NationStates Jolt Archive


Ha Dum National Database (FT; OOC; Reference; Documentation)

Ha Dum
11-02-2006, 02:06
Here is where I am going to post all my tech and ship info. I don't intend to vary much, if at all, from what I am putting down in this thread.
Ha Dum
11-02-2006, 02:07
Class: Ozymandias
Type: Battlecruiser
Length: 420 meters
Beam: 360 meters
Draught: 78 meters
Decks: N/A
Avg. Personnel: 40
Max. Personnel: 500
Drive Systems: Type-III Sub-light, Type-II Warp, Quantum Slipstream
Sensors: Type-III
Transporters: 6 Personnel, 2 Cargo
Corsairs: 6
Weapons:
Fwd: 3 Mark-XII Torpedo Launcher, 6 CB-XI Pulse Cannons
Aft: 2 Mark-XII Torpedo Launcher, 4 CB-XI Pulse Cannons
General: 2 Type-II Beam Pods (above), 2 Type-I Beam Pods (below)

The mainstay of the Ha Dum fleet, the Ha Dum battlecruiser is an extremely formidable starship. One battlecruiser is usually enough to destroy a fleet of starships. Ozymandias was the "shipmind" of a battlecruiser. Ordinarily, his ship would have been enough to destroy all three scout class vessels while only suffering minor damage, however in a combination of attacks by the scouts (Cobalt Field, Jade Mountain, and Violet Sun) his slipstream power core was destroyed followed by the weapon systems power core and backup power module.

http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Ships/Bfrnt.jpg
http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Ships/Bsid.jpg
http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Ships/Btop.jpg
Ha Dum
11-02-2006, 02:07
Class: Node
Type: Command Carrier
Length: 730 meters
Beam: 530 meters
Draught: 170 meters
Decks: N/A
Avg. Personnel: 60
Max. Personnel: 1000
Drive Systems: Type-III Sub-light, Type-II Warp, Quantum Slipstream
Sensors: Type-IV
Transporters: 12 Personnel, 4 Cargo, 2 Emergency
Corsairs: 60
Weapons:
Fwd: 1 Kep'Tak'nel, 3 Mark-XII Torpedo Launcher, 11 CB-XI Pulse Cannons, 2 Type-I Beam Emitters
Aft: 1 Kep'Tak'nel, 2 Mark-XII Torpedo Launcher, 8 CB-XI Pulse Cannons
General: 3 Type-II Beam Pods

The Node Ship, the largest of the known Ha Dum vessels, is primarily a link ship to the "Realm" for all surrounding ships. A single Node ship can dock and link up to 4 Battlecruisers, up to 12 Scouts and hundreds of Corsairs simultaneously.

http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Ships/NOfrnt.jpg
http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Ships/NOsid.jpg
http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Ships/NOtop.jpg
Ha Dum
11-02-2006, 02:08
http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Other/Dsize.jpg

Type: Dreadnought
Length: 1980 meters
Beam: 1440 meters
Draught: 720 meters
Decks: N/A
Avg. Personnel: 80
Max. Personnel: 1500
Drive Systems: Type-III Sub-light, Type-II Warp, Quantum Slipstream
Sensors: Type-IV
Transporters: 14 Personnel, 6 Cargo, 4 Emergency
Corsairs: 210
Weapons:
Fwd: 1 Advanced Kuljanul, 3 Kep'Tak'nels, 8 Mark-XII Torpedo Launcher, 15 CB-XI Pulse Cannons, 6 Type-II Beam Emitters
Aft: 2 Kep'Tak'nels, 8 Mark-XII Torpedo Launchers, 12 CB-XI Pulse Cannons
General: 5 Type-II Beam Pods (above), 4 Type-II Beam Pods (below)

The most powerful starship designed by Ha Dum, the dreadnought is indeed one of the most powerful starships ever encountered, capable of engaging entire fleets of starships with ease. Its beam emitters (large spikes) deploy in battle mode (as shown).

http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Ships/Dfrnt.jpg
http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Ships/Dside.jpg
http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Ships/Dtop.jpg

Passive Mode

http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Ships/Dpass.jpg

Combat Mode

http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Ships/Dcomb.jpg
Ha Dum
11-02-2006, 02:09
Class: Habitat
Type: Mobile Starbase
Length: 25 000 meters
Beam: 25 000 meters
Draught: 28 000 meters
Decks: N/A
Avg. Personnel: 8 000
Max. Personnel: 15 000
Drive Systems: Type-III Sub-light, Type-II Warp, Quantum Slipstream
Sensors: Type-IV
Transporters: 14 Personnel, 6 Cargo, 4 Emergency
Corsairs: 2 000
Weapons: Varies from habitat to habitat, however only the most advanced of each weapon type are installed on habitats.


The habitats are where the majority of the Ha Dum population live. They are the main link to the Realm for all Ha Dum. One of the most heavily armed habitats known is the personal Habitat of Sycorax (home planet of the Ha Dum nation).

http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Ships/Hfrnt.jpg
http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Ships/Htop.jpg
Ha Dum
11-02-2006, 02:09
Type: Scout
Length: 153 meters
Beam: 94 meters
Draught: 37 meters
Decks: N/A
Avg. Personnel: 10
Max. Personnel: 40
Drive Systems: Type-II Sub-light, Type-I Warp
Sensors: Type-II
Transporters: 2 Personnel, 1 Cargo
Corsairs: 2
Weapons:
Fwd: 1 Mark-X Torpedo Launcher, 3 CR-X Pulse Cannons
Aft: 1 Mark-X Torpedo Launcher

The Ha Dum Scout vessel, while smaller than an Intrepid Class, is vastly more powerful. One scout is easily capable of destroying an Intrepid or even a Galaxy Class starship.

http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Ships/Sfrnt.jpg
http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Ships/Ssid.jpg
http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Ships/Stop.jpg
Ha Dum
11-02-2006, 02:10
Class: Corsair
Type: Runabout/Breaching Pod
Length: 28 meters
Beam: 17 meters
Draught: 11.5 meters
Decks: N/A
Max. Personnel: 20
Drive Systems: Type-I Sub-Light, Type-I Warp
Sensors: Type-I
Transporters: 1 Four Person Pad
Weapons:
Fwd: 1 Mark-IV Micro Torpedo Launcher
Aft: 0

The Corsair is the Ha Dum version of a combined Runabout/Breaching Pod. These small vessels are capable of phasing through most types of energy shielding. It then backs the aft end up to the hull of its target and the aft spikes merge into its hull locking the corsair's aft end to the hull of the enemy vessel. Then the hull section directly behind the Corsair is phased out to let the Ha Dum boarding party in, while causing no hull damage to the target.

http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Ships/Cfrnt.jpg
http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Ships/Csid.jpg
http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Ships/Ctop.jpg
Ha Dum
11-02-2006, 02:10
Technology

Hull Composition

The hull of a Ha Dum starship is composed of a triple layer. The middle layer is a Bose-Einstein condensate, a compressed film of plasma chilled to absolute zero, while the internal and external layers are composed of photonium, matter made of photons. The Bose-Einstein condensate is used to lower the energy of the photons and thus slow their velocity to that of a motionless state.

The wave pattern is then bonded into a stable matrix which approximates that of solid matter and can be harnessed for its physical properties. This "photon matter" has almost no mass, allowing for the impressive maneuverability of Ha Dum vessels, and can alter its refraction index to absorb light and energy, which is why phaser-fire and sensors have little to no effect. This matter, however, can only absorb a specific amount of light and energy before becoming overloaded, and thus returning to its original state.

The Bose-Einstein condensate is generated by refrigeration units. There are multiple units, each about 12" x 6" x 6" in size, each creating a section of the hull. Every unit has a self-sustaining backup unit with an individual power source, in case of emergency. The units are capable of slightly altering the flow of the plasma, allowing for docking and the appearances of walls or doors where none were before.

The hulls of Ha Dum vessels range in compression, shown by the differences in color of the light patterns on the hulls of various vessels. Blue is the weakest and is reserved for ship interiors, grey is the weakest outer hull material and is used on corsairs and scouts, yellow is currently the strongest known and is used on battleships and the main part of the node. The stronger the hull compression, the more energy it can absorb before dissipating. Only the refrigeration units and a small portion of the interior of a Ha Dum vessel are composed of normal matter.

Cloaking Device

Ha Dum starships have a highly advanced form of phase cloaking device. This allows the ship to not only become undetectable but also intangible and unaffected by anything in the normal universe. The settings range from merely becoming invisible, to being completely intangible, however when intangible the ship's weapons are useless and cannot fire. The phase cloaking devices range in power; generally the larger the ship the more powerful the device.

With only the normal cloak engaged, Ha Dum vessels are extremely difficult to detect, and can still fire their weapons. The more advanced Ha Dum sensors can detect ships using the lower power cloak systems, however it takes multiple scouts working in tandem to locate a battlecruiser.

Shipmind

A Ha Dum vessel's ship functions are controlled by its "Shipmind", the Ha Dum version of a computer. A shipmind is a former Sernaix who refused to enter the "Realm", wanting to continue to experience things outside the Realm. However sometimes it's a sentence as well, as was the case of Ozama (Later Ozymandias), Adimh of Silver Sky, who was forcibly uploaded by his pack and placed as the shipmind of Silver Sky, hopefully to have service tame him into accepting that he will one day be uploaded into the Realm.

While the ship is commanded by a crew and the role of the shipmind is similar to that of an AI, the shipmind still has the memories and emotions of the Sernaix it was, and is capable of sustaining itself, and the ship, without any personnel aboard by using small hover-bots, reminiscent of Earth's sea urchins.

http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/bot.jpg

This was the case when Ozama, also known as Ozymandias, executed his crew for betraying him, and then used Silver Sky to assist in the destruction of three Ha Dum scouts.

Decks

"Decks" is an inapplicable term for Ha Dum vessels. The interior is a maze of corridors and rooms all twisting around each other and sometimes shifting at will. There is no logical pattern or arrangement; generally when someone wants to get somewhere, the ship makes the path available.

Drive Systems

Sub-light

All Ha Dum vessels have a sub-light drive, similar to impulse engines, ranging in power output. Exactly how these engines work still baffles SeaQuestian engineers and scientists, though they do know they are more efficient.

Type-I: 0.96 Light Speed
Type-II: 0.975 Light Speed
Type-III: 0.998 Light Speed

Though capable of such high sub-light speeds, most starships do not exceed 0.25 Light Speed due to temporal effects.

Warp

The Ha Dum have a sophisticated warp drive system. While speed is only slightly greater than that of the Sovereign Class warp engines, fuel consumption is significantly lower. These warp engines are made entirely with photonium, as is the hull of the Ha Dum starships.

Type-I: warp 9.995
Type-II: warp 9.9999975

Quantum Slipstream

The Ha Dum quantum slipstream drive, also constructed with photonium, is more advanced, yet of a simpler design, than the slipstream technology SeaQuestian engineers and scientists are working on. These engines allow for more speed, with less power drain than the standard version. It's only drawback is that the photonium is a key element to these enhanced abilities, therefore these drives cannot be constructed with common materials.

Max speed: 900 Light Years/Hour for 30 hours

Ship Controls

The mitochondria in the cells of the Sernaxix body are capable of emitting an energy discharge, working together to create a form of bioelectrical field. With training, the Sernaix are able to modulate this "body field" in order to operate their technology. Thus they are able to interface directly with their machines without the use of intrusive plugs or implants, as the Borg do.

The Ha Dum design their equipment and ships with this in mind. As a result, Ha Dum vessels don't appear to have any controls or monitors at their workstations. The crew directly link their body fields with the ship, through the use of interface ports, and receive data either directly into their minds or through virtual reality projections.

This philosophy is also reflected in their personal devices.

Sensors

There are various types of Ha Dum sensors currently known, ranging in strength and capabilities.

Type-I

High-resolution scan maximum effective range: 5 light-years
Medium to low-resolution scans maximum effective range: 10 light-years

Type-II

High-resolution scan maximum effective range: 10 light-years
Medium to low-resolution scans maximum effective range: 30 light-years

Type-III

High-resolution scan maximum effective range: 18 light-years
Medium to low-resolution scans maximum effective range: 40 light-years

Type-IV

High-resolution scan maximum effective range: 24 light-years
Medium to low-resolution scans maximum effective range: 48 light-years

Transporters

Little is currently known about Ha Dum transporters. They are capable of transporting through standard forms of energy shield, and virtually every form of matter. Standard transport inhibitors are useless in preventing transport by these devices. Actual range is unknown, however it is greater than SeaQuestian transporters.

Docking Capabilities

Due to the composition of their hulls, Ha Dum starships are capable of merging their vessels together. Most commonly this is done using the docking "spikes" on most Ha Dum vessels, however it can be accomplished using any part of the hull. When merged, crossing from one ship to another is as easy as crossing between two rooms, removing the need for an airlock, as the two ships are now essentially one. Ships rarely merge during combat, because it limits the directional firing range of the ships involved.

Personal Devices

Ha Dum soldiers carry a number of devices on them which enhance and interact with their body fields. For instance, the Sernaix talent for absorbing phaser fire is due to a shielding device on their belts which amplifies their body fields.

Another device is the link node, the Ha Dum version of a communicator. It links with the body field of a Sernaix in order to interface either with their ship or directly to the Realm itself. It is far more sophisticated than a standard communicator, since it taps directly into subspace, and thus can link to the various nodes of the Realm across interstellar distances.

Link Node

http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/box1.jpg

Field Amplifier

http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/box2.jpg
Ha Dum
11-02-2006, 02:11
Weaponry

Ship Image Color Code

Torpedo: Red
Pulse: Brown
Beam: Blue
Heavy: Green

Polyphasic Disintegration Torpedoes

Mark-X
Mark-XII
Mark-IV
Micro

Upon launch, the torpedoes phase into an intangible state allowing them to pass through energy shields. Each torpedo uses a different frequency making it extremely difficult to develop an energy shield against them. After passing through any energy shields, or alternatively - upon reaching a certain distance from its target, the torpedo phases back to normal and, upon impact, detonates a polyphasic wave, which destabilizes the molecular structure of its target by phasing out certain key parts of the molecular sequence in the detonation radius. This causes a catastrophic breakdown of the target's structure and creates an explosion at the molecular level.

Energized Tachyon Pulse Cannon

CR-X
CB-XI

These cannons pulse-fire supercharged forms of destructive tachyon particles. These particles can pass through most forms of energy shields, however, depending on the shield type, the destructive force of the particles is reduced as they pass through.

Phased Energy Beam

Type-I
Type-II

A beam of energy similar to a phaser, however with a substantially more powerful output.

A Scout Firing Its Weapons

http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/sfire.jpg

A Battlecruiser Firing Its Weapons


http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/bfire.jpg


Kep'Tak'nel (Kep gun)

The Kep gun is a pulsar beam of highly compressed anti-photons. Currently only known to be equipped on Node vessels, this is an extremely powerful weapon with a highly destructive output, and is currently one of the most powerful ship to ship weapons known to SeaQuestian science. This weapon fires a pulsating beam for a duration of up to six seconds, and is capable of destroying almost any other vessel. Its only drawbacks are a 10 minute charge time (at maximum power), and a relatively slow tracking speed, thus a fast maneuvering ship would be able to move out of the beam. Its power is obtained directly from the slipstream core, so a slipstreaming Node or one with its slipstream core damaged or off-line cannot charge the weapon.

Output: 6,000,000 terrawatts

http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/nfire1.jpg

Kuljanul

This weapon is actually two weapons in one. The first is a straight yellowish beam that targets the atmosphere of a planet. It causes a chain reaction which completely removes all the neucleogenics from the atmosphere, making the planet incapable of producing water. The second is a group of red spiral beams which encircle the first beam, and target the surface. Upon impact, the weapon creates a cataclysmic wave, similar in appearance to the genesis wave, which engulfs the planet surface, vaporizing water and all organic material, such as plants and animals. After a period of one year, the world is no longer capable of supporting life for extended periods of time without habitat domes. This is a prototype weapon, which was installed in place of the forward Kep'Tak'nel on a refitted Node vessel.

http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/nfire2.jpg

Advanced Kuljanul

After succesful tests of the prototype Kuljanul that was fitted on the node, Ha Dum developped this weapon for use. The new enhanced version, equipped on all Dreadnought class ships is more efficient and more destructive than the original.

http://i22.photobucket.com/albums/b325/USS_Atlantis_RPG/Dfire.jpg
Ha Dum
11-02-2006, 02:12
These size comparison charts may help.

http://i5.photobucket.com/albums/y195/MistrissDraconia/Schematics/sizes.jpg

http://i5.photobucket.com/albums/y195/MistrissDraconia/Schematics/hsize.jpg
Ha Dum
11-02-2006, 02:12
The Shadow Thralls of the nation of Ha Dum use a race known as the Sernaix like the Shadows from Z'Ha'Dum use the Drakh, only in as allies instead of slaves.

Typical Sernaix (Male):
http://i5.photobucket.com/albums/y195/MistrissDraconia/Character%20Pics/sernaix.jpg
SeaQuest
13-02-2006, 22:42
Nice stuff, Ha Dum. Interesting blend of Babylon 5 stuff, Star Trek stuff, and your own stuff.
Ha Dum
13-02-2006, 22:44
Thanks, SQ.

@All: Anyone else have any comments, concerns, or questions? Feel free to post in this thread and I'll do my best to answer them all.
Ha Dum
14-02-2006, 18:44
@All: Anyone else have any comments, concerns, or questions? Feel free to post in this thread and I'll do my best to answer them all.

Any at all?

Comments? Concerns? Questions?

Comments? Concerns? Questions?

Anyone got any?

OOC: Bump.

I can't believe nobody has any comments about this stuff.

OOC: Another Bump is in order.
SeaQuest
15-02-2006, 19:23
OOC: Curtesy bump.
Huntaer
15-02-2006, 19:49
Neat ship designs. They look a lot like insects to me.
Ha Dum
16-02-2006, 02:40
Neat ship designs. They look a lot like insects to me.

1.) Thanks.
2.) The designs are based off of the ships used by the Shadows from Babylon 5 (its part of my national story arc).
Ha Dum
16-02-2006, 22:21
OOC: Bump.
Ha Dum
21-02-2006, 21:23
OOC: Bump.
Ha Dum
16-03-2006, 01:44
http://i5.photobucket.com/albums/y160/DragoonKVess/Schematics/spitfire.jpg

Class: Spitfire

Type: Heavy Fighter

Dimensions:
Length: 15.3 meters
Width: 5 meters
Decks: N/A

Crew: 1

Acceleration: 10 km/s

Drive Systems: Type-I Sub-Light, Type-I Warp

Sensors: Type-I

Weapons:
Fwd: 2 CR-X Energized Tachyon Pulse Cannons
Aft: 0
Ha Dum
16-03-2006, 01:45
Comments? Concerns? Questions?