NationStates Jolt Archive


No Endorse Unveils Dreadnought Program (FT)

No endorse
15-04-2006, 07:19
The Ajudicator class dreadnought has served admirably. However, the design is ancient, possibly several hundred years old, and it can now barely fight an ISD on equal terms. Therefore, the staff at Inferno Engineering, along with dozens of other corporations and government teams, have come up with the Ajudicatot II. Unfortionatly, because it used many groundbreaking technologies and techniques, it was necessary to create several testbed platforms. Therefore, two of the hybrid Ajudicator I.5 vessels exist.

Ajudicator I.5 stats:
Images:
Above (http://i11.photobucket.com/albums/a161/anomaly149/Ship%20Schematics/Ajudicator%20line/I-5above.jpg)
Below (http://i11.photobucket.com/albums/a161/anomaly149/Ship%20Schematics/Ajudicator%20line/I-5below.jpg)
Stern (http://i11.photobucket.com/albums/a161/anomaly149/Ship%20Schematics/Ajudicator%20line/I-5rear.jpg)

Legnth:
----4000 meters overall
Width:
----main hull: 1000 meters
----fore engine section: 2000 meters
----rear engine section 3000 meters
Height:
----main hull: 600 meters
----fore engine section: 800 meters
----rear engine section: 1000 meters
----rear maneuverjet fins: 2000 meters

weapons: (all turrets are beam cannons)
1 heavy main turret (that big ventral one, my answer to the worthlessly immobile SuperAxial)
15 main turrets
21 secondary turrets
50 anti-frigate/gunship turrets (not shown)
220 PD turrets, 2 cannons per turret (not shown, distributed)
16 rapid-fire torpedo batteries (battery=3 4-tube reloadable box launchers)
----2 each amidships, left and right
----2 each aft left and right (on the outrigger vertical spars)
----4 each left and right, just fore of the port and starboard engine clusters

Onboard craft:
4 Fighter squadrons
2 Bomber squadrons
1 Gunship squadron
10 shuttles
5 heavy lift transports
Capable of resupplying 2 Wasp/Hornet-Class 100 meter Frigates simultaneously internally, only one may enter/exit at a time.

Other:
Temporal, spacial, FTL, gravitometric, dimensional, etc. sensors
Energy and particle shields
Dual Sidejumpers (omni-directional jump drive, can steer during the jump, can travel through gravity wells)
Advanced No Endorse AI
Neural Link System (see below)

crew:
I'm not quite sure here. I have it as 13K as of right now. ~810 prople are necessary for the entire onboard craft load, 1:4 ratio pilots to other, so keep that in mind if you make a suggestion.



Ajudicator II
The Ajudicator II is a complete overhaul of the old Ajudicator, turning a fractal C slab of armor, guns, and hate into a modernized fractal C slab of armor and sheer malevolence with more weapons, an ultra-reflective hull, and better capabilities. This ship is intended to make the Inferno Navy a real threat on the battlefield.

Ajudicator II stats:
Images:
Above (http://i11.photobucket.com/albums/a161/anomaly149/Ship%20Schematics/Ajudicator%20line/IIabove.jpg)
Below (http://i11.photobucket.com/albums/a161/anomaly149/Ship%20Schematics/Ajudicator%20line/IIbelow.jpg)

Legnth:
----3600 meters overall
Width:
----main hull: 1000 meters
----rear engine section 3000 meters
Height:
----main hull: 600 meters
----rear engine section: 1000 meters
----rear maneuverjet fins: 2000 meters

weapons: (all turrets are beam cannons)
12 main turrets
22 secondary turrets
80 anti-frigate/gunship turrets (not shown)
400 PD turrets, 3 cannons per turret (not shown, distributed)
50 rapid-fire anti fighter/missile spam torpedo batteries (battery=10 4-tube reloadable box launchers) (not shown. Distributed)
20 rapid-fire capital ship torpedo batteries (battery=3 4-tube reloadable box launchers)
----2 each amidships, left and right
----2 each aft left and right (on the outrigger vertical spars)
----8 each left and right, just fore of the port and starboard engine clusters

Note on the PD turrets for the II: something similar to the second design located in the Laser Gatling design here (http://s13.invisionfree.com/The_NS_Draftroom/index.php?showtopic=1205).

Onboard craft:
4 Fighter squadrons
2 Bomber squadrons
1 Gunship squadron
10 shuttles
5 heavy lift transports
Capable of resupplying 2 Wasp/Hornet-Class 100 meter Frigates simultaneously. May enter/exit simultaneously through opposite sides of the hangar launch area.

Other:
Temporal, spacial, FTL, gravitometric, dimensional, etc. sensors
Energy and particle shields
Dual Sidejumpers (omni-directional jump drive, can steer during the jump, can travel through gravity wells)
Advanced No Endorse AI
Neural Link System (see below)

crew:
I'm not quite sure here. I have it as 10K as of right now. ~810 prople are necessary for the entire onboard craft load, 1:4 ratio pilots to other, so keep that in mind if you make a suggestion.

FOR BOTH:

Armor Scheme:
Consists of an inner pressure hull and a cushioning layer between the pressure hull and the outer armor. This layer is filled with support struts, but flooded with a metal foam, capable of aiding slightly in dissapation of the shock and greatly in insulation. Outside this is a standard heavy armor scheme, capable of resisting KE and energy attacks. It is layered, with the outside being an optional layer of ultra-strong reflectors. (the images are without them for better visibility. It hurts to look at a ship with the reflectors.) Unfortionatly, these reflectors are quite delicate, unable to withstand concentrated attack from kinetics, and can warp under high thermal stress. Beneath these outer layers are multiple layers of Carbon, Ceramics, ultra-high stregnth plates, and heat dissapators. (not necessarily in that order) The main internal braces are full as thick as the main armor belts and are quite numerous, making modification of the design quite difficult, but allowing it to take a beating that is only rivaled by the Aardvark. (for its size)

Hull Layout:
The main corridors are located in the core of the ship. The outer areas are designed like buckets open to the center of the ship. It is impossible to go from one 'bucket' to another. This is very similar to the concept of watertight compartments in Modern Warships.

Command Layout:
There is a small observation bridge located dorsally at the base of the dorsal fore engine tower (1.5 or near that location on the II) However, the main control center is deep within the heart of the ship, well hidden from enemy weaponry.

Reactors:
Under normal operating conditions, 70% of the reactors are running. In emergency conditions, the ship can handle all reactors running full, with 143% energy production. Usually, however, emergencies constitute reactor blowouts, combat damage, or other factors, and at least one reactor is usually down for routine maintenance. If activation of extra reactors is necessary, retreat is strongly advised.

Integrated battlefield command computer MK III:
This marvel of wiring and holographics is a computer capable of juggling the needs of an entire task force. When integrated with a fully operational AI, this piece of computing power is fearsome. When combined with the neural-link, the computer is terrifying.

Neural Link:
In times of emergency, there is a neural link system onboard the ship. It is not a neural link in the traditional sense. Once the captain hooks himself up to it, he becomes part of the ship, completly inseperable. His mind uploads to the ship immediatly, making it less a ship with a human AI and more a fully sentient ship. The physical body is left behind, and is separated and given the highest military funeral honors. The mind remains onboard the computer, living until the ship/computer system is destroyed. This system is present in all No Endorse capital ships, and only used under extreme circumstances.

Ships with a mind onboard are kept in service until the mind can no longer take it. (usually a very long time, duration varies with the stregnth of the mind) Traditionally, sentient ships who retire will either have the databanks wiped (a service to the tortured mind) or be outfitted for an unmanned trip into the Great Drift, where the ship will be completly destroyed in raging Space Time, a true hero's death.

Propulsion:
The Ajudicator I.5 drove the idea of a 'fast dreadnought' to new heights in the Inferno, reaching never before seen accelerations for a dreadnought. However, the system to direct the exhaust from the fore array was far too expensive, and this feature was omitted from the II in an intensive cost-cutting program.

Thrust vectoring, in conjunction with numerous maneuvering jets, gives these designs incredible maneuverability. However, the rear engine array is designed in such a way as to create a shot trap. This is a concern, and the next ship in the line will probably remedy this. No new designs are announced to be in production. However, that does not mean that there are none.

cost: quite high, with the I.5 exceeding the II by 33%



Comparison:
Image (http://i11.photobucket.com/albums/a161/anomaly149/Ship%20Schematics/Ajudicator%20line/I-5andIIcomparison.jpg)

There are several major differences between the I.5 and the II. The I.5 keeps the unique forward engine cluster of the original Ajudicator. The hangar is sheltered dorsally, but is difficult to get in and out of.

The II is a refinement of the I.5. It represents an economical way to use the progress made on the I.5. It has a reduced gun armarment, but makes up for this in having twice the number of forward torpedo batteries and a far more accesible 'fly-through' hangar. Also, due to the reduction in armarment, its shields are stronger and it can achieve a higher burst acceleration.
No endorse
15-04-2006, 23:57
Bumpitty. Thoughts? Comments? Criticism? Hate-mail?