NationStates Jolt Archive


Taking Bids for the Design &/or Construction of a Starship

Mandalore Prime
29-03-2006, 05:53
Length: Within 400 meters
Decks: 20 odd decks
FTL Capable


Moderately Armed... Equal defensive sys.

Large enough to carry at least
168 Fighters
14 Recon Planes
4 Fighter/Bombers
4 SWAC Spaceborne Warning and Control Vehicles
16 Inter Solar System Armoured Personnel Carriers
8 Sub-Orbital Short-Range Transports
8 Landing Crafts

Also looking for bids on the design/construction of the following Ships w/ attached specs.

SWAC Spaceborne Warning & Control Vehicles
Inter Solar System Armoured Personnel Carriers
30-75 Troop Capacity or 500 tons of mats.
Sub-Orbital Short-Range Transports
10-25 Troop Cap. &/or 150 tons of mats.
Landing Crafts
150-200 Troop Cap. or 1,000 tons of mats or 12 Armored Vehicles
Mandalore Prime
29-03-2006, 16:14
bump
Otagia
29-03-2006, 22:20
Pale Rider Arms would be happy to design several vessels for you. PRA designs boast the epitome of efficiency, with our modular Pygmae system boasting top-of-the-line drone capacities of three thousand six hundred at a four hundred meter length. With complete QUETZAL control, these Paris drone fighters are unrivalled in space superiority combat.

Before we begin on our submission, we would like to enquire as to any further requirements, such as minimum or maximum crew detachments, non-Mobius Guild FTL, and your preference of DEWs, mass drivers and/or missile weapons.
Mandalore Prime
30-03-2006, 00:30
Pale Rider Arms would be happy to design several vessels for you. PRA designs boast the epitome of efficiency, with our modular Pygmae system boasting top-of-the-line drone capacities of three thousand six hundred at a four hundred meter length. With complete QUETZAL control, these Paris drone fighters are unrivalled in space superiority combat.

Before we begin on our submission, we would like to enquire as to any further requirements, such as minimum or maximum crew detachments, non-Mobius Guild FTL, and your preference of DEWs, mass drivers and/or missile weapons.


Minimum...say 5,000
Max: 12,500

DEW's???
Want it to KATN(Kick Ass Take Names)
So Mass Drivers are fine
Otagia
30-03-2006, 04:28
Five thousand... An awful lot for a PRA vessel (we average around fifty to a hundred men for a similar sized vessel), but by removing some of the drone support infrastructure and moving away from direct neural interface controls, still doable. As for DEWs: Directed Energy Weapon. Lasers, xasers, masers, ion cannons, etc.

A preliminary design should be released shortly.
Otagia
31-03-2006, 00:35
Length: 400 meters
Height: 100 meters
Width: 150 meters
Crew: 10 pilots with DNI interface, 10 gunners, 180 Marines
Passengers: 5000 soldiers, 100 tanks
Armament: Triple spinal mounted 30cm MAC, ten triple 10cm MAC turrets, 30 CIWS towers
Carrier Capacity: 5400 Paris II chassis drones (2 side mounted drum launchers, 60 x 45), 40 Bumblebee class light transports
Hull: 2.5m carbon-duralloy plating, .5m ablative monomesh armor
Shields: Rhunate Accumulator shields
Drives: Gravitic impellor, Mobius Guilder sepulchers (FTL)
Power Supply: 2 Zero point modules
Other: Full spectrum sensors, QUETZAL access, full entanglement comm system

Designed for the fleet of Mandalore Prime, the Decurion-class battle carrier never the less follows Otagian design philosophies throughout. While only mounting a pair of Paris II drums, the 400 meter vessel still carriers an impressive 5400 drones of this chassis, from Eye of the Fates SWACS drones to Stymphalian suicide drones to the standard Paris II space superiority drone. The ship can also carry a total of 40 Bumblebee light transports, allowing it to deploy up to 800 men from orbit.

In addition to its awesome smallcraft detachment, the Decurion carries an impressive array of magnetic acceleration cannons, enough to seriously threaten enemy vessels more than twice its size. Meanwhile, heavy armor plating and Rhunate Accumulator shields provide stellar defensive capabilities. Although the vessel is blind while accumulators are running, quantum communicating SWACS drones provide the vessel with countless eyes and ears, making it far from harmless while hiding behind the black easter egg of the Rhunate shields.
Mandalore Prime
31-03-2006, 01:31
Whoop Whoop...Freaking solid design...Me likey...

Any chance you can tweak that design a smidge...
I already got some fighters for it it.
If not how's about another design for my current fighters and the such...
I have 2 realative designs in mind...

Large enough to carry at least
168 Fighters
14 Recon Planes
4 Fighter/Bombers
4 SWAC Spaceborne Warning and Control Vehicles
16 Inter Solar System Armoured Personnel Carriers
8 Sub-Orbital Short-Range Transports
8 Landing Crafts

Also looking for bids on the design/construction of the following Ships w/ attached specs.

SWAC Spaceborne Warning & Control Vehicles
Inter Solar System Armoured Personnel Carriers
30-75 Troop Capacity or 500 tons of mats.
Sub-Orbital Short-Range Transports
10-25 Troop Cap. &/or 150 tons of mats.
Landing Crafts
150-200 Troop Cap. or 1,000 tons of mats or 12 Armored Vehicles
Xeraph
31-03-2006, 01:35
I heard that a half-dozen monkeys flew out of your ass the other day. Why don't you give them BB guns and let them go for it?
Mandalore Prime
31-03-2006, 01:40
I heard that a half-dozen monkeys flew out of your ass the other day. Why don't you give them BB guns and let them go for it?


OOC: F*ck you. You Geritol sniffing Dinosaur...Go home & Change your Depends
Xeraph
31-03-2006, 02:24
OOC: F*ck you. You Geritol sniffing Dinosaur...Go home & Change your Depends


Hmmm...I wasn't aware that one could sniff Geritol. Oh, and it's Eff-You-See-Kay, not Eff-asterisk-See-Kay.
Mandalore Prime
31-03-2006, 02:32
Hmmm...I wasn't aware that one could sniff Geritol. Oh, and it's Eff-You-See-Kay, not Eff-asterisk-See-Kay.

HA... Damn doode...

R U ever on MSN??
I got a GAPTS Forum up...Swing by...Could use some constructive Crit
Xeraph
31-03-2006, 03:31
HA... Damn doode...

R U ever on MSN??
I got a GAPTS Forum up...Swing by...Could use some constructive Crit


MSN is screwed up. The last time I opened it, 32 viruses came in. Had to clean everything. 'Aint opening it again.

Checked the forum. Looks outstanding. I posted the the GAPTS thread for everyone to check it out.
1010102
05-04-2006, 20:26
i know this is not what you asked for, but what the heck.

horseman class super dreadnaught
class super dreadnaught
Hull
Length:500,000
Beam: 50,000
Draft: 15,000
Propulsion
10x FTL engines and drive coils
10x sub-light engines
6x outrigger engine pods
200x maneuvering engines (50 clusters of 4 apiece)
Aramaments:
30,000 40 megawat plasma cannons
60,000 10 megawat plasma cannons
27,500 70 megawat plasma cannons
300,000 point defence plasma guns
25,000 100 megawat plasma cannons
20,000 250 megawat plasma cannons
1,500 5 gigawat plasma torpedoes
100 10 gigawatt plasma cannons
2 5 terewatt plasma cannons
Crew
450,000
passengers
45,000 marines
armor
500 feet depleted urianum
shields
planetary streghth shields
Snake Eaters
05-04-2006, 20:55
Inter Solar System Armoured Personnel Carriers


Snake Eaters is willing to custom build these for you. However, we would require more information on the specifications you would require. For example, weapons, troop capacity, the usual. Once we have these, the design can be formalised and built in the Tiravano shipyards.
Mandalore Prime
05-04-2006, 21:04
Snake Eaters is willing to custom build these for you. However, we would require more information on the specifications you would require. For example, weapons, troop capacity, the usual. Once we have these, the design can be formalised and built in the Tiravano shipyards.


30 - 40 meters in length

40 - 100 Troops
75 tons of Mats.

lightly armed...weapons pod each side?
Armament 4 turreted repeating blaster cannons

2 - Pilots
2 / 4 - Gunners

Capable of Intra-solar Flight...
Snake Eaters
05-04-2006, 22:11
You want FTL drives with that?
Mandalore Prime
06-04-2006, 02:24
No...
Snake Eaters
06-04-2006, 21:40
Fair answer. Intra-solar flight will generally require them, but there you go...

http://i8.photobucket.com/albums/a6/SnakeEaters/MPTransport.jpg
Length: 35m
Height: 15m
Width: 10m
Crew: 4 (Pilot, Co-Pilot, x2 Weapons Operators)
Passengers: 80 troops
Armament: 4 Repeating Blaster Cannon Turrets, x2 Point Defence blasters (slung under cockpit)
Hull: 1.5m Titanium-Steel composite hull, with .5m polarised armour
Shields: Lightweight
Engines: x3 Plasma Ion drives
Power Source: x2 Hydro-Fusion generators
FTL Drive: x1 Co-Axial Warp Drive system, capable of Warp 5.
Other: Full scanner system.

This vessel is a custom build by the Tiravano shipyards, but it still aspires to many of the design standards of Snake Eater. It's appearance is such that it derives maximum efficency for the construction costs, which have been kept resonably low in exchange for a high level of modulation within.

The main compartment can be modified to carry up to 80 fully-equipped troops, or less if additional material is also being carried. The ship also carries a fair amount of fire power, including the addition of two defence blasters slung under the cockpit and under control of the pilots, as a last resort. The ion drives give resonable acceleration and a good top speed.
Mandalore Prime
07-04-2006, 21:17
Excellent design....Go ahead and make a FTL variant...send me the bill...Will wire upon upon delivery
Snake Eaters
09-04-2006, 19:21
An FTL drive has been added, and prices have been arranged. The standard craft will cost $35 million each. This resonable cost has been reached through the understanding that the minimum purchase will be ten such craft.

However, should you wish to purchase manufacturing rights, the cost will be $500 million, which will reimburse us for the time and money already invested in the project.
Mandalore Prime
10-04-2006, 17:32
Funds have been Transmitted....$525M
Snake Eaters
10-04-2006, 18:58
15 craft have been sent to you. We thank you for your buisness, and hope you will one day purchase more craft.
Athiesism
10-04-2006, 20:58
The fourth Merkar Republic space storefront is ready to take orders.

http://forums.jolt.co.uk/showthread.php?t=476975

The Revoyyen class seems to fill a lot of your requirements for a medium vessel. It is somewhat larger than what you asked for, but we can design a scaled-down version just for you.


Revoyyen Class Stealth Cruiser
Maximum safe speed: Mk 10
Propulsion: Tachyon-burst drive
Armament: 1,000 Mk II antimatter torpedoes: can fire bombardment missiles and fighters from its six docking bays; can carry up to 207 heavy fighters such as the Kevinashaya class. 4,000 point-defence plasma cannons, range 2,000 kilometers, are also carried. The bow is hardened with Durtan and can be used effectively for ramming.
Armor: 1.5 meters of electrified Scythium on outer hull; secondary hull is 9 meters further into craft and is composed of an inch of metal alloy
Endurance: Recycling tanks allow reuse of all resources necessary for survival, so crew can survive indefinetly. The tachyon drive will last for about a quarter of a light-year (2 1/2 earth years) of space travel at Mk. 10.
Max. Length: 2,132 meters
Max. Width: 364 meters
Mass: 225,508 metric tons
Manuverability: 37 degrees/ second at max speed; considerably more at slower speeds
Crew: 102 officers required to run ship in leadership positions; most of the vessel is automated. Pilots of the fighter aircraft being carried must also be included.
Cost: $47.5 billion, does not include fighters; antimatter torpedoes cost $25 million apiece and a full load is $25 billion, which is included in cost.
Production time: Four earth years

The Revoyyen Class Stealth Cruiser is intended for navies that intend to avoid contact with the enemy, and use their superior reconassaince capability to bombard them with torpedoes at long range. This class embodies all of the Merkari traits of stealth and indirectness into a deadly package that makes best use of our high-quality computing and senor equipment.

The Revoyyen (named after the admiral of the Merkari fleet during the J'kran Conquest) design incorporates several emission-reduction features. For one, the relatively small size of the ship makes it much less obvious than a large battlestar. Thorough use of heat sink metals and areas minimize infrared signature. Radar Absorbent Material make it undetectable to that ancient sensor system, and secondary layers degrade X-ray, neutron, and other scans . Graviton activity within the ship and near its hull is controlled. Standard image-modifying equipment makes the craft invisible to optical sensors at all but the closest combat ranges. These are only a few of the features that make the Revoyyen possibly the stealthiest ship without a pricey cloaking device on the market.

Some argue that a smaller ship also has less sensor capability and so will not be able to spot a larger enemy first, but this is not true. In space, a point of diminishing returns is reached very quickly as sensors get larger and larger- a 10-mile-wide telescope can't see much less than what a 20-mile-wide one can, and this applies to any detection device in cosmic situations. Not only that, smaller ships will be able to data-link their sensor arrays together into one, making them just as capable as larger vessels. In fact, they will probably have a significant advantage, as these datalinked sensors will be spread farther apart (maximizing the sample area) and can confirm unidentified contacts by redundancy and triangulation. A fleet of Revoyyens will be able to detect a larger enemy a very long time before they are spotted. Not only that, but their fighter and scout craft will provide reconassaince at an even greater range.

Once the enemy is spotted, he can be engaged either by fighter aircraft or with antimatter torpedoes (see "Description of weapons" near the top of the thread). The excellent fighters are described in their separate entry. The antimatter torpedoes have a very long range, and although they may take days to get to their target, they can be launched in such number as to overwhelm the few enemy anti-missile guns that have the range to shoot at them (they detonate at a distance of at least 2,000 kilometers, out of range of most point-defence weapons). The cruiser class, however, is slow and lacks an intermediate armament, and depends on clever strategy to be used to best effect.

Should the enemy get too close, the vessel has a durtan ramming spike mounted on its hull. Durtan is 200,000 times harder than carbon steel, and should be able to tear through anything it comes across. This ship lacks an energy shield, but has relatively strong armor that is meant to compensate. Although not as hardy as most sheilding, this protection is only meant to be used as a last resort, as these cruisers should be kept away from direct contact with a strong enemy. But when your back is against the wall, expect the Revoyyen's strong hull to smash its way through the flimsy enemy armada.


As for the SWAC, landing crafts, and sub-orbital transports, the SUV is a multi-role platform with many capabilites (scroll down and look at the different upgrade packages).


Space Utility Vehicle (SUV)
Maximum safe speed: Mk 1 in space; 800 kph in atmopshere
Propulsion: Tachyon-burst drive, with additional turbofan engines for atmospheric flight
Armament: None in basic model; see text for add-ons
Cargp capacity: 1,200 cubic meters of storage space; cannot carry more than 5 tons of cargo when being used for atmospheric flight.
Armor: 2 centimeters of ceramic on top of .5 centimeter of metal alloy
Endurance: 28 hours of movement at Mk 1 speed
Max. Length: 39 meters
Max. Width: 13 meters
Mass: 5 tons
Manuverability: 106 degrees/second at max speed
Crew: 3; pilot, copilot, systems officer
Cost: $120 million for basic version; see text for add-ons
Production time: Three months

The Space Utility Vehicle, abbreviated SUV, is a general-purpose platform that has plenty of room for additional equipment. The basic model contains the normal cargo bay, and can be used for transport in or out of planetary atmospheres or as a starport "space tug". The SUV is excellent if you are looking for a multi-capability unit that can quickly be outfitted for different missions as the situation dictates. The following upgrade pacakges can be purchased and added on or removed from the vessel as the situation dictates:

Reconassaince. Cost: $800 million. This package contains sophisticated sensor equipment that allow your vehicle to scout ahead of the fleet. It adds an extra 10 tons to the mass, and will make the craft too heavy for atmospheric travel.

Cloaking. Cost: $1.7 billion. The cloaking package is best used with the Reconassaince package, as it allows you to hide the presence of your spacecraft to all but the most sensitive recievers. This will give you a stealthy scout, able to spy on well-guarded enemy positions. Adds 2.5 tons to the mass.

Self-defence. Cost: $2.3 million. An accurate fire-control system is complemented by four plasma cannons. This system is mounted on the vessel's exterior racks, and so does not hog space away from the other add-ons you buy. Adds .4 tons to mass.

Electronic intel. Cost: $1 billion. This package carries electronic jamming and interception equipment that will allow you to intercept and disrupt enemy subspace, tachyon-wave, and other communication. It also carries encryption equipment that can be used to protect your own signals. Adds 4 tons to the weight.

Note on designations:
We identify our SUV models by adding the first letter of the package name after the vessel. For example, our SUVs equipped with Reconassaince equipment are called "SUVR", those with cloaking ability are "SUVC", and those with self-defence, reconassaince, and electronic intel are designated "SUVSRE".

As both a non-dictatorship nation and a new nation, you get both our 70% new-nation discount and 50% democratic discount. Not only that, but new-time buyers get a free fighter squadron (a $48 billion value) on all purchases of $10 billion or more!