NationStates Jolt Archive


Weapon tech discussion (FT)

Seven Spin Clans
26-03-2006, 01:21
Just a discussion of whatever firepower your nation happens to use, mostly for interest but Im sure some people would love to debate the subject :P

Seven Spin ships mainly use a specialized form of energy weapon (stole from Star Wars :P) known as a 'scythe'. Each Spinner ship is smooth hulled in order to conduct energy from the generators dedicated to this purpose.
The generators dump their power into tubes that run the length of the ship, these store the energy until it is needed. Usualy the weapon system is charged ten seconds prior to firing, since the tube will gradually bleed off the energy.
When fired, the tubes energy is released into the ships hull were it is focused at one of several thosand points placed along the hull and fired, resulting in a laser-like beam. It is quite powerful, and highly accurate over long distances. The problem is that the weapon can only be fired once every few seconds, meaning that when faced with large numbers of targets, Spinner ships must rely on fighter cover to defend themselves while they take on capitol ships.
For now, there are no other weapons in use by Spinner ships except the built-in ramming attack that just about anybody can perform.
Fighter weapons are a bit more standard, most fighters use ballistic weapons (gauss cannons and so forth) and missiles.
Waterhelper
26-03-2006, 01:24
I use a huge combination of tehnology. However my own ships use a nanobot technology after draining the enemies' shields with torpedos (or directed energy weapons) I then take it over with nanobots (think replicators from stargate)
Hakurabi
26-03-2006, 01:47
I'm using Lasers (coherent light, not that cohesive light crap) - both Phased Array and Optical. Then I also use railguns and Kinetic-Kill torpedoes, railguns for larger ships, torpedoes for small ones (that haven't the size to mount electricity intensive railguns of significant strength.)

Then I've got Antimatter shells.

Think of a sphere of packed antimatter contained within a dense depleted uranium casing. What happens is the DU casing will punch through the hull of a ship before decaying from the antimatter, then the released antimatter will bounce off things, disintegrating them and propelling itself in the other direction. A bouncy sphere of doom, really. It peters out after a while, but can literally annihilate a deck or large room. Wholly unsalvageable, as well as providing a wholly unhealthy dose of hard gamma to nearby rooms.

Of course, the rate of decay makes this a short range weapon, as there will be no penetration if the casing disintegrates before contact.
Mini Miehm
26-03-2006, 01:48
I use Honorverse Tech. My main weapons are Lasers, Grasers, Laser Warhead Missiles, and big honkin nukes. I have Energy Torpedoes and Grav Lances too, but they're rather specialized in use. Grav Lances are really only useful against undefended targets, Energy Torpedoes are Plasma Weapons of decent power and rapid fire, best used against heavily shielded targets. This is a bit of a reverse from Honorverse canon, due to the vagaries of shielding on NS.
Sagit
26-03-2006, 02:01
A Sagitian starship has phasers, similar to those of Star Trek, but powerful enough to take out a Galaxy Class starship in 3 shots or less. Their shields reflect and disperse energy weapons, and no ship's shields have ever been breached. A smaller version of the shielding technology is used for the away team's personal force-fields. The Sagitians also have transporter tech, which could be used as a weapon, and their ultimate weapon is an antimatter bomb. However, actually using it would be similar to an MT nation using its WMDs; it's only a last resort if they have nothing to lose.
Mini Miehm
26-03-2006, 02:11
A Sagitian starship has phasers, similar to those of Star Trek, but powerful enough to take out a Galaxy Class starship in 3 shots or less. Their shields reflect and disperse energy weapons, and no ship's shields have ever been breached. A smaller version of the shielding technology is used for the away team's personal force-fields. The Sagitians also have transporter tech, which could be used as a weapon, and their ultimate weapon is an antimatter bomb. However, actually using it would be similar to an MT nation using its WMDs; it's only a last resort if they have nothing to lose.

Never been breached? Is that because they've never been fought before? Because I garauntee there are several nations out there with the sheer numbers and firepower to break anything. I'm sure I an break it.
Amazonian Beasts
26-03-2006, 02:18
I use a SW base with some other mixed stuff. Lasers, plasma torps, energy warheads, mass drivers, ablative particle shield arrays, energy-feed redirective armor, the likes...
Sagit
26-03-2006, 02:22
Never been breached? Is that because they've never been fought before? Because I garauntee there are several nations out there with the sheer numbers and firepower to break anything. I'm sure I an break it.

The Sagitians are the most powerful race in their part of space. Their shields have withstood attacks from ships far larger than their own.

OOC: That doesn't mean they CAN'T be broken. One obvious weakness is numbers. I doubt that any ship could stand up to a hundred, especially if they made suicide runs. Also, the very fact that nobody has yet broke their shields could make them overconfident.
Amazonian Beasts
26-03-2006, 02:32
The Sagitians are the most powerful race in their part of space. Their shields have withstood attacks from ships far larger than their own.

OOC: That doesn't mean they CAN'T be broken. One obvious weakness is numbers. I doubt that any ship could stand up to a hundred, especially if they made suicide runs. Also, the very fact that nobody has yet broke their shields could make them overconfident.
Not to mention that the other races in Saitian space could be really weak to the rest of us too...
Mini Miehm
26-03-2006, 02:43
The Sagitians are the most powerful race in their part of space. Their shields have withstood attacks from ships far larger than their own.

OOC: That doesn't mean they CAN'T be broken. One obvious weakness is numbers. I doubt that any ship could stand up to a hundred, especially if they made suicide runs. Also, the very fact that nobody has yet broke their shields could make them overconfident.

You wouldn't even need a hundred if you use missile broadsides, or missile pods(or both, like I do). I'm sure that a single Battle Squadron could do the job, and that's only 6 Superdreadnoughts. Add in the rest of a Fleet nd simple numbers are going to garauntee victory. My entire navy is based on using weight of fire to stop enemies cold.

EDIT: Also a very good point AB.
Seven Spin Clans
26-03-2006, 03:01
I imagine a scythe could seriously damage most ships shields if it was run at full power, by merging a few beams together you can get some pretty serious energy concetrated at the intersection point of the beams, kinda/sorta like a Death Star beam, only more localized.
Another problem is that once Spinner ships have their shields breached, hull damage can seriously weaken the scythe weapon, since the energy cant run along damaged sections of the hull, which can create serious gaps in the coverage of the weapon, the plus side is that they can fire in any direction if their hull is undamaged.