Officer (O-1, O-2, O-3), 1 Assistant (E-7), 3 Platoons
Marine Engineer Battalion (486 Personnel)
- 1 Headquarters Detachment (54 Personnel)
- 3 Companies (360 Personnel)
- 1 Combat Engineer Vehicle Company (12 ARRV Mark II, 48 Personnel)
- 1 Armoured Vehicle Launched Bridge Company (12 AVLB Mark III, 24 Personnel)
- 50 M35A1 2.5-ton Guntrucks (Armed with M2C1 HMG)
- 24 M909 Ferret HMMWVs
Field Howitzer Battalion (300 Personnel)
- 1 Headquarters Detachment (54 Personnel)
- 3 Field Howitzer Batteries (210 Personnel)
- 1 FISTV Company (36 Personnel, 12 Crusader FISTV)
Field Howitzer Battery (70 Personnel)
- 1 Leader (O-3, O-4), 1 Assistant (E-7)
- 1 Signals Platoon (20 Personnel)
- 6 M777A1 155mm Howitzers (30 Personnel)
- 6 M35 2.5t Trucks (18 Personnel)
Gemini Air Defence Battalion (320 Personnel)
- 1 Headquarters Detachment (50 Personnel)
- 3 Gemini Air Defence Cannon Batteries (120 Personnel)
- 3 Gemini Air Defence Missile Batteries (120 Personnel)
- 3 Gemini Air Search Radar Sections (30 Personnel)
- 18 M191 Twin 50mm Autocannon Mounts
- 18 M120 Quad MIM-120 SLAMRAAM Mounts
Gemini Air Defence Cannon Battery (40 Personnel)
- 1 Leader (O-3, O-4), 1 Assistant (E-7)
- 1 Signals Platoon (20 Personnel)
- 6 M191 Twin 50mm Autocannon Mounts (18 Gunners)
- 6 M35 2.5-Ton Trucks
Gemini Air Defence Missile Battery (34 Personnel)
- 1 Leader (O-3, O-4), 1 Assistant (E-7)
- 1 Signals Platoon (20 Personnel)
- 6 M120 Quad MIM-120 SLAMRAAM Mounts (18 Gunners)
- 6 M35 2.5-Ton Trucks
Gemini Air Search Radar Section (10 Personnel)
- 2 LAV Centurion, Mk.I (with mounted Eagle's Eye Long-Range, Wide-Area Air Search Radar and Scanner II Low-Level Direct Contact LIDAR systems)
Forward Support Battalion (434 Personnel)
- 1 Headquarters Detachment (54 Personnel)
- A Company (Personnel Support) - 65 Personnel, 20 M939A4 Trucks
- B Company (Vehicle Support) - 230 Personnel, 12 ARRV Mark II
- C Company (Medical Support) - 85 Personnel, 5 Caregiver MEDIVAC, 10 HUMMV Ambulances
Marine Division (14,201 Personnel)
- 1 Headquarters Detachment (2 Centurion C4IV, 4 Wolf HMMWV; 54 Personnel)
- 3 Marine Expeditionary Brigades (12,093 Personnel)
- 1 Marine Aviation Brigade (930 Personnel)
- 1 Civil Affairs Company (120 Personnel)
- 1 Psychological Operations Detachment (94 Personnel)
- 1 Military Police Battalion (650 Personnel)
- 1 Comet Air Defence Battalion (260 Personnel)
Marine Aviation Brigade (930 Personnel)
- 1 Headquarters Detachment (2 Centurion C4IV, 4 Wolf HMMWV; 54 Personnel)
- 3 Attack Helicopter Squadrons (36 AH-72 Viper Attack Helicopters; 72 Personnel)
- 3 Light Helicopter Squadrons (48 MH-20 Shadowcat M3U Helicopters; 144 Personnel)
- 1 Medium Helicopter Squadron (12 CH-47Z Super Chinook Helicopters; 36 Personnel)
- 1 Heavy-Lift Squadron (12 CV-22B Osprey VTOL Transports; 24 Personnel)
- 1 Aviation Support Battalion (600 Personnel, 24 UH-20 Shadowcat Helicopters, 12 CV-22B Osprey VTOL Transports, 16 UH-20Q MEDIVAC Helicopters)
Attack Helicopter Squadron (16 Personnel)
- 3 Attack Helicopter Flights (12 AH-72 Viper Attack Helicopters; 24 Personnel)
Attack Helicopter Flight (8 Personnel)
- 4 AH-72 Viper Attack Helicopters (8 Personnel)
Attack Helicopter Section (4 Personnel)
- 2 AH-72 Viper Attack Helicopters (4 Personnel)
Light Helicopter Squadron (64 Personnel)
- 4 Light Helicopter Squadrons (16 MH-20 Shadowcat M3U Helicopters; 64 Personnel)
Light Helicopter Flight (16 Personnel)
- 4 MH-20 Shadowcat M3U Helicopters (16 Personnel)
Medium Helicopter Squadron (36 Personnel)
- 3 Medium Helicopter Squadrons (12 CH-47Z Super Chinook Helicopters; 36 Personnel)
Medium Helicopter Flight (12 Personnel)
- 4 CH-47Z Super Chinook Helicopters (12 Personnel)
Heavy-Lift Squadron ( Personnel)
- 3 Heavy-Lift Flights (12 CV-22B Osprey VTOL Transports; 24 Personnel)
Heavy-Lift Flight ( Personnel)
- 4 CV-22B Osprey VTOL Transports (8 Personnel)
Aviation Support Battalion (600 Personnel)
- 1 Headquarters Detachment (50 Personnel)
- A Company (Personnel Support) - 150 Personnel, 24 MH-20 Shadowcat Helicopters
- B Company (Vehicle Support) - 250 Personnel, 12 CV-22B Osprey VTOL Transports
- C Company (Medical Support) - 150 Personnel, 16 UH-20Q MEDIVAC Helicopters
Aequatio
21-08-2006, 13:57
Project: Chieftain/Main Battle Tank, Model 14 (MBT-14)
Overview
The M55 Black Tiger main battle tank was designed originally as an interim solution after the failed M5 Gladiator II programme. While it boasts an excellent design, it is still not on par with vehicles currently in service with the armed forces of foreign armies. The MBT-14 Project was initiated to create a tank which will focus on the use of maneuverability and firepower to defeat enemy designs with armoured protection still being sufficiant to protect the tank against enemy tank gun rounds and anti-tank missiles.
Development Requirememnts
The purpose of the MBT-14 Project is to create a main battle tank that is capable of extended operations in any terrain type and under contaminated environments affected by chemical, biological or radiological agents. The main focus of the vehicle will be the use of maneuver speed over rough terrain and the ability to eliminate enemy targets with a maximum of two hits from the main gun. Armoured protection will consist of specialised materials for increased protection against enemy kinetic-energy and shaped-charge munitions.
Main Armament
The main armament of the MBT-14 is the 125mm PK3 (Panzerkannon, Model 3) Smoothbore Gun, which is a development of the original 125mm PK1 Smoothbore Gun, and is designed to increase lethality compared to its previous incarnations.
The gun is 700 centimetres long (a length of 56 calibres) and provides the weapon with incredible accuracy and a maximum engagement range of almost 4,000 metres when stationary using kinetic-energy munitions such as the M824 APFSDS-T round. The gun is constructed with Electro-Slag Refining (ESR) Bisplate Steel which is lined with an inner coating of Chromium-Cobalt Alloy that protects against ware and warping from heat produced in multiple firings. The PK3 gun has a considerable barrel life of almost 1,000 rounds before damage begins to affect long-range accuracy. Vibration is kept to a minimum with the use of counterweight dampeners mounted in the gun's housing along with the M98A1 Gyrostabilization Unit which allows for great accuracy in firing while on the move.
The two primary ammunition types used with the PK3 gun are the M824 Armour-Peircing Fin-Stabilized Discarding Sabot with Tracer (APFSDS-T) and the M825 High-Explosive Anti-Tank, Mutipurpose (HEAT-MP). The M824 APFSDS-T round uses a charge with a similar amount of propellant as the 140mm M410 APFSDS reshaped to fit securely in the breech of the 125mm bore to provide the round with an increased muzzle velocity of close to 2,700 metres per second and a penetrating power of almost 1,950mm of Rolled Homogenous Armour Equivalent and has a maximum effective range of up to 4,000m. The M825 HEAT-MP round uses the same charge as the previous M401 HEAT round, but uses a different warhead setup. With the proliferation of reactive armour systems, the need for a tandem HEAT warhead was seen as an absolute requirement. The primary shaped-charge uses a smaller, 110mm diameter cone which is used to prematurely detonate the reactive armour and bore into the enemy armour with its remaining energy while the secondary charge used an explosively formed penetrator (EFP) to great effect in defeating the enemy target's armour. The M825 round has a muzzle velocity of 2,550 metres per second and has a penetrating power of 1,100mm of Rolled Homogenous Armour Equivalent while the secondary charge can defeat up to 2,000mm of Rolled Homogenous Armour Equivalent and has a maximum effective range of 2,500m.
Main Gun Sighting and Fire Control Systems
The gunner is provided with improved sights with the use of the Thermal Observation and Gunnery Sight, Mark VII (THOGS VII) which is integrated with the WillTell, Mark V Fire Control System and a Discrimination Carbon Dioxide Laser Rangefinder. The THOGS VII uses a stabilized 12x Power Day Sight with optional thermal viewer suite and with positive target identification up to ranges of 10,000m. The commander also has a view through this main sight on a separate display at his/her station. There is also a backup 8x Power Day sight which can be used by the gunner should the primary sight become damaged.
The commander, in addition to his/her main sight viewer, has a monitor connected to the Commander's Independent Thermal Viewer with an attached Carbon Dioxide Laser Rangefinder for the commander to designate targets for the gunner and can enter them into the WillTell, Mark V Fire Control System's memory so that the gunner can quickly engage them with the main gun by selecting them from a list of targets provided on the gunner's monitor.
The WillTell, Mark V All-Digital Fire Control System is an improved version of the long legacy of computerized systems used in Aequatian tanks. It uses twin 128-bit Processors with an Aequatian Electronics Industries AEQ-MIL-9028D Databus and is fully integrated with other systems, including the Advanced Battlefield Information Control System (ABICS), Air Density Meter (ADM), Wind Direction and Speed Monitoring System (WDSMS), Main Gun Wear and Distortion Meter (MGWDM) and Thermal Observation and Gunnery Sight, Mark VII (THOGS VII) with Carbon Dioxide Laser Rangefinder.
Secondary Armament
The power of the PK3 gun is impressive and hard to match, the vehicle still needs to be armed with small arms in order to defeat infantry and targets that would be wasteful on the main gun's ammunition to fire at. There is a coaxially-mounted 12.7mm M2C1 heavy machinegun that fires a heavy Tungsten-Carbide Core round with an effective range of up to 2,000m. A second 12.7m M2C1 heavy machinegun firing the same rounds is mounted on a stabilized cupola mounting. The secondary hatch on the turret can also mount a remotely-controlled 8.5mm MG85 light machinegun, although it is not always mounted.
Armour Protection
The focus of the MBT-14 Project is on maneuverability and firepower, however, armour protection has not been ignored as the vehicle outline requires that the vehicle be protected enough to survive against enemy munitions, failing that, it will protect the crew enough to provide them with the ability to escape their vehicle should it be disabled.
The armour suite used in the MBT-14 Project will consist of a layered composite system which will provide protection against both kinetic-energy penetrators and shaped-charge warheads. the exterior layer of the vehicle uses the Aequatian-developed Helmet III Exterior Reactive Armour which decrease the effectiveness of enemy HEAT rounds including both traditional shaped-charge warheads and explosively-shaped penetrators. The outer plate covers a layer of high-explosive material which on attack by a penetrating weapon, the explosive detonates, forcibly driving the metal plates apart to damage the penetrator. Against a shaped charge, the projected plates disrupt the metallic jet penetrator, effectively providing a greater path-length of material to be penetrated. Against a long rod penetrator, the projected plates serve to deflect and break up the rod. Underneath the layer of high-explosive, there is a second layer consisting of two metal plates sandwiching an inert liner of Boron Nitride Composite. When struck by a shaped charge's metal jet (which has already been weakened by the outer explosive layer) or a secondary tandem warhead, some of the impact energy is dissipated into the inert liner layer, and the resulting high pressure causes a localized bending or bulging of the plates in the area of the impact. As the plates bulge, the point of jet impact shifts with the plate bulging, increasing the effective thickness of the armour. This is almost the same mechanism as the second mechanism that explosive reactive armour uses, but it uses energy from the shaped charge jet rather than an explosive.
Even though the Helmet III suite is effective in its own right, there is already the development of an Electrically-Charged Reactive Armour (ECRA) System which would be used in conjunction of the Auxiliary Power Unit (APU) to defeat enemy anti-tank rounds such as kinetic-energy penetrators which have been seen as the greatest threat to main battle tanks on the battlefield other than air threats. The armour would be made up of two or more conductive plates separated by some space or by an inert, insulating material, creating a high-power capacitor. The high-voltage Auxiliary Power Unit then charges the armour. When an incoming body penetrates the plates (A KEP or HEAT shell), it closes the circuit to discharge the capacitor, dumping a great deal of energy into the penetrator, which may vaporize it or even turn it into a plasma, significantly diffusing the attack. However, this technology is still in development phases and is not likely to be introduced to first production vehicles.
The first (outer) layer consists of hexagonal plates of Boron Nitride Composite Mesh which is designed to greatly disrupt both kinetic-energy and explosively-formed penetrators due to its low solid density and highly-efficient ballistic heat conduction, respectively. It also possesses an extremely high tensile strength, which is up to sixty times stronger than Rolled Homogenous Steel Armour.
The second (and thickest) layer of armour is made up of Electro-Slag Refined (ESR) Rolled Homogenous Bisplate Steel Armour which is reinforced with a number of thin layers of a Titanium Carbide-Cobalt Alloy. This provides the vehicle with increased resistance to enemy rounds. Behind this is the third layer of solid Tungsten Carbide-Cobalt alloy rods with a Boron Carbide coating buried within a layer of Carbon-60 Ceramic Composite. It is intended to cause the points of high-velocity long-rod penetrator armour-piercing projectiles to deform, which causes the projectile to tip and strike the armour at an angle, presenting far greater surface area to the armour and therefore greatly increasing the resistance to an already weakened kinetic-energy weapon.
The first of the inner protective layers consist of a Borophosphosilicate Substrate Radiological and Electromagnetic Protection which protects interior personnel and vehicle systems from radiation and electromagnetic (EM) threats respectively with a shielding rating up to 16 kRads of particle and electromagnetic radiation. Along the interior of the crew compartment, there is a layer of Kevlar/Neoprene Spaced Anti-Spall Protective Layer for interior crew and systems protection should a round be successful in penetrating the outer armoured layers.
Engine and Transmission
The Aequatian Republic Army and Marine Corps have long relied on Quasiturbine engines for their respective armoured fighting vehicles, however, the use of the engine has proved to no longer be cost-effective, especially when it concerns maintainance of the vehicle. Ironically, the Quasiturbine design was adopted to reduce costs in maintainance. It was decided to return to the traditional use of reciprocating biodiesel engines with an improved model of the engine used in the Predator II Main Battle Tank, Mark V.
The 61-Litre AEQ-V24-UF Engine is a V-12 engine and has perfect primary and secondary balance and therefore needs no balance shafts. The engine, with two banks of six cylinders angled at 60° from each other, has even firing with power pulses delivered twice as often per revolution as, and is smoother than a more traditional engine because there is always positive net torque output. The engine is liquid-cooled and is fuel-injected with a 4-stroke internal combustion system. It develops almost 2,400 horsepower (1,790 kiloWatts) at 2,600 revolutions per minute and provides the vehicle with an impressive cross-country speed used in conjuction with its relatively low ground pressure.
There is also the current testing of an auxiliary power unit which would be used to power the tank when it is on silent watch mode or if the tank is later outfitted with an electrothermal chemical (ETC) main gun to replace the 125mm PK3 gun.
Specifications
Crew: 4 (Vehicle Commander, Driver, Gunner, Assistant)
Combat Weight:
Ground Pressure:
Power-to-Weight Ratio:
Hull Length:
Overall Length:
Width:
Height to Turret Roof:
RBC Protection System: Aequatian Military Industries (Special Warfare Division) AEQ-OPS-M1 Compact Overpressure System working on up to 4 mbar overpressure.
Engine: Aequatian Automotive Industries (Propulsion Division) AEQ-V24-UF Liquid-cooled, V-12 cylinder, 61.0-Litre, 4-stroke exhaust, turbo-charged universal fuel (Primary: Biodiesel) engine, developing 2,400hp (1,790 kW) @ 2,600 rpm
Powerplant: Aequatian Automotive Industries (Propulsion Division) AEQ-APU-M1 Liquid-Cooled Biodiesel Auxiliary Power Unit generating 150kJ for Vehicle Subsystems (Currently Testing)
Transmission: Aequatian Automotive Industries (Components Division) AEQ-HT-M900 Hydro-kinetic with 5 forward and 2 reverse gears.
Fuel Capacity:
Maximum Speed (Road):
Maximum Speed (Cross Country):
Maximum Speed (Reverse, 2nd Gear):
Fording Depth:
Deep Water Depth:
Underwater Drive:
Slope: 60° Gradient, 35° Side Slope
Obstacle:
Main Gun: Aequatian Military Industries (Gun Division) 125mm/55-calibre PK3 Smoothbore Gun with M98A1 Gyrostabilization Unit
Main Gun Ammunition Types:
- M824 Armour-Peircing Fin-Stabilized Discarding Sabot with Tracer (APFSDS-T)
- M825 High-Explosive Anti-Tank, Mutipurpose (HEAT-MP)
- M350 Anti-Personnel Canister*
- BGM-210C Spike Anti-Tank Guided Missile, Kinetic-Energy (ATGM-KE)*
Stowed Main Gun Ammunition: 44 Rounds
Gun Depression/Elevation Range: -10°/+24°
Secondary Armament:
One Coaxial 8.5mm MG85 Light Machinegun with 1,000 Rounds; One Air Defence 12.7mm M2C1 Heavy Machinegun
Smoke Dischargers:
Fire Control Systems:
*Special Purpose Loads