NationStates Jolt Archive


Database of the Triad Consortium. (Documentation/Factbook)

Godular
15-02-2006, 23:00
Godulan Concepts Database
First/Only Edition

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History

Pre-Starfaring Godular was primarily situated on a relatively large island off the pacific coast of Russia. Primarily made up of immigrants from China, Russia, and various other cultures in the area, the people who made up the first Godulans found themselves, even at the beginning of the nation's existence, blessed with a high degree of technological 'whiz-kids' as the case would be. The first portion of early Godulan History could only be characterized by a massive frenzy of construction efforts.

As the nation grew, a government run by a coalition of the most effective members of society, both at business and at keeping their respective districts properly maintained, began taking glances outward towards the rest of the world. Their only thoughts were towards trade and national enrichment from foreign lands. Although for the most part Godulan society remained isolationist in nature, trade missions could be found in almost every major city on the planet. At this point, the Godulans realized that they needed something that would well and truly separate themselves from the rest of the world, and they began doing research.

It is in this vein that soon after the Godulans' arrival on the international scene, they issued a request for outside support for these research efforts, particularly in the area of robotics, which had quickly borne fruit, but had just as swiftly proven far too expensive for the Godulans to handle alone. Some offers came, but one offer alone stood out and would turn out to be one of the primary defining moments in Godulan history.

It was never really certain why the boon provided by an emissary of an individual known as Krassus had been so readily provided with no thought or request of recompense, but the Godulan Roboticists glommed onto the veritable archive of robotics data provided by the Okyton empire and turned into a veritable beehive of scrambling researchers, working to understand and apply the volumes of data that had been so freely given. To not do so would have been to disrespect the gift in the spirit it was given, and the Godulans could think of no better thing to do than expand their knowledge with this aid.

The first recipients of the Godulans' first full-body cybermodification was High Archon Cassius Longarm, the most potent of the Godulan Governate, followed closely by his second who oddly went only by the name of 'The Twelfth One'. Soon, the entire Governate consisted of 'Brains in Bots' as the term came to be, as well as every member of the Military Officer Corps. At the same time, animal-based robots had undergone full implementation into Godulan Civilian and Military purposes, many of these creatures still see use today.

Shortly after their mastery of Robotics at that point in time, a rather serendipitous event occurred. Although the event very nearly claimed the life of Cassius Longarm, he immediately understood the ramifications of the discovery that had caused the strange explosion that would later be termed a 'Shatterspace Anomaly'. Historians agree that this was the point that led directly to the star-faring nature of the Godulan nation. With immediate research funding dedicated to the pursuit of this strange occurrence, researchers unveiled a new realm of existence that came to be dubbed 'Protospace'. A dark and misty realm that acts as the birthing ground and graveyard for entire universes, it is dominated by a strange form of protomatter that creates big-bang type explosions at the mere direct input of any energy source. This realm provided the Godulans with the initial technologies they needed to not only break the bonds of the Earth, but to develop weapons of unfathomable power and pave the way for research into the very structure, fabric, and inner workings of the universe itself.

These weapons did not assist the Godulans in their first and only conflict against their contemporaries at the time. The Nation of Glemte Hage, a small nation with a population of little more than several million, had fallen under the sadistic sights of the Fascist nation of Guffingford, after unwisely pursuing conflict against the Nationl Socialists. The Hagans were rebuffed, but the Guffingfordiis, not being the type prone to forgiveness, wanted nothing less than the utter annihilation of the entire nation itself. Though the Godulans managed to rally allies to their side in an effort to repulse the invasion and genocide of the Glemte Hagan people, many allies of Guffingford, driven purely by desire of conquest, flocked to the Guffingfordiis' banner like mindless puppets. Driven back, the Godulans realized they had but one option, when the Guffingford guns turned towards the Godulan mainland:

Screw this world. We're taking our shit elsewhere.

In the face of a Guffingfordii nuclear bombardment that was for the most part utterly repelled by the Guns of Archona, the largest concentration of defensive armament on the Godulan Mainland, the entire nation seemingly vanished into a cloud of black mist.

The whole situation, including the entrance of mindless patsies of a genocidal superpower, drove the Godulans into an intense hatred both of Genocide and of Hegemony, and from that point on they vowed to do whatever they could to prevent the unwarranted suffering of innocents, and stymie the efforts of any imperialistic hegemony they found themselves arrayed against. They cared not if they found themselves outnumbered, a means to fight on even terms with entire alliances would be found. Technology would be the sword. Tactics would be the arrow. And a sheer ferocity that could dampen the spirits of even the most stalwart enemies would be their mark.

Time was spent on the Godulans' new world, identical to the Earth they had just left save for the complete absence of sentient life, repairing what damage they took during the bombardment and exploring the new world. Entire cities moved to new places, taking full advantage of their sudden dominion over an entire planet. Resources were accrued with amazing rapidity, as geological surveys revealed ore deposites exactly where they were on the original world. Drawing the necessary resources with an inhuman level of efficiency, the Godulans soon found their entire world built up to an amazing level.

They began to explore the interdimensional environs of their new home, and found that they were situated in what seemed to be a calm point amidst a maelstrom of inherently inhospitable universes... dominated rather mysteriously by swarms of man-eating teddy bear type creatures. Apart from discovering a universe dominated by free-floating hydrogen's propensity towards accumulating into strange pink globules about an inch thick that could be induced into exploding with the fury of a heavy fusion grenade outside the host universe, little attention was paid to these other worlds.

After several hundred years of rebuilding and then building up, attention eventually returned to the universe of their origin. Though much had changed, the only thing the Godulans considered different was the appearance of a new mortal enemy: The Galactic Empire. Though Godulan Isolationism at the time remained the primary course of action, allowing the Godulans to build up their fleets and even commence construction of their massive Archonal Command Ships, the Archons saw fit to begin work at rallying support against the Imperials, though their efforts were somewhat amateurish at best. They had never been in the habit of looking for friends, so their skills at doing so were seriously lacking.

Their first combat theatre against the Imperials stemmed, surprisingly enough, from the betrayal of one of their supposed allies that directly led to an attack upon another of their allies. The Godulans have still never forgiven the leadership of the nation of Corneliu for this transgression, and it is widely known that after the betrayal, multiple plans were put to development to wipe out the entirety of the Corneliuan government by any means necessary.

However, such would not come to be, for as the Godulans thought that their plans were ready to be acted upon, disaster struck in the form of three individuals.

And their army.

The attack was as sudden as it was vicious as it was confusing. Entire sections of the Godulan military revolted against the Archons without explanation or regret. As the Godulan populace fled the homeworld en masse to the colony worlds, three outcasts who had taken notice of the Godulans' dimension-faring nature led their swiftly expanding armies to victory against the Archons and the unexpected arrival of a previously unknown and uncontacted military force under the banner of a nation known as Balrogga.

A tidal wave and short space-battle later, it was over. All but eight of the twenty five Archons were dead, and they now owed fealty to the Triad.

The three individuals who had so swiftly taken over the Godulan war machine? Baron Aeraeon Skye, Phage of Chaos and MindSyphon Vampire led them. A stout advocate of meritocracy and fairness in all things, Skye was and is a shrewd leader, capable of devising far reaching strategies to destroy all enemies as they arrive and even before they think about becoming enemies. Lord Xenith Steele, Phage of Power former leader of the Triad, was their primary weapon in the attack, as a Willsapper Vampire, he gorged himself on the independence of his enemies and bent them to his unshakable command. Prefect Maximillian Foster, Phage of Life and a Soultaker vampire, provided the expertise in genetics and robotics to provide their Gendarmes with the armament they needed to thrive in battle against all comers.

In a strange turn, the Triad immediately moved to embrace those who had assisted the Archon-allied Godulans, entering into negotiations of alliance with the Balroggans who had fought against them, and the Coredian Exiles who had offered refuge to Godulan refugees.

Since then, the Godulans have been somewhat more active, due primarily to the influx of more effective technologies that the Triad brought with them. In the first true combat between a the Godulans and the Galactic Empire, word of victory was a surprise to both sides.

The Chronosians had been unprepared for the sheer viciousness of Godulan defenders when a battlefleet of no less than two thousand 'Chaos Dogs' materialized in the outer reaches of the Thorn System. The Weapons developed by the Godulans up to that point found use and surprising efficacy against the unsuspecting Chronosian strike force, and the weapon known as Red Rain is credited with being the hand that ripped the balance from the Chronosians' advance. Combined with the sudden materialization of a defense force in the middle of their lines that attacked everything in sight like a swarm of wolverines on PCP, accompanied by thousands upon thousands of defensive drones and fighter craft, and the tender ministrations of the first Archonal Command ship ever built, the Long Arm of the Law, only one Chronosian vessel escaped the sheer ferocity of the Godulan response to the invasion, though the victory cost them the defense fleet and eventually the Long Arm itself.

Minor skirmishes with random enemies have taken place since then, mostly victories, some confusing morasses from which no side was capable of figuring out who the hell won, others just... strange... however, their bonds with Coreworlds and Balrogga have never been stronger.

And the Godulans have been constantly researching, building, designing, building, testing, building, building, and building since then. Preparing for the next conflict that should foolishly draw their attention.

And so it is.
Godular
15-02-2006, 23:01
GOVERNMENT

The present state of the Godulan Government is somewhat modified from its original structure of something resembling a Political-Corporate Oligarchy. With the takeover by the Phage Triad, many of the original Archons met their ends at the hands of Triad Gendarmes and converted Godulan Marines. As it stands, the Triad Consortium of Godular as it has come to be called nominally operates as something of a constitutional monarchy.

Baron Aeraeon Skye, the most powerful of the Phages and leader of the Triad Consortium, rules with an iron fist and an open mind, if such a thing can be deemed possible. He handles national affairs much like a businessman, and allows his subordinate officers to take care of the majority of issues, domestic or otherwise. For the most part, he is fair and just in the execution of his role, and he keeps his eye on the people's wants and needs by holding a yearly popular referendum that is executed by the same agency that handles the nation's census taking. Voting is mandatory, and all corporations have a rotating schedule in which a certain group shut down operations for one hour, specifically to give people who would otherwise have no chance of getting to a census station their chance to be heard.

The Referendum is initially a Yes/No questionnaire about top issues of the year to date, but there is also a write-in section in order to raise specific questions or concerns. After the referendum is complete, dedicated AIs sift through the volumes of information and provide Skye with necessary stats and any issues of note that may have been brought forth. Skye uses this information to guide his decisions into the next year, though the whole referendum is little more than a formality he does make certain to pay attention to the people.

The upper tiers of Godulan Political Hierarchy are the following:

Triad Primarch - Baron Aeraeon Skye

As previously stated, Skye is the Commander-In-Chief. Little debate is raised over the issue.


Triad Commandants (2) - Xenith Steele, Maximillian Foster

Xenith Steele and Maximillian foster are the other members of the Triad and essentially his Henchmen. Skye sends them out when things need getting done, and at this point in time, however grudgingly, they have served their purpose admirably.


Godulan Prefects (8) - Arkades Corbox, The Twelfth One, Sirzan Aktei, Mallon Grier, Crassus Longarm, Senji Nakamura, Nikolai Batyushkov.

The Godulan Prefects were Archons all, until the Triad's siezure of power. At the present time their job description is completely and utterly unchanged. Instead of Cassius Longarm passing down the orders, its Aeraeon Skye. Apart from the orders coming from a much more seasoned source, little has changed in their overall work content. The prefects remain in power not only because of their political clout, but because, as per standard procedure, they have the most resources invested in the care of their respective districts. They are very proud of their respective holdings, and safeguard them with the ferocity a mother would display to protect her child.

All other individuals in governmental decisionmaking positions are elected during the referendum/census. Judges, police commanders, even health inspectors.

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Baron Aeraeon Skye-

Maximillian Foster-

Xenith Steele-


Arkades Corbox-

The Twelfth One-

Sirzan Aktei-

Crassus Longarm-

Mallon Grier-

Senji Nakamura-

Nikolai Batyushkov-

Descriptions of political players forthcoming.
Godular
15-02-2006, 23:01
MILITARY

"Aye, they are a ferocious lot. Dedicated to their goals as much as they are to their nation. They will fight to the death to destroy the enemy, wait until 'Sojun's grace' grants them the ability to return, and fight to the death again!" ~ Maximillian Foster

History

Godulan Military history, surprisingly enough, is not all that eventful. For the most part it has been under the same leadership for centuries, with General Corbox initially at the helm, followed up and surpassed by General Sendara Lear.

The history of the Military is the history of the nation, and it has been given already, however, there are several key points to mention (for RP purposes).

Corneliu: An adage to describe Godulan temperament would be "No better friend, no worse enemy," and the case of the nation of Corneliu, and particularly the actions of the ruling Server family, is the greatest example of this.

The Corneliuans were previously considered to be Godulan Allies in the ongoing conflict against the Galactic Empire, providing needed assistance against the superior numbers and firepower of the imperials. However, this alliance was short-lived, as during a non-relevant and trivial engagement, the Servers, and the Corneliuan nation as a whole, joined the Galactic Empire. Almost immediately after they joined in a campaign to assault another of Godular's allies. Godulan forces moved to intervene but were ultimately ineffective against the sheer power of the attacking forces.

Since then, the Godulans have been almost constantly plotting against the Corneliuan Leadership, held back only by the entreaties of their present allies of Coreworlds, though for the most part the restraint is simply a courtesy. There is still lingering hatred against the Servers for the betrayal, and the Godulans would love nothing more than to see the entire Corneliuan government rendered unto dust, by assassination or Plasmatic Pulse Bomb... or assassination by Plasmatic Pulse Bomb.

Chronosia: Nobody can quite figure out what the dynamic is between the Godulans and the Chronosians. Some say that it is because of the Godulans inherent hatred of anyone who commits the levels of genocide the Chronosians are not only known for but brag about on a regular basis. Others say it is because the Chronosians are the true power behind Imperial military strength. The truth of the matter is somewhat more complex.

The Chronosians embody the very thing the Godulans would be were the Godulans to throw all of their inhibitions and restraints to the wind. The Chronosians are the 'bad side', and the Godulans are almost instinctively opposed to the Chronosians in exactly the same manner that one resists committing crimes of various nature. They hate the Chronosians for their lack of conscience.

Some say that were it not for the Godulans distaste of genocide, the Godulans and the Chronosians would get along very well.

The Galactic Empire: The Godulans hate hegemony. Nothing signifies Hegemony more than the Galactic Empire. The Godulans thereby hate the Galactic Empire. 'Nuff said.

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Godulan Military Organization

Grand Commander - General Sendara Lear

The Godulan Military is organized into four separate groups in two categories. The first category is the Godulan StarNavy, consisting of the Godulan HomeGuard and the Godulan Expeditionary. The second is the Godulan Marine Corps, made up of the Godulan Marines and the M'Lekk'Torr Special Forces.

Godulan StarNavy (HomeGuard)

Commander - General Gustav Arcturus

The Homeguard is tasked with defending Godulan systems in the event of invasion by hostile parties, and establishing defensive mechanisms throughout Godulan Territory in the form of minefields and sensor stations. It is also tasked with ensuring that commerce and trade can take place within Godulan territory safely and securely. The Homeguard is presently organized into one fleet for each system to be defended, and has a network of Probability Nexi that allow for swift reinforcement of assaulted systems. The Homeguard also commands the eight Battlemoons that the Godulans have in place, primarily as defensive artillery against invading fleets. All Godulan systems are also defended with swarms of defensive drones and thousands of Godulan fighter craft.

Four Godulan Battlefleets- Standard fleet organization

Godulan Battlefleet:
Siege Dreadnoughts (25)
Sniper Cruisers (75)
Marauders (150)
Mako Star Destroyers (750)
Hellkite Fighter/Corvettes (5000)

Defensive Drone Swarms- The Defensive drones are not much larger than Hellkites, though somewhat more maneuverable and much more heavily armed, in favor of destroying capital ships while the Hellkites deal with extraneous forces. They roam the outskirts of the system, scanning for hostile presences, and reacting when necessary by alerting defensive forces to any enemy presence and immediately probability jumping into the midst of the enemy to initiate defensive operations.

Hellkite Defensive Forces- Hellkites are stationed anywhere that might have a hangar bay. In the event of enemy incursion, this will enable a large number of Hellkites to emerge for defensive purposes with little delay to speak of.

Battlemoons- Two hundred years of off-and-on construction paid off. These battlemoons, though little more than heavily reinforced planetoids with limited motility, pack an insane amount of firepower and are often the primary means of defense against enemy incursion. There are eight battlemoons total, of various size, the largest being 160km across. They are stationed throughout Godulan Space in order to provide for defensive efforts. Present locations of the Battlemoons are as follows, in order of size.

1, 2 - Algemron System (Alitar- Capitol and Technological Development Center)
3, 4 - Aegis System (Bluefall- Manufacturing Center)
5, 6 - Talbott System (Dewi- Genetic and Chemical Engineering Center)
7 - Jurai System (Jurai- Allied planet with significant Godulan Civilian Population)
8 - Ptolemy (Terivine- Diplomatic Center and Trade hub)

Godulan StarNavy (Expeditionary)

Commander - General Sieg Achaedus

The Godulan Expeditionary sees to all conflicts abroad, primarily in the form of ending any threats before they can be allowed to gain much headway. To assist in fulfilling this goal, the Godulan Expeditionary is also bolstered by the Godulan-Strain Kython Scourge. Beyond this, consistency is as follows:

Five Godulan Battlefleets- Standard fleet organization

Godulan Battlefleet:
Siege Dreadnoughts (25)
Sniper Cruisers (75)
Marauders (150)
Mako Star Destroyers (750)
Hellkite Fighter/Corvettes (5000)

Five Kython Battleswarms - Standard swarm configuration

Kython Battleswarm:
Deathlord Battleships (50)
Slaughterking Destroyers (950)
Slaymasters per vessel: 75, for a total of 75000 of the little bastards per swarm

(Number of swarms is current as per absorption of Cassiopeian Vessel Imperium)

Godulan Marines

Commander - Warlord Maximillian Foster

The Godulan Marines have not been used often in the course of Godulan history, primarily because the Godulans favor orbital bombardment over direct involvement of Godulan infantry. However, situations do arise, and when they do, the Godulans are not found unwilling.

The primary use of the Godulan Marines is to build up defensive establishments and beach heads, whereupon they begin to accrue more and more forces to their banner. When a specific point is reached, they begin to conduct offensive operations against enemy targets in the form of artillery bombardments and direct attacks.

For the most part, the Marines are a diverse lot, primarily due to a large assortment of randomized mechanical units and support from Triad soldiers known as Gendarmes.

Present Organization as follows:

Four Divisions - Standard Organization

Division:
Godulan Marines ( 2,500,000)
Godulan Gendarmes (500,000)
Godulan Cougars (100,000)
Godulan StarSpiders (2,500)
Guns of Archona (5)

M'Lekk'Torr Special Forces

Commander - Adjutant General Kelvin Majestatus

The M'Lekk'Torr are a special bunch, gifted with a form of Symbiotic relationship with a dying creature that allows them many physical and mental benefits. Even though the process of initiation kills the symbiote, the essence of the creature remains, allowing the host its abilities.

For the most part, M'Lekk'Torr special forces are a defensive group, but they can also be utilized as Manhunters or Assassination squads, using their stealth to great effect in order to get into position for their lethal swords to do their work.

Present M'Lekk Torr numbers are as follows:

Ten Companies - Standard organization

Special Forces Company:
M'Lekk'Torr Shock Trooper (1500)
M'Lekk'Torr Assassin (250)
M'Lekk'Torr Psion-Arcanist (250)

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Godulan Ground Forces

GODULAN MARINE

GODULAN GENDARME

COUGAR ANTIVEHICULAR MECHANOID

GODULAN STARSPIDER SIEGE BORG

GUN OF ARCHONA

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Godulan StarNavy

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Godulan Vessels

MAKO-CLASS GODULAN STAR DESTROYER

Length: 450m
Width (base): 100m
Crew Complement: 640 Crew, 25 officers, 1 commander
Lasting Time: 6 weeks before resupply required

Armor: Morphic Crystal Superstructure

Drive:
-Probability Drive with 2x calculation modifier
-Psychoportive Drive rated at max range of 75ly (Ignores a few of the more common FTLi types)
-Dimensional Drive

Engines: Gravitic Flux Engines with Omnidirectional VTOL

Power Plant: Distortion Cell Reactors (6)

Shielding: Psi-Reinforced Ablative Shielding

Defensive Armament:
- ( 6 ) Point Defense Flux Cannons
- ( 3 ) Holoprojection Matrices
- ( 4 ) Gravitonic Countermeasures
- ( 1 ) Voidshield
- Runic Shielding

Offensive Armament:
- ( 25 ) Capital Class Fractal Renders
- ( 6 ) Fractal Torpedo Launchers (250 Torpedos)
- ( 6 ) Tachyon Torpedo Launchers (200 Torpedos)

Sensors:
- Gravitonic / Mass Detectors
- Multiphase Radar
- Computer Enhanced Electromagnetic Passive Array
- Drive Detector
- Dimensional Sensor Array

Communications:
- Laser Transceiver
- Mass Transceiver
- Phase Transceiver
- Psychotronic Communications Array

Special:
- Plasmatic Pulse Disintegrator Self-Destruct Mechanism (BIG boom)
- Atmosphere Enabled
- Submersible

Ship Description

The Mako appears as a giant matte-black arrowhead, with serrated edges and glowing blue runes drifting across its surface. It has no visible features for the most part, Having no discernible engines, weapons turrets, windows, or bridge decks. The Mako generates no ion signature, and leaves no trace of its existence short of debris fields that are all that remain of its victims.

It is a silent stalker. Swift, deadly, and vicious in design and application. Well armored, armed, and endowed with exceptional speed and maneuverability, it is also built with a special 'F*** You!' to any who might get the better of it in a fight.

In keeping with the Triad's emphasis on Swarm Tactics, the Mako is a fast attack destroyer with enough firepower to match an Imperial Star Destroyer blow for blow. It carries no launching facilities for fighters, however it does have temporary berthing clamps to enable StarBolt pilots to leave their fighters and stretch out on long flights.

And no, I did not realize that it had a 666 crew complement until after I did the writeup

Stats altered from original to reflect technological refinement since original design.


COSSACK-CLASS GODULAN MARAUDER

Length: 650m
Width (base): 100m
Crew Complement: 660 Crew, 30 officers, 1 commander
Lasting Time: Indefinite

Armor: Morphic Crystal Superstructure

Drive:
-Probability Drive with 2x calculation modifier
-Psychoportive Drive rated at max range of 75ly (Ignores a few of the more common FTLi types)
-Dimensional Drive

Engines: Gravitic Flux Engines with Omnidirectional VTOL

Power Plant: Distortion Core Reactors (8)

Shielding: Psi-Reinforced Ablative Shielding, Scatterspray Shield

Defensive Armament:
- ( 8 ) Point Defense Fractal Cannons
- ( 4 ) Holoprojection Matrices
- ( 4 ) Gravitonic Countermeasures
- ( 1 ) Voidshield
- Runic Shielding

Offensive Armament:
- ( 15 ) Capital Class Fractal Renders
- ( 20 ) Capital Class Protium Arc Disintegrators
- ( 8 ) Tachyon Torpedo Launchers (225 Torpedos)

- Fractal Cannon (point defense and capital) and Protium Arc power can be shifted to the Morphic Crystalline Superstructure to generate a large number of energized crystal projectiles called 'ShardBolts' that explode violently on impact with shield or hull. While essentially equal to the full weapons consignment in power, this mode allows the vessel to put forth a literal wall of explosive bullets between itself and the enemy.

Sensors:
- Gravitonic / Mass Detectors
- Multiphase Radar
- Computer Enhanced Electromagnetic Passive Array
- Drive Detector
- Dimensional Sensor Array
- Psychotronic Sensor Array

Communications:
- Laser Transceiver
- Mass Transceiver
- Phase Transceiver
- Psychotronic Communications Array

Special:
- Plasmatic Pulse Disintegrator Self-Destruct Mechanism (BIG boom)
- Atmosphere Enabled
- Submersible

Ship Description

The Cossack, bearing a similar shape to the Mako Star Destroyer save for the fact that it is larger and more streamlined, is strictly geared towards fast and powerful strikes from a distance. Its Protium Arc Disintegrators, by virtue of their ability to syphon off energy from an enemy vessel's shielding and then convert it into a pulse of pure concussive force, are enough to lay even the stoutest of Star Destroyers low.

The Cossack, when utilized in tandem with Makos and other Godulan craft, promises to be a tremendously powerful addition to the bulk of the Godulan Star Navy.


DEMONWING-CLASS GODULAN HEAVY SIEGE DREADNAUGHT

Length: 4.6km
Width (base): 750m
Crew Complement: 2500 Crew, 120 officers, 1 commander
Lasting Time: Indefinite

Armor: Morphic Crystal Superstructure

Drive:
-Probability Drive with 2x calculation modifier
-Psychoportive Drive rated at max range of 75ly (Ignores a few of the more common FTLi types)
-Dimensional Drive

Engines: Gravitic Flux Engines with Omnidirectional VTOL

Power Plant: Massive Distortion Core Reactors (5)

Shielding: Psi-Reinforced Ablative Shielding, Scatterspray Shield

Defensive Armament:
- ( 15 ) Point Defense Fractal Cannons
- ( 6 ) Holoprojection Matrices
- ( 6 ) Gravitonic Countermeasures
- ( 2 ) Voidshield
- Runic Shielding

Offensive Armament:
- ( 60 ) Capital Class Protium Arc Disintegrators
- ( 150 ) Rapid-Reload Torpedo Launchers
- ( 6500 ) Tachyon Torpedos
- ( 3250 ) Fractal Torpedos

- Fractal Cannon (point defense and capital) and Protium Arc power can be shifted to the Morphic Crystalline Superstructure to generate a large number of energized crystal projectiles called 'ShardBolts' that explode violently on impact with shield or hull. While essentially equal to the full weapons consignment in power, this mode allows the vessel to put forth a literal wall of explosive bullets between itself and the enemy.

Sensors:
- Gravitonic / Mass Detectors
- Multiphase Radar
- Computer Enhanced Electromagnetic Passive Array
- Drive Detector
- Dimensional Sensor Array
- Psychotronic Sensor Array

Communications:
- Laser Transceiver
- Mass Transceiver
- Phase Transceiver
- Psychotronic Communications Array

Special:
- Plasmatic Pulse Disintegrator Self-Destruct Mechanism (BIG boom)
- Atmosphere Enabled
- Submersible

Ship Description

The DemonWing was designed with one goal in mind: Force a surrender. Larger and sturdier than the simple destroyers, the DemonWing is capable of churning out a truly vast amount of torpedo fire, while using its Protium Arc Disintegrators as close-range fire support. Now, while its usage of these torpedos is devastating in and of itself, that alone is not what makes it so dangerous.

Its the Tachyon Torpedos. A weapon that turns the enemy's own shields against them, this vessel can wipe out entire swaths of charging enemy fleets in a single wave, and, more importantly, renders planetary shields completely and utterly USELESS. The Siege Dreadnought is capable of pounding down wave after wave of firepower upon a planet as though it were completely undefended, disabling air defense sites, destroying secondary military installations and industrial capacities, and generally bringing a conflict crashing down upon the enemy's head.

It is made to force a surrender, by removing their last line of defense. It WILL force a surrender.


NIGHTFALL-CLASS GODULAN STEALTH SNIPER CRUISER

Length: 325km
Width (base): 75m
Crew Complement: 400 Crew, 20 officers, 1 commander
Lasting Time: Indefinite

Armor: Morphic Crystal Superstructure

Drive:
-Probability Drive with 2x calculation modifier
-Psychoportive Drive rated at max range of 75ly (Ignores a few of the more common FTLi types)
-Dimensional Drive

Engines: Gravitic Flux Engines with Omnidirectional VTOL

Power Plant: Distortion Core Reactors (5), High-Density Capacitors (5)

Shielding: Psi-Reinforced Ablative Shielding, Scatterspray Shield

Defensive Armament:
- ( 10 ) Point Defense Fractal Cannons
- ( 3 ) Holoprojection Matrices
- ( 3 ) Gravitonic Countermeasures
- ( 1 ) Voidshield
- Runic Shielding

Offensive Armament:
- ( 1 ) Axial Tachyon Cannon
- ( 10 ) Capital-Class Fractal Renders
- ( 5 ) Rapid-Reload Torpedo Launchers
- ( 50 ) Tachyon Torpedos
- ( 50 ) Fractal Torpedos

- Fractal Cannon (point defense and capital) and Protium Arc power can be shifted to the Morphic Crystalline Superstructure to generate a large number of energized crystal projectiles called 'ShardBolts' that explode violently on impact with shield or hull. While essentially equal to the full weapons consignment in power, this mode allows the vessel to put forth a literal wall of explosive bullets between itself and the enemy.

Sensors:
- Gravitonic / Mass Detectors
- Multiphase Radar
- Computer Enhanced Electromagnetic Passive Array
- Drive Detector
- Dimensional Sensor Array
- Psychotronic Sensor Array

Communications:
- Laser Transceiver
- Mass Transceiver
- Phase Transceiver
- Psychotronic Communications Array

Special:
- Plasmatic Pulse Disintegrator Self-Destruct Mechanism (BIG boom)
- Atmosphere Enabled
- Submersible
- Stealth Mode

Ship Description

Short, sleek, and deadly. That's the Nightfall. Designed to be virtually undetectable even by extra-sensory means of location, it has but one key focus: Pick 'em off.

In this case, it will hide from view for the most part, power and shields down, in essence resembling nothing more than a chunk of space dust. If a target comes into range, it will wait until it has a good bead on a particular weak spot, be it a launch bay, or obtrusive command senter, shunt the necessary amount of power from its capacitors to its Axial Tachyon Cannon in order to power it up without bringing up any weapon-activation alarms, and knock the ship out in one shot.

The Tachyon Cannon, while not much more powerful than a typical axial laser, is useful because as a Tachyon Cannon, shields will be of no help. In fact, Shields do all the damage when a Tachyon cannon is involved as the interaction between the shield and the beam is what gives the beam its deadly nature. The beam will hit with enough power to slice even a standard imperial star destroyer cleanly in two.

After it has fired, it will power up shields and engines and open up with its main weapons if necessary.

As a hit-and-run vessel, the Nightfall promises to be the bane of any forces that should choose to oppose the Triad Consortium.

HELLKITE-CLASS FIGHTER/CORVETTE



GODULAN HEIGHLINER



ARCHONAL COMMAND SHIP

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Godulan Military Technology

- FRACTAL RENDERS --

- PROTIUM-ARC DISINTEGRATORS --

- FRACTAL TORPEDOS --

- TACHYON TORPEDOS --

- ABLATIVE SHIELDING --

- SCATTERSPRAY SHIELDING --

- GRAVITONIC COUNTERMEASURES --

- VOIDSHIELDS --

- GRAVITIC REDIRECTORS --

- PROBABILITY DRIVE --

- PSYCHOPORTIVE DRIVE --

- DISTORTION CELL POWER GENERATORS --

- PLASMATIC PULSE DISINTEGRATOR --

- PROJECT: RED RAIN --

- PROJECT: ONSLAUGHT --

- PROJECT: DOOMSDAY --

- ARCANISM --

- DIMENSIONAL DRIVE --

- DIMENSIONAL TECH --

- KYTHON TRAITS --

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RESOURCES/BIBLIOGRAPHY/WHATEVERTHEHELLYAWANNACALLIT

The Plasmatic Pulse Disintegrator (http://forums.jolt.co.uk/showthread.php?t=388997)

Project Red Rain (http://forums.jolt.co.uk/showthread.php?t=395102)

Research 1 (http://forums.jolt.co.uk/showthread.php?t=373117)

Tachyon Torpedos (http://forums.jolt.co.uk/showthread.php?t=406642)

Triad Consortium Research (http://forums.jolt.co.uk/showthread.php?t=418200)

Present Research Line (http://forums.jolt.co.uk/showthread.php?t=444600)
Godular
15-02-2006, 23:02
This space reserved for General Technology Topics
Godular
15-02-2006, 23:02
KYTHONS

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HISTORY:

Shortly after the Triad Takeover of the Godulan Archonate, the burgeoning alliance between the Militaristic Godulans and the Then-Enigmatic Balroggans was turning into a profitable endeavour for both sides without question. As contact expanded between the two entities, it was realized that both nations exhibited a surprisingly parallel nature in their respective technology trees. Surprisingly, while an ally, however indirectly, of the Chronosian Imperium, the Balroggans sympathized with the Godulans' desire to wipe out the Galactic Empire, and a cooperative effort began between the two nations to devise the ultimate weapon of destruction against the Imperials.

After years of hard work and design and trial and error, the first Kython prototype was created.

The first Kythons were built as a form of hive-mind sentience geared towards guerrilla warfare and 'filling in cracks'. Due to their entirely automated nature, the vessels were small, but capable of leveling enough firepower to match vessels many times their size. Faster, stronger, and more durable, the Kythons were the crowning achievement not of one nation, but of two nations working in concert to create the ultimate engine of destruction.

They were organized like an army, and they thought like a virus. Their only objective was propagation. Asteroids, moons, enemy vessels, all could be converted into new energy sources with which to achieve this goal. The Kythons were made to be perfect at it, and for all intents and purposes they were.

After the original Kython form was constructed, both the Godulan and Balroggan contingents took the information gleaned from the initial tests and began work on crafting a nation-specific version that suited the needs of the respective groups.

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COMMON KYTHON TRAITS

- Exceptional Speed and Maneuverability -- As the Kythons have no need to worry about the needs of any organic components on board, the Kython vessels are free to enact maneuvers that would kill any organic creature. All Kythons are equipped with Omnidirectional VTOL, allowing surprising turns that would confound even the most agile of enemy vessels.

- Ion Cannons -- As the Kythons were designed to combat Imperial technology, they were provided the weapon that is the bane of all Star Wars type vessels: The Ion Cannon. Each Kython capital ship can pump out enough ion cannon fire to leave a standard Imperial Star Destroyer as a drifting hulk in a little under half a minute.

- Disc shape -- Like a malevolent flying saucer, all Kython vessels are formed in the shape of discs, providing them with a small targeting profile when approaching an enemy vessel head on, and enabling the following feature.

- Death Discs -- Each Kython capital ship is equipped with a massive cutting array that extends a few hundred meters from the edge of the vessel. The nature of these discs are different for the two Strains, but the purpose is evident: Slice the enemy to ribbons. A Kython vessel can bring this disc to bear against unshielded targets to slice directly through the enemy vessel's hull with the ease of a hot knife through butter. Damage against shielding is quite massive as well.

- Fighter Capacity -- Each Kython capital ship can carry 75 Kython fightercraft. These fighters are smaller than TIE fighters, but are much more durable, capable of putting forth an equal amount of firepower, and equipped with a death disc of their own. Godulan Strain Kythons utilize a filament blade in this case, slicing through enemy fighters that should be unfortunate enough to place themselves in the Kython's path.

- Linking Capacity -- If the situation warrants, Kython vessels can combine their collective energy stores by establishing physical contact with each other, forming a type of Super-Kython that can launch more powerful salvos against enemy units, disabling them more quickly, while at the same time improving shield strength and maneuverability.

- Drones -- All armies need ground forces. The basic model utilized to fill the role of the Kython Foot-Soldier was that of the Kython Bone-Grinder, however, recent designs for both strains have rendered this model obsolete.

- Stealth -- In the same manner that a Kython is geared towards speed and fast-strike capability, Kythons were also gifted with a surprising degree of stealth capabilities. They know the ins and outs of making themselves seem like floating space debris, primarily by hiding in asteroid fields and using existing detritus to their advantage, whilst employing other sensory-foiling techniques and technologies.

- Automated -- Kythons are controlled and coordinated by a central AI core with facets in every individual Kython. This core is known amongst the Godulans as a Cerebrant, and actually employs its subordinates via a form of computerized telepathy. The Cerebrant controls entire swarms like a single massive entity, enabling a massive degree of cohesion amongst the members of the swarm, and also allowing for swift micro-swarm-formation in the interest of conducting precise strikes against a single target. Kythons instinctively know where the other members of its swarm are, which are being damaged, and when to initiate a micro-swarm to strike at a target of interest. No Kython can be lured into ramming another of its ilk, and Kythons are fast to notice if enemy formations are working to attack a target of opportunity and react accordingly.

Kython Cerebrants also answer to higher authorities, both Godulan and Balroggan, and can communicate and coordinate with members of the other strain.

- Morale Crushers -- The Kythons are meant to instill a feeling of hopelessness and futility in the minds of their enemies/victims. It is in this manner that in the process of devouring enemy ships according to whatever means either strain uses to propagate themselves that they will 'allow' the communications system of the victimized vessels to remain active, and in fact make certain that the death screams of absorbed personnel get transmitted to the other vessels of any enemy fleets. Further, the nameplates of all absorbed vessels are kept intact and placed upon the largest vessel created by the vessel's dissolution in a prominent and easily viewed place. Kythons are without mercy, and will only back away from a target if specifically told to do so by higher authorities. Otherwise, not even surrender will stop them.

- Single consciousness -- All Kythons share a single consciousness. While this sounds like a hive mind, it is not. This is a more evolved form where ant Kython can contact any other Kython in existence due to the way their AI was designed. This allows B-Strain to pass information to the G-Strain Kythons.

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GODULAN-STRAIN KYTHON FEATURES

- Crystalline Structure -- After the Godulan discovery of a form of Morphic Crystal with many surprising capabilities, the Godulans were swift to apply this new material to the existing Kythons, essentially converting the entirety of Kython construction into Morphic Crystal Structures with the abilities described below in the first few entries.

- Crystalline Regeneration -- With the direct and controlled application of energy from any necessary source, Morphic Crystal is capable of reforming any breaks in itself it might have experienced through combat. The regeneration process is somewhat slow, however, and is relatively useless in combat. However it does mean that a Kython can swiftly recover from even the most harrowing conflict without requiring any form of maintenance structure.

- Crystalline Spines -- Another application of controlled energy input on the spines. It is possible with proper stimulus to force the morphic crystal hull of a Kython vessel to suddenly sprout a vasty array of hideously sharp spines. These spines can move if required, and are essentially capable of destroying any creature attempting to land upon a Kython vessel, whether to board or destroy. As Kythons cannot be boarded, one should assume the latter. This is the primary Kython defense against 'interlopers'

- Shardbolt Weaponry -- Another use of controlled energy input, each Kython vessel, from the lowliest fighter to the most massive of battleships, can swiftly and effortlessly alternate their weapons power between powering the standard armament and initiating the usage of 'Crystal Shardbolts'. Shardbolts are small projectiles that can be fired by Kython vessels in enormous volumes, rivaling multiple phalanx-units in sheer volume of fire. The firepower pumped out by the shardbolts is equivalent to that utilized in the primary armament, however the appliactions are different. Ion Cannons disable, Shardbolts destroy. As the Shardbolts can be put out with such volume, they also make for excellent anti-fighter mechanisms. Each shardbolt is a bolt of condensed energy contained within a crystalline shell. As each shardbolt strikes the target, it impacts first with the concussive force of a standard mass-driver shell, but also detonates with the energy stored within each shot.

Shardbolts have limited seeking capability. A capital ship can elect to forego the massive volume of fire in favor of a single massive shardbolt that can either cause massive damage to an enemy target's shields, or initiate an infection/disintegration process as detailed below.

- Crystal Capacitance -- The last primary usage of the Crystalline structure is a slightly defensive mechanism. A limited amount of the energy from incoming enemy fire can be absorbed by the crystal hull and funneled into weapons and shield energy, making the Kythons stronger yet when involved in combat. Any material projectiles such as rail-gun shells and the like, are disintegrated for energy and provide a similar bonus. This is a slow process, like Crystalline Regeneration, but is somewhat more evident in combat.

- Light-Discs/Ion-Discs -- The cutting weapon of choice for Kythons of Destroyer size or larger, these discs of energy are capable of slicing through enemy hulls and interiors with disturbing ease. Any unshielded targets can be torn apart simply by coming in close and allowing the active disc to slice through the targeted portion of the enemy vessel. If necessary, Kythons can infuse this disc with ion energy to deal massive damage to shields as well, converting it back to conventional composition in order to deal damage against armor and hull.

Kythons are capable of using these blades with surgical precision even at maximum velocities, and can also shape the discs to extend damage against an enemy target during a flyby slice. Kythons are not afraid, in fact they are quite eager, to use these blades in combat.

- Infectious Disintegration -- This is the primary means that a Godulan-Strain Kython uses in order to propagate in the manner it was supposed to in the eyes of its creators. Like a virus, a Kython inserts a portion of itself onto a targeted body, be it an asteroid or enemy vessel. This 'extension' manifests in the form of a glowing blotch on the target that immediately begins to disintegrate material and absorb power into itself for purposes of creating Kythons. As the blotch increases in size, so too does the rate of disintegration, and as the infecting blotch eventually comes to engulf the vessel, its rate of disintegration maximizes such that within approximately ten seconds the entire vessel is dissolved. During this process, proto-Kythons emerge from the surface of the infecting blotch, gaining substance and shape as the disintegration progresses. At the completion of the vessel's disintegration, the infectious blotch completes construction, using the last of its own material to finalize the structure, and what remains is a number of brand new Kython vessels, fully prepared to engage in combat with the same skill and maliciousness of their cohorts.

The number of KythonSpawn generated in this way depends on the size of the vessel disintegrated.

- Gravitonic Wedge -- All Kython vessels are equipped with a form of Gravitonic cushion that acts as a slight defensive feature when getting into 'melee range' with enemy vessels. In the event that a Kython vessel should find itself suddenly faced with ramming an enemy vessel when it rather specifically does not want to, a gravitonic wedge is initiated that pushes the Kython vessel away, using the enemy vessel as a pushoff point and essentially causing ramming damage to the enemy vessel in the process. This causes damage to the Kython as well, but not quite as much.

- Displacement -- Kython vessels are blessed with technologies acquired as a result of the Godulans' mastery of spacial distortion. With this technology, a Kython appears approximately one-hundred meters from where it actually is. While this will still cause enemy fire to impact it, this comes to a slightly lesser degree, and any precision targeting is essentially rendered ineffective.

- Heisenberg Protocols -- As an extension of the Kythons' extreme maneuverability, this mechanism was put in to insure that the Kythons could move through combat with unmatched speed and grace. In this vein, a Heisenberg Protocol allows a Kython vessel to 'redirect' its momentum, enabling it to turn on a dime, even at maximum speed. As one can likely assume, this would prove surprisingly useful in the event of being tailed by enemy forces, or when large volumes of fire need to be dodged with extreme alacrity.

- Euclidean Cloak -- Most forms of cloaking devices simply bend light around the equipped vessel. The Euclidean Cloak bends space itself around the vessel. The Kython vessels using this cloak are not only rendered effectively invisible, but also untargetable, as firepower will simply 'pass around' the Kython. However, while the cloak is active, a Kython's speed is reduced, it cannot fire back, and it leaves a tell-tale positive gravity signature that one could liken to a 'bump in the carpet'.

This is not a dimensional effect and cannot be stopped by FTLi. However, a cloaked vessel cannot engage FTL.

- Grappling/Boarding Capacity -- Kython fighter craft, dubbed 'Slaymasters' by the Godulans, utilize monofilament blades rather than light-discs for their slicing abilities. However, a useful side effect of this somewhat lower-tech weapon is that the blades can be manipulated much like the legs of a spider. As a result a Kython Slaymaster can latch onto enemy vessels and skitter about like whirling dervishes of blades, shardbolts, and randomized other forms of destruction. Slaymaster tactics on enemy capital ships is to tear away weapons turrets, enter the vessel via any fighter-bays, and otherwise tear the vessel apart... from the inside out if possible, the more standard means if forced. this also effectively turns the enemy vessel into an allied vessel, as Kython Slaymasters are quick to direct their firepower outwards against enemy fighters and capital ships.

- Ground Forces -- Kython Impalers. Four-limbed black monstrosities that glow a malevolent and sickly green from their various joints. Their general appearance can be described as what the terminator would look like if the creature it was to emulate was a standard Xenomorph. They have no recognizable sensory organs, yet they percieve the world around them with far greater sensitivity than any living human and most security systems. They are also capable of latching onto any surface and walking upon it like normal, be the aforementioned surface a wall or ceiling or otherwise. Kython Impalers are equipped with a lance in each arm that can spring out when required, impaling enemy units with surprising force and precision, providing these creatures with their namesake. They are also equipped with Quantum Render rifles, which can cause massive amounts of damage on their own.

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BALROGGAN-STRAIN KYTHON FEATURES

(Kudos to Balrogga for providing the infoz)

- Energy replication -- The Kython uses energy from attacks to replicate itself. When an energy attack is successful, the Thur’Tahg absorbs the energy into its crystal matrix, allowing the form of the Kython to contain the energy and use it. When the energy reaches the amount needed for optimal efficiency, the Kython splits. The energy stored immediately is used for creation of the other half of both new Kythons. It is for this reason sometimes at the beginning of a battle the Kythons are easy to hit with energy weapons, they are diving into the shots to multiply their numbers.


- Psi-Possession -- When a Kython “infects” a vessel, it actually inflicts two different infections. The first is the Psi-Possession. A part of the consciousness of the Kython is injected into the vessel. That little part is both Psionic and cybernetic. Its main goal is to possess the electrical systems of the vessel, weather it is made of metal wires or Neuro-pathways, such as in some of the organic vessels. The entire system is possessed by the entity as it reproduces itself, taking over the door controls, weapons, engineering, life support, navigation, computer core, ect… This allows the Kythons to take control of a ship and to use it against others before the second stage would have time to finish.


- Thur’Tahg conversion -- The other form of infection is the slow conversion of the base materials of the target into Thur’Tahg. This strange metal, half alive already, will accept fragments of the mind controlling the ship from the first stage of infection. These fragments will form limbs out of the black metal and crawl from the hull much like the dead in an old horror movie. This will leave gaps in the hull from the Kython acquisitioning it for its body. One of the methods of boarding a ship is to infect the hull of a ship and when the Thur’Tahg reaches the inside, the Kythons step out of the inner walls. This works equally well on organic as well as inorganic material.


- Mimic vessels/constructions -- One of the most diabolical methods of the Kythons is to build vessels and other constructs out of their own bodies, much the same way ants will build a bridge to cross water. The Kythons grapple each other and merge into a solid form. They form the hull, struts, bulkheads, floors, and any other necessary structures for the ship. When in this form, they are indistinguishable from the real normal ship. They even replicate the electronics and weapons of the ship if they have the schematics in their collective sentience. If a swarm devours/possess a ship, it picks up the schematics. Another thing to note is when the Kythons are merged physically, their minds also merge. This merging produces an intelligent awareness that gains more intelligence as it absorbs more Kythons. A small ship will be fairly aware while an entire Death Star would be almost godlike.


- Dimensional Blades -- The blades of the B-Strain Kythons are actually dimensional fluctuations contained within a low power carrier field shaped in the form of a disk. Anything breaking the containment field would be subject to the ruptures caused by the fluctuations, effectively slicing the object. These are based on the Cutter Beams used by the Imperial Fleets.


- Psionic Abilities -- When two or more Kythons are merged together, they gain certain Psionic Abilities. The abilities gain depends upon the number of individual Kythons involved.


- Death Scream -- All Kythons possess the ability to broadcast a Death Scream while they are attacking. The scream is actually a psi attack where they are broadcasting the sound telepathically into the minds of all within 1000 meters. The effect of the scream usually results in the person “hearing” it to clutch their ears trying to shut out the noise in vain. Beings with moderate Psi Resistance can damper the volume to a workable level but as long as there are attacking Kythons, they will hear the screams. The exception to this rule is the Makers (Balrogga and Godular) will not be affected by the Death Scream due to racial calibrations.


- Uplift Ability -- If the number of Kythons is large enough in a Construct, they can replicate the Mirage Drive effects of the Imperial Fleets and uplift into Dimensional Spaces much the same way that our ships are able to.


- Phase Ability -- Some Kythons have the ability to phase through matter. While this is not a common trait, it needs mentioning because the ratio is growing about 1-3% each generation


- Infection Beam -- This is the Kython ability to generate a particle beam that carries both types of infection onto a ship from a distance. When a large vessel or construct is mimicked, the Kython can grow nodes that have the ability to project an Infection Beam. The number of ships infected depends upon the mass of the vessels. A group of fighters can be targeted while only a large vessel could be affected.


- Infection Slugs -- The Kython ship that creates a Gravity Gun/Catapult (like a railgun but uses gravity instead) will usually manufacture ammunition that will carry part of itself into the target. As the bullet penetrates the ship, the slug gets lodged deep inside the ship. This is ideal because nor the infection can be started from inside. There are also Scattershot Rounds available that fragment inside the ship, making it harder for the damage control teams to locate all the infectious pieces.

- Balroggan Arsenal -- The Kythons have access to all the weapons the Balrogga Empire uses due to complete saturation into their fleets

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IMPORTANT NOTE

THE KYTHONS ARE BUILT TO EVOLVE AND DO SO AT AN EXCEPTIONAL RATE. ONE SHOULD NOT ASSUME THAT THIS IS THE FULL COMPREHENSIVE LISTING OF ALL KYTHON CAPABILITIES BETWEEN BOTH STRAINS, AS I CAN ASSURE YOU THAT THE KYTHONS WILL KEEP CHANGING AND EVOLVING AND OTHERWISE BECOMING AN EVEN NASTIER NUISANCE THAN THEY ALREADY ARE.

AIN'T THAT JUST REASSURING.

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KYTHON VESSELS

KYTHON SLAUGHTERKING DESTROYER ANALOG

Diameter: 250m, 750m with light-disc active
Crew Complement: Automated
Lasting Time: Indefinite

Armor: Morphic Crystal Superstructure

Drive:
-Probability Drive with 4x calculation modifier
-Slipstream Drive rated at travel speed of 50LY per hour
-Dimensional Drive

Engines: Slipstream Thrusters with Omnidirectional VTOL and Heisenberg Protocols

Power Plant: Massive Distortion Core Reactors (2)

Shielding: Psi-Reinforced Ablative Shielding

Defensive Armament:
- Crystal Spines
- Capacitant Hull (Absorbs portion of energy-based energy fire and converts it into weapon energy)
- Absorbent Hull (disintegrates boarding pods that contact its surface)
- Gravitonic Countermeasures
- Runic Shielding
- Euclidean Cloak

Offensive Armament:
- Capital Class Ion Cannons ( 30 )
- Light-Disc ( 1 )
- Infection Protocols ( n/a )
- Slaymasters ( 75 )

- Ion Cannon power can be shifted to the Morphic Crystalline Superstructure to generate a large number of energized crystal projectiles called 'ShardBolts' that explode violently on impact with shield or hull. While essentially equal to the full weapons consignment in power, this mode allows the vessel to put forth a literal wall of explosive bullets between itself and the enemy. In the case of shifting from Kython Ion Cannons to Shardbolts, this is essentially switching from 'disable' mode to 'destroy' mode with equal firepower.

Sensors:
- Gravitonic / Mass Detectors
- Multiphase Radar
- Computer Enhanced Electromagnetic Passive Array
- Drive Detector
- Dimensional Sensor Array
- Psychotronic Sensor Array

Communications:
- Psychotronic Communications Array

Special:
- Atmosphere Enabled
- Ridiculously Maneuverable/Tough

Ship Description:

By far the most notable vessel in the Kython swarms, the Slaughterking is the typical example of the race. Slight profile, green iridescence, and lots and lots and lots of murder on its mind. Nowhere near as powerful as the Battleship, it trades in sheer firepower for volume of firepower and shorter chargeup time. Often times, a Kython charge will consist of the entire Kython battlefleet following several waves of Ion cannon blasts into the enemy fleet, letting the colossal salvos of ion energy disable what targets it may and weaken the rest.

Whereas the Kython Deathlord can punch out six planetary grade Ion Cannon bursts in a single salvo, the Slaughterking can fire out roughly a third that amount of comparative firepower over the same timespan utilizing the energy of its capital class cannons. (Keep in mind, having half the diameter as the deathlord described below means that the actual size itself is smaller by approximately two thirds, so the conversion is consistent)

KYTHON DEATHLORD ARTILLERY BATTLESHIP ANALOG

Diameter: 500m, 1.25km with light-disc active
Crew Complement: Automated
Lasting Time: Indefinite

Armor: Morphic Crystal Superstructure

Drive:
-Probability Drive with 4x calculation modifier
-Slipstream Drive rated at travel speed of 50LY per hour
-Dimensional Drive

Engines: Slipstream Thrusters with Omnidirectional VTOL and Heisenberg Protocols

Power Plant: Massive Distortion Core Reactors (4)

Shielding: Psi-Reinforced Ablative Shielding

Defensive Armament:
- Crystal Spines
- Capacitant Hull (Absorbs portion of energy-based energy fire and converts it into weapon energy)
- Absorbent Hull (disintegrates boarding pods that contact its surface)
- Gravitonic Countermeasures
- Runic Shielding
- Euclidean Cloak

Offensive Armament:
- Planetary Grade Ion Cannons ( 6 )
- Light-Disc ( 1 )
- Infection Protocols ( n/a )
- Slaymasters (75)

- Ion Cannon power can be shifted to the Morphic Crystalline Superstructure to generate a large number of energized crystal projectiles called 'ShardBolts' that explode violently on impact with shield or hull. While essentially equal to the full weapons consignment in power, this mode allows the vessel to put forth a literal wall of explosive bullets between itself and the enemy. In the case of shifting from Kython Ion Cannons to Shardbolts, this is essentially switching from 'disable' mode to 'destroy' mode with equal firepower.

Sensors:
- Gravitonic / Mass Detectors
- Multiphase Radar
- Computer Enhanced Electromagnetic Passive Array
- Drive Detector
- Dimensional Sensor Array
- Psychotronic Sensor Array

Communications:
- Psychotronic Communications Array

Special:
- Atmosphere Enabled
- Ridiculously Maneuverable/Tough

Ship Description:

The largest vessel in the Kython Battleswarms, the DeathLord is just as swift as its brethren, just as tough as its brethren, and hideously powerful. The usage of its enormously powered up Ion Cannons is capable of disabling a standard Imperial Star Destroyer in a single salvo, and if used against larger and more powerful vessels would still deal devastating damage.

Furthermore, whenever its Ion cannons are no longer needed, it can switch seamlessly into its Shardbolt mode, launching a veritable firestorm of explosive shells and infective shells as necessary to destroy all it oppose in close range, as well as activate its light-disc to slice away at enemy vessels with impunity.

KYTHON SLAYMASTER FIGHTER ANALOG

Diameter: 7m, 15m with blades active
Crew Complement: Automated
Lasting Time: Indefinite

Armor: Morphic Crystal Superstructure

Drive: None. The Slaymaster is not intended for long-range capabilities. It is intended for fast deployment and retrievability.

Engines: Slipstream Thrusters with Omnidirectional VTOL and Heisenberg Protocols

Power Plant: Distortion Core Reactor (1)

Shielding: Psi-Reinforced Ablative Shielding

Defensive Armament:
- Crystal Spines
- Capacitant Hull (Absorbs portion of energy-based energy fire and converts it into weapon energy)
- Absorbent Hull (disintegrates boarding pods that contact its surface)
- Gravitonic Countermeasures
- Runic Shielding
- Euclidean Cloak

Offensive Armament:
- Kinetic Lance ( 4 )
- Monoblade Disc/Legs ( 1 )

- Kinetic Lance power can be shifted to the Morphic Crystalline Superstructure to generate a large number of energized crystal projectiles called 'ShardBolts' that explode violently on impact with shield or hull. While essentially equal to the full weapons consignment in power, this mode allows the vessel to put forth a literal wall of explosive bullets between itself and the enemy.

Sensors:
- Gravitonic / Mass Detectors
- Multiphase Radar
- Computer Enhanced Electromagnetic Passive Array
- Drive Detector
- Dimensional Sensor Array
- Psychotronic Sensor Array

Communications:
- Psychotronic Communications Array

Special:
- Atmosphere Enabled
- Ridiculously Maneuverable/Tough

Ship Description:

The smallest of the Kython scourge, save the Impalers, the Slaymasters are geared towards close-in combat with all enemies. Be they fighters, capital ships, or even ground forces. Due to their grappling capability, the Slaymasters operate as Boarding forces as easily as they operate as fightercraft. Boarding processes primarily consist of destroying defenders with massive volleys of Shardbolt fire while peeling away bulkheads to progress further into the ship. They are exceedingly cunning in their tactics when engaged upon an enemy vessel, ripping off weapons turrets and seeking out weak points, be they fighter bays or command structures. They gravitate towards both of these areas in order to 'commandeer' the ship for later propagation purposes.

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FUTURE PROSPECTS

Unknown.

OOC: BE ADVISED, ALL INFORMATION CONTAINED HEREIN IS CONSIDERED IC TOP-SECRET SAVE TO ME AND BALROGGA. OOC USES ONLY.
Godular
15-02-2006, 23:03
This space reserved for General/Miscellaneous Information
Godular
17-02-2006, 21:42
This space reserved for Economic Information
Godular
25-02-2006, 01:34
Updated Kython Entry. Check it out if ya wants.
Godular
04-03-2006, 21:39
Updated Kythons section with Balroggan-Strain information, and began work on Military section.

Any questions or comments so far?
Godular
11-03-2006, 22:59
Added a bit more stuff and also a listing of technological documentation threads for any interested in looking.

Any comments/questions/randomized ramblings/etc?