NationStates Jolt Archive


Flagship OOC Thread

Balrogga
27-02-2006, 22:23
This is where you will post your ship stats and a picture (if you want but not required).

It is assumed there is a way to harmlessly duplicate every weapon possessed by all contestants but please describe them as if they actually worked.

There will be multiple threads going at once, Each pairing will have their own thread but this will serve for the OOC comments for the entire contest.

thank you for participating in the contest.


Here is the IC Thread:

http://forums2.jolt.co.uk/showthread.php?t=470765
Mini Miehm
27-02-2006, 22:33
Massive beyond normal reckoning, there will be only one of these behemoths built. Where the Metal Militia II defined a new age of ship to ship combat, focusing on the destruction of enemy ISDs and other heavier models, and disregarding the multi-role stance that has commonly been made a part of Capitol Ships for so long, the Metal Militia III will be a reversion to more common precepts simply because its size permits it to be so. Eschewing the traditional focus on Yamato Cannon Clusters and Burst Lasers, the Metal Militia III will focus more on a fusion of Terran and Protoss devices.

Metal Militia III: The largest ship in the Terran Fleets, it will be the first and last of its kind.

Number Currently Commissioned: 1.

Length: 10 Miles

Width: 7 Miles

Height: 5 Miles

Armament:

20 Yamato Cannon Clusters

40 Particle Disruption Cannon

400 Grasers

Interceptor Bays

120 Burst Laser Batteries

Chase Armament:

7 30cm Grasers

14 HALO Missile Batteries

21 Plasma Gatling Cannon

7 Burst Laser Batteries

Armor and Shields:

20 Foot Neo-Steel Plate

10 Foot Chromsten Plate

Gravitic Impeller Wedge and Sidewalls.

Additional External Armament:

APOLLO Missile Pods, capable of throwing a single volley of missiles. 64,000 Missiles per Volley.

Check my Bastard Tech Reference for info on anything you have questions about. ESPECIALLY the Impeller Wedge.

http://forums.jolt.co.uk/showthread.php?t=470680 Bastard Tech V2 is mostly complete, but please make any posts you feel like making either here, or in my old Tech thread.
The Xeno
27-02-2006, 22:33
Pennsylvania, Xeno Battleship Class

For this fight, the Pennsylvania will carry 50 combat shuttles and 150 gunships. 20 shuttle bays have been converted into hangars, allowing an additional 20 F-1 Xeno Fighter squadrons.

The marine compliment is the typical 700 marines, and 50 drones.

Xeno Battleship <LINK> (http://img388.imageshack.us/my.php?image=dreadnaught6dp.jpg) - $125B credits (Currently not for sale)
This 75 deck behemoth was originally adapted from the Pennsylvania class Super Dreadnaught used by human fleets when they began to master star travel. The battleship class has since been retrofitted and updated to Xeno standards, with ultra thick armor, cargo capacity and heavy firepower. The Xeno Battleship is a stand-alone war platform capable of planetary bombardment, ship-to-ship engagment, fleet escort and planetary-invasion platform.

Crew: 5,725
Engines:
x8 Type 1 forward flex-thrust
x10 Type 2 angled manuver engines
Armor:
Quadruple hull, composite carbon, titanium armor with laser ablasion and ballistic neutaring. Includes EMP and radiation seal.
Weaponry:
x38 dual ultra anti-ship cannons
x34 anti-ship/torpedo tubes
x45 fighter defense missile batteries
x45 fighter/missile defense flak cannons
Transport capability:
25,000 passengers
150 fighters
220 shuttles
20 dropship docks

Weapon Systems
(Although Xeno warships seem to be lightly armed compared to other civilization's warships, one must remember that the Xeno have always relied on quality over quantity. The power of these weapons is nothing to be coughed at, and although convientional they bear incredible power.)

Ultra anti-ship cannon
The Ultra ASC was originally designed as the modern equivilent to the primary gun batteries on battleships of Earth. It was developed to suit Xeno needs however, and developed with the ability to lay down devestating, rapid-fire barrages of firepower. The Ultra ASC is fed by belts with a backup system from ammunition lockers from an auto-loading computer that can change types of ammunition within 3 rounds of the order. Standard Xeno tactics are intermixed armor-piercing and high-explosive rounds to chew through armor and place ballistic explosives within the wounds. Ammunition is approximately 250lbs with a 275lb propellent charge with an effective atmospheric range of 600 miles directly or 1,300 miles guided/indirect. Ultra ASCs have a rate of fire of 1 round every 2 seconds.

White Shark Torpedo
A 3,000lb, 12 foot long torpedo with a flex-thrust engine allowing for manuvering even in space. The White Shark has six types of guidance, ranging from infrared to motion, magnetic, sound, laser guidance and remote guidance. The White Shark has a range of around 3,000 miles in atmosphere. The warhead is approximately 2,000lbs wrapped inside of a ballistic penetration cap allowing the White Shark to burrow through 3 meters of composite armor before exploding.

White Tiger Anti-Ship Missile
A 5,500lb, 19 foot long ballistic missile with a flex-thrust engine allowing for manuvering even in space. The White Tiger has five types of guidance, ranging from infrared to motion, magnetic, laser guidance and remote guidance. The White Tiger has a range of around 9,500 miles in atmosphere. The warhead is approximately 3,900lbs wrapped inside of a ballistic penetration cap allowing it to burrow through 5 meters of composite armor before exploding. The White Tiger may also be set for a surface or proximity explosion.

Xeno Flak Cannon
The flak cannon is a large-bore, rapid-fire cannon that launches a projectile that can be set to explode at a predetermined distance, or in proximity to an object. The flak cannon is designed to intercept even very fast moving targets by calculating incoming speed, and programming its rounds to detonate at the appropriate distance to catch the object in its explosive pattern. The flak cannon may be computerized or manually operated.

Xeno Swarm Anti-Missile / Anti-Fighter Missile Battery
The battery consists of a pod with 10 missile tubes that can launch a salvo every 20 seconds. Standard ammunition is the Xeno "Swarm" missile, with a sophisticated tracking system and highly manuverable body capable of making rapid and very tight turns to intercept manuvering targets. The missile itself is about 6 feet long, with a 100lb warhead. A salvo from a missile pod can lay down an explosive wall of shrapnel to intercept targets that is approximately 1,000 feet wide by 1,000 feet in height, with a depth dimension of 700 feet in atmosphere. This burst pattern can be programmed before flight to other dimensions.

A-1 Xeno Gunship <LINK> (http://home.kih.net/~sbundy/old-files/gunship.jpg) - $75M credits
Designed to meet the needs of supporting ground-based assaults, the A-1 Gunship is built to lay down heavy, penetrating and suppressive weaponsfire in a variety of roles. The Xeno expect to deploy the A-1 as an aid to landing and defensive operations. Able to hover and manuver using VTOL engine systems, the A-1 is capable of taking cover behind objects on the ground, then pop up and fire its weaponry. The A-1 has manuvering engines allowing it to fly by spine-of-the-earth standards. The A-1 is capable of space flight.

Crew: 24
Engines:
x2 Type 1 forward flex-thrust
x2 Type 7 VTOL
x4 Type 2 angled manuver engines
Armor:
Double hull, composite carbon, titanium armor with laser ablasion and ballistic neutaring. Includes EMP and radiation seal.
Weaponry:
x6 Dual 35mm chainguns
x2 Artillery cannons, 155mm
x2 Swarm pods
x2 Flak cannons
x1 Type-90 Railgun
Transport capability:
120 soldiers


Transport/Combat Shuttle <LINK> (http://www.christianpiccolo.com/assets/images/dropship_render.jpg) $40M credits
The Xeno Shuttle has evolved over decades of development, and comes in several versions.


Combat, the combat version carries especially thick armor as well as mountings for 6 weapon pods. The shuttle is not intended as a primary fighting vehicle, but instead designed for speed and durability, as opposed to tracking and enemy engagement. The large engines provide the ability to make swift turns and rapid thrust, and special thrust vents are capable of bringing the combat shuttle to a rapid, if rough stop. The combat version is designed to carry up to 20 fully equipped individuals seated or 30 standing. Ramps in the rear and side hatches allow for rapid deployment of infantry.
Crew: 3
Engines:
x3 Type 3 flex thrust
x2 Type 4 manuver
Armor:
Double hull, carbon/titanium composite laser ablasion, ballistic difussion and EMP/radiation seal. Additional stealth coating for RADAR absorbtion.
Weaponry:
6 weapon mounts
Transport capability:
20 seated
30 standing
10 tons cargo
2 XAPCs
The Fedral Union
27-02-2006, 22:41
http://www.deviantart.com/view/29669355/
Winston S. Churchill Class
Mission role: Flag ship direct attack ship
Size:
Length: 19,000 M
Height: 1500 M
Width: 14,000 M
Armament:
200 Phased Gamma ray burst Beam/Pulse cannons (Super heavy Quad mounts)
100 phased anti matter beam Turrets (Super heavy dual mounts)
800 Dual mounted Heavy chaos cannons (disrupts the STC)
850 Dual mounted Hyper chaos Pulse cannons (disrupts the STC)
2 Heavy Chaos disruption wave emitters ( one can destroy a planet but both together they can destroy or make a star go nova)
850 Super heavy quad mounted chaos cannons (disrupts the STC)
180 Dual Heavy Negative energy particle beam cannons
900 Guided razor swarm pods
800 Guided Swarm Pods
2800 Rapid fire VLS Spartan missile tubes
2000 hyper Rapid fire Quad missile tubes (using universal vibration torpedoes,Chaos Torpedoes, Spartan missiles and neutronic missiles )
Fighter/ Bomber complement:
250 F-16 Star falcons
350 F-19 Bottle nose interceptors
200 F-14 Star reaper
2 viper class gun ships
200 F-25 Orcas
100 Omega thunder bolt fighters
50 drone fighters
50 Drone fighter carriers
10 Star streak assault ships
Suppression:
Projectile suppression field
PSI pacification/ Force disrupter
GAP field
Suppression wave field
Ground/ ECM:
Marines: 13000
Chrono Legionnaires: 8500
Chrono tanks: 1500
Devastators: 50
Quantum beam Tanks : 1900
Chaos beam tanks: 1200
Robotic hover tanks/drones: 6000
HERCS: 6500
Chrono Miners: 100
Sensor Disrupter Modules: 20
BDM (Base deployment Module) :20
--
defensive:
Amour/hull: Universal vibration hull 15 M (it basically utilizes a special alloy crated at absolute zero, when it heats up it becomes very strong, and its string vibrations are still slow)
Shield: Quadruple layered Tycon shield (a Tycon shield basically crates a bubble around the ship, that’s phased, and folded in to a dimensional time warp)
Mark II Temporal chaos shields
800 CM MarkV Temporal battle armour
Chronoshift shield
Temporal scrambler
Power core: advanced Phase Chronoshift Binary temporal reactor
Engines:
FTL:
Phase Chronoshift Drive
Sub light:
Advanced Zero mass drive
Special abilities:
Field extension drive (extends a spatial warp field around the ship able to counter certain types of FTLI)
Planck scale scanners
Multi spatial scanners
Standard quantum sensors
Areas Mk VI artificial intelligence system
Stealth:
Temporal phase cloak
Stealth null space plating
Null space temporal cloak
Spatial warp cloak
(yes i made the ship my self)
Sephrioth
27-02-2006, 22:51
shall i arive now
Sephrioth
27-02-2006, 22:57
the doom bringer stats

role fleet comand and controll
class grand super stardestroyer

Crew: 26,190

lenghth 5.5km

Weaponry:
128 Type-XII Phaser Arrays
64 Photon Torpedo launchers
130 turbo laser battries
2 disruptor banks
200 hell saber drone fighters

Defenses: 60 shield generators
four lreman cloaking gentators
12 feet of nanite infused tritantium
1 wraith combat a.i
The Vuhifellian States
27-02-2006, 23:07
VSS Nortoga
Nortoga (http://i4.photobucket.com/albums/y110/heat3000/b31c7a5e.jpg)
Role: Orbital Destruction Battleship
Class: Tanager Class Super-Battleship

Length: 1,430 M
Height: 800 M
Width: 640 M

Armaments:

84- 49-inch guns (Can carry conventional depleted uranium AP shell, Conventional depleted uranium explosive shell, or Hydrogen Bomb)
1,200 vulcan machine guns
1 Ion cannon
460 Gauss Cannons
800 "Peacemaker" Cruise Missiles
1,400 "Dark Storm" Anti-Fighter torpedos
200 "Black Death" Anti-Ship torpedos

700 Longsword Fighters (OOC: Same ones as in Halo: Combat Evolved)

Armor:

19 M of Armor

7 M of reinforced concrete
4 M of Steel
3 M of pure crystal
2 M of ceramic-crystal composit
1 M of super stensile solids coils (for protection against ship-ship collision)

Systems:

3 MAGI IX Supercomputers
Pre-Sentient A.I.
9 CORP VI Supercomputers
3 FTL SAT Uplinks (Allows FTL satellites to transmit the whip anywhere within the galaxy)
Advanced RADAR tracking
nano-repair robots
Optical Stealth (Heavy distortion, can still be detected by radar)

Engines:

6 Halcyon Class Super-Engines
12 Tyth Class Battleship Engines
4 Tanager Class Battleship Engines
Mini Miehm
28-02-2006, 00:45
Trinity Prime, could you possibly give us some power levels on your weapons, and specs for your flagship? I personally have issues fighting something that doesn't have well documented capabilities.
Amazonian Beasts
28-02-2006, 00:59
The Virulent

The Virulent (http://groups.msn.com/isapi/fetch.dll?action=MyPhotos_GetPubPhoto&PhotoID=nHwAAAEwJb3QmEygWSKXb3*E5QMV0oHWQ4Zx42*tg10d9ydivsXQ*XoaJQj2bBHyS)

The former flagship of the Federation fleet, the Virulent now serves a role as the second-strongest ship of the Dominion navy, the personal craft of Emperor Kyp Droma deployed in the active wars revolving the transition of government. It is nonetheless a ship to be reckoned with, with the best weaponry of the day and many high-tech, and expensive, upgrades, most notably the Hyper-Laser bolt Cannons, capable of punching through the crust of a standard planet, with one rear swiveling turret and one forward swivel cannon.

Designation: Custom-designed Vindicator-class Dreadnought
Length: 17.7 km
Width: 11.2 km
Height: 4.3 km
Shield System: Boson-Reflecting Energy-Bond Ray/Particle Shield, 75 projectors
Hull: Quantanium-Bonded Durasteel
Armament:
2 Hyper-Laser Bolt Cannon
810 Turbo-Laser bolt Cannons
1075 Laser-bolt Cannons
60 Turbo-Laser Combine Cannons
160 Ion Rocket Launchers (25 rockets per launcher)
120 Positron Torpedo Tubes (30 torpedoes per launcher)
1900 Point-defense Laser-bolt Cannons
Fighter Capacity:
20 Squadrons Retribution-class Interceptors (240 ships)
8 Squadrons Defiance-class Superiority Fighters (96 ships)
10 Squadrons Guardian-class Assault Fighters (120 ships)
8 Squadrons Judgement-class Assault Bombers (96 ships)
4 Squadrons Typhoon-class Assault Shuttles (48 ships)
3 Squadrons Zephyr-class Gunships (36 ships)
Countermeasure Systems: Sensor Emission Jammers, Particle Spray Energy-Dissipation Throwers, Solid-Thrust micro-rocket projectile interceptors, Depleted Uranium Cloud Anti-Projectile Launchers
Sensors: Tactical Gravitational-Wave emission detection units, Heat-reception filters, Visible-Wavelength Electronic Active Sensors, Hyperspace-distortion Detectors, Magnetic-Wave Detectors
Onboard Repair Active Systems: NanoProbe Molecular Repair and Construction Units, Standard Repair Robotic Units, Onboard Personnel.

OOC: Any questions, just ask, and you can find the fighter stats in my storefront in my sig.
Amazonian Beasts
28-02-2006, 01:08
OOC: Along with Mini's post, same for Chronisia, thanks.
Warshrike
28-02-2006, 04:58
The Ihl Marrin Savaige
The Ihl Marrin was built during the Mitani wars, and is one of the few ships surviving this long. A Vintage ship, she is still one of the Protectorates greatest assets, as she single handedly took down 3 of the Mitani Heavy Battlecruiser's in the Gern battle alone. Though not a flagship anymore, she still inspires hope and joy among all Serrinites.

Ihl Marrin Savaige, Mitani Sleiah Class.
Number Built: 10, 2 Remaining Operational, 3 remaining total
Size(L,W,H): 24km, 10km, 1km
AI system: Conrad V1.2
Propulsion:6 Serrinite Hakdol Engines, a modification or the sort they fit planets with(Yes, My race moves planets, do you have a problem with that??
Sheilding:Heavy Absorbtian Sheild, a light Reflection sheild
Weapons System, Offensive:-10 Salvoes of Light Nuclear Armament missiles(40 missiles a salvo)
-100 Heavy Laser's, 30 front, 50 topside, 20 bottom
-10 Long Range heavy Laser's, 5 top, 5 front
-10 Nuclear Warheads
-1 Ultima Worldeater Missile
-5000 smart missiles, controlled by Conrad
Weapons System, Neutral(Both/Neither):-Prototype(First built in these ships, lasts only 30 seconds a burst) Serrinite EMP(Disables Electronics AND Energy weapons/sheildings)
-200 Medium Laser Towers, 100 top, 100 bottom
-11 Feild Image Generators(They make you see more than one ship...)
Weapons System, Defensive:500 Light Laser Towers, 200 top, 200 bottom, 50 either side.
-1000 Interceptor Missiles
Fighter's, Offensive:1200 Wasp class light fighter's- light sheilds, but fast to make up for it. Three medium laser's, four Drill Rocket's and two 'boomer' missiles.(They go Boom at a very high pitch frequency. The sound alone has been known to kill.)
Fighter's, Defensive:600 Bee class light interceptor's-Medium Sheilds. One heavy laser and two mediums, 6 Fahl missiles(Auto target's bridges, engines and more or less any life-forms in the general vicinity...)

There are plans for some Retrofitting pre tournament. This statistics may not be accurate if these plans go ahead.

OOC:My first go at making a larger ship... I feel special...
Otagia
28-02-2006, 05:15
PRA-SD-13 "Joseph"

Length: 12000 meters
Width: 1400 meters
Height: 1400 meters
Crew: 12 pilots, 160 gunners, all with QUETZAL assist
Marine Compliment: 40,000 Otagian Regulars, automated defenses
Armament: Spinal 8000mm triple MAC, 16 rotary drum Super SCCAM launchers (108x6000), 40 2000mm MAC quad turrets, 120 1500mm MAC quad turrets, 1200 FireStorm CIPWS, 1200 PD SCCAM launchers
Carrier Capacity: 12 100x200x100 docking bays, 1500 Stingship II fighters, 8 rotary drum Paris II bays (108x3000)
Hull: 250mm ablative monomesh armor, 120mm super-conducting plating, 10mm SFS, 4500mm carbon-reinforced durasteel plating
Shields: Otagian mirror shields, Rhunate Accumulator Shields (triple redundancy), Facehuggerian accumulator shields
Power Plant: 4 MAMA reactors, 12 fusion reactors
Drives: Gravitic impellor, Sepulchers for 12 Mobius Guilders
Other: Full FTLi suite, ECM/ECCM suites

At 12 kilometers, Joseph is one of the largest vessels in the Otagian fleet. As one of the 13 Super Dreadnoughts commissioned by QUETZAL, Joseph acts as a command ship for any fleet it is deployed to. The armament on Joseph is easily the heaviest thus far in the Otagian arsenal, with over ten million SCCAM tubes, three magnetic accelerator cannons capable of launching shells weighing over 15,000 tonnes at relativistic speeds, and hundreds of smaller weapons. All together, Joseph is easily capable of devastating entire worlds.

Paintjob- Designed to wreak havoc with the opponents mind, the Joseph is painted in a garishly bright array of colors: red and yellow and green and brown and scarlet and black and ochre and peach and ruby and olive and violet and fawn and lilac and gold and chocolate and mauve and cream and crimson and silver and rose and azure and lemon and russet and grey and purple and white and pink and orange and blue. Whoever sees it is driven into song unto brain-death.* Truly, Joseph is a sight to behold.

Spinal MACs- The largest individual weapons on Joseph, a trio of 8000mm magnetic acceleration cannons run through the core of the vessel. A full 11 kilometers in length, the weapons accelerate their massive 8 meter by 60 meter DU shells to C-frac velocities, enough to crack the armor of even the largest enemy vessel. While the weapon is technically capable of firing ordinance, solid penetrators are virtually guaranteed to be more effective.

Rotary SCCAM drums- Possibly the most potent weapon systems aboard Joseph, the SCCAM drums run the entire length of the vessel. Each launcher consists of 648,000 tubes, with half of those facing outwards at a time. The rest are rotated inwards, reloading while the rest fire, ensuring a near constant barrage of deadly SCCAM torpedoes.

MAC Turrets- The main weapons of Joseph, the MAC turrets give the vessel excellent punch against enemy vessels. The 2 meter and 1.5 meter slugs are easily capable of ripping straight through many smaller vessels, and can fire a wide variety of ordinance.

Point Defense Systems- The FireStorm Close In Plasma Weapon System is the first line of defense for Joseph, along with a large number of point defense SCCAMs. Both are completely controlled by QUETZAL, and thus are capable of picosecond response times. Combined, the two systems guarantee that any attacker will be hard-pressed to even scratch the shields of this vessel.

*-may or may not be accurate.
Trinity Prime
28-02-2006, 05:32
The Neti (http://i7.photobucket.com/albums/y293/jeudesprit/trinity/battleship.png) is designed to "rake" and "smooth" transition corridors for craft using our semi-space portal system, as well as act as a temporary gate and transition point operations ship while a real gate facility is built.

To this end, this class of ship has enormous reactors, an extensive energy absorption field, and eight large and very powerful particle beams evenly spaced about its five hundred-meter diameter circumference for use in selective fracturing of normal space to create a gateway.

It also mounts 36 “B” class primary banks (2 primaries/bank for a total of 72 tubes) and 144 point defense x-ray lasers in clusters of four around each primary bank. All of this armament was meant for defensive use against possible assaults, not as an aggressor. So, this will be an interesting tactical exercise.

The eight beams are each 10 meters in diameter and have a discharge time of one second before needing at least a one minute cycling time for cool down and recharge of primary fusion capacitors. In short, a really active bar of radioactive material is put into a fusion state (from solid to liquid) and then a sub-atomic blast is used to drive reactive cores into the mass. It vaporizes and collapses…resulting in a tight beam discharge of a steady and enormous rate. Thus as a weapon, it has limited but devastating potential.

Range= approximately 5,000 km for full effect, 10,000 for half, mostly dispersed but still a lot of charged particles at 25,000 km.
Discharge= out to first drop off 40 PJ (petajoules or a thousand-billion) or roughly equal to a 10 megaton nuclear weapon for a full second. About the same energy as a primary in “Doc” Smith Lensmen series.
Such power is necessary to “align” junctures in semi-space for fastest transit…otherwise it could slow transit considerably.

Each tube of the “B” Class primary is capable of firing once per second, using much the same ammunition and technique of the beams, only much weaker and more coherent. The fusion-vaporization and conversion is the same, but on a much smaller scale, on the order of four TJ (tera-joules) or roughly a kiloton nuclear weapon for 2 milliseconds (16 m long “bar” of energy). Range: 15 light seconds or about 4.5 million km before beam collapses inward and disappears into semi-space. Thus its range far exceeds targeting for useful purposes verses moving targets.

Finally the x-ray lasers are 250 MJ, pulsed, with full “hotshot”potential and a range of 50,000km.

The defensive field is like the field from a “Mote in God’s Eye,” it can absorb and store a large amount of energy…. but it has to be discharged quickly or the system explosively collapses. Generally the discharge is routed straight to the impellers to cause the ship to “skip” and accelerate at right angles away from the beam hitting it. Another popular dump is to send it straight to the lasers for discharge…making it fairly dangerous to be within 50,000km of a field equipped ship under enemy fire.

Finally the ship’s hull is armored and layered with different carbon composites, a graphite vaporizing layer, a paraffin and lead mixture backing, and a crysiron-steel citadel around vital areas and crew storm shelters. Many parts of the ship can be hulled completely through during combat and cause no significant loss due to pre-depressurization or the large amount of dead space that acts as free shielding from radiation inside and out.

Crew: 120 officers and 2300 naval files, 56 officers and 368 marines, 2 officer and 27 mobile infantry = Total: 178 officers, 2695 ranks
Trinity Prime
28-02-2006, 05:59
Will you be making a judgement call or asking the participants to keep note of "damage" sustained in previous fight and how much (if any) "damage" has been fixed?

Of course, all "damage" will be fixed on all of the ships for the free for all at the end...except the victor. That ship will have to stay "as is"...so others can try to give it some lumps too. Agreed or no?
Hyperspatial Travel
28-02-2006, 07:27
The Fluffy, Cute Kitten - (Please note that this is a simulcra of the actual ship, and so does not have any of the expensive weaponry/shielding shown below. However, since duplicate weaponry and simula shields will be used, we see no problem with this)

Length - 3.5 km
Width - 735 metres
Breadth - 312 metres
Crew - Singular-Purpose Battle AI,Fluffy-Wuffy.
Protection - Disruptor Shields, internal FTLi, fluctuating gravity field, reverbrating energy shield.
Armour - Non-reactive neutronium (This is the outer layer of the hull, and blocks all energy attacks, as well as being immune to almost all types of attack. However, the field used to hold it onto the ship , only lasts about fifteen seconds. It's non-reactivity makes it near-impossible to keep on the hull. This expensive armour is generally only enabled for the firing of the Kitten's Claw, at which point it is discarded, so the [i]Kitten can utilize its full mobility), plasteel hull, 1.2 metres thick.
Power Unit(s): Heavy Fusion Generator x37, spread throughout the ship. Super-Heavy Fusion Generator x4, in a cluster at the centre of the ship.
Armament -
Kitten's Claw - The Kitten's Claw is an immensely powerful cannon, which disrupts energy fields, such as shields, and causes them to begin to dissolve, releasing large amounts of energy. Its effects are powerful if not contained, and can easily disable an unprepared enemy. However, whilst firing, the Kitten's shields must likewise be disabled, and a antimatter field for containing the cannon's shot be activated, otherwise the cannon can likewise consume the firing ship.
Kinetic Harpoon Launchers x 500 (50) - Kinetic Harpoons are simple in design, yet dangerous in combat. A single piece of metal, fired at immensely high speeds, using the enemy ship's own gravity to piece its armour. These are useless against shields, however, have proven to be quite useful against all but the strongest of armours.
FTLi breaker - This simple device, although power-consuming, has proven effective against all but the strongest planetary-based FTLi fields. It simply temporarily breaks a hole in the FTLi, allowing the ship escape. However, it cannot be used when travelling at FTL speeds.
Hyperlaser x 600 - Large, expotentially useful lasers, these are the Kitten's main attack. They fire repeatedly, and draw power from the nearby fusion generators. Although simply powerful lasers, they are quite useful.
Antimatter Cannon x 3 - These 'antimatter cannons', fire antimatter, from within a miniature containment field, which rapidly degenerates outside the enviroment of the cannon. These have a very short range, but are extremely devastating, and are generally used when two ships begin trying to board each other.

Engines: The Kitten uses a traditional Truespace drive, however, this drive takes up most of of the ship. This drive, built for both redundancy and speed, allows the Kitten to move near-instantaneously to FTL speeds, and back again, making the severe lack of weapons offset by the FTL maneuovering.

Other: Nanorepair Unit - The nanobots with the ship repair it constantly, making the Kitten's primary tactic, if it is attacked, to simply retreat constantly, and repair itself, making it hard to defeat, if not crippled.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

At 3.5 km long, the Cute, Fluffy Kitten is the largest mobile ship in the entire League fleet. It remotely resembles a kitten, one curled up, to sleep. It is ovoidal in shape, and has the distinct outlines of a tail, a head, legs and paws.

Inside the ship, thousands of monitors are set up, holograms, along the corridors, showing the face of a kitten, which constantly tracks anyone inside. Unnerving, to say the least. The corridors themselves do not lead anywhere useful, and instead are littered with hidden turrets, explosives, and a constantly changing gravity field.

The Kitten was designed with capital combat in mind, and, as such, maneuverability is key, making it hard to hit with any weapon. However, its armament is not exceptionally great, and is based more on a single, lucky shot, than it is on constant bombardment.
Warshrike
28-02-2006, 07:46
OOC:Ummm... HT... Is that simulcra made of some form of energy?? Because... you know... if it is.... My ship just needs to vape it with an EMP...
Thrashia
28-02-2006, 08:41
ARC ANGEL
NAME/TYPE: Imperial-classm Mk III Command Ship
DESIGNER/MANUFACTURER: Julian Drive Yards
COMBAT DESIGNATION: Battleship
LENGTH: approximately 2,000 meters
CREW: 36,755 crew; 630 gunners
PASSENGERS: 20,000 troops
SPEED RATING: 60 MGLT
HYPERDRIVE: x3
HULL RATING: 40,000 RU
SHIELD RATING: 100,000 SBD
CONSUMABLES: 6 years
WEAPONS: 200 Taim & Bak Heavy Turbolaser Batteries;
80 Taim & Bak Heavy Turbolaser Cannons;
40 Borstel Ion Cannon Batteries;
10 Phylon Tractor Beam Projectors
2 "Death's Hand" Grand Cannons

STARFIGHTER SQUADRONS: Standard compliment of 6 TIE Fighter Squadrons: 2 TIE Interceptor Squadrons; 1 TIE Bomber Squadron; 3 TIE Phantom Squadrons

PLANETARY ASSAULT TROOPS: 2 Standard Stormtrooper
Divisions; 24 Landing Barges; 40 AT-AT walkers; 60 AT-ST walkers; 2 Pre-fab Garrison base

OTHER ONBOARD CRAFT: 16 Lambda-class Imperial Shuttles; 20 Assault Shuttles; 10 Assault Gunboats


The Arc Angel is equiped with the MAGI computer system, allowing for the crew requirement to be relatively low and nearly the same as an original Imperial Star Destroyer.

The "Death's Hand" Grand Cannon utilizes a build up in the ships reactor, releasing massive amounts of energy many times more powerful than a normal heavy turbo laser.
Hyperspatial Travel
28-02-2006, 09:04
OOC:Ummm... HT... Is that simulcra made of some form of energy?? Because... you know... if it is.... My ship just needs to vape it with an EMP...

Partially, yes. However, for the purposes of the exercise, all weaponry is replaced with equivalent paint or other substitution weaponry, therefore the EMP point is moot. However, the simulcra is actually made of metal, just somewhat thinner, and less powerful, than the actual ship is. We couldn't actually bring the ship, as it's undergoing refitting, and has been torn apart for improvements.
Balrogga
28-02-2006, 10:23
Will you be making a judgement call or asking the participants to keep note of "damage" sustained in previous fight and how much (if any) "damage" has been fixed?

Of course, all "damage" will be fixed on all of the ships for the free for all at the end...except the victor. That ship will have to stay "as is"...so others can try to give it some lumps too. Agreed or no?

I'll let the participants decide this one.
Tannelorn
28-02-2006, 11:07
Zweihander class Battle ship
This can only be described as the Sword class cruisers larger, angrier brother. Bristling with weaponry this vessels power output can be detected from an AU away when it is in full combat mode and its as fearsome as its sensor profile may suggest.
Its long rectangular bulk, covered in sharp angles makes it reminiscent of some large whale moving through space with stately grace. But this whale has teeth. It is armed with a twin Ingelstung cannon in the bow, one Loengren amidships, 4 of the new X ray turrets 2 above and 2 below ships as well as 12 missile racks and over 20 masers as well as 6 high power plasma cannons for close range ship to ship clashes. This monster also carries 50 fighters of its own and can take on easily another 20 in its hold, though very cramped. This is the newest and most deadly ship to come from tannelorns recent refit. Designed to take on the Demp ships of the DVK, it more then lives up to expectations. Only two of these have seen combat so far. The righteous indignation and the Furious rebuttle. But the Righteous indignation was responsible for the death of the Contract of Heaven, the flagship of the DVK fleet and a Demp ship. Righteous indignation was crippled in the battle and went through a lengthy refit and repair and has only recently reentered service.
Loengren cannon x 1
Ingelstung Cannon spinal X 2
12 missile racks
10x heavy X ray cannons [each X ray laser has its own fusion reactor]
22 maser cannons
40 Phalanx systems [primarily P beam, righteous indignation uses nothing but plasma PD]
6 Heavy plasma Cannons: these Awesome weapons jut out from small turrets. They look identical to the ones found on morgenreates a long triangular but flat at the tip cannon narrow and angled on each side and about 50 feet long giving each side of the ship full coverage. Only recent developed for extreme close range fighting as plasma weaponry, much like mass drivers and rail guns are far too slow to be used at long ranges [1 million km +]
Power output : unknown, a strike on an unshielded vessel causes massive hull breach is the only known comparison, video from a pirate group who attempted to raid the southern frontier is the only witnessed firing of this new weapon system, it destroyed a pirate frigate in one shot and crippled a destroyer in another.
range: maximum range 200 000 km or lower
Combat range: [maximum accuracy and damage] 75 000 km or less
type : plasma bolt
rate of fire 1 shot every 2 seconds maximum 25 shots a minute, 3 minute recharge cycle combat useage 10-15 shots a minute
notes this is a real time only weapon and the bolt itself travels at mach 25, about the speed of a rail gun. Useless at any decent ranges at all, but spectacularly effective at close ranges, where the enemy cant get away fast enough
computers :identical to sword, more calculus logi [mentats] faster response
armour 18 metres unknown material
Phased armour equiv to 200 metres of standard armour thickness
5 x PBS system 55 m diametre coverage
Engines
8 large fusion tubes
max speed 4.5% the speed of light
max combat speed maneuverability : stately-fair
low speed maneuverability: good
urenbeck catpult
FTL capable DoD drive
Power plants:Ten Tandem type IV antimatter generators
fifty four type XVII fusion generators [primarily linked to weapons] Approximate power output: Magnitude 7 star [blue star not giant]

The vessel chosen to participate is the Righteous indignation.
Warshrike
28-02-2006, 11:22
ah, ok HT. And actually I think that only applies to actual dangerous weapons... you know... nukes... lasers... etc... I doubt an pulse is going to kill anyone...
Balrogga
28-02-2006, 12:21
Actually an EMP will seriously harm an unsheiled AI, which count as sentient life in The Empire. The EMP is also simulated for this reason.
Warshrike
28-02-2006, 12:52
...how do you simulate an entire ship shutting down for half a minute??
Tannelorn
28-02-2006, 13:53
By remote controlling the ship to shut down. Oh an interesting few facts about tannelornian ships. We dont have normal computers. We have computer assisted mentats. We use so many nukes that anything even slightly weak to EMP would be a liability. EMP wont do much more then blind the ship for a second or so.

Also our sensors are different. Lets just say there is no source pulse of info.
They also act as ECM, by flooding space with special neutrons.
Sephrioth
28-02-2006, 22:23
sos
tatic disripton the nova shot a tatic used by the captain ace sephrioth promary use anti captia;l ship the ships whole arsenall opens fire for one bombardment dubbed the nova shot
Balrogga
02-03-2006, 13:32
I was going to announce the start of the contest but the whole JOLT dying thing put a damper on that....
Thrashia
02-03-2006, 14:32
Pheonix Militia...I need to know what your stats are. Post them. Now, before we start our battle.
Amazonian Beasts
02-03-2006, 23:31
Same with you Chronosia...
Mini Miehm
02-03-2006, 23:32
Same with you Chronosia...


It's a PLANET KILLER. Google it.
The Kraven Corporation
02-03-2006, 23:40
It's a PLANET KILLER. Google it.

Lmao... Classic
Mini Miehm
02-03-2006, 23:41
Lmao... Classic

It's fact though... 40k Planet Killers are hard to forget.
Amazonian Beasts
02-03-2006, 23:46
40k Planet Killers? I googled and looked at Wiki, I really only got the Vorlon ones from B5.
Mini Miehm
02-03-2006, 23:47
40k Planet Killers? I googled and looked at Wiki, I really only got the Vorlon ones from B5.

Go to the GW website then...

They oughta have vague specs for it, at least in number of weapons.

All I foundd on Wiki:

http://en.wikipedia.org/wiki/Planet_killer#Warhammer_40.2C000
Amazonian Beasts
02-03-2006, 23:54
Ah, gracias...
Thrashia
03-03-2006, 08:33
Planetkillers are so gay. Especially when facing one...
Tannelorn
03-03-2006, 11:58
Well not when you also have a disproportionately powerful weapon..which after researching that my main cannons are in the16-32 Petawatt range. My secondary weapons are in the very low petawatt 2.9, my main in close fighting guns are 50 terrawatts. We have very big guns indeed in Tannelorn.
Balrogga
03-03-2006, 14:24
I know after the troubles receintly with JOLT, there could be several people unable to log in. I personally know of one nation I have on IM that keeps getting a message stating:

"you have been banned for the following reasons: none the ban will be lifted: never"

This prevented him from logging in and he has been getting frustrated. I suggested he either make a puppet to leave a message with the Mods, or to patiently wait a couple days.

Others could also be having this problem. I know you would not want to get disqualified because of a problem with JOLT.

Try sending them a polite Telegram as a reminder.
Otagia
03-03-2006, 19:47
So, now that Meihm has won his first duel (congrats to both sides, btw, entertaining fight), who's up next? *pleasesaymepleasesaymepleasesayme*
The Xeno
03-03-2006, 19:52
I know after the troubles receintly with JOLT, there could be several people unable to log in. I personally know of one nation I have on IM that keeps getting a message stating:



This prevented him from logging in and he has been getting frustrated. I suggested he either make a puppet to leave a message with the Mods, or to patiently wait a couple days.

Others could also be having this problem. I know you would not want to get disqualified because of a problem with JOLT.

Try sending them a polite Telegram as a reminder.

My opponent was on this morning, but didn't bother to post. It's been 5 days. I'm NOT going to wait 2 days between posts. >_> I'm gonna declare victory.
Mini Miehm
03-03-2006, 19:53
I do my best Otagia. Overkill is what I do. The fact that the size imbalance and battery numbers were so brutally against him makes it a poor fight. The fact that he shredded my armor and batteries makes it interesting. The fact that we've finally met another Ping Pong player is going to be awkward though... Especially if I start doing my Sun-Drop on people again...
Geneticon
03-03-2006, 20:04
I'm actually selling planet killers at my storefront... and trust me... they are powerful.. extremely powerful. Does someone have one as a flagship? I thought I was the only provider of BFG ships here.
Mini Miehm
03-03-2006, 20:06
I'm actually selling planet killers at my storefront... and trust me... they are powerful.. extremely powerful. Does someone have one as a flagship? I thought I was the only provider of BFG ships here.

Not when you're dealing with the Chronosian Imperium. Since he effectively DEFINED 40k Chaos for quite some time...
Geneticon
03-03-2006, 20:08
Did Chonosia give up on them?

IMO BFG/40k ships are quite powerful.
Mini Miehm
03-03-2006, 20:10
Did Chonosia give up on them?

IMO BFG/40k ships are quite powerful.

He still uses them, he's just not 40k Chaos anymore, in a theological manner.
Otagia
03-03-2006, 20:10
Nope, he still uses Chaos. He's just not the type to bother with a storefront. Khurgan, on the other hand, runs the Khurganate Forge Worlds, purveyors of fine original Chaos designs. However, I don't make a habit of selling my superdreads, which, like Planet Killer, are unique vessels...
Chronosia
03-03-2006, 20:12
The Sword of Arioch

The Sword of Arioch class heavy Battlecruiser, serves as the flagship of the Imperium. Constructed soon after the fall to Chaos, based on ancient details gleaned about Abaddon's Planet Killer and the depraved and insane ravings of countless of Marcus De Drakan's most trusted tech-priests, it is the pinnacle of Chronosian war-technology.

The Sword is capable of carrying and supplying almost 4 Chapters of Space Marines; each a thousand in number. It is, however, not primarily a troop-carrying vessel, and as such carries only two full Chapters; the first and second Chapters of the Nelo Angelus. The first is led by Remiel himself, and formed of his Honor Guard; the Second is captained by Lord Turel.

The armaments of the Sword include port, starboard and prow weapons batteries, incorporating heavy missles, lances and other weapons; while the vessel also boasts dorsal lance batteries and prow torpedoes. the most notable armament of the vessel however is the mighty Warp Cannon christened the "Armageddon gun", capable of incinerating worlds, and tearing a straight line through many vessels.

The vessel is powered by 3 Plasma Reactors, with shields maintained by at least 4 generators. The vessel has some issues in that its speed in ponderous and slow; but such is to be expected of such a mighty warship; what it lacks in speed it makes up for in raw power, fortitude and a strangely malignant grace.
Geneticon
03-03-2006, 20:13
I see...

boy that Planet Killer can deal damage... relatively weak to a direct assault though.... it's armor is only medium-heavy... not like the Imperials heavy frontal armor.

It's only real strength is raw firepower and the Armageddon Gun.
Geneticon
03-03-2006, 20:14
The Sword of Arioch

The Sword of Arioch class heavy Battlecruiser, serves as the flagship of the Imperium. Constructed soon after the fall to Chaos, based on ancient details gleaned about Abaddon's Planet Killer and the depraved and insane ravings of countless of Marcus De Drakan's most trusted tech-priests, it is the pinnacle of Chronosian war-technology.

The Sword is capable of carrying and supplying almost 4 Chapters of Space Marines; each a thousand in number. It is, however, not primarily a troop-carrying vessel, and as such carries only two full Chapters; the first and second Chapters of the Nelo Angelus. The first is led by Remiel himself, and formed of his Honor Guard; the Second is captained by Lord Turel.

The armaments of the Sword include port, starboard and prow weapons batteries, incorporating heavy missles, lances and other weapons; while the vessel also boasts dorsal lance batteries and prow torpedoes. the most notable armament of the vessel however is the mighty Warp Cannon christened the "Armageddon gun", capable of incinerating worlds, and tearing a straight line through many vessels.

The vessel is powered by 3 Plasma Reactors, with shields maintained by at least 4 generators. The vessel has some issues in that its speed in ponderous and slow; but such is to be expected of such a mighty warship; what it lacks in speed it makes up for in raw power, fortitude and a strangely malignant grace.

Cool stuff... I play BFG and have always been a big fan of their weapons... simple and straightforward.

Do you sell them at a storefront, produce them yourself, or buy them from somewhere else?

What's your fleet consist of?
Chronosia
03-03-2006, 20:20
We make them ourselves, and I don't sell them, though I could....My fleet consists of Chaos vessels, along with Imperial, SM and Ad Mech vessels; my nation is basically a corrupt version of the Imperium; so I have it all :P Even a few Ramilles kicking around :D
Geneticon
03-03-2006, 20:23
Sweet... here my storefront where I sell the orginal unaltered vessels:

http://forums.jolt.co.uk/showthread.php?t=470405

Right now my nation is actuallly buying ships from its own storefront to create a fleet... we have moved to FT! I'll probably have a Retribution as the flagship... I prefer it over the slower Emperor class.
Balrogga
03-03-2006, 23:30
When I get to a computer (using my phone) I will use fluid time to start the second half of Round 1 so nobody has to wait. It seems JOLT might be stable now.
Spit break
05-03-2006, 06:00
question are you guys having another contest after this one is done i just wanna know so i can plan my flag ships details now

GO AMAZONIAN BEASTS
Hyperspatial Travel
05-03-2006, 07:37
...how do you simulate an entire ship shutting down for half a minute??

..Considering our ships, on almost every scale, are immune to EMP, it doesn't really matter, one way or another.
Asbena
05-03-2006, 07:52
All I see is Warhammer stuff or Star-wars or Star trek or babylon 5...or Star gate or whatever crap, where is the originals!
SeaQuest
05-03-2006, 08:09
All I see is Warhammer stuff or Star-wars or Star trek or babylon 5...or Star gate or whatever crap, where is the originals!

Its all been done in some FT universe already. I would be surprised to see a sci-fi series that actually had an 100% original content.
Asbena
05-03-2006, 08:15
Its all been done in some FT universe already. I would be surprised to see a sci-fi series that actually had an 100% original content.


Umm..Crest of the Stars...just to name one. It's where my base tech came from back in the day. Though no one understands it.
SeaQuest
05-03-2006, 08:24
Umm..Crest of the Stars...just to name one. It's where my base tech came from back in the day. Though no one understands it.

Talk to Abh then, dude. Abh just doesn't use the tech, his entire nation is based on that series (and Banner Of The Stars).

Oh, and I enjoyed Crest Of The Stars myself when I saw it.

So, don't go making claims like that without doing research.

Now, I won't continue this in Balrogga's thread. If you wish to, TG me or make a seperate thread.
Balrogga
05-03-2006, 10:46
Thanks SeaQuest
Tannelorn
07-03-2006, 02:52
Ship size actually means nothing more then how many more hits a vessel can take before it is ripped in half. Sure you can have more weapons, sure you can have more fighters. However if the smaller ship is higher tech, or has equivalent power sources..well then you can be in some serious trouble with a much bigger vessel. The 1km arc impulse, is just the kind of smaller vessel that would tear a bigger one in half. Considering that after doing the calculations the weapon systems...Well mini your bragging about terrawatt scale...Yeah thats my minor guns.

This is all just from power outputs i used to give in megatons. Gwahaha.
So yes its about RP not ship size. And if you want to get in to wank about overhwhelming firepower..i would avoid that against me haha. I wont use it if you wont.
Mini Miehm
07-03-2006, 02:57
Ship size actually means nothing more then how many more hits a vessel can take before it is ripped in half. Sure you can have more weapons, sure you can have more fighters. However if the smaller ship is higher tech, or has equivalent power sources..well then you can be in some serious trouble with a much bigger vessel. The 1km arc impulse, is just the kind of smaller vessel that would tear a bigger one in half. Considering that after doing the calculations the weapon systems...Well mini your bragging about terrawatt scale...Yeah thats my minor guns.

This is all just from power outputs i used to give in megatons. Gwahaha.
So yes its about RP not ship size. And if you want to get in to wank about overhwhelming firepower..i would avoid that against me haha. I wont use it if you wont.

1 Terrawatt is lmy light weapons. And it's still pretty damn powerful in FT, even with a goodly bit of other shit running arounde. And then you start playing with Grasers(no idea on the power level on those, but it's pretty damn destructive), and all hell breaks loose. I like RP, but sometimes you just have to outwank the wankers.

And if the kid REALLY ticks me off I'll enter the Globe next time. After I mount it up with the Doctor...
Amazonian Beasts
07-03-2006, 03:06
1 Terrawatt is lmy light weapons. And it's still pretty damn powerful in FT, even with a goodly bit of other shit running arounde. And then you start playing with Grasers(no idea on the power level on those, but it's pretty damn destructive), and all hell breaks loose. I like RP, but sometimes you just have to outwank the wankers.

And if the kid REALLY ticks me off I'll enter the Globe next time. After I mount it up with the Doctor...
*Shivers* I don't want to fight that...
Mini Miehm
07-03-2006, 03:08
*Shivers* I don't want to fight that...

You see the one RP where I broke it loose(the Globe)?
The Xeno
07-03-2006, 03:11
Like I said in the fight thread, I'm petitioning for my opponent to forefit the fight. It took him 7 days just to reply to it, and he's made 1 post per day since. It's ridiculous, I'm not going to have my time wasted like that.
Mini Miehm
07-03-2006, 03:17
Like I said in the fight thread, I'm petitioning for my opponent to forefit the fight. It took him 7 days just to reply to it, and he's made 1 post per day since. It's ridiculous, I'm not going to have my time wasted like that.

If I get hired tomorrow my post rate is gonna drop like a stone. And how do you know it's his fault? Did you consider that you may not even be in the same time zone, or even the same DAY? I know that in my RP with Feazanthia he has little time to post, but the RP moves ahead on the days he can get the time free to do it. You just need some patience man, and I'm notoriously impatient when I KNOW the person is avoiding posting*coughTCGcough*, but you have no evidence he's only posting once a day for giggles.
Tannelorn
08-03-2006, 02:18
I work, and as well i use massively powerful guns..pettawatt scale. Now about this fight between me and Otagia.

Otagia ever read the NSwiki? in goobergunch.

1 your 2 million drones are garbage. NO rp research..and your using 2 million.
So remember that they wont stand up to the Raetes who historically in a dozen wars have been used so often and well..that i can claim Morgen "Wank".
2 FTL cannot be used in combat the way you are using it. Impossible. You can not fight while engaging an ftl drive.
3 your nation is smaller, cannot build such wonderful equipment as you claim, nor maintain it. Especially without the RP to back up your claims.
4 You are one jump from an ignore. 2 jumps and the batteries on any FTL are drained. Also you should understand how complicated FTL jumps to go short distances are.
5 I have serious wank. If you want to know what that means..anyone who used to be on before joltuk [at the time of jolt i went exclusively to mars]
Is probably alot better then you are. Research and RP and nation size.
6 I dont mind a fun good fight, it is a 12 km ship. However it is not a dragon ball character. You are not going to be able to jump again.
7 2 million missiles and drones is godmodding, to be honest. The amount of space 4 million kinetic weapon launchers would take would fill a 50 km asteroid.
8 NO more godmodding, or i ignore and request another fight. Take losses on the drones..and modify the number. Your ship simply cannot carry the amount of weapons you say it does. Period. No more jumps, And any thoughts on your drones or ship moving the speed of light..is ridiculous. You dont have the RP for it. Period.
9 This is now a clean fight, your godmodding is done. Next time the Loengrens fire..your gonna lose a portion of ship .You played your cards..now you have to engage with the big guns. Because rp wise..missiles dont work well against vascilian league ships, traditionally we have always used counters.


My ECM will work, namely because..you cant have Quantam computers. They wrap around the planet earth 4 times. They are planetary. However if you would like Quantam computers..then i am afraid you just lost them, they went dead and were erased. Because the ECM system, the demp systems, use dimensional energies [esoteric quantam physics]. They just simply put, make computers go haywire. Quantam computers..have all their information drained in to the Aether. So rephrase thank you.

I am tired of seeing godmodding going on everywhere here. Saying you have it, is not the same as RPing it..period. II aside..I dont care if people accept it. I do not go to ns.goobergunch and look at the RP and Wank wiki's.
So if you want a fair fight thats fine. But you must accept that your ship..is godmodding at this point and i wont fight you if you continue this way. Nor should anyone else.
The Xeno
08-03-2006, 02:37
I work, and as well i use massively powerful guns..pettawatt scale. Now about this fight between me and Otagia.

Otagia ever read the NSwiki? in goobergunch.

1 your 2 million drones are garbage. NO rp research..and your using 2 million.
So remember that they wont stand up to the Raetes who historically in a dozen wars have been used so often and well..that i can claim Morgen "Wank".
2 FTL cannot be used in combat the way you are using it. Impossible. You can not fight while engaging an ftl drive.
3 your nation is smaller, cannot build such wonderful equipment as you claim, nor maintain it. Especially without the RP to back up your claims.
4 You are one jump from an ignore. 2 jumps and the batteries on any FTL are drained. Also you should understand how complicated FTL jumps to go short distances are.
5 I have serious wank. If you want to know what that means..anyone who used to be on before joltuk [at the time of jolt i went exclusively to mars]
Is probably alot better then you are. Research and RP and nation size.
6 I dont mind a fun good fight, it is a 12 km ship. However it is not a dragon ball character. You are not going to be able to jump again.
7 2 million missiles and drones is godmodding, to be honest. The amount of space 4 million kinetic weapon launchers would take would fill a 50 km asteroid.
8 NO more godmodding, or i ignore and request another fight. Take losses on the drones..and modify the number. Your ship simply cannot carry the amount of weapons you say it does. Period. No more jumps, And any thoughts on your drones or ship moving the speed of light..is ridiculous. You dont have the RP for it. Period.
9 This is now a clean fight, your godmodding is done. Next time the Loengrens fire..your gonna lose a portion of ship .You played your cards..now you have to engage with the big guns. Because rp wise..missiles dont work well against vascilian league ships, traditionally we have always used counters.


My ECM will work, namely because..you cant have Quantam computers. They wrap around the planet earth 4 times. They are planetary. However if you would like Quantam computers..then i am afraid you just lost them, they went dead and were erased. Because the ECM system, the demp systems, use dimensional energies [esoteric quantam physics]. They just simply put, make computers go haywire. Quantam computers..have all their information drained in to the Aether. So rephrase thank you.

I am tired of seeing godmodding going on everywhere here. Saying you have it, is not the same as RPing it..period. II aside..I dont care if people accept it. I do not go to ns.goobergunch and look at the RP and Wank wiki's.
So if you want a fair fight thats fine. But you must accept that your ship..is godmodding at this point and i wont fight you if you continue this way. Nor should anyone else.

I agree with most of this, especially 6 and 7. The amount of room these weapons take up is enormous. >_>

Heck, that's one reason why, despite being a 3km ship, the Pennsylvania mounts so few big guns. The ammunition takes up a lot of room. Heck, for every 8 shots from the anti-ship guns, that's a physical 1 ton of weight, what with each round weighing 250lbs. That's a lot of space devoted to ammunition belts and stores.
Amazonian Beasts
08-03-2006, 02:40
I agree with most of this, especially 6 and 7. The amount of room these weapons take up is enormous. >_>

Heck, that's one reason why, despite being a 3km ship, the Pennsylvania mounts so few big guns. The ammunition takes up a lot of room. Heck, for every 8 shots from the anti-ship guns, that's a physical 1 ton of weight, what with each round weighing 250lbs. That's a lot of space devoted to ammunition belts and stores.
7 especially. Even if the guns were lasers, the reactors would take up a lot of room.
Tannelorn
08-03-2006, 02:46
This can be salvaged easily, Just stop god modding. Understand that having far less development IC will make it worse. 200k drones. Far inferior to the raetes. This is a battle ship, its taking the drones out for the most part. With very very huge Anti fighter//missile warheads.

Plus i worked damn hard on this demp stuff, and its scary. It essentially forces "star wars/Robotech/Macross" style fleet battles, because i like that style's rp.
All it does. But it does do it. That and vascilia has traditionally owned drone users, so we rp'd that fact out. Flesh and Steel!
Amazonian Beasts
08-03-2006, 02:49
This can be salvaged easily, Just stop god modding. Understand that having far less development IC will make it worse. 200k drones. Far inferior to the raetes. This is a battle ship, its taking the drones out for the most part. With very very huge Anti fighter//missile warheads.

Plus i worked damn hard on this demp stuff, and its scary. It essentially forces "star wars/Robotech/Macross" style fleet battles, because i like that style's rp.
All it does. But it does do it. That and vascilia has traditionally owned drone users, so we rp'd that fact out. Flesh and Steel!
Amen to the first sentence. Plus, those drones could die very, very fast if they have that kind of speed...they'd have pretty much no systems or armor.
The Xeno
08-03-2006, 02:49
Well, to defend myself, there is a -lot- of room on a Xeno battleship for supplies. The crew is almost skeleton, with something like 5,700. The onboard marine compliment are trained to service and use the weapons systems, so they also can serve as crew if needed.

Since the Xenos use a universal weapons system, (The Swarm missiles mounted on a battleship are the same as on a destroyer, are the same as mounted on a dropship, are the same as mounted on a fighter) that greatly reduces the logistical problems associated with huge ships packing hundreds of different types of weaponry.

*squints, nods firmly*
Amazonian Beasts
08-03-2006, 02:52
Well, to defend myself, there is a -lot- of room on a Xeno battleship for supplies. The crew is almost skeleton, with something like 5,700. The onboard marine compliment are trained to service and use the weapons systems, so they also can serve as crew if needed.

Since the Xenos use a universal weapons system, (The Swarm missiles mounted on a battleship are the same as on a destroyer, are the same as mounted on a dropship, are the same as mounted on a fighter) that greatly reduces the logistical problems associated with huge ships packing hundreds of different types of weaponry.

*squints, nods firmly*
Yeah, incorporating similar and few types of weaponry really helps...helps on us facing ships too, not fighting six thousand types of laser and missile weaponry, etc.
The Xeno
08-03-2006, 02:58
Yeah, incorporating similar and few types of weaponry really helps...helps on us facing ships too, not fighting six thousand types of laser and missile weaponry, etc.

Meh. The Xeno make that simple. They simplify it by neutaring the lasers and energy weapons, as well as radiation and break it down into a simple ballistics-versus-ballistics fight.

The Xeno are pretty straight-forward with their fighting. They'll close with the enemy, tell them they're going to punch that enemy in the guts, and then do it.

I am of the personal mindset that if you can build a laser strong enough to serve as a weapon, then I can build the right kind of armor to make that energy fizzle. *shrugs paws* Lasers are just not an effective enough weapon to mount on a ship, not when you can do the same job without draining away your engine power to fuel a reactor with ballistic weapons.
Otagia
08-03-2006, 02:59
Otagia ever read the NSwiki? in goobergunch.
Yes, quite often. Rather entertaining, and occasionally gives me a few ideas. How is this relevant?

1 your 2 million drones are garbage. NO rp research..and your using 2 million.
So remember that they wont stand up to the Raetes who historically in a dozen wars have been used so often and well..that i can claim Morgen "Wank".
They fit quite easily, actually. 10m x 3m cylinders, launched from rotary drums spanning the entire length of the vessel, with a grand total of 8 of the drums. Put one meter between each tube, and 108 tubes spanning the circumference of each four meters of ship, and we come up with a grand total of 2,592,000 Paris II drones per volley, with another five launches stored inside the ship.


2 FTL cannot be used in combat the way you are using it. Impossible. You can not fight while engaging an ftl drive.
Mine can.


3 your nation is smaller, cannot build such wonderful equipment as you claim, nor maintain it. Especially without the RP to back up your claims.
Irrelevant. I've continually RP'd with all the tech I'm using, from SCCAMs to Paris fighters to the Mobius Continuum.


4 You are one jump from an ignore. 2 jumps and the batteries on any FTL are drained. Also you should understand how complicated FTL jumps to go short distances are.
Mobius Continuum jumping is quite easy, effectively instantaneous, and doesn't use batteries. It is done by a group of psykers in the ship, Necroscopes to be precise. Jumping, no matter the distance, is as simple as popping out of existance and popping right back in, exactly where you want to be.


7 2 million missiles and drones is godmodding, to be honest. The amount of space 4 million kinetic weapon launchers would take would fill a 50 km asteroid.
Approximately 14 million launchers, actually. 8 Drone drums, each 12km long and just under 120m in diameter, and 16 SCCAM drums, each 12 km long and 67 meters in diameter. The reloading mechanism and magazine fits easily inside the ship itself.
9 This is now a clean fight, your godmodding is done. Next time the Loengrens fire..your gonna lose a portion of ship .You played your cards..now you have to engage with the big guns. Because rp wise..missiles dont work well against vascilian league ships, traditionally we have always used counters.
We'll see. And as for your counters, SCCAMs and Paris drones are quite good at avoiding them, mostly through the singularity mounted on their nose.


My ECM will work, namely because..you cant have Quantam computers. They wrap around the planet earth 4 times. They are planetary. However if you would like Quantam computers..then i am afraid you just lost them, they went dead and were erased. Because the ECM system, the demp systems, use dimensional energies [esoteric quantam physics]. They just simply put, make computers go haywire. Quantam computers..have all their information drained in to the Aether. So rephrase thank you.

1) Who says they don't wrap around planets? I use entanglement based comms, so none of my computers are located anywhere near the battle. Instead, they're nice and safe implanted in the heads of every single one of my citizens, as well as quite a few nice big QUETZAL nodes scattered across teh galaxy.

2) They're quite safe from all interference, unless you can give me a damn good reason you can effect entanglement comms without simple handwaving.
Amazonian Beasts
08-03-2006, 03:00
Meh. The Xeno make that simple. They simplify it by neutaring the lasers and energy weapons, as well as radiation and break it down into a simple ballistics-versus-ballistics fight.

The Xeno are pretty straight-forward with their fighting. They'll close with the enemy, tell them they're going to punch that enemy in the guts, and then do it.

I am of the personal mindset that if you can build a laser strong enough to serve as a weapon, then I can build the right kind of armor to make that energy fizzle. *shrugs paws* Lasers are just not an effective enough weapon to mount on a ship, not when you can do the same job without draining away your engine power to fuel a reactor with ballistic weapons.
Everything has an effective counter...than higher weapons will be built, which will then be countered, and the cycle goes on...
The Xeno
08-03-2006, 03:04
Everything has an effective counter...than higher weapons will be built, which will then be countered, and the cycle goes on...

Yup. ^.^ The Xenos just try to stay on the cutting edge of ballistic technology. After this tournament, I'm going to upgrade my UASC guns from a 250lb, 260mm round to a 350lb, 320mm round.

I also have a side-plot on the back burner somewhere, where the Xeno have discovered a dead planet that is basicly a big chunk of rare ores and diamond. It's gonna serve as the up-armoring for the entire Xeno fleet, provided no one tries to steal it off me. >_> But since folks mostly ignore my threads, I don't have much to worry about.
Zombie Nerds
08-03-2006, 03:09
Craft: LEP455
Length:1300 meters
Width:200 Meters
Height:150

Armarments: 180 point-defence cannon
6 torpedoe/missile launch tubes
12 turbolasers
4 mass drivers
Propulsion: 4 ion turbines

Classifacation:Heavy Destroyer

Hangar capacity:75 Starfuries,100 V-wings
The Xeno
08-03-2006, 03:17
Craft: LEP455
Length:1300 meters
Width:200 Meters
Height:150

Armarments: 180 point-defence cannon
6 torpedoe/missile launch tubes
12 turbolasers
4 mass drivers
Propulsion: 4 ion turbines

Classifacation:Heavy Destroyer

Hangar capacity:75 Starfuries,100 V-wings

*blinks, scratches tail* For a second there, I forgot people were posting ship stats in this thread too. I looked at that blank-like for a minute. ^.^
Amazonian Beasts
08-03-2006, 03:17
In for the Free-For-All, I assume?
The Xeno
08-03-2006, 03:18
In for the Free-For-All, I assume?

Probably. It's going to be a cluster-hump.
Zombie Nerds
08-03-2006, 03:29
LEP44 Standard coreship
Armor: Class 35 shields,15 foot plate
Armarment:
x150 mass driver battery
x200 turbolaser
x500 quadlaser
x8 missile/torpedo
x2 class superlaser
Propulsion:12 ion drives
Hangar:
x150 starfuries
x25 lander shuttles
Crew: 56000
Troops:1500000
Length:2 kilometers Width:1800 meters Depth: 600 meters
Most common capital ship in League navy.
Amazonian Beasts
08-03-2006, 03:34
LEP44 Standard coreship
Armor: Class 35 shields,15 foot plate
Armarment:
x150 mass driver battery
x200 turbolaser
x500 quadlaser
x8 missile/torpedo
x2 class superlaser
Propulsion:12 ion drives
Hangar:
x150 starfuries
x25 lander shuttles
Crew: 56000
Troops:1500000
Length:2 kilometers Width:1800 meters Depth: 600 meters
Most common capital ship in League navy.
Wait, which one are you entering?
The Xeno
08-03-2006, 03:41
LEP44 Standard coreship
Armor: Class 35 shields,15 foot plate
Armarment:
x150 mass driver battery
x200 turbolaser
x500 quadlaser
x8 missile/torpedo
x2 class superlaser
Propulsion:12 ion drives
Hangar:
x150 starfuries
x25 lander shuttles
Crew: 56000
Troops:1500000
Length:2 kilometers Width:1800 meters Depth: 600 meters
Most common capital ship in League navy.

Uh... not to seem critical or anything but .. uh, how are you going to fit 800+ guns and a crew of 1.556 million onto a 2,000 meter ship? >_>
Balrogga
08-03-2006, 10:28
Anyone wanting to enter their ships into the Free-for-all must make their IC post in the IC Thread.

You can leave the stats here for reference but I will need your request In Character, and be sure to mention the name of your ship.


EDIT:

Since it seems this is so popular, I am going to start a forums for this. There will be both wargame and reality options. Nations will be able to take their fights there.

After the Free-for-all, I will make the official announcement
The Phoenix Milita
08-03-2006, 10:59
http://img.photobucket.com/albums/v293/grunt74/phx.jpg
Weapons:
8 Black Talon Phaserbanks shadowed by backup standard phaser banks
2 Mini-Hornet Cannons powered by a single generator
16 Standard and 2 Naedion Disruptors
52 Tubes for conventional, quantum, sunfighter and/or sun spire torpedos
1 Full Fighter Wing, 2 Aux Squadrons
Maximum Speed: Warp 9.9
Warshrike
08-03-2006, 11:16
Mini pretty much summed it up Xenos. I live in Australia, do you?? Im on GMT +11. Also, I have school. One mondays and wensdays, I have Karate. Every second week, I go to my dads which means I only have the web @ skool or before Karate on those days. Hopefully, if you can hold out just two more days, Ill be on when u r on teh weekend.
Balrogga
08-03-2006, 11:26
If someone goes a week without posting I will declare them disqualified. A whole week should give anyone time to post and anything longer than that will hold up the entire proceedings too much. Does that sound fair?

So far I had one disqualification in the first half of round one.

I will begin round two after all the round 1 fights are finished.


I see the offer I made for half-time entertainment was turned down. I guess the 140 KM ship wasnt a match for their pick of a ship out of my navy. :rolleyes:
The Exodians
08-03-2006, 20:27
The Free-for-all round sounds interesting, although I probably don't stand a chance.(I'm mostly in that other relatively low-tech FT.) Perhaps I should finally finish the actual 'Flagship' to enter it in here.

Just assume that if I don't put up the ship in time, I'm not entering.
Balrogga
08-03-2006, 20:38
Go ahead and work on your flagship. You have until the end of the final match to enter. We are only on round 1 of 4. Right now the rounds are taking a long time because there are so many fights but as the contest proceeds, it will go faster. Round 1 has 8 fights currently. Two are finished.

Remember to post your request in the IC Thread and state your ship's name.
The Exodians
08-03-2006, 20:47
After looking about at the other threads, I think I have plenty of time to finish it. I'll start today or something like that

Just a small note, most tech I'm using is Masters of Orion II, although I limited myself to things of the lower tech-levels.(The highest levels would be 'slightly' overpowered.)
Balrogga
08-03-2006, 21:04
Thanks for reading this and being intrested enough to enter. I will look for your entry in the IC thread.
The Xeno
08-03-2006, 21:08
Mini pretty much summed it up Xenos. I live in Australia, do you?? Im on GMT +11. Also, I have school. One mondays and wensdays, I have Karate. Every second week, I go to my dads which means I only have the web @ skool or before Karate on those days. Hopefully, if you can hold out just two more days, Ill be on when u r on teh weekend.

Then WHY enter these things, KNOWING that it'll take 20 years to complete? That's just rude.
The Xeno
08-03-2006, 21:15
Balrogga, I've declared victory by default in my fight. The person I'm playing against has made ONE post per day. At this rate, we're looking at WEEKS to complete just one stupid little fight. (If you don't count the 6 days and like 22 hours he took to respond originally.. he made the deadline by literally, like 30 minutes.)

He took the time to make a post in the OOC thread today, but didn't bother with the IC thread.

This is getting beyond rude and I'm sick of it.
The Xeno
08-03-2006, 21:20
If I get hired tomorrow my post rate is gonna drop like a stone. And how do you know it's his fault? Did you consider that you may not even be in the same time zone, or even the same DAY? I know that in my RP with Feazanthia he has little time to post, but the RP moves ahead on the days he can get the time free to do it. You just need some patience man, and I'm notoriously impatient when I KNOW the person is avoiding posting*coughTCGcough*, but you have no evidence he's only posting once a day for giggles.

Actually. I do know he's posting once per day on purpose. By checking someone's profile, you can see when they were on last. Take today for example. He was clearly on, even replied to THIS post, but didn't bother to reply to the fight.

And another question is, if you KNOW that you're SOOOOOOO busy that you can only post once per-day, (WTF man. I work between 7 and 9 hours a day, depending on the day, plus a social life, plus time with my girlfriend, plus time shopping for food or cleaning my house, etc, etc, etc, and I STILL don't find myself THAT busy so I can't make a 5 minute post here.) then why enter something like this? You'd just be delaying the game.. it doesn't revolve around 1 person, it's been a week plus some, and we're still in round 1.
The Exodians
08-03-2006, 21:28
Thanks for reading this and being intrested enough to enter. I will look for your entry in the IC thread.

You're welcome, and it looks as if I did more about that ship than I thought before so it won't take more than a few days at most to enter. The only problem will be a small lack of the numerous weapons most others seem to have.

And now I think about it, how (il)legal is the usage of ships that are carried on the contestant?
Mini Miehm
08-03-2006, 21:34
You're welcome, and it looks as if I did more about that ship than I thought before so it won't take more than a few days at most to enter. The only problem will be a small lack of the numerous weapons most others seem to have.

And now I think about it, how (il)legal is the usage of ships that are carried on the contestant?

We have craploads of fighters, those are legal... Other than that, no idea.
The Exodians
08-03-2006, 21:36
Well, it is kind of important, as the Flagship isn't really a Battleship, but more a Super-Carrier, and I'd feel like cheating you if I carried along half a fleet of ships into this battle...
Mini Miehm
08-03-2006, 21:39
Well, it is kind of important, as the Flagship isn't really a Battleship, but more a Super-Carrier, and I'd feel like cheating you if I carried along half a fleet of ships into this battle...

Hmm... What's the numbers on the ships, and how big are they?
The Exodians
08-03-2006, 21:44
Simply put, either one Battleship (smaller than what's flying about here) and 4 normal ships (frigate-like) or 16 of the normal ships. The Battleship will surely not be used,(See, I do have some honour.) and the normal ships aren't really impressive to Capships, having only one weapon which can actually hurt them.

In a few days I will put up the other ships together with the Baiulus(my entry), and you can all decide on what is acceptable and what isn't.
Mini Miehm
08-03-2006, 21:54
Simply put, either one Battleship (smaller than what's flying about here) and 4 normal ships (frigate-like) or 16 of the normal ships. The Battleship will surely not be used,(See, I do have some honour.) and the normal ships aren't really impressive to Capships, having only one weapon which can actually hurt them.

In a few days I will put up the other ships together with the Baiulus(my entry), and you can all decide on what is acceptable and what isn't.


Compare the normals to an ISD3 in terms of defenses and strength. For example, the MMIII is equal to about 3 Eclipses in terms of power.
The Exodians
08-03-2006, 21:55
Sounds simple enough, now I'll just have to look up (but first find) what the stats and stuff of one of those things are (Imperial Star Destroyer Mk III is what you're talking about right?)
The Xeno
08-03-2006, 21:56
*scratches tail*
Amazonian Beasts
08-03-2006, 23:09
Sounds simple enough, now I'll just have to look up (but first find) what the stats and stuff of one of those things are (Imperial Star Destroyer Mk III is what you're talking about right?)
Yeah, ISD 3, the successor to the ImpStar Duece...
Mini Miehm
08-03-2006, 23:13
Yeah, ISD 3, the successor to the ImpStar Duece...

Which was successor to the Impstar, successor to the VicStar... And so on, back down the line...
Amazonian Beasts
08-03-2006, 23:16
Which was successor to the Impstar, successor to the VicStar... And so on, back down the line...
Yeah...VicStar/Venator are at practically the same time, though...
Mini Miehm
08-03-2006, 23:21
Yeah...VicStar/Venator are at practically the same time, though...


Yeah. And I can kill them all! Since that's kinda what I set myself up to do, and nothing else... It makes me pretty damn effective in general, but SW gets the brunt of my fury most of the time.
Amazonian Beasts
08-03-2006, 23:23
Dang...that's a lot of what I use, except I've modified things up a bit to mix with ST...so I have a sort of blend of techs. Still, a lot of FT players are set up to combat SW, so I have to use my strategies accordingly...
Mini Miehm
08-03-2006, 23:27
Dang...that's a lot of what I use, except I've modified things up a bit to mix with ST...so I have a sort of blend of techs. Still, a lot of FT players are set up to combat SW, so I have to use my strategies accordingly...

I'm not just set up to kill SW, I'm set up to brutally and efficiently DESTROY SW, in all its forms. Alot of that's going away soon, but I'll still be dangerous enough...
Amazonian Beasts
08-03-2006, 23:30
That's really why I introduced ST mixes in with my SW core...ships and nations based all on one type of FT have some major weaknesses to exploit, whether it's speed, or electronics, or weapons, etc.
Mini Miehm
08-03-2006, 23:35
That's really why I introduced ST mixes in with my SW core...ships and nations based all on one type of FT have some major weaknesses to exploit, whether it's speed, or electronics, or weapons, etc.

I'm slow, like, glacially slow compared to SW. On the other hand a long range slugging match with me is generally a losing proposition on the enemies end.
Amazonian Beasts
08-03-2006, 23:40
I'm slow, like, glacially slow compared to SW. On the other hand a long range slugging match with me is generally a losing proposition on the enemies end.
That's why speed and fighter/gunship screens are often very helpful, along with having manueverable ships...though even SW is pretty slow compared to ST.
Mini Miehm
08-03-2006, 23:45
That's why speed and fighter/gunship screens are often very helpful, along with having manueverable ships...though even SW is pretty slow compared to ST.

My fastest ships do something like 7-800gees of accel. My slowest goes something like 200. Speed is NOT the Terrans strong suit...
Amazonian Beasts
08-03-2006, 23:51
My fastest ships do something like 7-800gees of accel. My slowest goes something like 200. Speed is NOT the Terrans strong suit...
Maybe not, but Speed is still not everything, as has been proven multiple times. It just helps, but if you've got enough of other elements, speed isn't really neccessary.
Mini Miehm
08-03-2006, 23:53
Maybe not, but Speed is still not everything, as has been proven multiple times. It just helps, but if you've got enough of other elements, speed isn't really neccessary.

Well, firepower and simple toughness make me hard to beat, as has been demonstrated many times...:p
Amazonian Beasts
08-03-2006, 23:54
Well, firepower and simple toughness make me hard to beat, as has been demonstrated many times...:p
True, true...even if you have speed, if you don't have the firepower to simpyl overpower another ship, then your speed simply makes you delay your inevitable death...
Mini Miehm
08-03-2006, 23:58
True, true...even if you have speed, if you don't have the firepower to simpyl overpower another ship, then your speed simply makes you delay your inevitable death...


Or you can outrun the bigger ship, avoiding its guns long enough to make a run for it.
Amazonian Beasts
08-03-2006, 23:59
Yeah, but of course, if the big ship comes to your homeworld and starts to slag it, you are forced to fight...unless you have some sort of orbital cannon.

Of course, if you run in this thread, you effectively lose :P.
Mini Miehm
09-03-2006, 00:09
Yeah, but of course, if the big ship comes to your homeworld and starts to slag it, you are forced to fight...unless you have some sort of orbital cannon.

Of course, if you run in this thread, you effectively lose :P.

Advance to the rear! Running is bad if you run away. Running is good if you do a strategic withdrawal so that you can reappear and ass rape them with short ranged high powered weapons.
Amazonian Beasts
09-03-2006, 00:17
That's certainly true...but I was more referring to the "let's get our asses outta here" tactic (AKA wuss-ism).
Mini Miehm
09-03-2006, 00:20
That's certainly true...but I was more referring to the "let's get our asses outta here" tactic (AKA wuss-ism).

Oh, that one... If you're gonna do that you shouldn't have entered.
Amazonian Beasts
09-03-2006, 00:21
Good point. But I doubt anyone is really going to pull that off, seeing how it's guarenteed losing, and this is simulated, there's really no point to that. Better to fight until you simulated die.
Mini Miehm
09-03-2006, 00:25
Good point. But I doubt anyone is really going to pull that off, seeing how it's guarenteed losing, and this is simulated, there's really no point to that. Better to fight until you simulated die.

Yeah. 'course, getting PKed would suck...
Amazonian Beasts
09-03-2006, 00:31
It would, but it shows you have the guts to stick it out...
Mini Miehm
09-03-2006, 00:39
It would, but it shows you have the guts to stick it out...

Whem Chron and I fight(inevitable it is) he will almost have to use the PK Laser on my ship.
Amazonian Beasts
09-03-2006, 00:45
Guess I get to be first on Chron's hit list here...
Mini Miehm
09-03-2006, 00:49
Guess I get to be first on Chron's hit list here...

Yeah. Most of the ships here are overmatched. For example, my next opponent has Steel and Concrete armor. Terrawatt Lasers are gonna blast that to hell and gone, easily. And then you add the Yamatos and things go right out the window...

Please note that this is all my impression based on my knowledge of the abilities of my weapons and the available defenses.
Amazonian Beasts
09-03-2006, 00:51
Concrete and Steel, wow...that was a long long time ago for my nation...
Mini Miehm
09-03-2006, 00:52
Concrete and Steel, wow...that was a long long time ago for my nation...

I never used anything that weak.
Amazonian Beasts
09-03-2006, 00:53
Long time ago-means in time way before I joined NS...equivalent to when the Romans were conquering, or something to that extent (or, it never existed on NS for my nation).
Mini Miehm
09-03-2006, 00:54
Long time ago-means in time way before I joined NS...equivalent to when the Romans were conquering, or something to that extent (or, it never existed on NS for my nation).

I copy.
Naggarothi
09-03-2006, 06:23
Holy Shiza...

Big enough ships? Realisticly, even space born ships wouldnt be hundreds of miles upon miles wide...in any direction...let alone in length. Even some of the smaller ones, that are you know..a few hunded thousand Km's is..just..boggles my mind.

Im not trying to make fun of the creators of the ships, its well thought out...well outside of the size...im just saying...i would be more willing to say 'Hey thats bloody awsome' if it was more...logical.
Warshrike
09-03-2006, 06:49
Jesus Xenos... I TG'ED YOU!! I explained that I DID post, then jolt went down, and it was possible that my post dident appear. After that, I had to go to bed.

Odds are, when I was on those other times, I was IN CLASS and did not have time to post.

So what, is it against the law for anyone who doesent live near you to use jolt now??
Tannelorn
09-03-2006, 07:48
Well obviously Since Otagia wont respond, and tried to quell public outrage at his "goku" vessel, i guess i win. Ok give me a real opponent who is using a vessel that is sane please. I try my hardest to keep myself in Reasonable bounds of Sanity. Admittedly i probably do have the very largest guns here bar none.

My ship doesnt do anything..too goofy. Drones dont do well, nor do missiles against Tannelornian stuff. Still i find it amusing Otagia tried to argue that he could use 2 million drones that ruled. And that his quantam computer was netted across space time. Well that would have the worst lag...ever. And why would it disrupt any computer, well other then the RP saying so.

The energies that are spat out by Demp systems are totally foreign to most systems. A ship that utilises Demp cannot have sophisticated AI programs. Instead missiles are guided by armsmen, computer roles are taken by people using electronic enhancements. Essentially, Demp and AI do not mix.

This is for the sane players that will fight me thank you very much.

Ok i look forward to fighting someone who isnt..slightly crazy and godmodding. The fact is Otagia did not develop his tech, i spent a great deal of time looking him up. At the very least the history of my nation is still available to see, and it goes through the timeline of development. So lets rock and roll.
Oda noh Nobunaga
09-03-2006, 08:28
I'm officially withdrawing from this competition. Too many rps going on and not enough time. Sry, and good luck.
The Exodians
09-03-2006, 17:25
I'll put up all the exact stuff later together with my entry, but I have more or less figured out that 2 of the 'normal' ships wouldn't be able to defeat an ISD, that 3 would be good enough to cripple but not destroy it before being killed themselves, and that 4 would manage to defeat one.

And I don't need any of that fancy armour stuff too. I use sheer size as protection. (Ships are hollowed out asteroids, making the armour dozens of meters of solid minerals/rock at the least...) That and a few weak shields to help dampen the stronger hits.
Balrogga
09-03-2006, 18:55
OK, when you get it done, post in the IC thread along with it's name and I will add you to the list.
The Xeno
09-03-2006, 19:01
Jesus Xenos... I TG'ED YOU!! I explained that I DID post, then jolt went down, and it was possible that my post dident appear. After that, I had to go to bed.

Odds are, when I was on those other times, I was IN CLASS and did not have time to post.

So what, is it against the law for anyone who doesent live near you to use jolt now??

#1, You had time to make posts elsewhere and THEY got through just fine.

#2, You're refusing to take any real damage, and I'm starting to feel like an asshole because I have to keep pointing this stuff out.

#3, WHY would you enter a contest like this, knowing you don't have any time with your OH-SO-BUSY schedule? Is it a lack of common courtesy? Or do you just enjoy wasting other peoples' time? You claim you have this massively busy schedule (Although I garuntee, I do more in a day than you.) but you go ahead and enter a thread that requires posting in order to complete.

#4, For the love of christ, start giving some actual DETAIL with your posts man. When you say "I launch 1000 smart missiles!", then wtf? No targets given. No tactics. It's up to my interperation, and I'm starting to feel guilty that you just blithly fire waves and waves of missiles into a wall of shrapnel.

#5, A 24km ship is in no way going to out-manuver the Pennsylvania, they've sacraficed huge size and huge weapons for engine and armor space.
The Exodians
09-03-2006, 19:05
OK, when you get it done, post in the IC thread along with it's name and I will add you to the list.

The only thing which remains to be done is the describing of the weapons and Lightning Field in a way you will all understand/accept it.(either is fine ;)) This because I like to be original and always create my own stuff rather than stealing standard ships from movies.
Mini Miehm
09-03-2006, 20:55
I'll put up all the exact stuff later together with my entry, but I have more or less figured out that 2 of the 'normal' ships wouldn't be able to defeat an ISD, that 3 would be good enough to cripple but not destroy it before being killed themselves, and that 4 would manage to defeat one.

And I don't need any of that fancy armour stuff too. I use sheer size as protection. (Ships are hollowed out asteroids, making the armour dozens of meters of solid minerals/rock at the least...) That and a few weak shields to help dampen the stronger hits.

Yeah, I personally have no issues with that. I use ships that can kill an ISD3 in about 10 minutes of sustained fire, and that's a standard BC. The MMIII can kill 15 ISD3s in one volley, assuming they set themselves up perfectly in a line, and on a perfect horizontal plane with my ship...
The Fedral Union
09-03-2006, 20:56
(As for the thred with speth im wating for him to reply and take damage from my mass fire)
Otagia
09-03-2006, 21:02
Ok i look forward to fighting someone who isnt..slightly crazy and godmodding. The fact is Otagia did not develop his tech, i spent a great deal of time looking him up. At the very least the history of my nation is still available to see, and it goes through the timeline of development. So lets rock and roll.
Oh for the love of...

I specifically refrained from posting simply to give you time to prepare some sort of logical counter argument (which, incidentally, you haven't). Your rebuttal so far is "I won't take any damage because missiles and drones don't work on me," which, as anyone with half a brain cell would notice, is quite idiotic. I have quite a bit of documentation on my technology, as well as research. The main problem would most likely be that I haven't changed it for somewhere around a year.

One of the many RPs that I've used SCCAMs in (not the first either):
http://forums.jolt.co.uk/archive/index.php/t-379683.html

The developement of the Mobius Guild:
http://forums2.jolt.co.uk/printthread.php?t=421096

A wide variety of Otagian technology (slightly outdated):
http://s6.invisionfree.com/International_Mall/index.php?showforum=128

There's your documentation for you. Come to think of it, I don't believe I've seen any documentation on your stuff either... Does that mean it doesn't exist? Why yes, yes it must! Balrogga, if you'd kindly escort this nonexistant ship off the premises?

As for my jumping, I've already explained how it works. It is in no way my fault that your FTL tech seems to be inferior to my system. I've also explained how QUETZAL is not going to be overly effected, even if their IQ drops by a few hundred thousand points, and thus how the SCCAMs and drones will continue to operate. I've explained how entanglement comms allow literally instantaneous communication, thus offering no system lag. Now, what exactly is your problem?
Warshrike
10-03-2006, 02:44
I dont have time for an IC post right now Xeno, but first up.


I DO take damage. About 20 of the medium towers had been destroyed on the Holo, and 50 og the light's. A couple of gouge marks also lay on the hull where the ships had strafed.

The smart missiles are capable of weaving through the worst of the shrapnel, and when they explode will take some of it out, enabling other to get further.

Those posts were made EARLIER!! the post in that thread was not the last one I had to make that night, I missed out on posting in other threads to and they arent complaining!!
The Xeno
10-03-2006, 02:50
I dont have time for an IC post right now Xeno, but first up.


I DO take damage.

The smart missiles are capable of weaving through the worst of the shrapnel, and when they explode will take some of it out, enabling other to get further.

Those posts were made EARLIER!! the post in that thread was not the last one I had to make that night, I missed out on posting in other threads to and they arent complaining!!

In the time it took you to type this, you could have posted. I am not going to be stuck in a RP where the other person posts at a MAXIMUM once per day.
Amazonian Beasts
10-03-2006, 02:50
Christ, people, let's not make this a flame war...
Sephrioth
10-03-2006, 10:33
the oombringers pic

http://img.photobucket.com/albums/v293/grunt74/doombringer.jpg
Kormanthor
10-03-2006, 12:19
Kormanthor is proud to enter our Peace Keeper Class Dreadnought

http://usera.imagecave.com/Kormanthor/krenim-timeship.jpg


[b] UKS Armageddon

Scale: Huge Capital
Length: 21.74 miles long
Crew: 500,000
KorTech Dimensional Drive
Hyperdrive: x 1 (backup x 2)
Warp Drive : 6 Nacelles
Maximum Warp Speed Rated at: 9.99
Impulse Drive: .1 to Full Impulse
Passengers: 145,500 Troopers
Cargo Capacity: 540,000 metric tons

Weapons:

1 Galaxy Gun: The Galaxy Gun fires missiles equipped with particle disintegrator
warheads, an extremely fast hyperdrive that can travel from the Galactic Core to the outer most frontier worlds in a matter of hours, automated laser cannons, armor plating, and advanced energy shields for protection.
1 Super Laser
1 Sun Crusher Cannon
600 Turbo Lasers
400 Ion Cannons
200 Matter/Antimatter Intergalactic Missile Tubes
300 Concussion Missile Tubes (anti-capital ship)
100 Tractor Beam Projectors
Launch Bays for 200 Fighters each launch
Secondary Bays: 250 support ships of various types
Cluster Bomb Placements
Korproton Bombs (planetary bombardment)
BOz-62 Kortech Sensor Array w/ Com Scan Integrator Console
Sensor Countermeasures & Screamer Active Jammer
Quantum Crystalline Armor ( Nearly impervious to turbolaser fire )
Kore Plasma Ablative & Holographic Shields which can make the ship appear as anything you can imagine.
Ghost Cloaking Device
Personnel Transporter Rooms ( 48 transporters each )
Cargo Transporter Pads ( Used to deploy Devastator Anti Grav Lander/s )
Subspace Catapult: is a very unique device that can thrust or throw smaller vessels up to five thousand light years in a matter of minutes using a series of graviton projectors.

Commmunications

Kortech Holonet Transciever ( Nearly impossible to intercept )
Kortech Subspace Transciever

Garrison Forces: Twelve Prefabricated Garrisons w/dropships

Fighter Comp

100 Dark Sabre Starfighters ( New )
100 Apocalypse Starfighters ( New )
100 Super Cavitating / Sub Fighters { For planetary/oceanic deployment }

Vehicle Pool

100 AT-AT’s Walkers
200 AT-ST’s Walkers
200 Devastator Anti Grav Lander/s.
Warshrike
10-03-2006, 13:56
You know what... screw it... Im withdrawing from this rp. Im sick of Xeno's non-stop wingeing.

FACE IT. Jolt is a website. Other people in other countries can use it. We dont all run on Xeno's time.
Sephrioth
10-03-2006, 15:24
id di and btw tfu a nova shot is like mass fire but differnt
The Exodians
10-03-2006, 15:41
Yeah, I personally have no issues with that. I use ships that can kill an ISD3 in about 10 minutes of sustained fire, and that's a standard BC. The MMIII can kill 15 ISD3s in one volley, assuming they set themselves up perfectly in a line, and on a perfect horizontal plane with my ship...

Well, if the ISD3 stays nicely straight in front of the ship and doesn't move or shoot back, even a single one of the normal ships could destroy it. Unfortunately most enemies have the tendency to fight back when attacked or move and stuff like that ;)

Not to mention that my ships are supposed to be a bit inferior to most others, apart from the flagship they are very low-tech. The smallest ships don't even have shields...
Trinity Prime
10-03-2006, 16:12
I know what you mean. I purposely play more frontline exploration vessals with lower power and technology. Much more interesting than running a behemoth around.

Of course doing things like this is great fun, and necessary to keep an eye on the Joneses...;)
The Exodians
10-03-2006, 16:40
I have to admit that the Baiulus (The Super-Carrier which is my flagship.) is a Behemoth though. It's just that it's the only one I have. Each Capital-sized ship needs to have a single very unique system, defence, or weapon, and because of that there won't be place for too many of those. And all smaller ships are well, just that, small and glorified cannon fodder because of the heavy 'armour'.

Although I don't know who the Joneses are, I'll make sure to watch out for them:p
The Exodians
10-03-2006, 17:40
Took a while but I think I have covered all points which could be problematic later. If you still think something isn't explained enough, feel free to ask though. The other ships will be up somewhere in the weekend. But without any more chat, here is the Baiulus:

(Edited, look at page 13, post 187 now.)
The Xeno
10-03-2006, 18:21
Another day without a reply. I'm officially declaring victory due to inaction. I'm making the post now.
Warshrike
10-03-2006, 19:19
Post 146 Xeno. Post 146.
Warshrike
10-03-2006, 19:27
Oh, but before Im 100% out of this roleplay, what are the rules on misusing the stats we gave?? Xenox used several hundred fighters before I even thought of withdrawing, and his ship is capable of carrying only 150, according to himself.

Close enough now, 70 F-1 Xeno Fighters came pouring out from behind the Pennsylvania
A second wave of F-1s follow the first, this time 90 of the Xeno Fighters
Another wave of 35 gunships would go the opposite direction from bow hangars, escorted by yet another 50 F-1 fighters.

Transport capability:
25,000 passengers
150 fighters
220 shuttles
20 dropship docks
The Xeno
10-03-2006, 21:33
What are the rules about not reading the given stats? Please note the following, since it's ... ONLY the first text in the stats I gave. I kinda figured you MIGHT read it.

Pennsylvania, Xeno Battleship Class

For this fight, the Pennsylvania will carry 50 combat shuttles and 150 gunships. 20 shuttle bays have been converted into hangars, allowing an additional 20 F-1 Xeno Fighter squadrons.

The marine compliment is the typical 700 marines, and 50 drones.

Xeno Battleship <LINK> (http://img388.imageshack.us/my.php?image=dreadnaught6dp.jpg) - $125B credits (Currently not for sale)
This 75 deck behemoth was originally adapted from the Pennsylvania class Super Dreadnaught used by human fleets when they began to master star travel. The battleship class has since been retrofitted and updated to Xeno standards, with ultra thick armor, cargo capacity and heavy firepower. The Xeno Battleship is a stand-alone war platform capable of planetary bombardment, ship-to-ship engagment, fleet escort and planetary-invasion platform.

Crew: 5,725
Engines:
x8 Type 1 forward flex-thrust
x10 Type 2 angled manuver engines
Armor:
Quadruple hull, composite carbon, titanium armor with laser ablasion and ballistic neutaring. Includes EMP and radiation seal.
Weaponry:
x38 dual ultra anti-ship cannons
x34 anti-ship/torpedo tubes
x45 fighter defense missile batteries
x45 fighter/missile defense flak cannons
Transport capability:
25,000 passengers
150 fighters
220 shuttles
20 dropship docks

Weapon Systems
(Although Xeno warships seem to be lightly armed compared to other civilization's warships, one must remember that the Xeno have always relied on quality over quantity. The power of these weapons is nothing to be coughed at, and although convientional they bear incredible power.)

Ultra anti-ship cannon
The Ultra ASC was originally designed as the modern equivilent to the primary gun batteries on battleships of Earth. It was developed to suit Xeno needs however, and developed with the ability to lay down devestating, rapid-fire barrages of firepower. The Ultra ASC is fed by belts with a backup system from ammunition lockers from an auto-loading computer that can change types of ammunition within 3 rounds of the order. Standard Xeno tactics are intermixed armor-piercing and high-explosive rounds to chew through armor and place ballistic explosives within the wounds. Ammunition is approximately 250lbs with a 275lb propellent charge with an effective atmospheric range of 600 miles directly or 1,300 miles guided/indirect. Ultra ASCs have a rate of fire of 1 round every 2 seconds.

White Shark Torpedo
A 3,000lb, 12 foot long torpedo with a flex-thrust engine allowing for manuvering even in space. The White Shark has six types of guidance, ranging from infrared to motion, magnetic, sound, laser guidance and remote guidance. The White Shark has a range of around 3,000 miles in atmosphere. The warhead is approximately 2,000lbs wrapped inside of a ballistic penetration cap allowing the White Shark to burrow through 3 meters of composite armor before exploding.

White Tiger Anti-Ship Missile
A 5,500lb, 19 foot long ballistic missile with a flex-thrust engine allowing for manuvering even in space. The White Tiger has five types of guidance, ranging from infrared to motion, magnetic, laser guidance and remote guidance. The White Tiger has a range of around 9,500 miles in atmosphere. The warhead is approximately 3,900lbs wrapped inside of a ballistic penetration cap allowing it to burrow through 5 meters of composite armor before exploding. The White Tiger may also be set for a surface or proximity explosion.

Xeno Flak Cannon
The flak cannon is a large-bore, rapid-fire cannon that launches a projectile that can be set to explode at a predetermined distance, or in proximity to an object. The flak cannon is designed to intercept even very fast moving targets by calculating incoming speed, and programming its rounds to detonate at the appropriate distance to catch the object in its explosive pattern. The flak cannon may be computerized or manually operated.

Xeno Swarm Anti-Missile / Anti-Fighter Missile Battery
The battery consists of a pod with 10 missile tubes that can launch a salvo every 20 seconds. Standard ammunition is the Xeno "Swarm" missile, with a sophisticated tracking system and highly manuverable body capable of making rapid and very tight turns to intercept manuvering targets. The missile itself is about 6 feet long, with a 100lb warhead. A salvo from a missile pod can lay down an explosive wall of shrapnel to intercept targets that is approximately 1,000 feet wide by 1,000 feet in height, with a depth dimension of 700 feet in atmosphere. This burst pattern can be programmed before flight to other dimensions.

A-1 Xeno Gunship <LINK> (http://home.kih.net/~sbundy/old-files/gunship.jpg) - $75M credits
Designed to meet the needs of supporting ground-based assaults, the A-1 Gunship is built to lay down heavy, penetrating and suppressive weaponsfire in a variety of roles. The Xeno expect to deploy the A-1 as an aid to landing and defensive operations. Able to hover and manuver using VTOL engine systems, the A-1 is capable of taking cover behind objects on the ground, then pop up and fire its weaponry. The A-1 has manuvering engines allowing it to fly by spine-of-the-earth standards. The A-1 is capable of space flight.

Crew: 24
Engines:
x2 Type 1 forward flex-thrust
x2 Type 7 VTOL
x4 Type 2 angled manuver engines
Armor:
Double hull, composite carbon, titanium armor with laser ablasion and ballistic neutaring. Includes EMP and radiation seal.
Weaponry:
x6 Dual 35mm chainguns
x2 Artillery cannons, 155mm
x2 Swarm pods
x2 Flak cannons
x1 Type-90 Railgun
Transport capability:
120 soldiers


Transport/Combat Shuttle <LINK> (http://www.christianpiccolo.com/assets/images/dropship_render.jpg) $40M credits
The Xeno Shuttle has evolved over decades of development, and comes in several versions.


Combat, the combat version carries especially thick armor as well as mountings for 6 weapon pods. The shuttle is not intended as a primary fighting vehicle, but instead designed for speed and durability, as opposed to tracking and enemy engagement. The large engines provide the ability to make swift turns and rapid thrust, and special thrust vents are capable of bringing the combat shuttle to a rapid, if rough stop. The combat version is designed to carry up to 20 fully equipped individuals seated or 30 standing. Ramps in the rear and side hatches allow for rapid deployment of infantry.
Crew: 3
Engines:
x3 Type 3 flex thrust
x2 Type 4 manuver
Armor:
Double hull, carbon/titanium composite laser ablasion, ballistic difussion and EMP/radiation seal. Additional stealth coating for RADAR absorbtion.
Weaponry:
6 weapon mounts
Transport capability:
20 seated
30 standing
10 tons cargo
2 XAPCs
Mini Miehm
10-03-2006, 21:42
What are the rules about not reading the given stats? Please note the following, since it's ... ONLY the first text in the stats I gave. I kinda figured you MIGHT read it.

You're not even allowed to do that. Bal stated that this had to be stock, that is not stock. And how many fighters are in a squadron? You've already deployed 210.

In other news, you are whiny and arrogant. If Warshrike can't post, then he can't post. Whatever your issue is, get over it and get patient. I have an RP that advances maybe one day a week, occasionally less often than that. I am not constantly declaring victory, because it's an RP, the purpose is the story, now quit whining and get on with your fight. If you don't want to fight Warshrike, fight me then. See how long you last against sheer size.
The Xeno
10-03-2006, 22:01
You're not even allowed to do that. Bal stated that this had to be stock, that is not stock. And how many fighters are in a squadron? You've already deployed 210.

In other news, you are whiny and arrogant. If Warshrike can't post, then he can't post. Whatever your issue is, get over it and get patient. I have an RP that advances maybe one day a week, occasionally less often than that. I am not constantly declaring victory, because it's an RP, the purpose is the story, now quit whining and get on with your fight. If you don't want to fight Warshrike, fight me then. See how long you last against sheer size.

Actually, it -is- stock. As noted, Xeno equipment is modular and modifyable. No two Xeno battleships are configured exactly the same, and rarely do they keep a certain configuration for more than a year or so.

Battleship (And any other Xeno warship) configurations are individual, mostly suited to the preferences and style of their commander and the mission duties. If a warship is expected to go on a primarily patrol/escort duty, they will carry more fighters and gunships. If they're going to invade a planet, they might convert shuttle or fighter hangars over to dropship bays.

That's like saying, a fighter can't be configured to carry anti-fighter missiles if they're going to be preforming anti-fighter duties.

As to your other comments, your personal opinion doesn't matter to me.
Kasugayama
10-03-2006, 22:05
Sorry if this disturbs your RPing, but I was thinking about the ships that people suggested. For one thing, some of these ships would never even be able to manuever during combat, and would essentially just be sitting there, absorbing fire that was poured onto it(Not to mention the fact that it is really hard to run damage control onboard a ship that size!). And none of these ships use a fun system of electronic counter measures to help them...no, rather all these ships use bigger guns and longer hulls. Secondly, I know this is just for fun, but why not be more realistic. For example, take the mass of these ships. Governments would have a very difficult time building them, for one, and then covering the costs of their existence. Why doesn't anyone think realisticly...for one, it would add a new dimension to the game. Second, it would make everyone ACTIVELY think about the ships they are creating, rather than dreaming up the idea about a ship firing missile with thousands of tons in their warhead singly. (Which is practically impossible because the men that would be loading the munitions onboard a warship would have a REAL tough time doing that.)
Mini Miehm
10-03-2006, 22:09
Actually, it -is- stock. As noted, Xeno equipment is modular and modifyable. No two Xeno battleships are configured exactly the same, and rarely do they keep a certain configuration for more than a year or so.

Battleship (And any other Xeno warship) configurations are individual, mostly suited to the preferences and style of their commander and the mission duties. If a warship is expected to go on a primarily patrol/escort duty, they will carry more fighters and gunships. If they're going to invade a planet, they might convert shuttle or fighter hangars over to dropship bays.

That's like saying, a fighter can't be configured to carry anti-fighter missiles if they're going to be preforming anti-fighter duties.

As to your other comments, your personal opinion doesn't matter to me.

That is not stock. The stats in the stats block are stock. Period. Any modification to those stats is by definition not stock. Binary solution set.
The Exodians
10-03-2006, 22:11
Sorry if this disturbs your RPing, but I was thinking about the ships that people suggested.
Always a good thing, continue with it.(Not meant sarcastically, just litteraly what I'm saying.)
For one thing, some of these ships would never even be able to manuever during combat, and would essentially just be sitting there, absorbing fire that was poured onto it(Not to mention the fact that it is really hard to run damage control onboard a ship that size!).
Capital ships are supposed to do exactly that. Flying around quickly and acting like some hero is left to smaller stuff.
And none of these ships use a fun system of electronic counter measures to help them...no, rather all these ships use bigger guns and longer hulls.
I'll take a look at the other ships, but ECM stands for Electronic Counter Measure.
Secondly, I know this is just for fun, but why not be more realistic. For example, take the mass of these ships. Governments would have a very difficult time building them, for one, and then covering the costs of their existence.
Which is why I chose to carve all my ships out of asteroids. Rocks are free, plentiful, and it saves gazillions in cash as both the cost of armour and the cost of bringing all that stuff in space can be neglected.
Why doesn't anyone think realisticly...for one, it would add a new dimension to the game. Second, it would make everyone ACTIVELY think about the ships they are creating, rather than dreaming up the idea about a ship firing missile with thousands of tons in their warhead singly. (Which is practically impossible because the men that would be loading the munitions onboard a warship would have a REAL tough time doing that.)
Just so you know, I'm thinking plenty too. ;) (Which is more or less the non-existant point of my post here.)
Mini Miehm
10-03-2006, 22:11
Sorry if this disturbs your RPing, but I was thinking about the ships that people suggested. For one thing, some of these ships would never even be able to manuever during combat, and would essentially just be sitting there, absorbing fire that was poured onto it(Not to mention the fact that it is really hard to run damage control onboard a ship that size!). And none of these ships use a fun system of electronic counter measures to help them...no, rather all these ships use bigger guns and longer hulls. Secondly, I know this is just for fun, but why not be more realistic. For example, take the mass of these ships. Governments would have a very difficult time building them, for one, and then covering the costs of their existence. Why doesn't anyone think realisticly...for one, it would add a new dimension to the game. Second, it would make everyone ACTIVELY think about the ships they are creating, rather than dreaming up the idea about a ship firing missile with thousands of tons in their warhead singly. (Which is practically impossible because the men that would be loading the munitions onboard a warship would have a REAL tough time doing that.)

Yeah.. You obviously have no idea what you're talking about. Go play MT kid.
The Xeno
10-03-2006, 22:12
That is not stock. The stats in the stats block are stock. Period. Any modification to those stats is by definition not stock. Binary solution set.

The stock is the fact that Xeno warships are modular. What you misunderstand is, when I say "modified to hangar decks" what that means is, the shuttles left, and fighters came in. The fact is, the hangars/docks are there for -any- purpose, you cannot tell me what I put on my ship. Again, I'll give an example that an aircraft carrier is an aircraft carrier. The TYPES and AMOUNT of planes it carries is really up to the mission.

Like I said, your opinion is irrelevent.
The Xeno
10-03-2006, 22:16
Yeah.. You obviously have no idea what you're talking about. Go play MT kid.

What an ignorant comment. The person made some good points. Just because it's "FT" doesn't mean you can ignore physics. You're a rude asshat.
Otagia
10-03-2006, 22:19
Sorry if this disturbs your RPing, but I was thinking about the ships that people suggested. For one thing, some of these ships would never even be able to manuever during combat, and would essentially just be sitting there, absorbing fire that was poured onto it(Not to mention the fact that it is really hard to run damage control onboard a ship that size!). And none of these ships use a fun system of electronic counter measures to help them...no, rather all these ships use bigger guns and longer hulls. Secondly, I know this is just for fun, but why not be more realistic. For example, take the mass of these ships. Governments would have a very difficult time building them, for one, and then covering the costs of their existence. Why doesn't anyone think realisticly...for one, it would add a new dimension to the game. Second, it would make everyone ACTIVELY think about the ships they are creating, rather than dreaming up the idea about a ship firing missile with thousands of tons in their warhead singly. (Which is practically impossible because the men that would be loading the munitions onboard a warship would have a REAL tough time doing that.)

1) Movement is one of those things people kinda gloss over. Nobody really wants to think about the vast amounts of power required to make these things go. Of course, with the obscene power outputs of things like MAMA reactors and Gridspheres, it's kinda moot.

2) ECM can be rather hard to use. For one, turning up the power of your sensors generally works for burning through ECM, and working on jamming completely alien systems is rather difficult. Hell, some systems (such as quantum entanglement based comms) can't be jammed at all.

3) Big is fun. Which would you rather have, some dinky little ship like a Raptor from BSG or Galactica itself? That, and you can cram more guns, more missile tubes, ect. into a larger frame while slathering on more armor. Same goes for MT Superdreadnought designs.

4) Building one of these things is difficult, yes, but no more than a modern battleship or carrier. With the proper facilities and techniques (cheap matter transmutation, gas giant mining, etc), it's really quite easy.

5) Be more realistic? In case you didn't notice, these are ships armed to the teeth with sentient (in my case, galaxy-spanning) artificial intelligences, black-hole propelled drones and torpedoes, meter-wide railgun shells, dimensional ECM, and engines that can propell them past the speed of light. Realism was taken out back and put out of its misery a long time ago. Hell, some of us even use magic. If that ain't realistic, I don't know what is...
Mini Miehm
10-03-2006, 22:20
The stock is the fact that Xeno warships are modular. What you misunderstand is, when I say "modified to hangar decks" what that means is, the shuttles left, and fighters came in. The fact is, the hangars/docks are there for -any- purpose, you cannot tell me what I put on my ship. Again, I'll give an example that an aircraft carrier is an aircraft carrier. The TYPES and AMOUNT of planes it carries is really up to the mission.

Like I said, your opinion is irrelevent.

It's still not stock if you change the complements in the stats block. Period. If you cannot understand that concept I'll explain it to you again. Stock is what you put in the stats block. If I took off my shuttles and added similarly sized Gunships, then my ship would no longer be stock. It would be a modified-complement Super Dreadnough(or Dreadnought, or Star Dreadnought). It doesn't matter what you say you did, on IM Bal said we would go by stats blocks, and that no modifications would be allowed.
Mini Miehm
10-03-2006, 22:24
What an ignorant comment. The person made some good points. Just because it's "FT" doesn't mean you can ignore physics. You're a rude asshat.

I'm not rude. I'm FT. And I play with physics more than just about anyone else. I actually deal with inertia and momentum. That's better than just about anyone else does. And he made no useful comments. We all know it's not realistic, we also don't CARE. If you want realism, then take the advice I gave the kid. Move to MT and quit whining when we don't all suckify our ships for realism.
Kasugayama
10-03-2006, 23:25
Hey, I never said anything about the fact that the weaposn that were being used weren't real, I am only eluding to the fact that construction and real life ways to handle situations should also be taken into account. Again, look at some of these ships. 4 miles long? Jesus christ bananas man. Thats a long ship...how the hell is damage control going to be able to rescue crew members or make emergency repairs if everyone on board the ship is just RUNNING to reach the problems.

And I never said anything about the fact that we have to suckify your ships. I am just wanting people to take a minute and look at this from another persons point of view.
Kasugayama
10-03-2006, 23:38
Asteriods. Asteriod Mining. Yes, they are plentiful. But the fact of the matter is that you have to harvest these asteriods and you have to pay your workers to get at this stuff, meaning that you have to send out parties of men to get at the asteriods and then they have to smelt the big stuff down to get at the materials on the inside. And then you have to get the fuel to power these giants? See, now your seeing

ECM...yes, it does. But typically, you use a system of counter measures, essentially sending out a party of missiles loaded with counter measures and these will "hide" your ships and will allow enemy broadsides to be deflected. You can also use the ECM to hide the actual number of ships you have as well as hiding a force of fighters behind the ECM.

Flying around? Man, I mean, using manuevering jets so your capital ships doesn't just sit in the middle of the formation and get pounded into dust. And that will happen if the capital ship doesn't manuever. And the smaller capital ships also act as screening forces so they can interdict enemy missiles and the such. At least, thats in practice.

And Mini Miehm...your a prick. All I am doing is making "SUGGESTIONS". So you know what...kiss my ass.
Skinny87
10-03-2006, 23:43
Asteriods. Asteriod Mining. Yes, they are plentiful. But the fact of the matter is that you have to harvest these asteriods and you have to pay your workers to get at this stuff, meaning that you have to send out parties of men to get at the asteriods and then they have to smelt the big stuff down to get at the materials on the inside. And then you have to get the fuel to power these giants? See, now your seeing

ECM...yes, it does. But typically, you use a system of counter measures, essentially sending out a party of missiles loaded with counter measures and these will "hide" your ships and will allow enemy broadsides to be deflected. You can also use the ECM to hide the actual number of ships you have as well as hiding a force of fighters behind the ECM.

Flying around? Man, I mean, using manuevering jets so your capital ships doesn't just sit in the middle of the formation and get pounded into dust. And that will happen if the capital ship doesn't manuever. And the smaller capital ships also act as screening forces so they can interdict enemy missiles and the such. At least, thats in practice.

And Mini Miehm...your a prick. All I am doing is making "SUGGESTIONS". So you know what...kiss my ass.

Ahhh, give it a rest. It's FT - realism isn't exactly something many FT players want nor use. Unlike MT where it's rather essential, and PMT where some restrictions have to be kept, FT is just that. Future technology. Realism really isn't whats aimed for. If you were talking MT/PMT you'd have valid points. In FT it's all about fantasy and bigger stuff.
Mini Miehm
10-03-2006, 23:45
Hey, I never said anything about the fact that the weaposn that were being used weren't real, I am only eluding to the fact that construction and real life ways to handle situations should also be taken into account. Again, look at some of these ships. 4 miles long? Jesus christ bananas man. Thats a long ship...how the hell is damage control going to be able to rescue crew members or make emergency repairs if everyone on board the ship is just RUNNING to reach the problems.

And I never said anything about the fact that we have to suckify your ships. I am just wanting people to take a minute and look at this from another persons point of view.

Null Gee, assisted movement, various other ways. And the way I sole it is by keeping the crew well within the "core hull", consisting of the inner 2 miles or so of the largest ships.

You're not just making suggestions, you're making suggestions most of us have already considered. I know I've considered the movement abilities of my largest ships. The MMIII has an acceleration of 200 odd Gravities. I don't know about anyone else, but that's a decent speed for something that large. It's not just "sitting still".
Amazonian Beasts
10-03-2006, 23:53
Hey, I never said anything about the fact that the weaposn that were being used weren't real, I am only eluding to the fact that construction and real life ways to handle situations should also be taken into account. Again, look at some of these ships. 4 miles long? Jesus christ bananas man. Thats a long ship...how the hell is damage control going to be able to rescue crew members or make emergency repairs if everyone on board the ship is just RUNNING to reach the problems.

And I never said anything about the fact that we have to suckify your ships. I am just wanting people to take a minute and look at this from another persons point of view.
Just a question, but have you ever watched Star Wars, or BSG, or Star Trek, or any similar Sci Fi series? These ships can be built easily, with massive undertakings of thousands of construction personnel and advanced construction machinery. 4 miles ain't that long compared to the 17km Executor. Damage Control? That's why you have many, multiple damage controls, with an s. Your damage control might also be droid operated (like often in my case) with repair bots, or AI-controlled.
Kasugayama
11-03-2006, 00:23
In BSG, they use humans for damage control. And because of the length of that Super Star Destroyer, it crashed into the Death Star because the auxiliary control department wasn't able to correct the ships descent.

200 Gravities would crush a human body...And these suggestions that everyone has thought about...where? Where do these people make those suggestions? If anything, the outrageous thoughts of the few only fueled the fire. So there wasn't any "thought" when they are trying to one up the person before them.
Amazonian Beasts
11-03-2006, 00:25
In BSG, they use humans for damage control. And because of the length of that Super Star Destroyer, it crashed into the Death Star because the auxiliary control department wasn't able to correct the ships descent.

200 Gravities would crush a human body...And these suggestions that everyone has thought about...where? Where do these people make those suggestions? If anything, the outrageous thoughts of the few only fueled the fire. So there wasn't any "thought" when they are trying to one up the person before them.
That's why we use artificial gravities on board our ships. With FT, it's easy to build, and cheap, since alternative materials are avaliable. The auxiliary control on the Executor wasn't able to control the ship because really the bridge of the SSD has all the control. The length wasn't the issue, it was the DS2's incredible gravity, being the size of a moon. The length had nothing to do with it.
Mini Miehm
11-03-2006, 01:25
In BSG, they use humans for damage control. And because of the length of that Super Star Destroyer, it crashed into the Death Star because the auxiliary control department wasn't able to correct the ships descent.

200 Gravities would crush a human body...And these suggestions that everyone has thought about...where? Where do these people make those suggestions? If anything, the outrageous thoughts of the few only fueled the fire. So there wasn't any "thought" when they are trying to one up the person before them.

Not with inertial comps you moron. Think before you speak. Better yet, just plain think. For example, if I can CREATE 600 Gravities, I can likely DAMP or negate 600 Gravities(smaller ship, but still). And the fact that some of us, myself included, like a bit of competition isn't anything to take isue with. I think I've fueled more changes than most other FT RPers through sheer insanity.

And the suggestions I've thought about usually remain in my head, unless something useful comes of them in MSN conversations, then and only then do they get transferred to NS. I assume(hope) most others do it the same way.
Chronosia
11-03-2006, 01:29
I built my flagship under the influence of the warp, where conventional forces have no effect...Much like the Planet Killer was constructed in 40k; I love being a vast, insane, evil, magic using Empire of relentless ingenuity and destruction, really I do :D

Then again, when I do MT it has lots and lots of World of Darkness stuff in it ^^

Every war conceivable is more fun with Vampires, mages and Werewolves
Mini Miehm
11-03-2006, 01:35
I built my flagship under the influence of the warp, where conventional forces have no effect...Much like the Planet Killer was constructed in 40k; I love being a vast, insane, evil, magic using Empire of relentless ingenuity and destruction, really I do :D

Then again, when I do MT it has lots and lots of World of Darkness stuff in it ^^

Every war conceivable is more fun with Vampires, mages and Werewolves

Endless ingenuity huh? *points at TERRAN Warp Storm Generator* I think THAT was my idea. Which reminds me, can I get some Warp Cathedrals for my ships? I need some way to use my new toy WITHOUT buying a shitload of BFG sships or asking you for help every time I wanna use it.
Balrogga
11-03-2006, 01:49
As thre author of this thread, I will kindly ask everyone to take their quibbling OUT OF THIS THREAD.

Your arguments are hijacking this thread. I created a thread for this very reason. It is calles FT ARGUMENTS. Do a search for it and stop posting here.


EDIT:

Here is the link (http://forums2.jolt.co.uk/showthread.php?t=471846)
Vernii
11-03-2006, 03:38
If you don't want to fight Warshrike, fight me then. See how long you last against sheer size.

While I'm not involved in this, I just *had* to comment to this.

He opened fire against Warshrike at 20 kilometers.

Sheer size against him wouldn't really matter that much, since your ship would be able to literally kill him at that range simply by rolling about it's long axis.

Of course, it'd be sort of a jackassed thing to literally kill a ship in a wargame, but it'd be *really* embarassing to be the ship that managed to be killed in a wargame.

Missiles would do fine though, assuming you use the same tech I do, then the missiles would arrive in a fraction of a second at that range.
Amazonian Beasts
11-03-2006, 03:39
While I'm not involved in this, I just *had* to comment to this.

He opened fire against Warshrike at 20 kilometers.

Sheer size against him wouldn't really matter that much, since your ship would be able to literally kill him at that range simply by rolling about it's long axis.

Of course, it'd be sort of a jackassed thing to literally kill a ship in a wargame, but it'd be *really* embarassing to be the ship that managed to be killed in a wargame.

Missiles would do fine though, assuming you use the same tech I do, then the missiles would arrive in a fraction of a second at that range.
Everything is simulated, so it wouldn't really kill...
Mini Miehm
11-03-2006, 03:55
While I'm not involved in this, I just *had* to comment to this.

He opened fire against Warshrike at 20 kilometers.

Sheer size against him wouldn't really matter that much, since your ship would be able to literally kill him at that range simply by rolling about it's long axis.

Of course, it'd be sort of a jackassed thing to literally kill a ship in a wargame, but it'd be *really* embarassing to be the ship that managed to be killed in a wargame.

Missiles would do fine though, assuming you use the same tech I do, then the missiles would arrive in a fraction of a second at that range.


He'd be INSIDE my wedge by that point. A simple roll WOULD kill him. Bal, would that be a DQ??? I don't use missiles except the Apollo Pods, but energy weapons at that range, especially ten miles of energy weapons, Grasers and Yamatos and Terrawatt Lasers....
Warshrike
11-03-2006, 04:36
Ugh... I need mindless violence... I miss 007 goldeneye...

Well anyway, Ive pretty much withdrawn. I cant fight a ship that not only is immune to lasers, but has a unknown amount of fighters also immune to laser, and a technique that automatically kills missiles.

Oh, And Xeno's, another thing. Next time I rp with you Ill put up 50 posts a day. Im just not going to wait or you to reply to any of them. If I had of posted more than once a day, everyone would of been on my back for not waiting for you. And, Im not sure if you noticed this, but YOU ONLY POSTED ONCE PER DAY TOO.

Oh, and to the guy who said it dident make sense to have such large ships due to damage control- As others have said, this is FT. If you want 'realism' go back in time and kill George Lucas and every other Sci-Fi writer ever. Then noone could have the idea for the SSD or the DS. Oh wait, I forgot, IT'S A ROLEPLAY!! IT DOESENT MATTER!!

p.s. sorry if I seem a lil' cranky, I havent had my nap... :rolleyes:
Balrogga
11-03-2006, 04:52
Well. Every attack would be simulated.

This means the computer synchronization would prevent the ships from damaging eath other while showing the effects as if they actually had impacted. In the event of a sheild effect (like the one that spawned the last thread hijack), the computers would prevent it from forming upon the ship but the system would regester the damage and "grey" the areas of the ship(dim the lights) that was damaged or otherwise rendered inoperative.
If there is a way the AI could simulate the effect, it will figure out a way. Just assume there is someway to simulate any effect.
The Xeno
11-03-2006, 05:01
Ugh... I need mindless violence... I miss 007 goldeneye...

Well anyway, Ive pretty much withdrawn. I cant fight a ship that not only is immune to lasers, but has a unknown amount of fighters also immune to laser, and a technique that automatically kills missiles.

Oh, And Xeno's, another thing. Next time I rp with you Ill put up 50 posts a day. Im just not going to wait or you to reply to any of them. If I had of posted more than once a day, everyone would of been on my back for not waiting for you. And, Im not sure if you noticed this, but YOU ONLY POSTED ONCE PER DAY TOO.

Oh, and to the guy who said it dident make sense to have such large ships due to damage control- As others have said, this is FT. If you want 'realism' go back in time and kill George Lucas and every other Sci-Fi writer ever. Then noone could have the idea for the SSD or the DS. Oh wait, I forgot, IT'S A ROLEPLAY!! IT DOESENT MATTER!!

p.s. sorry if I seem a lil' cranky, I havent had my nap... :rolleyes:

Well. I was limited to 1 post per day, to RESPOND to you. As you might have noticed, I've checked in throughout the day PLENTY and you didn't reply. So what do I d0? Wanted me to post "OOC: I'm here. Posting nothing. Just letting you know, I'm here though." to make you happy? I could have.

Anyway. I pity whoever you RP with.
Hyperspatial Travel
11-03-2006, 07:15
Kasugayama, if you're still reading this thread, could you kindly check the arguments thread?
Balrogga
11-03-2006, 11:49
Anyone is welcome to create posts for some of the non-biased reporters.

They can be either in the specific fight threads or in the IC thread, but if it is in the later, be sure to somehow identify the contestants.
Mini Miehm
11-03-2006, 15:29
Well. Every attack would be simulated.

This means the computer synchronization would prevent the ships from damaging eath other while showing the effects as if they actually had impacted. In the event of a sheild effect (like the one that spawned the last thread hijack), the computers would prevent it from forming upon the ship but the system would regester the damage and "grey" the areas of the ship(dim the lights) that was damaged or otherwise rendered inoperative.
If there is a way the AI could simulate the effect, it will figure out a way. Just assume there is someway to simulate any effect.

Ok, I was considering the fact that impacting my drive(the wedge) is generally fatal. Something that amounts to running into your "Ram Ship"(the name escapes me at the moment) only more permanent, and with less of a full cloak going on.
The Exodians
11-03-2006, 15:53
Ok, here is the complete entry all together (Should be a quite some effort to read :p Questions are welcome.):

"Baiulus" Super-Carrier

The Baiulus is the only ship of its kind and size. It took months to prepare the asteroid for the construction, and countless more before it was completed. It would have been the pride of General Gazarg, but sadly he didn't live long enough to see it finished. It is now the property of Cogit, who controls it along with the crew, and the omni-present AI Cogis.

Of the ship only one thing can be said for sure, namely that it is huge. One of the three Battleships could be carried with room to spare, or a large group of normal ships otherwise. It is however meant as more than just a Carrier, it also functions as a support platform for the fleet it accompanies, providing covering fire, defensive measures, or simply shelter for multiple ships if needed.

Size Class:
-Huge

Crew:
-4600 crewmembers
-450 Repair Drones(See: Automated Repair System)
-500 Marines
-600 Devastator Combat Drones

Power:
-Thorium Generator
This Generator can regenerate itself by drawing energy straight out of an alternate dimension. Because of this it can last almost eternally, although at the risk of drawing something bad (Deamons etc.) into the Generator.

SL-Engines:
-20*Ion Drives
-30*Mini-Ion Drive (steering, vector thrusting, etc.)
Ion Drives are the main ways of propulsion for this vessel. Because they have the highest force to energy-usage ratio of all available options, they were chosen for this role. They have a relatively good acceleration and power, but the maximum speed is somewhat limited.

FTL-System
-Dimensional Displacer
This device moves the ship into an alternate dimension, in which the speed of light lies higher than in the current one, allowing the travelling of greater distance with the same effort.

Onboard Systems:
-Cogit AI-system (Incorporating Structural Analyzer, Achilles Targetting Unit, Rangemaster, and Cybertronic Computer)
Cogit is an omnipresent part of the ship. Every single system isn't just usable by the crew, but is also linked to Cogit, which can control all of them just as well. Although it cannot be shut down, Cogit's control is still inferior to the crew's actions however, cancelling out the risks of it going rampage through the ship or similar scenarios.
-Scanners and Sensors
-Automated Repair System
This system consists of a group of specially equipped repair robots, as well as a number of robotic arms at the most critical devices which can repair damaged systems under any circumstances, even those in which normal beings would not even be able to live. They are all very efficient workers, and will work of the most important systems first, before moving to other damage.

Defensive Measures:
-Class V Shields with Shield Capacitators
Class V Shields are among the weaker types of shields, giving a good protection against short bursts of fire and the like, but not being able to withstand continuous attacks. This is mainly because of the Capacitators allowing a high recharge rate when it isn't under attack.
-Wide Area ECM Jammer
(As the name suggests, this device is meant to jam controls, guidance systems, and similar technology. Rather than projecting a field around the entire ship which would create problems with the AI, the jammer sends its signals through focussed beams which are automatically aimed at groups of projectiles going towards any ship within the maximum range.)
[OOC:So yes, if you stay close enough to me, this device protects you too...]
-Lightning Field
This is the one thing which makes the Baiulus stand out from any other ship in the fleet. The Lightning Field is an unique device, specially made for this ship, without saving any kind of construction data with which it could be reproduced, as is done with each of the ship-unique systems.

The Field uses almost a third of all available power when turned on, projecting - as you might expect - a high powered energy field outside the ship. The Field ranges from the ship's shields to 2500m outside of it, following the shape of the ship. Because of the immense power this has, electronical systems within this area will become a molten mess within seconds, and living creatures will die a quick but painful death. This makes the ship almost immune to boarding actions or missiles as long as it is on.

The most obvious weakness in this is the 'neutrality' of the field. Everything within the range gets 'attacked', friend or foe. Because of this, no ships can leave the Carrier while it is on, as all crew would be lost, along with the ship if they did. For the same reason, the Baialus cannot use missiles or any kind of fighters. The huge energy cost also disables the Dimensional Displacer, which would normally run on this energy. A final problem, although not always that bad, is that the sheer amount of energy emitted will make the ship noticable from half the galaxy away, if not further...

[OOC: Of this thing I expect it might sound overly powerful, that is because it is meant more as an Anti-Godmod/Wanker device rather than for regular usage in fights. It will most likely only be used in a few posts and certainly not all the time.]

Weaponry:

-4X Mega Gauss Destructor
(Giant Coilgun-like devices which run from the front of the Baiulus to deep inside it, accelerating the heavy projectiles to ludicrous speeds, at the cost of low aiming abilities and a relatively slow firing rate.)

-60X Gauss Cannon
(Coilgun-style weapons arranged in three rows over the hull at 120degrees away, meaning atleast 40 will be able to fire at a target wherever it is. Same principle as the Mega version, but without the Mega and able to actually move/target.)

-60X Heavy Laser Cannon
(Laser weaponry arranged in three rows over the hull, each row between two of the Gauss Cannon rows for the same effect. Good at draining shields, but not very effective at actually damaging something.)

-300X Defensive Dual-Laser
(Smaller Laser weaponry scattered all over the hull in turrets. Does what the name says, Lasers effective on fighter-sized craft, though harmless to Capital Ships.)

-------

"Revertor" Battleship

The Revertor is one of the three Battleships currently active in the Exodian fleet. Although it is still dwarfed by the Baiulus, it is a big vessel on its own. The vessel and its crew are property of General Rade, and was granted to him because of his actions during the Trulon situation.

fighting against the odds is the primary function of this ship, and that is the reason the Energy Absorber was invented for it. Now it will be able to stand up to foes a lot bigger than itself, by litteraly using their own strength against them. Because of the coöperation possibilities, this Battleship is the one normally carried by the Baiulus.

Size Class:
-Large

Crew:
-2300 crewmembers
-150 Repair Drones(See: Automated Repair System)
-200 Marines
-200 Devastator Combat Drones

Power:
-Thorium Generator
This Generator can regenerate itself by drawing energy straight out of an alternate dimension. Because of this it can last almost eternally, although at the risk of drawing something bad into the Generator.

SL-Engines:
-9X Ion Drive
-18X Mini-Ion Drive
Ion Drives are the main ways of propulsion for this vessel. Because they have the highest force to energy-usage ratio of all available options, they were chosen for this role. They have a relatively good acceleration and power, but the maximum speed is somewhat limited.

FTL-System:
-Dimensional Displacer
This device moves the ship into an alternate dimension, in which the speed of light lies higher than in the current one, allowing the travelling of greater distance with the same effort.

Onboard Systems:
-Structural Analyzer and Achilles Targetting Unit
These devices are meant for the localization and targetting of the vulnerable parts of the enemy ships. A quick scan of the construction will often reveal several key points in the chassis, and the rough location of generators and similar devices. The Achilles Unit can then accurately aim the weaponry at those 'weak spots' causing more damage with less effort.
-Scanners and Sensors
-Automated Repair System
This system consists of a group of specially equipped repair robots, as well as a number of robotic arms at the most critical devices which can repair damaged systems under any circumstances, even those in which normal beings would not even be able to live. They are all very efficient workers, and will work of the most important systems first, before moving to other damage.

Defensive Measures:
-Class III Shields
These shields are more than three times stronger than the Class I, and are able to withstand heavy attacks for a longer time untill failing.
-ECM Jammer
Does litteraly what the name says, and provides effective protection against missiles when switched on. When activated, none of the ship's missile weapons can be used for obvious reasons.
-Energy Absorber
This is the one thing which makes the Revertor stand out from any other ship in the fleet. The Energy Absorber is an unique device, specially made for this ship, without saving any kind of construction data with which it could be reproduced, as is done with each of the ship-unique systems.

The Energy Absorber isn't just a single device in the ship, but rather a series of reversed-field generators on the ship's hull. These will absorb the power from energy weapons fired at the Revertor, and store this power inside massive batteries inside it. That power can then be used to fire the Pulsed Laser(see below), making that a weapon which increases in strength when the enemy does. In general a third of a weapon's power will be absorbed by this device.

Although this is a good way of protecting the ship, it isn't perfect. When firing the Pulsed Laser it will be deactivated. More importantly, the storage capacities are only temporal, meaning that the energy has to be fired before it is lost.

Weaponry:

1X Pulsed Laser
(A giant Energy weapon, firing back the absorbed energy at the enemy. It can only use the stored energy, which it uses in short focussed beams. The strength depends on the stored energy, making it more powerful if the enemy is.)

3X Heavy Gauss Destructor
(Giant Coilgun-like devices which run from the front of the Revertor to deep inside it, accelerating the heavy projectiles to ludicrous speeds, at the cost of low aiming abilities and a relatively slow firing rate.)

120X Gauss Cannon
(Coilgun-style weapons arranged in three rows over the hull at 120degrees away, meaning atleast 80 will be able to fire at a target wherever it is. Same principle as the Mega version, but without the Mega and able to actually move/target.)

120X Missile Pods(10)
(Contain MW Merculite Missiles, Zeon Missiles, and Solar Torpedoes.
The Merculite Missiles each have Multiple Warheads(4) which seperate after 75% of the distance to the target is travelled, and then track the last part seperately, making it more useful against smaller craft, which would dodge the other missiles.
Zeon Missiles contain a single-shot Pumped laser, set to fire when within range of the target. Each beam contains the power of 5 Heavy Laser Cannons, but can only be maintained for a few seconds before there is no energy left in the Missile.
The Solar Torpedoes are Anti-Capital weapons, each containing a miniature fusion reactor filled with He3 to start a chain-reaction within the enemy ship, hopefully destroying it from the inside out.)

60X Heavy Laser Cannon
(Laser weaponry arranged in three rows over the hull, each row between two of the Gauss Cannon rows for the same effect. Good at draining shields, but not very effective at actually damaging something.)

120X Defensive Dual Laser
(Smaller Laser weaponry scattered all over the hull in turrets. Does what the name says, Lasers effective on fighter-sized craft, though harmless to Capital Ships.)
-----
A-ship

Size Class:
-Medium

Crew:
-950 crewmembers
-50 Repair Drones
-50 Marines
-100 Devastator Combat Drones

Power:
-Thorium Generator
This Generator can regenerate itself by drawing energy straight out of an alternate dimension. Because of this it can last almost eternally, although at the risk of drawing something bad into the Generator.

SL-Engines:
-15X Mini-Ion Drive

FTL-System:
N/A

Onboard Systems:
-Structural Analyzer
-Scanners and Sensors

Defensive Measures:
-Class I Shields
The Weakest type of shields employed by The Exodians. These are likely to withstand only a single powerful attack. After that it will have to regenerate itself before being able deflect more damage.

Weaponry:

1X Heavy Gauss Destructor
(Giant Coilgun-like device which runs from the front of the ship to deep inside it, accelerating the heavy projectiles to ludicrous speeds, at the cost of low aiming abilities and a relatively slow firing rate.)

60X Missile Pods(5)
(Contain MW Merculite Missiles, and Zeon Missiles.
The Merculite Missiles each have Multiple Warheads(4) which seperate after 75% of the distance to the target is travelled, and then track the last part seperately, making it more useful against smaller craft, which would dodge the other missiles.
Zeon Missiles contain a single-shot Pumped laser, set to fire when within range of the target. Each beam contains the power of 5 Heavy Laser Cannons, but can only be maintained for a few seconds before there is no energy left in the Missile.)

15X Gauss Cannon
(Coilgun-style weapons arranged in three rows over the hull at 120degrees away, meaning atleast 10 will be able to fire at a target wherever it is. Same principle as the Heavy version, but without the Heavy and able to actually move/target.)

15X Heavy Laser Cannon
(Laser weaponry arranged in three rows over the hull, each row between two of the Gauss Cannon rows for the same effect. Good at draining shields, but not very effective at actually damaging something.)

30X Defensive Dual Laser
(Smaller Laser weaponry scattered all over the hull in turrets. Does what the name says, Lasers effective on fighter-sized craft, though harmless to Capital Ships.)
Gaian Ascendancy
13-03-2006, 07:08
((OC- Gaian tag.

Too bad I've been laid up. This topic set looks interesting. I doubt though anyone wants to deal with my Eternal Destiny behemoth, anyway. (Yeah yeah, not many care for my 500 km concept.)

I'll leave it at that for now. =^^= ))
Newsclomerian Nations
16-03-2006, 06:04
Muhaha. All fear my Asfenthens class
http://img352.imageshack.us/img352/5776/asfenthenclass0nz.jpg

Type - "Speciality Class" ship
Length wise = 35km
(No other measurements for now)
The Asfenthens is a single time produced large spacecraft by the Newsclomerians for a flagship type ship that functions as a carrier, battleship, cruiser, transport, and many other roles, for this reason its considered a "speciality ship", it also has a heavy multiplated armor system with multiple hull linings. There is a minimal crew requirement of 1 due to heavy automation over multiple systems that can be manually shut off at any time

Primary weapon = Wavelength modulated matter disruption cannon, penetrates planets with its pulse due to the capablity of "disrupting atomic to subatomic bonds"
Turreted weapons - Over the 44 anti capital ship turrets, there are 2 wavelength modulated matter disruption type weapons, 4 Space-Tunneling momentum cannons with projectiles launched faster than light, impacting the target and then seeing a "ghost image" trail.
Antifighter/Bomber defenses - 40mm galting cannons, theres usually one very 3.5 meters squared
Anti corvette-frigate defenses - 120mm Defendant series cannons, 300mm LTAS cannons, 750mm LTAS-IIb cannons, 350mm particle lances
Missile/Guided type weapons - 150mm tubes for anti fighter defenses, counter measure cluster deployment. 1000mm, 1500mm, 2500mm STA "Ickboom" tubes for maximum anti capital-frigate weapons, or multiple autonmous muntions deployment.

Suggested crew memberment - 100 minimal for single coordination-command room, reduntant room crews suggested for lower workload per person and maximum reduntantcy.

FTL - Momentum II-B generator, capital ship 4 alignment type.

Armor - Reactive type armor that response to force and asorbs and mirriors it back to minimalize damage and transfers remaining energy to kinetic layer.
Telepany
16-03-2006, 20:40
Aww it's a pity that I didnt notice this earlier. Although, I probably would not have joined anyway as my largest ship is a battle cruiser. In order to win I would have to blow a hole in the other ship dodge all its fire and if I managed that, tunnel my way to whatever its power source is with my wepons while hoping to not run out of ammo (I have no idea how i would do this in a simulated enviroment).
Balrogga
16-03-2006, 22:02
Well, I am assuming there is allways a to simulate everything without getting into the details. Computers, Dummy warheads, Targeting Lasers, Holo technology, ect...

Like I said, I am just assuming everything can be simulated somehow and the details do not need to be figured out.
Mini Miehm
16-03-2006, 22:25
Aww it's a pity that I didnt notice this earlier. Although, I probably would not have joined anyway as my largest ship is a battle cruiser. In order to win I would have to blow a hole in the other ship dodge all its fire and if I managed that, tunnel my way to whatever its power source is with my wepons while hoping to not run out of ammo (I have no idea how i would do this in a simulated enviroment).

Assuming you're fully Honorverse, just hit the opponent with your Wedge. Watch as it comes undone at the seams... Plus, without any suns to make a Hyper Limit you can simply run FTL rings around them.
Amazonian Beasts
16-03-2006, 23:12
whoa...ok, those last few posts have confused me...
Mini Miehm
16-03-2006, 23:13
whoa...ok, those last few posts have confused me...

Porque? And do I need to make any lengthy explanations?
Telepany
17-03-2006, 22:05
Assuming you're fully Honorverse, just hit the opponent with your Wedge. Watch as it comes undone at the seams... Plus, without any suns to make a Hyper Limit you can simply run FTL rings around them.


Well thanks but my nation is no part honorverse. I do encorporate parts of the Starfire series (Crusade, In Death Ground, Shiva Option, Insurrection) or more acurately I'm planning to. Also Honorverse ships cant go above .6 c if I remember, something to do with particle shieding not being good enough.
Amazonian Beasts
17-03-2006, 22:49
Porque? And do I need to make any lengthy explanations?
Nvr mind, just needed to read it slower...
Mini Miehm
17-03-2006, 22:55
Well thanks but my nation is no part honorverse. I do encorporate parts of the Starfire series (Crusade, In Death Ground, Shiva Option, Insurrection) or more acurately I'm planning to. Also Honorverse ships cant go above .6 c if I remember, something to do with particle shieding not being good enough.

.8c. That's why you just go Hyper on them repeatedly. They can't hit what isn't there, and you can get above them, or right behind them, etc. The point is, Honorverse style ships have greater FTL maneuverability than any other opponent involved, since they can actually make vector changes in Hyper.
Telepany
18-03-2006, 03:15
.8c. That's why you just go Hyper on them repeatedly. They can't hit what isn't there, and you can get above them, or right behind them, etc. The point is, Honorverse style ships have greater FTL maneuverability than any other opponent involved, since they can actually make vector changes in Hyper.


Yes but you still have to worry about inertia, and honorverse FTL you have to go slow to get into hyper without your ship falling apart (or maybe I'm confusing this with one of the others) plus you lose most of your velocity during the transition. So, either you can blink in and out of normal space at essentially one point or you can take a few mins to move a short distance in hyper then come back and be a stationary target somewhere else.
Mini Miehm
18-03-2006, 03:30
Yes but you still have to worry about inertia, and honorverse FTL you have to go slow to get into hyper without your ship falling apart (or maybe I'm confusing this with one of the others) plus you lose most of your velocity during the transition. So, either you can blink in and out of normal space at essentially one point or you can take a few mins to move a short distance in hyper then come back and be a stationary target somewhere else.

.3c That's the fastest you can be going to enter Hyper, and since when you hit Hyper your apparent velocity skyrockets at short ranges, you can effectively blink in and out, dancing around your opponent, covering light minutes in very short times. Which is EXACTLY what I'm going to do against Chron if I fight him later, and probably what I'll do againts several other opponents. I can't fighta Planetkiller headon, so I'll dance around it in FTL.
Telepany
18-03-2006, 09:05
.3c That's the fastest you can be going to enter Hyper, and since when you hit Hyper your apparent velocity skyrockets at short ranges, you can effectively blink in and out, dancing around your opponent, covering light minutes in very short times. Which is EXACTLY what I'm going to do against Chron if I fight him later, and probably what I'll do againts several other opponents. I can't fighta Planetkiller headon, so I'll dance around it in FTL.

you are leving a few variables out like the fact that while your apparent velocity skyrockets most of your relative velocity is bled off when you cross into FTL (as I mentioned earlier although once again I'm not sure if this is honorverse or not) and back so you end up as a slow moving target when you come back. Coupled with the fact that you have chromestem armor, but use wedges your acceleration is quite slow, also this will kill your manoverability. So in effect, unless you want to spend hours in hyper (sarcasm) to change your heading drastically or regain your velocity you will have to basically be a flying brick that keeps coming back to real space in somewhat predictable cone going an ever decreasing distance from where you last popped out of.
In addition he can move too. So if he goes off on a tangent and he's not where you expect you will have to reorient yourself and spend time finding out where he is (although to be fair any PK must be extremely easy to detect) all the while he's moving so as to target you with the bulk of his firepower.
Helghan Colonial Force
18-03-2006, 09:42
Here's my ship, it's not massively huge or anything, but it is extremly powerful, and sneaky as hell to boot.

Warbird Cetanu
The Warbird Cetanu is the flagship of the Colonial Armada, and uses only the latest technology available to the Colonials in order to make it the most powerful ship in the fleet. Its sharp looks and dark colours terrify all but the most experienced commanders...and that is when they see it. It is equipped with dual layer cloaking technology of 4 types to provide the perfect cloak. It is fast, well armed and very well defended.

Size
Length: 1200 metres
Wingspan: 3000 metres

Crew
Exact figures unknown, but estimate lace it at:
500 Helghast Crewmembers
2Repair Drones
200 Security personnel
25 Rauben Supersoldier Bodyguards

Control Systems
Automated Weapons targeting
Crew assist robotics

The Weapons Targeting can target the weapons on its own, but is more effective when assisted by crew. It allows a single Crewman to control two Gunnery Bays or 5 Fusion Cannons or 4 Gunnery Turrets.

Engine
Powered by dual anti-matter reaction chambers, which provide enough power each to power a city twice the size of New York for 50 years. The Propulsion system is Ionic Particle Expulsion, which makes the ships fast, and relatively pollutant free. The only disadvantage is it requires an insane amount of power...which is provided by the anti-matter reactors.

For FTL travel it uses a Wormhole opener, which bends space to allow super-fast and safe travel at the rate of one lightyear every minute.

Weapons
550 Gunnery Bays
1100 Gunnery Turrets
2 Mark III Railguns
500 Fusion Cannons
Four Horsemen Superweapon Mark II

Gunnery Bays are simple bays filled with missile launchers and ammo for several types of missiles, Fighter-killers, multi-warheads, anti-matter warheads, fusion bombs etc. Each bay has 5 Missile Launchers in it.

Gunnery Turrets are laser Turrets which are automated to a point and can switch to add extra point denfece fire if needed.

Mark III Railguns are super high-powered plasma cannons, firing Plasma blasts three times the speed of sound with the force of 5 Nuclear Bombs each. Charge time of roughly 20 minutes each.

Fusion Cannons are close range cannons which fire fusion bomb charges at 1.5 times the speed of sound made to get through point defence. The strength of 1 Nuclear Fission Bomb each.

Four Horsemen Mark II, has four cannons, War, Famine, Pestilence and Death. War fires a single shell at twice the speed of sound with 100 grams of Anti-Matter inside. Famine fires a massive burst of heat and radiation to damage shields and dry up food and water supplies on an enemy ship. Pestilence fires 8 shells across an enemy ship if they impact, infect the ship with the Deadly Helgha virus spores, capable of spreading via air, cuts, water, food, human contact and kills very quickly.

Defences
1200 Point Defence Turrets
Primary Shielding: Alpha Class Anti-Matter powered Shielding
Secondary Shielding: Omega Class Anti-Matter Powered Shielding
Tertiary Shielding: Omega Class Anti-Matter powered Body-Hugging shielding
Cloaking Field, Cetanu Class

The Point Defence is used against missiles and other solid projectiles, and consists of 1200 automated turrets.

The First two shield are powerful bubble shields which protect against all weaponry. The Body-Hugging defends against most weapons, but high-powered ones leak through.

The Cloaking Field is specially designed to protect only this ship. It consists of two of everything listed here, as it is dual-layered:
Light-Bending Cloaking technology to render the visible part of the ship invisible.
Emission Covering Cloak to cover up engine emissions and energy signatures from within the ship. Meaning if only this is on, it would seem to be a ghost ship, with no crew and no functioning systems, yet it will be moving without any engine energy emissions...creepy...
Matter Faker-many advanced ships can detect 'gaps' in space where the computer knows there should be something, yet sees nothing. This may be due to displaced dust particles or something more subtle. This claok system fills the void with fake signals of dust and other assorted matter, to disguise the displacement of dust around the ship.
BlackCloak-The ultimate in Colonial Cloaking tech. Blocks radar and radiation scanning and bends light to further add to the invisibility added by the light-bending cloak. Covers weapon's fire of most types.

All this allows theCetanu to move and fire weapons while remaining invisible.
Kormanthor
26-03-2006, 16:56
Moved to the FT ARGUEMENT Thread
Kormanthor
26-03-2006, 17:05
As thre author of this thread, I will kindly ask everyone to take their quibbling OUT OF THIS THREAD.

Your arguments are hijacking this thread. I created a thread for this very reason. It is calles FT ARGUMENTS. Do a search for it and stop posting here.


EDIT:

Here is the link (http://forums2.jolt.co.uk/showthread.php?t=471846)


Sorry Balrogga I posted before I saw this post. A " FT ARGUMENTS " thread is just the ticket needed, Thanks.
Kormanthor
26-03-2006, 18:24
Balrogga, I've declared victory by default in my fight. The person I'm playing against has made ONE post per day. At this rate, we're looking at WEEKS to complete just one stupid little fight. (If you don't count the 6 days and like 22 hours he took to respond originally.. he made the deadline by literally, like 30 minutes.)

He took the time to make a post in the OOC thread today, but didn't bother with the IC thread.

This is getting beyond rude and I'm sick of it.


Some of us have to work for a living Xeno so just chill out. I work a job and run my business on the side so I might be a little slow posting when my ships turn comes. But I promise it won't be over a week as was agreed upon.