The Game of Revolution, sign-up thread (New idea for a game, come on in! : )
Neo-Anarchos
27-03-2006, 08:42
The eminent nation of Neo-Anarchos has had a brainchild, and you are invited!
So I've been reading a lot about the various revolutions in Latin America through the times, and I've also been playing a lot(well, too much) Junta* and Tropico*. I’ve long wanted to make and play a game with these themes myself, and the nationstates boards are actually ideal for this sort of thing! So here goes:
The game is set in the lovely Latin American republic of Caldelaria, located in an unspecified region of South America : ) It’s a federal republic with a poorly worded constitution, produces a lot of banana, coffee and papaya, and the present government is both corrupt and pretty inept; and many elements in the nations 10 million population are, naturally, unsatisfied with the widespread poverty and lack of civil and political liberties of pretty much any kind. Six of such groups are gaining the kind of support needed to entertain serious efforts against the government, and are represented by you, the players. The culture and tech level is largely pre-modern Latin American, with corruption, poor training for soldiers, tequila and mariachi bands with sombreros! Tongue-in-cheek Latin style humour is appreciated, although the focus will be on the game proper!
Rules:
Freeform, moderated role-playing. The winning criteria are to overthrow the government and preferably to replace it with your group’s own ideology. No holds barred: Any tricks and schemes you can think up is acceptable, armed insurrection, debate, shooting politicians, bombs or guitar and tequila fundraisers :) In case it needs to be said, you’re encouraged to bribe, cheat and betray one another to your heart’s content, but not to break the actual rules of this game. I will be the game master, and play the sitting government(although the government is, as mentioned, inept; and I will not exactly do my best to suppress the groups : ), and you will each post one post describing your action, this will be called a turn. I will then describe the result of your efforts, and if necessary we will post back and forth to determine the outcome of the actions attempted. Also, this is a sort of beta test for the game at hand, so bear with me if any rule-technical snags occur. There are only six players to begin with, and two have already asked to be signed up, but keep in mind that while I hope all who sign up will be able and willing to post regularly, some may drop offline or loose interest, and if that is the case, people who are still interested are heartily welcome to join in the fun!
Each player controls an armed group of 1000 men and women (and a couple donkeys : ), and I’ll need(at minimum, you’re very much welcome to elaborate) a description of the group at large, its ideology(even if the groups only uniting factor is resistance to the government I will need some idea of the political issues the group considers most important); in extension of this, I’ll need an idea of what kind of people support the group. You are welcome to have your group masquerade as a legitimate political party, and in this case the voter base is often also the support for the less legitimate aspects of The Party™, so consider who might either vote for your group, or support them with shelter, manpower and supplies. Also necessary is a description of the groups nominal leader, or(as is often the case with guerrillas and less authoritarian ideological groups) the leading figures. When I have the description, your group will be assigned ONE advantage, and that advantage can vary widely in shape(support from a foreign superpower, support of the sitting government, some kind of monetary or equipment resource; an edge in the struggle so to speak). Two more things: While you start with 1000 members, you will probably loose some or many to enemy aggression, loss of interest if the group does badly and you can of course attempt recruitment drives, as well as bribing / Shanghai-ing people into cooperation.
If two groups with the same ideology exists, this is permissible, but you’re encouraged to have very different ideas on how to get it done; and if there are two, say, Marxist groups, then there will probably have to be two anti-socialist groups to even out balance, and then the remaining two would have to pick a side.
Well, I hope you read through all that and are dying to begin, ‘cause I sure am : ) There are six slots, and while first come gets first served, I must stress that I prefer players who are willing to stick it out rather than abandon the game when it’s rolling.
1. Roycelandia
2. Lunatic Retard Robots (FRLNC?)
3. Siap (GDL)
4. No Taxes (PLC)
5. Madnestan (EAC)
6. Modokov
7. Relative Liberty (CPF)
If there are any questions, don't hesitate to ask me! All that is left to say is start your engines, and I’ll see you in-game : )
Regards,
Neo-Anarchos’ player.
* A board and a computer game about silly juntas seizing power in poor developing countries. If you ever have the chance to pick them up, do so! ;)
Neo-Anarchos
27-03-2006, 11:53
Instead of the plain old bump, here's a little info about the picturesque tropical paradise that is Caldelaria!
De Republica Federal De Caldelaria
Government Type: Federal Republic / Dictatorship
Capital: New Caldelaria City (The original capital of Metropolís Caldelaria was burned down some years ago by "seditious elements", according to the minister of Internal Security :))
Administrative Division: Twenty "Estado Federal", states; and one Federal Dependency overseeing several groups of islands along the Calderian coast.
Constitution: Subject to interpretation :D
Legal System: Executive and Judicial branches separated. Judges suspected of being thoroughly in the presidents pocket.
Head of State: His exceptionally benevolent Excellency, El Presidenté Mario Hannibal Hugo y Francisco y Dominguez y Aguilar.
National Armed Forces:
Ejercito Nacional, Army: 25,000 servicemen.
Fuerzas Navale, Navy: 10,000 servicemen, 700 marines.
Fuerzas Aviacion, Air Force: 10,000 servicemen, 500 paratroopers.
Guardia Nacional, National Guard: 10,000 servicemen
((Royce and LRR, You guys can post your descriptions now if you like, we don't have to wait for new players ^.^ ))
The Fedral Union
27-03-2006, 14:16
Hmm can you put me down as a maybe, this is very interesting, but Ill have to get in on it after this Friday, Seeing as I have an ub3r test to study for some I’m limited on time.
Neo-Anarchos
27-03-2006, 14:31
Well, allright - Remember, I expect commitment. It's a shame when a game gets well underway and people drop out, although we can of course take breaks if things like a big test comes up.
I'm interested, but I am unsure of what political ideology my group will have. Since this will be like Tropico, could we be, perhaps, backed by the CIA or the KGB? Or could we be backed by corporate interests who want to turn the island into a tourist hotspot or the like?
No Taxes
27-03-2006, 14:55
I'd like to join this rp as this seems like it'd be fun. I like the idea and it is original so i'll post later with some more info about my little faction if i get accepted.
Neo-Anarchos
27-03-2006, 15:09
Siap>> Since this happens somewhere in pre-modern times, sure! I decide what advantage each group receives, but if you're really excited about the idea of foreign-backed insurgents, make a group that fits it - for example, a group of democratic pro-capitalist rebels would work very well for CIA backup, and a group of ruthless Stalinist communist guerillas would be fitting for KGB support.
If you're still unsure about ideology, do some searching. A few ideas here:
Capitalist insurgents, Peasant militias, labour union strike rioters, fascist stormtroopers or monarchist vigilantes! Let your imagination hit it, and see what you come up with.
Siap and No Taxes, you are accepted if you want in, remember that I'd like you to post somewhat regularly, and let me know if you want out or need breaks, so we don't get burned off in mid-game.
Madnestan
27-03-2006, 15:21
Ok, here we go: Ejército Anarchista de Caldelaria, better known as EAC, the military wing of Anarcho-Syndicalist Liberation Party. (GODDAMIT g2g, more to come later today)
Neo-Anarchos
27-03-2006, 15:22
Hell yes! I almost thought we had to go without angry armed anarchists ^.^
You're on, please stop back with a description as soon as it's convenient ;)
No Taxes
27-03-2006, 16:53
My faction will be basically libertarians/capitalists.
El Partido Libertario(Libertarian Party) de Caldelaria (PLC)
Ideology:
Basically they want to privatize the economy and reduce taxes across the board. They also want to greatly downsize the government to cut away the huge amount of corruption that goes on(one of their main selling points). They believe that there should be a lot more freedom of the media and they want more civil rights for everyone(another selling point). They also would want to democratize the country and open up the political spectrum to more than just one party.
Description:
The group is somewhat splintered between the more capitalist members and the ones that lean towards libertarianism. Although, they are held together by a common dislike of the current government, marxists, and anyone who favors more government and more nationalization of industries. They are basically two leaders at the moment: Jose Miguel Munoz(leans toward libertarianism and is very devoted and well-liked) leads the military wing of the PLC and Carlos Govea Rodriguez(leans toward capitalism and is favored by the CIA) is the legitimate Party leader(although at this point almost all of the PLC is devoted to military action). They get along pretty well at the moment as they are held together by their common dislikes and they generally consult each other before making big decisions. At the moment Jose probably has a little more influence over the men. Though, Carlos has more monetary resources and is preferred by the US.
Support:
One of the main groups that allegedly supports the PLC is the CIA, though when asked the CIA denies ever helping the PLC. The PLC also receives support from the wealthy who want privatization of the economy, part of the middle class that want less corruption or who just want more civil freedoms. The upper and middle classes mainly provide the PLC with money. The PLC is trying to expand its support mainly among the poor since that is where they have the least support and because there are so many poor people in Caldelaria. The PLC is trying to earn this support by promising the lower class that if they gain control they will do away with all the corruption including police forces that abuse civil freedoms. The PLC has plenty of money, but the one thing it lacks is that no one large part of the population supports it.
To fix this, the PLC is trying to expand its support mainly among the poor since that is where they have the least support and because there are so many poor people in Caldelaria. The PLC is trying to earn this support by promising the lower class that if they gain control they will do away with all the corruption including police forces that abuse civil freedoms
not about my faction:
Also, anyone know how to put in accents?
Neo-Anarchos
27-03-2006, 17:44
No Taxes>>
Looks very good, informative and detailed. One small thing is I was going to determine what advantages the groups receive, though, but since you made what is basically the ideal U.S. puppet party; I'm going to give you the CIA support advantage. However, the degree of involvement remains secret for now, so please erase all mention of CIA cooperation, and replace it with something like "The PLC is alledgedly supported by the CIA, but denies all such claims".
All is left is a little clarification, I think.
1. Is your group masquerading as a political party, or is it indeed a legitimate party that swears off violence? All groups are armed, because some degree of armed force will probably be necessary to prevail; but is it an armed party, or are there violent and non-violent wings?
2. The voting/support base, then, are bankers, wealthy upper class and what middle/lower class vouch for them? I'm going to rule that the PLC has little support among the poor because the upper class patrons are a pretty powerful support base, even if there are not many of them.
I don't think a separate thread is necessary. In the game thread proper I will post your descriptions, and then all your group news and actions will be kept within the thread.
Madnestan
27-03-2006, 19:22
I think that the maximum manpower of each group should be made a bit bigger. Putting it to 5,000, for example. To make it fair however you could make it so that should someone decide to go with the greatest quantity should have the lowest quality, or lack the "advantage" you promised to everyone?
It is good like this, but some sort of a variation between the factions in terms of numbers would, in my opinion, increase the amount of realism in this RP and make it more fun. It isn't like every armed group always starts with equal number of men in the RL, neither... If 5000 would be the max, I'd go with 1,200.
Anyways, here we go:
http://img231.imageshack.us/img231/1812/zapatistaofezln5yd.jpg
History and members:
Ejército Anarchista de Caldelaria, better known as EAC, is an anarcho-syndicalist army that arose from the ashes of criminalized and destroyed Partido de Anarchista Libertad, PAL (I have no clue if these are correct Spanish, sorry if someone feels insulted). After beeing vaporized and thrown out of the main cities, the militant wing took over.
The party was reformed, and the bulk of it - not more than around two hundred idealist university students and other young intellectuals went to the mountains and foothills, to learn the basics of guerilla war. They were led by an ex-colonel of the army, Pablo Surenada,32. Together with few of his ideological friends from the French Foreign Legion (in which he had spent six years) and some anasrchists he had learnt to know in his time in the Caldelarian army he started to build what would later become one of the six strongest guerilla force in this promised land of rebels and anti-governmental party armies.
These soldier-comrades that followed him were, naturally, very few in numbers - anarchists rarely start a career as officers. However, they proved to be decisive in this endeavour. These Comrades In Charge, as they were called (the word "officer" has allways been very unpopular within the anarhist ranks), managed to turn this group of young idealists with very little to no understanding or experience about military-related issues into a surprisingly well working unit.
Professional soldiers whom Surenada had brought with him to the party formed the bulk of the Comrades In Charge, Cicas as the soldiers called them. Later their number was increased as natural leaders rose up from the ranks of the guerillas. They, former members of PAL who had left their (materialistically speaking) comfortable lifes in the capital and went to the mountains formed the Cadre. Later on the ranks were filled with peasants to whom the ideas of Sorel and Bakunin had been taught in secret village schools, even though small groups of young urban anarchists still found their way to the mountains every now and then.
Ideology:
Like said, EAC is an anarcho-syndicalist organization. They believe in the lack of classes, bosses, bourgeoisie and all forced authority. All actions have to be voluntary, and no one has the right to give orders to another against the will of that person. They believe that factories should be owned straight by the workers, that agricultural communities should own the fields together, and that there is no need for government to restrict or limit these rights. Means of production should only give profit to those who actually do the job.
Organisation:
EAC is organised in companies, hundred men each. They are commanded by veteran Cicas, all of whom have excessive experience in the field. They are either from Surenada's group of professionals or Cadre guerillas who have proven their worth in battle. Surenada, together with few of his most talented and oldest friends forms the Main Staff that is the highest element of the command chain.
The most important characteristic in this army that is, afterall, an anarchist one, is the utter lack of formalities. This particular feature has a great importance indeed, and it alone is enough to make EAC different from any other faction of the civil war. This affects strongly the organisational things also. As it stands in the First Rule of the Anarchist Constitution that EAC published right after its foundation;
1. In EAC, all people are equal to eachother, and there is no one more equal than the others. Every man, women and child shall be treated, fed and referred to in similar way. Fighters do not have to salute their commanders.
In reality, this means that a boy whose job is to carry ammunition for the fighters can come and say "Hey dude, could you pass me a cigarette?" to his Cica, or even to Surenada himself, and very propably even get it.
One could perhaps think that this has a negative effect to army's effectiveness, but that isn't actually true. The only condition for an army free of classes and ranks to work properly is that it must have a throughout understanding about why they should do like they're ordered. When this condition is met, when all fighters believe in the ideals they are fighting for, this system works atleast as well as any forced discipline would. (OOC: This is actually true. If you don't believe me, read about Makhno's Black Army, Emiliano Zapata's troops or Durruti Legion and FAI/CNT.)
Support:
EAC doesn't have any supporters outside of the country, besides moral support of course. There are no anarchist nations in the world, not to mention powers strong enough to send supplies to a hell-hole like this. Inside Caldelaria, EAC has quite strong support in it's main areas of action. Poor indian peasants have great respect for the EAC forces who, unlike many others, always do their best to pay for what they take and even when they can't always write up what they have taken, since everything is supposed to be payed when they have taken over the country.
Besides this, EAC has surprisingly large base of support within the university/ties of the country, as well as in intellectual circles of the capital city.
Funding:
This is the weak point of Anarchist Army. EAC has barely enough to somehow equip it's fighters (this means Kalashnikov, ammo and an armstrape...). These incomes come from trade of cocaine that the peasants in their area produce, bank robberies and kidnappings of officer families and other hated bourgeoisie.
Sounds pretty interesting; I'd like to participate. Don't let my lame posting count fool you, after all I am capable of making most excellent posts, and that's for sure, as Madnestan well knows, right? ;) I'll be adding description of my faction tomorrow- that is, if you want me in. :)
Neo-Athenia
27-03-2006, 20:31
Lemme guess..... no PMT nations on artificial moons with elite ground troops and a small space force allowed?
Relative Liberty
27-03-2006, 20:36
This sounds interesting. Ya got room for a group of anarcho-communists?
EDIT: Seeing as you've already got Syndicalists, I can RP a group of Leninists.
Neo-Anarchos
27-03-2006, 20:38
Well, you're preaching to the converted, hehe. I'm an anarcho-syndicalist in real life, and am interested in the history of anarchism through the times. But we're getting off topic, it seems, and don't expect to catch any breaks on account of me sympathizing with the EAC ^_^
On the subject of the EAC, it looks beautiful. Steeped in rich character, I feel shades of the Spanish anarchists and the EZLN in this work, very cool indeed. It's approved, unless you want to add mere, and the EAC receives the advantage Support from the Indigenous Population. Peasants and Farmers from the countrys large under class of indigenous Caldelarians are sympathetic to the EAC message of land reform and libertarian socialism, which they see as a viable alternative to the government-sponsored feudal system of Haciendo ranch ownership. It's a double-bladed sword, however, as this support makes the government very aware of the EAC, and it can expect active repression from the state.
Your comments are duly noted, and all groups have been bumped to a starting size of 1000 - Deviations in number, as I see it, would definitely be a factor in RL, but in the interest of nominal balance you all start with the same number. Then, some of you will have advantages that allow you to recruit members easier, and this will make numbers fluctuate realistically once the game has played a couple of turns.
Modokov>> Of course. Feel free to post a description in the thread when you get around to it.
Neo-Athenia>> No, read the initial post. Here, players don't represent nations of any kind, but small, poorly outfitted groups of rebels in a repressive cold war-era latin american country.
Relative Liberty>> Oh, we're technically full, but what the hell, I'll roll with it :) Do describe your Leninist group in detail here when you get around to it!
No Taxes
27-03-2006, 20:59
No Taxes>> -snip-
I made the changes so hopefully that will be good enough.
Also, here's a history of the PLC and some other info about it:
The PLC(as it is now) was only recently founded. It had existed before then, but only as an idea among a few people in coffee shops. It had very little support as was pretty much ignored as a political power. Then comes into power the current government which quickly becomes a corrupt dictatorship. The US then noticed what was going on in the country and wanted an alternative. They found the PLC and saw that it would be a perfect alternative to the current dictatorship or even worse a Marxist regime. The PLC began to rise. With plenty of money, allegedly from the CIA it began to recruit members and gain the support of the upper class. The dictatorship saw the PLC as a threat and began to go after it. With the government attacking it, the surviving members of the PLC fled to the countryside to began to rebuild the PLC.
The party realized it would need military forces to gain any power in Caldelaria so it began to build up its military wing. It had plenty of money for equipment and the like, but the main thing it lacked was manpower. To fix this, the PLC began bribing some national military forces(about 500) and hiring a company of 100 foreign mercenaries to be the elite wing of the military. It filled the rest of its ranks with volunteers and people who just wanted to get rid of the current government(about 400). Thus, it is not the most loyal force since it is held together mainly by money. The leaders hardly trust the bribed national military forces, so they mainly count on the professional mercenaries and the volunteers for important missions.
Thus the current position of the PLC is not too favorable having little manpower or support from the masses, though also not too precarious since it has plenty of money and support from big landowners.
Madnestan
27-03-2006, 21:01
- snip -
Heh, the picture I added is indeed originally a EZLN poster, you guessed well. I'm currently reading a book about the Anarchists in Spanish Civil War as well as one about Emiliano Zapata and his guerillas... So this RP came like it was ordered, many thanks for it.
And more agressive the government is, that much more is this RP going to be fun! Sit-and-wait is the most stupid thing one could possibly have in an game like this.
Poin taken about the numbers, also. I just thought that the balance would be maintained just as well, if some groups had better weapons but less men, etc. That would have perhaps been more realistic... but this is just as fine.
EDIT: Btw, could you possibly tell the exact year in which this RP is going to start? Would clear things out a bit - the situation was indeed a bit different in fourties than it was in eighties, yet both still fit into this "Cold War" time frame.
Neo-Anarchos
27-03-2006, 21:15
No Taxes>> Looks very good, I like how you have considered the weak points as well as the strong ones. Keep in mind that your group in TOTAL is 1000 men, so if you're a party as well, some are probably non-combatants, or at least in non-combat roles of leadership, support and public relations.
Madnestan>> Well, to be honest I was hoping some EZLN-like types would show up, hehe.
There is no saying you have to be equally equipped, remember. For example, I can see the PLC being way better equipped than the EAC, to take a relevant example; Conversely, the EAC will probably be able to recruit more and more loyal men, even if they don't have the same level of training and armament.
EDIT: Let's say the 20th of May, 1967.
Madnestan
27-03-2006, 21:23
Very well. That makes sense... and the reason for EAC to not have more men than PLC is therefore the inability to supply more than around thousand.
Good, good. Now all we need is a map of some sort! :)
Neo-Anarchos
27-03-2006, 21:25
Also, the EAC can probably recruit and support a bigger force, given some time, but they'll need to build support in the population first.
I'll get around to draw and scan a crude one in the morning! But now I'm off to bed, I need to get up in six in the morning(it's 10:25 pm here in Denmark), and I'm sick as hell :(
Later, all, get to work on those descriptions!
Madnestan
27-03-2006, 21:28
Also, the EAC can probably recruit and support a bigger force, given some time, but they'll need to build support in the population first.
I'll get around to draw and scan a crude one in the morning! But now I'm off to bed, I need to get up in six in the morning(it's 10:25 pm here in Denmark), and I'm sick as hell :(
Later, all, get to work on those descriptions!
Same here, except that here in Finland it's 23:37 already ^^. GN, but remember to put a big wide mountain range there! Not too high though, I'd like to have some trees for cover for the government air raids :p
Relative Liberty
27-03-2006, 21:33
Well, if the Dane and the Finn are going to bed, I think it's OK if the poor tired Swede follows suit. I'll post the ''factbook'' of the Calderian People's Front (revolutionary) tomorrow.
No Taxes
27-03-2006, 22:10
No Taxes>> Keep in mind that your group in TOTAL is 1000 men, so if you're a party as well, some are probably non-combatants, or at least in non-combat roles of leadership, support and public relations.
I'll have some of the volunteers i mentioned earlier be non-combatants.
The Crooked Beat
28-03-2006, 02:28
Sorry that I'm so late, NA. Here's my profile:
Fuerza Revolutionario Liberacion Nacional de Caldelaria (FRLNC)
History: FRLNC was formed on 30 November 1959 in a small village outside the capital, by a group of four Marxist intellectuals fleeing government crackdowns. Enrique Deuperte and Salvador Tameda were the only two who managed to live out the week and eventually fled into the jungle, with only a pair of M1911s, a mandolin, and a French copy of Das Kapital. Depuerte spoke broken French and neither of the pair had a good understanding of Marxism, so they decided to put-off teaching and win some popular support. Blending-in as best as they could, they worked as farmhands by day and musicians by night until 1962. After deciding that a swift, audacious action would attract followers, the two of them single-handedly attacked a police station and burned it down, wounding eight policemen in the process.
It wasn't long before Depuerte and Tameda gathered confidence and began to teach "Marxism," much of it made up themselves for lack of French Language skills, to a small cadre of peasants. Dissatisfaction with the central government ran high, so recruits were not difficult to come up with, but arming them proved a major strain. Eager for money, Tameda, a student of Botany in his university days, began to experiment with growing cocaine. With the profits earned in selling coke in the US and the Caribbean, FRNLC was able to buy several hundred Tommyguns, M1 Garands, and a handful of BARs. Armed and dangerous, FRNLC began to mount more and more bold raids on government institutions, in particular the police and the Guardia Nacional, but was soon eclipsed by better-funded and more creative groups like the PLC and EAC.
Membership
Besides its two leaders, still at it after forty years, FRNLC has around 600 men-at-arms, still largely equipped with WWII-surplus American equipment, and has added a mortar section to its order of battle. Some 400 FRNLC volunteers are employed in the processing of cocaine freebase and other fundraising activities. Nearly the entirety of FRNLC is made up of sympathetic peasants and non-proffessional soldiers, although some of the older fighters benefited from Cuban training long ago.
Ideology
FRNLC is, broadly speaking, a Marxist movement, and its leaders advocate collective ownership of land and industry. Elements of Leninism and Titoism exist, in that Depuerte and Tameda believe in the vaildity of both the vanguard party and the importance of national conditions to the character of the revolution. But most of FRNLC's recruits are in it for the prospect of land reform and for the cocaine money. Neither Depuerte or Tameda is very well-versed in economics or social theory, but Depuerte's edited version of Das Kapital was published in Portugal to an extremely poor reception amongst fellow Communists.
FRNLC likely clashes with, besides the government, the PLC, for obvious reasons, and also the EAC and anarchist movements in general.
Organization
No official command structure or battle order is in place, since FRNLC has yet to formulate a real plan of battle, but raids are usually conducted by Equipos of around fifty men, led by a single Lieutenant with responsibility for the whole force. Lieutenants are, for the most part, middle-aged FRNLC veterans who have recieved something in the way of guerilla training from perhaps the Cubans or Nicaraguans.
Six districts of one hundred men each cover FRNLC's home territory, and each one usually has a few antiaircraft machine guns or mortars. Districts are responsible for monitoring a particular piece of land, and when deemed necessary fortifying it, although the government generally has bigger problems on its hands.
Rank structure is also essentially non-existant, although this is more due to Depuerte and Tameda's laid-back approach to leadership than any core party value. The two leaders are simply not very assertive, so a command hierarchy is not observed.
Overall, the party could be split into two groups: The Cadres and the Volunteers. Cadres are the FRLNC's troops, and take care of the military and political side of things. Depuerte, a competent tactician, is in command of this part. The Volunteers consist of chemists, dealers, negotiators, and purchase agents under Tameda's direction, and manage the business aspect of FRLNC.
Support
FRLNC draws most of its support from rural coca growers, since the party pays them rather lavishly for the raw materials to feed its jungle refineries. Due on one hand to a degree of apathy and on another a real fear of rival movements and the government, FRLNC hasn't spread its message very far outside its original stomping grounds, so its civilian support base is not great. However, Depuerte pays regular visits to Havana and is a "good friend" of Fidel Castro. While Cuban support doesn't count for much, it is better than nothing, and will pay for guns and ammunition now and again. Tameda is also a favorite amongst European communist parties, to whom he appeals for funding.
Funding
The number one source of income is the sale of cocaine freebase, but potentially significant profits are more often than not squandered by Depuerte and Tameda. Cuba will occasionally grant FRLNC several tens of thousands of dollars, with which it usually buys ammunition, and communist parties in Portugal and Spain have been particularly forthcoming. In Caldelaria itself, FRLNC volunteers sell arms and prostitutes, and often engage in petty theft in order to feed FRLNC's small and usually empty wallet.
Military Capacity
Under the leadership of Enrique Depuerte, FRLNC is a surprisingly competent fighting force, and the 600 or so Cadres are well-drilled and careful. While lacking the popular support or means of transportation to operate over a terribly large area, FRLNC can raid police stations effectively and easily, and has been known to lay ambushes for even regular army detachments. The small size of the organization and excellent knowledge of the lay of the land allows FRLNC to melt back into the forest if pursued, and strong local support means that government informers are quickly discovered and...well...dealt with, let's say. Firepower is actually moderate, and the average Cadre can expect to have either an M1 Garand or M1 Carbine. M1918 and M1919 LMGs are in good supply as well, along with Tommyguns and Colt M1911s. A handful of 60mm mortars, captured from government forces, are available as well.
Since it seems to be dominated by leftist movements, I suppose I'll create the right wing movement.
La Guardia de Libertad
History
Miguel San Tómas was born in Caldelaria, but came to the U.S. at the age of 18 and studied at the University of Pennsylvania business school. After graduating, he and several wealthy American partners opened a chain of banks that operated in Central America, with one branch in Caldelaria, but the majority of his business took place in Cuba. When Fidel Castro took power, his banks were nationalized and his assets frozen. He was recruited by the CIA to receive military training and to participate in the invasion at Baya de los Cochinos (Bay of Pigs). He was captured, tortured and abandoned by the CIA, but he managed to escape from the island. He returned to Caldelaria to form a party based on minimal government intervention in the business world. He established La Guardia de Libertad with Julio Monteverde.
Julio Monteverde was born in Caldelaria to a pair of poor farmers. His father was murdered in front of him when he refused to turn over his family's food to the corrupt food distribution system. Upon reaching adulthood, he abandoned his family's farm to join the ranks of disillusioned youth as a drug dealer. His ambition and cunning allowed him to ascend the ranks and soon attracted the attention of the Sicilian Mafia. The Corleonesi Cosca first financed his operations allowing him to take part in the lucrative French Connection, and he was later known to have worked for the Union fronts belonging to the Luchesse and Genovese families (Two of the Five Mafia Families of New York). After Castro took power in Cuba, the Mafia lost control of the lucrative casinos and nightclubs. Monteverde also lost heavily and swore to return home and create a more friendly business environment.
The Party itself is relatively small and does not have a lot of popular support. Its primary local support base consists of small business owners and farmers who have lost out due to excessive taxation. The bulk of the GDL's support is overseas, in American intelligence agency that see the GDL as an opportunity to buffer against Cuba and in legitimate and illegitimate organizations that would profit from the opening of the Calderian markets.
Organization
The GDL is an incredibly militant organization. All of its 700 members are armed and generally 350-500 of them are skirmishing with La Guardia Civil or any other faction that does not support them. They adhere to strict organiztion, with Miguel and Julio at the head. However, Julio and Miguel and their lieutenants are often abroad attempting to raise support, so the militia is split into groups of 10-40 independantly operating cells. Despite the small size of the organization, they are generally well equipped, with G3 rifles and high explosives, supplied by San Tomás's foreign contacts. Many of the men are either foreign mercenaries or have participated in the Bay of Pigs invasion, so they are seasoned warriors.
GDL tends to be mobile, with several jeeps and trucks mounted with machine guns. Instead of fortifying a single area, they tend to enter regions where police or military presence is strong and launching hit-and-run strikes. They are also known to enter towns that are held by other political factions and systematically exterminate those not loyal to the GDL.
Support
There is limited support within Calderia. The majority of the GDL's support comes from outside the country, frome either American and European business interests, or the Sicilian Mafia, or the drug lords. This affords the GDL to invest in modern weaponry, but increases the disconnect between them and the people they wish to rule.
The support from within the country generally comes from those who have lost their livelihood from nationalization of business. There are also strong anti-communist elements within the government who will aid the GDL occasionally.
Military Capacity
The GDL generally uses cell and terror tactics. The larger cells usually roam the countryside, raiding military compounds and supply bases. The weaponry supplied to them by overseas powers allows for them to do serious damage in asingle strike, but their thin ranks makes it hard for them to hold their ground. The GDL has also been known to use its smaller cells for assasinations of government officials and political enemies in urban environments. Firepower consists mostly of surplus WWII-era rifles, with the occasional G3 rifle (courtesy of lucrative foreign support). The GDL also shows little restraint in using carbombs and IEDs, especially for assasinations.
Neo-Anarchos
28-03-2006, 08:07
TCB>>
FRLNC is approved. Their advantage will be, due to your own expression, International Socialist Aid. Cuban aid to the FRLNC will probably be minimal, unless you want the advantage of full Cuban Support instead of International Socialist Aid(Cuba being close Caldelaria, it can probably give more direct aid, whereas the europeans can only channel funds now and again. Conversely, the Cubans have no real money to spare at this point).
One nit, though - are you LRR? I may remember wrong, but I though "The Crooked Beat" was Strathdonia's account :)
Siap>>
Very good backstory, but there will be two corrections. One, we have a group with the CIA Support advantage, and I don't allow duplicates of advantages. Delete mention of the CIA, and let's look at the other possibilities. For instant, how would you feel about Support from Anti-Communists? There are numerous death squads in the Guardia Nacional and independent ones loyal to the government who would probably support a group like the GDL as well. You could conceivably also have the support of regional drug lords, but I'm not sure the sicilian mob would have enough pull in latin America to be a good advantage.
Also, tone down the number of vehicles and heavy weapons. The groups are grubby guerilla fighters, not elite outfits bristling with modern weapons.
I'll get a map up later today if I can get to a scanner, if not it'll be tomorrow.
I removed the mentions of the CIA in my previous post and toned down the weaponry some, but I wanted to mention that the Sicilian mob had a rather large hand in Central America. They lost most of their business during the rise of the communist movements, so I was thinking the GDL would be their attempt to regain their influence.
African Commonwealth
28-03-2006, 15:31
All right. Your advantage is Mob Power, then :D
Here we go:
Organización Fascista-Nationalista de Caldelaria
History
Being one of the many drug cartels in the country, Organización Fascista-Nationalista de Caldelaria is probably the most powerful criminal syndicate in whole Caldelaria. It's roots go all the way back to 57', when a group of nationalists decided to do something about the decreasing welfare and the rising leftists, and for that they needed a strong military force: the group left New Caldelaria for good, only to realize the lack of potential they had: the newly formed party didn't have much of members nor supporters, and it goes without saying that they didn't have the most important either – guns. After all, the group was led by an ex-nazi, Rudolf Oberer, an Austrian Brigadeführer who had fled from burning Berlin.
Forming of the army, Ejercito Nacional de caldelaria, began in 58', after the syndicate had set up their stronghold in the thick forests of the eastern border. Money was still a big problem, and the need for better equipment- the army was mainly armed with MP40 submachineguns along with some KAR98's, brought straight from nazi-Germany- drove the rebels in the drug business. They didn't like it, but the majority of members thought it as a necessary move to get the money needed for new weapons and supplies. The drug dealing has now became the most important business in the whole organisation.
Support
OFNC's main supporters are the straightforward nationalists, who want to get rid of the leftist and anarchist rebels as well as the opposing politicians. However, the syndicate is increasing it's popularity among the youth, which doesn't care about all the nationalist-stuff but the drugs. OFNC is even giving cocaine for free in order to get new fighters. Foreign aid is somewhat limited, as very few nations are willing to help a nationalist party; however, OFNC might be interested in cooperation with the local right wing parties against the common enemy.
Ideology
OFNC can be said to have two opposing factions: the youth (”the crackers”, all about the stuff) and the elder (”the hackers”, all about the rifle butt). While the youth cares mostly about the drugs, the hackers talk about principles and the honor to die for your (their) cause. On the crackers side, there's a great variety of thinking (as their brain are a bit affected from the daily overdoses), while the hackers concentrate on the the thoughts mentioned before. Elder's thoughts are the official thoughts, but for how long, who knows... Extreme nationalism is implented within the older members along with neo-fascism and, which, in this case, is a mix of political thoughts concerning fascism and nazism, though FNC has no problems with all the "inpure races" in their ranks. Old members use populism to make people join their ranks- the problems of the society are the opposing factions fault.
Rudolf Oberer, the grand marshall and the "great leader", as the old members call him, is a highly respected person- the youth, however, think of him as an old greasy whiner. A small group of leaders control the means of production, aswell as pretty much everything else. The main idea is however to remove the so hated leftist and anarchist from the map of Caldelaria and then to coup the government and to implent FNC's political ideas into the society.
Military information
The Brigade General Rudolf Oberer commands the HQ of Ejercito Nacional de Caldelaria. It's men are somewhat drilled for guerrilla tactics, but large, man-consuming operations are preferred by the leadership. The army's current manpower is around 500 men, all armed with kalashnikovs smuggled from Russia along with loads of rounds. Some 10 men are trained to use 2 PKM machine guns which OFNC has acquired for high money.
Some 150 men are ordered to defend the stronghold (including the 2 PKM's and their crew), led by their own commander, while the rest of the army is divided into two companies, 175 men each. Strong leadership is encouraged by the HQ.
And that's pretty much it. Just tell me if there's something you don't get. :)
Relative Liberty
28-03-2006, 20:12
THE CALDERIAN PEOPLE'S FRONT (REVOLUTIONARY)
History
The Calderian People's Front (revolutionary), or CPF(r) was born in a time of extreme trouble for the former socialist party Calderian People's Socialist Party. The CPSP, being a traditionalist Marxist party independent of the Soviet Union, was falling apart as they lacked the foreign funding and militarist arms of other political factions in the area.
As the party's member count dropped by scores every day, the radical Leninist group, formerly being in a stunning minority, began to seize power. Party officials opposing the Leninists were killed in mysterious accidents and police raids, ordinary members were bribed or intimidated into submission. In 65, the majority of what was left of the CPSP was controlled by the Leninists, derogatory called the Tomatos after their leader Tomás Lopez Blanco, though a die-hard group of social democrats, called the Dogs of Carlos by their adversaries, remained in power as they held the posts of Chairman of Party and Secretary of the Party Council.
During a worker's strike at a factory, elements of the CPSP were summoned to support the workers. Amongst the party members there were Ferdinand Sánchez Catalina, Chairman of the Party and unoffical leader of the Carlos faction, his wife (though not legally wed) Catalina López de Sánchez and the Leninist leader Tomás. Absent was Rodríguez Miguel Alejandro, Secretary of the Party Council and Ferdinand's second-in-command.
As the riot squad closed in on the strikers, Ferdinand tried to rally his men to form a human wall between the police and the strikers. The police fired warnings hots, but didn't manage to discourage Ferdinand and his men. The riot squads then proceeded to draw their batons and advance towards the ranks of the protesters and strikers. Somewhere far behind the CPSP proetesters, a stray shot was fired, and the police immediately responded by charging the lot. In the resulting fight, Ferdinand was killed by a shot in the back. Two days later, his wife Catalina was found hanging from a lightpost, with her throat cut. Rodríguez died in a car accident not long after, as he was hit by a lorry.
The increased violence did not go unnoticed however, and the police, fearing a gang war between the two rivaling groups, increased the number of policmeen on patrol duty. As the police began cracking down on their activities, most notably political manifestations and drug dealing, the remains of the CPSP, now entirely in the hands of Lopez, were forced out into the jungle. There Lopéz and his men finally disbanded the CPSP, and formed the Calderian People's Front (revolutionary), an armed resistance groupusing guerrilla tactics to fight what they called hte ''reactionary, capitalist system'' and ''class oppression''.
During the recent months, the Front has gained many new members, more because they are close at hand when someone has grown tired of the government, than any political conviction.
Organisation
The Leninists beleive strongly in the avantgardist notion of ''liberation through leadership'', even when it comes to their own ranks. The CPF(r) is ruled with an iron fist by Lopez and his closest associates, under them are the Comrade Commanders, the officers in the People's Front, and lastly the rank-and-file soldiers.
Raids are planned well before they are carried out, but the when and how are kept secret as long as possible, and information is only distributed on a need to know basis. On a tactical scale however, officers a given much more liberty when it comes to execute their orders. For Lopez, the only thing that matters is that his goals are achieved fast and efficently, how they are acheived is not important.
Support
Although they would like to claim it, the CPF(r) have very little voluntary support amongst the populace, instead relying on intimidation and bribes to acquire food and information. They do manage to lure new people inot their organisation though, as their less glorious operations are kept secret from even most of the officers. In addition, they often approach people they suspect may be willing to fight the government, and once you've joined the CPF(r) there's no turning back.
Armament
The CPF(r) lives mainly of WWII vintage weapons of Soviet origin, such as the PPS series, SKS and the AK-47. Lately more advanced equipment, such as the Dragunov sniper rifle and car bombs, have been used, but the source of these is yet unknown.
Funding
To provide means to buy their weapons with, the CPF(r) relies mainly on selling rum, tobacco and cocain. Hostage taking is also a popular method, in which a comrade is ordered to capture the son or daughter of a rich banker or minister, and then charge a ransom for him/her. The CPF(r) has also maintained close ties with revolutionary fraction in other countries, and can, if a foreing nation such as the Soviet Union is unwilling to trade, acquire the wanted goods through them.
That should be about it, though tell me if there's something you'd like to know.
Demon 666
28-03-2006, 20:31
so, can I form my own revolutionary group?
currently coming up with ideam will submit later
Moorington
28-03-2006, 20:44
OOC: Great fun! Relative Liberty I met in.... Something, forgot what, No Taxes in Turtledove, Roycelandia Lunatic Retard Robots in AMW. All the people I know! Makes me feel like I get around, hmmm.... Probably not....
IC:*
Biography: Founded in the relative backwaters of Caldelaria, this group was just an assortment of skilled workers that had read up too much on the Knight's of Labor they quickly started their own set of unions called the CFWU (Caldelaria Federal Worker Unions). The CFWU, CF-wu, didn't quickly gain prestiege or wealth. Rather they were quickly defeated in each and every skirmish conducted against the local and international commerce organizations. After that the union dissolved spreading into a tree like configuration, some being only slightly different to opposite of the former goals of the CFWU. The Rizatte Unified Front was part of the latter, after being so overidden by buisnesses they were willing to be for the buisnesses.
Fundemental Beliefs: After watching the other goverments of Venuzuala, Costa Rica, Brazil, and Argentina (among others) ascend to a form of prosperity un-heard in their country. They have decided to make the best and brightest country in Latin America. They want their new country to have it all, free market, democracy, UN and Papal benefits. This they belive will and can only be accomplished through having in the lowest terms, a corporate police state. They will rule the top echelon while others will sacrifice their mind, soul, and body to making the country great.
Hvae to leave... Edit in a few secs....
Madnestan
28-03-2006, 20:48
Uh, guys, I thought this Rp was kinda full already...? Atleast our host said originally that there would be 6 factions of rebels, and the seventh was taken as some sort of an extra addition.
Neo-Anarchos
28-03-2006, 21:16
Demon 666 and Moorington>> Sorry, we're all full. As Madnestan mentions there was a six nation limit, and I even stretched it some to allow another player. If you're willing to wait, you can be on the potential player list and join the game if we loose someone along the way or when a minimum of two factions are eradicated.
Players>> You're all approved. I can't assign advantages right now, but I will in the morning. I'm running a fever of over 38 degrees and I just need to lie down right now :(
Moorington
28-03-2006, 22:03
Moorington>> Sorry, we're all full. As Madnestan mentions there was a six nation limit, and I even stretched it some to allow another player. If you're willing to wait, you can be on the potential player list and join the game if we loose someone along the way or when a minimum of two factions are eradicated.
That's fine, I would welcome being on the "wait a second will ye'h?" anytime. Have fun playing till I get moved to the "playin" sect.
PS: I heard cyanide pills make your followers super-men, yes everyone, so just feed one to each person in your faction. ;)
The Crooked Beat
28-03-2006, 22:08
TCB and LRR are the same players, NA. I figured I'd use TCB for this since the action in Sub-Saharan Africa is somewhat less than in Asia, and the account could use some excersize.
Quite good with the International Socialist Support, but I don't think I'd take it quite as far as Cuban support. Cuban consent, but I'd really doubt that Castro takes Depuerte and Tameda very seriously.
Roycelandia
29-03-2006, 06:37
OOC: Sorry about that! I totally mis-read the posts... this is what happens when you start a Nightfill job and end up working until 4am most days. :-(
How's this?
Calderian People's Revolutionary Army
With a name like the Calderian People's Revolutionary Army (Which has the unfortunate English Acronym of "CRAP", in the tradition of Revolutionary Groups whose acronyms don't match up with their names), you could be forgiven for thinking CRAP were Communists or Marxists. And you'd be wrong. Mostly. Kind of. Pretty much.
History and Ideology
CRAP dates back to the closing days of WWII. Change was in the air, and the plan was to sweep the corrupt Government from power, and install... well, something different, anyway. Unfortunately, a series of setbacks (US Support for the Regime, perhaps?) has meant that the struggle has been an uphill one, but CRAP is determined to bring change to Calderia by any means possible.
Indeed, their ideology can best be summed up by Gen. Joao Figueriedo's famous quote, "I intend to open this country up to democracy, and anyone who is against that, I will jail, I will crush!".
Their official motto is "A Better Tomorrow", and based on this they could be said to simply wanting to improve the overall situation in Calderia... more democratic representation, more power for the workers,
Their leader, Generalissimo Edward Blackadder, is the son of English hacienda owners killed by the regime, and has the whole Educated Cultured Englishman thing going for him, which goes over VERY well with supporters overseas. The fact he's not a half bad tactician or motivator doesn't hurt, although his military experience largely comes from books, which doesn't always translate well into the real world.
Membership
CRAP's membership is surprisingly well educated, being a curious mix of militant students, police officers, former soldiers, businessmen, and people with a grudge against the current regime. In short, this means CRAP can mount effective propaganda campaigns (which are usually accomplished by storming radio or TV stations), distribute food to the needy (through farming contacts), or simply brute force (opening fire on a Government Minister's Villa with a Bren Gun during a Cocktail Party, for example). They have a great deal of popular support amongst the populace in Calderia, but their anti-drug stance (focusing more on cash crops and long-term sustainability) does not endear them to the other revolutionary groups.
Arms: As a result of a lucrative deal between CRAP and the UK back in the 1960s, CRAP obtained a large variety of arms, with the SMLE Mk III*, No 4 and No 5 Lee-Enfield rifles, Webley revolvers, Browning Hi-Power handguns, Bren and Lewis LMGs, and L1A1 SLR rifles being the most common. There are also a handful of Vickers MMGs acquired in tha late '60s, and these are often mounted on the back of an armoured 4WD to create primitive Armoured Cars.
A large number of French MAT49 9mm SMGs were acquired in the late '50s from sympathetic sources, along with MAS49 Semi-Auto rifles and MAS36 bolt action rifles, rechambered to .303 British. In short, CRAP have a lot of equipment, but some of it is getting a bit dated, and whilst more than capable of doing the job, does lack the versatility of modern armaments.
Funding: CRAP's funding comes from a variety of sources, being donations from the business community, investments, and sales of Cocoa and Tobacco. By agreement with the UK, CRAP does not manufacture or sell narcotics, so they don't have the money or organised crime connections of the other groups, but they aren't short of funds, and they don't have too much trouble getting equipment when they need it...
Hakurabi
29-03-2006, 08:58
Damn, I knew I should have posted last night. Oh well.
Put me down on the 'in line' list.
Neo-Anarchos
29-03-2006, 10:10
Moor / Hakurabi>> You're on, come the time :)
Modokov>> Looks good. Only nit is that you don't really write about the ideology of the group(that is, the bits the older, ideological members believe in), I'd like you to do so. I take it from the name and prominent member that it's either a fascist nationalist or neo-nazi group, but a little elaboration would be nice. Your group receives the advantage Support from Death Squads. There is a vocal and well-defended number of towns in Caldelaria populated by anti-communist, fascist citizens. Formerly loyal to the government, they have decided to throw their lot in with the FNC in a bid to create a conservative coup d'etat, and will aid the group with shelter, weapons and sometimes direct assistance.
Relative Liberty>> Looks very good indeed. Your group receives the advantage KGB Support. Counter-revolutionaries beware, is all I have to say ^.^
Roycelandia>> re-read it the post :) You're an armed opposition group of 1000 men(and women and donkeys or whatever) on the nation of Caldelaria. It's not an island, I'm afraid(although that would behoove our Tropico joneses ^.^). I DO have an advantage called "support of the Islanders", giving you great shelter on the islands - if you'd like you could be an armed separatist movement of the islands who've decided to take the fight to the government?
I'll need a description of your group, what it's eventual ideology is, as well as who the leading figure(s) is and what kind of equipment, methods and advantage is in character for the group.
EDIT: As you may've guessed, I'm home sick today, but the map will be up tomorrow afternoon(GMT+1) at the latest!
Ah, yes. It's fixed now- hope so- didn't have too much time for it, so if it still sucks to you, I'll just make a new one. Hope you get better soon :)
Neo-Anarchos
29-03-2006, 14:51
Quite satisfactory, Modokov.
I'll be out of town for the weekend, but if all player groups are approved and ratified before then we will start monday at the latest(my time again, GMT+1, CET).
For no reason whatsoever, here's Emiliano Zapata with a bump! :D
http://www.tlfq.ulaval.ca/axl/amnord/images/zapata.jpg
Madnestan
29-03-2006, 15:59
http://img147.imageshack.us/img147/9672/durruti4am.th.jpg (http://img147.imageshack.us/my.php?image=durruti4am.jpg) http://img77.imageshack.us/img77/2148/makhno9dv.jpg (http://imageshack.us)
Buenaventura and old Nestor just HAD to come say hello to Emil, besides wishing you a quick recover. :D
African Commonwealth
29-03-2006, 16:37
Thanks, I've had it with this fucking neck/head cold, it's driving me crazy :-S
I'm looking forward to the game, think it's going to be quite entertaining! Now we just need Royce to edit his group, then we're almost good to go!
((EDIT: er, this -is- Neo-Anarchos, I just have a tendency to forget to log out and in with the right nation!))
Madnestan
29-03-2006, 17:03
Have you progressed with the map? If you feel completely down I could do it also... Though mapdrawing is so fun I don't wonder at all if you deny this. I could also possibly give unfair advantages to someone, accidentally of course...:rolleyes:
BWT, do you happen to have a MSN? If you do, care to share it?
African Commonwealth
29-03-2006, 17:20
The map is not important till all groups are done, I'll have it made eventually. I do, but telegram me if any of you want it, as I'd rather not be spammed. (I'll TG it to you, now, as that seems like a request ^^)
Hakurabi
30-03-2006, 07:08
It'd probably suffice to have control region maps and major city divisions.
Sorta like one of those strategy game control maps.
Roycelandia
30-03-2006, 16:20
I've edited my earlier post, if you want to check it...
African Commonwealth
30-03-2006, 17:45
Hi all! The map is done, but I've yet to figure out which starting zones go for which group, and exactly what allegiances are where. Since you're probably dying for a chance to see the playing area, here goes:
http://www.furi.dk/files/caldelaria.jpg
I'll post what kind of people live where, what the terrain is like; and which group controls what, tomorrow. For now, I'm off to an all-night FPS blowout at my local computer café : P
later,
Tias.
Madnestan
30-03-2006, 18:18
I suggest you turn that to a normal link. In this form it fucks up the page. Otherwise, I have to say it's not the easiest map to read... :rolleyes: but pretty nice arts! Especially like that sleeping dude with the sombrero :D
Though the idea of splitting the whole country into boxes didn't really open to me just yet.
African Commonwealth
31-03-2006, 06:07
There, it's a link. I'll admit the scanning did fuck the lines up a bit, it was pretty clear-cut and easy to survey when I drew it.
Madnestan
31-03-2006, 17:54
When are we going to start? I want to see some action already! :D
And by the way Roycelandia, I think that CRAP and EAC could perhaps have the possibility for, if not co-operation, atleast some sort of a restricted hostility...?;) Ideologies aren't too far from eachother, I think. CRAP stands for worker power and democracy, EAC supporting quite the same, with some liberal socialist addition.
Though CRAP seems a bit too strong... I mean, it seems to have all possible advantages (good funding, good equipment, popular support, international support...) but no weaknesses.
Roycelandia
01-04-2006, 04:51
The idea was the CRAP is lacking in practical applications... for example, they're well funded, but actually finding people to do things for them can be difficult because they don't have a lot of peasants with nothing better to do (Businessmen have jobs, for example!)- or they come up with elaborate schemes that are just too complicated for a small country like Calderia.
But yes, I think a "limited hostility" or even co-operation between CRAP and EAC would be an excellent idea...
Madnestan
01-04-2006, 21:45
That's a problem we all have to live with. Every peasant, no matter what faction he supports, has to work in the fields. That is by no means a real weakness for you since we all face it.
Instead, I could imagine your group having less support from the local population. It has a English name normal people don't even understand, leader is from upper classes (and not even Calderalian upper class!) and the message is rather abstract, compared to others atleast.... "For better future, good for everybody, nice things!" instead of "Those who do the job deserve to get the benefits, down with the bourghers and landlords, all power to the working class!" . See what I mean? ;)
Not that my opinion really matters though, it's naturally our host's job to determine this.
Neo-Anarchos
03-04-2006, 20:53
Sorry I haven't put anything up before now! I've been a bit partied out and I was in an accident yesterday, so the day has gone with doc appointment and doing the dishes. But I've made a key for the map, describing what's what and who have influence in the various zones.
#1: New Caldelaria City. Home of the presidential palace and(naturally) a strong military presence. Is widely urbanized and some heavy industry is located there.
#2: Los Opiana Highlands. Home to many indigenous Caldelarians, largely mountaneous region thriving on some arable land in the south, and mining/herding in the mountains. EAC controls the area.
#3: Estado Mermar. Somewhat populated area, consists of large areas of flat, rocky beach - Here is most of the Caldelarian navy located, as marines regularly take to the seas to root out pirates and attack the islands of the Federal Dependency, where rebel factions often go to hide from government repression.
#4: Estado Montegue. The largest upper/middle class area in Caldelaria, known for it's many churches and the university of Caldelaria. Thrives on tourism and several industries, such as canning fish and rolling cigars!
#5 Farming Lowlands. One of several large swathes of prime farmland, here is grown everything from coca to bananas! Many villages dot the landscape, and the government-backed Haciendos rule much of the area.
#6 Western slums. Like the other slums, this state is very population-dense and accounts for much of Caldelaria's population. Thrives mainly on food processing and manufacture of simple goods.
#7 Southwestern farmsteads. Producer of food and illicit drugs, it is rumoured. The population is very unruly, and except for many Haciendo-controlled farms in the north-eastern part of the area, it is covered by resisting villages.
#8 Wastelands. Abandoned farms to the south, booming villages and destroyed outposts in the north; this was once the site of a war with Caldelaria's southern neighbour. Basically bandit country, and controlled firmly by the PLC.
#9 "Estado Fuerzas". Paved over and filled with barracks, this state is controleld by the armed forces of Caldelaria. Only jobs here are in the army, and most of the buildings are armed outposts, barracks and air forces airstrips and supply depots.
#10 Estado Blingbling. Also a heavily fortified state, this is the tourist capital of Caldelaria. White sandy beaches, cheap hotels and casinos are everywhere!
#11 Estado Buenaventura. Loosely populated urban area. Locale of several industries and home to many from the nations burgeoning middle class.
#12 Opiana mountains. Home to miners and some indigenous indians. Rumoured to host rebels, but most people are subject to City government because of the areas rich resources of bauxite and iron.
#13 Border Jungles. Somewhat populated jungle areas, some arable land and logging going on. Known as a lawless and largely conservative area, home of many death squads. Controlled by OFNC.
#14 Estado Chalé. Heavy jungles, but some prime farmlands are around. Said to be a heavy coca producer, and rife with socialist sentiment(leading to frequent clashes with the population of the Border Jungles). Controlled by the CPF(r).
#15 Southern Slums. Densely populated and home to the many dejected, urban poor. Frequently the site of student riots.
#16 Eastern Slums. Home of some of the Caldelarian media sector, such as the popular obligatory radio show "All Presidente, All Day" channel, and some of the only free papers in the country. Most subsist on petty manufacture, and homemade shacks are almost the only kind of structure.
#17 Chimerian Border Forest. A more subtropic forest, large swathes of arable land are controlled by indigenous and mestizo farmers and peasants, but Haciendos backed by government troops are making inroads in the east. Controlled by La Guardia Libertad.
#18 Estado del Sur. Home to some of the better off farmers, subsistence owes to cash crops like banana, papaya, pineapple and tobacco. Is considered too unruly for many haciendos. Still, some businessfolk and dejected policemen have made it down here to support the ruling faction, CRAP.
#19 Estado Aragon Nuevo. Dotted by jungle, village and good farmlands, this is a large producer of illicit drugs like coca, marijuana and poppy. Long a bastion of resistance, the area is currently in the control of the FRLNC.
#20 Estado Mirabella. Also a arable jungle, but one ruled with and iron fist by the Haciendos. Caught between rebel lands, it is held by an entire corps of the Caldelarian army to ensure compliance.
#21 Islas de Caldelaria. Legally a "Federal Dependency", these islands were long ago usurped for Caldelaria from the Caribbean nations for their resources, but apart from army-escorted strip-mining crews the area is only used by rebels seeking to lay low and hide.
Roycelandia
04-04-2006, 01:05
I hope you weren't injured too badly, Tias! What happened?
No Taxes
04-04-2006, 03:53
Yeah, I hope you're okay too. By the way, section eight in the map is said to be controlled by the PNC, though, I assume that PNC is really PLC, since no other faction has initials close to PNC. It was probably just a typo or something.
Well, hope you didn't hurt yourself badly. Nice post, just what I thought - a thick jungle where Brigadeführer Oberer would lead his men to the ultimate victory, or atleast to ultimate loss of human life. Same idea, though.
Neo-Anarchos
04-04-2006, 17:47
No, it's nothing too bad. I've always had a bad knee, and then one of my mates went and punched me really hard in the kneecap. A little later some dork drove into me on his scooter and I think I may have fucked up the ligament a little when I dislocated the knee. It hurt like a motherfucker yesterday, so I got it checked out, but it's allright today so I'm sure nothing serious happened.
The zones are completed(look 4 posts up!), but I still want to get a proper atmosphere for the introduction post and some more background fluff done before we start - I promise that I will get the game running and turn one underway sometime in the next twelve hours! Thanks for having patience with the game, I'm not always this slow ^,^
Neo-Anarchos
04-04-2006, 19:36
We're good to go, amigos! :)
Here's the game thread:
http://forums.jolt.co.uk/showthread.php?p=10698292#post10698292
I don't have the necessary information posted yet, but there will come some more about the nation, the national armed forces, and I will copy the map link and zone info there as well - I just don't have the time right now, and I feel like we ought to start as quickly as possible! Thanks for your patience ^.^
Madnestan
12-04-2006, 11:47
Just to let you know, I'm out of the city for few days now, back in tuesday - propably unable to post until then.
Madnestan
17-05-2006, 21:24
An exhausted scout burst into the room. He quickly whispered to the visiting officers. "It seems that a situation has come up. The leftist force we moved against is marshalling a large force in the Opiana Highlands to intercept the force we sent to collect our tax from the haciendistos. If you and your men could aid us in repulsing this force, we will offer you a share of our revenue."
How exactly did the info come to your HQ before the fighting actually started? The situation is following: You have some 200 men marching in the middle of territory I have some 800 men scattered around, in groups (companies) of 100. 80 men are running after the unit of yours, their mission being to stop it, force it to fight against them while messengers I sent when the chase begun muster more forces to come aid.
Now I'd really like to know how did someone manage to come all the way to your headquarters deep in South, before the battle even begun? How did he know what was going to happen, how did he make it so fast?
well, I hadn't thought it through entirely. I'll edit the post right now. Apologies for any inconvenience.
Madnestan
20-05-2006, 14:25
well, I hadn't thought it through entirely. I'll edit the post right now. Apologies for any inconvenience.
Np.