NationStates Jolt Archive


OOC: MT Wargames Sign-Up

Hayord
21-03-2006, 01:01
Pretty much, OOC

I was thinking, maybe all Morden Tech nations (or those interested) should have a war game.

RULES
The rules are as follow:
1. Please, no nukes. No atom bombs. No nothing of mass destruction. Sneak one in, lose 'em all ;) .
2. Aliances are welcome. Heck, bring in alliances. Backstabbing? Do it! This is just to see what you, and others, would do in war.
3. Remeber, it's a WARGAME. Do not use other, real (by NS) standards saying, "You can't have those troops! You're at war with SOMEotherCoUnTrY!"
4. After taking some careful consideration, I have decided a limit of 500,000 troops is neccesary. Use them as you wish. Inlcude ALL Infantry, Air, Naval, combatants and non-comabtants.
5. The terrain is an island. Details below.

Anything else, tell me. I may just add it.
------

Participents - Currently: 11
Me (Hayord)
Mondoth
Franberry
Velkya
Pythogria
The Beltway
Usea-Jason
ChevyRocks
Red Tide2
Spit Break
Ramissle
-------

Alliances
When making an alliance, please state with who. The other party (-ies) must first consent. Any alliances that have one but not the other saying 'yes' will be called Pending. If all parties consent, just the names.
Velkya - The Beltway - Mondoth
Pythogria - Hayord - Red Tide2
------

Those seeking alliance
None
-------

Starting Date
Hayord - March 25th, 26th, and 30th
Mondoth - None
Franberry - None
Velkya - None
Pythogria - None
The Beltway - March 30th
Usea-Jason - None
Hyst - None
ChevyRocks - None
Red Tide2 - None
Spit Break - None
Mondoth
21-03-2006, 01:07
I'd participate, but to keep things at least moderately balanced, maybe a reasonable limit should be imposed, maybe every nation gets 100,000 people they can use in any way (naval forces, infantry, vehicle operators, aircraft) plus what ever support is needed to keep those units operating, that way things could be balanced and we wouldn't have to worry about the stuff different nations really have (fun for every one)
Franberry
21-03-2006, 01:08
I would like to

are there teams or anything?

were would be fighting? what terrain?

Naval? Ground?
Velkya
21-03-2006, 01:10
I'm interested. I'll fight on Mondoth's side :).
Franberry
21-03-2006, 01:10
I'd participate, but to keep things at least moderately balanced, maybe a reasonable limit should be imposed, maybe every nation gets 100,000 people they can use in any way (naval forces, infantry, vehicle operators, aircraft) plus what ever support is needed to keep those units operating, that way things could be balanced and we wouldn't have to worry about the stuff different nations really have (fun for every one)

100,000? thats not a lot if your're deploying ships or aircraft.
Mondoth
21-03-2006, 01:15
the hundred thousand would only be those directly involved in the fight, not logistics/non combat people. but whatever, I'm not in charge of this so if you want different rules then bring them on.
Pythogria
21-03-2006, 01:17
You have another combatant. Let's see how my XM-1s work!
Franberry
21-03-2006, 01:22
You have another combatant. Let's see how my XM-1s work!
(OOC: oooooooooh what are those?)
Pythogria
21-03-2006, 01:24
OOC:

The XM-1 MBT was the first Pythogrian main battle tank. Having great armor, OK speed, and immense firepower, it is the greatest tank ever built by ZefTec, or even Pythogria.

Armaments---

The main gun of the XM-1 is the Bolter 120mm ETC with a smoothbore barrel. It is extremely powerful, but logistics can be a problem. (Pythogria has ways to ounteract this, however.) It also uses an autoloader, but the operators may load it manually. The secondary armament of the XM-1 is its coaxial .50 caliber machine gun. Truly frightening. It also has two machine guns on the roof. For incredibly long-range contests, the XM-1 also sports two AM-1 missile launchers. These can be reloaded from inside the tank.

Armor---

The high-tech armor of the XM-1 is created out of ceramics coated in amorphous
metal. It is sloped considerably at the front and sides, but not so much at the back.

Engine---

The XM-1 is propelled by a TE-1 Biodeisel Engine of ZefTec construction. This gives the XM-1 a range of 300 miles and a top speed of 50 miles per hour.

The Interior---

The XM-1 is fitted with seats for all of the crew (driver, main gunner/loader, secondary gunners, commander), an ammunition storage area, and a VIOLA class supercomputer used for targeting and other things.

Electronics---

The XM-1 uses the VIOLA supercomputer for targeting, driving long distances, and emergency intervention (for example, stopping before going off a cliff.) For sensors, the XM-1 contains a RADAR system, and uses laser rangefinders and a lighting system all around it (which can be deactivated.)

Statistics---

Name: XM-1 "Lightning Python"

Manufacturer: ZefTec

Wieght: 78 tons

Hieght: 9 feet

Length: 32 feet

Top Speed: 50 MPH

Armaments: 120mm smoothbore ETC cannon, 2 AS-1 SAM launchers, 2 AM-1 missile launchers, one coaxial .50 cannon, 2 machine guns

Armor: Ceramic encased in amorphous metal

Engine: TE-1 Biodeisel engine

Range: 300 miles

Crew: 6

There you go. I'll give you 1000 if you want.
The Beltway
21-03-2006, 02:09
I'll go slightly into the future of my nation (2020) and deploy the Fourth Battle Group (mostly Baltimore Shipyards designs) and the Sixth Airborne Division, along with the First Expeditionary Air Wing (the Third, Fourth, and Fourteenth Composite Wings, the Ninth Transport Wing, and the Eleventh Support Wing).

(See Baltimore Shipyards, Martin Avionics, CSJ, and DMI for specs)

Fourth Battle Group:
1 DN-47 United States
1 BB-72 Columbia, 1 BB-88 Delaware
2 CGN-1 Rickover, 3 CGH-1 Sussex, 1 CG-61 Antietam
1 DDG-33 Mark Warner, 1 DDG-47 John Warner, 1 DDG-61 Michael E. Busch
4 FFG-1 Assateague
6 SSN-774 Virginia
1 AH-1 Clara Barton
1 MCS-12 Inchon
6 MCM-1 Avenger
6 MHC-51 Osprey
4 AOE-1 Sacramento
2 ARS-50 Safeguard
1 AS-39 Emory S. Land

Sixth Airborne Division:
116 M1A2 Abrams - uparmed with 120mm ETC gun
67 Nova Cat Export IFV
18 M109A6 Paladin SPH
18 M1064 Self-Propelled Mortar Carriers
36 M119A1 Light Towed Howitzers
21 Mist Lynx Export FISTV
84 M113A3 APC
47 M577A3 CPV
12 Kodiak Armored Breaching Vehicles (IC Chassis)
12 M946 Combat Engineering Vehicles (IC Chassis)
12 M9 Armored Combat Earthmovers
30 M88A2 Hercules Armored Recovery Vehicles
6 Volcano Mine Dispensers
12 Mongoose Mine-Clearing Launchers
12 Iron Cheetah AVLB
36 Mist Lynx Linebacker Export FAADS
90 Avenger FAADS
4 Patriot PAC-3
1,720 HMMWV
1,236 Trucks
36 AH-56 Cheyenne
192 OH-58D Kiowa Recon/Light Attack Helicopters
76 UH-60L Black Hawk Utility Helicopters
9,600 G36A5 Assault Rifles, 2,100 Neostead Combat Shotguns, 550 M-29 OICW, 338 MSG-90 DMR, 72 M40A1 Sniper Rifles, 18 M82A1 Heavy Sniper Rifles, 6 IWS-2000 Anti-Materiel Rifles, 850 M249A3 SAW/LMG, 575 MG-3 GPMG, 115 M2HB HMG, 130 Mk.19 AGL, 115 Javelin Infantry ATGM launchers, 494 Stinger Launchers, 2,382 M136 AT4 LAW, 36 82mm mortars, 72 60mm mortars, 8,400 Cougar Pistols, 4,000 MP-7 PDW
Complete equipment for infantry, including BDUs, NBC protection gear, and 880 Land Warrior Systems (1 squad per infantry platoon).

First Expeditionary Air Wing:
Third (Composite) Wing -
12 Ni-34 Fighters
6 No-34 Fighter-Bombers
6 Nu-38C Fighters
12 No-27 CAS aircraft
24 Na-24B Fighter-Bombers
12 ASI-88 Fighters
Fourth (Composite) Wing -
6 Na-24A Fighters
24 Ni-35 Fighters
12 F-19 Fighters
2 Ha-344 Bombers
12 Seagull Fighters
6 Nu-38D EW aircraft
2 Ku-47 Tankers
Ninth (Transport) Wing -
12 C-17
9 C-130H
Eleventh (Support) Wing -
6 E-8 J-STARS
9 E-3 Sentry
12 F/A-18G Growler
Fourteenth (Composite) Wing -
12 F-12 Oxcart
12 B-12 Donkey
Hayord
21-03-2006, 02:19
OOC: Wow...lol. OK, explaining in the OOC thread (WHEN MADE), mkay? Mkay.

Also, some good ideas here. Updated...soon.
Hayord
21-03-2006, 02:36
Also, when making an alliance, please state with who. The other party (-ies) must first consent. Any alliances that have one but not the other saying 'yes' will be called Pending. If all parties consent, just the names.
Velkya
21-03-2006, 02:46
Just use this as the OOC thread, it's easier. At any rate, I'll be deploying three infantry divisions, an armored division, an air force (about 1,000 aircraft) and a section of the 3rd Naval Defense Fleet.
The Beltway
21-03-2006, 02:50
Uh, Hayord...what of The Beltway?
Velkya
21-03-2006, 02:50
Belt, want to make an alliance?
The Beltway
21-03-2006, 02:53
Velkya - an alliance would be excellent.
Hayord
21-03-2006, 03:02
OK, I want an alliance! Anyone intrested?

Also, Mondoth, if you wish to accept to Velkya for an alliance, with Beltway or in a separate alliance?


OK, ppls. I will make a new thread. "[OOC:]MT-WG Stats Page" It will be for stats and alliances. Stats include: Where your people go, who's all going (names of Battlions, etc.), and anything else we can think of.
Mondoth
21-03-2006, 05:40
All right, I'll set up an order of battle for tomorrow.

I don't really care whether I'm in an alliance or not, If anyone wants to ally with me then I'll probably agree as long it doesn't over balance the match.
Hayord
22-03-2006, 01:19
OK, so the alliance isn't pending. I'll just make it all on one.
Usea-Jason
22-03-2006, 01:47
I would like to join in.
Mondoth
22-03-2006, 06:35
sorry bout the lack of an OOB, there was an unforseen setback, I probably won't have it tomorrow either, I'll try for thursday though.
Hayord
22-03-2006, 14:26
It's ok. I have yet to make a stats thread, too. I will either this morning (I live in the U.S.) or after school.
Mondoth
23-03-2006, 05:24
Will the stats thread be where we post our troop numbers?
Velkya
23-03-2006, 05:31
1776 POSTS WOOT!
Mondoth
23-03-2006, 07:37
“Wise men post because they have something to say; fools post because they have to say something.”
-Bastardized from: Benjamin Franklin
Hyst
23-03-2006, 07:42
count me in
Pythogria
23-03-2006, 13:34
Hyst, want an alliance?
Hayord
23-03-2006, 23:28
Pythogria, want an alliance?

LOL, Mondoth.
Hyst
23-03-2006, 23:43
I want to knowwhat your focus of troops is befor I agree. I have an extensive and cappable navy and I run an efficient totally mecnainzed infantry corp I have a 6-1 infantry to quartermaster/supply corps, U
Hayord
23-03-2006, 23:48
My nations main focus is aircraft, andhten infantry. We can bombard them from space as soon as our platform is finished. We can recon and bomb from high heights. Then, our infantry goes through some of the most rigerous training there is. It is some of the best in the world.
Hyst
23-03-2006, 23:53
Sure, I will agree to an startegic alliance, I plan to run three carrier detachements with 6 stealth sub strike forces. I dont runs orbital space stations but I do run hight latitude space-plane bomber designed for similar high-altitued bombardment.
Red Tide2
24-03-2006, 00:15
Can I join? Ill be with Hayord and that group. My specialisations military mainly focuses on armoured forces, artillery(including Anti-Aircraft and Anti-Tank weapons), and WMDs(although that last part I cannot use).
Franberry
24-03-2006, 00:20
Hyst, want an alliance?
Pythogria, does our general alliance still stand here?
Pythogria
24-03-2006, 00:25
Pythogria, does our general alliance still stand here?

This is wargames, so no, but if you want a wargame one, I'm all for it.
ChevyRocks
24-03-2006, 01:47
I'm up for this. My nation's specialty is air power, though the current issue with the ground forces (Army & Marines) is whether or not their current armored forces are still capable in modern warfare. So they'd likely want to get involved somehow. Plus the Air Force wants to see how their "Alpha Strike" would work out.
Hayord
24-03-2006, 04:22
Here is the stats thread. (http://forums.jolt.co.uk/showthread.php?t=474342) Post troops numbers there.
Spit break
24-03-2006, 04:24
hey guys can i join in?
Hayord
24-03-2006, 04:26
Yes. If you wish to have an alliance, look at the list of rpers and ask them with you wish to join.

Hey, peoples, don't forget, DON'T MAKE HUGE ALLIANCES.
The Beltway
24-03-2006, 04:27
If you don't mind, I'll throw two more divisions, both reserve mech infantry divisions (22,000 troops - including non-combatants - each), into the mix. Both use new tanks that I want to test out.
Spit break
24-03-2006, 04:28
ok before i post in the stats thread what is the % of are population that we can have in are military so i know how many units/divions i can have
Hayord
24-03-2006, 04:36
500,000 troops. Even if you just started, 500,000. That way, you can't be pwned, or you can't pwn. However you use them, you're choice. Note: Thi sincludes non-combatants. By that, I mean this: Let's say you have an aircraft carrier. 250 people on it. 35 pilots. 250-35= 225. 225 staff. All 250 will be deducted from the 500,000. Understrand or...?
The Beltway
24-03-2006, 04:37
Max number of troops permitted for this wargame: 500,000
I doubt population requirements play a role...
Spit break
24-03-2006, 04:39
ok 500,000 am good with that my tank, air and infentry divisions can work
Hayord
24-03-2006, 04:42
The Beltway - Yes, population makes absolutly no difference in this wargame. Maybe in the future?
Spit break
24-03-2006, 04:44
well am a little busy right now ill post my force tomorrow guys
Pythogria
24-03-2006, 04:45
My forces arriving will be:

100,000 Infantry (All equipped with Za-1s, Thunderclap rockets, and CAICS armor)

1500 XM-1 MBTs

600 Wolfhound AVLB's

1500 Avengers

1000 XC-1 APCs

800 M109A6 Paladin's, with 800 FAASV Supply Vehicles

10 Goliath Class Maritime Prepositioning Ships

2 Toryu Class BB Flight I/IIA Battleships

6 Talos Class MOB Modules

10 Orlan IIB CGN cruisers

200 Dolphin II Class SSN submarines

40 F16E Bombers

3 EB-180 “Stargazer” Bombers

170 Navalized Nightmare Fighters

120 Black Panther Helicpters

32 Landing Craft, Air Cushions
Hayord
24-03-2006, 04:48
Yeah, I might, too.


OK, GUYS. I NEED YOUR ATTENTION.

We need to agree on a date. A date as to when the war-games begin. The 25th of March, 26th, or the 30th. Saturday and Sundays. Not this Saturday, but a week from then, I have an all-day band thing. I can start any time, but if we all are on then (I could even make a forum for this...shall we?), then I think it should be when we are not busy.

Also, we need one moderator per 5-7 people.
ChevyRocks
24-03-2006, 04:50
Most of my weekend is pretty busy, but I may be able to get on around this time on Sunday. I'm trying to get my deployment numbers up now, or at least some of them.
Hayord
24-03-2006, 04:52
OK. We just need to get off to a good start.

Hey, Pythogria, post your troops in the Stats thread.


So here are te critical questions:

When should we start?
On another forum (I can make one)?
Close this now, or leave it open?
The Beltway
24-03-2006, 04:55
Hayord - March 30 works best. By the way, I was replying to Spit break, but you beat me to it.
Leave an OOC thread open (this or stats; doesn't matter which) and post a separate IC thread.
Hayord
24-03-2006, 04:57
LOL, I know how you feel. In my nuke thread, it happened. I was like, "WHA--!?!"lol

Also, I am posting when we should start on the front page. Post it here and I'll add it.
Hyst
24-03-2006, 08:37
due to me and my crappy organization, I have been unable to fund my wirttne key to all my aquissitioned military forces, until I have located this, I must withdraw. I appologize.
Hypothectical Genius
24-03-2006, 08:46
Errrm, could someone please tell me how you actually go to war with someone? Is there a link to press, or is it all imaginary?:sniper: :headbang:
A noob
Mondoth
24-03-2006, 09:03
have you read the stickies? (threads at the top of the list, marked 'Sticky')

those will pretty much explain it all.

but yea, the wars here are pretty much imaginary

back on topic

I'm still crunching numbers on my ground forces, once I get those figured out I can just toss some fleets and airwings onto the stack because I already have those numbers and they come in easy to use units. SO expect my long awaited order of Battle tomorrow afternoon (for really reals)
Hayord
25-03-2006, 04:12
Buumpp
Hayord
25-03-2006, 17:35
bbbbbbbbb

uuuuuuuuu

mmmmmmm

ppppppppp
Spit break
25-03-2006, 22:02
ok any one got questions about my stuff like say any of you wondering "WTF is a Linear tank/artilery?"
The Beltway
25-03-2006, 22:10
Spit break, if you'd be so kind as to create specs for the non-RL equipment, or provide links for said specs, it would be quite useful.
Spit break
25-03-2006, 22:12
sure thing just list the stuff you need to know

and to clear up now a linear gun is a weapon like a rail gun it uses two elector megnetic rails to propel both solid and gun powder rounds as for the rest ill have it up here in a bout a hour or so
Spit break
25-03-2006, 22:28
this is what you need

Code name: Agile
Unit type: attack helicopter
Accommodation: pilot, in standard canopy-style cockpit
Propulsion: rotor and twin engine system
Equipment and design features: sensors, range unknown
Fixed armaments: 4 x missile launcher, mounted underneath wings; machine cannon, mounted underneath cockpit

Linear Artillery
Unit type: mobile artillery
Armament: linear cannon x 1

Linear Tank
Unit type: tank
Armament:linear cannon x 1 (the type 2 has linear cannons)

Model number: F-7D
Code name: Spearhead
Unit type: VTOL (Vertical Take Off and Landing) fighter
Accommodation: pilot, in standard canopy-style cockpit
Equipment and design features: sensors, range unknown
Fixed armaments: many x anti-air missile; 2 x 20mm machine gun


Missile Truck
Unit type: missile truck
Armament: missile launcher x 2


Class: Aegis
Unit type: battleship
Dimensions: overall length 200 meters
Equipment and design features: sensors, range unknown
Armament: triple 424mm warship cannonsx2; 3x 75mm automatic multi-barrel CIWS
; 18 x anti-ship missile launcher; anti-air missile launchers
Mobile Weapons: Agilex3

Kuraokami class
Unit type: Destroyer
Equipment and design features: sensors, range unknown
Armaments: twin 424mm warship cannons 2 x 75mm automatic multi-barrel CIWS
; 9 x anti-ship missile launcher; anti-air missile launchers

Takemikazuchi
Unit type: carrier
Armament:2x 75mm automatic multi-barrel CIWS

Craft: 236 pilots in 36 F-11 Sky Hawk Patrol/radar Plane, 125 F-7D Spearhead , 75 F-9 Sky Blazer heavy bomber
The Beltway
25-03-2006, 23:34
Code name: Agile...
sensors, range unknown
Fixed armaments: 4 x missile launcher, mounted underneath wings; machine cannon, mounted underneath cockpit
Range of sensors? Further, speed, unrefueled range, and types of missiles available?

Linear Artillery
Unit type: mobile artillery
Armament: linear cannon x 1

Linear Tank
Unit type: tank
Armament:linear cannon x 1 (the type 2 has linear cannons)
Armor? Further, speeds, range of linear cannons, description of linear cannons, armor penetration of linear cannons, and unrefueled range? Finally, why no machine guns on the tank?

Model number: F-7D
Code name: Spearhead
Unit type: VTOL (Vertical Take Off and Landing) fighter
Accommodation: pilot, in standard canopy-style cockpit
Equipment and design features: sensors, range unknown
Fixed armaments: many x anti-air missile; 2 x 20mm machine gun
Range of sensors? Further, speed, unrefueled range, and numbers and types of missiles available?

Missile Truck
Unit type: missile truck
Armament: missile launcher x 2
Types of missiles? Further, range of missiles, unrefueled range, speed, and any armor carried?

Class: Aegis
Unit type: battleship
Dimensions: overall length 200 meters
Equipment and design features: sensors, range unknown
Armament: 250mm rapid fire gun; 3 x 25mm anti-air Gatling gun; 18 x anti-ship missile launcher; anti-air missile launchers
Mobile Weapons: Agilex3
Range of sensors? Further, number of hulls, types of missiles carried, speed, unrefueled range, engine type (if nuclear, than you don't need to include the range), and armor? Finally, why only one relatively small main gun that won't be able to hit missiles or take on NS battleships, instead of, say, two triple turrets for 406.4mm guns?

Kuraokami class
Unit type: Destroyer
Equipment and design features: sensors, range unknown
Armament: 250mm rapid fire gun; 2 x 25mm anti-air Gatling gun; 9 x anti-ship missile launcher; anti-air missile launchers
Range of sensors? Further, numbers and types of missiles available, number of hulls, unrefueled range, engine type (if nuclear, than you don't need to include the range), speed, and armor? Finally, why a 250mm gun, which won't be able to be used against missiles and is too small to take on NS battleships, instead of, say, a twin turret for 152mm DP guns?

Takemikazuchi
Unit type: carrier
Armament:2 x 25mm anti-air Gatling gun
Craft: 236 pilots in 36 F-11 Sky Hawk Patrol/radar Plane, 125 F-7D Spearhead , 75 F-9 Sky Blazer heavy bomber
What are the F-11 and F-9? Further, number of hulls, unrefueled range, engine type (if nuclear, than you don't need to include the range), speed, and armor?
Ramissle
26-03-2006, 00:19
Hmm, I'm going to need some questions answered before I even begin to consider joining this wargame.
1. How are the forces going to start out? Are some going to be on the island, some off, all off, what?
2. Is there a story behind this?
3. What kind of terrain is the island? How big is it? Is there a map?
4. Are there any cities involved?

If I get these questions answered, I might be able to join.
Spit break
26-03-2006, 00:47
1.Agile
range of sensors: 3Km
max speed: 105Km/h
range (un-refuled): 315Km

types of missiles (all forces use): "Neidhardt" Air to Air/ground to air , "Parsifal" Air to ground, "Dispar" ground Artilery misslies/ship to ship,"Wolfram" M25 torpedoes anti-sub/anti ship combat, "sledge hammer" shoulder fired anti-armor

2. 30mm thick armor, 40Km/h (type I) and 35Km/h (type II), unfueled range around 240Km, range of linear cannon 2.4 Km, description of linear cannon:A weapon which, like a railgun, uses electromagnetic forces rather than gunpowder to fire its projectiles. However, the conductive projectiles fired from a linear gun don't come into physical contact with the firing mechanism, and are instead accelerated using attractive and repulsive magnetic forces, as in a so-called magnetic levitation (maglev) train. Although the acceleration produced is relatively small compared to that of a railgun, a linear gun can yield similar muzzle velocities if its barrel is long enough, and the lack of physical contact eliminates friction heat and wear on the barrel, armor penitration dependent on size of shell(solid) or the Kg of GP(gun powder), why no MG's? because the tanks are backed up by helicopters and infentry

3. sensors 2.8 Km, max speed 800Km/h, payload is 10 missiles of one of the above types

4. type of missiles above, range limited to laser target designator, un fuled range is 500Km (its fast), top speed 100Km/h, light amor to pretect for light weapon attacks

5.Range of sensors 5 Km, number of hulls 2, types of missiles carried "Neidhardt" 60 , "Parsifal" 55, "Dispar" 75 , speed 26 knots, Nuclear powered,armor 60mm thick, you make a good point i think ill change that

6.Range of sensors 5Km, numbers and types of missiles available "Neidhardt" 40 "Dispar" 55 "Parsifal" 65 , number of hulls 2, engine type Nuclear, speed 28 knots, 70mm thick armor, again a good case am going to go back and add a close interception weapons system and larger guns to my ships

7.the F-9 is a heavy bomber max payload is 5000Kg of bombs and the F-11 is a radar plane for recon, number of hulls 3, engine type Nuclear, speed 23 knots, Armor 90mm thick, oh and remember its a dubble decker carrier so i can launch alot of air craft fast

EDIT: changes made warship cannons in place and my new 75mm automatic multi-barrel CIWS ( Close in weapons system) is in place
Makai Corporation
26-03-2006, 00:52
Is this starting soon?

OOC: This is a Pythogrian puppet, BTW.
Hayord
26-03-2006, 02:25
1. How are the forces going to start out? Are some going to be on the island, some off, all off, what? 500,000, including non-comabtants, is the troop number. All off.
2. Is there a story behind this? Undecided.
3. What kind of terrain is the island? How big is it? Is there a map?Pretty much, an island. Grass. Forest. Desert. Cliffs. No map. And yeah...size is undecided.
4. Are there any cities involved? Nope. Uninhatibtied.
Ramissle
26-03-2006, 03:08
Hmm, I guess I'll join. I can make a map for it if you'd like.
Velkya
26-03-2006, 03:10
I'm already on it. Sowwy.
Ramissle
26-03-2006, 03:11
Ok. Your maps are better anyways. :)
Velkya
26-03-2006, 03:42
Thanks Ram, here's the first draft, I haven't decided on any zones of control yet. BTW, I use CC2, which is pretty good for making maps.

http://img224.imageshack.us/img224/9808/wargamez7ha.png
Spit break
26-03-2006, 03:53
i got one small request could you add a military base called carpentaria on like the south coast its a major ZAFT base makes it a funner RP in my mind
The Beltway
26-03-2006, 03:55
Spit break -
Thank you! If you'd be so kind as to inform me of the specs for the missiles, for the F-9, for the R89 rifle, and for F-11, it would be appreciated.
Velkya
26-03-2006, 04:10
No can do. I want the different players to have to fight for existing bases and ports instead of just building their own, it makes the war more than just "two armies collide and battle in a big field".
Velkya
26-03-2006, 04:32
Cities

Point le Blanc:
Point le Blanc is the northmost city in Luxoria, and has the third-largest port in the region. It is populated by 6 million citizens and also has a modest airport within the city limits.

East Corinth
EC is built into the sides of the Corinithian Rockies, and has a considerable mining industry. 5 million Corinthians populate it, and a modest airport lies outside the city to the west.

Norfolk
Norfolk is the smallest city in Luxoria, with control of one-third of the region's agriculutre. It has a population of 800,000 and has no airport.

Arcadia
Lying near a large lake on the edge of a massive desert, Arcadia has no real industry, save gambling and other vices. Just a few dozen miles out, however, lies the Arcadian oil fields, a massive multi-billion barrel field. It is the fourth biggest city at 5 million, and possesses a large airport.

Zonar
Second largest city with the second largest port. Zonar has both acess to the strategic New Bonstock Bay, as well as massive oil reserves off the coast. A huge airport is in the heart of the city. 11 million people call this home.

New Bonstock
Largest city at 13 million, with the biggest air and seaport facilities of Luxoria. Nestled in Bonstock Harbor with access to both Zonarian oil fields and the NBB, it is the most strategically important cities in the region.

Lora
Medium port city with a small petroleum industry. Population is 3 million, and a small airport is located near the harbor.

West Corinth
WC control road access to northern Luxoria, and is deemed important. Agrciculture and aircraft manufactering are staple industries here, and the population is 8 million, with two different airports.

Borisgrad
Large fishing and shipyard industries here, with a population of 3 million and a small airport. Locals tend to be a bit rowdy.

Lorain City
Lorain City is over 7 millions people's home, and it bases automobile factories and a large international airport.

Bases

AFBs/NASs:
Air Force Bases or Naval Air Stations, with the ability to base hundreds of craft.

Forts:
Not a castle, simply a base to hold ground divisions.

Naval Bases:
Ports for military ships.

Other Features

Mountains:
Generally impassible to most ground divisions unless specially equipped and trained.

Roads:
The roads marked on the map are superhighways of 8 lanes or more. Some, like the Central or Alp highways are strategically imporatant.

Deserts:
While there's only one, weather conditions in deserts adversally affect machinary attempting to operate there, espacially rotory wing craft.
The Beltway
26-03-2006, 04:50
Storyline...
I'm thinking some sort of civil war broke out in Luxoria between two rival governments - think English Civil War, not Spanish or American - both of which seek help from abroad. As for why the civil war broke out...
Velkya
26-03-2006, 04:54
Differences of ideologies. Communists vs. Democrats vs. Loyalists, etc.
The Beltway
26-03-2006, 05:05
True, but slightly overdone. I was thinking of a sort of succession crisis - the King of Luxoria dies young, with no children; two relatives fight over who should get the throne. It would make for a somewhat different rp. However, a Spanish Civil War-type scenario - Monarchists v. Loyalists, Fascists v. Loyalists, or even Democrats or Socialists or Communists v. Loyalists - could work...
Ceno Sparta
26-03-2006, 05:07
So can a newbie ask just how these wargames are played?

I have no idea how any of this is done, so start from the top.
Mondoth
26-03-2006, 07:08
read the stickies, a wargame is basically a war with no IC consequences outside of the game
Spit break
26-03-2006, 18:41
Spit break -
Thank you! If you'd be so kind as to inform me of the specs for the missiles, for the F-9, for the R89 rifle, and for F-11, it would be appreciated.

spec's for missile????? i hope you just mean payload
"Neidhardt" max payload 90Kg
"Parsifal" max payload 80Kg
"Dispar" max payload 85Kg
"Wolfram" max payload 87Kg
"sledge hammer" max payload 30Kg

F-9A Sky Blazer heavy bomber
sensors 3.6 Km,
max speed 650Km/h,
payload 5000Kg of bombs

R89 Assault rifle
barrel: 18mm
Attachments: laser scope, granade launcher
rate of fire: 1 clip (60 bullets) in 30 sec
reload time: 7 sec

F-11S Sky hawk
sensors 7.6 Km,
max speed 550Km/h,
payload: none
The Beltway
26-03-2006, 21:08
Sorry, but could you also add in the range of the missiles? You can be fairly general about it.
To be honest, as an amateur designer, I'm somewhat curious about how you design your weapons. Besides, it's useful to know these sorts of things, especially since this is being used to test everyone's equipment...
Hayord
26-03-2006, 21:46
Um...no missles...please. A hugely unfair advantage. Why? No one dies with the missles. So the same people can keep launching them.

Also, let's develope a point system, and a time frame to get points. A video game, almost.

-------

Each city controlled: 3 points per one million citizens.
Each base controlled: Depends on strategic location.
Each zone controlled: 7 points per square mile.
We all start out with zero points.
We get three days.

Also, the map page doesn't work. The server doesn't work or something.
The Beltway
26-03-2006, 21:51
But it's likely that everyone has missiles. We're not talking about ICBMs or things like that, only about the sort of ordinary missiles that modern warfare uses in abundance.
Hayord
26-03-2006, 21:54
OK, just making sure. Those are ok. Nukes aren't.
The Beltway
26-03-2006, 21:57
I'm not sure about a three-day time limit; further, perhaps we could create 2-3 blocs and have each bloc fight on one side of the Luxorian Civil War? Victory would be determined by how well your bloc does over, say, a one-month period; individual victory would be based on how well you contribute on your own. Besides, we're more doing this as a means to test weapons and practice rping ability, right?
Spit break
26-03-2006, 22:08
Sorry, but could you also add in the range of the missiles? You can be fairly general about it.
To be honest, as an amateur designer, I'm somewhat curious about how you design your weapons. Besides, it's useful to know these sorts of things, especially since this is being used to test everyone's equipment...
missile range is medium (about 10-20 Km there not used for bombardment and long range)

how are we going to divide the map into starting locations?
Velkya
27-03-2006, 02:38
Belt, do you have a messanging service?

If so, what's your screename?
Ramissle
27-03-2006, 02:39
I'd like to start as my nation, trying to gain favor amoung the two sides, first by giving them arms, and then eventually fighting with one of them. And then I'll turn against them and...
I've said too much.
Hayord
27-03-2006, 03:06
*sneaks over to Ramissle* Perhaps an alliance *wink*? LOL

HEY, AN IDEA.

Two alliances. The two blocks. Sure, it'd happen. but the way they ar enow, as to aviod further confusion.
Ramissle
27-03-2006, 04:03
*sneaks over to Ramissle* Perhaps an alliance *wink*? LOL

HEY, AN IDEA.

Two alliances. The two blocks. Sure, it'd happen. but the way they ar enow, as to aviod further confusion.
Sorry, nope. I'd like to be sort of out of this, but become a major player as it goes on. Kind of muck it up for both sides.
The Beltway
27-03-2006, 04:04
Velkya - No; I'm apparently the last one left w/o one...
Spit break
29-03-2006, 02:37
um can we get started soon?
Mondoth
29-03-2006, 04:01
I'd love to
The Beltway
29-03-2006, 04:23
Thursday, it looks like.
Meanwhile, is the civil war in Luxoria sparked by a succession crisis, or is it on more traditional (right v. left) lines, or is it something else? Choose.

Succession Crisis - 1
Left v. Right - 1
Other -
Spit break
29-03-2006, 04:51
left vs right sounds good
ChevyRocks
29-03-2006, 05:19
I should note that I'll be ready to start this on the 30th as well.

And I'm wondering if I could get in the alliance with Beltway/Velkya/Mondoth?
Spit break
29-03-2006, 05:44
am open to alliance's as well if any one offers
Velkya
29-03-2006, 23:57
Sure, sounds fine to me, Chevy.
The Beltway
30-03-2006, 23:18
Chevy - fine with that.
All - Who should open the thread? Also, is the civil war in Luxoria sparked by a succession crisis, or is it on more traditional (right v. left) lines, or is it something else? Choose; the first two options are currently tied at one apiece.
Spit break
30-03-2006, 23:23
i personally would like to get started ASAP
ChevyRocks
31-03-2006, 02:12
I'm actually leaning towards succession crisis, myself.
The Beltway
31-03-2006, 02:17
Here's (http://forums.jolt.co.uk/showthread.php?t=475374) the link; Velkya started the thread. The actual fighting will probably not start for a bit.

Velkya and the other alliance members - Perhaps, just to mix things up, we could intervene loosely on the side of the King; Spit break's acting a bit too fast, and we could be intervening to stop him from invading Luxoria...
ChevyRocks
31-03-2006, 02:47
Sounds good to me.
ChevyRocks
31-03-2006, 02:49
By the way, is space-based recon allowed? For instance, to see what Spit break is doing with his CBGs?
The Beltway
31-03-2006, 02:55
You mean spy satellites? I don't see why not...

Orbital Assets of The Beltway:
1 KH-11
ChevyRocks
31-03-2006, 03:04
Alright cool, we've got some of our own, actually they're manned spaceplanes built for reconnissance, three prototypes currently in service.

3 x XSR-10A Blackstar
Spit break
31-03-2006, 03:38
my forces are going to move in i've already said were on the map in the IC thread
Velkya
31-03-2006, 03:52
Spaceplanes are fine, and so are non-weapons satellites.
Spit break
31-03-2006, 03:55
were do you think we got the intel from and up to date maps after takeing the alpine high way ill move out words one air lifted linear artilery piece could so the trick and a tank or two
Velkya
31-03-2006, 03:58
Remember to RP your forces coming in, it's going to be hard not to be noticed, since both Borisgrad and Lorain are in the Baron's hands.
Spit break
31-03-2006, 04:17
ya dont worry i will
Mondoth
31-03-2006, 04:30
what are the sides like? it looks like the whole alliance thing cratered I'll go to whichever side needs the support right now I suppose
ChevyRocks
31-03-2006, 04:34
what are the sides like? it looks like the whole alliance thing cratered I'll go to whichever side needs the support right now I suppose

There are alliances listed on the first page of the thread.
Velkya
31-03-2006, 04:35
That's fine.
Mondoth
31-03-2006, 05:48
ah, missed the alliance list, cool
Spit break
31-03-2006, 05:48
mondoth i officially propose a alliance seeing how i got no allies it could help full to both of us
Mondoth
31-03-2006, 05:57
sure, but be warned, given the way things are going now, I reserve the right to switch sides wit minimal notice, at least until everything gets settled downand everybody has a side
Spit break
31-03-2006, 06:00
noted but my force have moved to the military fortress of Boaz so the fleet is safe no nation in there right mind would not even in FT and other MT RP's have nations been that foolish
Velkya
31-03-2006, 06:01
I'm SURE of it.

In fact, time to start this wargame off to a decent start.
Spit break
31-03-2006, 06:03
dont war games involve a fictional scenario and all kills are computer recorded and no one really dies? or did i miss the meeting were this became a real war?
Mondoth
31-03-2006, 06:11
I believe we are RPing it as if it were a 'real' war, but there are no consequences for IC outside this conflict, thik of it as a very advanced computer simulation if that helps
Spit break
31-03-2006, 06:13
ah one large video game cool

enter shift VICTORY

aww man i cant cheat in this game lol
Velkya
31-03-2006, 06:18
I can.

C:\Program Files\NS_Trainer\trainer.exe

Set Defeat: Spit Break

'Player Spit Break has been defeated.'
Spit break
31-03-2006, 06:28
C:\Program files\NS_admin_power\power.exe

destroy velkya

play destroyed

find player velkya

error player does not exist
The Beltway
31-03-2006, 06:52
Uh, Spit break, you didn't list any Vosgulov-class hunter killer submarines on the stat thread.
Spit break
31-03-2006, 06:56
ya the Boaz defence forces arnt part of my 500,000 task force but

Class: Vosgulov
Unit type: Attack submarine
Dimensions: overall length 270 meters
Weight: unknown
Propulsion: Nuclear engine and back up electric motors top speed 40 knots
Equipment and design features: sensors, range unknown
Fixed armaments: 12 x anti-air missile pod x 12; 12 x torpedo tube
Ramissle
31-03-2006, 23:06
OOC: A godmod is still a godmod, no matter how small. Look, only Velkya (me) is RPing as Luxoria, so Spit and Ram, stay off.
I wasn't RPing as Luxoria at all.....
I did get a little confused as to why Spit break was controlling the Luxorians, and I attacked them because I was under the impression that they were either the Prince's or Spit breaks. Sorry if I caused anything to go bad. I'll change it if need be.
EDIT: And can I ask why I hardly hit anything? I mean, this is not only my ETC's, but my VGAS and two ships worth of missles.
Velkya
31-03-2006, 23:15
Well, because you targeted shore defenses that largely weren't there, basically.
Ramissle
31-03-2006, 23:19
Well, because you targeted shore defenses that largely weren't there, basically.
Ahh, because Spit break Godmoded to have them there, if we are ignoring that fact, then even a viable strike would miss. Got it. ;)

I've got a nasty fever, so its taking awhile for me to get things today.
Spit break
31-03-2006, 23:20
geez i said i was sorry and how i got a linear gun on tanks and artilery is simple in you look at the pictures there a dish on the back which is conntected to a generater
Velkya
31-03-2006, 23:21
I suggest getting off the comp, taking a painkiller or two, and going to bed. You can invade little countries when you're better. :p
Ramissle
31-03-2006, 23:23
I suggest getting off the comp, taking a painkiller or two, and going to bed. You can invade little countries when you're better. :p
Good idea. :)

In fact, I'm afraid I'm going to have to quit this entirely. Its really not up to, lets just say, my standereds. Sorry for the inconvenince, but I have some great looking RP's coming up soon, and this is just going to interfere needlessly.
Velkya
31-03-2006, 23:24
Your generator would have to be bigger than the tank, again, rail guns need a very large power supply to operate, and are simply incapable of being practically operated on anything smaller than destroyer.
Spit break
31-03-2006, 23:27
it is a rather large tank and artilery its mobile so the gen could be external man
Velkya
31-03-2006, 23:28
That's fine, Ram.
Velkya
31-03-2006, 23:30
it is a rather large tank and artilery its mobile so the gen could be external man

What's to stop the dish from being damaged or the generator from being accidently detached and you losing your primary weapon? Look, the current designing minds on NS (Macabees, Pushka, Soviet Bloc, etc.) all have deemed rail guns on tanks simply unfeasiable due to massive power requirements and maintenence probelms and they know more than you or me about mechanics and the sciences.
Mondoth
01-04-2006, 00:43
OOC: Hey Velkya, since yous eem to be the Managing authority for Luxoria, what do you say I kick off my involvment by landing an Air-Mobile brigade in say... Mc-Ray AFB and take it over to use as a base of operations? what obstacle might my air-mobile brigade have to deal with to get there (They would be flying modified comercial transport aircraft)
Spit break
01-04-2006, 02:15
why did you put OOC in the OOC thread?
Mondoth
02-04-2006, 02:23
habit
ChevyRocks
02-04-2006, 02:25
Spit break, can you describe your Boaz base in more detail? I mean, it seems a bit unrealistic to have "thousands of ships" based at a fortress with a 30 sq km area, unless these are pretty small ships.
Spit break
02-04-2006, 02:59
sorry i've forgoten some things so i went back onto the file on my comp for MT

Boaz
total area: 70 sq. Km
levels: 20 levels and 25 sub levels
smallest level: level 1 at 4 Sq. Km
largest: 70 sq. Km at harbor
Defences: 600 linear cannon inplacement (not connected to main base), 900 missile intercepter launchers, 1000 RIWS, another 850 offence missile lanchers, and 750 under sea torpedo launchers

Air craft: number varies last chack at over 16,000 total
ships: last check at 2421 mostly destroyers ad battle ships but also many carriers
Armor: Tank and other armor pointed at over 60,000
ChevyRocks
02-04-2006, 04:13
16,000 aircraft, 2,400 ships, and 60,000 armored vehicles?

I'm sorry, but it simply isn't possible to support that much equipment on just 70 sq km, no matter how many levels the fort has. You have to take into consideration the storage facilities, maintenance facilities, fuel depots, runways for the aircraft, bething facilities for the ships, and munitions depots. Not to mention the personnel facilities, you'd have to have several hundred thousand personnel to support that number of equipment.

And I really wonder how you can support 16,000 planes, 2,400 major combat vessels, and 60,000 armored vehicles with a defense budget of just $91 billion USD (going by NSEconomy (http://nseconomy.thirdgeek.com/nseconomy.php?nation=Spit+break)).

I'm sorry, but I'm gonna have to call a godmod on those figures.
Spit break
02-04-2006, 04:33
i guess you have not noticed that the economic calader is Fed up my Tax rate is at 96%
roof http://www.nationstates.net/spit_break read it the economic thing is messed up
ChevyRocks
02-04-2006, 04:41
Alright, that may be true, but I still have serious doubts you could base that much equipment from just one fortress.
Spit break
02-04-2006, 04:45
ok would cutting it by 25% make you happy

oh and here

http://nstracker.retrogade.com/index.php?nation=spit_break

my proper stats
Mondoth
02-04-2006, 05:11
If I recall, the original intent of this RP was that each nation would have an Equal number of people, not related to their RL nations strength they could use for whatever they wanted, that number was 500,000 to use on both combat troops and non-combat logistics and sailors and what-not. the whole point was that no one nation could claim that another nation couldn't possibly have that many troops or that they couldn't claim that they had some hugely unfair number of troops
ChevyRocks
02-04-2006, 05:23
It's not the actual numbers themselves, but the fact that it seems he's deploying all of his equipment and personnel from one single island fortress, and of the size he has stated, that seems extremely unrealistic.
Spit break
02-04-2006, 05:25
well Boaz isn't exactly a mobile fortress my fleet was useing it to pick up the rest of the troops and supplies but its was attacked which is were the line between 500,000 troop task force and a NRP base was crossed the fighting was suppose to start at the island not out side in my territory

and ya ya ya i know and am fixing it
The Beltway
02-04-2006, 05:26
Still, it's less fun doing it that way. Why did you even shoot at the Luxorian ships if the fighting is to be in Luxoria?
Spit break
02-04-2006, 05:28
warning shots man as you said the range of my guns is not far enough
The Beltway
02-04-2006, 05:36
the shore artilery guns preped to fire as soon as the enemy fleet turned to leave they would fire

OOC: sorry if this is a little god moddish but i dont want to wait 4 hours or what ever till i can attack

the Luxoria turned away Boaz took this chance and the shore batteries opened fire right at the Luxoria fleet both solid and gun powder shells were fired from the linear guns at high speed

Those were not warning shots...
Spit break
02-04-2006, 05:38
and how is you nation to know that? from what you see it was a warning shot just larger
The Beltway
02-04-2006, 05:43
I'm not talking ICly, I'm talking OOCly. That's why we're on the OOC thread...

the fighting was suppose to start at the island not out side in my territory

Then why did you shoot? Radio the Luxorians, send your ships out and approach them, do flyovers; don't fire at them!
Spit break
02-04-2006, 05:46
warning shots are ment as a deturrent and now i have a reason to attack them
The Beltway
02-04-2006, 05:48
But why, OOCly, if the fighting is to start on Luxoria, would you shoot? You seem to be itching for a fight; if you want that, go somewhere else. This is meant to have a story and to develop into a conflict, not to simply go and beat everyone into the dust right away...
Spit break
02-04-2006, 05:50
true so why dont we call the Boaz incedent a draw and go are seperate ways till the invasion
Spit break
02-04-2006, 06:10
oh by the way i redioed them several times
Velkya
02-04-2006, 06:20
You fired warning shots first. This isn't some silly sci-fi adventure, NS is based on real combat, real tactics, and real technology. Firing, even in the general direction of a suspected enemy, is treated as a hostile act and can be turned against you. Even so, moving forces under my command is a clear godmod, and I do not tolerate that. The problem with calling Boaz a draw is that you most likely will do the same thing on Luxorian mainland, as you did sneaking two helicopters into the middle of the nation and then not responding to a large air strike on your forces.
Spit break
02-04-2006, 06:57
how many time to i have to say i missed th fing post look my grandpa died this week and i have not been my self so shut up will you so we can sort this out and real militarys "fire across" enemy bows all the time
The Beltway
02-04-2006, 16:33
Real militaries approach other navies' fleets first, in an effort to get them to turn back. They close to visual range, to ensure that the other side gets the message. Then, and only after radioing to the other side their intentions and their demand for the other fleet to back off, do they fire warning shots. Warning shots are rare events, and are a very dangerous practice given how easily they can be misinterpreted.
The Beltway
02-04-2006, 17:16
[Somewhat Off-Topic] Velkya, Mondoth, or Pythogria, or any combination thereof: Since I'd really like to do an rp like this, but am concerned by the fact that this rp is dying off, maybe we could do a closed rp surrounding the events of Luxoria? [/Somewhat Off-Topic]
Velkya
02-04-2006, 19:31
how many time to i have to say i missed th fing post look my grandpa died this week and i have not been my self so shut up will you so we can sort this out and real militarys "fire across" enemy bows all the time

Sure.

That'll be great Beltway, this RP is deader than Walt Disney.
The Beltway
02-04-2006, 19:35
How about using the history of this rp up until Spit break first posted?
Velkya
02-04-2006, 19:41
Sure, that's good.
Pythogria
02-04-2006, 20:05
[Somewhat Off-Topic] Velkya, Mondoth, or Pythogria, or any combination thereof: Since I'd really like to do an rp like this, but am concerned by the fact that this rp is dying off, maybe we could do a closed rp surrounding the events of Luxoria? [/Somewhat Off-Topic]

You know, that sounds good. But just threaten my nation or something so I have a reason to get involved. I'd like to join it.
ChevyRocks
02-04-2006, 21:26
[Somewhat Off-Topic] Velkya, Mondoth, or Pythogria, or any combination thereof: Since I'd really like to do an rp like this, but am concerned by the fact that this rp is dying off, maybe we could do a closed rp surrounding the events of Luxoria? [/Somewhat Off-Topic]

Yeah, I'm up for that.
The Beltway
02-04-2006, 22:18
Pythogria, ChevyRocks - Sure. Enjoy yourselves...
Mondoth
02-04-2006, 22:25
I couyld go for restarting this thing sans god-mode
The Beltway
03-04-2006, 00:16
Bravo. How about restarting Wednesday?
Mondoth
03-04-2006, 02:32
sure
The Beltway
03-04-2006, 03:28
Quick note: Instead of 12 Seagull fighters, we'll use 12 ASF-08 (http://forums.jolt.co.uk/showthread.php?t=475822) Spirit Dragon fighter aircraft.