Operation: Grand Strike OOC
No endorse
19-02-2006, 04:11
to keep the thread empty of OOC stuff as much as possible
Chronosia
19-02-2006, 05:07
Tagz
SeaQuest
19-02-2006, 22:07
At that Same time, The Imperium Dropped out of Hyper Space. "Empress," a Officer said, "We have Detected a SeaQuestian Starship Near By." "Send The Fighters and Jam Them." Cas'rai Ordered.
Soon The Fighters were Pooring out of The hangers heading for The enemy Ship
What class is the Imperium? How many fighters?
Thrashia
19-02-2006, 22:20
Long time no see....been hiding under a rock for some time. BTW, Chron, I sent you a TG. So check it next time, K?
Sorry Thrash, I was still unable to access the internet during that Clan Wars deal I think. I've heard the name of it, but don't really know what it was or when it happened. I don't think it happened before I had to leave at least. Anyway, I'm probably going to have to stay neutral if you go up against Cass. Even if Cass does break treaties, I'm not one to. Then again this whole thing may cause the CIN alliance to break regardless. Who knows? Anyways we'll see what happens. Oh yeah, I got some brand new toys Thrash. Pray you don't get to see them in action. :P
SeaQuest: The Imperium is the Cassiopeian flagship. An ultra star destroyer 100+km in length. Very powerful, but also a significant blow to enemy morale if destroyed.
SeaQuest
20-02-2006, 00:21
SeaQuest: The Imperium is the Cassiopeian flagship. An ultra star destroyer 100+km in length. Very powerful, but also a significant blow to enemy morale if destroyed.
An Ultra Star Destroyer is a type of ship, not a class. Like the Eclipse class and Executor class are both Super Star Destroyers. S.S.D. doesn't describe the ship class, it describes ship type.
Here are the U.S.D. classes I am aware of:
1.) Imperium class (most likely due to name, but very unfeasable due to size);
2.) Centurion class;
3.) Tyrant class.
No endorse
20-02-2006, 00:30
She's an Imperium I think. Look at the name.
There is actually also another (this may not be canon, but to my knowledge, none of the Ultras are) the Tarkin class at ~52km, but she's not worth the resources. She can't hit hard enough to justify the spendage, and is an easy target.
The Imperium:
http://www.wolfsshipyard.mystarship.com/Drawings/SW/Imperium.gif
SeaQuest
20-02-2006, 00:35
Last I checked, Tarkins were classed as Super Star Destroyers and the Imperium class Ultra Star Destroyer was 260 km long.
An Ultra Star Destroyer is a type of ship, not a class. Like the Eclipse class and Executor class are both Super Star Destroyers. S.S.D. doesn't describe the ship class, it describes ship type.
Here are the U.S.D. classes I am aware of:
1.) Imperium class (most likely due to name, but very unfeasable due to size);
2.) Centurion class;
3.) Tyrant class.
Yadda yadda yadda. Doesn't matter what class it is. Its a big mofo in any situation. All ya need to know is that the bugger's freaking BIG.
SeaQuest
20-02-2006, 00:41
Yadda yadda yadda. Doesn't matter what class it is. Its a big mofo in any situation. All ya need to know is that the bugger's freaking BIG.
Well, I like to know details like that so I can add more details to my posts. It allows me to make them more realistic, IMHO.
Mini Miehm
20-02-2006, 00:45
Yadda yadda yadda. Doesn't matter what class it is. Its a big mofo in any situation. All ya need to know is that the bugger's freaking BIG.
The bugger is about to get buggered. With my rad shielding I can actually move behind it, and strike where it's lightly defended.
No endorse
20-02-2006, 00:49
I went and actually checked. You are correct that the Tarkin is considered an SSD. Apparently you've got to be 100km or something to be an ultra.
Why in the name of Chuck Norris would anyone consider the Centurion Class a viable ship? That front would shatter off so easily... Seriously, that's like saying the Enterprise would work without an SIF. She can't hold together with anything that thin, a turn would send the bow catapulting.
SeaQuest
20-02-2006, 00:55
I went and actually checked. You are correct that the Tarkin is considered an SSD. Apparently you've got to be 100km or something to be an ultra.
Why in the name of Chuck Norris would anyone consider the Centurion Class a viable ship? That front would shatter off so easily... Seriously, that's like saying the Enterprise would work without an SIF. She can't hold together with anything that thin, a turn would send the bow catapulting.
We don't know how wide that section is.
No endorse
20-02-2006, 01:12
We don't know how wide that section is.
It can be a mile wide for all I care. If she's (comparably) as thin as paper or cardboard, she'll never hold up to anything.
Yeah, The Centurion class is an amusing little thing, ram it down that paper-thin section and the sucker can be snapped in half in short order. Of course, Ultra Star Destroyers never were meant to be feasible...
New Dornalia
20-02-2006, 01:21
Yeah, The Centurion class is an amusing little thing, ram it down that paper-thin section and the sucker can be snapped in half in short order. Of course, Ultra Star Destroyers never were meant to be feasible...
Or, just give it facetime with Sweet Lady People's Hammer Anti-Matter Torpedo-160KG of the finest antimatter New Dornalia can make and stuff into a torpedo. Or for that matter-any superweapon you can put on a ship, it doesn't matter from what I seem to be getting.
Hell, with all the ships that are in the system right now, one concerted barrage from combined super weapons should take that thing down in short order.
How are we on static defenses, traps and such? All I see are ships buzzing around.
@NE: My forces have been spread around NE space since before this thread even began, so would you mind if I asked permission to assume that defenses such as those mentioned above have been put in place despite what happened in the Civil War Thread?
Mini Miehm
20-02-2006, 01:31
Hell, with all the ships that are in the system right now, one concerted barrage from combined super weapons should take that thing down in short order.
How are we on static defenses, traps and such? All I see are ships buzzing around.
@NE: My forces have been spread around NE space since before this thread even began, so would you mind if I asked permission to assume that defenses such as those mentioned above have been put in place despite what happened in the Civil War Thread?
I just shot it in the ass with an entire FLEETS worth of Yamato Cannon. NOTHING survives that kind of damage with its shields intact, and soon, I'm going to BREAK the thing... With ANOTHER barrage of Yamatos...
No endorse
20-02-2006, 01:33
Sure. Kyanges. Could you repost that massive fleet stuff from the IC thread to here?
As for static defenses on the border: there are small stations every so often, mostly listening posts. There are large stations along the major routes, qith FTLis and heavy weapons, but most areas are small, 2-4 man listening posts. (legnth of tour: until you break, so some of these people are kinda odd)
Everyone on my side who's familiar with Godular: remember the Voidshields please.
Mini Miehm
20-02-2006, 01:38
Oh yeah... Godular, you use that stupid shield and I'll have you executed by your allies. I need my Cannon to kill things.
And I need my Siege Guns to provide the hard firepower that my ship's main turret's lack themselves.
As per NE's request, my force deployments in this. (One or two of the numbers are messed. Going to need to fix them in a bit.)
Home Guard: The Home Guard Fleet can trace its roots back to the earliest Eshirian Navy. Its purpose has always been, and continues to be the final and best last line of defense of the Sovereignty. Although not quite as glamorous and flashy as some of the front-line fleets, and currently crewed by many green recruits, its reputation for being some of the fiercest and toughest fighters in the SSF has earned it respect from the other fleet's and even the other branches.
Commander: Admiral Lia’na.
Specialization: Overwhelming firepower/Breaking enemy formations.
General strategies: A strategy as a whole, known as “Overkill”, and best characterized as “Using a shotgun to swat a fly.” Compared to other Commanders, Lia’na makes greater use of her dreadnaughts rather than her fighter squadrons. This preference is reflected in the Home Guard’s current fleet structure.
Sample tactics:
-Raid'n Pillage: A quick attack of heavy space artillery targeted against the largest ships in a fleet, typically flag ships or other symbols of pride for the enemy. This is quickly followed by a headlong rush of the half the fleet's forces against the enemy's. Each ship will engage a vessel of comparable or lesser power.
-Tsu-119: A mass assault of siege cannons, while dedicated space artillery vessels move up the “battlefield”. Assault vessels with boarding parties are rushed under cover of available dreadnaughts. Most of the time, this attack is used against smaller fleets.
Ships: 106
-1 Behemo Class Grand Ship.
-5 Preamisus Battlecarriers.
-20 Arc Class Medium Dreadnaughts.
-50 Savage Class Dreadnaughts.
-10 Colossus Planetary Strike Cruisers.
-5 Shield Class Frigates
-10 Shade Class Cruisers.
-10 UL Class Ultralight Carriers.
Total Small Craft Complement: Variable. Typically 20,000+
Near Side Fleet: The Near Side Fleet was established in direct response to the expanding frontiers of the Sovereignty at the time of its creation. Before Near Side, the Home Guard was the sole fleet. However, due to its rapidly thinning deployments, the SSC organized a new fleet to make up for lost “Forward Presence”, as it was called. From that time up till the formation of the Far Side Fleet, the Near Side Fleet took on the role of exploration and representation while also serving as the new front line fleet.
Commander: Admiral Eli Kiusa.
Specialization: Light attack force
General strategies: As the primary exploratory fleet of the Sovereignty, Near Side developed a more reserved approach to situations and such caution is still evident today. Most common deployments include scouting and study of an adversary before any shot is fired and Eli Kiusa herself has sponsored many upgrade programs for various light cruisers. As such, Near Side specializes in extraordinarily coordinated strikes with a fleet structure geared heavily towards scout vessels, and quick attack ships.
Sample tactics:
-Golden Duck: This simple attack involves a few steps. Once an enemy fleet has been detected, the fleet will then deploy a few scouts and fighters. Once the initial force engages the enemy, a mass barrage of space artillery commences while the small vessels engage comparable enemy vessels first, then swarm on larger ships second. Fighter screens are deployed to defend as necessary
Ships: 163
-1 Behemo Class Grand Ship.
-2 Preamisus Battlecarriers.
-5 Arc Class Medium Dreadnaughts.
-10 Savage Class Dreadnaughts.
-5 Colossus Planetary Strike Cruisers.
-10 Shield Class Frigates
-30 Shade Class Cruisers.
-100 UL Class Ultralight Carriers.
Total Small Craft Complement: Variable. Typically 20,000+
Far Side Fleet: Following the continued expansion of Eshirian Frontiers long after the formation of the Near Side fleet, the SSC once again found its defenses stretched too thinly for comfort. And once again, a new fleet was organized to defend the new borders. This time however, the Far Side Fleet was created with a more robust fleet layout geared towards modularity, and a “Plug’n’Play” approach towards fleet structure.
Commander: Commander Shoun’xi.
Specialization: Multi-front assaults.
General strategies: As the Far Fleet was set as a border guard to ever changing frontiers; the fleet has been molded into masters of a multi-front assault. Commander Shoun’xi himself has over seen nearly 3 major conflicts with fights spread across the galaxy. Quite often the Far Side may be attacked as a whole, only to retaliate on multiple fronts.
Sample tactics: The specific tactics of the Far Side Fleet are Classified for unknown reasons, though it is reasonable to assume that they focus on attacking an opponent from multiple vectors.
Ships: 391
-1 Behemo Class Grand Ship.
-20 Preamisus Battlecarriers.
-50 Arc Class Medium Dreadnaughts.
-20 Savage Class Dreadnaughts.
-20 Colossus Planetary Strike Cruisers.
-30 Shield Class Frigates
-50 Shade Class Cruisers.
-200 UL Class Ultralight Carriers.
Total Small Craft Complement: Variable. Typically 20,000+
Hellion Fleet: With the Far Side Fleet being the front line Eshirian Force, its resources were always stretched to cover the rapidly expanding borders of the Sovereignty. To aid the Far Side, the Hellion fleet was organized to provide an auxiliary card with which to deal when the Far Side Fleet was held up elsewhere. The Hellion Fleet became the second most famous fleet of the Sovereign Space Command, and quickly gathered a reputation of being extremely skilled in planetary assaults due to the Far Side Fleet's dominance of the space frontier.
Commander: Commander Kien
Specialization: None. This fleet is a basic support fleet.
General strategies: As this fleet now specializes in crippling an opponent's planetary assets, most strategies center around avoiding enemy space fleets and making a break for the nearest critical planet.
Sample tactics: Tactics of the Hellion fleet are not catalogued for unknown reasons.
Ships: 681
-1 Behemo Class Grand Ship.
-20 Preamisus Battlecarriers.
-50 Arc Class Medium Dreadnaughts.
-30 Savage Class Dreadnaughts.
-30 Colossus Planetary Strike Cruisers.
-30 Shield Class Frigates
-20 Shade Class Cruisers.
-500 UL Class Ultralight Carriers.
Total Small Craft Complement: Variable. Typically 20,000+
Flash Fleet: The Flash Fleet was established in late 5091 as a quick strike force versus the other fleets which were geared towards large scale conventional warfare. Throughout its initial deployments, the Flash Fleet suffered heavy losses due to a failure of the High Command to utilize its unique capabilities effectively. Rather than a quick strike force, old school Admirals sent the fleet out en masse, on full front attacks which always ended in disaster. It took a newer generation of younger commanders to realize the Flash’s true potential. Following a discreet command restructure in 5101, the Flash Fleet quickly became a force that no opponent ever forgot. Striking from nowhere with specialized Sahade Cruisers, the Flash Fleet would cripple an opposing command structure and will to fight within minutes into a battle.
Commander: Admiral Jiune.
Specialization: Quick strike/ Crippling, one hit attacks.
General strategies: Flash places heavy emphasis on its fighter squadrons, and stealth cruisers. It fighter kill ratios are among the highest in the Sovereignty at a fantastic 12:1, while its stealth cruiser captains are the masters of infiltration. Most tatics will involve these two elements coordinating joint assaults.
Sample tactics:
-Cloud Cover: Also known as Lien-21, this maneuver involves a full rush of all fighters around a single ship. Cloaked Sahade cruisers then move in, launch a surprise attack, then disappear with volleys of missiles, and massed fighter cover. Drones sometimes replace fighters, and often, an enemy commander will never see the Sahade cruiser. Lien-21 is typically employed against command vessels or other high profile targets following Flash’s specialty.
Ships: 391
-1 Behemo Class Grand Ship.
-20 Preamisus Battlecarriers.
-50 Arc Class Medium Dreadnaughts.
-20 Savage Class Dreadnaughts.
-20 Colossus Planetary Strike Cruisers.
-30 Shield Class Frigates
-50 Shade Class Cruisers.
-200 UL Class Ultralight Carriers.
Total Small Craft Complement: Variable. Typically 20,000+
Iron Side Fleet: The Iron Side Fleet represents the Sovereignty’s first venture into the concept of dedicated Space Artillery. Fol owing the third expansion of the Sovereign Frontier, there was a noticeable deficiency of heavy support of the front line forces in battle. Before the creation of the Iron Side Fleet, each fleet was required to field and maintain its own space artillery support, often resulting in poorly trained and maintained artillery forces which regularly failed in battle. Thus, the Iron Side Fleet was formed in exclusive command of a new breed of vessels which represent the pinnacle of modern Space Artillery Design.
Commander: Admiral Jiune.
Specialization: Long range strategic strikes.
General strategies: The basic strategies of the Iron Side Fleet focus on bringing the enemy within range of its immense space artillery as quickly as possible.
Sample tactics:
-Rounda'bout: This simple tactic involves sending what few close range engagement vessels the fleet possess into combat with comparable enemy ships. The attacks will be on one front, and closely knit. This is intended to the bring the enemy fleet as close as possible, and tightly as possible, making them perfect targets for a large scale bombardment of heavy ordinance from its massive artillery guns.
Ships: 391
-1 Behemo Class Grand Ship.
-20 Preamisus Battlecarriers.
-50 Arc Class Medium Dreadnaughts.
-20 Savage Class Dreadnaughts.
-20 Colossus Planetary Strike Cruisers.
-30 Shield Class Frigates
-50 Shade Class Cruisers.
-200 UL Class Ultralight Carriers.
Total Small Craft Complement: Variable. Typically 20,000+
Shade Division:
The Shade Division falls under the command of the Sovereignty Special Forces Command, or SFC. The SFC oversees all operations deemed beyond the scope or capabilities of regular military actions and standard units. The Shade Corp is a branch under the SFC, and commands a unique force of SpecOps vessels, known as Shade Cruisers. The ships themselves are extremely durable, and equipped with all manners of cloaking equipment, high powered weapons, and FTLi countermeasures. Following the Second Galactic Civil War (SGCW), the Shade Corp proved itself in battle after disabling scores of modern SSDs of the fearsome GE (Under Unified Sith) with only 3 casualties. Keep in mind that the SSD was over 12 times larger than the diminutive Shade Cruisers.
The training Shade recruits undergo is often deemed "Hazardous to sanity" by the Eshirian High Command, and is left at a very low profile. As a result Shade crews, and troops often employ unusual or seemingly irrational tactics, often employing a wide range of subversive stratagems. While the rest of the Eshirian Military holds itself to a higher moral standard, the Shade Corp is often regarded as the one blemish in Miltary's drive for the moral high ground.
Only a few Shade Fleets are active within the Sovereignty, with even fewer elements deployed in foreign space, often without the knowledge of the "Host" nation. Shade activities are never recorded, creating a unique commradery between members as there is no one else who knows their stories. In battle, the Shade Corp strikes quick and fast, hitting at the enemy's weaknesses, with such speed and precision that opponents often believe that they are being struck by traitors, assuming that only former comrades would have such intimate knowledge of their forces.
In the end, the Shade Corp is something of the Soverignty's answer to the more ruthless opponents commonly found in the modern galaxy, representing a naive race's first step into understanding an often dark and sinister universe. Though the Shade Corp has done well in recent deployments, and serves its purposes, the Sovereign High Command tries its best to utilize this fearsome force only in the most dire of circumstances.)
No endorse
20-02-2006, 04:08
Cassiopeia, you can't fire superlasers so rapidly.
Also, those trade routes were mined like no other by Godular
http://forums2.jolt.co.uk/showpost.php?p=10450839&postcount=44
"Comms, bring up the Heighliners. Tell them to initiate an adjunct collection of adjunct mines prepared to go through these highways here..." he toggled the several highways in question, "And give our incoming friends a nice case of mortal terror..."
Also, there's a voidshield somewhere probably, Godular'd know best.
http://www.wolfsshipyard.mystarship.com/Drawings/SW/Imperium.gif
That is the Imperium, The embodiment of Palpatine's plans for extra-galactic conquest, the Imperium would have been as powerful as a Death Star, but much more mobile. Equipped with a small fleet of capital ships, thousands of fighters, and innumerable support craft, the Imperium would have had virtually unlimited range since it would also have carried several World Devastators to produce needed supplies. With this ship, the immortal Palpatine would have spread the Empire across the universe. Rumors suggest that the crew would also have been "immortal" as well, thanks to cloning equipment that would have been onboard. Thankfully, Palpatine was not as immortal as he had hoped, and the ship never progressed beyond initial planning before his final death. While some die-hard Imperials wanted to try and actually build it to use against the New Republic, saner heads prevailed and the Imperium remained only a terrible dream in The Star Wars galaxy.
In Short, a Superweapon that is as Powerful as Death Star II (The Only Death Star with a Superlaser that rechagres in Miniutes.)
No endorse
20-02-2006, 04:33
That doesn't say anything about the axial. Plus it's actually smaller than the DS II. It is also faster, so MUCH more energy to engines, and has FAR less internal volume. Therefore, it has a MUCH higher load and less room to generate energy, I'd say it probably has a recharge time that's equatible even with technological advances.
plus, you'd have to turn to hit Miehm.
EDIT: the DS II had a recharge time of several hours IIRC. The DSI had over a day IIRC
Balrogga
20-02-2006, 04:38
*tag for easy retrieval*
Sephrioth
20-02-2006, 04:58
erm am i on ignore
No endorse
20-02-2006, 05:01
No, there are just a lot of things for TCG to be juggling. He'll notice probably. Do remember though, that I threw up an FTLi.
Mini Miehm
20-02-2006, 05:05
I don't care WHAT it is, it just got effectively DSed. It is well and truly dead.
Hakurabi
20-02-2006, 08:39
Kyanges: The fleet on the borders I'm tying up fighting the CDP forces, and they're pretty much stuck until they can take out the small fleet. It's cutting off fire support for the Imperium.
General: No ship, no matter how powerful, can take a concerted multiple-fleet capital barrage weapon.
Oh yes - The imperium is the sort of ship that will take months to turn, not something you can move quickly. I've seen the picture, and those are rear mounted thrusters. Despite the further forward side thrusters, that USD is not going to swing that laser around anytime fast.
Actually, maybe someone with gravitics could shove it into the nearest uninhabited star...
SeaQuest
20-02-2006, 08:48
*Snip*
Actually, maybe someone with gravitics could shove it into the nearest uninhabited star...
Actually, it would make more sense to move it into the star's radiation zone to kill off the crew, then move to a safe spot, and then one has a free U.S.D. on their hands.
Hakurabi
20-02-2006, 08:55
True, but then you run into the problem of ghosts pushing self-destruct buttons. and long disconnected circuits reconnecting mysteriously.
Also, technology suddenly appearing out of nowhere.
SeaQuest
20-02-2006, 08:57
True, but then you run into the problem of ghosts pushing self-destruct buttons.
I can think of ways around that. Given time, all my plans will come to fruition.
Oh yeah... Godular, you use that stupid shield and I'll have you executed by your allies. I need my Cannon to kill things.
The Voidshields are up and will stay up until all enemy Axial Laser equipped vessels are turned to poo.
Me and Balrogga are gonna be doing a few things, and we're gonna get Chronosia in on a bit of it if he'd show up long enough...
Chronosia
20-02-2006, 11:48
I'll be here; I needed sleep! I am after all, only human! :P
Mini Miehm
20-02-2006, 16:31
The Voidshields are up and will stay up until all enemy Axial Laser equipped vessels are turned to poo.
Me and Balrogga are gonna be doing a few things, and we're gonna get Chronosia in on a bit of it if he'd show up long enough...
Superlasers are not that dangerous. I can take them out easily, now, leave the damn shields off so we can fight this war the right way.
Chronosia
20-02-2006, 16:32
You mean the way of blasting the enemy with mighty weapons that annihilate scores of their vessels from long range? This is why I hate space battles; no sense of epic nitty gritty that you get from ground.
Mini Miehm
20-02-2006, 16:39
You mean the way of blasting the enemy with mighty weapons that annihilate scores of their vessels from long range? This is why I hate space battles; no sense of epic nitty gritty that you get from ground.
No. The way of sitting on their ass and blasting away until the pointlessly large ship is dead. Once that's dealt with... Meh. I've been forced by popular modes of combat to have a big fleet, and small army, so I use my big fleet more than my small army.
No endorse
20-02-2006, 18:31
The Cassiopiea Galaxy:
That's not nation hijacking. It does appear to be godmoding however. What type of history do you have with her/his nation?
EDIT:
(OOC: The other Cass forces have still yet to arrive right? Only the Imperium has even neared the Aphotic Galaxy?)
Well, I've got his invasion force under FTLi at the end of one of the routes. There's two Eclipses there, and a whole host of other stuff thrown together.
http://forums2.jolt.co.uk/showpost.php?p=10456622&postcount=84
Also: NO. FTLi fields are implied with all Capships and the fleet is stuck until you actually take out the small fleet. That was the whole point of the exercise - to cut off support.)
Err... there was no statement that there was a field around your ships, least none that I can see.
Superlasers are not that dangerous. I can take them out easily, now, leave the damn shields off so we can fight this war the right way.
No.
Although if it is any consolation, one of the first targets for the Godulan Tachyon Torpedos is the focusing lens/nozzle for the Imperium's superlaser. If that gets taken out, the superlaser will be removed from play, and the Voidshields will be dropped.
No endorse
20-02-2006, 21:17
He's got an Eclipse with the invasion fleet...
Mini Miehm
20-02-2006, 21:18
No.
Although if it is any consolation, one of the first targets for the Godulan Tachyon Torpedos is the focusing lens/nozzle for the Imperium's superlaser. If that gets taken out, the superlaser will be removed from play, and the Voidshields will be dropped.
Tech is not the answer to everything... All you manage to do by that shielding is make it so that I'm less effective at killing TCG. IM me, I forget your MSN...
No endorse
20-02-2006, 21:25
Tech is not the answer to everything... All you manage to do by that shielding is make it so that I'm less effective at killing TCG. IM me, I forget your MSN...
or it keeps that ultra from hitting the Anubis, which would be a very bad thing.
Mini Miehm
20-02-2006, 21:33
or it keeps that ultra from hitting the Anubis, which would be a very bad thing.
Meh. Not my ship, not my problem. I think Anubis dodged that one...
Tech is not the answer to everything...
For the Godulans, yes it most certainly is. Tech and Tactics are the means to destroying all enemies.
All you manage to do by that shielding is make it so that I'm less effective at killing TCG. IM me, I forget your MSN...
Well that's your fault now ain't it? Didn't you ever think of secondary firing modes or power shunting? I should HOPE you have some means of redirecting the power going into your Supers towards more conventional weapons batteries.
Mini Miehm
20-02-2006, 21:40
For the Godulans, yes it most certainly is. Tech and Tactics are the means to destroying all enemies.
Well that's your fault now ain't it? Didn't you ever think of secondary firing modes or power shunting? I should HOPE you have some means of redirecting the power going into your Supers towards more conventional weapons batteries.
Yamatos are not conventional supers. They harness and direct a nuclear detonation, no real way to shunt that elsewhere.
What, ya can't program the secondary batteries to fire at the same time that power transferred from the 'harnessed detonation' such that each conventional battery fires off a supercharged fusillade? Its not about where the power goes, its how it gets spread out.
Mini Miehm
20-02-2006, 22:53
What, ya can't program the secondary batteries to fire at the same time that power transferred from the 'harnessed detonation' such that each conventional battery fires off a supercharged fusillade? Its not about where the power goes, its how it gets spread out.
The heaviest secondaries are only specced to 20 Terawatts. They can fire up to 30, but that risks a big boom if the lasing cavity loses containment...
The Yamatos are there as main weapons for a reason.
New Dornalia
21-02-2006, 02:09
http://forums.jolt.co.uk/showpost.php?p=10462457&postcount=102
Does this post apply to me, as well?
Balrogga
21-02-2006, 02:31
Will I be allowed to capture the fleeing ship or are you going to try to pull a fast one?
If you didn't want your Empress captured, you should not have brought her.
From what I'm getting, Mini's fighting Cass in his own galaxy now. Is this thing done, or is everyone now going to follow in and dogpile him?
New Dornalia
21-02-2006, 02:36
From what I'm getting, Mini's fighting Cass in his own galaxy now. Is this thing done, or is everyone now going to follow in and dogpile him?
I certainly am. But TCG has not yet replied to my question here, so as of yet, I'm kinda stuck.
Balrogga
21-02-2006, 02:37
I intend on following up on my threat. There is still a fleet near No Endorse that needs to be taken care of. After it is destroyed I will travel to his home and start bashing in heads until I am no more. He has had a Genocide declaired against him and we will carry it out. We gave him the chance to leave but he attacked anyways.
Right now I think I might be able to capture someone important (the Empress but I don't know that IC) that was fleeing from the crippled USD.
No endorse
21-02-2006, 02:49
He has violated a pact made to the Gods. For this, his worlds will burn, his cities will tremble, his people will be cut down in the streets. We shall not cease until we have blotted out a star for every Cassiopeian ship that has entered our territory. For this is the will of the Forgemaster, and for this we shall fight.
Alright then. I think I'll stay behind with Bal, and finish off the fleet, then decide if "enlightening" the CassGal is worth it or not.
Balrogga
21-02-2006, 02:58
I have a third fleet that is about to arrive to help with cleanups but after the threat is eliminated here I will then take all three to knock on his door.
I just want him to respond about the lone ship so I can continue...
The Cassiopeia Galaxy
21-02-2006, 03:00
Chimaera is Retreating you dumb asses.
Chimaera is Retreating you dumb asses.
Language? Keep that up, and I'm sure we won't have a problem ignoring everything you've done, and plan on doing. I certainly won't. There's absolutely no reason anyone has to put up with that.
No endorse
21-02-2006, 03:11
Chimaera is Retreating you dumb asses.
1: language please
2: so? This is Jihad. Had you held off a week, the Clan War showdown would've been in full swing, and I'd be a shadow of my current power. There'd still be holy war against you, but my reaction time would have been like a bathtub's, so you would probably have gotten to a planet before reinforcements arrived.
Balrogga
21-02-2006, 03:13
This is the way I see it:
the fleet is under FTLi
the USD is being torn apart
a lone ship trying to escape.
Neither is going anywhere fast because of the FTLi.
That is no reason to be rude, after all you did send the ships and the Empress here.
EDIT:
G’Than’Dehr means a war of total genocide
No endorse
21-02-2006, 04:02
Cassiopiea, what happened to your fleet from the invasion? Did I throw up that FTLi too fast and block their entry?
If so... keep in mind that we're all running away from NE to hit you. You could slip a fleet through and cause a lot of pain before we could react appropriatly. Aim for Aurora or Avalon, they're the weaker two. (though Avalon is a LOT easier to get to if you're invading.)
I'm about to head out to your Galaxy, I just need to know what happened to your invasion fleet.
SeaQuest
21-02-2006, 04:04
So, it sounds like the Imperium is right for the taking, correct? Anyone in range got Star Wars style Ion weapons?
EDIT: The Kythons were swift to fall upon the scrap remnants of the Imperium. A voluminous cloud of metal it was indeed, and soon it took on a green incandescent hue as the Kythons moved in to claim the remains of the once great vessel. Scrap metal was collected and disintegrated for construction material for new Kythons, even vapor particles from the worst parts of the explosion were claimed and turned to the process of Kython Propagation.
Wait, when did the Imperium explode?
I think Cassiopeia had all forces withdraw. And both Godulan and Balroggan strain Kythons are turning the remnants of the Imperium into new Kythons.
Heh, we've still got Huntaer, ND, and me in the galaxy. I'm right next to you as well, and all of your space is within jumping range. I hope he tries something. My involvement so far has been pitiful.
SeaQuest
21-02-2006, 04:09
When did the Imperium explode? Last I saw, it was most likely unable to move due to the attack on her main engines and had her Axial Superlaser lens being targeted with Tachyon Torpedoes.
EDIT: http://forums2.jolt.co.uk/showpost.php?p=10462202&postcount=98
DAMN!!! I wanted to at least have an attempt at capturing the ship intact. This is what I get for having a F*ing 3-hour math class that I had to be AFK for.
Mini Miehm
21-02-2006, 04:11
You have all been warned. There's another one out there, and I have dibs on the "Dark Star". NE tpold me I can have whatver I manage to cart off, so, y'all see the new Ultra, you just leave it to me.
No endorse
21-02-2006, 04:16
You have all been warned. There's another one out there, and I have dibs on the "Dark Star". NE tpold me I can have whatver I manage to cart off, so, y'all see the new Ultra, you just leave it to me.
Speaking of, we should have an OOC discussion about this. How are we going to deal with the invasion? Take anything you can cart off helter-skelter is the easiest way. However, it also is highly ineffective and will lead to an IC and maybe even OOC conflict.
I for one am looking at Postwar Germany, if we were to win.
Of course, that all hinges apon us winning, which could still fail to happen.
Balrogga
21-02-2006, 04:18
it all depends on if it is found by me.
It is a target as is all TCG property for my G’Than’Dehr. That makes it my duty to destroy everything I come across usinf any means I have.
Hopefully it is one of the ships you run across in your escapades inside the Cass Galaxy instead of us.
The reason I am taking this stance is because of IC racial properties. Please do not take it as an action to deny you your prize, I am just RPing the aspect of the G'Than'Dehr.
And if I run across it during my own invasion, that sucker is mine...
SeaQuest
21-02-2006, 04:22
We all get spoils of war, guys. Just don't 'glass' everything. I'm in a bad mood and want to blow some stuff up myself.
Balrogga
21-02-2006, 04:24
Well, it depends on TCG where he puts it and who will encounter it. The choice is his.
New Dornalia
21-02-2006, 04:33
Well, it depends on TCG where he puts it and who will encounter it. The choice is his.
I RPed shelling one of his planets with Demo Guns....he has either yet to respond, or he has, and I didn't get the message.
And I'd like to make a motion to second NE's idea of a divided TGC like postwar Germany. I'd like a foothold in the Aphotic Galaxy, thank you.
SeaQuest
21-02-2006, 04:35
What happened to all the fighters the Imperium launched?
No endorse
21-02-2006, 04:37
I RPed shelling one of his planets with Demo Guns....he has either yet to respond, or he has, and I didn't get the message.
And I'd like to make a motion to second NE's idea of a divided TGC like postwar Germany. I'd like a foothold in the Aphotic Galaxy, thank you.
TCG isn't Aphotic, that's actually a seperate Galaxy.
And I don't get why you guys want to use an Ultra for military means. If I could build/get one from anywhere, she'd be a cruise/worldship, the epitome of decadant capitalism. That's something to generate revenue, not just destroy.
Mini Miehm
21-02-2006, 04:37
it all depends on if it is found by me.
It is a target as is all TCG property for my G’Than’Dehr. That makes it my duty to destroy everything I come across usinf any means I have.
Hopefully it is one of the ships you run across in your escapades inside the Cass Galaxy instead of us.
The reason I am taking this stance is because of IC racial properties. Please do not take it as an action to deny you your prize, I am just RPing the aspect of the G'Than'Dehr.
No problem. That was a simple misunderstanding, which we've gotten worked out. I understand killing everything that moves. I LIKE killing everything that moves... Just have to hope I find it first.
SeaQuest
21-02-2006, 04:39
What happened to all the fighters the Imperium launched?
If any are left, they're mine.
Then, its time to go old school on TCG's home galaxy.
I RPed shelling one of his planets with Demo Guns....he has either yet to respond, or he has, and I didn't get the message.
And I'd like to make a motion to second NE's idea of a divided TGC like postwar Germany. I'd like a foothold in the Aphotic Galaxy, thank you.
ND, I always assumed you did have one. Since that's obviously not the case, then your pirates are attacking another galaxy, and the Sovereignty, the Empire, and the Inferno are the only major powers in the Aphotic Galaxy.
Well, under these circumstances, and the current state of the Pirate RP, your Pirates have a foothold in another galaxy. (I'm going to have to abandon the story arc, and simply finish you all off.)
Balrogga
21-02-2006, 04:57
SQ, what exactly is your target and how close to the Godular and Balrogga forces are you firing?
Most of my ships are on the Line with a few after the fighter and a fleet feasting on the Wreck.
New Dornalia
21-02-2006, 05:09
ND, I always assumed you did have one. Since that's obviously not the case, then your pirates are attacking another galaxy, and the Sovereignty, the Empire, and the Inferno are the only major powers in the Aphotic Galaxy.
Well, under these circumstances, and the current state of the Pirate RP, your Pirates have a foothold in another galaxy. (I'm going to have to abandon the story arc, and simply finish you all off.)
I had always assumed there wasn't any space left in the Aphotic Galaxy, as it was, you guys (Huntaer, NE, and the ES) had it fairly well divided amongst yourselves.
And technically, TCG is in another galaxy that is not the Aphotic....so effectively, this line of reasoning was moot :headbang: .
No endorse
21-02-2006, 05:21
:D I'm a little tip of one of the arms. I don't have much but a big hypergate array and a few systems. So it's Huntaer and Kyanges who hold most of it, I'm that wierd little fringe splotch that Kyanges probably shoulda conquered some time ago.
SeaQuest
21-02-2006, 05:30
SQ, what exactly is your target and how close to the Godular and Balrogga forces are you firing?
Most of my ships are on the Line with a few after the fighter and a fleet feasting on the Wreck.
1.) I sent the minimum safe distance to all allied forces in the area.
2.) I intend to vape the remaining fighters launched from the Imperial (but you can catch the "Hero" one you are chasing).
3.) Minimum safe distance is 100 km from the Anubis.
4.) Last I checked, the Anubis is somewhere around the area behind where the engines of the Imperium used to be.
New Dornalia
21-02-2006, 05:33
:D I'm a little tip of one of the arms. I don't have much but a big hypergate array and a few systems. So it's Huntaer and Kyanges who hold most of it, I'm that wierd little fringe splotch that Kyanges probably shoulda conquered some time ago.
Ah...cool.
Last post for tonight. Can't do much until TCG replies.
SeaQuest
21-02-2006, 05:34
Can't do much until TCG replies.
Same here.
Balrogga
21-02-2006, 05:37
Godular and I are both devouring the USD so please aim the other direction...
I am also waiting on TCG to post
SeaQuest
21-02-2006, 05:37
Godular and I are both devouring the USD so please aim the other direction...
Can't. Its an area affect weapon. Kind of like Chain Lightning.
However, with only two of the six Eyes (working out an RP where I aquire the other four) powering it, it shouldn't have much of an effect on capital ships. This is why I'm trying to get TCG's left-over fighters to swarm the Anubis and get inside the kill-zone.
You will NOT Fire at the USD.
SeaQuest
21-02-2006, 06:17
Great, by the time I get to the Cassiopia Galaxy, all the fun will be over. Damn this wait.
You will NOT Fire at the USD.
If you are refering to the remains of the Imperium, I'm not. Made sure that was outside the 100 km kill zone radius.
No endorse
21-02-2006, 06:19
It's a whole galaxy. I'm sure there's more than enough to maybe even hold us off.
Okay then. If ya'd shot at the USD, ya'd've seriously pissed off both strains of Kythons. Which is, if you understand how the Kythons work, a SERIOUSLY bad idea.
SeaQuest
21-02-2006, 07:27
Okay then. If ya'd shot at the USD, ya'd've seriously pissed off both strains of Kythons. Which is, if you understand how the Kythons work, a SERIOUSLY bad idea.
Good thing the Anubis really never stopped moving until now (it pretty much can't alter its position that much or that fast in the main weapon mode (trying to give it limits as the weapon is so powerful (at least it will be when I have all six Eyes powering it))). That motion is what brought the wreck of the Imperium out of range.
Hakurabi
21-02-2006, 07:31
The Cassiopiea Galaxy:
That's not nation hijacking. It does appear to be godmoding however. What type of history do you have with her/his nation?
EDIT:
Well, I've got his invasion force under FTLi at the end of one of the routes. There's two Eclipses there, and a whole host of other stuff thrown together.
http://forums2.jolt.co.uk/showpost.php?p=10456622&postcount=84
Err... there was no statement that there was a field around your ships, least none that I can see.
See, this is the sort of argument I'd be totally prepared to compromise on, and I'm perfectly fine with editing.
If you're totally unprepared to do anything but scream bloody murder, Cassiopeia, it's a bit unfair. I can perfectly justify any and all actions in that post, and I'll list my reasons for each:
- The Draca issue. It was used as an excuse to have my people on the planet in the first place, so they could answer to the accusations. Nothing more, nothing less.
- 'Lasing through smaller ships'. That was language used in such a way as to avoid the 'I shoot your ships' line, which in my opinion is poor RP.
- The whole clobber and drag routine. I felt it was well within RP guidelines that as cooperative storytelling, there should be flavour text. No 'I appear in the room' crap.
- The FTLi. FTL is, again, a plot device. Instant retreat makes for an uninteresting battle, as you're dodging losses by 'jumping out instantly' and no playing out of plans takes place.
If you're going to ignore without ample negotiation, then neither of us is going to improve, are we?
SeaQuest
21-02-2006, 07:33
See, this is the sort of argument I'd be totally prepared to compromise on, and I'm perfectly fine with editing.
If you're totally unprepared to do anything but scream bloody murder, Cassiopeia, it's a bit unfair. I can perfectly justify any and all actions in that post, and I'll list my reasons for each:
- The Draca issue. It was used as an excuse to have my people on the planet in the first place, so they could answer to the accusations. Nothing more, nothing less.
- 'Lasing through smaller ships'. That was language used in such a way as to avoid the 'I shoot your ships' line, which in my opinion is poor RP.
- The whole clobber and drag routine. I felt it was well within RP guidelines that as cooperative storytelling, there should be flavour text. No 'I appear in the room' crap.
- The FTLi. FTL is, again, a plot device. Instant retreat makes for an uninteresting battle, as you're dodging losses by 'jumping out instantly' and no playing out of plans takes place.
If you're going to ignore without ample negotiation, then neither of us is going to improve, are we?
[Yoda speak on]Very good points, you make.[/Yoda speak off]
Balrogga
21-02-2006, 17:38
TCG, don't forget to post for everyone who is waiting...
I know I have three things waiting on you
the fighter
the MM invasion
the rest of my fleet
New Dornalia
21-02-2006, 17:40
TCG, don't forget to post for everyone who is waiting...
I know I have three things waiting on you
the fighter
the MM invasion
the rest of my fleet
And, as I have mentioned several times beforehand, the Coriolanus Brigade's attack on a world's defenses, and their aid of the Miehmish attack on TCG Forces as well.
And I'm gonna need a small listing of major Cassiopeian worlds around the galactic core area, too. And the fighter situation, like Balrogga. Its gonna turn into something akin to a shark feeding frenzy...
SeaQuest
21-02-2006, 19:32
And, I'm going to need a response on the left-over fighters from the Imperium so I can fire my weapon.
Balrogga
22-02-2006, 00:04
Good point Godular, I will also need to know planets and stars between your homeworld and my position (you can place me but it should be somewhere close and not on the other side of the galaxy. I went for population centers) so I know what I am attacking.
TCG will have to write a book or two to catch up. I don't envy him. We could have made it easier and went in at the same place but that is what happens when everyone leaves at a different time and uses different FTL Drives.
Mini Miehm
22-02-2006, 00:09
I need a list of exactly what I'll be facing. ALL the ships, I don't care about Fleet designations, I just want numbers.
Balrogga
22-02-2006, 03:24
I think I might have to just start tearing apart a few systems on my way to your homeworld. If you post my encountering anything then I ran across them. Otherwise I will have to continue the ravage of the galaxy.
No endorse
22-02-2006, 03:43
Slow down a bit guys, this is going quite fast. Let's keep a method to the madness.
My forces are rapidly approaching the Cassiopiea Galaxy. They will start at the rim and cut towards the Homeworld (assuming it's not hidden/in another dimension/whatever other NS FT thing) until they meet resistance. Then they will reassess from there, depending on the force size they encounter. Stop em at the border, and I'll have to find other ways to get in.
My strategy in all of these little system-hopping things will more than likely be the complete destruction of all space stuff in the system (colonies, ships, et cetera) and then the glassing of any spaceports on the ground there at the planet, using orbital bombardment.
Just so you have a fair idea of what you're up against with me. I might engage in a ground battle in one or two cases. If so, please do not hesitate trash me. My army is one of the most pathetic creations in existance. Besides, a resounding ground loss would kill some of the ferver behind the idea of occupying you, at least for my people.
The Godulans are some distance away from where Kyanges arrived. About a tenth of the galaxy's radius from the core, and looking for the closest Cassiopeian worlds with their own intel. So I'm gonna need a listing of Cassiopeian planets within my particular portion of the galaxy (at least five planets).
The Godulans are fast and brutal in their attacks. They materialize just outside a targeted system, scan again, acquire targets, jump into the system and wipe out anything they can within the first few seconds of combat, and continue from there. Siege Dreads will see much use here, using barrages of Tachyon Torpedos to destroy planet-based installations without having to deal with the pesky shields.
If a ground battle is required, I'll throw in the Kythons and a special present known as Project Plaguebringer.
Balrogga
22-02-2006, 04:30
I am elsewhere in the galaxy ( I gave TCG the option to place me but it cannot be too far from their homeworld). Under the urges of The Hunt, the Ta'Nar are seeking to complete their G’Than’Dehr. They will destroy everything in their path, leaving planets and stars alike sputtering their last breath.
They are using the systems they pillage to replicate more Kythons which will then attack another system. It does not matter if the system is unoccupied or not. They are making a like straight toward the Homeworld leaving a trail of death and darkness behind them just like in the ancient days.
Now don't get me wrong. They are not acting out of pure instinct. They are using their full abilities and powers here. They will not stop until the Cassiopeia Galaxy (nation) is no more. They are leaving a path behind them so their prey can see them coming in the night sky as it slowly gets darker, star by star.
Balrogga
22-02-2006, 18:42
Seph, I believe I am in an empty system. TCG will have to place targets in it for me.
Be careful because my Kythons are on a feeding frenzy and they are not very discrimitive on what they eat. Anything that is not me might be a target.
No endorse
23-02-2006, 03:15
Would all GFFA nations please check the GFFA forum?
The Cassiopeia Galaxy
23-02-2006, 18:03
I am not going to Post on the IC thread anymore, because of Dogpileing. I told you guys I don't like it and I am showing it, Buy Makeing you look like Fools and then let the Mod Close it off.
YOU HAVE FINALY PISSED ME OFF!
No endorse
23-02-2006, 19:32
I am not going to Post on the IC thread anymore, because of Dogpileing. I told you guys I don't like it and I am showing it, Buy Makeing you look like Fools and then let the Mod Close it off.
YOU HAVE FINALY PISSED ME OFF!
For your information, you attacked first. You did not research the target you were moving against. Had you, you would have known that a dogpile would emerge because of my extensive and intricate alliances.
We are not the ones looking like fools here. You sent in a USD unescourted. You attacked a nation who has allies in the GFFA AND the GE, while the CIN hasn't backed you up much. The invasion fleet you sent could be staved off quite easily by a third to a quarter of my fleet, the ammount I project would have survived the clan war.
I am more than willing to tango one-on-one. If that's what you'd like, then we can start this over and play it that way. One-on-one or two-on-two closed. I would like this to continue, with some changes.
However, if you don't want it to, then there will not be a war between us in the forseeable future. I shall finish my clan war and be done with it, and you can hit the Milky Way like you wanted to when you made that army. I will be on MSN around 4:00 eastern US time, and will probably stay on until 10. If you'd like to talk it out, then let's talk one-on-one.
Its your own durn fault, dude. You should have known you would be wading into a real nasty situation by attempting an attack on No Endorse.
If its any consolation, we're working on reducing the number of people attacking you, but you're still gonna get clubbed. You can't just declare war on random people and then, when the other guy recieves help from a surprisingly large number of allies, toodle back to your space as though A) Nothing actually happened, and B) They can't follow you.
Not this time dude. Not this time.
I am also Busy with a MT RP, TFU has Pissed me off one time too many.
Then why in the blue heck did you start up THIS one? You should know better than to overextend yourself. And I keep telling you to leave TFU alone. Do ya listen? Nope. It'll all end in ignores, I say. Nothing good will come of it, I say. Nope. Deaf ears.
But this time ya attack No Endorse, an ally of mine, which brings to the forefront the treaty that you broke, re-starting the prosecution of war between yourself and I. Which is actually, considering that your strike forces never even managed to make it to the Aphotic Galaxy and cross No Endorse's borders, the primary and most legitimate cause for invading you in return.
It is for this reason that I'm working out a separate line in which we consider all of the happenstances after you high-tailed it out of the combat theatre as stricken from any record, and start up a new thread about the retaliation. Me and Balrogga at the forefront, and maybe just one or two additional.
Balrogga
23-02-2006, 21:21
Here is a little FYI for everyone who is reading this and wondering what the hell is going on.
Last night I participated in a MSN IM Conversation between No Endorse, MM, TCG, and myself.
The topic of the convo was to make the war more managable and reducing the number of enemies TCG would have to fight.
During this conversation, which exists in several logs and can be posted if needed (but I ask others not to unless absolutely needed), we actually reduced the enemies to three active ones. TCG would not participate in the proceedings and was distractive to the point he invited someone in at least twice who was not even FT.
I will have to participate in the conquest because of the G'Than'Duhr ritual demands me to. I volunteered to just muck about in the background acting out the threat I delivered, basicly becomming a non-combative because I would be busy thrashing several unoccupied systems, unless TCG threw something in one to fight.
That leaves MM, NE, and Godular as active foes. NE was attacked, so he is in the fight. Godular has the broken treaty to enforce and is an ally of NE, and MM is already in his backyard fighting, not to mention TCG sending in a fleet to attack MM's systems, which I am also helping defend (the only active point I will take).
Godular and Chronosia are allies of mine and NE is a customer of my ITH, meaning I need to protect my Gatestations in his territory. These are the reasons I became invilved, for the record.
Now, after not even trying to participate in the consessions, he is claiming to try to make us all look like fools. Well once everyone knows the truth, the magnifying glass will show who is doing what.
While I do not know if TCG made any attempts at researching his choice of a target, it is clear from NE's reaction TCG didn't even inform him of his attempt in advance.
SeaQuest
23-02-2006, 21:24
Would all GFFA nations please check the GFFA forum?
Done. Can't do anything until TCG responds to the thing between the Anubis and the remaining fighters from the Imperium. Then I'll have the Anubis leave for "more important matters" as suggested.
Maybe I should have one of my puppets give TCG some help, to help make things slightly closer to balanced?
Balrogga
24-02-2006, 04:50
Personally, I don't have a problem with that because I wasn't actually going to be fighting anyone unless they felt like it.
Another idea is the forces you use could be mercs, pirates, or some other entity that would not be connected to your puppet's nation. It would allow you to help without any political repercussions if you lost.
I believe we are being reasonable in our attempts at getting this finished instead of abandoned when it turned against him. We cut the forces from several to only 3.1415927 opponents (I don't count as a full one because I am optional).
Sephrioth
24-02-2006, 12:44
plus you have my ships attacking
Balrogga
24-02-2006, 12:48
It appears TCG will not even accept any help when it is offered. He instead quotes a post I made in an attempt to follow through with what I offered during the IM conference where I agreed not to actually attack any of his main systems, but only to attack empty ones unless he populated them.
He is even ignoring the offers of people trying to assist him by offering him help in defending his territory.
Instead of posting in the Thread where it was offered, he takes a post that was made two days ago and adds these words below in an attempt at belittling those who are trying to assist him in resolving the situation he constructed in the first place.
Everyone look at the Nations makeing Fools of them selves!
It even appears the mods might have read the Thread because his sig was apparently modified by them.
Just accept whatever help we are trying to give you (including possible allies that are volunteering to help) so this can be over and done with. You did after all start the entire thing in an attempted invasion yourself.
Sephrioth
24-02-2006, 12:56
my intent i8s to uttlerly wipe him out
SeaQuest
24-02-2006, 19:18
Done. Can't do anything until TCG responds to the thing between the Anubis and the remaining fighters from the Imperium. Then I'll have the Anubis leave for "more important matters" as suggested.
TCG, you do know that once this is taken care of, I will be taking the Anubis to more important matters in another thread that has nothing to do with this conflict. So, can we just get this over with so I can send her on her way?
SeaQuest
25-02-2006, 07:51
I'm getting tired of waiting for TCG to make a IC post.
Balrogga
25-02-2006, 15:41
That is what he is hoping for.
Remember, he attacked a nation and when the response tipped the scales against him, he started to complain. It seems like he wants us to get tired of waiting so we will go away. That must be how he thinks he can "win".
I have waited for months to finish an RP before and I can wait this one out too.
*pitches tent and settles back to wait a looooong time*
That is what he is hoping for.
Remember, he attacked a nation and when the response tipped the scales against him, he started to complain. It seems like he wants us to get tired of waiting so we will go away. That must be how he thinks he can "win".
I have waited for months to finish an RP before and I can wait this one out too.
*pitches tent and settles back to wait a looooong time*
Lol, I'm still finishing up story arcs from when I first set up an account.
But I do remember seeing TGC post in this thread that he was no longer going to make a post in the IC thread. He was serious right?
SeaQuest
25-02-2006, 20:01
The problem is, I need the Anubis in another RP thread and I can't get it there until TCG and I finish the little thing with the last of the fighters from the Imperium.
Mini Miehm
25-02-2006, 20:03
The problem is, I need the Anubis in another RP thread and I can't get it there until TCG and I finish the little thing with the last of the fighters from the Imperium.
Does the RP hasppen simultaneously? If not, just use Fluid Time to use it in the RP you need it in.
SeaQuest
25-02-2006, 20:07
I don't want to leave the Anubis hanging in limbo here. Should I just say I blew up the fighters so I can take the Anubis to where I need her?
Mini Miehm
25-02-2006, 20:11
I don't want to leave the Anubis hanging in limbo here. Should I just say I blew up the fighters so I can take the Anubis to where I need her?
Just say that "after the completion of the conflict with TCG, the Anubis was deployed to *insert location here*" Or something similar. Make uyse of Fluid time like I do. For example, if it weren't for fluid time, I'd still have a Fleet unabvailable, due to being involved in Huntaers Civil War, but, in my timeline, the campaign I was involved in ended several years ago.
SeaQuest
25-02-2006, 20:23
Ahh, I get your drift. Leave her in this RP until TCG gets off his butt and makes a post regarding what I did, and, using Fluid Time, get her to where I need her to be.
Mini Miehm
25-02-2006, 20:27
Ahh, I get your drift. Leave her in this RP until TCG gets off his butt and makes a post regarding what I did, and, using Fluid Time, get her to where I need her to be.
Exactly. It's how I keep all my RPs straight.
SeaQuest
25-02-2006, 20:28
Exactly. It's how I keep all my RPs straight.
I knew about Fluid Time, just didn't like having to leave the Anubis in RP Limbo here while I waited for TCG to actually post a response to what I did.
Mini Miehm
25-02-2006, 20:37
I knew about Fluid Time, just didn't like having to leave the Anubis in RP Limbo here while I waited for TCG to actually post a response to what I did.
Yep. Like I said, it's how my navy manages to be in so many places at once. I just decide where in my timeline I'm going to put it, and work from there. It occasionally causes issues when I find an RP with an actual timestamp and I still want to get involved, even though my fleets are technically somewhere else that year.
New War Thread (closed) (http://forums.jolt.co.uk/showthread.php?t=470643)