NationStates Jolt Archive


Exquisite Irony (OOC Thread)

Chronosia
05-03-2006, 21:31
Here we are;

now in my opinion, we've compromised quite a bit; you saved your planet from being warped by the malicious power of Chaos; but we were focussing it through the gate, that was the objective; and so when it detonated in space; it would have been seething with Warp energy; the resulting trauma would have ripped a hole in reality; a warp tainted aperture. We can do that; or we can taint your sun; but the point is, that the gate blowing up, isn't going to save you from some some unfortunate side effects...
Starenell
05-03-2006, 21:36
I kind of agree with Chrono here. Warp energy is not fun. Just as a side note, what would a tainted sun entail?
Chronosia
05-03-2006, 21:38
Lots of radiation I suppose; the Word Bearers irradiated Calth's sun in 40k canon, but that was via a different means; I suppose a warp tainted sun would probably have mutagenic effects on the planets under its light; perhaps runes would dance upon its surface; might be prior to opening small warp rifts....Certainly the warp-realspace barriers would weaken, making it easier for Daemons to cross over....Maybe even Enslavers :D
Starenell
05-03-2006, 21:40
I think the sun should get tainted, and then we can have a massive war in and around Botany.
SeaQuest
05-03-2006, 21:41
First, you have to understand how the Stargates work.

Overview

The Stargate is a device created by the Ancients that permits nearly instantaneous travel between two planets or other bodies, thus linking them together into a galaxy-wide system. The Ancients, about whom little is known, apparently abandoned the galaxy, but the system of Stargates they created remains. They are in use by people in a variety of cultures on a variety of worlds, many of them peopled by descendents of Earth humans who were removed by the Goa'uld to other worlds to labor. The Goa'uld System Lords freely use the Stargates in conjunction with starships to maintain their far-flung empires, and for a long time, it was thought that the Goa'uld created the Stargate system. Different cultures on different planets have different terms for their Stargates, the most common being chappa'ai.

To render a Stargate inoperable, it is buried.

How the Stargate Works

The Stargate, made of naquadah (a quartzite metal not found on Earth) and weighing about 64,000 pounds, is shaped like a monumental standing ring. The stationary outer ring and concentric spinning inner ring work together to set coordinates that permit interstellar travel. The outer ring contains nine chevrons that lock on an inner ring symbol, or glyph. Seven are used to set a destination within Earth's galaxy, and eight are used to set a destination in another galaxy, although such intergalactic travel requires a tremendous amount of energy (2.16 "The Fifth Race"). It is not known what the ninth chevron is for. The inside ring has thirty-nine symbols, called glyphs, that refer to constellations. These symbols may also be pronounced in the Ancients language (7.22 "Lost City Part 2"). For a normal address, the first six symbols set a coordinate in a volume of space, and the seventh refers to the point of origin.

The naquadah material of the Stargate stores vast amounts of energy: enough to form a wormhole. With properly regulated energy distribution, it is safe, but since it is a very powerful superconductor, imprudent application of energy could cause it to explode catastrophically (5.14 "48 Hours").

When activated, the Stargate creates a wormhole between two Stargates that permits near-instantaneous travel from one to the other. When the Stargate activates, a blue whoosh of energy emanates out from the Gate, destroying anything in its path. After this initial burst of energy, an event horizon, a two-dimensional energy field that permits entry to the wormhole and that looks like rippling blue water, is created within the ring of the Gate itself, and the traveler simply steps through. Anything that goes through the Gate will arrive on the other side at the same velocity at which it entered. Arrows, bullets, and energy blasts can be transported through the Stargate just as well as a person, or things can be thrown through the Gate.

As a means of protection against hostile arrivals, the SGC built an iris over its Stargate. It sits less than three micrometers from the event horizon, so, while an incoming wormhole can still form, any matter sent through will not be able to re-materialize (1.03 "The Enemy Within"). This has proven deadly to some would-be allies whose people have died when their energy signatures impacted the iris and were destroyed (4.02 "The Other Side").

The length of time a traveler stays inside the wormhole varies according to the distance to be traveled. For travel in our galaxy, some number of seconds is required. However, since the traveler has been converted to energy for the trip, he or she is not aware of the passing time or the nature of the experience.

Although travel can only be in one direction, the Gate permits several forms of energy to traverse in both directions through an open wormhole. This includes radio waves and TV signals and allows people to stay in contact. It also allows Stargate Command (SGC) to send through probes, such as a Mobile Analytic Laboratory Probe (MALP) or an Unmanned Aerial Vehicle (UAV), and analyze the data sent back before committing to sending a human team.

Although the Stargate can be dialed manually by providing a power source and physically moving the inner ring around (a technique used in emergencies), usually a Dial Home Device (DHD) is used. These waist-high freestanding structures are generally located next to the Gate itself. The Stargate system has a built-in system of checks and balances: if, as one attempts to specify an address, the Stargate detects something that would result in unsafe travel to that destination, it will not permit the address to be dialed.

Although most Stargates that the SGC encounters are fixed in place on land or inside structures, they may also be located on starships, underwater, or in orbit. They may also be located on worlds that don't permit human life to exist. In addition, although Stargates are usually set up so that they are standing circles, it's also possible to activate them while they are lying on their sides, as long as there is room for an event horizon to form.

The Gate addresses that the SGC have come primarily from two places: from the cartouche on Abydos (1.01 "Children Of The Gods Part 1"), and from the coordinates that Jack O'Neill entered into the computer when his mind was hijacked with the knowledge of the Ancients (2.16 "The Fifth Race").

When someone offworld activates the Gate, the recipient of the wormhole can't turn the Gate off. Only the activator of the Gate can terminate the link, although the wormhole will automatically disengage after thirty-eight minutes. One strategy of harassment is to continually dial someone's Gate so they can't get out.

The History of the SGC's Stargate

Earth had at least two Stargates at one time. For centuries, they lay buried, rendering them inoperative. The primary Gate, housed for many years in the SGC, was found by archaeologist Professor Langford on a dig in Giza, Egypt, in 1928 (Stargate: The Movie). Another, in Antarctica, was inadvertently discovered by Samantha Carter and Jack O'Neill in 1.18 "Solitudes." The SGC transported their Gate to Thor's ship in 3.22 "Nemesis Part 1" in order to make an escape from the crippled ship which was about to be destroyed in the Earth's atmosphere. The Giza Gate was thought to be lost and the SGC replaced it with the Gate found in Antarctica. The Giza Gate, however, survived the destruction of Thor's ship in the Earth's atmosphere and was found underwater by the Russians when they salvaged the remains of the crashed Asgard ship (4.07 "Watergate"). In 6.02 "Redemption Part 2," the SGC was forced to blow up the Stargate. They then leased the Russians' Stargate, returning the SGC's original Gate to its home.

The SGC's Gate was the subject of many years of fruitless study. Despite years of research, nobody was able to figure out how to work it, although the Gate was dialed once in 1945 and a young researcher sent through. However, the technicians could not repeat this experiment, thus stranding the researcher, Ernest Littlefield, on the other side of the Gate (1.11 "The Torment Of Tantalus").

Professor Langford's daughter, Catherine Langford, an expert in Egyptology herself and for many years the leader of the research team studying the Stargate, contacted Dr. Daniel Jackson and offered him a job translating artifacts related to the Stargate. In Stargate: The Movie, Daniel made several leaps crucial to making the Gate work: before he even knew about the existence of the Stargate itself, he figured out that the coverstone associated with the 1928 Giza dig site referred to constellations and he deduced that the seven symbols that comprise a Gate address refer to six coordinates that fix a point within a volume of space (as in the six sides of a cube), plus the point of origin. With all seven symbols in hand, it was possible to dial the Gate.

When the Gate was dialed in Stargate: The Movie, it was assumed that the Gate permitted travel only between Earth and Abydos. However, in 1.01 "Children Of The Gods Part 1," it was realized that the presence of the cartouches on Abydos meant that the Stargate could go to millions of other worlds. Because Earth and Abydos are close to each other, the Stargate system could obtain a lock. But the system needed to be updated with centuries' worth of drift, so Earth's Gate hadn't been able to lock on worlds farther away, thus partially explaining previous researchers' inability to dial out.

I suggest you digest all that cannon info. Then we can talk.
Chronosia
05-03-2006, 21:45
Must've taken ya all day to copy that from a wiki, replete as it is with such technical terms as 'whoosh' :P

That tells us almost nothing; except that energy can transfer through it, and result in a catastrophic explosion though. We're not debating that; we're suggesting that the explosion coupled with the saturation of warp energy that was being forced through; would have left a notable dimensional rift upon detonation, which may or may not affect the sun :)
SeaQuest
05-03-2006, 21:50
Must've taken ya all day to copy that from a wiki, replete as it is with such technical terms as 'whoosh' :P

That tells us almost nothing; except that energy can transfer through it, and result in a catastrophic explosion though. We're not debating that; we're suggesting that the explosion coupled with the saturation of warp energy that was being forced through; would have left a notable dimensional rift upon detonation, which may or may not affect the sun :)

1.) After getting past the Iris, the Shield, AND the Gate's nature to absorb and convert incoming energy, I doubt there would be enough to form a rift. A Chaos Nebula maybe, but not a Rift.

2.) Can't you just accept I know about Stargate stuff. Why do you have to say I copied from a Wiki? For all you know, I could have written that up in a text document a while ago.
Tidan
05-03-2006, 21:51
If you are pumping energy through the stargate, wouldn't the wormhole disconnect? It only took one nuke to close the wormhole to the blackhole world.
SeaQuest
05-03-2006, 21:53
1.) It was a shaped charge. I don't recall it being nuclear.

2.) It didn't close the wormhole, just made it jump to another Gate.

Précis

A black hole swallows up the SG-10 team before the SGC's eyes. The black hole's gravitational pull grows stronger, threatening to destroy Earth through its Stargate. While Carter struggles to find a solution, Jack O'Neill is forced to reunite with an old Special Ops antagonist in a desperate attempt to close off Earth's Stargate.

MGM/SciFi.com Official Summary

While attempting to save the members of SG-10 from a black hole on planet P3X-451, the SG-1 team activates the Stargate and exposes themselves to the hole's gravitational pull. Trying to break free, the team shuts down the Gate's power, and in the ensuing explosions, Teal'c and Dr. Daniel Jackson are badly injured. Even without power, the black hole's gravity continues to draw the SGC closer to the swirling wormhole. With the intense gravity field warping the space-time continuum, the SGC loses contact with the outside world, and the Pentagon sends O'Neill's former mate Colonel Cromwell to investigate. Cromwell is tormented with guilt for deserting Colonel Jack O'Neill during a Soviet mission and volunteers to partner him in the attempt to save the SGC. Time slows to a near standstill inside the SGC, where only O'Neill and Cromwell are left. Capt. Samantha Carter scrambles for a solution before the SGC and then the Earth are torn apart by the black hole's gravitational tides.
Chronosia
05-03-2006, 21:53
Don't get Chaos nebulas, you get rifts; I'm not saying it has to be as big as the Eye of Terror or the Maelstrom (God are they big!) But we're talking a minor portion of warp-realspace interface. I think there'd be enough for a decent rift; maybe even a warp storm that might move on, or burn itself out...
Tidan
05-03-2006, 21:57
I'm pretty sure it was a nuke, and the end result is the same.
Mini Miehm
05-03-2006, 21:57
That doesn't really affect what is happening now. All that matters is that one of 3 things are liable to happen when all that energy does its thing.

1: There will be a mini-Eye of Terror.

2: The sun will be sending out mutagenic radiation, corrupting the surface of the planet, and the various other things Chron detailed.

3: We come in with fleets and make an attempt to make the Eye using a pair of MY gates.

Also, that is WAY too much shit to read, and most of it is not germaneto the situation.
SeaQuest
05-03-2006, 21:58
Don't get Chaos nebulas, you get rifts; I'm not saying it has to be as big as the Eye of Terror or the Maelstrom (God are they big!) But we're talking a minor portion of warp-realspace interface. I think there'd be enough for a decent rift; maybe even a warp storm that might move on, or burn itself out...

As I know practically nothing about WH stuff, you are kind of talking a bit over my head.

What is a Warp Storm? How does it operate? Is it anything like an Ion Storm?

The Chaos/Warp energy that came through the Gate prior to its detonation wouldn't form a rift. That point I'm sticking to unless you give me proof otherwise. The Warp Storm sounds more plausible.
Chronosia
05-03-2006, 22:02
A warp storm is an area of realspace that is currently being rent by the warp; once again there is crossover, but its nothing as stable as a rift; its a massive, moving area of warp turbulance, preventing warp travel or astropathic communication. It can cut systems and worlds off for generations, and also lay things low; like a giant cosmic hurricane of pure energy
SeaQuest
05-03-2006, 22:03
A warp storm is an area of realspace that is currently being rent by the warp; once again there is crossover, but its nothing as stable as a rift; its a massive, moving area of warp turbulance, preventing warp travel or astropathic communication. It can cut systems and worlds off for generations, and also lay things low; like a giant cosmic hurricane of pure energy

Combined with what I know about Stargate tech, the Warp Storm idea sounds more plausible than a Rift.
Chronosia
05-03-2006, 22:05
What you know being what the wiki tells you? :P
SeaQuest
05-03-2006, 22:11
What you know being what the wiki tells you? :P

I resent that statement.

As a Stargate fan, I watch every episode and own the D.V.D.s.
Chronosia
05-03-2006, 22:15
Yeah, but how much does that really tell ya? I have Firefly and Serenity, but I couldn't tell ya the workings of everything in the 'verse. I have the entire series of Hellsing; Anime and Manga, but I couldn't tell you ever metaphysical working of their mythos.

I can do a pretty mean Lovecraft though.

Pretty cunnin', huh?
SeaQuest
05-03-2006, 22:18
1.) You are trying to distract me.

2.) Lets get back on topic shall we?
Chronosia
05-03-2006, 22:20
I thought we were on topic; you agreed to a Warpstorm, I'll have MM edit his post; and the fun can begin :D
SeaQuest
05-03-2006, 22:23
I thought we were on topic; you agreed to a Warpstorm, I'll have MM edit his post; and the fun can begin :D

No, I said it sounded most plausible. We still need to discuss what exactly a Warp Storm is and does other than the basics.
Mini Miehm
05-03-2006, 22:29
No, I said it sounded most plausible. We still need to discuss what exactly a Warp Storm is and does other than the basics.

It's a Warpstorm. We KNOW what it does. Varous and sundry unpleasan things, and a serious number on the local life forms.
Chronosia
05-03-2006, 22:29
Well, I told you what it is and what it does....What else do you need to know?
SeaQuest
05-03-2006, 22:32
Well, I told you what it is and what it does....What else do you need to know?

Everything you know about it.

Oh, and check your TG's, Chrono.
Mini Miehm
05-03-2006, 22:36
Everything you know about it.

That's what it does. There isn't anything more to it. When the storm is raging, bad things happen, when the storm dies away(in a few days or a few decades, no set time frame) bad thigs stop happening, but the results remain.
SeaQuest
05-03-2006, 22:40
That's what it does. There isn't anything more to it. When the storm is raging, bad things happen, when the storm dies away(in a few days or a few decades, no set time frame) bad thigs stop happening, but the results remain.

You're talking to someone who knows nothing about Chaos or the Warp. Try explaining it from that point-of-view on this.
Mini Miehm
05-03-2006, 23:06
You're talking to someone who knows nothing about Chaos or the Warp. Try explaining it from that point-of-view on this.

I can't explain it any better than Chron did. Basically, various and sundry unpleasant things will happen. Mutation, corruption, Chaos Cults, apparitions, Daemon Ships, Daemonic manifestations are a possibility, probably some permanent taint to the surface and denizens of the planet. The taint would be passed on through the genetic line, and mutations are liable to result. Deviancy is also highly likely.
Otagia
06-03-2006, 00:01
Well, these are all the effects of a Warp Storm that I could come up with on short notice:


Your moon becomes sentient, grows a mouth and eats your entire fleet, then spews acid on your planet
Daemons manifest across your worlds, eating everything
People turn into hideous insane mutants
Your planet disappears for ten thousand years, then comes back as if no time had passed
Your planet grows tentacles and other interesting semi-phallic bitz and reinacts a bad tentacle rape anime
Hordes of koalas cover the surface of your planet for no apparent reason, then explode, killing billions
The skies rain blood and fire, causing mass panic and death
Chaos cults spring up across the world, overthrow the government, and present the world as a gift to the Chronosians
Various other bad and icky things, too numerous to count
All of the above (quite likely)
Mini Miehm
06-03-2006, 00:43
Well, these are all the effects of a Warp Storm that I could come up with on short notice:


Your moon becomes sentient, grows a mouth and eats your entire fleet, then spews acid on your planet
Daemons manifest across your worlds, eating everything
People turn into hideous insane mutants
Your planet disappears for ten thousand years, then comes back as if no time had passed
Your planet grows tentacles and other interesting semi-phallic bitz and reinacts a bad tentacle rape anime
Hordes of koalas cover the surface of your planet for no apparent reason, then explode, killing billions
The skies rain blood and fire, causing mass panic and death
Chaos cults spring up across the world, overthrow the government, and present the world as a gift to the Chronosians
Various other bad and icky things, too numerous to count
All of the above (quite likely)


Anyone other than Chron or Khurgan that can tell me which one of those is non-canon gets a cookie.

And that's a much better list than I could hve come up with without being forced to go out and actully get a Codex.
Skinny87
06-03-2006, 00:58
Anyone other than Chron or Khurgan that can tell me which one of those is non-canon gets a cookie.

And that's a much better list than I could hve come up with without being forced to go out and actully get a Codex.

Fairly sure the exploding koala's are non-canon...hopefully, or that could make my next few games an interesting one...

Oh, and y'all are being rather mean to SQ about his knowledge. It's not just the TV series one can get info from. There are technical manuals, ropleplaying manuals, dvd commentaries and other such canonical/non-canonical areas that info can be gained from.
Mini Miehm
06-03-2006, 01:21
Fairly sure the exploding koala's are non-canon...hopefully, or that could make my next few games an interesting one...

Oh, and y'all are being rather mean to SQ about his knowledge. It's not just the TV series one can get info from. There are technical manuals, ropleplaying manuals, dvd commentaries and other such canonical/non-canonical areas that info can be gained from.

Correct. Slaanesh provided the icing, enjoy your cookie, blame the crunchy bits on Khorne, and try and ignore the mold. Also, if your clothes start walking, the maker takes no responsibility for it.

And I don't really take much of this very seriously. SG, ST, nd B5 are pretty much jokes in my opinion most of the time. SG has the Gates, and they're useful, but I think the rest of it is pretty much pointless. You don't even have the iffy numbers you can get from a video game regarding weapons power.
SeaQuest
06-03-2006, 08:06
Well, these are all the effects of a Warp Storm that I could come up with on short notice:


Daemons manifest across your worlds, eating everything
Your planet disappears for ten thousand years, then comes back as if no time had passed


The first one sounds like fun. I've been meaning to try a chance to test my Marine weapon designs. Lol, I've even got a gun called the Double Chaos. What irony.

Also note, your actions have caused me to speed up my plans for a little project I've been working on that involves my Stargate network.
Chronosia
06-03-2006, 11:14
Theres an SG RPG? *faints* Bleh, suppose its a culpable insult next to Buffy and Angel RPGs. I'll stick to WoD thankyouverymuch :P Seriously though, not meaning to be mean, its just any time he displays his knowledge its always an immense chunk of wiki. He could, of course, try to explain SG in laymans terms to us unfortunate savages, as we've tried to explain certain aspects of 40k to him.

Regardless; Daemons, cultists, weird things happening; thats sounds like what we're going for...
Mini Miehm
06-03-2006, 21:41
Does that mean I get to edit my poist now?
SeaQuest
06-03-2006, 23:00
Does that mean I get to edit my poist now?

Can I get some descriptions on the Chaos/Warp critters that are going to be popping up on Botany?

Pictures would be nice if you've got them. Oh, and also how they would handle a .45 calibur magnum round would be nice also.
Tigerlan
06-03-2006, 23:00
ok.........wtf is going on? a new eye has formed inside the cluster????!!!! I demand answers! ( honestly im a bit confused, miehms post just came out of nowhere)
SeaQuest
06-03-2006, 23:01
ok.........wtf is going on? a new eye has formed inside the cluster????!!!! I damand answers! ( honestly im a bit confused, miehms post just came out of nowhere)

Nope, we've decided we're going with a Chaos/Warp Storm instead of a Warp/Chaos Rift.
Mini Miehm
06-03-2006, 23:32
Can I get some descriptions on the Chaos/Warp critters that are going to be popping up on Botany?

Pictures would be nice if you've got them. Oh, and also how they would handle a .45 calibur magnum round would be nice also.

A .45 will make it angry. Then it will eat you. After eating your chrome plated sissy-pistol.

Her can ye find Every Daemon of Chaos: http://warfist.com/Warhammer/Hordes%20of%20Chaos/

Khurgan gave me a very useful reference PDF, but I couldn't get any of the pics to play nice with the Jolt attachment options.
SeaQuest
07-03-2006, 05:45
A .45 will make it angry. Then it will eat you. After eating your chrome plated sissy-pistol.

Her can ye find Every Daemon of Chaos: http://warfist.com/Warhammer/Hordes%20of%20Chaos/

Khurgan gave me a very useful reference PDF, but I couldn't get any of the pics to play nice with the Jolt attachment options.

Thanks for the link.

Oh, any way you can send me the PDF?

And what about bladed weapons?

I've got plenty of different projectile weapon designs, energy weapon designs, bladed weapon designs, and combo weapon designs I can go through if need be. My armories usually are kept fully stock. Only the very latest weapons wouldn't be available on Botany.

EDIT: I just took a look at the pics of the chaos critters. Pretty funny looking if you ask me.
Mini Miehm
07-03-2006, 23:03
Thanks for the link.

Oh, any way you can send me the PDF?

And what about bladed weapons?

I've got plenty of different projectile weapon designs, energy weapon designs, bladed weapon designs, and combo weapon designs I can go through if need be. My armories usually are kept fully stock. Only the very latest weapons wouldn't be available on Botany.

EDIT: I just took a look at the pics of the chaos critters. Pretty funny looking if you ask me.

Heh... Look at the funny little Keeper of Secrets as it-OH MY GOD THAT DOESN'T BELONG THERE!!!

Now, the general rule of thumb is this: If it's weaker than a Bolt Gun or Las Gun, you're not gonna do much more than make a Daemon angry. If you have something equivalent to a Chainsword(axe, what have ye) that would also work. A .45 caliber gun with a chemical propellant is likely NOT going to cut the mustard for this one. The best idea would be to just start RPing and see how it goes. Just don't expect to take down the Bloodthirster/Keeper of Secrets/Great Unclean One/Lord of Change with any great ease. Think of them as very special units, like generals of the Daemonic armies. Do not expect Joe the Marine to kill them with 2 shots. Or even 10 shots. These are the seriously hard to kill ones, one will eat you, one will infect you,one already knows what you're going to do, and the other will rape you. Where the last one is concerned, you will enjoy it, thank the Keeper of Secrets, and beg for more...

I will not be providing any forces to this, I will simply watch as Chron does his thing.
SeaQuest
08-03-2006, 00:17
Ehh, here's my current standard armory:

Type I Staff Weapons
Type II Staff Weapons
Type I Staff Cannons (Turret)
Type II Staff Cannons (Turret)
Type III Staff Cannons (Artillary)
Zat'Nikatals
Zae'Tarcs
Shock Grenades
Wraith Stunner Pistols
Wratih Stunner Rifles
Tak'Unit'Agaminiturons
Mashaks
Transphasic Eradication Rods
Type I Hand Devices
Type II Hand Devices
Ribbon Devices
M9 9mm pistol, Berretta 92FSs
MP5 - A4 / A5s
FN P-90s
XM-177s
M4 / M4A1s
M16A2s
Kalashnikov AKS-74Ms
Dragunov SVDs
G3-SG1s
"Carter Specials"
USAS-12s
SPAS-12s
Mossberg 500 Bullpup-12s
M67 Fragmentation Grenades
AN-M8 HC White Smoke grenades
MK3-A2 Concussion Grenades
M249 SAW / SPWs
M60 GPMGs
Kalashnikov PKM GPMGs
M240 GPMGs
M2 HMGs
M203PIs
M203 40mm Grenade Launchers
MM1 40mm grenade launchers
M72 Lightweight Anti-tank WeaponM-136: AT4 Recoilless rifles
M18-A1 Claymore Anti-Personal Mines
M112 Composition 4 (C4) Block Demolition Charges
Navy Mk III Combat Knives
Omega Tactical Vests
PAGST protective vests
M-224 Light Mortars
M-220 Tube-launched, Optically tracked, Wire-guided missiles
FIM-92A Stinger SAMs
AGM 65 Maverick Missiles
Swords
Axes
Crossbows
Longbows
Shortbows
Arrows
Daggers
Knives
Bos
Blowguns
Darts
Dartguns
Ancient Staff Weapons
Gunblades
Bedrosian Energy Rifles
Tollen Pistols
Eurondan Pistols
Phased Plaser Guns
Phased Plaser Rifles
Fighting Pikes
Cerberus Pistols
Hades Guns
Apache Mk. IIs
Double Chaos's
Double Stingers
Zeus Electro-Swords
X-02b Assault Rifles
X-03 Assault Rifles
X-201 Rifles
Various Other Bladed Weapons
Various Other Energy Pistols And Rifles
Various Other Projectile Pistols And Rifles
Various Vehicles
Mini Miehm
08-03-2006, 00:38
Ehh, here's my current standard armory:

Type I Staff Weapons
Type II Staff Weapons
Type I Staff Cannons (Turret)
Type II Staff Cannons (Turret)
Type III Staff Cannons (Artillary)
Zat'Nikatals
Zae'Tarcs
Shock Grenades
Tak'Unit'Agaminiturons
Transphasic Eradication Rods
Type I Hand Devices
Type II Hand Devices
Ribbon Devices
Swords
Axes
Crossbows
Longbows
Shortbows
Arrows
Daggers
Knives
Blowguns
Darts
Ancient Staff Weapons
Gunblades
Bedrosian Energy Rifles
Tollen Pistols
Eurondan Pistols
Phased Plaser Guns
Phased Plaser Rifles
Fighting Pikes
Cerberus Pistols
Apache Mk. IIs
Double Chaos's
Double Stingers
Zeus Electro-Swords
X-02b Assault Rifles
X-03 Assault Rifles
X-201 Rifles
Various Other Bladed Weapons
Various Other Energy Pistols And Rifles
Various Other Projectile Pistols And RiflesVarious Vehicles

Umm... I only recognize a few of those. Like the medieval weapons, and presumably most of the rifles and pistols(assuming chemical weapons).
SeaQuest
08-03-2006, 00:40
Umm... I only recognize a few of those. Like the medieval weapons, and presumably most of the rifles and pistols(assuming chemical weapons).

The list is of Stargate weapons from both series (up to the latest episode) and the movie mixed with some customs and Babylon 5 weapons. Oh, and I added a few things I forgot.
Mini Miehm
08-03-2006, 00:43
The list is of Stargate weapons from both series (up to the latest episode) and the movie mixed with some customs and Babylon 5 weapons. Oh, and I added a few things I forgot.

Yeah... That a VERY wide variety of weapons... You keep these weapons ammunitioned how?

The sheer number of weapons means that eventually you will have polenty of ammo, but it won't be for the gun you happen to be holding.

I have like 2 standard rifles, and 2 standard pistols. I have Reaper Systems, but those are a special exception. That is 4 types of ammo. You have many more ammo types than I have gun types.
SeaQuest
08-03-2006, 00:48
Yeah... That a VERY wide variety of weapons... You keep these weapons ammunitioned how?

The sheer number of weapons means that eventually you will have polenty of ammo, but it won't be for the gun you happen to be holding.

Most are energy weapons. Plus, you forget I do use Star Trek style replicator technology.
Mini Miehm
08-03-2006, 00:52
Most are energy weapons. Plus, you forget I do use Star Trek style replicator technology.

Energy weapons need a powersource. Mine are run from power packs, you have no such conduit to power them. They will run out of ammo eventually.
SeaQuest
08-03-2006, 00:56
Energy weapons need a powersource. Mine are run from power packs, you have no such conduit to power them. They will run out of ammo eventually.

Liquid Naqaudah fuel cells for the Stargate energy weapons.

The following quote is in regard to the Naqaudah fuel cell of a Type I Staff Weapon and is cannon info. It is in regards to a standard Naquadah fuel cell, which is small enough to fit in one's palm.

Powered by an internal Naquadah fuel cell, the weapon can hold a functional charge for thousands of years and still be quite functional when picked up and activated. The total endurance of this system is unclear in total power, but there is never any concern over ammunition displayed by the Jaffa.
Mini Miehm
08-03-2006, 01:12
Liquid Naqaudah fuel cells for the Stargate energy weapons.

The following quote is in regard to the Naqaudah fuel cell of a Type I Staff Weapon and is cannon info. It is in regards to a standard Naquadah fuel cell, which is small enough to fit in one's palm.

I think you either overestimate the power of your source, or overestimate the power of your weapons, or both. Naqaudah MUST be less powerful than AM. Ask Godular, he's the physicist. AM can power my weapons(significantly more powerful, Gigawatts at the least for energy weapons) for a rather limited amount of time, no more than a few hundred shots per powerpack. That means that you're getting low KW if you're lucky. And I mean LOW KW, like 1 or 2 tops. It can't be pumping any sort of massive power if it lasts for thousands upon thousands of shots.
SeaQuest
08-03-2006, 01:23
I think you either overestimate the power of your source, or overestimate the power of your weapons, or both. Naqaudah MUST be less powerful than AM. Ask Godular, he's the physicist. AM can power my weapons(significantly more powerful, Gigawatts at the least for energy weapons) for a rather limited amount of time, no more than a few hundred shots per powerpack. That means that you're getting low KW if you're lucky. And I mean LOW KW, like 1 or 2 tops. It can't be pumping any sort of massive power if it lasts for thousands upon thousands of shots.

I know. Read these.

As with all "Staff" based energy weapons (a generic term defining weapons firing the same type of energy in a coherent bolt), the energy weapon fires what appears to be a burst of high energy plasma, suspended in a containment field off unknown type at a velocity of between 50-70 M/s.

The energy pulse of a staff weapon is launched from the forward end of the staff and causes damage through thermal and kinetic effects on impact.

The energy bolts have a typical fire rate of ~2 shots per second for full power blasts. The weapon can be fired with a higher ROF, with a penalty for firepower incurred.

Staffs are weapons of Terror, and are made to intimidate the enemy.

Staff weapons are quite able to be used as melee weapons as well due to the martial arts style developed around the weapon's use.

Here are the links for the Stargate tech weapons:

http://www.stargate-tech.net/ground/goauld/personal.htm
http://www.stargate-tech.net/ground/goauld/hand.htm
http://www.stargate-tech.net/ground/goauld/gsfsweapons.htm
http://www.stargate-tech.net/ground/goauld/other.htm
http://www.stargate-tech.net/ground/earth/personal.htm
http://www.stargate-tech.net/ground/earth/hand.htm
http://www.stargate-tech.net/ground/earth/esfsweapons.htm
http://www.stargate-tech.net/ground/earth/ofsw.htm
http://www.stargate-tech.net/ground/earth/other.htm
http://www.stargate-tech.net/ground/prim/primitive.htm
http://www.stargate-tech.net/starships/other/other.htm


Here are the links for the Babylon 5 tech weapons:

http://www.b5tech.com/misctech/weapons/handheldweapons/ppgpistol.html
http://www.b5tech.com/misctech/weapons/handheldweapons/ppgrifle.html
http://www.b5tech.com/misctech/weapons/handheldweapons/pike.html


Then there are my custom weapons.
Mini Miehm
08-03-2006, 01:40
I know. Read these.









Staff weapons are quite able to be used as melee weapons as well due to the martial arts style developed around the weapon's use.

Here are the links for the Stargate tech weapons:

http://www.stargate-tech.net/ground/goauld/personal.htm
http://www.stargate-tech.net/ground/goauld/hand.htm
http://www.stargate-tech.net/ground/goauld/gsfsweapons.htm
http://www.stargate-tech.net/ground/goauld/other.htm
http://www.stargate-tech.net/ground/earth/personal.htm
http://www.stargate-tech.net/ground/earth/hand.htm
http://www.stargate-tech.net/ground/earth/esfsweapons.htm
http://www.stargate-tech.net/ground/earth/ofsw.htm
http://www.stargate-tech.net/ground/earth/other.htm
http://www.stargate-tech.net/ground/prim/primitive.htm
http://www.stargate-tech.net/starships/other/other.htm


Here are the links for the Babylon 5 tech weapons:

http://www.b5tech.com/misctech/weapons/handheldweapons/ppgpistol.html
http://www.b5tech.com/misctech/weapons/handheldweapons/ppgrifle.html
http://www.b5tech.com/misctech/weapons/handheldweapons/pike.html


Then there are my custom weapons.

Can you not argue things for yourself? If I wanted stuff from SG Tech I'd talk to Ctan, or go there.

My point is that these are not anti-armor weapons, these are anti-personnel units. Turrett weapons MIGHT be anti-armor, but I think they're just heavy anti-personnel toys. About the only "anti-armor" weapons you mentioned are MODERN items. More specifically, the only ones I recognize as being anti-armor weapons are human.

Bloodthirstsers are basically walking sentient tanks, without any guns. Even Space Marines and the Guard have some trouble killing Daemons...
Otagia
08-03-2006, 01:54
Bloodthirstsers are basically walking sentient tanks, without any guns. Even Space Marines and the Guard have some trouble killing Daemons...

Some trouble? Grey Knights have "some trouble" with Blood Thirsters. Marines and Guardsmen have no chance in hell against one.

As for it being a tank, closer to armoured column, and who needs guns when you can fly?
Mini Miehm
08-03-2006, 02:02
Some trouble? Grey Knights have "some trouble" with Blood Thirsters. Marines and Guardsmen have no chance in hell against one.

As for it being a tank, closer to armoured column, and who needs guns when you can fly?

They do if you use enough of them. Like, all the Wolves, and Ultramarines, and all the Ultramarines splinter chapters, and several divisions of Guard...
SeaQuest
08-03-2006, 03:41
Then I'll just pull out my Hades Guns (picture the big weapon from Gun Grave and you've got it). As a semi-portable weapon, very few are strong enough to carry one, let alone two. So, only a Draconian could really cart one around.

Current Botany Population:

4,000 Alterans
2,000 Furlings
500 Draconians
Otagia
08-03-2006, 03:49
Then I'll just pull out my Hades Guns (picture the big weapon from Gun Grave and you've got it). As a semi-portable weapon, very few are strong enough to carry one, let alone two.
Ooh, Gungrave. Good show. Must get around to finishing it...
SeaQuest
08-03-2006, 09:57
@Chronosia: I'm sorry to say it, but I only understood two paragraphs of your last post.

A Bloodthirster replete with Bloodletter escorts, tears into the air on wings of fire; a great red-scaled beast of tyrannous hate and limitless fury. A Lord of Change emerges, crouched upon a rooftop, whispering prophecy; hissed foretelling to those mad enough to listen.

A leather and chain bound monster stalks the shadows, Daemonettes like so many gilded whores flirt about the ankles of the Keeper of Secrets; it's gaze rending desires from mind and flesh; its every breath an undulating murmer of excitement and yearning. These are the faces of Chaos; this is the beginning; the slow beginning; of all the horror that will pour like so much corrosive poison from Lucian's Maw.

As Botany is a science/military outpost, and not a true colony (so no kids or pets, just the scientists, military personnel, and local wildlife), and all my title characters are elsewhere, everyone is killable.
Chronosia
09-03-2006, 01:27
Even military/science stations have kids and pets; well, sometimes, but its for atmosphere; stop being so anal, let me have some fun >.< :P
SeaQuest
09-03-2006, 06:36
Even military/science stations have kids and pets; well, sometimes, but its for atmosphere; stop being so anal, let me have some fun >.< :P

Hey, I'm letting you have the chance to kill everyone I have on the planet. So what if I haven't gotten around to sending anyone with families yet. I know, IC'ly, how dangerous some Milky Way Galaxy nations are, so I had only sent those without families. Makes sense.
Chronosia
09-03-2006, 08:59
This is the 'be less anal' I was aiming for...Try it. Please....For plots sake
SeaQuest
09-03-2006, 09:05
This is the 'be less anal' I was aiming for...Try it. Please....For plots sake

You call it being anal, I call it using Fluid Time.

Though, if you mean anal as in 'Anal Retentive' (ie, a perfectionist), then I'm guilty as charged.

Oh, just go ahead and start killing the entire planet's population. I'm too tired to argue.
Chronosia
09-03-2006, 10:15
Theres a good boy; compromising on our behalf once; and yes I did mean anal retentive. I'd hardly call you a perfectionist; but you do seem to have random nitpicks that stem from an intense desire to be :)

Regardless; its your post. Let the bloodbath commence. It's been too long...
SeaQuest
10-03-2006, 06:53
Theres a good boy; compromising on our behalf once; and yes I did mean anal retentive. I'd hardly call you a perfectionist; but you do seem to have random nitpicks that stem from an intense desire to be :)

Regardless; its your post. Let the bloodbath commence. It's been too long...

1.) I'm still working on deciphering the rest of your post. You are quite the ornate writer. Its almost like poetry (I happen to not like poetry that much).

2.) The teacher I learned the phrase "anal retentive" from also said that it meant "one who seeks perfection," ie, a perfectionist.

3.) This is going to be fun. Not as fun as Battlefront II or Halo, but enjoyable. I usually enjoy challenges.
Chronosia
10-03-2006, 13:01
As I said, you seek to be a perfectionist; and fail. I pride myself on being intricate and ornate; I've been writing for years :) I quite enjoy poetry myself.
SeaQuest
10-03-2006, 19:56
As I said, you seek to be a perfectionist; and fail. I pride myself on being intricate and ornate; I've been writing for years :) I quite enjoy poetry myself.

Of course I fail at perfection. Absolute perfection requires infinite time. That's just not possible.

And I have also been writing for years. Stories mostly, with a few fan-fics here and there.

Oh, and, as you will probably be able to tell from my IC post, I'll be making my last stand inside the Gate Facility mountain.
Chronosia
10-03-2006, 20:15
yeah, stories and fan fics...Mostly horror; with a Lovecraft/Moorcock bent
Tannelorn
17-03-2006, 10:18
This argument carried over from the Cluster thread, where there is a similar warp breach having been created by Mini Miehm, however i am not aware how he did it.

Now a Stargate could be used..if it could be tuned to different frequencies, to bypass the wormhole network created by the ancients, and instead directly link with the warp, ala Webway gates [which tannelorn is actually in possession of a few, rights of the conquest of Tor Yvresse craftworld..and the means we used to do it. ]. Now if i webway portal can be compromised easily, a star gate can be compromised..but not easily.

It would take some reverse engineering, however if it was done..It would function EXACTLY as a webway portal..and flood real space with immaterium. There is no Iris or energy compensator that would help. If its open, and the Iris isnt up..too late to stop it. Trust me i an a 40k fluff nerd, and i like Stargate SG-1 and atlantis. And i still see how it could be done.

Sorry to butt in here, however this argument was on another thread we are all involved in, and i believe it to be the right thing to say.