NationStates Jolt Archive


OOC: Thinking of Going FT

McKagan
17-03-2006, 03:37
Recently I've gotten more creative in my thinking and decided that launching an FT version of my nation would be a great idea. I've worked out the logistics of it, but came to one question. Why did I see 2003 nations, highly experienced a few months ago trying to figure out how to have their beloved nation be both MT AND FT in the same story arc, being interconnected et al?

Is there some kind of "unspoken rule" against having both a MT version of ones nation and a FT one to use in RP's of that type? I'm no fan of crossover RP's with Star Trek fighting the U.S. Army, but I'm afraid that if I do a few RP's as an FT nation and then decide to progress my MT nation someone will be all "oh noes u b a ft'er, u n0 ply wit us."

Is this the fact? Or am I just highly paranoid? Any suggestions for a first FT RP to jump into?
Amazonian Beasts
17-03-2006, 03:40
I play both MT and FT with no problems so far, or maybe it's that noone really has figured me out yet.
First FT RP...hmm. I hopped on to the SW alt. history one, and built my FT nation out into RPs not linked to a storyline. Might try to join in on a thread by another nation making an intro thread, and form contacts with other nations getting started.
Huntaer
17-03-2006, 03:41
You're just highly paranoid. If you are truely worried about that, just create a new nation. A friend of mine, Kyanges, he ueses his nation as both (P?)MT and FT
Defuniak
17-03-2006, 03:41
Yes, I do pretty much the same thing as AB.
Xeraph
17-03-2006, 03:48
Recently I've gotten more creative in my thinking and decided that launching an FT version of my nation would be a great idea. I've worked out the logistics of it, but came to one question. Why did I see 2003 nations, highly experienced a few months ago trying to figure out how to have their beloved nation be both MT AND FT in the same story arc, being interconnected et al?

Is there some kind of "unspoken rule" against having both a MT version of ones nation and a FT one to use in RP's of that type? I'm no fan of crossover RP's with Star Trek fighting the U.S. Army, but I'm afraid that if I do a few RP's as an FT nation and then decide to progress my MT nation someone will be all "oh noes u b a ft'er, u n0 ply wit us."

Is this the fact? Or am I just highly paranoid? Any suggestions for a first FT RP to jump into?


Xeraph is both MT and FT. I actually have an "in between" designation as well which I call PMT (post modern tech). I do it this way: I have a couple of settlements in space, with a few planets settled, and about 50 or so space vessals. Obviously, as you stated, you can't have your interstellar bombers attacking an earthbound army.....they wouldn't stand a chance.
I keep them seperate in the military sense, but I use the FT in my own nation to the fullest (transbeaming, lasers, pulse cannons, etc...it's my country and I can do whatever I want in it).
Sometimes I blend the two techs (hence PMT). Once in a while I'll beam my people down to a conference, or I'll have a conference aboard one of my space vessals.

Also, I use my planets for the Empire's manufacturing facilities. This enables me to ship most of my citizens to an off world site, leaving terran land pristine.

A good first post would be to declare your nations launching of its 1st space vessel (s) and /or its 1st settlements in Sector 2, Quadrant 3, or whatever.
Don't be like a lot of these noobs who are 2 months old and sporting full-blown FT capabilities. That's what keeps me from getting involved in FT threads.......that and the tech jargon. Keep it simple.
McKagan
17-03-2006, 03:52
I play both MT and FT with no problems so far, or maybe it's that noone really has figured me out yet.
First FT RP...hmm. I hopped on to the SW alt. history one, and built my FT nation out into RPs not linked to a storyline. Might try to join in on a thread by another nation making an intro thread, and form contacts with other nations getting started.

Into threads these days are so corny it's not even funny. They're all the same. A nation sends a ship into "deep space" sending messages out by somehow knowing every possible way that every single empire communicates.

I've got an idea that I'll launch over the weekend, probably.

Thanks for the feedback - I've just always been curious about why I saw nations trying to figure out how to make their nation's military both MT and FT in the same universe when the answer seemed so simple.
Amazonian Beasts
17-03-2006, 03:54
Like Xeraph here, I use seperate MT and FT posts and civ types, though I hold the same type of government structure, and my revolution affected both MT and FT.
On the other hand, I have a vast space navy that controls sectors of space with over a hundred planets, not all habited. Of course, Xeraph argues against young nations like mine sporting big navies...but with MM and Chron, hey, gotta have some chance. And these younger nations that say they have a lot are generally not to intelligent about FT roleplaying, and can be taken advantage of and easily defeated.
I would base my tech either on science and natural substances or on some sort of Sci-Fi base, or a combination (like I use).
McKagan
17-03-2006, 03:56
-snip-

Now see, that is what I wanted to do. I loved the Stargate series of episodes that had the USAF operating Prometheus. But thinking about that, it makes it really unrealistic. Why would a nation that has railguns in space not use those if a nation attempted to invade its homeland?

How do you justify being in a war and telling an enemy that they can't attack your industry because its on another planet?

All these things bother me when it comes to the idea of having an FT/MT nation linked together. But I was under the impression that there was some REASON why more people didn't do it by just having them totally unlinked.
Kyanges
17-03-2006, 03:59
Now see, that is what I wanted to do. I loved the Stargate series of episodes that had the USAF operating Prometheus. But thinking about that, it makes it really unrealistic. Why would a nation that has railguns in space not use those if a nation attempted to invade its homeland?

How do you justify being in a war and telling an enemy that they can't attack your industry because its on another planet?

All these things bother me when it comes to the idea of having an FT/MT nation linked together. But I was under the impression that there was some REASON why more people didn't do it by just having them totally unlinked.

Ummm, because the rest of the world would then really like to know how and why the US suddenly has space based rail guns? Just an opinion.
Xeraph
17-03-2006, 04:01
Now see, that is what I wanted to do. I loved the Stargate series of episodes that had the USAF operating Prometheus. But thinking about that, it makes it really unrealistic. Why would a nation that has railguns in space not use those if a nation attempted to invade its homeland?

How do you justify being in a war and telling an enemy that they can't attack your industry because its on another planet?

All these things bother me when it comes to the idea of having an FT/MT nation linked together. But I was under the impression that there was some REASON why more people didn't do it by just having them totally unlinked.


Simple: FT fights FT, MT fights MT. Or, if you feel brave, MT can fight FT, like in Independance Day.
Amazonian Beasts
17-03-2006, 04:01
Now see, that is what I wanted to do. I loved the Stargate series of episodes that had the USAF operating Prometheus. But thinking about that, it makes it really unrealistic. Why would a nation that has railguns in space not use those if a nation attempted to invade its homeland?

How do you justify being in a war and telling an enemy that they can't attack your industry because its on another planet?

All these things bother me when it comes to the idea of having an FT/MT nation linked together. But I was under the impression that there was some REASON why more people didn't do it by just having them totally unlinked.
You can't justify it, cause they'll just attack that other planet. FTL travel allows nations to quickly zip between star systems.
Pythogria
17-03-2006, 04:02
Make another nation for FT, and keep one MT/PMT.
The Strogg
17-03-2006, 04:02
Now see, that is what I wanted to do. I loved the Stargate series of episodes that had the USAF operating Prometheus. But thinking about that, it makes it really unrealistic. Why would a nation that has railguns in space not use those if a nation attempted to invade its homeland?

How do you justify being in a war and telling an enemy that they can't attack your industry because its on another planet?

All these things bother me when it comes to the idea of having an FT/MT nation linked together. But I was under the impression that there was some REASON why more people didn't do it by just having them totally unlinked.

Just have two different timelines. Technology is unaffected in both, international politics are unaffected in both, characters can be completely different in both, your system of governance and economic model can be different in both, and your RPing options will not be limited by disputes regarding arbitrary 'tech' labels. And best of all, there are no such questions boggling your mind in the meantime.
McKagan
17-03-2006, 04:21
You can't justify it, cause they'll just attack that other planet. FTL travel allows nations to quickly zip between star systems.

What if the nation he's fighting is MT and doesn't have FTL technology?
McKagan
17-03-2006, 04:22
Just have two different timelines. Technology is unaffected in both, international politics are unaffected in both, characters can be completely different in both, your system of governance and economic model can be different in both, and your RPing options will not be limited by disputes regarding arbitrary 'tech' labels. And best of all, there are no such questions boggling your mind in the meantime.

That's what I am advocating doing right here - and I can't understand why I wasn't seeing the same thing done more. Hence, I thought something was wrong with it.
McKagan
17-03-2006, 04:24
Ummm, because the rest of the world would then really like to know how and why the US suddenly has space based rail guns? Just an opinion.

That's not the issue. Why would a nation with such an End of Days style weapon up there CARE what the world thinks? I know what the show is about - but that's not how it would work in NS.
Amazonian Beasts
17-03-2006, 23:43
What if the nation he's fighting is MT and doesn't have FTL technology?
If you're MT, how on Earth would you have stuff on different planets? More specifically, how would your industry be on a different planet?
McKagan
17-03-2006, 23:50
If you're MT, how on Earth would you have stuff on different planets? More specifically, how would your industry be on a different planet?

That's what I'm getting at. People like to have their same nation, with the same military and same timeline play in TWO different time PERIODS would have that issue.

Xeraph RP's both MT and FT like that. He said that he RP's his industry as being on a differnet planet EVEN IN MT RP'S. That's the problem I don't want to run into, and intend to fix by using the two completely different timelines mode.
Mini Miehm
17-03-2006, 23:56
That's what I'm getting at. People like to have their same nation, with the same military and same timeline play in TWO different time PERIODS would have that issue.

Xeraph RP's both MT and FT like that. He said that he RP's his industry as being on a differnet planet EVEN IN MT RP'S. That's the problem I don't want to run into, and intend to fix by using the two completely different timelines mode.


I used to simply have my nation farther along in the timeline with each Tech category. Then I got bored with the PMT tech bitching and went full FT. Basically you're making a mountain out of a mole-hill. Play FT as McKagan, no one really cares. Play MT and FT as McKagan, still not much caring honestly.
Amazonian Beasts
17-03-2006, 23:59
That's what I'm getting at. People like to have their same nation, with the same military and same timeline play in TWO different time PERIODS would have that issue.

Xeraph RP's both MT and FT like that. He said that he RP's his industry as being on a differnet planet EVEN IN MT RP'S. That's the problem I don't want to run into, and intend to fix by using the two completely different timelines mode.
I got around this by lumping my MT nation with the rest of the generic NS world, and forming an entirely seperate nation, while still under the same user name of Amazonian Beasts, to hold a secotorial space for a homebed.
McKagan
18-03-2006, 00:03
Thanks for clarifying all my paranoia - I've got an idea for a nice FT RP I'll be starting up sometime this weekend.
The Lone Alliance
18-03-2006, 00:13
I suggest you make a new nation for it and use your current one until the new nation is up to strength. I don't play with FTs unless they are in a support role. Example: (The FT nation Braxis VI was a medical support ally in the Frozopian Wars who helped by rescuing and healing the nuked sailors after a Nuclear Strike.) Of course if an FT does decide to mess with me, I have plenty of suprises for them.
Mini Miehm
18-03-2006, 00:14
I suggest you make a new nation for it and use your current one until the new nation is up to strength. I don't play with FTs unless they are in a support role. Example: (The FT nation Braxis VI was a medical support ally in the Frozopian Wars who helped by rescuing and healing the nuked sailors after a Nuclear Strike.) Of course if an FT does decide to mess with me, I have plenty of suprises for them.

He's not an FTer if he doesn't use FT in the fight genius. You can RP multiple techs with just one nation.
Amazonian Beasts
18-03-2006, 00:17
He's not an FTer if he doesn't use FT in the fight genius. You can RP multiple techs with just one nation.
Agreed, you probaly won't be playing much with me than, even though i do MT.
The Kraven Corporation
18-03-2006, 00:24
I have my MT/PMT nation, The Kraven Corporation, then I have my FT nation the Galactic Federation, for the GF i just thought up a completely different story line, as far as the GF are concerened, TKC never existed...
No endorse
18-03-2006, 01:12
Make sure you have a decent idea of how to use a certain tech base if you're going to use one. For example:

Star Trek is not a good tech base at all. Mostly cause a single decent KEW hit would shred those delicate little things like no tomorrow... Plus all of the powerful canon ships are 'explorers,' so they are ineffective at line combat. I mean, they're great on that solo run deep into nowhere, but they have additions like science labs and such, worthless for ships of the line.

Star Wars is decent if you 1) hold your mouth right, 2) don't use a single canon/noncanon design, only the tech, 3) add a few things, such as actual thrust vectoring.

WH40K: overused. I mean, people who can REALLY use it like Chron scare the crap outa me. Those who can't... it devolves into generic evil dictator type RPing.

StarCraft in any form will be decent, as there's not much to flesh it out and you can have a lot of wiggle room.

So you'll want to make some sort of hybrid creation, drawing from several sources a bit, but mostly original. Just beware becoming 'generic FT nation' like me :D
Sagit
18-03-2006, 01:41
Make sure you have a decent idea of how to use a certain tech base if you're going to use one. For example:

Star Trek is not a good tech base at all. Mostly cause a single decent KEW hit would shred those delicate little things like no tomorrow... Plus all of the powerful canon ships are 'explorers,' so they are ineffective at line combat. I mean, they're great on that solo run deep into nowhere, but they have additions like science labs and such, worthless for ships of the line.

Star Wars is decent if you 1) hold your mouth right, 2) don't use a single canon/noncanon design, only the tech, 3) add a few things, such as actual thrust vectoring.

WH40K: overused. I mean, people who can REALLY use it like Chron scare the crap outa me. Those who can't... it devolves into generic evil dictator type RPing.

StarCraft in any form will be decent, as there's not much to flesh it out and you can have a lot of wiggle room.

So you'll want to make some sort of hybrid creation, drawing from several sources a bit, but mostly original. Just beware becoming 'generic FT nation' like me :D

My Sagitian tech is actually based on Star Trek, but not identical. My phasers are stronger, the standard warp drive is faster, and the deflectors are very different and thought to be impregnable. They also use more advanced tech on away missions. The main limits of Sagit in warfare have more to do with manpower and resouces than tech.
Mini Miehm
18-03-2006, 01:46
Make sure you have a decent idea of how to use a certain tech base if you're going to use one. For example:

Star Trek is not a good tech base at all. Mostly cause a single decent KEW hit would shred those delicate little things like no tomorrow... Plus all of the powerful canon ships are 'explorers,' so they are ineffective at line combat. I mean, they're great on that solo run deep into nowhere, but they have additions like science labs and such, worthless for ships of the line.

Star Wars is decent if you 1) hold your mouth right, 2) don't use a single canon/noncanon design, only the tech, 3) add a few things, such as actual thrust vectoring.

WH40K: overused. I mean, people who can REALLY use it like Chron scare the crap outa me. Those who can't... it devolves into generic evil dictator type RPing.

StarCraft in any form will be decent, as there's not much to flesh it out and you can have a lot of wiggle room.

So you'll want to make some sort of hybrid creation, drawing from several sources a bit, but mostly original. Just beware becoming 'generic FT nation' like me :D

See, now you have to die. SC is my thing, and it dies with me, because anyone using it will be destroyed for rather ephemeral and poorly stated reasons. At least ICly...
McKagan
18-03-2006, 02:12
My FT Tech is going to be based around something like Stargate, with a bit of Star Trek and Battlestar Galactica mixed in.

Everyone on this site uses mass waves of fighters. McKagan... erm... not so much.
Mini Miehm
18-03-2006, 02:14
My FT Tech is going to be based around something like Stargate, with a bit of Star Trek and Battlestar Galactica mixed in.

Everyone on this site uses mass waves of fighters. McKagan... erm... not so much.

I no longer have fighters.
No endorse
18-03-2006, 02:37
My FT Tech is going to be based around something like Stargate, with a bit of Star Trek and Battlestar Galactica mixed in.

Everyone on this site uses mass waves of fighters. McKagan... erm... not so much.

Most ST designs would never fly straight in this universe... especially Federation designs. The Yeager, Titan, Defiant, and a couple others might work, but the Enterprise? Nope. Stargate is an aight tech I guess, depending on what race you're using. Galactica = ^_^ I loved the old style show. I can't help you with the tech at all though...

I no longer have fighters.
That's because your motto is: slag first, slag again, leave, and then come back a few weeks later and ask questions on the off-chance that you feel bored. Even then odds are you'll just slag em again for the heck of it.

Fighters are for people who actually care about things smaller than 100 meters... in my experience, you don't really...



EDIT: McKagan, didn't I RP with you WAAAY back? Back when the Temporal Accord was still goin strong.
McKagan
18-03-2006, 02:48
EDIT: McKagan, didn't I RP with you WAAAY back? Back when the Temporal Accord was still goin strong.

Yes - don't remind me. :p

That's from my noob days. I think I did pretty good - but it was my first attempt at FT and I'm not very proud of it.

Most ST designs would never fly straight in this universe... especially Federation designs. The Yeager, Titan, Defiant, and a couple others might work, but the Enterprise? Nope. Stargate is an aight tech I guess, depending on what race you're using. Galactica = ^_^ I loved the old style show. I can't help you with the tech at all though...

Correct. I use small, compact ships that someone COULD compare to the Defiant, only larger, which makes them more like the Odyssey from Stargate.

Fighters are for people who actually care about things smaller than 100 meters... in my experience, you don't really...

I'm somewhere between 1KM long ships and the Defiant. I'm against the 1KM long ships all together, but I feel that launching 300 fighters is just as bad. I'm going to use "tactical flight groups" of like 12 fighters to stealth around a battlefield blowing stuff up.
No endorse
18-03-2006, 03:32
Yes - don't remind me.

That's from my noob days. I think I did pretty good - but it was my first attempt at FT and I'm not very proud of it.
^_^ Not the best days of me either. Someday, we'll all call this thread a fool's errand... really makes you feel good about the present, aye? Still, was a decent thread till I lost it.



In my opinion, the popular concept of a 'fighter' (12-20 meters) is a little small in the game of Space for any role other than interceptor. I see much more benefit in something like a 6 man, 50 meter craft. ^_^ I can unload ungodly ammounts of ordinance compared to a fighter, have decent shielding, good enough targeting/firepower/speed to hurt fighter swarms, plus I can severely damage craft that are about 200 meters long.

My fighter/bombers are actually 25 meters long...

Correct. I use small, compact ships that someone COULD compare to the Defiant, only larger, which makes them more like the Odyssey from Stargate.
Could you linky an image? *can't find one*
McKagan
18-03-2006, 03:37
In my opinion, the popular concept of a 'fighter' (12-20 meters) is a little small in the game of Space for any role other than interceptor. I see much more benefit in something like a 6 man, 50 meter craft. ^_^ I can unload ungodly ammounts of ordinance compared to a fighter, have decent shielding, good enough targeting/firepower/speed to hurt fighter swarms, plus I can severely damage craft that are about 200 meters long.

My fighter/bombers are actually 25 meters long...

Again, right. The concept of something the size of an F-14 staying in space and attacking many targets is laughable. A small fighter can't carry enough ordnance to fight for a long time, and thus would have to rearm often. That means returning to the ship - which is probably under attack from a much larger ship.

Oh, and link. (http://en.wikipedia.org/wiki/Image:USAF_Oydessy.jpg)

That would be a real killer against waves of small fighters... railguns tend to fuck things up...
Mini Miehm
18-03-2006, 03:48
Most ST designs would never fly straight in this universe... especially Federation designs. The Yeager, Titan, Defiant, and a couple others might work, but the Enterprise? Nope. Stargate is an aight tech I guess, depending on what race you're using. Galactica = ^_^ I loved the old style show. I can't help you with the tech at all though...


That's because your motto is: slag first, slag again, leave, and then come back a few weeks later and ask questions on the off-chance that you feel bored. Even then odds are you'll just slag em again for the heck of it.

Fighters are for people who actually care about things smaller than 100 meters... in my experience, you don't really...



EDIT: McKagan, didn't I RP with you WAAAY back? Back when the Temporal Accord was still goin strong.

I used several THOUSAND fighters in my old fleets, but the Honorverse doesn't have anythingsmaller than a Gunship analogue(LAC), and very little anti-fighter capability beyond PD Lasers and swarm nukes in obscene quantities. I guess a Pinnace would qualify, but it's so lightly armed it's not even funny.
Amazonian Beasts
18-03-2006, 18:43
^_^ Not the best days of me either. Someday, we'll all call this thread a fool's errand... really makes you feel good about the present, aye? Still, was a decent thread till I lost it.



In my opinion, the popular concept of a 'fighter' (12-20 meters) is a little small in the game of Space for any role other than interceptor. I see much more benefit in something like a 6 man, 50 meter craft. ^_^ I can unload ungodly ammounts of ordinance compared to a fighter, have decent shielding, good enough targeting/firepower/speed to hurt fighter swarms, plus I can severely damage craft that are about 200 meters long.

My fighter/bombers are actually 25 meters long...


Could you linky an image? *can't find one*
Fighters can be quite useful if you use enough of them...arm them with a few weapons, such as torpedo or missile weapons that can be used on capital ships, and they can make runs on ships and use their superior speed to get away and run back for reamrmament. I wouldnt use fighters if you don't know how to use them, but if used properly, they can be effective.