NationStates Jolt Archive


Bastard Tech, Version 2.

Mini Miehm
25-02-2006, 22:10
MM’s Bastard Tech Reference!

Ok, since most of my Tech is not used by any other nation, and I, so far, have no real reference thread, I’m making one… This one in fact.

Space Navy:

Starting with the Capitol Ships and their weapons:

Massive beyond normal reckoning, there will be only one of these behemoths built. Where the Metal Militia II defined a new age of ship to ship combat, focusing on the destruction of enemy ISDs and other heavier models, and disregarding the multi-role stance that has commonly been made a part of Capitol Ships for so long, the Metal Militia III will be a reversion to more common precepts simply because its size permits it to be so. Eschewing the traditional focus on Yamato Cannon Clusters and Burst Lasers, the Metal Militia III will focus more on a fusion of Terran and Protoss devices.

Metal Militia III: The largest ship in the Terran Fleets, it will be the first and last of its kind.

Number Currently Commissioned: 1. The Unforgiven II.

Length: 10 Miles

Width: 7 Miles

Height: 5 Miles

Armament:

20 Yamato Cannon Clusters

40 Particle Disruption Cannon

400 Grasers

Interceptor Bays

120 Burst Laser Batteries

Chase Armament:

7 30cm Grasers

14 HALO Missile Batteries

21 Plasma Gatling Cannon

7 Burst Laser Batteries

Armor and Shields:

20 Foot Neo-Steel Plate

10 Foot Chromsten Plate

Gravitic Impeller Wedge and Sidewalls.


Metal Militia II Class SuperDreadnought: Number currently commissioned: 6, Pestilence, Famine, War, Morte, Metal Militia II, The Four Horsemen, and Attitude.

Length: 6 Miles

Width: 4 Miles

Height: 2 Miles

Armament:

20 Triple-Yamato Cannon Clusters

150 Burst Laser Batteries

50 KEW Launchers

Armor And Shields:

20 foot Neo-Steel Mono-molecular Plate

Variable Phase Gravitic Shielding

Metal Militia Class Dreadnought: Number currently commissioned: 21, Master of Puppets, Orion, Monster, Justice, Lightning, Sanitarium, Cure, Saint Anger, King Nothing, - Human, Sandman, Fixxxer, Unforgiven, Ktulu, Hero, Low Man, Outlaw Torn, Thorn Within, Sandman, Bad Seed, and Prince Charming.

Length: 4 Miles

Width: 2 Miles

Height: 1 mile

Armament:

3 Yamato Cannon

20 Burst Laser Batteries

18 KEW Launchers

Armor And Shields:

7 foot Neo-Steel Mono-molecular Plate

Variable Phase Gravitic Shields

Leviathan Class Battlecruiser: Number Currently Commissioned: 500.

Length: 2 miles

Width: 1 1\2 miles

Height: 1\2 mile

Armament:

1 Yamato Cannon

10 Burst Laser Batteries

6 KEW launchers

Armor And Shields:

3 foot Neo-Steel Mono-molecular plate

Variable Phase Gravitic Shields

Protoss Ganthiror Class Carrier: Number Currently Commissioned: 1000

Length: 1 Mile

Height: 1\2 Mile

Width: 1\2 Mile

Armament:

2 Phase Disruption Cannon

8 Robot Interceptor Bays, 100 Interceptors each

Sub-Armament:

Robot Interceptor:

2 Light Plasma Guns

Armor And Shields:

3 foot Protoss Chromsten Compressed Tungsten armor

Heavy Protoss Shielding, Carrier Strength

Protoss Strike Cruiser: Number Currently Commissioned: 2,000

Length: .75 Miles

Width: .5 Miles

Height: .3 Miles

Armament:

4 Particle Disruption Cannon

10 Gatling Lasers

10 Plasma Gatlings

6 Plasma Missile Launchers

4 Warp Torpedo Tubes

1 30cm Spinal Mount Graser

Armor and Shields:

Heavy Protoss Shields

2 foot Chromsten Plating

Terran Heavy Cruiser: Number Currently Commissioned: 6,000

Length: .75 Miles

Width: .5 Miles

Height: .3 Miles

Armament:

8 Burst Laser Batteries

6 Hellfire Missile Launchers

5 HALO missile batteries

1 30cm Spinal Mount Graser

Armor and Shields:

3 foot Neo-Steel Plate

Medium Protoss Shields

Terran\Protoss Destroyer: Number Currently Commissioned: 12,000

Length: .5 Miles

Width: .5 miles

Height: .25 miles

Armament:

1 Particle Disruption Cannon

1 30cm Spinal Mount Graser

4 Burst Laser Batteries

2 HALO Missile Batteries

4 Hellfire Missile Launchers

Armor and Shields

3 Foot Neo-Steel Plate

Medium Protoss Shielding
Mini Miehm
25-02-2006, 22:25
Heavy Fighters and Gunships:

Grizzly Class Terran Gunship: Number Currently Commissioned: 10,000

Length: 100 Yards

Height: 20 Yards

Width: 50 Yards

Armament:

2 Hellfire missile launchers

4 heavy Grav-cannon

8 medium Grav-cannon

1 Linear gun

Armor and Shields:

Trilayer Neo-Steel armor

Light Ship Shields

Legion Class Gunship: Number Currently Commissioned: 5,000

Length: 300 Yards

Height: 60 Yards

Width: 150 Yards

Armament:

2 Warp Missile launchers

4 Anti-Ship Grav-Cannon

8 medium Grav-cannon

2 Quad-Burst laser batteries

1 80cm Hellbore

Armor and Shields:

Tri-layer Protoss Chromsten Armor

Medium Ship Shielding

Genesis Heavy Interceptor: Number Currently Commissioned: 100,000

Length: 10 Yards

Height: 5 Yards

Width: 20 Yards

Armament:

8 Interchangeable Energy Hardpoints

4 Missile Hardpoints

1 Special Heavy Weapon Hardpoint

Armor and Shields:

Trilayer Neo-Steel Light Ship Plating

Heavy Electro-shields

Medium Gravitonic Shielding

Medium Fighters and Bombers:

Wraith Interceptor: Number Currently Commissioned: 350,000

Length: 5 Yards

Height: 10 Yards

Width: 10 Yards

Armament:

2 Hellstorm Missile Launchers

1 Dual-Burst Laser Battery

Armor:

Medium Fighter Plating

Protoss Scout Fighter: Number Currently Commissioned: 100,000

Length: 10 Yards

Width: 5 Yards

Height: 3 Yards

Armament:

2 Twin Photon Gatlings

2 Dual-Photon Missile Launchers

Armor and Shields:

Medium Fighter Chromsten Plating

Protoss Scout Shielding

Valkyrie Light Missile Frigate: Number Currently Commissioned: 100,000

Length: 20 Yards

Width: 40 Yards

Height: 5 Yards

Armament:

2 HALO missile launchers

2 Medusa Bomb Bays

Armor and Shields:

Medium Neo-Steel Fighter Plating

Protoss Scout Shielding

Corsair Defender Interceptor: Number Currently Commissioned: 100,000

Length: 10 Yards

Width: 10 Yards

Height: 5 Yards

Armament:

2 Twin Neutron Flares

1 Disruption web generator

Armor and Shields:

Medium Fighter Chromsten Plating

Protoss Interceptor Shielding
Mini Miehm
25-02-2006, 22:36
Ground Forces

Guard: The basic Infantry and armor of the Terran Dominion, grunts.

Marine:

Medium 8mm “Impaler” Gauss rifle

Marine Combat Armor

Personal Defense Screen

Firebat:

Heavy “Incinerator” Flamethrowers, Plasma based

Firebat Combat Armor, fire proof

Personal Defense Screen

Goliath Walker Urban Assault Mech:

2 30mm “Devastator” Gauss Cannon

2 Hellfire missile launchers, 60 missiles each

Medium Vehicle Plating

Hellmaker Walker Heavy Support Mech:

2 Heavy “Annihilator” Flamethrowers, Plasma Based

2 Inferno rocket launchers, 60 rockets each

Heavy Vehicle Plating

Arclite Siege Tank:

2 80mm Shot Cannons

OR

1 170mm Siege Cannon

Heavy Vehicle Plating

Siege Mode

Combat Engineer:

Punch Gun

5 Power Cartridges

Chameleon Camouflage Suit

Various Explosives and Mines, Primarily C-9, atomic catalyst explosive

Personal Defense Screen

Blood Lord:

See ACS Entry under Fleet Strike

Strike: Heavy Assault units, 101st Mobile Infantry Regiment, 82nd Mobile Infantry Regiment, 10th Mobile infantry Regiment

See Entry, Fleet Strike, ACS, for details on all Strike units

Fleet Strike: Planetary Assault Forces, ACS, 555th Mobile Infantry Regiment, 11th Mobile Infantry Division, SheVa Gun number 9, Tiger IIB Battalion 1, King Tiger IIB Battalion 1

ACS “Marauder” Suit: Standard Armored Combat Suit of Fleet Strike, Strike, and the Blood Lords

Heavy 3mm Grav-gun

2 Integral Auto-mortars and Grenade launchers, shoulder mounted

Armored Combat Suit with integral AID (reference General Tech section for AID specifications)

Personal Defense Screen

72 hour Fusion Battery

ACS “Scout” Suit: Lighter and faster than the Marauder, but also less heavily armed and armored, used by Strike and Fleet Strike

Heavy 3mm Grav-gun

Medium Armored Combat Suit with integral AID

Personal Defense Screen

96 hour Fusion Battery

ACS “Grim Reaper” Heavy Support Suit: Heavily Armed and Armored, with 4 interchangeable weapons Hardpoints, capable of running through onboard munitions of any weapon in under 6 minutes of continuous fire, used by Strike, Fleet Strike, and the Blood Lords

4 Heavy Flechette cannons

4 Heavy AA Grav-Cannon

4 Multiple repeating HVM Launchers

4 Auto-Shotguns

4 Auto-Mortars

4 Gigawatt laser cannon

1 Quad-Mount Terawatt laser system

Grim Reaper ACS Suit with integral AID

Personal Defense Screen
Mini Miehm
25-02-2006, 22:48
Physics and General Technology:


Naval Armors:

Chromsten:

Compressed Chromium-Tungsten Armor, high weight and density make this armor most suited to heavy Capitol ships though some of the more powerful Protoss fighters also mount this extremely durable armor in very thin plating.

Neo-Steel Battleplate:

Compressed Steel-Titanium alloy, not as tough as Chromsten, but also lighter, the main armor of the Terran Marine Fleets and Colonial Militias.


Naval Shielding:


Protoss Shielding:

Based on Protoss Psionic disciplines, they require at least one Psion to begin their operation, after which they feed off of the Psionic energy of the crew, who suffer no adverse affects from this.

Impeller Wedge and Sidewalls:

Double as the drive source, form a pair of focused Gravitic planes a meter thick, within that meter Gravity goes from 0 to over 100,000,000,000 Gees in less than 1 meter, impenetrable from above or below, but open on either end and along the sides. The Fore opening is larger than the aft opening by nearly an order of magnitude. Sidewalls close off the sides of the Impeller Wedge

Ground Forces Weapons:

Boma Blade:

A Monomolecular Vibroblade, capable of cutting almost any material, up to and including most Starship Armors.

Grav-Gun:

Uses Anti-Matter to accelerate a Depleted Uranium pellet to .3c, causes KE explosions on impact.

Reaper Systems:

Flechette Guns: Fires approximately 1,000 monomolecular steel flechettes every second.

Heavy AA Grav-Cannon: Much like a regular Grav-Gun, only with multiple firing chambers for greater muzzle velocity and firepower, top velocity of nearly .6c.

Multiple repeating HVM Launchers: Fires large Slugs of Tungsten at relativistic speeds, low rate of fire, and high ammo bulk per shot, but extremely powerful on impact.

Auto-Shotguns: Fires 1 gauge slugs or shells at hypersonic velocities, mediocre rate of fire, and low ammo bulk.

Auto-Mortars: Fire 120mm Anti-Matter explosives at high rate of fire, relatively accurate with a 200 meter footprint.

Gigawatt laser cannon: Has infinite ammo, fires bolts of coherent light, effectively a light speed weapon, strikes are generally very damaging, though limited in scope compared to the larger Quad-Mount System.

Quad-Mount Terawatt laser system: Heavy weapon, fires bolts of Coherent Light, effectively a light speed weapon, prone to explosions if overused, useful as an anti-armor, anti-personnel(on a squad level damage scale), or anti-Lander\anti-ship role.


Space Navy and Fighter Weapons:

Burst Laser:

Fires a Terrawat range laser burst, comes in Dual, Triple, and Quad mounts, power increases as the number of barrels decreases.

Yamato Cannon:

Fires a concentrated burst of energy, derived from a nuclear reaction, extremely damaging, 10 shots are generally more than capable of destroying an SSD outright.

Particle Disruption Cannon:

Protoss Capitol Ship weapon, weak against shields, but has great damaging ability against armor.

KEW:

A Kinetic Energy Weapon, capable of dealing out incredible amounts of damage, also used for orbital bombardments.

Light Plasma Gun:

Medium powered ship weapon, mounted on Protoss Robot Interceptors, good against both Armor and Shields.

Hellfire missile launchers:

Powerful anti-fighter\light anti-ship missile, carries either an Antimatter explosive warhead, or a light Bomb-pumped Laser Warhead.

Heavy Grav-cannon:

Anti-Transport weapon, more powerful than the Grav-Cannon wielded by the Reapers.

Medium Grav-cannon:

Anti-fighter weapon, extremely rapid fire, and about as powerful as the ones used by the Reapers

Linear gun:

Fires large Nickel-Iron Slugs, shots are accelerated to approximately .6c, and are capable of punching holes through Dreadnoughts, the long way.

Warp Missile launchers:

Fires missiles with warheads that open holes in the hyperspace wall, dragging portions of its target into hyperspace.

Anti-Ship Grav-Cannon:

A Grav-Cannon designed for anti-capitol ship operations, fires slugs of 50cm in diameter at over .6c.

Hellbore:

A directed nuclear energy weapon, capable of breaking Cruisers and Heavy Cruisers with repeated strikes.

Interceptor Energy Weapons:

Gatling Laser: High rate of fire, medium energy weapon, 6 shots per second.

Heavy Laser: Very low rate of fire, insane damage, 1 shot every ten seconds.

Phase Cannon: Very effective against shields, without losing effectiveness against armor, medium rate of fire.

Tracking Tracer Cannon: Follows any target in line of sight, fires a continuous stream of low power laser energy, does low but continuous damage, damage accrues quickly.

Interceptor Missile Weapons:

Elerium Torpedo: High rate of fire, as long as lock is maintained 1 may be fired every second, mediocre speed maneuverability and damage.

Enveloping Fusion Torpedo: Does damage to the entirety of a fighter with a single hit, limited utility against capitol ships.

Fusion Missile: Best for engaging large slow moving targets, like capitol ships, massive damage, horrendous speed.

Parallax Missile: Creates 2 illusory warheads to confuse Anti-Missile Systems, does decent damage, has reasonable speed, and reasonable rate of fire.

Passive Cloaking Torpedo: After firing it becomes invisible, until a ship strays within 9km of it, then it engages its drive and chases after the target, if the target is destroyed before it runs out of fuel, and it hasn’t detonated, it resumes cloak and waits for another target.

Sidestep Missile: Fast, maneuverable, and almost impossible to evade due to vector control thrusters, does respectable damage.

Permeator Missile: Has a warhead that allows it to partially breach most forms of shielding, does approximately half of its damage to shields and half to the ships hull, less effective against Capitol Ships.

Ghost Rider Missile: Advanced laser warhead missile, extremely accurate, with amazing ECM, relatively fast.

APOLLO Missile System:

Missile pods that use FTL controls to defeat most ECM and anti-missile systems, APOLLO allows effective real-time control over the missiles in each pod. Multiplies a ships throw-weight by a factor of 8.

Controlled Systems:

Tarsonis: Terran Dominion capitol system, host to a Terminus of the Terran Wormhole Junction.

Aiur: Protoss Home world, host to a Terminus of the Terran Wormhole Junction.

Shakuras: Dark Templar Home world.

Korhal V: Desert planet, major Army Facility
Mini Miehm
02-03-2006, 21:00
Divisions and Task Fleets:

Carrier Group:

50 Carriers

100 Strike Cruisers

30 Arbiters

Task Fleet 1, Pestilence:

Metal Militia II SuperDreadnought Pestilence

Metal Militia Dreadnoughts Cure, Fixxxer, - Human

30 Leviathan Battlecruisers

250 Terran Heavy Cruisers

500 Terran\Protoss Destroyers

120 Podlayers

1,000 Genesis Interceptors

1,000 Scouts

1,000 Corsairs

10,000 Wraiths

500 Valkyries

300 Legion Gunships

500 Grizzly Gunships

1 Carrier Group

30 Arbiters

Task Fleet 2, Famine:

Metal Militia II SuperDreadnought Famine

Metal Militia Dreadnoughts King Nothing, Thorn Within, Sandman

30 Leviathan Battlecruisers

250 Terran Heavy Cruisers

500 Terran\Protoss Destroyers

120 Podlayers

1,000 Genesis Interceptors

1,000 Scouts

1,000 Corsairs

10,000 Wraiths

500 Valkyries

300 Legion Gunships

500 Grizzly Gunships

1 Carrier Group

30 Arbiters

Task Fleet 3, War:

Metal Militia II SuperDreadnought War

Metal Militia Dreadnoughts Saint Anger, Monster, Ktulu

30 Leviathan Battlecruisers

250 Terran Heavy Cruisers

500 Terran\Protoss Destroyers

120 Podlayers

1,000 Genesis Interceptors

1,000 Scouts

1,000 Corsairs

10,000 Wraiths

500 Valkyries

300 Legion Gunships

500 Grizzly Gunships

1 Carrier Group

30 Arbiters

Task Fleet 4, Death:

Metal Militia II SuperDreadnought Morte

Metal Militia Dreadnoughts Justice, Lightning, Hero

250 Terran Heavy Cruisers

500 Terran\Protoss Destroyers

30 Leviathan Battlecruisers

120 Podlayers

1,000 Genesis Interceptors

1,000 Scouts

1,000 Corsairs

10,000 Wraiths

500 Valkyries

300 Legion Gunships

500 Grizzly Gunships

1 Carrier Group

30 Arbiters

Task Fleet 5, Metal Militia II

Metal Militia II SuperDreadnought Metal Militia II

Metal Militia Dreadnoughts Sanitarium, Unforgiven, Orion

30 Leviathan Battlecruisers

250 Terran Heavy Cruisers

500 Terran\Protoss Destroyers

120 Podlayers

1,000 Genesis Interceptors

1,000 Scouts

1,000 Corsairs

10,000 Wraiths

500 Valkyries

300 Legion Gunships

500 Grizzly Gunships

1 Carrier Group

30 Arbiters

Task Fleet 6, Four Horsemen

Metal Militia II SuperDreadnought Four Horsemen

Metal Militia Dreadnoughts Master of Puppets, Low Man, Devils Dance

30 Leviathan Battlecruisers

250 Terran Heavy Cruisers

500 Terran\Protoss Destroyers

120 Podlayers

1,000 Genesis Interceptors

1,000 Scouts

1,000 Corsairs

10,000 Wraiths

500 Valkyries

300 Legion Gunships

500 Grizzly Gunships

1 Carrier Group

30 Arbiters

Task Fleet 7, Attitude

Metal Militia II SuperDreadnought Attitude

Metal Militia Dreadnoughts Outlaw Torn, Bad Seed, Prince Charming

30 Leviathan Battlecruisers

250 Terran Heavy Cruisers

500 Terran\Protoss Destroyers

120 Podlayers

1,000 Genesis Interceptors

1,000 Scouts

1,000 Corsairs

10,000 Wraiths

500 Valkyries

300 Legion Gunships

500 Grizzly Gunships

1 Carrier Group

30 Arbiters

Colonial Militias: Size is a function of the size of the adult population not serving in the Military. They are issued MilSpec castoffs, and the quality of their material changes depending on the Planets proximity to Korhal or Tarsonis.

Races:

Protoss:

A powerful Psionic race, capable of controlling massive ships, creating lightning, reading minds, and generally doing just about anything they put their rather impressive minds to. Generally standing over 7 feet in height out of armor at the low end of the height range, the tallest of them can exceed 9 feet in height. Their skin is pebbly, similar to a Terran Lizard’s, their eyes are generally white or blue, with a pale luminescence that illuminate their faces, and not much else.

Terrans:

Humans, they were originally Prisoners from Terra itself, they now live in the Korpulu Sector, allied with the Protoss. They are generally about 6 feet tall for the males, and 5 feet and a half for the women.
Mini Miehm
02-03-2006, 21:10
Gate Address Recording Project:

Having purchased a Gate Address Book from the SeaQuestians, the Terrans are currently in the process of manually recording the Gate Addresses. Once complete they will no longer be dependent on the SeaQuestian technology.
Nova Boozia
10-03-2006, 14:45
What exactly are podlayers and Grasers?
Mini Miehm
10-03-2006, 21:11
What exactly are podlayers and Grasers?

Podlayers are exactly waht they sound like: Ships that carry and deposit missile pods.

Grasers are basically really big particle guns. On some serious steroids. It's the top-level energy weapon available from Honorverse Tech.
The Exodians
11-03-2006, 09:22
I've tried to understand the Wedge, but failed. Should I think of it as just the point of a ship, or more as something that's floating about seperately just in front of it? And how big would one be compared to the rest of the ship? And the description seems to imply that the front and back of the ship are still uncovered by this 'device'?
Mini Miehm
11-03-2006, 15:25
I've tried to understand the Wedge, but failed. Should I think of it as just the point of a ship, or more as something that's floating about seperately just in front of it? And how big would one be compared to the rest of the ship? And the description seems to imply that the front and back of the ship are still uncovered by this 'device'?

The wedge is orders of magnitude larger than the ship it protects. The best equation I could work out seemed rather sketchy, but it was some 300km per km of length. Excessive, no? I cut it to just 100km per km of length, as a compromise.

Think of it as a floor and cieling, floating several hundred KM above the ship. The "walls" are weaker than the primary floor and ceiling, and there are big holes at either end, with the fore opening being significantly larger than the aft opening.

http://infodump.thefifthimperium.com/Harrington/hh_wedge_geometry.htm A visual can be found at the end of this web site, and yellow is the wedge, brown is sidewall. Yellow is 300km on a side.
The Exodians
11-03-2006, 16:00
The wedge is orders of magnitude larger than the ship it protects. The best equation I could work out seemed rather sketchy, but it was some 300km per km of length. Excessive, no? I cut it to just 100km per km of length, as a compromise.

Think of it as a floor and cieling, floating several hundred KM above the ship. The "walls" are weaker than the primary floor and ceiling, and there are big holes at either end, with the fore opening being significantly larger than the aft opening.

http://infodump.thefifthimperium.com/Harrington/hh_wedge_geometry.htm A visual can be found at the end of this web site, and yellow is the wedge, brown is sidewall. Yellow is 300km on a side.

Ok, although I know understand what you're talking about, it is still weird. ;)

Please wait a minute while I try to get my mind to form up a picture of a tiny ship flying inside a large construction. Two more questions though, those 'planes', are they some sort of 'object' or merely 'fields' of energy? And how does such a thing get the ship to move? That's what I'm most curious about.
Mini Miehm
11-03-2006, 17:03
Ok, although I know understand what you're talking about, it is still weird. ;)

Please wait a minute while I try to get my mind to form up a picture of a tiny ship flying inside a large construction. Two more questions though, those 'planes', are they some sort of 'object' or merely 'fields' of energy? And how does such a thing get the ship to move? That's what I'm most curious about.

Think of it as a surfer on a perpeutal wave. And the planes are simply highly stressed gravity bands. The gravity fields direction and affect on the ship is controlled by the impeller rings. Other than that I can't explain it very well, since the actual physics of MOST reactionless drives are poorly explained, even to someone that isn't a layman. I generally point at the author at about this point and say "Blame him." *points at David Weber, and to a degree, John Ringo* All their fault!
The Exodians
11-03-2006, 17:08
Let me rephrase my question:

If I'm looking at a ship with such wedge things, what do I see? Some huge plates, fields, or nothing at all? I don't really care about the 'physics' the 'it's like a surfer on a big wave' part is good enough for me ;)
Mini Miehm
11-03-2006, 17:20
Let me rephrase my question:

If I'm looking at a ship with such wedge things, what do I see? Some huge plates, fields, or nothing at all? I don't really care about the 'physics' the 'it's like a surfer on a big wave' part is good enough for me ;)

You see a REALLY big gravity anomoly if you use Gravitic sensors(good for detecting gravity wells). Visually you see a rather visible band of blue or red-shifted light, and serious visual distortion through the wedge. So mush so that targeting THROUGH it with ANY sensor is effectively impossible, and if you go over, around, or under, then all you have time for is a snapshot.
The Exodians
11-03-2006, 17:26
Thanks, by now you've told me everything I'll ever need to know about those things.
However, the thing does indeed deserve the title 'Weird', and my first IC reaction will be along the lines of: "What's that?" - "I don't know, but lets stay away from it."
Mini Miehm
11-03-2006, 17:28
Thanks, by now you've told me everything I'll ever need to know about those things.
However, the thing does indeed deserve the title 'Weird', and my first IC reaction will be along the lines of: "What's that?" - "I don't know, but lets stay away from it."

It IS weird. And I get that reaction alot. *points at Sig* It was a joke, but it has a reasonable basis in fact.
The Exodians
11-03-2006, 17:31
Well, I expected my ship-unique tech to be weird, but yours outclasses mine a lot in weirdness.

But I haven't seen what is in your sig before, I still had that turned off (default setting I believe) untill now.
Mini Miehm
11-03-2006, 17:33
Well, I expected my ship-unique tech to be weird, but yours outclasses mine a lot in weirdness.

But I haven't seen what is in your sig before, I still had that turned off (default setting I believe) untill now.

Hehehe. My sig makes me to giggle. Then I go out and kill something to remind myself why I have it. And my stuff isn't all that unique, I know several other Honorverse Users.
The Exodians
11-03-2006, 17:35
But I never heared of Honorverse before, so everything you're planning on taking out of there is weird to me...

And your sig isn't that impressive, most alien races have that reputation amongs humans. Look at a random sci-fi galaxy for reference.
Mini Miehm
11-03-2006, 17:39
But I never heared of Honorverse before, so everything you're planning on taking out of there is weird to me...

And your sig isn't that impressive, most alien races have that reputation amongs humans. Look at a random sci-fi galaxy for reference.

But I AM Human. That's the best part. And you should read it, very well written.
The Exodians
11-03-2006, 17:45
If it's in the library and doesn't look too thick, I'll read it sometime.

The thing with your sig was that in the universe I 'steal' my ideas from, the Terrans(Humans) are more diplomats than anything else. It's the Anterrans who would get such a reaction.(They're the ancient evil civilisation from another dimension who have decided they want this dimension too...)
Mini Miehm
13-03-2006, 21:17
If it's in the library and doesn't look too thick, I'll read it sometime.

The thing with your sig was that in the universe I 'steal' my ideas from, the Terrans(Humans) are more diplomats than anything else. It's the Anterrans who would get such a reaction.(They're the ancient evil civilisation from another dimension who have decided they want this dimension too...)

My Terrans are mildly psychotic, and extremely redneck. Bigger guns are ALWAYS better. And the books aren't too terribly long.
Jenrak
13-03-2006, 21:22
A 10 mile ship...who the hell is going to walk that distance?
Mini Miehm
13-03-2006, 21:29
A 10 mile ship...who the hell is going to walk that distance?

No one? Everything on the outer hull is totally automated, or controlled from well within the ship. You could also ask the same of anyone using an SSD. That's 17km, 10 miles is 16km. So, Who's gonna walk that far?
Jenrak
13-03-2006, 21:35
No one? Everything on the outer hull is totally automated, or controlled from well within the ship. You could also ask the same of anyone using an SSD. That's 17km, 10 miles is 16km. So, Who's gonna walk that far?

Pft, not my problem. I don't have this large fancy technology, so I'm set.
Mini Miehm
13-03-2006, 21:47
Pft, not my problem. I don't have this large fancy technology, so I'm set.

You asked, I answered. Another consideration is that most of the outer part of the MMIII is simply empty space and bulkheads. It's only that large so it can act as a flagship, fit a full Flag Bridge, and mount the number of weapons a flagship needs to not be killed. Most opponents have no issues with attacking something that, were it not for its masive size, would not obviously be the flagship. For example, I ONLY use commslasers for interfleet communication, but if my flagship was a BC the enemy would somehow magically be able to discern which of the several hundred(assuming I eliminated all heavier classes) BCs was the flagship, though I would make it a point to keep it away from the center of any formation. But, even with all those precautions the enemy would still somehow know EXACTLY which ship was the Flag.
Telepany
16-03-2006, 19:13
Well someone else likes David Weber. But where's Alpha Synth?

Also your flagship with that armor and the impeller wedges must be slow as hell since the acceleration impeller wedges provide ARE affected by mass and Chromestem is extremely heavy.
Mini Miehm
16-03-2006, 22:14
Well someone else likes David Weber. But where's Alpha Synth?

Also your flagship with that armor and the impeller wedges must be slow as hell since the acceleration impeller wedges provide ARE affected by mass and Chromestem is extremely heavy.

Honorverse is already slow as hell in FT. And yes, it is even slower, as in, even with my compensators being SERIOUSLY more efficient to offset my disadvantages it can only make 200 Gees at Comp Red Line.
The Exodians
17-03-2006, 15:07
Armored Combat Suit with integral AID (reference General Tech section for AID specifications)


After a thorough search of the first posts, I've concluded that the 'AID' isn't in the General Tech section. Care to tell me what it is? Or will you redirect me to the section of 'disappeared technologies? ;)
Nova Boozia
17-03-2006, 17:18
Also, I think you should get the battleglobe stats up.
Mini Miehm
17-03-2006, 20:28
After a thorough search of the first posts, I've concluded that the 'AID' isn't in the General Tech section. Care to tell me what it is? Or will you redirect me to the section of 'disappeared technologies? ;)

Whoops... It's basically an Artificial Intelligence Device. It basically acts as an uber radio, computer, control for the suits, and all around useful contraption, all in the size of a pack of cigarettes. I was going to post it, but never got around to it.

NB: I intend to post them, but finding any hard reads on what they officially are, in a canon manner, is difficult. It's not an issue in the Ground War RP, since it's basically being a glorified transport.
Telepany
18-03-2006, 03:27
Whoops... It's basically an Artificial Intelligence Device. It basically acts as an uber radio, computer, control for the suits, and all around useful contraption, all in the size of a pack of cigarettes. I was going to post it, but never got around to it.

NB: I intend to post them, but finding any hard reads on what they officially are, in a canon manner, is difficult. It's not an issue in the Ground War RP, since it's basically being a glorified transport.


Well, my understand of it is, is that it's the AI companion for battle armor with alot of other features. It basically works as a load sharing thing so the user dosen't have to focus on everything at once.