Karast space carrier prototype
This is the Constantinople space carrier
Class: J6789D-2F Constantinople space carrier
with a crew of 1000 along with 1000 marins and sapport equtment{must be provided by your own nation the sapport equtment we give you but the men you need to providde be adised they need extensive and advanced traning for this technoligy}
10 hanger bays all holding 400 fighters each{note the fighters are still in development}
it is 24,000 m {12.32 mileslong i think}
Expected life spane at this time is 300 to 400 years but may not be that long depending on how much combat it sees
each side of the ship has 4 rows of 10 ion cannons for brod side fighting
over all coast: 10,000 credits
come on people it may be a prototyp now but soon it will be a great ship to have and the price is low i was thinking of rasing it to a mill or maby a bill but no a thousend is just right for it
if you have any ideas and good ones not critasising ideas just ideas tell me
Skinny87
05-03-2006, 16:32
come on people it may be a prototyp now but soon it will be a great ship to have and the price is low i was thinking of rasing it to a mill or maby a bill but no a thousend is just right for it
if you have any ideas and good ones not critasising ideas just ideas tell me
Okay. And this isn't being mean, this is just constructive criticism. Firstly, you need to use a spellchecker and use capitalisation, punctuation etc. That'll make it look much nicer and smarter and make your design look better. Then some sort of picture would be a good idea. Real statistics would also be an excellent way to improve - not just crew, but what powers it, what was the reason behind designing it, what weapons exactly etc.
Here, look at one of my designs for a fairly good layout and idea: http://forums2.jolt.co.uk/showpost.php?p=9429776&postcount=11
With a twenty-four kilometre ship with 4000 fighters, you're going to need a lot more than 1000 crew. Not only do you need pilots for the fighters and the ship, you need technicians, engineers, medics, cooks, navigation crew, communications crew, weapons operators, etc. For example, the modern-day Nimitz aircraft carrier is 317m long, has an air wing of 72 fixed-wing and six helicopters, and carries a crew of 6000. For this carrier, you'd be looking more in the region of 100,000, although I'm not an expert on spaceship design.
Your ion cannons are unnecessary- this is a carrier, not a battleship, therefore its main offensive option is its fighter complement. Lose most of the ion cannons and put some point defence guns on it, because a target this big without point defence or shields is going to die very quickly.
Your price looks a little low as well, unless your credits are worth the GDP of the entire world. This would probably go for several billion, if not trillion, credits at least.
Finally, does it really have to be so big? A 24km ship is going to be a very, very large target for any enemy fleet, and with the amount of money going into building it, it will draw so much fire that you won't be able to see it for lasers. Adding to that it will be horrifically unmanoeuvrable, it will require a crew reaching into the hundreds of thousands, and it will have running costs that will cripple your nation. It would probably be far cheaper and far more effective to build 24 1km carriers instead of this monster.
[ A complete impeller suite replacement costs at minimum one million dollars. At a length of 304 Burj Dubai (http://www.skyscrapers.cn/images/asia/uae/Burj_Dubai.jpg) buildings, and using modern battle steel internal structure and fragmenting armor, plus another layer of internal armor, your frame alone would cost over ten, maybe twenty billion dollars, plus add in modern offensive armament, defensive armament, crew ammenities (food, water, etc.), cargo and cargo-moving equipment, personal arms, power armor, two, perhaps even three reactor cores on this, as it is a capital ship, and your ship is to say the least much, much, much more than 10,000 credits.
Your spelling leaves much to be desired, as well, and 1:1 for crew:Marines is not realistic. Depending on your doctrine, you will either have more or less Marines (defensive or offensive or both doctrines), but it would probably be 14:1 at minimum, with a crew of around five to eight thousand.
At 400:1 for a fighter:hangar ratio, your fighters are either extremely tiny or your hangars extremely big. And ten of those would take up a good deal of the ship. So, put two hangars on there, and cut it down to 100 or 175 fighters-per-bay.
As this is a carrier, I see no problem with the amount of offensive armament, but I suggest you use propelled munitions if you plan to put shields (with gunports for them) on this thing, but if not, then make them wave-based, not particle-based, because particles will vibrate away from each other. Waves, however, do not, and have an unlimited range. ]
ok well this ship is the first of all kinds of space ships
thow we are seggesting that a crew of 40000 be put on it becouse thier is a new attachment that allows it to house thousends of crew members from engenniers,technisions, marins cooks, com techs, nav techs, and bridge techs
the ion cannons are still on pluse there are new rail gun AA posisions added and anti missil defences and 4 shield gens for a long lasting shield and the price is the same becouse it is a PROTOTYPE and it will only stay this way for some time now this is the way the ship will stay this ship will not need much funds to repair we are outfiting it with PROTOTYPE robotic repair modules it only coast 1000 a year to replace the drons
the ship is powerd by 10 proton energy power gens witch are very big hints why the ship is so big { this compont is a very fragile mabey even the most fragile part of the ship and must be handled with care but iam not saying it cant be shaked or raddeld}
dont worry the fighters are almost done so each hanger holds 400 fighters thats 4000 fighters
and for the note i dont have a grammer and spell check program but iam working on getting one
please note that the people who are chosen from your nation to man this or thease ships need advanced traning in the arts of the ship functions