Assault on Korjar- Closed to Huntaer, Chronosia, M.M., SeaQuest
Here are the following posts for Korjar:
M.M's fleet is sent too the Korjar system (http://forums.jolt.co.uk/showpost.php?p=10597172&postcount=13)
MM arrives and begin's to deploy his fleet (http://forums.jolt.co.uk/showpost.php?p=10602680&postcount=28)
SeaQuest revieves message (http://forums.jolt.co.uk/showpost.php?p=10602736&postcount=29)
SQ sends its fleet to Korjar (http://forums.jolt.co.uk/showpost.php?p=10610328&postcount=56)
SQ arrives, begin's scanns (http://forums.jolt.co.uk/showpost.php?p=10625250&postcount=72)
SQ starts some weird sensor net thingy (http://forums.jolt.co.uk/showpost.php?p=10628830&postcount=90)
MM attacks the rebels (http://forums.jolt.co.uk/showpost.php?p=10644668&postcount=104)
SeaQuest attacks MM (http://forums.jolt.co.uk/showpost.php?p=10645610&postcount=105)
Mm kindly responds (http://forums.jolt.co.uk/showpost.php?p=10645778&postcount=106)
SQ responds back (http://forums.jolt.co.uk/showpost.php?p=10645861&postcount=107)
MM attacks SQ's ships which were at his rear (http://forums.jolt.co.uk/showpost.php?p=10646057&postcount=108)
Now, on with the show and less confusion with the other systems.
Good greif.
Mini Miehm
28-03-2006, 00:48
OOC: Ahh, your original post wasn't very clear on that (I actually had to go back and re-read it). I was actually picturing a very different situation. My mistake.
As for comm signals, the "Operation Peek-A-Boo" maneuver was preplanned, so no luck in that department. Its only in Phase I right now.
IC: The Necropolis made no moves to hide and the other ships made no move to cover her. In fact, for all intents and purposes, it would appear that they were protecting one of the other Necropolis's, the decoy command ship.
OOC: Now for Phase II.
IC: As the operation had been planned to as fine a detail as was possible, it was about to enter the next stage. It was known that the Huntarian Empire had relations with the Galactic Empire, which Mini Miehm was known to be a part of. So, long before departing from Altera, it had been decided for the fleet to use a favorite Miehmish tactic against them, but with a twist. Polka music was played at full blast on all comm frequencies. This tactic wasn't simple jamming like the Miehmish tactic was, this SeaQuestian tactic was designed around the aspect that polka music can drive sane people caw-caw.
In the meantime, the Necropolis's had moved to new positions. As they moved, the dropped Gravity Mines from their cargo bays that cloaked immediatly after being deployed. The mines would be drawn towards the Miehmish ships where they would attach and increase the mass of the ships using gravimetric technology many fold. They were repelled from the SeaQuestian ship's because they had an identical charge as one carried in the Naquadah of the Necropolis's hulls.
The tactic would have been effective, were there not a REASON the Miehmish were so willing to jam all the frequencies. It was actually rather simple really: They didn't use any of them. Communicatioins lasers and Grav-pulse comms were effectively unjammable. The opposition would only be hurting themselves and their allies.
The Gravity Mines would not be given a chance to do that. The simple fact that they created gravity of their own meant that they would not be safe from destruction. The Cimeterres had been held in reserve for quite some time, mostly to defeat Fighters. Now they unleashed the tactic that made them best known as swarm defense units: the "Triple Ripple". Utilizing their rotary launch magazines to flush a trio of the dirtiest, nastiest, hardest nukes the Miehmish could produce into space. The first detonated relatively quickly, catching any mines that had gotten too close, the second wave detonated a bit farther out, totally blinded by the EMP sent out by their precursors, they still managed to detonate in the midts of the Mines, wiping out most of them through simple size and power, the third and final volley detonated still farther out, in an attempt to catch any stragglers. Anything that made it past the Ripple would be so badly battered as to be nonfunctional. Anything that made it past the Ripple would be engaged by countermissiles and Point Defense Clusters, but that was still a bit on the long ranged side for an attack like this, the range would have to drop a bit farther before they could get hard locks, and their radar systems recovered from the beating they had just taken. Until that happened they were reliant on Gravitics, but that would be enough for the next volley, targetting another of the Necropolis ships with a blinding flurry of Missiles.
SeaQuest
28-03-2006, 07:15
Exterior
The damaged Necropolis moved in front of the incoming swarm of missiles while tilted ninety degrees. Scan centimeters were all that seperated her ventral shields from the port shields of the targeted Necropolis. As her shields had recharged to ten percent by this time, twenty-eight percent of the incoming missiles would detonate harmlessly against her shields. The remaining eighty-two percent blasted one of her 'arms' off near the point it joined with the others. The escaping atmosphere pushed the blasted off section from the stub that was left attached to the ship.
I.S.S. Necropolis - Main Bridge
"Any effect due to our musical jamming weapon?"
"None detectable yet, sir."
"Sir, we aren't detecting any discernable transmissions from the enemy ships. They might not use a communication system that would pick up the transmission."
"That would restrict them to line-of-sight methods."
"Agreed, sir. Orders?"
"Prepare a custom mine. Fill it with silver nitrate..."
"Ahh, I see what you intend to do. Clever, sir. Very clever."
"Thank-you, Commander."
The Commander sent an Ensign down to the replicator room with the specifications. Due to the simplistic designs, Gravitiy Mines and this new custom mine could be replicated en masse and launched into space by the cargo bay full.
Exterior
Gravity Mines were tossed out of every available air-lock at the Miehmish fleet. After a while, several dozen of the silver nitrate filled custom mines were mixed in. These Mirror Mines, as they had been named, would be detonated via remote. Upon detonation, they would scatter a highly reflective cloud of silver nitrate all over the place. Eventually, the Miehmish ships would be unable to communicate as the line-of-sight required for laser-based communications methods would be disrupted.
OOC: MM, the Gravity Mines only go active after attaching to a ship, not before.
Mini Miehm
28-03-2006, 21:09
Exterior
The damaged Necropolis moved in front of the incoming swarm of missiles while tilted ninety degrees. Scan centimeters were all that seperated her ventral shields from the port shields of the targeted Necropolis. As her shields had recharged to ten percent by this time, twenty-eight percent of the incoming missiles would detonate harmlessly against her shields. The remaining eighty-two percent blasted one of her 'arms' off near the point it joined with the others. The escaping atmosphere pushed the blasted off section from the stub that was left attached to the ship.
I.S.S. Necropolis - Main Bridge
"Any effect due to our musical jamming weapon?"
"None detectable yet, sir."
"Sir, we aren't detecting any discernable transmissions from the enemy ships. They might not use a communication system that would pick up the transmission."
"That would restrict them to line-of-sight methods."
"Agreed, sir. Orders?"
"Prepare a custom mine. Fill it with silver nitrate..."
"Ahh, I see what you intend to do. Clever, sir. Very clever."
"Thank-you, Commander."
The Commander sent an Ensign down to the replicator room with the specifications. Due to the simplistic designs, Gravitiy Mines and this new custom mine could be replicated en masse and launched into space by the cargo bay full.
Exterior
Gravity Mines were tossed out of every available air-lock at the Miehmish fleet. After a while, several dozen of the silver nitrate filled custom mines were mixed in. These Mirror Mines, as they had been named, would be detonated via remote. Upon detonation, they would scatter a highly reflective cloud of silver nitrate all over the place. Eventually, the Miehmish ships would be unable to communicate as the line-of-sight required for laser-based communications methods would be disrupted.
OOC: MM, the Gravity Mines only go active after attaching to a ship, not before.
OOC: Two things: My missiles would be detonating at something like 30,000 kilometers, since they're standard stand-off range Laser Warheads, as opposed to the Cimeterres nukes, or the contact nukes I used on Huntaer.
Also, everything has its own gravity simply by existing, and with as many as you seem to be deploying, the signature would be truly impressive. I don't have to know they're there visibly, or even via radar. They exist, and they're in large enough numbers, and they make a nice big target.
IC:
The Necropolis they had first targeted was as good as dead. Time for another one. They targeted another one with another volley of their full batteries. There were only a few SeaQuestian ships, and the 8th Fleet was finally here, burning their way insystem as fast as they could. The CLACs dropped their LAC Squadrons, and they went speeding towards the battle. They were the fastest units in the fleet, and heavily armed enough to do serious damage in any engagement.
The Cimeterres still had plenty of ammunition, they could keep this up for quite some time. They vollied their missiles again, slagging the mines that were coming at them, and hard on their heels followed another volley, this time six rapidfire shots from the Shrikes. Contact Nukes this time, targetted against the wrecked hulk of the first Necropolis.
SeaQuest
28-03-2006, 21:54
OOC: Noted and logged for future reference when that actually has anything to do with what's going on.
IC: The blasted-off arm of the first targeted Necropolis was still drifting away. The occasional bursts of Newtonian thrust from ruptured conduits and other things had it on a course at a fourty-five degree vertical angle below the Miehmish ships.
As for the mines, for everyone that was destroyed, be it Gravity Mine or Mirror Mine, another freshly replicated dozen would take its place.
In the meantime, the first target Necropolis may be heavily damaged, but she wasn't out of the fight just yet. She still had other arms left. But, her commanding officer decided to allow the enemy to continue to think she was. He allowed the engines to fire just enough to give the appearance of momentum transfer during the loss of the arm. Her course would bring her on a fifteen degree vertical angle and a thirty degree horizontal angle from the course the lost arm had taken.
As for the Necropolis the Miehmish ship's had targeted this time, she managed to Phase into Hyperspace after only fifteen percent of the enemy ordinance had struck her shields, bringing them down to ninety-eight percent.
Mini Miehm
28-03-2006, 22:49
OOC: Noted and logged for future reference when that actually has anything to do with what's going on.
IC: The blasted-off arm of the first targeted Necropolis was still drifting away. The occasional bursts of Newtonian thrust from ruptured conduits and other things had it on a course at a fourty-five degree vertical angle below the Miehmish ships.
As for the mines, for everyone that was destroyed, be it Gravity Mine or Mirror Mine, another freshly replicated dozen would take its place.
In the meantime, the first target Necropolis may be heavily damaged, but she wasn't out of the fight just yet. She still had other arms left. But, her commanding officer decided to allow the enemy to continue to think she was. He allowed the engines to fire just enough to give the appearance of momentum transfer during the loss of the arm. Her course would bring her on a fifteen degree vertical angle and a thirty degree horizontal angle from the course the lost arm had taken.
As for the Necropolis the Miehmish ship's had targeted this time, she managed to Phase into Hyperspace after only fifteen percent of the enemy ordinance had struck her shields, bringing them down to ninety-eight percent.
OOC: You realise that the broken one just got hit with a crapload of VERY large nuclear devices, right? As in, something like 50MT. Each. Terran ships are infinitely tougher than anything you field, and tougher than what you're fighting. The MMIII could not survive that kind of fire. For reference, that was my 10 mile long flagship.
IC:
"Screw this. Fleet, target ALL fire on a single opponent, find the Flagship, whichever one transmitted the instructions for these mines and maneuvers is our first target."
The fire from an entire fleet lanced at a single Necropolis, everything they posessed would be more than enough to destroy it in less than a second. When it either blew up or phased out, the fleet would immediately retarget all of their weapons on the next ship in their targeting queue. They could fire a full volley every 30 seconds, and the Cimeterres were still pumping out nuclear warheads at an obscene rate. The enemy couldn't simply swarm past their defenses without more tactical skill than they posessed.
SeaQuest
29-03-2006, 02:07
OOC: @MM:
1.) No, she didn't. You said you nuked the mines, not a ship.
2) You are godmodding by saying you can tell which ship was the origin for the Mirror Mines. There is no way you have the resources currently to decrypt and decode my comms, let alone intercept the transmissions.
3.) I know what the Metal Militia III is.
4.) You are godmodding by saying the durability of what I can and can't field is less than yours.
IC: Exterior
The Gravitic Tractor Beams of the Necropolis's came into play. They grabbed hold of large chunks of the incoming missile salvo and either pulled or pushed them off course. Combined with point defense fire from the remaining Necropolis' weapons emplacements, only five percent of the Miehmish missiles would get through.
It was then that the operation moved into Phase III. The surviving Necropolis's began beaming nuclear devices through the openings in enemy sidewalls and onto the enemy ships where they would detonate two seconds after transport.
It was at this point in time that the drifting arm from the damaged Necropolis first targeted, used the last of the energy in its capicitors to fire a bolt from its anti-capital ship cannon down the aft opening in the sidewalls of an enemy ship. Then, with all the last of the energy drained, the drifting arm went dark as the circuits fried and the ability to remote fire was lost.
Mini Miehm
29-03-2006, 02:33
OOC: @MM:
1.) No, she didn't. You said you nuked the mines, not a ship.
2) You are godmodding by saying you can tell which ship was the origin for the Mirror Mines. There is no way you have the resources currently to decrypt and decode my comms, let alone intercept the transmissions.
3.) I know what the Metal Militia III is.
4.) You are godmodding by saying the durability of what I can and can't field is less than yours.
IC: Exterior
The Gravitic Tractor Beams of the Necropolis's came into play. They grabbed hold of large chunks of the incoming missile salvo and either pulled or pushed them off course. Combined with point defense fire from the remaining Necropolis' weapons emplacements, only five percent of the Miehmish missiles would get through.
It was then that the operation moved into Phase III. The surviving Necropolis's began beaming nuclear devices through the openings in enemy sidewalls and onto the enemy ships where they would detonate two seconds after transport.
It was at this point in time that the drifting arm from the damaged Necropolis first targeted, used the last of the energy in its capicitors to fire a bolt from its anti-capital ship cannon down the aft opening in the sidewalls of an enemy ship. Then, with all the last of the energy drained, the drifting arm went dark as the circuits fried and the ability to remote fire was lost.
OOC: I am afraid you are incorrect SQ. "and hard on their heels followed another volley, this time six rapidfire shots from the Shrikes. Contact Nukes this time, targetted against the wrecked hulk of the first Necropolis." Taken from the post in question.
2: Transmissions don't need to be decoded. They simply need to be NOTICED. My tech is alot better'n yours is, "elder race" wankery aside. Unless you're using something so esoteric and unique that it's never been seen before, I can detect it.
3: Good for you.
4: My ships were nearly impossible to kill. Still pretty hard to kill. Your ships are...not. The evidence is before us.
You bore me. Enjoy crippling one ship, while the rest of the fleet simply tramples you.
IC:
"Already this becomes tiresome. Maximum acceleration towards the SeaQuestian ships. Roll ship. Run them down, they have wasted enough of my time."
The Miehmish ships were using an old tactic. They went to their maximum acceleration, rolling up onto their sides, and bringing the impenetrable, and horribly destructive lower aspects of their Impeller Wedges to bear against the Necropolises. They had onlyu two options, run, either into hyper, or in real space, or die.
SeaQuest
29-03-2006, 02:43
OOC: @MM:
1.) Ehh, I must have missed that post. So, count the main core of the first Necropolis you targeted as pretty much just a drifting hunk of scrap right now. There may be a few survivors, but not much.
2.) As for my comms, I never said you couldn't detect them, that is you can if you can pick up detect Subspace based comm signals. Its the fact that you claim to be able to decode all the battle chatter and figure out which is the fleet command ship that I call godmod on.
3.) You haven't responded to my beaming nukes through the openings in your sidewalls.
IC: In response to the charge of the enemy ships, the Necropolis's didn't run. In fact, they continued to deploy Mirror Mines and Gravity Mines while they altered course to pass above, below, and to each side of the passing ships while rotating to provide the enemy ships with their profiles so as to present less targetable area. A few did Phase into Hyperspace, but only to Phase back into Real Space behind the enemy ships where they now had clear lines of fire up the aft openings in the sidewalls.
Mini Miehm
29-03-2006, 03:44
OOC: @MM:
1.) Ehh, I must have missed that post. So, count the main core of the first Necropolis you targeted as pretty much just a drifting hunk of scrap right now. There may be a few survivors, but not much.
2.) As for my comms, I never said you couldn't detect them, that is you can if you can pick up detect Subspace based comm signals. Its the fact that you claim to be able to decode all the battle chatter and figure out which is the fleet command ship that I call godmod on.
3.) You haven't responded to my beaming nukes through the openings in your sidewalls.
IC: In response to the charge of the enemy ships, the Necropolis's didn't run. In fact, they continued to deploy Mirror Mines and Gravity Mines while they altered course to pass above, below, and to each side of the passing ships while rotating to provide the enemy ships with their profiles so as to present less targetable area. A few did Phase into Hyperspace, but only to Phase back into Real Space behind the enemy ships where they now had clear lines of fire up the aft openings in the sidewalls.
OOC:
1: ok.
2: I never said decode. Whichever one is creating the most signals is the Flagship, simply by proccess of deduction.
3: You crippled a BC. The way my ships are set up(Wall of Battle, as NE may have explained to you) means that you would only be able to target one ship. It's the most efficient employment possible.
You may not understand what I actually mean by wall of battle. What is happening right now is basically a wall of gravity planes coming right at you. The fleet is stacked several thousand kilometers high and wide right now. The screening units mean that the wall is even wider. More than ten thousand kilometers total. You might be able to go over, but going around would be nearly impossible.
I'll make an IC post tomorrow, when I have all my references for fore/aft armament on my ships. Now, before I finish, lemt me make something very clear. From that post my impression is that you simply disappeared from real space, and let my ships go past you. Assuming that's correct, you still wouldn't have a shot at the throat or kilt of my wedges. Assuming my ships are still considered to be broadside on, ahead or front is Starboard, behind or rear is Port, left is fore, right is aft. Do you understand now? If not we may have issues with things later.
SeaQuest
29-03-2006, 20:06
OOC: @MM:
1.) Actually, I was picturing it more of a staggard diagonal line on the vertical axis. My mistake. It is apparent you are using an old blockade formation.
2.) In regards to picking up the fleet command ship through comm chatter, you would have to know how the fleet command structure is organized. For all you know, the most chatty ship could just be the one with the best plan and not the command ship.
3.) Note, while 3 kilometers in diameter, each Necropolis is actually more agile and nimble than it looks due to the Gravimetric Engines and other Gravimetric technology.
4.) I never said I stopped firing at any point. So, you can consider your ships to have been under constant bombardment this whole time.
5.) As I understand it, Honorverse tech ships have to travel bow first as they can't maneuver inside the sidewalls.
6.) How many ships you have in play here (considering the other thing by Waterhelper's cluster is going on at the same time)?
7.) Phasing to Hyperspace (don't have my Stargate FTL R. & D.'ed fully yet) looks pretty much like a phase cloak. The ship shimmers and dissapears from Real Space and reappears in Hyperspace, where you can't hurt it unless you manage to get into Hyperspace as well through a Jump Gate or built in Jump Point Generators.
8.) Shouldn't we be discussing this in the OOC thread?
IC: Hyperspace - I.S.S. Necropolis - Main Bridge
"Status report!"
"The Action had one of her arms blown off and was later targeted by nuclear devices. At last report, she was dead in the water.
"The Force has minimal shield damage.
"All other ships, at last knowledge, were five-by-five, sir."
Mini Miehm
30-03-2006, 00:18
OOC: @MM:
1.) Actually, I was picturing it more of a staggard diagonal line on the vertical axis. My mistake. It is apparent you are using an old blockade formation.
2.) In regards to picking up the fleet command ship through comm chatter, you would have to know how the fleet command structure is organized. For all you know, the most chatty ship could just be the one with the best plan and not the command ship.
3.) Note, while 3 kilometers in diameter, each Necropolis is actually more agile and nimble than it looks due to the Gravimetric Engines and other Gravimetric technology.
4.) I never said I stopped firing at any point. So, you can consider your ships to have been under constant bombardment this whole time.
5.) As I understand it, Honorverse tech ships have to travel bow first as they can't maneuver inside the sidewalls.
6.) How many ships you have in play here (considering the other thing by Waterhelper's cluster is going on at the same time)?
7.) Phasing to Hyperspace (don't have my Stargate FTL R. & D.'ed fully yet) looks pretty much like a phase cloak. The ship shimmers and dissapears from Real Space and reappears in Hyperspace, where you can't hurt it unless you manage to get into Hyperspace as well through a Jump Gate or built in Jump Point Generators.
8.) Shouldn't we be discussing this in the OOC thread?
IC: Hyperspace - I.S.S. Necropolis - Main Bridge
"Status report!"
"The Action had one of her arms blown off and was later targeted by nuclear devices. At last report, she was dead in the water.
"The Force has minimal shield damage.
"All other ships, at last knowledge, were five-by-five, sir."
OOC:
1: If it was a staggered vertical line, it would be the LINE of battle. It's the WALL of battle, thus, it's a WALL. Also, it's not a blockade formation. It's an actual combat formation. Blockades are lines.
2: Only idiots wage war by committee. If that's the way you do it then you have to deal with reduced efficiency and command and control issues. There's a reason for the military command structure, and there's a reason war is waged by soldiers. We explained most of this to you in the GFFA conference.
3: They can't be all that nimble, not nimble enough to move the distance required in just a few seconds. I'm saying separation between our fleets was something like 20,000km by now, and since my last movement action was AWAY from Huntaer, that means I was moving TOWARDS you. You were moving towards ME the entire time as well. Our closing velocities mean that you can't exactly dodge the bullet on this one, not without damage or losses.
4: If the plasma didn't hurt me the FIRST time, why would it be hurting me now? Once again, according to canon Plasma is the only type of weapon that can NEVER penetrate an intact sidewall. It's like throwing eggs at a tank, you're working really hard, but there's no effect.
5: They generally do travel bow first. Modifications in the technology have necessitated some changes. For example, they actually dveloped Bow and Stern walls, with those active the ship can't move at all, so I came up with a solution, and I'm willing to use it even without having bow walls active.
6: This is 3rd fleet, that means nearly 200 ships, about 60-70 of those are Ships of the Wall.
7: That means nothing. If you went poast my fleet, you're simply on the other side of my ships, not aft of them.
8: Probably. I'd intended to edit that post into something IC, but now that won't be happening.
IC:
The SeaQuestians were fools, thinking they could simply avoid the charge and escxape scot free. They were sorely mistaken. Now they were between the Miehmish and the Huntarians, and that meant they would recieve the full fury of the Miehmish assault, before the Huntarians took any more damage, another broadside, this time only in the thousands of missiles, but only tageted on 3 ships, energy batteries and torpedoes lanced through space, also concentrated on just 3 ships. Whatever the enemy thought, they could not hope to win against the superior skill of the Miehmish officers, the greater effectiveness of their weapons, and the efficiency of their crews.
SeaQuest
30-03-2006, 01:22
OOC: @MM:
1.) A line would be effective for a blockade, if this was a sea battle with only two possible axis of travel.
2.) I never said I waged war by committee. Where did I say that? I was only offering a possiblility, not a fact.
3.) Where did I say I ever started to close the distance? I don't believe I ever did.
4.) Ever consider that the weapons fire could be used to cover the mines?
5.) Still doesn't explain the current axis of travel that your ships are using now.
6.) Ehh, so we started with around the same # of ships.
7.) Actually it does, because B5 style Hyperspace isn't like a Phase Cloak where you can just sit there and let something pass through your position.
8.) Forgive me for my lack of knowledge on the subject, but I've honestly never heard of Honorverse tech before NS.
9.) I never said I would get out of it without any losses. So far, every ship you've gotten a clean shot at that didn't Phase to Hyperspace has been very heavily damaged or disabled.
IC: Real Space - Exterior
It was at this point-in-time, the SeaQuestian ship's still able to began to randomly Phase in-and-out between Real Space and Hyperspace while keeping up their weapons fire. The Miehmish would not be able to predict the position from which the next shot would come from.
As for the three Necropolis's that had been targeted this time, one managed to slip to one side fast enough to have the edge of her port shields grazed. The other two weren't so lucky. One lost two arms and the other lost three. The two ships were venting atmosphere and loosing power fast. Before their main reactors could go critical, they made a quick Phase to Hyperspace only to Phase back to Real Space after a calculated amount of time of travel in Hyperspace that would put them inside two enemy ships when they returned to Real Space.
Hyperspace - I.S.S. Necropolis - Main Bridge
"Commander, send a comms burst to each ship as it enters Hyperspace ordering them to restrict all comm traffic to the times when they are in Hyperspace only. I want a fleet-wide radio silence while in Real Space."
"Aye, sir. Preparing message now."
Mini Miehm
30-03-2006, 02:17
OOC: @MM:
1.) A line would be effective for a blockade, if this was a sea battle with only two possible axis of travel.
2.) I never said I waged war by committee. Where did I say that? I was only offering a possiblility, not a fact.
3.) Where did I say I ever started to close the distance? I don't believe I ever did.
4.) Ever consider that the weapons fire could be used to cover the mines?
5.) Still doesn't explain the current axis of travel that your ships are using now.
6.) Ehh, so we started with around the same # of ships.
7.) Actually it does, because B5 style Hyperspace isn't like a Phase Cloak where you can just sit there and let something pass through your position.
8.) Forgive me for my lack of knowledge on the subject, but I've honestly never heard of Honorverse tech before NS.
9.) I never said I would get out of it without any losses. So far, every ship you've gotten a clean shot at that didn't Phase to Hyperspace has been very heavily damaged or disabled.
IC: Real Space - Exterior
It was at this point-in-time, the SeaQuestian ship's still able to began to randomly Phase in-and-out between Real Space and Hyperspace while keeping up their weapons fire. The Miehmish would not be able to predict the position from which the next shot would come from.
As for the three Necropolis's that had been targeted this time, one managed to slip to one side fast enough to have the edge of her port shields grazed. The other two weren't so lucky. One lost two arms and the other lost three. The two ships were venting atmosphere and loosing power fast. Before their main reactors could go critical, they made a quick Phase to Hyperspace only to Phase back to Real Space after a calculated amount of time of travel in Hyperspace that would put them inside two enemy ships when they returned to Real Space.
Hyperspace - I.S.S. Necropolis - Main Bridge
"Commander, send a comms burst to each ship as it enters Hyperspace ordering them to restrict all comm traffic to the times when they are in Hyperspace only. I want a fleet-wide radio silence while in Real Space."
"Aye, sir. Preparing message now."
OOC:
1: You said "old style" a line is old style.
2: If you make idiot suggestions, you'll get an answer that fits the suggestion. What you suggested was war by committee.
3: You engaged my ships, you never mentioned deceleration. That means inertia is still bringing us together. Welcome to physics buddy. Even if you use gravimetrics you are still governed by physics, just like I am. You don't stop, then that means you keep moving in whatever direction you were going, at whatever speed you were going.
4: That'd be rather pointless. I'm still nuking the hell out of them, even though I technically don't even have to bother. If being hit by a wedge will destroy a SHIP, what will it do to a mine?
5: Basically I changed the way my thrust was going. It's omnidirectional now, simply by changing the focus of the wedge. Still has some serious inertia based mobility issues, but it's much more managable.
6: Yes.
7: Unless you actually MOVED, as opposed to simply letting me through, then You wouldn't be getting anywhere. If you did move, what range did you appear at from my ships?
8: Happens. Go read the books. Broaden your horizons from the cheap SF Channel crap you subsist on.
9: You kinda missed the point there...
IC:
Two ships were destroyed. Two out of approximately 200. The rest may take damage if an enemy got a perfect shot down their throat, or up their kilt, but with random appearances like that the odds were very long indeed.
"Master Kilther, we have arrived in the system."
::Good. Move the fleet in closer so that we can see where the Mehemish and the SeaQuestians are.::
A fleet of 10 Demolisher Class Battleships, 150 Necrosis Class Towerless Star Destroyers, 40 Armada Class Battleships, and 300 Armageddon Class Cruisers dropped from hyperspace. Kilther paced upon the bridge of his Demolisher Battleship, waiting for the enemy to show up on his view screen. This would technically be his first time commanding a fleet instead of an army. He suddenly stopped pacing around, and looked out onto the view screen. He could clealy make out the Andromeda flying around the SeaQuestian Fleet, coordinating attacks going back and forth.
No commander was that good, unless you were a wielder of the force. This must've been this rumored "Jorrus" he figured, the old leader of the Malkir Council. His face grew wide with a evil grin. This would be his chance to possibly rid of this pebble. He lifted his hand and pointed at the view screen, directly at the SeaQuestian and Alliance fleets, "Engage those fools. We can hold them off and give the Mehimish a break."
And so, the fleet loomed in closer and closer to their awaiting targets.....
SeaQuest
30-03-2006, 03:13
OOC: @MM:
1.) I read (I'm not a couch potatoe) many books. Alot are from the Sci-Fi Golden Age. Still doesn't mean I've heard of the Honorverse series before. Though, now that I have I'll be on the look out for it.
2.) I didn't mean that old fashioned. I was using it figuratively and literally.
3.) Acceleration and deceleration are not aspects of Phasing between Real Space and Hyperspace. That's done with the STL engines, which have currently have only been used in Hyperspace to move the ship before she Phases back to Real Space.
4.) B5 style Hyperspace is another dimension where STL tech engines are used quite different from the Star Wars style Hyperdrive FTL tech it seems like you are thinking of
5.) B5 Hyperspace is all about very complex calculations. As the dimensional barrier is opaque to sensors and comm signals can only travel through open Jump Points, the math has to be exact if I don't want to wind up inside a solid object every time I Phase back to Real Space.
6.) The Sci-Fi channel has some good shows (though I do admit some of the more recent movies they have made are crud).
IC: The stints in Real Space would appear random to the enemy, but the mathmatics needed to make sure a SeaQuestian ship didn't wind up inside a solid object was quite complex and would insure that each time they reappeared in Real Space after moving in Hyperspace was more precise than it would appear.
Most of the Necropolis's kept up the stints in Real Space to fire from positions all around the Miehmish fleet. The rest were more strategic about when and where they Phased back into Real Space and were the ones assigned to fire up the openings in the Miehmish sidewalls.
In all the confusion of ships appearing and dissapearing, any hope of the enemy finding the Necropolis herself dropped to practically nil. Of course, the fact that she didn't engage in any Phases back to Real Space to attack the enemy dropped it to a zero percent chance. It was from Hyperspace where she co-ordinated the strikes when the other ships Phased back to Real Space and updated her tactical plot each time they Phased to Hyperspace.
Mini Miehm
30-03-2006, 03:50
OOC: @MM:
1.) I read (I'm not a couch potatoe) many books. Alot are from the Sci-Fi Golden Age. Still doesn't mean I've heard of the Honorverse series before. Though, now that I have I'll be on the look out for it.
2.) I didn't mean that old fashioned. I was using it figuratively and literally.
3.) Acceleration and deceleration are not aspects of Phasing between Real Space and Hyperspace. That's done with the STL engines, which have currently have only been used in Hyperspace to move the ship before she Phases back to Real Space.
4.) B5 style Hyperspace is another dimension where STL tech engines are used quite different from the Star Wars style Hyperdrive FTL tech it seems like you are thinking of
5.) B5 Hyperspace is all about very complex calculations. As the dimensional barrier is opaque to sensors and comm signals can only travel through open Jump Points, the math has to be exact if I don't want to wind up inside a solid object every time I Phase back to Real Space.
6.) The Sci-Fi channel has some good shows (though I do admit some of the more recent movies they have made are crud).
IC: The stints in Real Space would appear random to the enemy, but the mathmatics needed to make sure a SeaQuestian ship didn't wind up inside a solid object was quite complex and would insure that each time they reappeared in Real Space after moving in Hyperspace was more precise than it would appear.
Most of the Necropolis's kept up the stints in Real Space to fire from positions all around the Miehmish fleet. The rest were more strategic about when and where they Phased back into Real Space and were the ones assigned to fire up the openings in the Miehmish sidewalls.
In all the confusion of ships appearing and dissapearing, any hope of the enemy finding the Necropolis herself dropped to practically nil. Of course, the fact that she didn't engage in any Phases back to Real Space to attack the enemy dropped it to a zero percent chance. It was from Hyperspace where she co-ordinated the strikes when the other ships Phased back to Real Space and updated her tactical plot each time they Phased to Hyperspace.
OOC: This is the golden age. The age of David Weber, Eric Flint, John Ringo, SM Stirling, and David Drake. They are masters, Asimov is impressive, they are moreso. I might also suggest John Ringos Legacy of the Aldenata.
Until I know how close you are appearing to my ships, I cannot properly react to this. I'll edit this into an IC post if you edit that information into your post.
Chronosia
30-03-2006, 09:43
They came, silently, without warning, scything through the cold void like great daggers of black metal; immense beyond counting, their surfaces gleaming and dancing with burning, arcane runes; alighted by flaming, vulgar sigils of chaotic power. The first fifty were immense and archaic vessels; while the other 500 were more modern Imperial vessels; everything from the smallest Raider to the immense terror of Despoiler and Defiler class Battleships. No flagship came to lead these mighty vessels into war; in truth, none were needed.
These were the vast vessels of the Imperium; the mark of the Eight Pointed Star emblazoned upon it; it's weapons hot and humming, blazing with a furious intensity that belied the hatred and vile canker that poured forth from the Chronosians. Yet it was not Marines who crewed these 50 immense vessels; nor men of the Guard, nor those determined souls of the Imperial Navy. It fell to a fouler breed to command these ships; and to lead forth this most forsaken army of the Imperium in it's vile days of conquest and depravity. The days of Empire were waning; it was the days of Imperium that would come again...
"Ready yourselves you filthy maggots! Ready!" The Commander hissed; black skin and red eyes revealed in the half-light of the shadows. He was one of the mightiest Uruk's onboard the vessels; clutching an immense double edged Power Sword-Scimitar; and garbed in thick, seething power armor; corruption pouring from every concievable edge; he stood as a testament to the might of the Imperium's fel sorcery. The sound of the troops was deafening; weapons slammed against the walls and the floor; war chants rose in obscene symphony. They had come; they would drink blood and taste the flesh of men. They would seal the doom of all who opposed their Masters.
"Tell the others that we are here! Let the enemy hear the sound of their doom appraching; this day the Uruks ride to war! For CHAOS!"