NationStates Jolt Archive


The Millenium Project [FT Ship Construction]

Hakurabi
13-03-2006, 08:20
----Orbit above Upsilon Andromedae II, Near Iota Station--Aug 15th, 3975----
Far above the cities of the Hakurabi, ships began to move and factories were running day and night, churning out essential components for assembly in space.

A grand project was to be embarked upon, an enormous ship to be sent with the best and brightest - a ship the likes of which had never been attempted before (by this government, at any rate). Such a leap was unheard of in most circles, a deviation from the minimalist philosophy that governed most ship design in Hakurabi.

The mighty starship would take almost a quarter of a century to complete, and its crew would be recruited from every corner of the planet.

Captain Alephis Karellen had another look at the summary given to him, for he would have the responsibility of approaching the right men, women and AIs for his bridge crew. He sighed - such a large population would need truly exceptional officers. At least he could recruit from the military, too.

Somehow, the report seemed a little rough, as if an idea written down, not at all like a finalised decision. No doubt the details would be sorted out in time.

The Millennium
Scientific Academy Mothership
Length: 7 km
Width: 4 km (6 with radiators extended)
Height: 2.5 km
Maximum Acceleration: 70Km/S
Turning: 20°/Hr

Crew:
Operational Crew: 140,000
Service Staff: 6,000
Engineering Staff: 40,000
Hydroponics Engineers: 12,000
Academic Staff: 200
Diplomatic Contingent: 12
Military Staff: 10,000
Research Staff: 200,000
Remote Operators: 8,000
Medical Staff: 20,000
Command Staff: 300
Auxilary Crew: 300,000
Total Staff: 736,512
Maximum Population (includes families, etc.): 1,800,000

Armaments:
30,000 PDAPL250 250Mw Automated Point Defence Phased-Array Laser Emplacements
4,000 LRTLL500 500Mw Turreted Long-Range Lens Lasers
1,500 LRASGMT20 20m Long-Range Anti-Shipping Guided Missile Tubes
5,000 CARG200 200mm Co-axial Rail gun emplacements

Reactors:
Twin Reactor Antimatter Electrical Generator
Eight D-T Tokamak Fusion Reactors
Four Auxilary Fission Reactors
Two Hundred 200Mw Battery Banks
Four 1200x600 Photovoltaic Arrays (Retractable)

Propulsion:
Quadruple AM-Gas Main Thrusters
Eight D-T Auxilary Thrusters
Twelve Backup Ion Thrusters (Retractable)

Scanner Capabilities:
Active:
LIDAR – High Power, Intended for examination of particle formations. Doubles as combat LIDAR.
RADAR – Military Grade, for detection and avoidance of obstacles. Defends against embarrassing incidents (Crash into planet, etc.)
Acoustic Detection System – On Extendable Probe. Dual Use: Asteroid Composition analysis and operator intelligence test.
Kinetic Nanoprobing System – Nanobots with laser contacting system. A laser receiver coordinates the probes and analyses loss of contact.
Molecular Deflection Short-Range Detector – Detects objects within 1 km of ship via emission of molecules.
Gravitic Detection Probing – Nanobots are deployed and analyse the gravitational force acting upon their delicate circuits. This information is relayed to the mothership.
Passive:
Acoustic Analysis Probe – On Self Propelled Probes. For Planetary sound analysis and operator intelligence testing.
Thermal Imaging System – Thermal Imaging via infrared emissions.
Spectroscopic Imaging System – Optical identification over a variable wavelength.
Gravitic Scanners – Similar to the nanoprobes, except with an onboard system. Can identify the general direction of large vessels.
Radio Tracing Rangefinder – Traces objects by radio emissions.
Hull Maintainence system – Repairs minor damage to hull, has side effect of immediately pinpointing any major damage to hull.
Counter-Munitions Tracing Computer – Can trace detected fire back to ship.
Countermeasure Identification Computer – Correlates sensor information to identify any counter-munitions usage (i.e. ECM, Decoys).
Radiation Analysis Collectors – Analyses reactor and drive emissions to trace ships.
Hyperspatial Anomaly Identifier – A probe in hyperspace tests rippling and an array of instruments collects extensive information about any vehicle in FTL travel. Very difficult to circumvent, due to constant tweaking and modification by staff.

A modular system allows further systems to be added to its considerable array of instrumentation.

Other:
Shipyard – The Millenium features a large 2*1.5*1 shipyard with adjoining workshops and equipment that would allow the ship to construct and maintain even an Imperial Star Destroyer, given the materials, inclination and schematics. Its intent is for the building of expendable remote test vehicles and remote labs for highly dangerous artefacts and devices – though military officials have had a say and it is also tooled for the production of warships if necessary.
Docking Bay – There is a small space port facility on the Millennium, capable of housing up to ten corvette-sized ships and twenty shuttle-sized craft. Also included are facilities to house five fighter wings and docking clamps for eight capital ships (Top and Bottom mount).
Planetary Shielding – The ship is more than large enough to mount a single planetary shield grade generator with self contained antimatter reactor. Whilst the scale may not be as great, the shielding makes this ship a lot harder to destroy than most warships. Due to the far more valuable nature of its occupants and its focus on survivability the expense was deemed worth it.
Counter-munitions Supply – The Millenium is equipped with a veritable arsenal of counter-weapons equipment that can be expended as needed: the workshops are capable of restoring supplies from raw materials.
Hakurabi
27-03-2006, 10:56
Considerably Late Bump.
Faulken
27-03-2006, 22:09
**Begin log**
**Transmission active**

Date, Aug 15th, year of the Emperor 23, era 396.
Common date 15.8.3975
Location E334.21/W234.06/G443.11

Routine patrol of quarantine zone produced no new data, containment perimeter undisturbed, ship damaged with collision with space particle, repair time estimated 2 days, 14 hours, 23 minutes. Station discovered during routine repair, signs of life and construction. Unknown civilization, marked, but no contact made.

**Transmission terminated**
**end log**

Yachan yawned and stretched out at the bridge of the squat little destroyer, watching the ship status slowly recharge, it's repair technology already kicked into action.

"Damned cheap piece of shit" he growled, kicking the control panel at his feet. "When they get too old to fly these things need to be fracking scrapped." He shot a poisonous glare at the HEPD system, humming again after a panicked hour trying to get the shields that kept him from being pummeled by debris up and running again. Cloaking was off, though Yachan doubted seriously the primitives below could detect him.

"Superior technology my ass. A long dead society and they don't even consider it necessary to mark which planets are inhabited and which aren't, no wonder they just blew themselves up." Stretching out, Yachan closed his eyes and dozed off, as the ancient craft floated peacefully near the planet, little more than a speck against the darkness.

The phantoms came to him again. Mist-like, they swirled around him, whispering things in a language alien to his ears. He screamed and ran, the hallway of the ship ever expanding, never letting him get any further from the room, nor any closer to the end, all the while the Phantoms swirled about him, reaching into his body and sending icy chills through him. He heard them in his mind, screaming, chattering, bizarre languages with no living equal. Voices of Hell made flesh, his world went red, and the screams grew louder like a klaxon alarm. He bolted awake, the whispers growing fainter but the alarms and red world would not leave. . .

"Critical proximity reached, collision immanent"
Her voice always unnerved him, steely and cold. . . inhuman. . . just as her body floating in the computer room. As much as they could know of whatever race had provided these ships, they could never reproduce the fantastic merger of flesh and machine. . . the tombships were alive, powered by the alien body preserved in the core of the ship just as much as the generator systems.

Yachan kicked the ship into activity, gritting his teeth as he jerked hard on the control stick, sending the ship flying out of the way of another junk satellite. Engines cooled as he looked at the planet, now over his head, wondering if it's inhabitants had the technology to spot him, praying profusely that they didn't.
Draconic Order
27-03-2006, 22:19
(250 years to make a 7km warship? That is too long in my opinion, I'd say 175 years tops or you won't have it for a really long time.)
Hakurabi
31-03-2006, 09:21
(OOC: It's not a warship, and could probably be wasted by a determined corvette. 'sides, didn't you notice the paltry 10,000 military staff? 25 years, not 250. It could probably fend off any pirates or hasslers but not an organised navy.)