NationStates Jolt Archive


Bioligin World Factbook Entry and International Embassy

Bioligin
28-02-2006, 01:35
World Factbook Information:
(Bioligin is a FT nation)

Bioligin Sociaty and history:
Bioligin was founded on the simple notion that everything needed for an advanced sociaty could be grown as a living animal or plant, making other more 'messy' manufacturing based unneeded. Since most planets were taken up by and absurd number of people, Bioligins looked to find a way to live in space, with out the need for a terra-form planet to live on. The answer came when famed Bioligin, and genetic engineer, created the genetic code for a habitat that could live around a gas giant, and support a population of 5-6 million. The seed was put into orbit on what the Bioligins consider year 1 of their history.

Over the next 15 years the habitat grew to be a 20 kilometers long cylinder, with a diameter of the main section 10 kilometers across. 'skyscrapers' stretched out a futher 2 kilometers from there, providing lots of places to live, with out disrupting the biospher within the main cylinder. At both ends were docking rings where ships could land on a platform, or dock with a non-rotational port. The habitat would roatate so that the gravity was just under 1 gee at the main surface of the main cylinder. The habitat harvesed particals that were picked up by the gravity of the gas giant, providing a consant, easy supply of food. The habitat could grow smaller servator animals to serve the people who lived there, ships to transport or fight if needed, and basicly anything else needed.

Bioligins began arriving at the 'Haven' habitat on year 15, and the first 'biohawks', living ships, were gestated on year 16. Soon a second and third habitat started growing in different orbits around the gas giant. As the bioligin's knowlage of genetic engineering grew, they began to modify their children, making them stronger, smarter, faster ect. They even gained a 'telepathy gene' which lets them talk mentaly, over distance, with other Bioligins and the various grown animals. Soon even their habitats had a sentiant intelligence and expanded the usefulness of the habitats.

After a couple generations of Bioligins, they began to dispise conventional technology, seeing it as 'unkempt' and 'wastful.' The Biohawks soon took on a more military roll, due to their incredable space flight skill, and a bigger Biovoid ship took on the trading job. Everyship has a captain who has a Telepathetic connection with the sentiant starship, drasicly improving the ability of the bioligin starships. It wasn't long before Bioligin starships were known for their incredably precice menuvers and 'on the dime' landings, giving the Bioligins more pride and fame.

Genetic Modifications:
This section describes various strange genetic modifications of the Bioligins, basic ones, such as strength and such, have been ommited so save space.

Telepathy gene:
The Telepathy gene was accidently discovered, it allow mind to mind communication over large distances between two people with it. The distance and power of this ability varies from person to person, typicly, the larger the brain, the longer the distance.
RP notes: The a telepathic communication is hard to detect, but not impossible, general spacial energy sensors can read them. Also, finly tuned radio antenas that pass directly between two people/contructs who are communicating. All Telapathy coversations will be in bold.

Distortion Field gene:
This is only used by Bioligin ships, it's the ability to detect and menipulate the curvature of space a little bit. Distortion fields of ships extend a couple hundred kilometers out from the ship itself and can sense any matter moving in this field, including stealthed ships. Distortion fields can also have a minor impact on altering the tragectory of objects headed directly at the ship. The field can also be strengthened to create a single, short duration wormhole around the ship, giving it an FLT capability. Distortion fields, while useful, have draw backs. Sheilds of almost any kind contain the field, limiting it's effect so sheilds arn't used on Bioligin ships, and it's easy to find of some one knows what to look for.
RP notes: A couple hundred kilometers may seam like a long ways, but it's in space and that's just a small drop in a very big ocean. And Gravometric senors, Spacial distortion sensors and general energy sensors can all detect Distortion fields, if tuned properly.

(more to come)

Construct Information:

Habitats:
Standerd Capasity: 10-12 million people and 5 million servitors, 10,000 ships docked, 5,000 landed.
Growth time: 20 years
Telepathy range: 4-5 light minutes

Ships: (A flinch is a sudden acceleration, it's hard and is only used to dodge enamy fire)
Biohawk:
Capasity: 40 people and 50 servitors, 50 tonnes of goods
Acceleration: 7 gees (20 gees flinch)
Weapons: 2 Gamma-ray lasers, 2 Ion-pulse generators, 4 Bug launchers (32 bugs each)
Hull: 200mm of hardened polyp
Sheild: none
Jump distance: 14 lightyears
Telepathy range: 2-3 light minutes

Biovoid:
Capasity: 60 people and 100 servitors, 200 tonnes
Acceleration: 5 gees (17gees flinch)
Weapons: 1 Gamma-ray laser, 2 Bug launchers (20 bugs each)
Hull: 100mm of hardened polyp
Sheild: none
Jump distance: 23 lightyears

(more WFB info will come as it is writen)

Inernational Embassy: (RP style :D)

The embassy is on the Haven habitat, so you have probably had trouble with getting docking permission, having a 'techno ship.' After a while of searching through the various small biuldings just outside the starport exit, you eventualy find the embasy, it has "International Embassy' written in phosphoecent cells on the front in your language. Upon entering you a greeted by a Butler Servitor, who leads you to an office with an ambassator.

"Greetings, take a seat, what brings you here from (*insert nation name here*)?" He askes in a plesant, neutral tone.