NationStates Jolt Archive


The Alexandrian Colonies (NFT)

Alexandria IV
09-02-2006, 01:16
((Look HERE (http://forums.jolt.co.uk/showthread.php?t=465919&page=6) first))

Alexandria

Races of the Colonies
Human
Humans were both the founders and the colonizers of Alexandria, having come from the century-old "New Earth," called Vega by its respective inhabitants. After gaining independence from the empire-like Vegan government, the colony Alexandria has severed all ties to its former rulers and recently joined into a trade agreement, as well as an alliance, with a nearby colony: the Union of Progressive Peoples. The two colonies have effectively merged, but still hold their seperations, similar to two states. They have kept the Alexandrian name, however, to describe the alliance.

History:
If someone were to be asked about the greatest threat to future progression of mankind, the answer would depend on the individual being asked. Ask a civilian from an inner colony world, they would claim that the only real threat is the companies and what they are willing to do from money. Ask a pilgrim in a distant outer-veil world; the increasing threat of rumored alien killing machines takes over. Ask the TTA (Terran Trade-Alliance) or the Colonial Marines, both hailing from Vega, the “New-Earth,” the answer comes from the Neo-Communistic state of the UPP (Union of Progressive Peoples), a relatively new colony controlling several small worlds. However, ask any big-wig suit sitting on a chair of power in any Vegan corporation of any prestige, all will respond the same…Alexandria.

It seemed harmless at first. Less than 50 years after the colony was originally formed, which was, in itself, about a century after the colonization of Vega, the companies that had invested so much time and money into its urbanization realized the population base had grown so massive; many citizens weren’t even working for them anymore. The last census read 2million but it became clear the number was closer to 10 million. When several outer veil colonies declared independence, Alexandria decided to reluctantly follow. They formed their own government and placed the seat of power at the capitol colony. However, the other worlds were quickly overrun and many simply surrendered without a fight, ending the revolution before it began. Alexandria, however, was not given the option to surrender. Previously the perimeter militia had struck and secured Ventix, a major constructionary world, cutting off the supply runs from the corporate staff on planet. The staff defected and the company head on Alexandria were quickly deported. When the ICC (Interstellar Commerce-Commission) turned its attention on Alexandria after the other worlds fell, they discovered a larger threat than the other worlds put together.
In a few short months, Alexandrian Government’s Military arm, “PanCore” had taken control of a major manufacturing complex and from Ventix, they produced a sizable force in a very short time. By the time the ICC had gotten their forces together to strike back, PanCore forces struck first, securing another foothold, this time with the Crestus Prime Garrison systems. Previously un-colonized, PanCore discovered these worlds were a great castle wall for normal shipping lanes. There…they stopped. Alexandria, aware they may be spreading too thin, fortified themselves. With enough rich planets under their control, they turned their attention to making the most of what they accomplished.
The ICC was not pleased and a corporate military force attempted to strike at the Garrison systems. They failed. The ICC quickly requested the CMC (Colonial Marine Corps) move in. However, the TTA stopped the attack and re-wrote the orders to simply barricade the system and refuse entry of any vessel. This created a stalemate that exists today. Because so many illegal shipping lanes exist beyond the primary ones listed, trading still exists between Alexandria and outer veil colonies in the surrounding sectors.
The TTA and Alexandria don’t consider each other threats and only the pressure from the Companies keep the CMC positioned there. There have even been reports of the vessels from PanCore and the CMC engaging in illegal fraternization. Defections between military personnel are highest at this border.
When Alexandria separated, it created a semi-democracy. The people in power were voted there, but the citizens are not, by all means, and free. However, many tolerate this situation since it’s far better than most other colonies get, and it is not exactly slavery of course. Most understand that the government asks a lot of their civilians since the growing Nation is still on an uphill climb. The whole sector is on a constant defense stance. Everyone is expected to pitch in and help the effort to defend and improve the nation. The Alexandrian Government, which many refer to as the “Sphere”, tables six people, each representing a different facet of the community…from farming and manufacturing to administration and military.
Every citizen is expected to serve four years for the government in one of these areas before moving into a career of choice. It is a form of military draft but the military is not the only option. The majority of the population is eager to work for the civilization that they helped create. Many understand that expanding the power of the Sphere and protecting the borders are paramount especially with the constant pressure from the ICC. PanCore currently patrols a sizable motive force at Ventix and at Alexandria. Crestus Prime stations more static personnel and usually serves no more than a port for the Pan Core forces. Defensive stations make a direct attack on Crestus futile. Any attempt to work around Crestus and attack Ventix or Alexandria directly would result in an advance notice as perimeter scanners stretch out far from the worlds, often using a system of remote probes to relay signals for optimum efficiency. The ICC, however, completely ignores Abdullah and still allows vessels to pass through the Crestus shipping lane back to the CSC.
Corporations still exist on Alexandria and some are rather large, rivaling those of Vega. However, they all must obey strict laws put forward by the Sphere preventing monopolies or takeovers. They also work with the Sphere but hold little power deciding the fate of the people and government.
The reason why Alexandria is considered so much a threat to the ICC, more than the UPP, is simply because of their refusal to follow ICC regulations and the richness of the world they run. Alexandria is considered the single best colony-world in known space. Some say it resembles Vega.

Present Day Alexandria:
Over the past decade, Alexandria has gained its full freedom from Vega, with the so-called “New Earth” relaxing its grip over the trading lines due to several inner coupes and a shift in the government. While tensions still remain between the still-growing colony and the empire-like Vegan Earth, they have agreed on a truce for the time being, albeit one with underlying hostilities. Fortunately, the ICC has removed the CMC as well as their blockade upon trade routes going into and out of the colony, possibly from the sight of the newly-inducted Mariposa Cruisers patrolling the system.
Less than eight years ago, Alexandria "absorbed" a nearby colony, the Union of Progressive People, adding them into its small list of controlled worlds. At the moment, however, the UPP has remained independent of Alexandria, working together with the colonies in an alliance but staying seperate in both political and social affairs, and there has been talk of susceeding among its leaders.


Planets and Stellar Objects of Note

Alexandria
The most hospitable planet within the Alexandrian system, many colonizers have claimed it to much resemble Earth, before it was corrupted by Man of course. Alexandria's capital is currently the largest city on the planet.
-Cainus and Caltro
The two moons of Alexandria, Cainus and Caltro have almost the exact same orbital pattern and are never seen apart from eachother. Uncolonized currently.

Ventix
The main industry of the colonies, Ventix was taken from Vegan control during the Cold War and transformed into a massive mining and production center for the Alexandrian military due to its seemingly limitless supply of rich, metal-laden crust. However, being so close to the Ventix Belt has led this to be a very dangerous place, and massive, and expensive, orbital defense cannons have been placed near all mining facilities to prevent asteroids from damaging the equipment.
-Jerno, Rexus, and Calvian
These three moons all seem to be trapped satellites from the Ventix Belt which passed to close to the planet, getting trapped within its gravitational circle.

Ventix Belt
Named for its close proximity with Ventix, the Ventix Belt is a widespread asteroid ring, holding its place as the third closest stellar object to the system's star. Occasionally, an asteroid will break off and plummet towards the planet, but is always shot down before it can do any damage.
Filled with valuable minerals, teams are sometimes to sent up to gather the metals found inside the space rocks.

Rodina
The fourth and smallest planet from the system's "sun," Rodina was the single world, as well as the main constructionary shipyards, of the UPP before its merge with Alexandria. Approximately a tenth of the planet is covered with the massive cities and factories of the Union, all expanding in a circle from the original landing spot of the first colonizers more than fourty years ago.

Crestus
A bastion of defense for the Alexandrian colonies, Crestus serves as both a garrison and a checkpoint for all patrols. The planet was taken from Vegan control during the Cold War, as with Ventix, and stands outside the perimeter of the Ventix Belt. It is heavily fortified and is a major center for the military.

Level of Technology

Because Alexandria is essentially a colony that branched off from its original colony, it technology has developed a bit slower than most, the majority of funds being spent on building homes and cities. There is a strong military presence, however, but mainly off-world, the only law-enforcement on the civilian worlds being the standard police.
The military that one finds off Alexandria and Rodina, however, is fairly advanced, armed with some of the best weapons used off Vega. Generally wearing the standard LS-229 model combat suit and displaying off their odd-looking gauss rifles, the soldiers of Alexandria can be seen patrolling the grounds of Ventix and Crestus.
Within the depths of space, however, lies the pride and joy of the colonies; making its route from Ventix, to Rodina, and then towards Crestus is the Mariposa-Class Heavy Cruiser. Though mainly for show, the Mariposa stands as a shining beacon of the colony's glory for its citizens; there are currently six in active service, with more in construction on both the Ventix and Rodina shipyards.
Alexandria IV
09-02-2006, 01:36
Ship Listing

PCS-111 “MARIPOSA” HEAVY CRUISER
Images: 1 (http://img.photobucket.com/albums/v649/Ycom/Alexandria/Mariposa/Mariposa1.jpg)|2 (http://img.photobucket.com/albums/v649/Ycom/Alexandria/Mariposa/Mariposa2.jpg)

Manufacturer: PanCore Shipyards
Body Length: 782 Meters
Wingspan: 294 Meters
Crew: 3 Navigation, 5 Engineers, 100 Flight Support. Capsules for 200 Crew and 800 Soldiers, 10,000 more capable in Cargo
Power Supply: 6 Atlas-Juggernaut Terrawatt Engines,
Backup Power Supply: 4 Mykelti Ion Pulse Drives
Maneuverability Rating: 7.5
Velocity Rating: 9.0
Armaments:
- 40 XIM-28A Missle Bays
- 8 Particle Beam Cannons
- 15 30mm Railcannon Double-Barrel Turrets
- 80 Orbital Mines
- 60 Decoys
Docking Space:
- 50 Hornet Fighters
- 40 Proteus Fighters
- 25 Predator Fighters
Hull: 486-Centimeter Reinforced Carbonite
Defensive Systems: ECM System, Anti-Stealth Matter Detection System
Cargo: 2,245,050 kg
Consumables: 1.21 Years
Onboard Firearms: 220 Laser Autorifles, 150 SMG-Alpha, 125 Flamethrowers, 325 Energy Pistols
Evacuation: 55 Drop Pods, 6,520 LS-229 Combat Suits (Adapted for space use)
Additional (Each Drop Pod): 8 Chemical/Gas Fire Extinguishers, 15 Emergency Flares, 4 Inflatable Rafts, 8 Emergency Rations Pack A’s, 4 Medical Kits, 24 Sleeping Bags

Description: Without a huge area of space to call their own, Alexandria’s need for a fleet of cruisers didn’t arise. However, transportation remained a concern and having a large, portable, defense port peaked the concerns of PanCore Officials. The drafted plans described a much larger vessel than the CMC utilized in their fleet. The Mariposa rose from the schematics and rolled from the assembly yards of Ventix less than fifteen years ago.
Since then, seven more vessels emerged. The Mariposa vessels primary patrol area lies between the Crestus Prime Garrison systems with one roaming the route between Ventix and Alexandria. The vessels may be small in numbers but they more than make up for that in grunt and mass. First the vessels power, more than supplied by six Atlas-Juggernauts Terrawatt Engines and four Mykelti Ion Pulse Drives as a backup. This supplies the Mariposa with enough grunt to outrun even a Conestoga class vessel. Like the Conestoga and so many other vessels, the Mariposa cannot land; however, unlike the CMC counterpart, the Mariposa can enter an atmosphere and even get within 1000 feet of the planetary surface in a 1g environment. A vertical thruster ensures its safety in such an occurrence.
A single Mariposa can completely relay all actions in a combat situation in space and on the ground, coordinating all maneuvers through its single command dome. Ship maneuvers and deck operations are handled through a separate bridge. The hanger is equipped to carry every class of Alexandrian vessel. Several hangers hold Medusa transports with a majority carrying both Intruders and Predator Fighters. Eventually, the latter two would be replaced with Proteus fighters exclusively.
Even though heavy on automation, the PCS-111 requires a larger crew for administration and support. If the Conestoga was a light cruiser, the Mariposa would be more of a Carrier, with higher crew and more broad-purpose missions. It sports four forward facing Particle Beams, each with a 30-degree firing arc, and two more placed across each side. At least a dozen railcannon turrets rest peppered across the hull. Laying flush to the hull both on the top and bottom of the vessel, more then 40 XIM-Long Lance Missile fire guided towards their targets.



CSS-PPA-XXX “ZUKOV” ASSAULT CARRIER
Images: 1http://img.photobucket.com/albums/v649/Ycom/Alexandria/Zukov1.jpg

Manufacturer: UPP Shipyards
Body Length: 676 Meters
Wingspan: 242 Meters
Crew: 2 Navigators, 4 Engineers, 50 Support. 5,000 more capable in Cargo
Power Supply: “Blue” Reactor
Backup Power Supply: 4 Areguard Terrawatt Emergency Batteries
Maneuverability Rating: 7.5
Velocity Rating: 9.0
Armaments:
- 10 XIM-28A Missile Bays
- 3 800 Mw Particle Beams
- 6 30mm Railcannon Turrets
- 9 Infrared Lasers on Turrets
- 50 Orbital Mines
- 20 Decoys
Docking Space:
- 75 Hornet Fighters
- 40 Echagi Assault Shuttles
- 30 Reaper Assault Craft
- 4 Maddox Corvettes
Hull: 427-Centimeter Reinforced Carbonite Alloy
Defensive Systems: ECM System, Anti-Stealth Matter Detection System
Cargo: 2,001,150 kg
Consumables: 1.14 Years
Onboard Firearms: 250 Laser Autorifles, 120 SMG-Alpha, 145 Flamethrowers, 300 Energy Pistols
Evacuation: 55 Drop Pods, 6,520 LS-229 Combat Suits (Adapted for space use)
Additional (Each Drop Pod): 8 Chemical/Gas Fire Extinguishers, 15 Emergency Flares, 4 Inflatable Rafts, 8 Emergency Rations Pack A’s, 4 Medical Kits, 24 Sleeping Bags

Description: The greatest achievement emerging from the PPA shipyards from Rodina, the Zukov carried the pride and joy and the flag of the UPP Army. Initial budget concerns limited the construction to only one vessel. However, soon after, orders passed down to construct more. The UPP required a greater military presence along the border. Unfortunately most knew such vessel’s only clear purpose could only be to invade another colony’s space. When the first vessel, named after the class of the vessel, cleared the construction yard, spy cameras relayed the information back to rival forces, which knew exact purpose of such a vessel. The design frightened many opponents. Most UPP designs reflected a “parts bin” approach to the construction. Schematics shared many components and designers often resorted to the cheapest solution to reach the end objective of their projects. Even building a reliable vessel resulted in using tried and used and even antiquated technology. All that changed when the Zukov launched on its maiden journey.
The monstrous vessel needed to be armored, fast, carry large supplies, troops, and fighters, and carry a monstrous fuel capacity so it could traverse all the worlds of the UPP for months or even years without returning to port. The additional reason for range included if the vessel wished to strike targets outside of their perimeter, more evidence to their double purpose. The shocking addition to the design of the Zukov was its ability to enter an atmosphere. In fact this vessel holds the record of the largest vessel build to enter and survive a planetary atmosphere. Even the later CMC Bougainville transport pails in comparison to the monstrous Zukov cruising over the surface of a planet. However, unlike the Bougainville, the Zukov cannot land gracefully. Even under extensive testing, the vessel always suffered light to moderate damage every time it attempted touchdown on a world possessing a gravity greater than .7G at sea level. Lifting off also required extensive fuel usage to counteract the massive vessel’s weight. Often the vessel simply hovers as close as 200 feet from the surface and lets atmosphere and trans-atmospheric craft transport supplies and personnel. Also, several large UPP bases including the Rodina shipyards and the Spaceport on Crestus contain elevated flexible docking collars the Zukov mates against, allowing direct access to the vessel without the craft actually landing.
This requires a monstrous reactor more reliable than anything the UPP built until then. The vessels power originates from a the largest reactor ever built for a spacecraft until the release of the McKinley Ion Mark 1 built for GrantCorp’s Razzia. The reactor, simply called “Blue”, powers every system on the vessel, from the main drives to the lights and life support. The reactor sits in the central section of the vessel and if it suffered damage from incoming fire, the vessel would already be several damaged or destroyed anyway. The reactor, although stable, unleashes a major nuclear blast if it goes critical. The vessel’s primary source of power is classified and many have theorized the vessel may possess a miniature black hole. If all else fails, emergency batteries remain the only backup.
The Zukov holds more weaponry and fighter support than any other vessel. The holding bays hold more than a just a fleet of Echagi, Maddox, and Hornet class vessels but a small squadron of Reapers as well for atmospheric support. Weapons include a battery of 30mm Railcannons, Particle Beams and Infrared Lasers. Most of these weapons are concealed in hidden turrets that only expose when the vessel enters combat. The majority of the missile payload, all of them guided, fire from the undercarriage of the craft and direct themselves to the target. The craft’s drop slots carry more than just Echagis. Hornets can also launch from them as well.
The Zukov adds an element of primitive psychological terror upon approaching a target. The smooth panel showcases a superior design. Most don’t know whether or not this vessel clearly puts its money where it mouth is since no major force ever engaged one of these vessels in combat



CSS-PPA-MAC “MADDOX” CORVETTE
Images: 1 (http://img.photobucket.com/albums/v649/Ycom/Alexandria/Maddox/Maddox1.jpg)|2 (http://img.photobucket.com/albums/v649/Ycom/Alexandria/Maddox/Maddox2.jpg)

Manufacturer: UPP Shipyards
Body Length: 144 Meters
Wingspan: 67 Meters
Crew: 1 Pilot, 1 Co-Pilot, 1 Gunner, 1 Engineer. Life support for up to 75 personnel. Bunks for 25 passengers
Power Supply: B-16 Fusion Drive
Maneuverability Rating: 9.0
Velocity Rating: 8.5
Armaments:
- 3 25 cm Dual-Barrel RailCannons
- 8 120 mm Rockets
- 4 AGM-220C Missile Pods
- 2 TSAM Missile Pods
- 3 AIM-90E Missile Pods
- 2 XIM-28A Missile Pods
Docking Space:
- 2 Hornet Fighters
Hull: 327-Centimeter Reinforced Carbonite
Defensive Systems: ECM System
Cargo: 980,220 kg
Consumables: .95 Years
Onboard Firearms: 10 Laser Autorifles, 15 SMG-Alpha, 18 Plasma Flamethrowers, 20 Energy Pistols
Evacuation: 4 Drop Pods, 80 LS-229 Combat Suits (Adapted for space use)
Additional (Each Drop Pod): 8 Chemical/Gas Fire Extinguishers, 15 Emergency Flares, 4 Inflatable Rafts, 8 Emergency Rations Pack A’s, 4 Medical Kits, 24 Sleeping Bags

Description: The very first design from the Rodina design lab reflected the UPP directive of effectiveness through the shortest distance. The Maddox looks ugly—a product of results over style—but flies remarkable well. Its robust bulk keeps aloft with thrusters alone considering it carries no aeroform. If engines fail for any reason, the Maddox drops like a rock. Luckily, an incident has never occurred involving engine failure. A UPP propriety fusion drive simply called a B-16 powers the various engines throughout the hull including the (count them) sixteen pulse ion drives pointed aft.
The Corvette patrols most of the space controlled by the UPP and most of the patrols consist of only one or two vessels. Therefore they have to be moderately self-sufficient. Each Maddox carries a pair of small docking collars where two Hornets rest docked.
Beyond the base two railcannons on the nose, the Maddox also sports another pointing aft. Two 80mw Particle Beams fire from mounts on the top rear engine ports. The Maddox carries a small missile payload as well although not a substantial one.
In an atmosphere, the Maddox is slow and cumbersome but landing is capable. Not intended to be a dropship, the vessel still carries the capacity of several troops even though most of the time, if needed the vessel ferries to the surface a Leviathan Battle Tank. The tank is dropped via a collar underneath the vessel.
The Maddox remains the bulk of the PPA space fleet. More than 85% of the PPA space force is comprised of Maddox Corvettes most on patrol between Rodina and Crestus with another large force roaming the border.



GPU Transport
Images: 1 (http://img.photobucket.com/albums/v649/Ycom/Alexandria/GPU%20Transport/GPUTransport1.jpg)|2 (http://img.photobucket.com/albums/v649/Ycom/Alexandria/GPU%20Transport/GPUTransport2.jpg)

Manufacturer: PanCore Shipyards
Body Length: 261 Meters
Wingspan: 107 Meters (Flaps Down)
Crew: 2-5. 4,000 More Capable in Cargo
Power Supply: Dual Alex-Pulse Nuclear Engines
Maneuverability Rating: 6.5
Velocity Rating: 8.5
Armaments:
- 800 Megavolt Particle Beam Cannon
Docking Space:None
Hull: 285-Centimeter Reinforced Carbonite
Defensive Systems: ECM System
Cargo: 2,380,450 kg
Consumables: .37 Years
Onboard Firearms: 3 Electro-Stunners, 1 Flamethrower
Evacuation: 1 Drop Pod, 5 LS-229 Combat Suits (Adapted for space use)
Additional (Each Drop Pod): 6 Chemical/Gas Fire Extinguishers, 10 Emergency Flares, 2 Inflatable Rafts, 5 Emergency Rations Pack A’s, 2 Medical Kits, 8 Sleeping Bags

Description: The Primary transport for most applications between Alexandria and its controlled worlds is the Multi-Purpose GPU Transport. The GPUT stands the massive component in the Alexandrian Fleet. They account for more than 85% of the total motive interstellar transportation within the influence of The Sphere. Most within that space is run and controlled by groups working for an Alexandrian Corporate or the Sphere itself. Some are seen operating in the ICC; however, all of those are independantly run since any vessel known to work for Alexandria is detained, stripped, and sent back. Most ICC corporations still frown on the independent merchants who operate these vessels especially since an overpowering majority of them deal with the rebel government. But there is no denying the ability of the freighter. Sure it lacks the advantage so many other models have in that it cannot land in a high gravity environment (anything more than .6g grounds the vessel), but it carries a higher cargo capacity than almost every other design. It also sports a very unique ability.
The GPUT is capable of direct-linking with other GPUTs. The vessels literarily stack atop each other, sharing their power, life support, computer and drive systems and can be operated by any single command center on any of the vessels. All the controls are slaved into one central vessel (usually the top one). The vessels can even open their cargo holds and transport larger payloads when linked. Generically, vessels link in pairs with one vessel upside down. They open their cargo flaps and merge.
The merchant owned variations seldomly travel far from Alexandrian space. Further away, the vessels get rarer. Simply because of the market. The vessels are very robust and have a remarkable maintenance record. A pair of Alex-Pulse Nuclear Engines keeps the vessel moving along faster than most freighters. The vessel’s automation translates to smaller crews and smaller crew compartments, translating further to greater cargo efficiency. The craft carries the same cargo capacity of a SV-90 Super freighter but measures less than 300 meters from stem to stern.
In the military, the vessel commonly transports soldiers and supplies from Alexandria to the Garrison systems and vice-versa. Although not used as a front-line defender, the vessels do come equipped with minor weaponry and usually sport linkable escorts like a Medusa or even a Proteus. Their lack of maneuverability prevents their effective combat use, however.



CSS-PPA-XAP “ECHAGI” ASSAULT SHUTTLE
Images: 1 (http://img.photobucket.com/albums/v649/Ycom/Alexandria/Echagi/Echagi1.jpg)|2 (http://img.photobucket.com/albums/v649/Ycom/Alexandria/Echagi/Echagi2.jpg)

Manufacturer: UPP Shipyards
Body Length: 54.7 Meters
Wingspan: 27.3 Meters
Crew: 1 Pilot, 1 Co-Pilot. Life support for up to 60 personnel.
Power Supply: Dual PPA-01 Buster Engines
Maneuverability Rating: 8.5
Velocity Rating: 9.0
Armaments:
- 4 linked 25 mm Cannons
- 2 linked Railcannons
- 4 120 mm Rockets
- 16 150 mm Rockets
- 2 AIM-90 Missile Pods
Hull: 34-Centimeter Reinforced Carbonite-Neosteel Alloy
Defensive Systems: ECM System
Cargo: 1,065 kg
Consumables: .12 Years
Onboard Firearms: 6 Laser Autorifles, 10 Energy Pistols
Evacuation: 62 LS-229 Combat Suits (Adapted for space use)
Additional: 8 Chemical/Gas Fire Extinguishers, 14 Emergency Flares, 10 Inflatable Rafts, 10 Emergency Rations Pack A’s, 8 Medical Kits, 40 Sleeping Bags

Description: Not the prettiest craft in the world, the Echagi Assault Shuttle started life as regular transport for the PPA forces within system. However, the need for expansion grew, and PPA command required a vessel to enter fast and drop a crew on surface and do it faster than the CMC’s dropship. To succeed at this, engineers modified the base Echagi shuttle design and equipped it with a unique deployment system. The Echagi cannot drop vehicles but it can drop personnel rapidly. The craft simply stops anywhere from ten to eighty feet from the surface. Individual compartments open up and personnel drop via simple cables or even through lowered pads. Up to thirty men can drop from an Echagi craft in less then ten seconds. The craft could then move into combat formation or leave to retrieve more personnel.
Like the CMC Cheyenne, the Echagi maintains a strong combat presence even when it’s deployed its troops. However, it does lack maneuverability in an atmosphere and would easily find itself outmatched in an even fight with a trained Cheyenne. It does match the CMC in firepower, however. It carries a similar cannon arrangement and missiles in side and front launching concealed bays.
The cannon is a six-barreled, fix nosed 25mm Cannon. However, twin railcannons also fire from a fixed mounted on the side pods. The missile system is smaller, less then half of the top of the line Dropship.
Two PPA-01 Buster Engines power the craft. Even though they lack maneuverability, the Echagi outmatches in top speed. The craft’s engines can deploy into “scramble” mode, which increases its top speed 50%. This design intended for the craft to penetrate an atmosphere quickly, strafe for cover, deploy its troops and depart out of range or return for another strafing run. The craft was not intended to stay still and fire from one point.
Alexandria IV
09-02-2006, 23:51
((Reserved for Ground Craft))