NationStates Jolt Archive


Unknown Fleet of Battlecruisers Follow-Up (Register and Clarification)

Mationbuds
27-02-2006, 10:20
OOC :

This is the sign-up and clarification thread before the actual RP starts . So here we will confirm our roles and our next major move , this is for those who were actively involved/involved in the previous RP .

For those who want to join this follow-up , simply register here with the character you will be RPing .

----

The role I will be RPing :

Normal Mationbuds Royal Fleets . This time we will carry on to deal revenge from Armainia's attack by attacking their Planet directly with 3 Fleets this time . Meanwhile there should be more complications with the new technology that Ramoth (RPed by Geneticon) and we will deal as necessasary . Nadias will cooperate with Geneticon on this matter if possible .

Nova Boozia can continue their raids while Aerospace Forces should like appear wherever they like and get attacked to further develop the story .

The Russo-Soviets are now free of any responsibilites but can help me/Armania in the upcomming battle .

------

If you would like to join , you can certaintly chose any role you want but these are the needed roles :
*Backup for Mationbuds Attacking Fleets avenging the devestation at the Martian Sector
*Backup for the Defending/Attacking Armainians (this depends on Armainia)
*More space Merchants
*Pirates/Terrorists/Smugglers/Ship Thiefs

-----

The actual RP is open at : http://forums.jolt.co.uk/showthread.php?t=471885

However if you still want to join , you can join here .
FutureEngland
27-02-2006, 10:44
I would like to join in the next rp, i will be playing Grand Admiral Jack Losvona with the fleet of FutureEngland, and i'll be backup for Mationbuds
Mationbuds
27-02-2006, 11:44
Welcome , FutureEngland . I hope you'll enjoy the RP when it starts . If you have any further questions , don't hesitate to ask me or any of the original RP members .
FutureEngland
27-02-2006, 12:48
Thanks, i followed the original and enjoyed it, will do i have any
Geneticon
27-02-2006, 13:42
You know me:

I'll be playing as Lord Ramoth, and Vince Jahnt, the proud owners and commanders of the Jade Stone and one frigate (although I may capture a few more before I venture out into space again). My ships are highly technilogical and I am working on further improving them with some special tech that I captured at the last battle.
Animarnia
27-02-2006, 17:32
We'll be happy to do a follow up with you :) as this dosn't effect my nation directly and its just a bit of fun. ;) and my government will be mighty annoyed at the unprovoked attack on our home planet as they offically have no clue about the destruction in the martian sector hehe :) so we get to play the victim .
as for Characters, Trent is still on the Glory while his taskforce limps home to a secret military base known only as Alpha site. so he'll probably pop up now and then. other charactesr will be general government officals etc and Fleet Com generals and such.

As Promised some design sheets on the ships I use, I use a cross combonation of Freelancer, Stargate, SAAB and Galactica tech as well as my own tech hehe, its very unique to my nation, no uber shields or nothing.

Ikari Class Battleship (http://www.animeonscifi.co.uk/hosted/animarnia/Ikari_Class.htm)
Miliado Class Dreadnought (http://www.animeonscifi.co.uk/hosted/animarnia/Miliado_Class_Dreadnought.htm)
Kusranada Class Cruiser (http://www.animeonscifi.co.uk/hosted/animarnia/Kusranada_Class_Cruiser.htm)
Sabre Class Space Supiriority fighter (http://www.animeonscifi.co.uk/hosted/animarnia/Sabre_Class.htm)
Hammerhead Multi Role Edo/Exo Fighter (http://www.animeonscifi.co.uk/hosted/animarnia/Hammerhead_Fighter.htm)
MACROSS Planetary Defence Batteries (http://www.animeonscifi.co.uk/hosted/animarnia/MACROSS_Planetary_Defence_Batteries.htm)
Ravager MKII (http://www.animeonscifi.co.uk/hosted/animarnia/MKII_Ravager.htm)

Any questions I'll do my best to answer and clear up any misconceptions, I'm still building up an FT Tech base so you may see things appear but I'll get design sheets up and link to them as and when they crop up
Mationbuds
28-02-2006, 09:15
OOC :

To Geneticon : Great , look forward to RPing with you in the follow-up . And if you could get more ships , there would be more action and devestation comming from you . You can also get people to join if you want .

To Animarnia : Haha :) and thanks for uploading the stats . It'll greatly ease up some confusion . As for me , it should be relatively no problem if you watch the Starwars Series because I use Starwars Tech . If you don't , there are plenty of sites on Starwars Tech around , the best should be Wikepedia . And you can also get people to join to be on your side to defend . Hehe .

To Nadias , Russo-Soviets , Nova Boozia and Aerspace Forces : Still waiting for you to confirm .
Mationbuds
28-02-2006, 10:16
Hey guys who were invloved in the previous RP (Unknown Fleet of Battlecruisers Sighted) and those who have not read it but want to . I have compiled and edited and removed all OOCs and extra stuff and put it into a Microsoft Word doc and have uploaded it .

To download it , go to : Download Link 1 (http://www.upload2.com/?cmd=_viewer&file=e40bccac51543a25f84842929c6f47ce.doc&s=0efa2) (once the site opens , a download should begin) , Mirror Download (http://www.filefactory.com/get/f.php?f=e1bbb0f05ab3b9511a7e27dc)

You will need Microsoft Word to read it . If you don't have it , you can download it at www.microsoft.com .

Once you've read it and found it interesting and exciting , you can join the followup here .

If you experience any problems , send me a telegram .
Mationbuds
28-02-2006, 16:55
bump
Geneticon
28-02-2006, 17:02
looking good... my first post will be very long to explain what has happened in between.

How long are we talking between the last one of this one? How much time has ellapsed in the middle? If none, then I will RP my character making the projector and such.

I would rather it be that way actually... instead of having like a two year gap... in which nothing happens. (to anybody else i mean.)
Mationbuds
28-02-2006, 18:24
OOC :
Yep . There should be a gap because I will have to rebuild my fleet and revamp the whole government and all the fleets with new technology . So I think it should be a 2 - 3 year gap .
Mationbuds
02-03-2006, 13:00
OOC :

Bump to Nadias , Aerospace Forces , Nova Boozia and Russo-Soviets to confirm participation in follow-up and to clear up any misconceptions .

We will also start the RP in 3 days time (March 05) . Those who want to join , please join now .
Mationbuds
02-03-2006, 15:06
bumpity bump
Mini Miehm
02-03-2006, 15:36
I'll join as a wildcard. Depending on how things work out, I may aid either side.
Aerospace Forces
04-03-2006, 00:18
I'll join as my previous role (as space merchants).
Nadias
04-03-2006, 00:35
OOC :

Nadias will cooperate with Geneticon on this matter if possible .


Sorry, had abit of computer problems. Anyways, yes, I will join. I belevie that my part will be realatively small, unless I'm "recruited" into the army of Geneticon. Other than that, there's the interogation, and than...dunno.
Geneticon
04-03-2006, 02:55
Oh... don't worry... you'll be "recruited."... hehehe.

*rubs hands together*

We have special plans for Janus... *evil grin*
Mationbuds
04-03-2006, 14:40
OOC :

To Nadias and Aerospace Forces : Thanks for clarifying participation .

To Mini Miehm : Welcome . Could you please let us know of your role and the size of your force ? Thanks alot .

To Everyone : This RP will start tommorow , so if you want to join , kindly join now .

---------------------+++++++++++++++++++++--------------------------

Now its my turn to clear up any misconceptions . I have revamped and upgraded my fleets and government . (This can be kinda long)(correct as of 4 March 06) :

The Armed Republic of Mationbuds
--------------------------------
1)Government
Type : Communist
Leader : Dictator Darth Matter , Dark Lord of the Sith
--The dictator controlls all matters that happen in Mationbuds . There are no Ministries because everything is run by him , however he has advisers for each ministry to help him .
*Head Adviser : Martin Luther (also Secretary of Dictatorial Office)
*Vice-Head Adviser 1 : Sith Lord Marcus Periera
*Vice-Head Adviser 2 : Jedi Master Bror Jace
*Adviser of War : Ralph Naderen
*Adviser of Defense : Gerald Fitzergen
*Adviser of Finance : Kate Wonter
*Adviser of Foreign Affairs : Eliot James
*Adviser of Education : Darren Ignatius
*Adviser of Internal Security : Joel Daman
*Adviser of Environment : Michael Simtr
*Adviser of Public Works : Ysanne Isart
*Adviser of Public Welfare : Susan Whilcok

2)Military

--The military consists of 6 Fleets , namely the (frm Largest to Smallest) Mation National Fleet , Defender Fleet , Droid Army Fleet , Viper Fleet , Retaliation Fleet and Avenger Fleet . It also consists of ?? Divisions of Ground Forces with Air Support and Ships . We also have 4 Expeditionary/Scouting Forces .

--Each fleet has its own commander but all report directly to the leader of the Mation National Fleet , who is the Dictator Darth Matter himself .

--Note that each ship carries the amount the troops/equipment it specifies , therefore making a Fleet more powerful than a Ground Force and together they are near to impossible to stop .

*Mation National Fleet :
+ 1 Eclipse Class Super Star Dreadnaught (Flagship for Dictator Darth Matter)
+ 4 Executor Class Super Star Dreadnaught
+ 15 Vindicator Class Heavy Cruiser
+ 30 Lancer Class Frigates
+ 10 Venator Class Star Destroyers
+ 20 Nebulon-B Frigates
+ 20 Carrack Class Light Cruisers
+ 15 Strike Medium Cruiser
+ 15 Escort Carriers
+ 18 Interdictor Cruisers
+ 15 Mon Calamari Class Cruisers
+ 15 Invincible-Class Heavy Dreadnaught Cruiser
+ 10 VictoryII Star Destroyers
+ 10 Imperial Star Destroyers
+ 2 Twilek Class Motherships (Each carrying 2 Carrack Class Light Cruisers , 4 Sqaudrons of TIE Fighters , 4 Squadrons of X-Wings , 2 Squadrons of B-Wings and a Assult Force comprising of 2 AT-TEs , 2 AT-ATs , 10 AT-STs , 30 AT-APs , 2 Clone Turbo Tanks , 20 Hover Tanks and 8,000 Vanguard Troopers , 10,000 Battle Droids , 5,000 Super Battle Droids , 100 Droidekas , 10 Lambada Class Shuttles and 10 Assult Shuttles)
+ 2 World Devastators (Under Construction , 1 Finished)
+ 1 Death Star (Under Construction)
+ 1 Sun Crusher (Under Construction)
+ 1 Galaxy Gun (Under Construction)

*Defender Fleet (Land and Air to defend Mationbuds, does not include attack forces .)
+ 1 Executor Class Super Star Destroyer (Flagship Rear-Admiral Brandon Whiltby)
+ 20 Lancer Class Frigates
+ 8 Vindicator Class Heavy Cruiser
+ 30 Corellian Corvettes
+ 15 Nebulon-B Frigates
+ 15 Carrack Class Light Cruisers
+ 10 Escort Carriers
+ 8 Interdictor Cruisers
+ 5 Mon Calamari Class Cruisers
+ 5 Imperial Star Destroyers
+ 5 Victory Class Star Destroyers
++ 30 Sqaudrons of TIE Fighters
++ 15 Sqaudrons of X-Wings
++ 10 Sqaudrons of Y-Wings
++ 10 Sqaudrons of B-Wings
++ 15 Sqaudrons of A-Wings
++ 25 Sqaudrons of TIE Interceptors
++ 20 Squadrons of TIE Defenders
++ 10 Sqaudrons of Skipray Blastboats
++ 10 Sqaudrons of Assult Gunboats
++ 40 Sqaudrons of Droid Tri-Fighters
++ 80 Golan Planetary Turbolaser Batteries
++ 60 Golan Planetary Ion Cannons
++ 10 Golan Planetary Heavy Ion Cannons
++ 50 Planetary Tractor Beams
++ 100 Planetary Quad Turbolaser Cannons
++ 40 Proton Torpedo Launchers
++ 30 Concussion Missile Launchers
++ 20 Cluster Mine Launchers
++ 20,000 Vanguard Troops
++ 50,000 Battle Droids
++ 10,000 Super Battle Droids
++ 5,000 Droidekas
++ 5,000 Black Guards (Elite)
++ 100 AT-ATs
++ 100 AT-TEs
++ 500 Hover Tanks
++ Golan Planetary Shield System 1
++ Sienar Corporation Planetary Shield 2
++ Mationsbuds Corp Protective Defense Barrier 3

*Droid Army Fleet (Totally Droid Controlled)
+ 8 Imperial Star Destroyers
+ 6 VictoryII Star Destroyers
+ 20 Modified Escort Carriers (Tri-Fighters instead)
+ 6 Interdictor Cruisers
+ 20 Nebulon-B Frigates
+ 20 Carrack Class Light Cruisers
+ 1 Droid Hive Ship (20,000 Battle Droids , 10,000 Assult Droids , 5,000 Super Battle Droids , 1,000 Droidekas , 6,000 Sniper Droids , 500 Droid Tanks , 30 Droid Carrier Crafts , 10 Sqaudrons of Droid Tri-Fighter)
+ 15 Droid Carrier Crafts (Each carrying 1,500 Battle Droids , 500 Super Battle Droids , 10 Droidekas , 1000 Assult and Sniper Droids , 20 Droid Tanks and 2 Sqaudrons of Droid Tri-Fighters .

*Viper Fleet
+ 1 Executor Class Super Star Dreadnaught (Flagship for Grand Admiral Jedi Master Bror Jace)
+ 10 Sovereign Class Dreadnaughts
+ 20 Lancer Class Frigates
+ 15 Nebulon-B Frigates
+ 20 Carrack Class Light Cruisers
+ 5 VictoryII Class Star Destroyer
+ 5 Imperial Star Destroyers
+ 6 Vindicator Class Heavy Cruisers
+ 8 Interdictor Cruisers
+ 15 Escort Carriers
+ 6 Mon Calamari Cruisers
+ 4 Venator Class Star Destroyers (carrying 20 AT-TEs , 20 AT-ATs , 5,000 Vanguard Troops , 10,000 Battle Droids , 5,000 Super Battle Droids , 100 Droidekas , 2 Clone Turbo Tanks , 50 Hover Tanks , 40 Lambada Class/LAATi Gunships and 4 Squadrons of X-Wings/A-Wings with 2 Sqaudrons of B-Wings/Y-Wings)

*Retaliation Fleet
+ 1 Executor Class Super Star Dreadnaught (Flagship for Grand Admiral Sith Lord Marcus Periera)
+ 5 Sovereign Class Dreadnaughts
+ 18 Lancer Class Frigates
+ 10 Nebulon-B Frigates
+ 15 Carrack Class Light Cruisers
+ 6 Victory Class Star Destroyers
+ 4 Imperial Star Destroyers
+ 8 Interdictor Cruisers
+ 10 Escort Carriers
+ 6 Mon Calamari Cruisers
+ 8 Strike Medium Cruisers
+ 4 Venator Class Star Destroyers (carrying 20 AT-TEs , 20 AT-ATs , 5,000 Vanguard Troops , 10,000 Battle Droids , 5,000 Super Battle Droids , 100 Droidekas , 2 Clone Turbo Tanks , 50 Hover Tanks , 40 Lambada Class/LAATi Gunships and 4 Squadrons of TIEs with 2 Sqaudrons of B-Wings/Y-Wings)

*Avenger Fleet
+ 1 Executor Class Super Star Dreadnaught (Flagship for Admiral Leon Fortunato)
+ 2 Invincible Class Heavy Dreadanught Cruiser
+ 4 Sovereign Class Dreadnaughts
+ 20 Lancer Class Frigates
+ 12 Nebulon-B Frigates
+ 16 Carrack Class Light Cruisers
+ 4 Victory Class Star Destroyers
+ 3 Imperial Star Destroyers
+ 6 Interdictor Cruisers
+ 8 Escort Carriers
+ 5 Mon Calamari Cruisers
+ 6 Strike Medium Cruisers
+ 3 Venator Class Star Destroyers (carrying 20 AT-TEs , 20 AT-ATs , 5,000 Vanguard Troops , 10,000 Battle Droids , 5,000 Super Battle Droids , 100 Droidekas , 2 Clone Turbo Tanks , 50 Hover Tanks , 40 Lambada Class/LAATi Gunships and 4 Squadrons of TIEs with 2 Sqaudrons of C-Wings .)

*Expeditionary and Scouting Task Force (4 such forces)
+ 2 Imperial Star Destroyers
+ 4 Interdictor Cruisers
+ 6 Nebulon-B Frigates
+ 6 Carrack Class Light Cruisers
+ 1 Venator Class Star Destroyer (carrying 500 Vanguard Troops , 1 AT-AT , 1 AT-TE , 20 Hover Tanks , 1 Clone Turbo Tank , 1000 Battle Droids , 20 Droidekas , 30 Lambada Class Shuttles and 2 Squadrons of TIE Fighters/X-Wings and 2 Squadrons of B-Wings)
+ 10 Lancer Class Frigates

**Mationsbuds Green Berets (5 such battalions)
+ 2,000 Elite Vanguard Troops
+ 200 Black Guards
+ 6 Clone Turbo Tanks
+ 20 AT-TEs
+ 20 AT-ATs
+ 50 AT-APs
+ 30 AT-STs
+ 80 Hover Tanks
+ 5 SPHA-Ts
+ 4 Seismic Tanks
+ 4 Venator Class Star Destroyers (to transport army)
+ 4 Imperial Star Destroyers
+ 4 VictoryII Star Destoryers
+ 8 Nebulon-B Frigates
+ 6 Carrack Class Light Cruisers

**Mationsbuds Human Division (20 of these such divisions)
+ 3,000 Vanguard Troops
+ 100 Black Guards
+ 100 Hover Tanks
+ 4 SPHA-T
+ 8 AT-ATs
+ 10 AT-TEs
+ 3 Venator Class Star Destroyers (to transport army)
+ 2 Victory Class Star Destroyers
+ 6 Carrack Class Light Cruisers
+ 2 Escort Carriers

**Mationsbuds Clone Division (25 of these such divisions)(totally clones)
+ 4,000 Clone Troopers
+ 150 Hover Tanks
+ 4 SPHA-Ts
+ 12 AT-TEs
+ 10 AT-ATs
+ 20 HAGs
+ 40 Republic Assult Shuttles
+ 4 Venator Class Star Destroyers (to transport army)
+ 2 Victory Class Star Destroyers/Imperial Star Destoryers
+ 2 Escort Carriers

**Mationsbuds Droid Contingent (60 of such contingents)(totally droids)
+ 8,000 Battle Droids
+ 2,000 Super Battle Droids
+ 50 Droidekas
+ 4,000 Sniper and Assult Droids
+ 250 Droid Tanks
+ 10 Homing Spider Droids
+ 10 Sqaudrons of Tri-Fighters
+ 30 Droid Carrier Crafts (to transport army)
+ 2 Imperial Star Destroyers
+ 6 Carrack Class Light Cruisers

**Mation Defender Force
+ 10,000 Vanguard Troops
+ 5,000 Black Guards
+ 2,000 Elite Black Guards
+ 22,000 Battle Droids
+ 12,000 Super Battle Droids
+ 1,000 Droidekas
+ 12,000 Clone Troopers
+ 1,000 Hover Tanks
+ 100 AT-ATs
+ 100 AT-TEs
+ 100 Homing Spider Droid
+ 200 Clone Turbo Tanks

**Dictator Protection Force Home (DPFH)
+ 500 Elite Black Guards
+ 100 Dicter Warriors
+ 50 Modified Hover Tanks
+ 2 AT-RTs
+ 10 AT-APs
+ 50 Clone Commandos

**Dictator Protection Force Overseas (DPFO)
+ 2 Executor Class Star Dreadnaughts
+ 15 VictoryII Star Destroyers
+ 15 Imperial Star Destroyers
+ 20 Strike Medium Cruisers
+ 8 Venator Class Star Destroyers
+ 16 Vindicator Class Star


3)Military Statistics (Info and Technology) :
-----------------------------------------------Ship Mounted Weapons :

1)Quad Lasers : Quad lasers are the most common defensive guns found on a capital starship. They are designed to lay down an overwhelming amount of fire to prevent bombers from attacking their ship. Though the damage is fairly light, the number of turrets and the sheer amount of firepower they bring to bear on a target often makes up for the damage they do.

2)Turbolasers : Turbolasers are the immensely scaled up versions of the blaster and laser cannon ; even the smaller ones are able to eradicate fairly large asteroids in a single shot. They can also be planet-based weapons, with power to match their immense proportions. Turbolasers are the standard weapon on most cruiser-sized or bigger ships, including Victory, Venator, Imperator, Executor, and Eclipse-class Star Destroyers. Massive ships, such as the Eclipse-class Star Destroyers, carry gargantuan numbers of turbolasers and are capable of bombarding the surface of a planet into a flaming ruin. This type of orbital bombardment is known as "Base Delta Zero". This is fairly easy, as medium turbolasers fire approximately one megaton per discharge, and about twenty-two megatons for heavy turbolasers. Turbolasers require vast amounts of energy and are therefore powered by individual power generators instead of smaller, dispensable power packs like blasters. Some of them also have slow fire rates. It takes a huge amount of energy to get sustained rapid fire. Turbolasers are primarily used for capital ship combat since their targeting computers normally are not fast enough to track the smaller craft like fighters and bombers.

Despite their immense firepower, turbolasers are not entirely effective against fighters. Skilled pilots can dodge the heavy bolts and it takes time for the turbolaser to rotate, while the fighter can also use superior maneuverability. In addition, turbolasers fire slowly. It is more effective to "take them out ship to ship" that is, send out other fighters.

Turbolasers are best used against slow or stationary or targets that have poor maneuvering abilities.

3)Ion Cannons : Ion cannons are designed to knock out electrical systems. Firing bolts of ionized energy, they can disable everything from propulsion to life support systems. They are often used on capital starships to facilitate the capture of enemy vessels. They can also be planet-based weapons, as seen in the Battle of Hoth when the Rebels used one to disable a Star Destroyer, allowing a transport to escape through the Imperial barricade. Rebel Y-wing fighters carry a pair of light Ion cannons, useful for disabling freighters and convoy ships that would ordinarily be severely damaged by a laser bolt barrage or a proton torpedo.

4)Planetary Ion Cannon : The Planetary Ion Cannon is a massive weapon developed by Kuat Drive Yards. It can temporarily or permamently disable electrical systems and penetrate shields. Its power source is usually a dedicated reactor sunken into the ground and it can be erected in several hours.

5)Tractor Beams : Tractor beams are used by ships to bring small ships into the docking bay of large vessels. They are used by large ships, such as Star Destroyers or even the Death Star, to snare smaller craft. Typically, tractor beam generators are too large for fighters or bombers to carry them.

6)Gravity Well Projectors : While not weapons in the classic sense, gravity well projectors are used to artificially project a strong gravity field in an area of space where no major stellar bodies usually exist, making it impossible to use hyperspatial engines. The main function of any Interdictor Cruiser is to use this effect to foil hit-and-run tactics and keep outmaneuvered enemies from escaping. Interdictor Cruisers work just as well in reverse: Grand Admiral Thrawn used them to drag his own ships out of hyperspace in pinpoint combat formation, catching opposing New Republic forces off-balance.

7)Cluster Missiles : Cluster missiles are similar to concussion missiles can target multiple starfighters and do the same amount of damage as a concussion missile.

8)Concussion Missiles : Concussion missiles are high-explosive missiles used by ships ranging from starfighters to Star Destroyers. They have greater armour piercing capibility than Proton Torpedoes .

9)Energy Torpedoes : Energy torpedoes are a cheaper and less powerful version of proton torpedoes.

10)Proton Torpedoes : Proton torpedoes are projectiles carried by starfighters or capital ships. They have also been known to be fired from ground level or from space stations. They are most commonly used by star fighters against capital ships although they are usually a sure shot for destroying another fighter. Proton torpedoes are self propelled nuclear or thermonuclear warheads. The torpedo is usually guided by an astromech or by a guidance system in the torpedo itself. When an attack on a capital ship is intended pilots tend to turn off the guidance system seeing as it is possible for it to be scrambled or the intended target can be mistaken for another target such as a star fighter. This is known as target confusion. It is also possible for the intended target to use counter measures to throw the torpedo off course. When a pilot elects not to use a guidance system, this is called dumb firing and is all around more effective then using the system itself.

11)Superlaser : Found only aboard the Death Stars and the Eclipse Star Destroyer, the superlaser is a weapon of incomprehensible destruction. The Death Star was created to house this superweapon since the weapon required a titanic reactor core and focusing channels. The superlaser was designed primarily for the destruction of an entire planet and the weapon did so with frightening efficiency. Fortunately for the galaxy, the weapon was used only a few times. The weapon was operated by top Imperial gunners and the gunner stations were under the heaviest security since the superlaser could become a extremely potent threat to the Empire if it fell under the wrong hands. A smaller, less powerful superlaser was found on board the Eclipse-class Star Destroyer and had roughly two-thirds the power of the Death Star's superlaser. Its ability to destroy a planet came from its ability to drill into the planet's core causing it to super-heat and destroy the planet.



------------------------------------------------------Ships :

1)Imperial Star Destroyer
Manufactured by: Kuat Drive Yards
Length: 1,600 meters
Crew: 36,810, gunners: 275, skeleton: 5,000
Passengers: 9,700 (troops)
Cargo Capacity: 36,000 metric tons
Weapons: 60 Turbolaser Batteries, 60 Ion cannons, 10 Tractor Beam Projectors.
Starfighters: 1 wing (6 squadrons) of various TIE-class starfighters for a total of 72.
Other carried vehicles: 12 landing barges 20 AT-AT walkers 30 AT-ST walkers 8 Lambda-class Imperial Shuttles 15 Stormtrooper Transports 5 Assault Gunboats.

2)Victory-class Star Destroyer
Manufacturer: Rendili StarDrive
Length: 900 meters
Crew: 4,798, gunners: 402, skeleton: 1,785
Passengers: 2,040 (troops)
Cargo Capacity: 8,100 metric tons
Weapons: 10 Quad Turbolaser Batteries, 40 Double Turbolaser Batteries, 80 Concussion Missile Tube Launchers, 10 Tractor Beam Projectors.
Starfighters: 2 Squadrons of TIE-class Fighters for a total of 24

3)VictoryII Star Destroyer :
Manufacturer: Rendili StarDrive
Length: 900 meters
Crew: 5,881, gunners: 226, skeleton: 2,100
Passengers: 2,040 (troops)
Cargo Capacity: 8,100 metric tons
Weapons: 20 Turbolaser Batteries, 20 Double Turbolaser Cannons, 10 Ion Cannons, 10 Tractor Beam Projectors.
Starfighters: 2 Squadrons of TIE-class Fighters for a total of 24

4)Invincible-class Heavy Dreadnaught Cruiser
Manufacturer: Rendili/Vaufthau Shipyards Ltd
Length: 2,011 meters
Crew: 23,014 gunners: 144, skeleton crew: 12,795
Passengers: 6,000 (troops)
Cargo Capacity: 700 metric tons
Starfighter Complement: 1 Wing (6 Squadrons) of any class of starfighters
Weapons: 12 Turbolaser Cannons, 30 Quad Laser Cannons, 6 Concussion Missile Tubes, 6 Tractor Beam Projectors

5)Mon Calamari Star Cruiser
Type: Converted Star Cruiser
Length: 1,200 meters
Crew: 5,402 (688 officers, 4734 enlisted)
Troops: 1,200
Cargo Capacity: 20,000 metric tons
Weapons: 48 Turbo Lasers, 20 Ion Cannon, 6 Tractor Beam Projectors
Starfighters: 36 Fighters, 24 Bombers, 4 Shuttles

6)Dreadnaught-class Heavy Cruiser
Manufacturer: Rendili StarDrive
Type: Medium Cruiser
Length: 600 meters
Crew: 16,113, gunners: 97, skeleton: 9,000
Passengers: 3,000 (troops)
Cargo Capacity: 9,000 metric tons
Consumables: 2 years
Weapons: 10 Turbolaser Batteries, 20 Quad Laser Cannons, 10 Quad Laser Cannons
Starfighters: 1 Squadron TIE-class fighter

7)Interdictor Cruiser
Manufacturer: Sienar Fleet Systems
Length: 600 meters
Crew: 2,783, gunners: 24, skeleton: 1,500
Passengers: 80 (troops)
Cargo Capacity: 5,500 metric tons
Weapons: 20 Quad Laser Cannons, 4 Gravity Well Projectors
Starfighters: 1 Squadron TIE-class Fighters
Other Craft: 1 Lambda-class Shuttle, 3 Stormtrooper Transports

8)Escort Carrier
Manufacturer: Kuat Drive Yards
Type: Heavy starfighter/shuttle carrier
Length: 500 meters
Crew: 3,485, gunners: 20, skeleton: 1,500
Passengers: 800 (troops)
Weapons: 10 Twin Laser Cannons
Starfighters: 1 Wing for a total of 72 TIE fighters of any mix.
Other Vessels: 2 Assault Transports 2 shuttles
Info : Meant to carry extra TIEs into battle

9)Strike Medium Cruiser
Manufacturer: Loronar
Type: Strike-class Medium Cruiser
Length: 450 meters
Crew: 1,972, gunners: 140, skeleton: 800
Passengers: 340 (troops)
Weapons: 30 Turbolasers, 10 Ion Cannons, 10 Tractor Beam Projectors
Starfighters: 1 squadron of TIE-class fighters
Info : Used as a Assult Ship

10)Carrack Class Light Cruiser
Manufacturer: Damorian Manufacturing
Engine: Ion sublight engines
Lenght: 350 meters
Crew: 1,007
Troop capacity: 142
Cargo capacity: 3,500 metric tons
Weapons: 10 heavy turbo lasers, 20 quad lasor cannon, 5 tractor-beam projectors
Starfighters: 4 TIE recon fighters/scouts

11)Nebulon-B Frigate
Length: 300 meters
Crew: 920 (78 officers, 842 enlisted)
Passengers: 75(Troops)
Cargo Capacity: 6,000 metric tons
Weapons: 12 Turbolaser batteries, 12 Quad Laser cannons, 2 Tractor beam projectors
Starfighters: 2 Squadrons of TIE fighters

12)Corellian Corvette
Manufacturer: Corellian Engineering Corporation
Length: 150 meters
Crew: 30-165
Passengers: Up to 600
Cargo Capacity: 3,000 metric tons
Weapons: 6 Double turbolaser cannons

13)Venator Class Star Destroyer (Republic attack cruisers)
Length: 1,137 meters
Crew: 7,400
Speed: 30,000 m/s²
Weapons: 8 heavy turbolaser turrets, 2 medium dual turbolaser cannons, 52 point-defense laser cannons, 4 heavy proton torpedo tubes, and 6 tractor beam projectors
Starfighters: 400 upwards (192 V-Wing starfighters, 192 ARC-170 starfighters, and 36 Eta-2 Actis Jedi Interceptors)\
For ground operations: 40 LAAT/i gunships and 24 AT-TE walkers were carried for ground operations
Additional Info: Capable of working within planet's atmosphere and can land to disembark/retrieving ground forces

14)Vindicator Class Heavy Cruiser
Length : 600 meter
Weapons : 25 light turbolasers, 20 light quad turbolasers, 10 point-defense laser cannons, 20 light point-defense ion cannons, and 3 tractor beam projectors
Crew : 400 troops and a crew of 2,551
Starfighters : 1 Wing (6 Squadrons)

15)Lancer Class Frigate
Manufacturer: Kuat Drive Yards
Type: Heavy Starfighter/Shuttle Carrier
Length: 250 meters long
Crew: 810 Crew and 40 Gunners
Weapons: 20 Quad laser cannons
Shield: Unknown
Hull: Unknown
Crew: 850
Troop Capacity: 100 Imperial stormtroopers

16)Executor Class Super Star Dreadnaught
Length: 19 kilometers
Weapons: 250 heavy turbolaser batteries, 250 turbolaser batteries, 250 concussion missile tubes, 250 ion cannons, and 40 tractor beam projectors
Starfighters: 144/216/"thousands" of fighters

17)Eclipse Class Star Draednaught (a.k.a Eclipse Class Star Destroyer/Eclipse Class Super Star Destroyer)
Length: 17.5-kilometer
Starfighters: 600 TIE Interceptors and 96 TIE Bombers, divided into 58 squadrons
Weapons: Thousands of Turbolaser and Heavy Turbolaser cannons , 10 Gravity Well Projectors , 100 Tractor Beam Projectors, 300 Ion cannons, 1 Superlaser
Ground Assult: 150,000 Imperial Stormtroopers, 100 AT-ATs,
Crew: 700,000

18)Sovereign Class Dreadnought (aka Sovereign Class Star Destroyer/Sovereign Class Super Star Destroyer)
Length : 15 Kilometer
Weapons: 500 heavy turbolaser cannons, 500 turbolaser batteries, 75 ion cannons, 100 tractor beam projectors, 5 gravity well projectors
Crew : 605,745

19)Death Star
Vessel Type:Deep-space mobile battle station
Primary Designer:Bevel Lemelisk
Diameter:120,000 meters (equivalent to a Class IV moon)
Maximum Speed:1.2c
Superlaser Range:47,060,000 kilometers
Fuel:Compressed stellar hydrogen
Surface Weapons:Turbolaser batteries (5,000), Heavy turbolaser batteries (5,000), Laser cannons (2,500), Ion cannons (2,500), Tractor beam emplacements (768)

20)World Devastator
They would land on the surface of a planet, and the tractor beams would literally tear the planet beneath them apart, and then consume it.The deconstruction of the planet and its resources would then be used for both fuel for the Devastator and for manufacturing starships, starfighters, and droids over a period of a few months. Eventually the planet would become a debris field. these machines' shields were so strong that not even concentrated turbolaser fire could penetrate them, and most times any conflict with another enemy ship would result in the consumption of that ship by the World Devastator. The only way to destroy a World Devastator is to use another to destroy it .

21)Sun Crusher : The utterly devastating Sun Crusher could fool most uninformed people. Appearing to be an ordinary starship, the Sun Crusher was actually another one of the Empire's superweapons. A little larger than a fighter, the Sun Crusher was almost indestructible. It sported four lasers and quantum-crystalline armor that was compacted into layers seven times, making the craft able to take heavy turbolaser fire, and it even survived a blast from the Death Star. The main armament of the Sun Crusher was its eleven plasma-charged warheads. Once launched, the warhead would protect itself in a shell of plasma making the warhead look like a heavy laser bolt. The warhead would then travel near light speed into the center of a star where the warhead would arm and release extremely dense and enormous amounts of energy, causing a supernova. The resulting explosion would take out entire solar systems.

22)Galaxy Gun : Another one of the Imperial superweapons, the Galaxy Gun was another weapon of colossal destruction. The Galaxy Gun was actually a massive starship that surrounded the enormous weapon. It fired gigantic missiles that were astonishingly fast in both sub-light and lightspeed realms. The missile was designed to destroy entire planets but its particle disintegrator warhead could be programmed to take out certain strategic locations such as cities or military bases or plants.

The warhead was a particle disintegrator and upon detonating, it would explosively convert all matter into energy. The Galaxy Gun's advantage to the Death Star was that it was able target a specific planet in just same location or planet it orbit allowing the weapon to stay in that location without actually going close to targeted planet to fire the its weapon, this give the superweapon the ability to fire at any rebellious planet anywhere in the galaxy without having to go through hyperspace. A massive Imperial fleet always surrounds the gigantic weapon, making any attempt to raid and destroy or sabotage it suicidal for anyone.



------------------------------------------------Troop Carriers/Starfighters :

1)Assult Shuttle
Manufacturer: Telgorn Corp
Length: 30 meters Crew: 2, gunners: 3, skeleton: 1
Passengers: 40 (spacetroopers)
Cargo Capacity: 5 metric tons
Weapons: 4 Light Turbo Cannons, Concussion missiles, 1 Tractor Beam Projector

2)Lambada Class Shuttle
Manufacturer: Sienar Fleet Systems
Engine: Ion/Hyperdrive engines
Lenght: 20m
crew: 4
Troop capacity: 20 *
Cargo capacity: 80 tons of cargo *
Armor: light, deflector shield
Weapons: three double blaster cannons, two double laser cannons
* The shuttle can carry 20 passangers or 80 tons of cargo, not both

3)X-Wing
Manufacturer: Incom Corporation
Engine: Incom 4L4 Fusial Thrust Ion Engines
Lenght: 12.5 meters
crew: 1 (pilot) , 1 Astromech Droid
Armor: light (deflector shields)
weapons: four laser cannons, two proton torpedo launchers

4)Y-Wing
Manufacture: Koensayr
Engine: Ion/Hyperdrive engines
Lenght: 16 meters
crew: one
cargo capacity: 110 kilograms
Armor: light, deflector shield
weapons: two laser cannons, one twin proton torpedo launcher, Ion cannon (rotating)

5)B-Wing (Heavy Assult Fighter)
Manufacture: Slayn & Korpil
Engine: Slayn & Korpil JZ-5 Fusial Thrust Engines
Height: 16.9 meters
crew: 1
Cargo capacity: 45 kilograms
Armor: light, deflector shields
Weapons: three mediun ion cannons (fire-linked), two proton torpedo launchers, one turbo laser cannon, two laser cannon


6)A-Wing
Manufacturer:Dodonna/Blissex
Combat Designation:Long Range Fighter/Interceptor
Crew:1 pilot
Power System:MPS BPr-99 power converter and fusion reactor
Propulsion:Twin Novaldex J-77 "Event Horizon" engines (rated at 400 KTU)
Weapons:Two Borstel RG9 laser cannons (single fire or fire-linked), Two Dymek HM-6 concussion missile launchers (six missiles each)
Defense:Forward/rear projecting Sirplex Z-9 shields, Titanium alloy hull


7)TIE Fighter (TIE stand for Twin Ion Engined)
Manufacturer: Sienar Fleet Systems
Length: 6.3 meters
Weapons: 2 SFS LS-1 Cannons, 6 Proton Torpedoes
Shield: none
Crew: 1 pilot


8)TIE Interceptor
Manufacture: Sienar Fleet Systems
Engine: twin ion engine
Lenght: 6.6 meters
crew: 1 (pilot)
Weapons: four laser cannons

9)TIE Defender
Manufacturer: Sienar Fleet Systems
Specification: Fleet Defender
Length: 9.6 meters
Weapons: 4 SFS L-s9.3 Laser Cannons, 2 Borstel NK-3 ion cannons, 2 SFS M-g-2 General purpose warhead launchers
Shield: Novaldex Shields
Hull: Titanium hull with Quadanium Radiator-Panels
Crew: 1 pilot
Top Speed: 155 MGLT, assuming no power is being diverted from shields or lasers

10)TIE Bomber
Manufacturer: Sienar Fleet Systems
Type: Light Bomber
Length: 7.8 meters
Weapons: Laser Cannons, proton bombs
Shield: none
Crew 2
Cargo Capacity: Ordnance

11)Skipray Blastboat
Crew : Pilot, Co-Pilot/Sensor Officer, 2 Gunnery Officers
Weapons : 3 Mendar Arms Dar-2 ion cannon, 2 Senko Systems 5000x2 "Tru-Lok" Laser Cannons, Port-mounted Concussion Missile Launcher, Starboard-mounted proton torpedo Launcher
Additional Info : Hyperspace Capable

12)Assult Gunboat
Manufacturer: Cygnus Spaceworks
Type: Meant for Assulting Capital Ships
Length: 15 meters
Weapons: 2 Taim & Bak KX5 medium laser cannons, 2 Borstel NK-3 ion cannons, 2 warhead launchers
Shield: Forward/Rear Projecting Cygnus 4K7 Novaldex Shields
Hull: Quadanium Steel Armoured Titanium Hull
Crew: 1




-------------------------------------------------Ground Vehicles:

1)AT-AT
Vehicle Class: All Terrain-Armored Transport
Height: 16 Meters
Maximum Speed: 60 Kilometers Per Hour (Over Even Terrain)
Crew: 3
Troop Capacity:40
Weapons: Two Heavy Laser Cannons, Two Fire-Linked Medium Blasters

2)AT-ST
Vehicle Class: All Terrain Scout Transport
Height: 6.3 Meters
Maximum Speed: 90 Kilometers Per Hour (Over Even Terrain)
Crew: 2
Weapons: One Twin Blaster Cannon, One Twin Light Blaster Cannon, Concussion Grenade Launcher

3)AT-AP
Vehicle Class ; All Terrain Attack Pod
Crew : 2 Drivers and 1 Gunner (mounted swivel blaster)
Weapons : Large Laser Cannon (in front), Anti-Personal Blaster Cannon (bottom of fuelselage), Mounted Swivel Blaster

4)AT-RT
Vehicle Class : All Terrain Reconnaissance Transport
Crew : 1
Weapons : Anti-Infantry Laser Cannon
Additional Info : Usually in groups of 3-6 .

5)AT-ST
Vehicle Class : All Terrain Scout Transport
Crew : 1 Pilot , 1 Gunner
Length : 8.6m
Hull : Blast Resistant amor plating
Weapons : 2 medium laser cannons (chin-mounted), 2 light blasters or 2 concussion missile launchers (cheek-mounted, 1 on each side)

6)HAVw A6 Juggernaut (aka Clone Turbo Tank)
Weapons : 3 heavy laser cannons, 1 medium blaster cannon and 2 concussion grenade launchers
Troops : Up to 300 troops or several light military speeders, speeder bikes and other small repulsorcraft.

7)Homing Spider Droid
Weapons : 1 heavy-duty homing laser underneath , 1 smaller top mounted laser

8)Hover Tank
Weapons : missile launchers, laser cannons and a beam cannon on the top of the tank
Crew : 2/3

9)NR-N99 Tank Droid (aka Snail Droid)
Weapons : 2 Laser cannons (one on each side)

10)Seismic Tank
Weaponary : Creates a seismic wave that knocks all infantry to the ground fatally . Before they can recover , the tank sends another wave , killing them .
This is a droid tank .

11)SPHA-T (Self Propelled Heavy Artillery- Turbolaser)
Manufacturer: Rothana Heavy Engineering
Specification: Self Propelled Heavy Artillery - Turbolaser
Type: Self-propelled artillery
Length: 30 meters
Weapons: Heavy turbolaser cannon, ion cannon, or concussion missile launchers (depending on variant), 12 antipersonnel blaster cannons (some variants)
Shield: None
Hull: Armor plating
Crew: 15 clone troopers, 25 on models with blaster cannons



-----------------------------Hand Weapons/Droid Troops/Human(Clone/Normal) Troops :

****Blasters/Pistols****

1)A-280 Blaster Rifle
Standard-issue blaster rifle among the soldiers of the Rebel Alliance and the New Republic.

2)Bryar pistol
The Bryar pistol is a modified version of the Bryar rifle with the rifle's stock and muzzle sawed off. The Bryar pistol has gained the reputation of being a standard and relatively accurate blaster pistol. The pistol also carries a secondary function of being able to ability to charge to release a stronger blast. Using this secondary function does not seem cause any type of decline in performance or accuracy with the exception being that charging the weapon uses more amunition than a standard blast.

3)DC-15 Series
common weapon used by the Republic clone troopers. The DC-15 uses magazine cartridges filled with tibanna gas which results in blue laser bolts when fired. The DC-15 uses two types of ammunition in conjuction which is the tibanna gas cylinder and the charge magazine. The tibanna gas cylinder stores enough gas required for 600 rounds while the charge magazine usually only stores 60 rounds. This forces the user to change the charge magazine much more often than the tibanna gas cylinder. The DC-15s also use a rechargeable battery that lastes for 7 subsequent shots before the weapon pauses to recharge.
---DC-15A - long-barrelled blaster rifle used as the standard issue clone trooper weapon, but also suitable for snipers
---DC-15s - A pistol blaster used as a side-arm
---DC-15B - short-barrelled blaster carbine with a folding rifle stock

4)Blastech DH-17 blaster pistol
The Blastech DH-17 is a weapon used by both the Imperial Navy and Rebel Alliance/New Republic Navy officers. It is primarily designed for ship use, where it can pierce blaster armor although not a ship's hull.

5)DN Bolt Caster
The DN Bolt Caster, originally known as the Phoenix II plasma disruptor, developed by Drever Corp is primary used as a tool by special ops commandos to breach locked doors. However, Republic troopers improvised and began using it as a weapon. The plasma disruptor's effectiveness against the CIS droids prompted Drever Corp to develop the expensive yet effective DN Bolt Caster plasma disruptor.

6)E-11 blaster rifle
The E-11 blaster rifle is the standard-issue weapon for Imperial stormtroopers. The E-11's plasma gas cartridges allow for over 500 shots, while the weapon's power cells last for about 100. The basic E-11 is 438 mm long and weighs 2.6 kilograms.

7)FC-1 flechette launcher
The Golan Arms FC-1 fires a spray of metal flechettes. This is very effective at close range, and especially as an antipersonnel weapon against soft targets. However, the flechettes have little effect on most combat armor. The flechette launcher also has a secondary firing mode in which it fires two proximity grenades.

8)Heavy Repeater Light Blaster
A devastating weapon used by Imperial troops, the heavy repeater sprays a torrent of metallic bolts at an extremely high rate of fire. A secondary indirect fire mode allows the gun to fire an orb of concussive energy. The heavy repeater is valued by the Imperials for its rate of fire and effective suppression fire capabilities.





****Grenades/Mines etc****

1)DEMP 2
The Destructive Electromagnetic Pulse 2, or the DEMP 2, is a gun with a cone-shaped muzzle that fires an electromagnetic pulse. It severely damages droids and other electrical systems, and is also capable of doing light damage to living tissue.

2)Concussion Grenades
There are two varieties of concussion grenades. One of the two is a fairly standard grenade. It explodes with a small blast radius and expels a sonic shockwave that stuns anybody just outside its blast radius. The other kind does not detonate in a traditional sense. It causes only the shockwave, stunning anybody hit by it rather than killing or wounding them.

3)Cryoban Grenades
Upon exploding, cryoban grenades release a heat-absorbing chemical into the air, causing most liquids in their vicinity to freeze, and potentially causing frostbite in organics.

4)Det Packs
A det pack is a small explosive with a remote activator that can be triggered by the user. The pack is set in place or thrown and is then detonated whenever the user desires. Typically this is used to ambush enemies or blow open doors that are otherwise sealed to the user.

5)Flash Detonators
Much like real-life flash-bang grenades, flash detonators emit a blinding flash of light and ear piercing noise in a contained radius, temporarily stunning and disorienting targets.

6)Sonic Detonators
Sonic detonators emit violent sonic waves upon explosion, damaging nearby organic beings and potentially rupturing internal organs.

7)Thermal Detonators
Thermal detonators are highly unstable grenade-like weapons used primarily by bounty hunters and mercenaries. The material used is called baradium, which is a highly unstable compound prone to explosions.They cause enormous damage by initiating a fusion reaction upon detonation, with a blast radius of 20 meters or more. Some detonators have an even greater radius, although stormtroopers carry miniature 5-meter ones. Thermal detonators have the unique ability of creating a blast that only goes as far as its blast radius. After that, the blast field collapses, and anything even slightly beyond the blast radius is left unharmed.

They can be set to detonate in several ways: on impact after being thrown, after a pre-determined time period, or upon the release of a fail-deadly trigger. Thermal detonators are not usually used as grenades due to their highly unstable nature. Instead, they are often used for demolitions work.

A thermal detonator whose baradium is stabilized with ytterbium burns at extremely high temperatures rather than exploding, which is used similar to a real-life thermite charge to melt sensitive equipment.

8)Thought bomb
A thought bomb destroys all thought sensitive beings within a certain radius. Not even single-celled organisms survive.

9)Trip Mines
Trip mines consist of a beam projector affixed to a shaped explosive casing. The laser activates once the trip mine is placed, extending a beam from the charge to the nearest surface that intersects its path. If this beam is broken or the charge is fired upon, the mine will detonate and damage anything caught within its radius.



****Misc Guns****

1)Hapan Gun of Command
The Gun of Command is a pistol capable of mild brainwashing via an electrical discharge.


****Heavy Weaponary****

1)Assault Cannon
A weapon that fires multiple blaster shots to create a shotgun effect. Used primarily by Dark Troopers, the weapon is very deadly at close range, or for firing at a concentrated group of enemies.

2)Merr-Sonn PLX-2M Portable Missile System
The PLX-2M is an extremely powerful weapon that fires Arakyd 3T3 missiles. The sheer explosive power of the PLX-2M makes it dangerous to fire blindly in close quarters, but is extremely effective when used as a 'smart' tracking weapon. The PLX-2M has two 'smart' firing modes - the first causes the missile to home in on the magnetic emissions from the repulsorlifts of speeders, and the second causes the missile to home in on infrared heat sources, allowing the user to attack landspeeders, airspeeders, and even low-flying spacecraft. The launcher also has an unguided firing mode for manual aim.

3)Rail charge launcher
Rail charge launchers fire bullets or pellets at an exceptionally high velocity via magnetic acceleration from alternating polarity super-conducting rails. This particular launcher can also fire guided "mini-missiles," which seek targets after being launched. Because of their speed, this tracking is only accurate at long range.


****Melee Weapons****

1)Electro Staff
An electrostaff is a melee weapon which looks like a staff, but conducts energy fields at its ends which can cause severe damage to living tissue and inanimate objects alike. They are impenetrable to most weapons, even lightsabers. This is supposedly because they are made of rare Phrik alloy.

2)Energy Sword
The energy sword is an ancient development in weaponry, consisting of a plasma charged blade powered by a power cell in the hilt, with a pair of Velmorite crystals used for focusing. While similar to the lightsaber of the Jedi Knights, the energy sword is not comparable in strength to the Jedi weapon, although it is deadly precise.

3)Stun Baton
Similar to a billy club, this short metal weapon has a high-voltage electrical charge that can sting or kill. These common weapons are used by planetary police forces for crowd control and to stop un-armed criminals, but they're little use against a blaster. Security officers on the asteroid prison of Oovo IV commonly use these.


****Droid Army****

1)B-1 (Standard) Battle Droids : tall , skeletal and armed with blasters . Combat Infantry
2)Pilot Droid and Engineer Droid : blue shoulders and chest . operates starships and mans vehicles (Shotgun Weapons)
3)Battle Droid Commander : yellow forhead and shoulders . Receivers orders and gives them to Battle Droids
4)Assult Droids : Red Shoulders . Uses Missile Launchers
5)Droid Sniper (Assasin Droids) : Green Shoulders . Uses Sniper Rifles .
6)B-2 Super Battle Droid : broad chested , silver metalic bodies . Built in Blaster Arm and Wrist Rocket Launcher
7)Droideka : inscet like , metalic body , transforms . Heavy infantry with twin cannons and deflector shields , rolls into a ball for swift movement .
---Pilot Droids can pilot Droid-TriFighter .
Mationbuds
04-03-2006, 14:43
OOC :

This is Part 2 of my clarification thread because I couldnt fit all the text into one thread , they wouldn't allow because its too long .

--------------------------------------------------------------------------


****Force Abilities****

1)Both :

*Telekinesis - This ability is used to lift objects and move them, including the wielder and enemies, in a desired direction.

*Force Push/Pull - Telekinetic abilities to pull or push objects away, as well as enemies. The greater the user's aptitude, the heavier the object that can be manipulated or the more wide the arc or radius of the force 'wave'. It can be used to pull weapons from enemies.

*Force Strike - To a large extent, Force Push and Force Strike are the same power, with Strike being the more destructive version

*Force Leap/Jump - Uses the Force to augment the user's natural leaping ability. Force users adept in this can perform incredible vertical/horizontal leaps with impunity.

*Telepathy - The ability to mentally communicate over small or vast distances.

*Burst of Speed - Makes the user able to maintain sprinting speeds (even moving in awkward directions like backwards) for as long as the effect lasts.

*Force Sense - Used within the Jedi Order to sense the future, possible danger, a person's location, or the presence of the Dark Side.

*Seeing - Enhances the bearer's visual and spatial perception even in the dark or behind walls. Trained users can have their sight amplified to the point that they are able to counteract Persuasion and Blinding.

*Farsight - Makes the mind of the Jedi fly through space and perceive all around. This is a key ability, as it allows the user to see events over great distances that are occurring.

*Psychometry - The mental technique of picking up impressions and traces of information about the object touched and the events that have surrounded it.

*Precognition - Certain devotees of the Force are gifted in the ability to sense extreme danger however subtle it is, and receive ample warning to defend against the threat.

*Force Suppression- Certain Force powers are not instantaneous in effect, but last for a period of time on a target. Examples of such powers include but are not limited to Force Aura, Burst of Speed, and Energy Resistance. Force Suppression instantly cancels such powers on the target. The greater the user's skill in this ability, the stronger the removed powers active on the target. This power completely breaches any Force defenses on a user, and is thus unaffected by things like Force Resistance or Immunity.

*Saber Throw - Throws the lightsaber in a boomerang fashion, cutting its way through objects, and returning to the hand of the caster with Force Pull.

*Cloak - Rarely ever used, this power channels the Force to bend light around the user, rendering him invisible to others.

*Battle Meditation - This power can influence the course of an entire battle, raising the morale of allies, and sapping the will to fight from enemies.

*Battlemind - Through the focus of this power, one's morale and fighting spirit is augmented

*Morichro - A power not taken lightly by the Jedi for its fear of misuse, it is nonetheless a neutral ability that puts an opponent in a suspended state by shutting down particular bodily systems.

*Force Resistance - This power offers protection from some direct Force Power attacks, possibly entirely negating their harmful effects. Greater user aptitude can make the user almost immune to enemy attacks with the Force, although the effects of this ability are brief and costly in either case.

*Energy Resistance - This power shields the user from various energy attacks, whether they are in the form of fire, electricity, etc. It does not shield users from Force powered attacks, and quickly fades.

*Force Block/Force Strip - This power is never fully named, but described as a "force blocking power" or "cutting one off from the Force." The user either effectively forms a wall around an opponent using the Force and renders them powerless and blind to the Force or is removed from their connection to the force completely.

*Beast Trick - This is a universal ability that distracts a feral creature, making it easy for the user to sneak past it.

*Force Body - Although technically a neutral power, use of this potent yet dangerous ability requires that the user exercise caution. Force Body enables the user to drain his own health reserves to partly fuel his Force powers for a brief period of time.



2)Jedi Powers

*Malacia is a rare Jedi power that induced extreme nausea and dizziness in its victim. The ability was completely incapacitating but did not cause any lasting damage.

*Cure/Heal - The Jedi Healer uses the Force to accelerate the natural healing process rapidly for a short duration. Initial levels require meditation, but greater aptitude usually grants faster regeneration, without need of meditation. Greater levels of attainment are also able to mend far more severe injuries, even complete damage to flesh and bone.

*Empathy - A related Light Side version of Force Sense. The Force endows the user with the skill to read the thoughts and emotions of another being.

*Combustion - The ability to cause an object to explode through concentration.

*Affect Mind or Persuasion - This power can confuse and persuade others, making them bend to the user's will. It usually only works on those who are weak-minded.

*Projection - Creates an inanimate apparition that looks like the caster.

*Illusion - The ability to make animated apparitions not limited to the image of the wielder.

*Force Stealth - This versatile power can not only be used to mask one's physical presence, but also one's Force presence. With this power, the bearer can, in effect, turn almost completely invisible. It is very useful in planning surprise attacks or avoiding dangerous confrontations.

*Enhance Ability - The Force boosts the user's abilities, empowering his or her strength, dexterity, and endurance.

*Alter Environment - Various techniques that allow the user to manipulate nature, enabling the creation of such phenomena as Force whirlwinds or fog over limited areas.

*Force-Meld - This is a technique where number of Force users join their minds together through the Force, drawing strength from each other.

*Force Aura - This power temporarily strengthens a Jedi's defense and ability to resist most forms of attack, be they physical, energy, or Force related, lessening the damage if any. Increasing expertise strengthens the effect, until the Force shields the user in a protective armor so powerful that very few things can penetrate it.

*Hibernation Trance - This is an ability of a Force user to go into a very deep hibernation state. This slows down the Force user's metabolism and breathing to a standstill.

*Protection - A power generally only achieved by high-ranking Jedi masters, Force protection will make the bearer invulnerable to a wide range of physical weapons, energy weapons, and Force powers. The ultimate in terms of defense.

*Dissipate Energy (or Absorb)- The ability to disperse Force energy, and to even absorb or redirect it. A trained Jedi may contain the energy of all kinds of Force attacks used against them. As the energy used to perform Force-related powers is limited, a Jedi can use the enemy's attacks to their own benefit, instead of receiving damage from them.

*Blinding - With this power, a Jedi can obfuscate any person's vision, making it very difficult for the Jedi to be spotted, targeted, or defended against. This power can be countered by Sense

*Animal Friendship - The ability to calm an animal.

*Force Valor - This potent ability increases the physical and mental attributes of the user and all allies around him for a very brief period. The greater the expertise of the user, the stronger the effect.

*Stasis Field - Unless the targets resist successfully, all hostile creatures within a certain radius of the Jedi become completely paralyzed and vulnerable to attack. However, even those that manage to shrug off this power become slowed, unable to attack or defend effectively in battle.

*Disable Droid - This uses the power of the Force to temporarily stun, deactivate, or even destroy an enemy droid, or a group of droids concentrated in a relatively small area. Certain droids are capable of resisting this power, and take less damage.

*Force Barrier - Creates a weak shield that protects the Jedi from minor physical damage, lessening the effects of even powerful blows. As usual, greater aptitutde imparts greater protection.

*Revitalize - This ability is rarely used, but its payoffs are tremendous in potential, rekindling the life energies of fallen allies, bringing them barely back to consciousness.

*Electric Judgement - Apparently the same ability as Force lightning



3)Sith Powers

*Force Grip - Often believed to be an enhanced combination of the two neutral force-powers Force Pull and Force Push, Force Grip can be used to grip a target's neck (and/or constrict their trachea). Stronger users can lift the target off their feet, choking them until they suffocate, optionally slamming the target into a wall or sending them flying over a precipice. While the attacker can quite simply break the target's neck, death by strangulation appears to be favored by the Sith .

*Crush - This deadly Force ability lifts the opponent, whose body literally implodes as it is crushed inward.

*Force Lightning/Sith Lightning - Force Lightning is a purely energy-based specialty attack of the Sith. Force energy, in the form of lightning bolts exits the Force-user's body through their fingertips. The greater the user's aptitude, the more power the lightning bolts possess and the more they fork, allowing the possibility of striking multiple foes at once.

*Force Lightning is often used as a form of torture; not only does it cause severe physical damage, but also extreme agony to the victim. However, a single powerful blast may be sufficient to kill a person instantly.

*Chain Lightning - This variant of Force Lightning is different in that now the target is one and there is a chance that the lightning will move to another person.

*Rage - For a short time, this power augments the speed, strength and fierceness of the caster, at the expense of health and defense.

*Insanity - This causes the targets to suffer from extreme doubt and fear, such that they flee from the user or become catatonic and cower on the ground.

*Force Throw - Causes objects to be hurled towards a target.

*Drain - Same as Heal, except that the user drains the target's Force reserve and/or health to fuel the regenerative process, or to replenish their own strength in the Force. Greater aptitude allows exceptional execution speed and the ability to drain multiple target at once.

*Plague - This malicious power causes the target to suffer as though afflicted with a terrible poison.

*Destruction - Certain gifted Sith warriors are able to perform devastating explosive attacks upon their enemies. This ability, fueled by the Sith's hatred, can create a massive energy field and throw it at any direction.

*Deadly Sight - This power of the Dark Side is capable of allowing Sith Lords to inflict damage upon enemies merely with their sight. With this power, the user can damage entire groups within their field of vision.

*Storm - Darth Sidious/Emperor Palpatine was able to generate and control, to a degree, self-sustaining storms of warped spacetime of a limited duration. These storms could range from the size of a small starship to huge maws capable of obliterating entire starfleets. The smaller storms are more easily controlled, and can be manipulated from greater distances.

*Mind Control - A more advanced, and more malicious, form of "Persuasion/Suggestion", allowing one to enter another's mind and control brain activity.

*Force Scream - If a Dark Jedi is being beaten and frustrated by his foe, he may let out an enraged scream, amplified through the Force, that triggers shock waves that ripple through the Force, devastating both the Dark Jedi and those who are unfortunate enough to be in close proximity. The Force Scream has been called “a wave of hatred, amplified and fueled by the Dark Side, that is capable of smashing through mental and physical defenses with ease”.


****Troop Descriptions****

1)Clone Trooper
-Weapons : DC-15A Blaster Rifle , DC-15s Sidearm , 2 Concussion Grenades , 2 Flash Detonators , 1 Mini Viroblade
-Armor : Composite Blaster Resistant Alloy (Full)
-Equipment : Radio Communicator , Built in Gas Mask on Helmet

2)Vanguard Trooper
- Weapons : A-280 Blaster Rifle , Heavy Repeater Light Blaster , 2 Concussion Grenades , 2 Trip Mines , 1 Mini Viroblade
-Armor : Composite Shrapanel Resistant Body Armor and Composite Blaster Resistant Helmet
-Equipment : Radio Communicator , Gas Mask , Fusion Cutter/Det Pack

3)Black Guard
-Weapons : E-11 Blaster Rifle , Bryar Pistol , Blastech DH-17 Blaster Pistol , 2 Cryoban Grenades , 2 Concussion Grenades , 2 Flash Detonators , 2 Mini Viroblades
-Armor : Composite Blaster Resistant Alloy (Full) and Composite Shrapanel Resistant Body Armor
-Equipment : Radio Communicator , Gas Mask (Built into Helmet) , 2 Det Packs

4)Black Guard Elite
-Weapons : E-11 Blaster Rifle , Bryar Pistol , Heavy Repeater Light Pistol , 2 Cyroban Grenades , 2 Concussion Grenades and DEMP 2 Gun and 2 Mini Viroblade
-Armor : Composite Blaster Resistant Alloy (Full) and Composite Shrapanel Resistant Armor (Full)
-Equipment : Radio Communicator , Gas Mask (Built into Helmet) , Distress Beacon , 2 Det Packs

5)Clone Commando
-Weapons : DC-15B Blaster Carbine , DC-15s Sidearm , Heavy Repeater Light Blaster , 2 Concussion Grenades , 2 Cyroban Grenades , 2 Flash Detonaters , 2 Mini Viroblades
-Armor : Composite Blaster Resistant Alloy (Full)
-Equipment : Radio Communicator , Built In Gas Mask and Distress Beacon

6)Dicter Warrior
-Weapons : Force Pike/Electo Staff , Fletchette Gun , DEMP 2 Gun , 2 Cyroban Grenades , 2 Sonic Detonators , Energy Sword
-Armor : Blaster Deflection Energy Shield (Body) , Composite Blaster Resistant Alloy (Full) and Composite Shrapanel Resistant Alloy (Full)
-Equipment : Radio Communicator , Built in Gas Mask , Distress Beacon , Assult Cannon
-Additional Info : Trained in Close Range Unarmed Combat , Sharpshooting and Sword Combat (Form I)

7)Dicter Warrior Commando
-Weapons : Electro Staff , Fletchette Gun , DEMP 2 Gun , 2 Cyroban Grenades , 2 Sonic Detonators , Energy Sword and Rail Charge Launcher
-Equipment : Radio Communicator , Built in Gas Mask , Distress Beacon , Assult Cannon
-Additional Info : Trained in Close Range Unarmed Combat , Sharpshooting and Sword Combat (Form II)

**************************************************************************************************** *************************
8)Sith Lord Marcus Periera (Grand Admiral of Retaliation Fleet)
-Weapons : Red Coloured Lightsaber , Heavy Repeater Light Blaster and 1 Sonic Detonater
-Equipment : Radio Communicator , Distress Beacon , Gas Mask and Underwater Breather
-Training : Form V Lightsaber Combat
-Force Abilities : Telekinesis , Force Push/Pull , Force Leap/Jump , Telepathy , Burst of Speed , Force Sense , Force Seeing and Farsight , Precognition , Saber Throw , Cloak , Force Resistance , Energy Resistance , Force Block/Strip , Beast Trick , Force Strike , Force Grip , Force Crush , Sith Lightning , Rage , Insanity , Force Throw , Drain (Heal) , Mind Control , Force Scream .
**************************************************************************************************** *************************

**************************************************************************************************** *************************
9)Jedi Master Bror Jace (Grand Admiral of Viper Fleet)
-Weapons : Green Bladed Lightsaber , Bryar Blaster Pistol and 1 Flash Detonator
-Equipment : Radio Communicator , Distress Beacon , Gas Mask and Underwater Breather
-Training : Form III Lightsaber Combat
-Force Abilities : Telekinesis , Force Push/Pull , Force Leap/Jump , Telepathy , Burst of Speed , Force Sense , Force Seeing and Farsight , Precognition , Saber Throw , Cloak , Force Resistance , Energy Resistance , Force Block/Strip , Beast Trick , Cure/Heal , Empathy , Affect Mind (Persuation) , Illusion , Force Stealth , Enhance Ability , Alter Environment , Force-Meld , Hibernation Trance , Dissipate Energy (or Absorb) , Blinding , Animal Friendship , Stasis Field (Force Paralyze) , Disable Droid , Force Barrier , Revitalize .
**************************************************************************************************** *************************

**************************************************************************************************** *************************
10)Dictator Darth Matter (Ruler of Mationsbuds and Leader of Mationsbuds Armed Forces and Mationsbuds Imperial Fleets)
-Weapons : Red Coloured Double Sided Lightsaber , Fletchette Launcher , 2 Thought Bomb and 2 Cyroban Grenades
-Equipment : Radio Communicator , Distress Beacon , Gas Mask , Underwater Breather , First Aid Medkit
-Training : Form IV Lightsaber Combat and Form VII Lightsaber Combat
-Force Abilities : Telekinesis , Force Push/Pull , Force Strike , Force Leap/Jump , Telepathy , Burst of Speed , Seeing/Farsight , Precognition , Force Suppression , Saber Throw , Cloak , Battle Meditation , Battle Mind , Force Resistance , Energy Resistance , Force Block/Strip , Beast Trick , Force Body (increase force powers) , Force Grip , Crush , Sith Lightning , Chain Lightning , Rage , Insanity , Force Throw , Force Drain (Heal) , Plague , Destruction (explosive attacks) , Deadly Sight (kill by sight) , Force Storm , Mind Control , Force Scream .
**************************************************************************************************** *************************
Geneticon
04-03-2006, 15:05
wow... that's quite a lot.

I think I'll stay out of your way during this upcoming sequel...

I don't know... it kind of seems like you made yourself unbeatable with all that stuff... but I might be wrong.

I'm ready to start when you are... I think I'll probably take a passive role (at least in interaction with other players) in this sequel... but I'll mess around with some NPCs... hehehe :D

To let you know, the Jade Stone is a fully functional Mars Class Battlecruiser (info and stats can be found at my storefront: http://forums.jolt.co.uk/showthread.php?t=470405)

But the Stone has been upgraded by increasing the WBs on each side to 10 and the dorsal lance to 3. It's turrets have been upgraded to 3000 and it's shields have been upgraded to ultra-heavy. Finally, it's speed has been upgraded to Very Fast.

The Jade Stone is HIGHLY technilogical and has THE state-of-the-art latest types of ship technology that can exist. (i.e. scanning, cloak, hyperspace etc.)

My lone frigate is a Dauntless Light Cruiser, it currently has no active weapons systems. In reality it is loaded to the hilt with explosives... but take note that your characters do not know this. The frigate also is outftted with a jamming device that disallows any scanning of the frigate by another ship.

That's it for my starting fleet.
Mini Miehm
04-03-2006, 16:11
I'll be opposing you, definitely. I'll be sending 2 Task Fleets, which are generally accepted as the most effective way to horribly and brutally destroy SW tech. I'll get you a link to my tech thread in a few minutes. And that DS of yours is going DOWN. Only the GE is allowed to have ANY SW tech Superweapon, mostly because we destroy everyone we find trying to build one. Enjoy the massive ISD killing power of the Yamato Cannon.
Mationbuds
04-03-2006, 16:32
OOC :

To Geneticon : It may seem like unbeatable . But that's if you put all the fleets and ground forces together . However , of course in a war no nation will send their whole army to one place . We must still have some people to safegaurd our own nation !

And about the Explosive-laden ship . Okay , we all "don't know about it" . We'll wait to se what damage it causes .

To Mini Miehm : Hmmm . Even if your fleet is that powerful , it will take very long to down my fleet , let alone fleets . The Death Star or Galaxy Gun can obliterate a ship in one shot . The world-destructors can destroy anything without being destroyed except by another WD . And the Sith Lord Dictator will also be present . He can conjoure up a Force Storm so massive that it consumes a entire fleet ! But that may not happen , just open to ideas .

To All : I will most likely be sending 3 Main Fleets with 2 Backup Fleets . The main ones are the Mation National Fleet , Viper and Retaliation Fleet . Backup fleets are Droid Army Fleet and Avenger Fleet .

The main ground attack force will comprise of the troops and machinery of the fleets with 15 Clone Trooper Divisions , 30 Droid Contingents , 8 Human Divisions and 2 Green Beret Battalions .

And before the main fleets and armies move in , a scout and expeditionary force will be sent out to secure the area and do scouting and reconessience .
Mationbuds
04-03-2006, 16:38
OOC :

To Geneticon : Actually I just saw your storefront and wondered . Does your nation have any of these Death Star like weapons as you stated ? And does your nation have the Mars Class battlecruiser ? Just curious .
Geneticon
04-03-2006, 16:44
OOC:

My personal nation does... yes. But I'm keeping Geneticon out of this RP. Instead I'm just playing as some escaped convicts, with some Geneticon ships.

The Death Star type weapons can be found on the Planet Killer. A smaller version is on the Mars and Dominator class cruisers.

My personal nation's fleet (The Geneticon Navy) is in the process of building. I haven't quite finished it yet.

Hope that answers your question, I couldn't quite understand what you were asking.
Mini Miehm
04-03-2006, 16:50
OOC :

To Geneticon : It may seem like unbeatable . But that's if you put all the fleets and ground forces together . However , of course in a war no nation will send their whole army to one place . We must still have some people to safegaurd our own nation !

And about the Explosive-laden ship . Okay , we all "don't know about it" . We'll wait to se what damage it causes .

To Mini Miehm : Hmmm . Even if your fleet is that powerful , it will take very long to down my fleet , let alone fleets . The Death Star or Galaxy Gun can obliterate a ship in one shot . The world-destructors can destroy anything without being destroyed except by another WD . And the Sith Lord Dictator will also be present . He can conjoure up a Force Storm so massive that it consumes a entire fleet ! But that may not happen , just open to ideas .

To All : I will most likely be sending 3 Main Fleets with 2 Backup Fleets . The main ones are the Mation National Fleet , Viper and Retaliation Fleet . Backup fleets are Droid Army Fleet and Avenger Fleet .

The main ground attack force will comprise of the troops and machinery of the fleets with 15 Clone Trooper Divisions , 30 Droid Contingents , 8 Human Divisions and 2 Green Beret Battalions .

And before the main fleets and armies move in , a scout and expeditionary force will be sent out to secure the area and do scouting and reconessience .

With one volley from one fleet I can destroy some 30 ISDs, on Yamato Cannon alone. With the same volley I can kill 6 Eclipses. With a double broadside from both fleets I can effectively DS an Ultra. I can repeat that every five minutes, as the Yamato Cannon recharge.

SW tech is the entire reason I'm equipped and set up the way I am. You may have me outnumbered, but I KNOW I have you out-teched and outgunned.

Now, here's the link I promised you: http://forums.jolt.co.uk/showthread.php?t=470680&highlight=Bastard+Tech

No, you won't have to face off with the MMIII. Unless you try using the DS, GG, or SC on me. WDs will also result in the appearance of all SEVEN fleets, and the MMIII, and the temporarily unlisted Zeji Armada.
Geneticon
04-03-2006, 16:54
Interesting... all Starcraft stuff.

No Zerg though...
Mationbuds
04-03-2006, 16:59
OOC :

To Geneticon :
Thanks . Its nothing much . Just a curious question .

To Mini Miehm : Its theorotically impossible to destroy 30 Imperial Star Destroyers with a volley . Its just too impossible . You gotta think realistically . And its also impossible to destroy 6 Eclipses . 1 is already near to impossible to destroy . Even the Empire in its glory days cant destroy 6 of them !!!

And the Dictator Sith Lord with his apprentice and the Jedi Master can Force-Meld and create a Force Shield that can withstand your vollies .
Mini Miehm
04-03-2006, 17:05
Interesting... all Starcraft stuff.

No Zerg though...

Zerg don't work well unless you use them exclusively. So, I stopped using them a month or 2 after I went FT. In other news, my stuff is pretty heavily upgunned. You saw what happened to the Neti when it tried to face down the MMIII.
Mini Miehm
04-03-2006, 17:17
OOC :

To Geneticon :
Thanks . Its nothing much . Just a curious question .

To Mini Miehm : Its theorotically impossible to destroy 30 Imperial Star Destroyers with a volley . Its just too impossible . You gotta think realistically . And its also impossible to destroy 6 Eclipses . 1 is already near to impossible to destroy . Even the Empire in its glory days cant destroy 6 of them !!!

And the Dictator Sith Lord with his apprentice and the Jedi Master can Force-Meld and create a Force Shield that can withstand your vollies .

I've been killing them in 2 shots for the last... Almost a year now. ISDs are really NOT the biggest baddest ship out there. My battleCRUISERS are twice the size of an ISD, with much more efficient crew numbers and greater firepower. Taking on a Terran Task Fleet isgenerally unhealthy, and depending on who you are, almost garaunteed to be terminal. And that 30 ISDs in one volley assumes perfect firing position and accruacy. The point is, a Yamato Cannon kills ISDs in 2 shots, it kills SSDs in 10. When you include several HUNDRED terrawatts of energy from the laser batteries, things just go WAY downhill.

Also, that's like saying you can make a shield powerful enough to survive a total fleet bombardment that is more than equal to the power of an Axiel Superlaser. The Force can do ALOT. It can't do that. Even MY shields can't do that.
Geneticon
04-03-2006, 17:33
Realize that the other player determines his/her own damage... within reason.

It seems like you're making your own fleet far too powerful Mini.

#1 rule in RPGs... IMO: Don't make yourself invincable... play to have fun instead of playing to win.
Mini Miehm
04-03-2006, 17:51
Realize that the other player determines his/her own damage... within reason.

It seems like you're making your own fleet far too powerful Mini.

#1 rule in RPGs... IMO: Don't make yourself invincable... play to have fun instead of playing to win.

There is a well established damage range for Yamato Cannon. When everyone elses ISD dies in 2 hits, then HIS ISDs will die just as quickly, unless he's somehow upgraded them like Huntaers TSDs. Another important note: I'm not invincible, I'm hard to kill in a manner that requires my opponent to actully try soime sort of strategy and tactics, instead of just hammering away like some sort of inept child.

Rule number 1 for RPs I enter: If you can't out-think my attacks and defenses, then you're probably not worth RPing with. The weaknesses are there, you don't even have to look for them very hard. It's ALWAYS an equal fight against me, or any other opponent, so long as you can fight properly. CW figured it out, Chron, Khurgan, NE, and most of the GE/GFFA nations can do it. I'm sure you're all just as smart as they are, so you oght to be able to figure out the same things they did.

I'll even give you guys 2 for free:

The fore and aft sections of my Terran ships are wide open, and have mostly limited weapons. Easy targets.

If you use Turbolasers, you can just dump power into them for awhile, and simply RIP the defenses off my ships.

Ther are about 3-4 other easily exploitable weaknesses, you have to figure them out on your own.
Animarnia
04-03-2006, 19:23
OOC: I'm new to FT an all, and admitadly, this FT RP is a sideline for me as my nation is MT/PMT. but I agree with Mini Miehm on this, ISDs and SSD's arn't the biggest baddest things out there, and there are several things that can easily take them down, they have there flaws and all shields have weakness. no shield is indistructable.

Our Silk Steel is powerful, but its not invunerble as proved in the privious RP when it has an explosive laiden ship ram into it followed by two mini-super laser hits, it stoped the ship being completely destroyed but for the most part, all port side silk steel armour was obilterated by the blast and our shields were gone and severe damage was done to the vessel crippling her. no body likes losing there flag ship, but realstically there was no way even the most advanced armour and shield could have protected the ship from that kind of blast.

Gent: the key word there is "Within reason", but at least the other RP has made me put some thought into how to overcome 'shield webs' and apparently inviceable shields and we are researching weapons acordingly that will be ready within the realistic time frame of 2-3 years IC time that we're jumping ahead :)
Geneticon
04-03-2006, 19:27
OOC: I'm new to FT an all, and admitadly, this FT RP is a sideline for me as my nation is MT/PMT. but I agree with Mini Miehm on this, ISDs and SSD's arn't the biggest baddest things out there, and there are several things that can easily take them down, they have there flaws and all shields have weakness. no shield is indistructable.

Our Silk Steel is powerful, but its not invunerble as proved in the privious RP when it has an explosive laiden ship ram into it followed by two mini-super laser hits, it stoped the ship being completely destroyed but for the most part, all port side silk steel armour was obilterated by the blast and our shields were gone and severe damage was done to the vessel crippling her. no body likes losing there flag ship, but realstically there was no way even the most advanced armour and shield could have protected the ship from that kind of blast.

Gent: the key word there is "Within reason", but at least the other RP has made me put some thought into how to overcome 'shield webs' and apparently inviceable shields and we are researching weapons acordingly that will be ready within the realistic time frame of 2-3 years IC time that we're jumping ahead :)

Absolutely... although you could have taken less damage, I admire you for taking a heck of a beating last game. You could have probably not lost your flagship last game and still kept it reasonable... but I think it was great that you did keep it fair.

And I'll be researching stuff too in the meantime... Janus will help. :)
Mini Miehm
04-03-2006, 19:53
Absolutely... although you could have taken less damage, I admire you for taking a heck of a beating last game. You could have probably not lost your flagship last game and still kept it reasonable... but I think it was great that you did keep it fair.

And I'll be researching stuff too in the meantime... Janus will help. :)

No idea why, but this post made me think of something else:

When engaging Terran Ships, knife fighting range is your safest bet. Less time fora Recall to fuck you over with your own ordinance, much better odds of actually penetrating the passive defenses on my ships, and less ships can bring their guns to bear against you at once, due to the vertical "Wall of Battle" the Impeller Wedge necessitates.

Word of warning: Knife fighting range is something like 50-30k kilometers or less. That also means I may just slam you with my Impellers.

Another random thought: Sun Crushers and other TINY superweapons like that recieve very unpleasant treatment from cranky Protoss Arbiters. Search for the Second Galactic Civil War to see exactly what happens to things like that. Khurgan didn't like it when I dropped his BCs where I did.
Nova Boozia
04-03-2006, 21:01
Sorry I've been away so long, I will of course join in. But a few things: Meihm, please don't horrifically mutilate us newbs. Can you stay on the sidelines or something?

Role: In the 2-3 years since the last incident, Boozia has completed it's first ftl-i weapon, using hyperspace tech looted from Mationbuds. Things have been pretty normal, and the prizehunters have been told to keep a special eye on Mationbuds, for fear of retribution, and Meihm, due to the recent Vivarian debacle which convinced that council that an alliance with the juggernaught of a nation could be beneficial, so naturally a few ships are sent in when the hostilities start, and then our respective histories kick in, and the snowball starts its journey to avalanchehood...
Geneticon
04-03-2006, 21:03
Actually... realistcially the Terrans don't have shielding on their ships.
Mini Miehm
04-03-2006, 21:29
Actually... realistcially the Terrans don't have shielding on their ships.

THE Terrans might not. MY Terrans need it.

@NB: I'll try to let you guys off easy. Just remember what happened last time... Don't expect GE Membership to save you if you go against me.

In general:

Many of the terrans weaknesses remain. For example, once you get through the Impellers, the BC is actually a rather frail vesel. Ther are so many parts that are vulnurable, but critical to operation, that it's not even funny. Inertial Comps, Impeller Rings, Fusion Reactors... ALL the weapons systems, and on the MMIII the Recall Generator. Protoss Shields are still EXTREMELY vulnurable to EMP, and they're still extremely easy to shred without shielding. Arbiters lost their Cloaking Field, Corsairs lost the Disruption Web. Alot of the special abilities went away, and the Terrans got beefed in return. I don't even use the Arbiter Stasis Field, and that could seriously screw up any attack. Then again, my focus is moving steadily away from using anything BUT the Terrans, so eventually Recall Point Defense will be a thing of the past.
Animarnia
04-03-2006, 21:35
Actually...I just cranked the numbers of ships being sent at me and I'm glad Mini Miehm is "on my side" in this. I can imagine one of me generals saying something like "They appear to be using Terren technology...we better not piss them off"
Mini Miehm
04-03-2006, 21:40
Actually...I just cranked the numbers of ships being sent at me and I'm glad Mini Miehm is "on my side" in this. I can imagine one of me generals saying something like "They appear to be using Terren technology...we better not piss them off"

Have you been reading my sig or something? If not, you should. You'll probably get as big a laugh out of it as I just got out of your statement.

And remember boys and girls: Even large nationsrespect the Terran Space Navy. :D
Animarnia
05-03-2006, 01:04
hee I need to create a little scene of Animarnia system since this is going to be set primarily there.

General layout
Animarnia is a system of 6 planets orbiting a Sol type star: -
Phebes (closest to the sun, an essential "fireball")
Animarnia Prime (the homeworld, an Earth type world)
Animarnia II (Smaller Earth type world),
Helios (a mars type world, with habbitation dome and orbital facilitys), Holds the bigest shipyards
Dracos (an artic like world but habitation domes exist)
Tellus. (Same as Dracos, also holds deep space very sensative long range sensors)

Defences:
Phebes
None, Uninhabitable
Home of Project last Resort

Animarnia prime:
1 x Orbital Space ring
1 x Artimus Space station
500 x Marcoss Planetary Defence Satelites
80 x Ikari Class Battleship
35 x Kusranada class Cruisers
25 x Miliado Class Dreadnourts

Animarnia II:
1 x Orbital Space Ring
250 x Macross Planetary defence satelites
35 x Ikari classs Battleships
20 x Kusranada class Cruisers

Helios:
4 x Ikari Class Battleships
44 x Ship construction Facilitys
1 x Orbital Star base

Dracos:
3 x Ikari class battleships
1 x Deep space Research station

Tellus
1 x Advanced deep space Long Rage Sensor array
1 x Hyperspace Jump Gate

Fighter Patrols operate regularly over the entire system, there are 4 Systems that are used as Military bases within a short range Hyperspace journy of the home System. the bulk of our military is spread between these 4 bases, each base is also equiped with a jump gate of its own. Alpha Site, is a secret base, its location known only to the higher Echelons of the Intelegence agency and highest ranking military officers, even the president isn't aware of its location. its Jump Gate is locked down and several FTL Inhibitors deployed through the system prevent FTL travel to the system by unauthorised vessels. if by some miricle a vessel manages to jump into the Alpha site system, its defences are...quite impresive and also highly classifed, its a safe bet to presume no ship will return.

General Explanations.
Habitation Dome: a large "dome" structure constructed on the surface of a planet to protect inhabitents from the natural elements of said planet if hostilitys exist such as severe heat, cold or lack of atmosphere.

Space Ring: a metal orbital ring in geostationay postion around a planets equator for civilian use, is used as an orbital elevator, cargo hold, repair facility and for general civilian use. it is the ONLY Civilan operated facility with Military grade shields.

Jump Gate: Hyperspace jump gates are used for inter-system travel to other systems that also operate Jump gates. Jump gates alow ships that do not have there own Jump Engines to enter and exit Hyperspace.

Civilian Grade Shields: All Civilian vessels, Stations and facilitys are equiped with Civilian grade shields, which are considerably weaker than Military grade shields as civilian vessels are unlikely to see combat. however some Privateers have taken it upon themselves to upgrade there shields and weapons with military grade equipment however this is not standard practice.

Artimus Station: Large Orbital Military Facility in Geosync orbit around Animarnia Prime. the base operates as a military base, defence station, dock, repair facility and research station, its weapons are numerius, I'll try and get a design sheet up for it, its BIG.

Deep Space Research Station: Scientific research station. research is done here, it should be noted that Animarnia has no Psionics and all psionic based technology and research is illegal.due to an incident at a facility on the surface of Dracos. a large number of natural psionics went into an uncontrolable rage and killed many, many people, 8000 Marrines were also lost while trying to retake the facility. they failed. the facility was nuked from orbit. since this incident all research into psionics has been outlawed though it is widely belived the Psi gene is present and dorment in most of Animarnia's populas.

I think thats everything
EDIT:
Population:
Phebes: 0
Animarnia Prime: 994,439,000
Animarnia II: 461,100,000
Helios: 30,740,000
Dracos :61,480,000
Telus: 4,611,000
Nova Boozia
05-03-2006, 19:55
Info on Boozia can be found at http://forums.jolt.co.uk/showthread.php?t=470785.
It's unfinished, and currently has no stats, because I'm not a number-cruncher by nature and don't no what is reasonable. Fleet sizes coming soon, though.
Mationbuds
06-03-2006, 13:58
OOC : True to all .

However to couter this , we are upgrading the shield capability of all vessels . In the data hat I put up also forgot to add some info . I will post the info up later once I've finished finalising them .

I will also start the RP today . The URL for the actual RP is : http://forums.jolt.co.uk/showthread.php?t=471885
You can now go and start RPing there .

---------

Quick note : All ships in my fleet are not the old ones that the Empire/Republic used . We have upgraded their hull integrity and shields and speed . They can now withstand Yamato Fire and their weapons are now more powerful . The Heavy Ion Cannon is now as powerful as the Yamato Cannon .

--------
Geneticon
06-03-2006, 14:01
---------

Quick note : All ships in my fleet are not the old ones that the Empire/Republic used . We have upgraded their hull integrity and shields and speed . They can now withstand Yamato Fire and their weapons are now more powerful . The Heavy Ion Cannon is now as powerful as the Yamato Cannon .

--------

:confused:
Mationbuds
06-03-2006, 14:31
OOC :

Here is the data I missed our originally . Now I can finally start RPing in the actual one . Do RP there too . You all .

1)Twilek Class Mothership
Class : Mothership Vessel
Primary Designer and Builder : Mationbuds Corp
Length : 20 kilometers
Crew : 702,000
Weapons : 600 Turbolaser Batteries , 300 Heavy Turbolaser Batteries , 200 Ion Cannons , 80 Heavy Ion Cannons , 20 Tractor

Beams and 100 Quad Turbolaser Batteries .
Starfighters : 15 (90) Squadrons of TIE Fighters , 10 Squadrons of X-Wings and 5 Squadrons of B-Wings .
Misc Ships : 10 Shield Web Generator Ships (To surround fleet and create a massive and strong Shield Web capable of

withstanding heavy enemy fire and disintegrates foreign objects upon entrance)
Ground Assult Force : 10,000 Vanguard Troops , 20,000 Battle Droids , 15,000 Super Battle Droids , 200 Droidekas , 15

AT-ATs , 20 AT-TEs , 40 AT-STs , 50 AT-PTs , 500 Hover Tanks , 50 Clone Turbo Tanks , 50 Lambada Class Shuttles and 40

Republic Assult Shuttles .

2)Czardas Class Cruisers
Class : Ship to Ship Assult Cruiser
Primary Designer and Builder : Mationsbuds Corp
Length : 700 metres
Crew : 2,000 + The Individual Starfighters and Ships Crew
Weapons : 80 Turbolaser Batteries , 20 Heavy Turbolaser Batteries , 20 Ion Cannons , 10 Heavy Ion Cannons , 4 Tractor Beams
Starfighers : 4 Squadrons of TIE Fighters , 3 Squadrons of X-Wings , 2 Squadrons of A-Wings
Specialised Ships : 30 "Hull Braching Boarding Ships" , 5 "Explosive Laden Attack Crafts"

3)Explosive Laden Attack Craft
Designer and Builder : Mationbuds Corp
Type : Remote Controlled Mass Ship Destruction (Splash Damage)
Length : 20 metres
Weapons : 2 Laser Turrets , 1 Concussion Missile Lancher , Explosives twice the Size of Atomic Bomb
Objective : This ship has heavy shields and amour to protect it from enemy fire and heads towards a crucial enemy ship or

enemy flagship before ramming into it , damaging/destroying it and nearby ships . It also will cause many Shrapanel (Large

for Ship Damage) to lancuh and damage enemy Starfighters and even Ships !

4)Hull Breaching Ship Boarders
Designer and Builder : Mationsbuds Corp
Type : Hull Breaching Modified Mole Miners
Length : 30 Metres
Weapons : 4 Laser Turrets and 2 Proton Torpedo Lanchers
Crew : 2 Pilots
Attack Crew (to assult enemy craft from within) : 30 Vanguard Troops , 50 Battle Droids , 2 Droidekas and 20 Super Battle

Droids .
Objective : This heavily armoured and shielded craft will ram and drill into a enemy vessel before unloading its attack

crew which will try to overtake the ship . If the troops mission fail , the mole miner will ram through the enemy ship ,

destroying it .

5)All weaponary damage increased by 5-10 times , now making a Heavy Ion cannon as powerful as a Yamato Cannon . All ship

shields and hull imtegrity increased by 200% , so Imperial Star Destroyers can now withstand Yamato fire .

6)The Death Star , Galaxy Gun and Sun Crushers weapons have been increased by 100% , making them more powerful . Known weak

spots have also been patched and fixed .
Maldaathi
06-03-2006, 15:18
I would like to join with Mistress Floren Dahrt and her small fleet of smuggler pirates. I can provide a backstory if need.
Maldaathi
06-03-2006, 15:28
Also those download mirrors aren't working.
Mationbuds
06-03-2006, 15:48
OOC :

To Maldaathi : Unfortunately I've run out of reliable servers to host the files . Until I find one , we would all have to read from the original RP . And welcome , you can now start RPing in the Follow-Up . It would be nice if you do a backstory . If you want , you can do it at the Actual RP , not here . Thank you .
Maldaathi
06-03-2006, 17:04
I'd rather do my fleet and backstory here because it's easier than having to think of a reason to write about my Commanders history, though this is going to have to wait for the time being as I need to sleep.
Animarnia
06-03-2006, 17:25
I think we should use this as the OOC Thread..

erm, do you know how much a Yamoto Cannon puts out in the Terra watage? coz technically speaking you'd need to know the output energy to design a shield strong enough to withstand it but it seems to mean your just chunking X amout of extra energy into your shields and hoping they hold, also increasing your shield and Heavy Ion batteries by that much will affect other systems since your drive cores are still churning out the same amount of power they were before not the mention your Ion batteries wern't DESIGNED to shoot that much energy, the Yamato to my knowledge is a specially designed peice of kit, so its likely trying to put that much energy into your batteries will destroy them on firing or even on charging depending on how the energy is stored in the firing chamber.

theres only so much power to go around. giving more to one thing takes power away from something else, unless you've somehow overcome the laws of physics, also increaseing your hull mass, means you need bigger engines or increase there output beyond Tolerance to push it at the same speed or incrased speed

So by just chunking power into shields,Heavy Ions and pushing Engines past there normal capacity your may take power away from something like say. life support ;) or more likely every other system on the ship from structual integrety to artifical gravity generators..the image of Darth Matter doing a coffee spit when several of his ships explode from core overload amuses me,

so your either faced with running your other systems at lower capacity or, overloading your main reactors to run everything at full strength and do I even need to tell you how bad an idea that is?

So in short, you run the risk of overloading your shield generators frying them, blowing your engines and blowing your Ion cannons when you try and fire them and blowing your main reactors. this "upgrade" could be very VERY costly to you in this RP, I'm a geek with a pulse and Empire tech is just not the most advanced out there anymore.

what you DO have right now is strength of numbers and I'd focus in using what you have rather than abitrarially focus on upping your ships specs seemingly randomly you would have been better spending the last 3 IC years designing a new Star Destroyer type ship (with technical explanations of new systems and how they work etc) than retrofiting your fleet for this "upgrade", you certainly wouldn't have had as many of them but they would have been more to what you wanted.
Nova Boozia
06-03-2006, 21:02
I agree with eveything that Animarnia has said. Lets face it guys, a one on one confrontation between Miehm and any of us with all available forces commited would be very one sided. We should all play our strengths and weaknesses, and the fact that Miehm gave several well thought out and balanced ones has massively improved my opinionof his fleet stats.
Mini Miehm
06-03-2006, 21:18
Thank you NB.

I had a nice long post typed up, but Jolt ate it. The gist of it was that Mationbuds just wanked MOST egregiously. For one thing he never RPed the development of his upgrade. For another, he boosted his weapons to such a degree that he would be forced to take the same route I do, detonating a nuclear device in the firing chamber of the cannon, before unleashing it as a beam that has been amplified several times over. He also has to take into account the fact that a Yamato can basically function as an Ion Cannon with bite, due to the massive EMP it carries with it, so even if you do have these uberfied shields, they still have to deal with the damaging effects of EMP and Yamato impact.

Now, IF you can convince me that this modification was RPed out, and planned BEFORE I made my intention to join known, I'll accept it, barring that, you're simply wanking.
Animarnia
06-03-2006, 21:57
Exactly we all have strenths and weaknesses, now as for Animarnia. we spent the last 3 years developing the Soryu Class Destroyer and several combat systems for it which will make there debute in this RP though to reflect the amout of research time and construction for them we only have TWO of them. the Soryu (the first) and the Ayanami (sister ship) and we have something called a Combat WASP, well we have about 6 of them.
Nova Boozia
06-03-2006, 22:09
As for our new stuff, we've got a new engine mentioned in the my post, it both increases speed and allows rapid stops, which were previously difficult to execute, which is part of our technological reform plan, currently three cruisers, four frigates, and a destroyer have the drives. There's a directional shield system, fitted to three ships, which I was mulling over since the Vivarian debacle, as a possible way to minimize beam weapon damage. Finally, there's our new ftl-i, slowly being fitted to all ships cruiser strength or above. It only works on starwars hyperspace and the BFG warp (my ftl and the one I looted from Mation). Now, about ten ships have it, spread equally throughout the fleets, except first mobile, which is currently engaged against foes not using hyper or warp space.
Geneticon
06-03-2006, 22:30
As for our new stuff, we've got a new engine mentioned in the my post, it both increases speed and allows rapid stops, which were previously difficult to execute, which is part of our technological reform plan, currently three cruisers, four frigates, and a destroyer have the drives. There's a directional system, fitted to to ships, which I was mulling over since the Vivarian debacle, as a possible way to minimize beam weapon damage. Finally, there's our new ftl-i, slowly being fitted to all ships cruiser strength or above. It only works on starwars hyperspace and the BFG warp (my ftl and the one I looted from Mation).

You mean technology that can pull people out of hyperspace?
Geneticon
06-03-2006, 22:32
As you saw in the last RP, I used hyperspace to move the Stone around quicker, but in this next RP, I thought it better to define the Stone (as a Mars class battlecruiser) and because of that I will say that we have been working on warp technology in the past three years... and we have upgraded to that. (Although there really is no difference whatsoever)... just trying to keep it realistic.
Mini Miehm
06-03-2006, 22:38
Oh yes... I almost forgot. NB, what class was that BC I jacked? I have plans for it now, and I need to know if its big enough to turn into my new superweapon....
Nova Boozia
07-03-2006, 09:11
Well, quantity really does have a quality all it's own, so to compensate for my primitive tech, I use biiiig ships. I'd say it's alot bigger that your BCs, In the range of an MM2, but well beneath the MM3. It's hull construction is pretty BFG based, with four broadsides, torpedoes and big stuff in the bow, and a big sitting duck from the stern. As for my ftl-i, it can't pull ships to realspace, put it can prevent entry or exit via ftl, and of course the limitation on what it works on stands, so it won't affect Miehm and probably not Animarnia.

As a final note, Boozian captains wipe the computers clean when they abandon ships, and you only got the hulk, but considering the radical refitting needed it won't change much.
Mini Miehm
07-03-2006, 21:55
Well, quantity really does have a quality all it's own, so to compensate for my primitive tech, I use biiiig ships. I'd say it's alot bigger that your BCs, In the range of an MM2, but well beneath the MM3. It's hull construction is pretty BFG based, with four broadsides, torpedoes and big stuff in the bow, and a big sitting duck from the stern. As for my ftl-i, it can't pull ships to realspace, put it can prevent entry or exit via ftl, and of course the limitation on what it works on stands, so it won't affect Miehm and probably not Animarnia.

As a final note, Boozian captains wipe the computers clean when they abandon ships, and you only got the hulk, but considering the radical refitting needed it won't change much.

If it's BFG style, then it'd be a Mars or an Overlord. Which one is it?(doesn't really matter, just wanna know what to refer to it as when I begin equipping it with DR Device)
Nova Boozia
07-03-2006, 22:20
I use my own ship designs, to reflect my marginaly more advanced technology and alternative fighting style, but the tech is similar, I could even do a BFG style profile. Closer to Mars, however, it has typical 70% mass-driver/30%laser broadsides, plus topredoes in the bow, and a few launch bays along it's length.
Mini Miehm
07-03-2006, 22:44
I use my own ship designs, to reflect my marginaly more advanced technology and alternative fighting style, but the tech is similar, I could even do a BFG style profile. Closer to Mars, however, it has typical 70% mass-driver/30%laser broadsides, plus topredoes in the bow, and a few launch bays along it's length.

Then I'll call it a Mars. I can post my development of BOTH superweapons now...

Prepare to visit the Doctor, and if any of you REALLY piss me off I have enough Stargates to make Warp Storms in every one of your systems...

The explanation for the Warp Storms can be found HERE: http://forums.jolt.co.uk/showthread.php?t=471549

The AFFECTS of a Warp Storm can be found HERE: http://forums.jolt.co.uk/showpost.php?p=10532732&postcount=28
Mationbuds
08-03-2006, 08:26
OOC :

Its all right with me , to Mataaldi to do the stats here . (sorry for any spelling mistakes) . And we can use this as a OOC thread but you can also put OOCs in the main one .

Yep , odinarily modified Heavy Ion Cannons cant do that . But I designed my own heavy Ion Cannon to do the job . And the Engines I have also replaced with more advanced ones . Any necessasary upgrade relating to previous ones will also be changed to what is needed .

And for this thread and the RP thread , if I reply late , please forgive me cuz I am experiencing problems with my personal com and have to use it at the Library .
Nova Boozia
08-03-2006, 09:22
Look, Mation, Miehm phas one yamato on a ship twice an ISD's size, not even linked to the reactor. An an ion cannon could not match that, since a typical ISD has about eight, turreted, reactor linked.
Mini Miehm
08-03-2006, 21:24
OOC :

Its all right with me , to Mataaldi to do the stats here . (sorry for any spelling mistakes) . And we can use this as a OOC thread but you can also put OOCs in the main one .

Yep , odinarily modified Heavy Ion Cannons cant do that . But I designed my own heavy Ion Cannon to do the job . And the Engines I have also replaced with more advanced ones . Any necessasary upgrade relating to previous ones will also be changed to what is needed .

And for this thread and the RP thread , if I reply late , please forgive me cuz I am experiencing problems with my personal com and have to use it at the Library .

The point is that you wanked their creation AFTER it was apparent that there was a force capable of effectively opposing you on the other side. What you have done is added something to your military without RPing acquisition of it. That is a no-no. EVERYTHING I have gets RPed when I add it, because if I don't then other RPers can simply ignoer it as having no basis in fact. If you're not getting the idea, you need to play with what you have evidence of, or else your opponent can simply ignore you, or treat your weapons as though they were stock, since he states his losses and damage. I know that if you don't change your wankery, my ships will become about 200% more powerful under your ships guns.

Another point is that Ion Cannon don't really deal any DAMAGE, if you know SW you know that they disable ships, so you can shut down a very big shield. Good for you.
Animarnia
09-03-2006, 02:25
yup yup, you most DEFFINETLY Wanked rather rigerously
Mationbuds
09-03-2006, 07:16
OOC :

All right . Everything reverts back to normal . BUT I am withdrawing my forces back to base for a immediate upgrade . The Imperial Star Destroyers , VictoryII Star Destroyers , Executor Class Star Dreadnaughts , Twilek Class Motherships and Eclipse Class Star Dreadnaughts and the Venator Class Star Destroyers will all be given several Yamato Cannons , the amount is kept undecided yet . Will post it when I've modified it on my side first .
Nova Boozia
09-03-2006, 08:19
Mation...I really think you should read a few other rps. It's not very moral to use OOC knowledge (of the yamato's operation, Miehms plan, and Animarnia's location) IC, or to just say, "two months later" without giving s the oppertunity for dry-dock raids and sabotage. Your fleet is remarkable for your size, I suggest you cut it down, and you should always stick to your tech. Face it: Miehm=America, us=Nigeria. You are aso to be tried for minor accusations of: conspiarcy to abuse a Jedi, instant knowledge of Scream, and Just plain having too many ships! (I know thats twice).

I think your rping is good at core, you know how to express a character very well, but you just haven't gota few of the rules related specifically to rping at the scale of national war. If you tone down some sizes, lower the Jedi to the capabilities of Luke/Vader/Palpie in the films, rather then the EU, and generally add only minor enhancements to your tech in order to cope with other tech bases, then you will be absoloutely fine, and we can have a nice friendly battle to the death.

Finally, the superweapons:

Deathstar=starwars, starwars=deathstar. However, you should probably wait until you have some more posts, before officially announcing it's creation in a thread.

Galaxy-guns are rich mens death stars, and by rich men, I mean 2000+ posts.

World devastators are like galaxy-guns, but can be started earlier (1500 sort of region) becuase of their nature as vessels, just as long as their absolute immunity to most things is removed.

The suncrusher is godwank incarnate. Not using it, not owning it, it. It should never have been brought into the world.
Animarnia
09-03-2006, 13:16
*nod nod nod* your fleet is...rather large, and its generally a rule of thumb to not use OOC knowledge ICly..we're all newbs once. you'd be better off designing a new star destroyer class ship ICly with technical explanation, dosn't have to be anything in uber depth, you saw the profiles of my ships. Animarnia tech is for the most part unique to our nation. and there are many many weapons that can stand up to a Yamoto in fire power you just have to develop them, I'd even be willing to help you do that.

we can't always win every RP, I don't expect to win but I can put up a damn good fight with the tech we have. use the basic outline of my ship profiles to create a skeleton of a new class of star destroyer, then we'll help you flesh it out but bare in mind that the empire tech was at its pinicle cannon but that dosn't mean you can't pushe the envolope a lttle in nationstates but you need to state a little more technically HOW new tech works.
Mini Miehm
09-03-2006, 21:16
Mation...I really think you should read a few other rps. It's not very moral to use OOC knowledge (of the yamato's operation, Miehms plan, and Animarnia's location) IC, or to just say, "two months later" without giving s the oppertunity for dry-dock raids and sabotage. Your fleet is remarkable for your size, I suggest you cut it down, and you should always stick to your tech. Face it: Miehm=America, us=Nigeria. You are aso to be tried for minor accusations of: conspiarcy to abuse a Jedi, instant knowledge of Scream, and Just plain having too many ships! (I know thats twice).

I think your rping is good at core, you know how to express a character very well, but you just haven't gota few of the rules related specifically to rping at the scale of national war. If you tone down some sizes, lower the Jedi to the capabilities of Luke/Vader/Palpie in the films, rather then the EU, and generally add only minor enhancements to your tech in order to cope with other tech bases, then you will be absoloutely fine, and we can have a nice friendly battle to the death.

Finally, the superweapons:

Deathstar=starwars, starwars=deathstar. However, you should probably wait until you have some more posts, before officially announcing it's creation in a thread.

Galaxy-guns are rich mens death stars, and by rich men, I mean 2000+ posts.

World devastators are like galaxy-guns, but can be started earlier (1500 sort of region) becuase of their nature as vessels, just as long as their absolute immunity to most things is removed.

The suncrusher is godwank incarnate. Not using it, not owning it, it. It should never have been brought into the world.

Suncrushers are acceptable. Sith has one in fact(US, former leader of the GE). He's never used it(that I know of) but it's there.

GGs are decent, but rather pointless in my opinion. The one you have to worry about is the GEs new GGII, with like 8 barrels and FTLi buster shells.

World Devastators are not invincible enough to stop the Doctor. Answer one superweapon with another.

Now, if you start abusing Jedi, OOC knowledge, and various other things, then you'll see exactly what happens when 7 Terran Fleets come down on you. To put things in perspective, a BFG BC(calling it a Mars) is powerful enough to go toe to toe with an ISD and simply toast the thing. I can go toe to toe with the BC and simply destroy the thing.

If you wanna play the OOC knowledge game I'll REALLY fuck you over. I'll drop a Warp Storm on your ass, much as I threatened previously. And when I do, there's nothing you can do about it, short of a MASSIVE banishment ritual, which is likely going to fry just about everyone involved.
Geneticon
09-03-2006, 21:21
hmmm... you are very possesive and boastful of your Terran tech.

I do however agree that creating things OOCly after the fact isn't right.

I am in a Mars class BC straight from BFG, but to say you could outright whip me would be godmodding...

Taking ships from two totally different games (starcraft and BFG) creates a lot of different problems. They don't match up at all.

But I don't really care, it will be a while before I meet anyone besides an NPC in battle in this new sequel. Ramoth is trying to keep his nose clean.
Mini Miehm
09-03-2006, 21:27
hmmm... you are very possesive and boastful of your Terran tech.

I do however agree that creating things OOCly after the fact isn't right.

I am in a Mars class BC straight from BFG, but to say you could outright whip me would be godmodding...

Taking ships from two totally different games (starcraft and BFG) creates a lot of different problems. They don't match up at all.

But I don't really care, it will be a while before I meet anyone besides an NPC in battle in this new sequel. Ramoth is trying to keep his nose clean.

So, a Mars can survive the firepower I threw at NB in the thread I'm referring to? An entire fleet can shoot at it and it can live? See, that's what I thought, because no ship can survive that kind of firepower, except MAYBE a PK, and then only for a little while.

And I am rather proud of my tech. It means that anyone who screws with me, no matter their size, has to deal with something capable of handing out damage and soaking it up.
Geneticon
09-03-2006, 21:34
So, a Mars can survive the firepower I threw at NB in the thread I'm referring to? An entire fleet can shoot at it and it can live? See, that's what I thought, because no ship can survive that kind of firepower, except MAYBE a PK, and then only for a little while.

And I am rather proud of my tech. It means that anyone who screws with me, no matter their size, has to deal with something capable of handing out damage and soaking it up.

It would all depend on the cirumstances. The Mars is certainly a weak vessel standing up to that firepower, but tech can beat firepower any day... and that's what we specialize.

Ramoth does not use firepower to win his battles, he uses cunning and the most advanced technology avalible.

But still, you probably would beat me in a battle... but I don't think you'll ever get the chance. If I was planning on fighting a huge battle in this RP, don't you think I would have more than 1 BC and 1 Frigate!
Mini Miehm
09-03-2006, 21:36
It would all depend on the cirumstances. The Mars is certainly a weak vessel standing up to that firepower, but tech can beat firepower any day... and that's what we specialize.

Ramoth does not use firepower to win his battles, he uses cunning and the most advanced technology avalible.

But still, you probably would beat me in a battle... but I don't think you'll ever get the chance. If I was planning on fighting a huge battle in this RP, don't you think I would have more than 1 BC and 1 Frigate!

You make a good point. And if we did fight it'd probably be Protoss, instead of Terrans.
Geneticon
09-03-2006, 21:40
You make a good point. And if we did fight it'd probably be Protoss, instead of Terrans.

Always interesting... are the Protoss. Their Arbiters could be quite powerful if managed effectively in a big space battle... I can see it now. :D
Mini Miehm
09-03-2006, 21:51
Always interesting... are the Protoss. Their Arbiters could be quite powerful if managed effectively in a big space battle... I can see it now. :D

Oh, it's worse than you can imagine. Imagine volleying torps at me. Then imagie a modified Warp Recall dropping them right back in front of your shipsm, at a range where simple inertia will garauntee that you'll ram them. Now, Imagine that happening with not one or two ships, but an entire fleet. And I got rid of the Cloak and Stasis, too complicated and difficult to use on NS, due to issues of people accepting the Stasis, and sensors against the Cloak.
Geneticon
09-03-2006, 21:53
Oh, it's worse than you can imagine. Imagine volleying torps at me. Then imagie a modified Warp Recall dropping them right back in front of your shipsm, at a range where simple inertia will garauntee that you'll ram them. Now, Imagine that happening with not one or two ships, but an entire fleet. And I got rid of the Cloak and Stasis, too complicated and difficult to use on NS, due to issues of people accepting the Stasis, and sensors against the Cloak.

Ah... so you use recall with them.

I would think the cloak ability would be the most powerful...

But stasis would be cool too... hehehe. Blue crystals around half the fleet while you wipe out the other half!

But as a matter of fact, ramming is a specialty of BFG ships... :cool:
Mini Miehm
09-03-2006, 21:58
Ah... so you use recall with them.

I would think the cloak ability would be the most powerful...

But stasis would be cool too... hehehe. Blue crystals around half the fleet while you wipe out the other half!

But as a matter of fact, ramming is a specialty of BFG ships... :cool:

You ever read the Honor Harrington series? If so, then you know that ramming a ship mounted with a Wedge would be SO unhealthy...
Geneticon
09-03-2006, 22:03
You ever read the Honor Harrington series? If so, then you know that ramming a ship mounted with a Wedge would be SO unhealthy...

You using these traditional ships?:

Carrier: http://leafworthy.tripod.com/PROTOSS/carrier.jpg
Scout: http://www.wc3sear.ch/gfx/preview/s1086447389scout1.jpg
Corsair: http://leafworthy.tripod.com/PROTOSS/corsair.gif

Or something else?

Those Corsairs are certainly something to be reckoned with as well.
Mini Miehm
09-03-2006, 22:07
You using these traditional ships?:

Carrier: http://leafworthy.tripod.com/PROTOSS/carrier.jpg
Scout: http://www.wc3sear.ch/gfx/preview/s1086447389scout1.jpg
Corsair: http://leafworthy.tripod.com/PROTOSS/corsair.gif

Or something else?

Those Corsairs are certainly something to be reckoned with as well.

For 'toss, yes. I added a pair of energy weapons to the Carriers, and made a Cruiser Class, but that's it.

And I had to lose the Disruption Web, useful as it would have been. Being able to shoot the enemy when they can't shoot you is a no-no...
Geneticon
09-03-2006, 22:10
For 'toss, yes. I added a pair of energy weapons to the Carriers, and made a Cruiser Class, but that's it.

And I had to lose the Disruption Web, useful as it would have been. Being able to shoot the enemy when they can't shoot you is a no-no...

Not to mention the Disruption Web is only for ground based units, keeping them from attacking air units.
Mini Miehm
09-03-2006, 22:13
Not to mention the Disruption Web is only for ground based units, keeping them from attacking air units.

Well, you could make a good case for it stopping anything below it, or on the far side of it, from passing through it, and that's why I got rid of it, useful as it would have been against Planetary Batteries.
Nova Boozia
09-03-2006, 22:20
On the subject of my battlecruiser, it definately wouldn't have survived, and I wouldn't of said it did, but my ships are built for durability and at the time I was unaware of the nature if a task fleet, which, seeing as this was a minor skirmish, I was hardly expecting to contian in excess of a hundred yamatos. If history repeats itself, it will leave a little charred lump.

And on the subjet of the Suncrusher, it's fine as a one-off thing, but there is no logical reason not to mount its uberwank(TM) armour and godmodey torps on an SSD or even a mere ISD.

Also, I never expected a BFG BC to take on an ISD, maybe I should reduce my fleet size a little. Please check my reference whwn I get the numbers up and see what you think.
Mini Miehm
09-03-2006, 22:29
On the subject of my battlecruiser, it definately wouldn't have survived, and I wouldn't of said it did, but my ships are built for durability and at the time I was unaware of the nature if a task fleet, which, seeing as this was a minor skirmish, I was hardly expecting to contian in excess of a hundred yamatos. If history repeats itself, it will leave a little charred lump.

And on the subjet of the Suncrusher, it's fine as a one-off thing, but there is no logical reason not to mount its uberwank(TM) armour and godmodey torps on an SSD or even a mere ISD.

Also, I never expected a BFG BC to take on an ISD, maybe I should reduce my fleet size a little. Please check my reference whwn I get the numbers up and see what you think.


A task fleet in fact contains exactly 99 Yamatos. Only about 60 odd of those can be fired in one volley. The odds are there would have been a hulk left over, but not much else. And BFG ships and guns are much bigger than ISDs are. ISD=1 mile. BC=size of a decently large city(call it a few miles, like 4) Simple size and weapons power mean a BC wins man to man.
Geneticon
09-03-2006, 22:36
A task fleet in fact contains exactly 99 Yamatos. Only about 60 odd of those can be fired in one volley. The odds are there would have been a hulk left over, but not much else. And BFG ships and guns are much bigger than ISDs are. ISD=1 mile. BC=size of a decently large city(call it a few miles, like 4) Simple size and weapons power mean a BC wins man to man.

Yeah... BFG ships are huge. But I only have 2... so you would whoop me with an entire task force likely.... IF it was all about firepower... which it isn't
Nova Boozia
09-03-2006, 22:43
Put like that, I can see why the BC wins, but thats still more power than I expected. Here's the mobile fleet, which is my go anywhere, do anything force consisting of a considerable chunk of my fleet, look reasonable?(For those of you wh understandably don't want to have to read the names, thats one battleship, two BCs, eight cruisers, five light cruisers, thirteen destroyers, nineteen frigates, and four assorted support ships.

Battleship Iron Demon.
Battlecruisers Below Hell and Tangled Web.
Cruisers The Past, The Future, The one who got away, The one who didn't, Bone to Pick, Axe to grind, Hunter, and Killer.
Light Cruisers Halkswick, Fort Leichner, Decimator, Not Alone, and Ghost Ship.
Destroyers Grizzly, Below and Beyond, Watchful, Mind Eater, Wolf among Lambs, Eye for an Eye, Unbroken, Extreme Remedies, Dead Ship Cruising, Insanitarium, Behind You, First and Last, and Hollow Man.
Frigates Eye in the Shadow, Screeching Devil, Corpse rat, Lingering silence, Shade of Anger, Bonechewer, That ominous feeling, Thing, Unspeakable, Ghast, Empty void, Voice of Nothing, No arguments, Puppet on a String, Father of Lies, Gravedancer, Freedoms howl, Elusive shade, and Uncontrolled.
Warp tugs Stolid and Stevedore.
Medical frigate Hospitaller.
Scanner Frigate Big Brother.
Mini Miehm
09-03-2006, 22:45
Yeah... BFG ships are huge. But I only have 2... so you would whoop me with an entire task force likely.... IF it was all about firepower... which it isn't

It's about the proper application of brute force and firepower. And I apply it very well, at least I think I apply it very well.

The entire point is that the enemy will take so many losses as to be crippled by a victory.
Nova Boozia
09-03-2006, 22:46
Miehm, as the oldest member here, my question was in your general direction. And for the record, a Boozian destroyer is bigger than a frigate.
Mini Miehm
09-03-2006, 22:50
Put like that, I can see why the BC wins, but thats still more power than I expected. Here's the mobile fleet, which is my go anywhere, do anything force consisting of a considerable chunk of my fleet, look reasonable?(For those of you wh understandably don't want to have to read the names, thats one battleship, two BCs, eight cruisers, five light cruisers, thirteen destroyers, nineteen frigates, and four assorted support ships.

Battleship Iron Demon.
Battlecruisers Below Hell and Tangled Web.
Cruisers The Past, The Future, The one who got away, The one who didn't, Bone to Pick, Axe to grind, Hunter, and Killer.
Light Cruisers Halkswick, Fort Leichner, Decimator, Not Alone, and Ghost Ship.
Destroyers Grizzly, Below and Beyond, Watchful, Mind Eater, Wolf among Lambs, Eye for an Eye, Unbroken, Extreme Remedies, Dead Ship Cruising, Insanitarium, Behind You, First and Last, and Hollow Man.
Frigates Eye in the Shadow, Screeching Devil, Corpse rat, Lingering silence, Shade of Anger, Bonechewer, That ominous feeling, Thing, Unspeakable, Ghast, Empty void, Voice of Nothing, No arguments, Puppet on a String, Father of Lies, Gravedancer, Freedoms howl, Elusive shade, and Uncontrolled.
Warp tugs Stolid and Stevedore.
Medical frigate Hospitaller.
Scanner Frigate Big Brother.

I'd accept that. Chron uses several fleets that are a thousand ships strong. And Chron is about 3 times MY size, so he can actually do things like that. But BFG ships are definitely more powerful than ISDs on a case by case basis(Nova Cannon anyone?). You have a respectable number for a smaller nation, and that's really the best choice.
Nova Boozia
09-03-2006, 22:52
As a note, the Big Gun used on Boozian ships is a Nova Cannon, through and through, but with Boozian naming conentions, and I don't use lances anymore.
Mini Miehm
09-03-2006, 22:55
As a note, the Big Gun used on Boozian ships is a Nova Cannon, through and through, but with Boozian naming conentions, and I don't use lances anymore.

No lances??? O_o That's like the mainstay of the BFG batteries... What do you use instead???

And Boozian Naming Conventions seem rather Orky... Da Big Gun! WAAAAAAAAGH!!!!!
Mationbuds
10-03-2006, 06:58
Hey , I have a suggestion since there's so much quarelling over here . Why don't we all use Starwars Tech or anything that's close to it , not like some fucked up Yamato Cannon with all that kind of shit stuff which I pretty dont understand because I don't play the games where you took your tech from . Okay ?
Mationbuds
10-03-2006, 07:08
OOC :

And you said that my jedi is too powerful , But actually what you don't know that is what he has is actually the basic , most and quite similar to Luke Skywalker's . So its not say that powerful .

As for the Sith Grand Admiral marcus , he also has not much , almost the same to Darth Vader/Darth Tryannus (Count Dooku) . So its once again not much .

And for the Dictator Sith Lord , his high standards are quite normal , becauase he being a Dictator , must posess many skills to keep his people on track .

I hope that answers your queries .
Nova Boozia
10-03-2006, 08:22
Mation, your Jedi are pretty reasonable, but a few abilities were just way off scale. Specifically, if Liuke/Vader level jedi could use the force to shield a fleet, why not own republic/imperials at the battle of Geonosis/Endor. A force storm stomping a fleet is to much.

And as for using starwars tech, it's a matter of doctorine. If Iron Demon turned into an Executor, along with a buch of other conversions (another thing, what in SW do I make my mainstays, the cruisers?), then the structure of my fleet is suddenly useless. And of course, Boozia, Animarnia, and Geneticon were all playing their own fleets in the original. Personally I say
downsize your number of mega-ships (executors should serve as flagships, and a smaller number in national fleet, soveriegns are also a bit big), remove superweapons (a deathstar-lite, like Darksabre or Tarkin could be used), and lower a few of the more extreme force powers. Then we can cut the OOC bubble and fight!

Miehm...well, when you use 40K tech and have a fixation with speed, alchahol, and war, who you gonna call? As for lances, I use the laser broadside, but mainly it's as compensation for the Boozewarp. I originaly pioneered this demon-free zone because I didn't want any psychics, but now, with no scientific explanation, and a much more prominent BFG influence, I'm thinking of bringing in demons, replacing each navigator with twenty smart guys on a supercomputer, and using lances again.
Mini Miehm
10-03-2006, 21:05
Hey , I have a suggestion since there's so much quarelling over here . Why don't we all use Starwars Tech or anything that's close to it , not like some fucked up Yamato Cannon with all that kind of shit stuff which I pretty dont understand because I don't play the games where you took your tech from . Okay ?

Because I refuse to use SW tech. It's weak and easily killed, and I just plain don't like it. For one thing I'd have some 20 odd SSDs, and just 210 ISD3s. That's the way my force structure works. Now, as I previously mentioned, I patently refuse to employ SW tech in any way, shape, or form.
Animarnia
10-03-2006, 21:47
I don't like SW tech either, I used my OWN Tech base, thats just how I work. this isn't about the tech its about using OOC knowledge ICly and about the feasability of your new upgrades, but hey you want to use them my commanders will point and laugh when your ships start exploding from core overload :) suits us fine.
Mationbuds
11-03-2006, 04:33
OOC :

Fine . You might not want to use SW tech . But you claim that my generators will overload and explode . This is currently NOT possible because all Generators are upgraded to keep up with the Energy Demands of the Ship . And you having that many SSDs is basically impossible because even though your nation is so rich , it cant afford that many . Don't be ridiculuous .
Nova Boozia
11-03-2006, 12:04
Oh, come on Mation, if Palpie was a member here, he'd only have about 2000 posts. And I agree with Miehm. Not everyone likes starwars. It's WW2-in-space for me, so I prefer the more historicaly founded BFG base, with a little smattering of my own insanity. And Mation, I'd advise just sticking to the actual SW canon/apocrypha, with maybe a couple of your own vessels or systems to deal with other techs, much like how Miehm operates.

On the subject of your generators, behold the step-by-step "It cant be done!" guide:
1:You want Yamato strength ion cannons.
2: You need to cut power from all other systems to achieve this.
3: You need bigger generators to compensate. Even if also better, they must still be way bigger. Way bigger.
4: Your generators outgrow the ship. Soon your fleet is a sitting duck which the humungous and clumsy Boozian ships can run rings around, firing. As for the more agile Animarnians...
Mini Miehm
11-03-2006, 15:44
OOC :

Fine . You might not want to use SW tech . But you claim that my generators will overload and explode . This is currently NOT possible because all Generators are upgraded to keep up with the Energy Demands of the Ship . And you having that many SSDs is basically impossible because even though your nation is so rich , it cant afford that many . Don't be ridiculuous .

That's what the technical equivalence would be. 21 Executors, and 7 Eclipses. Obscene isn't it? Yeah, my Dreadnoughts and Superdreadnoughts are on par with the SSD. That's the entire reason they exist, so that I don't have to swarm a 17 odd km ship with a shit load of weapons, even ten to one with 3.2 km ships is not a tonnage match. And I ne3ed ten BCs to take out one SSD, meaning that whil an SDn can handle it in one broadside, it takes ten BCs one broadside EACH. I can't have the numbers to handle all the SSDs and ISDs, and all the other various ships in BCs alone.
Mini Miehm
12-03-2006, 00:57
NB, did you just join me? Because that's what I'm getting from your post...
Nova Boozia
12-03-2006, 08:57
My officer has made an oh-so-cunning plan to trap Mation between a hard place (us) and a very fast moving rockslide (you), but no-one knows this yet. I'll probably try to coordinate in my next post though. So in short OOC: Yes. IC: Not quite yet.

Edit: Now Animarnia knows, check my last post.
Mationbuds
12-03-2006, 09:10
OOC :

Nope . Didn't you see that if Palptie was here . He'd only have about 2,000 posts and that can barely get him a World Destroyer . Talk about you bragging with 21 Executors and 7 Eclipse SSD . He with 2,000 posts can only get 1 Eclipse and several executors . Dun be rediculuous mini miehm .
Nova Boozia
12-03-2006, 09:14
Pretty insignificant, but Mation, I got your compilation, and I'm not ship thieves by trade, I'm just a national navy with a penchant for battlefield looting.
Animarnia
12-03-2006, 09:27
I got more on nation size (population) myself, rather than post count. I only have what? 100 odd posts, but my nation is 1.5 billion people more than ample.
Nova Boozia
12-03-2006, 13:20
Well, that way, if you ban reproduction as part of your nations personality, but have an army of robots, it's unfair, and it also means long time nsers who join the forums as will have acces to superior equipment than actively rping people with cripled population, and will doubtlessly use it as justification of god-moding. And then there's lazy people like me who just can't be bothered to check the population of every nation they rp with, and then of course thers a matter of population being no indication of tech, wheras high posts=veteran=long research projects possible=tech. The list goes on, so most people use posts.

I doubt very much that two-hundred foot plasma death bombs make much immpresssion on the force... although you could get away with thoroughly bastardly naval officers. Also, you can't have yamatoes, because you don't know how thay work IC.
Mini Miehm
12-03-2006, 16:11
I have close to 2 billion people, and my equivalent ships to the SSDs have smaller crews, because as a general rule they ARE smaller. And my heavy degree of automation cuts my crew sizes even more, meaning that I can support a decent number of powerful ships. The fact that most of my ships space is just empty bulkheads makes that easier, since I only have to crew 2 miles of each large ship, and just 1 mile of each of the BCs.
Mationbuds
12-03-2006, 16:52
OOC : Yes I do know how they work . I've read up on them .
Mini Miehm
12-03-2006, 17:22
OOC : Yes I do know how they work . I've read up on them .

OOCly. This will be the first time your commanders have ever seen them used. Your nation ICly has NO IDEA what is about to happen. You can't simply upgrade things without any reason. You never RPed the development of them, and you never gave an explanation as to where you got the idea ICly. It's worthy of being ignored, or treated like a lesser weapon, which I what I've decided to do. For one thing Yamatos take up massive amounts of space,whiuch is why they aren't mounted on anything smaller than 2 miles in length. So you could have 1 Yamato per ISD, maybe.
Mationbuds
12-03-2006, 18:11
OOC : Okay . Suggestion taken . No doubt this will be the first time my commanders will be using them tough . Here are the ships armed with Yamatoes and how many they have :
* Eclipse Class Super Star Dreadnaught - 2 to 3 Yamato Cannon
* Executor Class Super Star Dreadnaught - 1 to 2 Yamato Cannon
* Imperial Star Destroyer - 1 Yamato Cannon
* Venator Class Star Destroyer - 1 Yamato Cannon
Mini Miehm
12-03-2006, 18:27
OOC : Okay . Suggestion taken . No doubt this will be the first time my commanders will be using them tough . Here are the ships armed with Yamatoes and how many they have :
* Eclipse Class Super Star Dreadnaught - 2 to 3 Yamato Cannon
* Executor Class Super Star Dreadnaught - 1 to 2 Yamato Cannon
* Imperial Star Destroyer - 1 Yamato Cannon
* Venator Class Star Destroyer - 1 Yamato Cannon

Fine. Use them. Just be warned, you will not survive this fight, and when your fleets are destroyed, I'll track down your home system, and I'll destroy you there too. You have no real hope of stopping me if you won't get close enough to hit me effectively. And no matter what upgrades you wanked into your ships they can't possibly survive a volley at that range. Just ask NB what happens when a fleet decides that you're going to die.
Nova Boozia
12-03-2006, 19:01
To clarify, they die horribly of mass shrapnell splinter blood loss, yamato deep-frying, and asphyxiation, leaving a burning hulk that can screw over your other ships. Small nations respect the terran space navy alot.
Animarnia
12-03-2006, 19:04
its generally bad eticate to use OOC knowledge of a nations weapons ICly, escpecially as your encountering Mini Miehm for the first time ICly. thus force or no force you'd have no idea what to expect, now that isn't to say you couldn't improve your weapons, but there are other ways of doing this or ther than crunching out numbers For example: -

Lasers
Give your Heavy Laser Batteries there own power supply away from the main reactors, if they don't have to draw on the ships main power anymore, they will a) fire faster b) be more powerful, giving your heavy Lasers there own power also free's up extra power that would have been used by them to send into a new type of shield

Shields
I say NEW type of shield, because all electrical compnents from the humble Radio to those used in a space battlecruiser have technical limits. a shield geneator can only generate SO much energy, it can only absorb so much energy, if you try and put too much energy into it, the generators will blow. leaving your ship shield-less, granted there is a certain tolerance for this in all components thats why we can overclock PC's because manufacturers know that people will push components past there limits. now you may be able to get and extra 20%, maybe 50% at a push of normal out of your shield generators but it isn't going to be very good for the generators infact anything more than 130% I'd say would blow the generators.

Now what you've done with this upgrade is chunk a huge amount of energy into your shield generators, far far more than they were designed to take. if your shields are at 100% + 200% increase = 300%. now thats going to put a huge strain on your generators and there ability to maintain a shield, let alone strain on the components themselves due to the excess energy. your shield generators are going to start MELTING.though your HULL, it isn't bitching, its simple physics. now that isn't to say, you can't design a NEW sheld with new generators and new technology to help protect your ships, ICly. but your going to need some BRIEF explanation of how it works and why it works and how it handles the power and how much it consumes instead of just throwing out numbers. the Soryu Class Destoryer, (http://www.animeonscifi.co.uk/hosted/animarnia/Soryu_Class_Destroyer.htm) which you'll meet later uses a completely new Adaptive Shield but as you can see in the design, I've provided some technical stuff to explain how and why it works and how its better than our existing shields

Reactors:
I have no idea what type of reactors your ships use, ours use cold fusion. I think its some form of Fusion of fission reactors I'm not sure. either way your going to need to upgrade them, bigger isn't better. cleaner, more effient for the same size with double the out put however is better. if your going to need oogles of energy I'd go with some form for matter/anti-matter reactors. unstable unless highly regulated but give lots of energy.

Engines:
from images of SSD's and ISD's they appear to use large scale Ion Engines, now Ion Engines are great, most of our ships used them but to move something exceptionally LARGE they need to be BIG and have high out put, if your wanting to move a larger ship at speed, start research with Gravometric engines, they can double if not tripple your acceloration.

Yamoto guns
They're big. really really big. if there as big as Mini Miehm says which I have no reason to doubt, your not gong to fit one on anything smaller than an SSD. probably at the expense of the super laser. secondly Yamoto guns are just not SW tech, but if your going to do it, do it right. ICly if you managed to somehow destroy a battlecruiser you could STEAL them and reverse engineer. assuming you could get there before us ;)

In short though, your going to need to design a completely new star destroyer type ship rather than retrofit old ones to get any of the kind of upgrades you want. Star Wars cannon tech just isn't that strong; We use our own tech base but everything has its weakness.
Animarnia
12-03-2006, 19:07
To clarify, they die horribly of mass shrapnell splinter blood loss, yamato deep-frying, and asphyxiation, leaving a burning hulk that can screw over your other ships. Small nations respect the terran space navy alot.

Everyone Respects the Terran Space navy :) even thouse of us with Point Singuarity guns.
Nova Boozia
12-03-2006, 19:44
What is up with all these Jedi/Sith alliances? A force user who does good is a jedi, one who does evil is a sith. Switching is easy (the first sith and Dooku did, Luke almost, and Anakin twice). If you are evil, like Mation or Futurengland seem to be, then all force user are sith by definition. If you are good, vice-versa, and if you are unafiliatedly bastardly like me, you have to make do with guns and brains.
Mini Miehm
12-03-2006, 19:52
What is up with all these Jedi/Sith alliances? A force user who does good is a jedi, one who does evil is a sith. Switching is easy (the first sith and Dooku did, Luke almost, and Anakin twice). If you are evil, like Mation or Futurengland seem to be, then all force user are sith by definition. If you are good, vice-versa, and if you are unafiliatedly bastardly like me, you have to make do with guns and brains.

I have Psions, and I'm definitely vindictive and evil. But they're only there for 2 reasons. Warp Recall, and in a groundfight, Psionic Storm. Other than that my Psions are just a foirce multiplier. And if you REALLY make me angry I may introduce you to some of my Heroes.
Nova Boozia
12-03-2006, 19:55
Can they do anything super-terran/protoss?
Mini Miehm
12-03-2006, 20:52
Can they do anything super-terran/protoss?

Not really, just a bit of fanciness, or exemplary tactical skills. For example Tassadar is a high templar with a VERY limited ability to project bolts of psionic energy, similar to a Psionic Storm, but able to be used more often and significantly less powerful. Raynor has a specially modded Terran "Impaler" Gauss Rifle, which is the FT equivalent of a high caliber, rapid fire Magnum style weapon. So, basically(unless we're talkin Mike) it's just slightly better equipment or a few frills.
Nova Boozia
13-03-2006, 09:04
Good, I really hate hero wanking. So good bye, Amigos. I just can't be bothered with this mass wankery. This is almost as bad as Pueri! "shudders"
If you want to see wank incarnate, go to "The Inquisition!". It really was awful.
Geneticon
13-03-2006, 15:00
Not really, just a bit of fanciness, or exemplary tactical skills. For example Tassadar is a high templar with a VERY limited ability to project bolts of psionic energy, similar to a Psionic Storm, but able to be used more often and significantly less powerful. Raynor has a specially modded Terran "Impaler" Gauss Rifle, which is the FT equivalent of a high caliber, rapid fire Magnum style weapon. So, basically(unless we're talkin Mike) it's just slightly better equipment or a few frills.

I wonder where you stole them from?

But seriously... Tassadar is dead... you can't bring him back.

And in the grand scheme of things, your fleet you claim is way too powerful. You say yourself that no one stands a chance against you and everyone will die... in that case, what's the purpose of you playing the RP, if you always win. Just so you can gloat over everyone?

I request Mationbuds (and if everyone hasn't totally lost their senses, he IS still the moderator of this whole thing) bans starcraft tech completely.

If he doesn't, my ships for one, will never come in contact with Meihm's ridiculously overpowering (and I may say godmodding) fleet.
Geneticon
13-03-2006, 15:04
BTW.... has anyone seen Nadius? I can't get started without him...

If he doesn't show up I might have to RP Janus myself... but I don't want to have to do that...

Where is Nadius?
Mationbuds
13-03-2006, 16:58
Yeah .

Starcraft Tech is banned in this RP because ite virtually impossible to destory . I will telegram Nadius to RP .
Geneticon
13-03-2006, 17:01
Yeah .

Starcraft Tech is banned in this RP because ite virtually impossible to destory . I will telegram Nadius to RP .

Nadias has already been TGed... :rolleyes: :D
Nova Boozia
13-03-2006, 18:15
Face it people, we damned ourselves when we let a 5000+ poster be a main player, and now we're trying to blame his tech. We should have put in power limits.
Geneticon
13-03-2006, 18:21
Face it people, we damned ourselves when we let a 5000+ poster be a main player, and now we're trying to blame his tech. We should have put in power limits.

true dat.
Mini Miehm
13-03-2006, 21:13
I wonder where you stole them from?

But seriously... Tassadar is dead... you can't bring him back.

And in the grand scheme of things, your fleet you claim is way too powerful. You say yourself that no one stands a chance against you and everyone will die... in that case, what's the purpose of you playing the RP, if you always win. Just so you can gloat over everyone?

I request Mationbuds (and if everyone hasn't totally lost their senses, he IS still the moderator of this whole thing) bans starcraft tech completely.

If he doesn't, my ships for one, will never come in contact with Meihm's ridiculously overpowering (and I may say godmodding) fleet.

You may say godmodding, but when I made my explanations earlier I believe you were the first to stop expressing reservations.

And there are several "dead" people on NS that are still among the living. Remiel De Drakan, emperor of the GE died and came back. Daniel Masaki has died twice I think. Tassadar is a rather minor character compared to the leader of the GE and the commander of the Coredian IDF.

Each BC has one Yamato, and there are a total of 60 in my combined fleet. There are another 120 between the 2 Flagships, and 18 between the Flag Escorts. Now, since Mations egregious wankery is TOTALLY legit, while the Terrans and Protoss simple EXISTENCE is obviously Godmod... I think I'm done with Mation and Geneticon until I've got a goods reason to deal with you again.

My advice to you, Animarnia, is to do like NB and I are doing. Just ignore the wanker. Geneticon supports the Wanker, so I'm going to ignore him for a while too.

I don't play to win until the opponent starts doing the same thing. There is ONE recognized DS in existence on NS, it's under the control of the GE. Mations SC, DS, GG, and WDs are worth ignoring in and of themselves. Mation has regularly demonstrated an inabilty to adapt to changing circumstances without godmod or wankery. I feel no need to acknowledge his posession of Yamatos(a unique weapon), his upgraded shields and hull, or any actiuon taken by his nation.
Geneticon
13-03-2006, 21:49
While you make good points... and I do agree your technology is legit... I also think that this tech is far too overpowering for a small RP like this. I'm not bashing your legit... but I am worried that you'll take the whole thing over.

That tech has caused enough problems (including the problem of Mationbuds throwing some yamatos on his ships... which is totally a bad move IMO)

I have nothing against you personally Meihm... but I do think that pretty much making yourself the victor before an RP starts is not right. And reviving a dead hero isn't right either. I don't care who has done it in the past... they were wrong to do that... I'm worried about the here and now.

And the here and now is... that your tech is a little too strong for this RP IMO.

I agree that Mation godmodded when he threw on the starcraft tech on his SW ships... but you are in fault too.

In fact, we all are... to have let this gone on as long as it has... I'll take part of the blame myself for not making it clear in the firstplace that I believed your fleet to be a little on the overwhelming side.

I never said I supported what Mation did... but I do support his right as mod to keep an eye on this RP. I was myself ignoring the Yamatos on his ships.

No hard feelings on my part...
Mini Miehm
13-03-2006, 21:55
While you make good points... and I do agree your technology is legit... I also think that this tech is far too overpowering for a small RP like this. I'm not bashing your legit... but I am worried that you'll take the whole thing over.

That tech has caused enough problems (including the problem of Mationbuds throwing some yamatos on his ships... which is totally a bad move IMO)

I have nothing against you personally Meihm... but I do think that pretty much making yourself the victor before an RP starts is not right. And reviving a dead hero isn't right either. I don't care who has done it in the past... they were wrong to do that... I'm worried about the here and now.

And the here and now is... that your tech is a little too strong for this RP IMO.

I agree that Mation godmodded when he threw on the starcraft tech on his SW ships... but you are in fault too.

In fact, we all are... to have let this gone on as long as it has... I'll take part of the blame myself for not making it clear in the firstplace that I believed your fleet to be a little on the overwhelming side.

I never said I supported what Mation did... but I do support his right as mod to keep an eye on this RP. I was myself ignoring the Yamatos on his ships.

No hard feelings on my part...

Ok, just a misunderstanding then.

For those about to rock. *salutes*