NationStates Jolt Archive


Alteran Dominion Ships [FT ref.]

The Gate Builders
22-03-2006, 14:37
Alteran Fleet Craft

Aurora II Class

Length: 500m
Width: 100m
Crew: 400
Fleet Role: Battlecruiser
Shielding: High-Power Capital Shield
Weapons:
1 drone weapon system
2 Prototype Alteran beam weapons
FTL class: Intergalactic travel within 2 days
FTLi: Mass-shadow array
Misc:
FTLiB System (details in Atlantis II.V desc.)
2x Puddlejumper shuttle
80x 'Minijumper' stealth escape craft


Jove Class

Length: 150m
Width: 25m
Crew: 20
Fleet Role: Heavy Corvette
Shielding: Corvette
Weapons:
1 twinlinked Alteran beam weapon
FTL class: Intergalactic travel within 12 hours
FTLi: N/A
Misc: 4x 'Minijumper' stealth escape craft


Arcturus Ascendant Class

Length: 300m
Width: 40m
Crew: 100
Fleet Role: Science
Shielding: Light Capital
Weapons:
1 ultraheavy beam weapon
4 high-yield 'Cephalopod Dominance' drone bays
1 regular drone bay
FTL class: Intergalactic travel in 24 hours
FTLi: Mass-shadow generator
Misc:
FTLiB
20x 'Minijumper' stealth escape craft


Death of Hyperion Class

Length: 850m
Width: 150m
Crew: 1,150
Fleet Role: Ship of the line
Shielding: Medium Capital
Weapons:
4 drone bays,
4 heavy prototype beam weapons,
2 'Cephalopod Dominance' heavy drone bays,
1 supernove bomb

FTL class: Intergalactic within 2 days
FTLi: Mass-shadow generator
Misc:
FTLiB
58 Mminijumper' stealth escape craft
The Gate Builders
22-03-2006, 14:37
Atlantis 2.5

The class of city-ship generally known as the Atlantis class is an exceedingly potent ship, being capable of carrying an obscene armament and a crew of tens of thousands, it does have weaknesses. Because the Alterans are now split (generally between the forces of SeaQuest and The Gate Builders) it became obvious that the weapons of the Alterans could be countered by either side, and their weaknesses exploited at any time. A new city-ship had to be built to supercede the old version, one capable of moving faster, packing a bigger punch and better shields than the other guy. With this brief in mind, 2.5 was designed.

Faster-Than-Light Systems

It has been said that FTL systems are akin to moving through water rather than swimming through water, and that FTLi is akin to a block of ice. The FTL systems of Atlantis 2.5 were designed with this in mind, and provide a generally unique solution. Rather than trying to cleverly bypass FTLi systems, they designed a system to simply sledgehammer through FTLi systems that prevent breaches in reality. Upon detection of an FTLi system, the semi-autonomous FTLiB (FTLiBuster) computer alerts the crew, who can then activate it. This takes advantage of the Arcturus Ascendant research, which draws regulated amounts of power from the Quantum Foam. The FTLiB doesn't bother regulating the power output. It outputs this energy in the form of a weapon with a purpose much the same as an ion cannon, but many thousands of times more powerful. It simply puts so much energy into enemy systems that once shields are down it causes massive power surges, starting with the FTLi then enemy FTL systems.


Weapons

The Atlantis 2.5 has similar waepons to the original Atlantis, namely the famed Alteran drone weapon. This particular one, doesn't have the issue of ammunition. Two built-in Arcturus Ascendant generators provide power to ammunition factories situated next to the launch apertures. As long as the ship has power, these factories will replace the drones. A specialised stargate which can only accept incoming wormholes from three particular gates connect the factories to resourcing outposts which provide the factories with materials. The weapon itself is three times larger than the supeweapon situated at the Terre Alantus base in Antarctica, because of this factory system.
The two generators also power 30 beam weapons, each one with a destructive force only limited by the power input they are proided with. Current limits in safe power restrictions put on the A.A. generators curently put the destructive power of the beam weapons at four times the power of Terran Yamato Cannons, at twice the rate of fire.
Defensively, there are two hundred much smaller beam CIWS which identify and shoot down missiles, drop pods and fighters that come in too close without permission. Should an enemy be able to board the ship, they wouldn't last long. The ship is segmented, with every room and corridor built to become airtight. If an enemy is detected, the corridor or room they are in locks down. Shielding devices protect deck plating and computer consoles. The room is pumped with super-hot plasma. The atmosphere is then vented (if any of it wasn't burned away), the room is then repressurised and unlocked. Security teams enter the room and clear anything up that's left.


Escort and Shipyard Capacity

The Atlantis 2.5 was designed to act as a fleet tender than just happens to have enough firepower to turn a planet into molten slag. It lives up to that design. It is three times larger than the original city ship, and has shipyard facilities to match. It has ten cradles capable of repairing or building any larger Alteran ship short of a city-ship. It has 4 main puddlejumper bays, each capable of holding up to 50 of the small shuttle/bomber craft.
The Atlantis 2.5 has another quirk unique to it's class. Small fighter craft designed to work only with the computers of the 2.5 class, as an integrated system. They are half the size of a Puddle-Jumper, unmanned and armed with beam weapons. They can be built on board by the ammunition factories. Another ship was designed to work alongside it, essentially the same hull but built with a massave naquadriah charge on board. If it is destroyed, it detonates. if it reaches the enemy, it detonates.

Shielding and Cloaking Systems

The Atlantis 2.5 is the largest investment of resources and manpower in the Alteran fleet, and it has the shielding to prove it. It 3 shield generators, each half as powerful again as the original Atlantean shielding systems. When one is disabled, another one activates and the damaged one regenerates, or goes into maintenance.
The cloaking systems of the Atlantis 2.5 render it completely invisible to passive sensors, but can be detected by active sensors if they scan directly over it.

Unsurprisingly, there are no plans to build more than one ship of this class.
1010102
22-03-2006, 22:51
interesting.
1010102
24-03-2006, 04:38
is there a chance of elling any of these?
Animarnia
24-03-2006, 04:56
Interesting, :) all looks good hmm might have had a better name than 2.5 though but thats just me.
The Gate Builders
24-03-2006, 14:28
Never ever selling these.
The Gate Builders
22-04-2006, 15:14
Alteran Shield Systems

Alteran shielding was revolutionised by the creation of the Arcturus Ascendant generator. It allowed any ship larger than a puddlejumper to carry a generator with an output far outstripping tens of Zero Point modules. The shielding systems used by the generator also offered some interesting opportunities.

The shielding that prevents the virtual particles created by the Arcturus generator from annihilating the crew are dimensional. As the particles are created, they are shifted to another dimension. This gave military designers new ideas.

Alteran military and civil shields are now exclusively dimensional. When a weapon is fired at the shield, up to 95% of the energy bleeds into other dimensions, whilst the remainder can usually be absorbed by standard shields used for backup, or in the case of capital ships, the armoured hull.
The Gate Builders
22-04-2006, 15:18
Arcturus Ascendant's Effects on Ship Design

As a result of the Arcturus Ascendant generator, most of the ships of the ALteran fleet are far more powerful than their older, ZPM-bound predecessors. Capital ships can now travel between galaxies in a matter of a couple of days without fearing the drain on the ZPM, as the AA produces far more power, but without running out.

Smaller versions are being designed for smaller ships, so that fighters can become essentially one-man heavy corvettes, and shuttles can carry greater loads, with greater shielding, at far greater speeds. however, these are a long way off.
The Gate Builders
24-05-2006, 17:40
Hammer of Janus

Every fleet needs something that makse the enemy feel a lot less easy about fighting. Something to make the possiblity of running a lot more acceptable. The Hammer of Janus is the Alteran attempt at building an easily recognisable flagship. At six times the size of an Aurora II, Hammer is as big and bad as an Alteran battleship gets.

Overview

The Hammer of Janus is a ship designed to have all the features of Atlantis 2.5 (bar the shipyard facilities) in a battleship. It is the pride and joy of the military fleet, a work of art.
The original inspiration for this ship was (unfortunately) the Doombringer, the distinctly overworked flagship of the Sephrion fleet (the only super-capital ship to get standard first contact orders EVERY DAY). Ridiculous as it is, Doombringer is immediately recognised at Sephrion. The Military Council recognised the need for an Alteran equivalent super-capital ship that would be more manouverable and less expensive than Atlantis 2.5.

SIZE: 3km length, 600m width.

CREW: 2,500

SPEED RATING (FTL): Intergalactic travel within 15 hours

ARMAMENT:
20x drone bays,
75x heavy prototype beam weapons,
15x 'Cephalopod Dominance' heavy drone bays,
10x supernova bomb
10x small CIWS beam gun arrays (10 emitters per array)
4x 'Atlantean' beam cannons

SHIELDING:
2x Planetary Shield Systems
1x Shield Regen Unit
10m thick Neutronium armour

MISC. SYSTEMS:
Ammunition manufacturing facilities,
FTLiB system,
Fleet repair capable,
Damage control quantum computers,

CARRIED SHIPS:
500x 'Mini-jumper' stealth escape craft,