NationStates Jolt Archive


Feudal RP sign up thread

The Keltoi Tribe
05-02-2006, 21:12
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IC Thread (http://forums.jolt.co.uk/showthread.php?p=10459003#post10459003)
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Ok, this should be pretty much obvious, we each own a castle; techs are around 800 AD; and we have wars, try to conquer other peoples castles and take them as vasels. Only thing is, I'm not confident in moding that kind of thing. So, is anyone interested in playing? And is someone interested in moderating?
Fishmalk
05-02-2006, 21:14
Depends; can we retain our backstory of a human populace lorded over by Malkavian Vampires? That way I get to use my Vampire:Dark Ages rulebook :D
The Keltoi Tribe
05-02-2006, 21:27
ummmmmmm.......................
The Keltoi Tribe
05-02-2006, 21:47
ok, I'm not so sure about the vampires, I would rather have avoided magic, but I doubt it matters if you're a family of vampires if it doesn't affect gameplay
Ravea
05-02-2006, 22:02
I'll sign up...I don't really mind being a Mod for this either.
Cantelmium
05-02-2006, 22:10
Can you give us a bit more information?
Fishmalk
06-02-2006, 01:27
Oh don't worry; no 'magic', just subtle supernatural power and insanity.
The Keltoi Tribe
06-02-2006, 22:01
Ok, well I thought a little more about this, and this is the plan. We each have a castle that protects a small town and controls the countryside around it. No need for a map, we just describe the area around our castle and place ourselves relative to other people. Keeping some sort of sketch a home is probably a good idea, unless someone feels like posting a map later on. A good population to start off with is probably around 500 people, plus however many troops that can support, or you could draft troups if neccessary. You also keep track of your family, and time passes at, lets say, 1 week = 1 year (techs don't change). Like that we can also put in the complications that come up with heirs, mariages, and whatnot. With this much detail, we can also add in family drama type thingies, and the vampire thing could actually be interesting (just be careful about godmoding). What do you people think about that?
The Keltoi Tribe
06-02-2006, 23:55
bump
Starenell
07-02-2006, 00:01
I am definitely in.
Ravea
07-02-2006, 00:06
Sure thing.

What about special units and whatnot?

I could create a map if you want me to. As soon as we have the set number of people, I can easily make one.
The Keltoi Tribe
07-02-2006, 00:18
About the map, I think it's better if we wait until the game has started, so that people can decide what their own duchys/baronys etc. look like. I will create the kind of description I mean, so you can see the kind of thinf i'm talking about.

Yeah, you can have special units, just be realistic: late dark age tech.
Ravea
07-02-2006, 00:24
Of course.
The Keltoi Tribe
07-02-2006, 00:41
What kind of population sounds right for an 800s county? I was thinking somewhere along the lines of 500...
The Keltoi Tribe
07-02-2006, 01:32
Castle "DeBriey", home to the Compte DeBriey. Compte DeBriey is a 29 year old man, his wife is 26. His sister, aged 25, is a nun and works at taking care of the chapel, under the guidance of their mother, who is 48 years old. Compte De Briey has 3 children: two daughters aged 11 and 6, and a son aged 8.
The county is flat to the west and rises in low but rocky hills to the east. A river traverses the land from east to west. To the north of the river on the plains is the Count's hunting wood. Near the center of the county, there is a steep hill overlooking the river from the south, which rises about 60 metres (185 ft) over the plain. This hill is topped with a small shrine wich serves as a shelter, and a small stone wall (rocks piled together, 1.5 meters [5 ft] high) surrounds the crest. This serves as a keep for the castle, as a staircase leads from the main house's garden to the chapel. All other paths up the hill are treacherous normally, and very dangerous in full battle armour. The main house has a battlement 5 metres (16 ft) high and 3 metres (10 ft) thick connecting it to the keep-hill, and the entire complex has a pallisade with a walkway made of dirt around it.
The main house itself is two floors high, with 3 metre thick outer walls. It is 30 metres (98 ft) long and 20 metres (66 ft) wide. Its main purpose is, however, comfort and not war. It has a low tower (one extra floor) at the front and two higher towers (three extra floors) at the back. To the left of the building is a courtyard which is surounded by the battlements, and the keep-hill staircase begins just 15 metres behind the main house. The roof of the main house is accesible from the towers and soldiers usually patrol it.
About a hundred metres away from the Castle is a town in which about 250 people live, and with the only nearby bridge across the river in it. The bridge of course has a toll on it. These people exclusively work on farms to the south of the river, as they are unwilling or unable to pay the toll on the bridge. Further west along the river and slightly further south is another town, this one of 150 people. The main road in this are comes from the northwest, goes down to the river and follows it for a while to the bridge, then connects the two towns together in a straight line, then heads off to the south. There is another settlement in the hills where about 50 people live, mainly mining the iron-rich hills. This settlement would be rich if the citizens didn't have to pay the toll at the bridge to come to town. I keep a force of 50 soldiers, equiped with light leather armor, iron rimmed shields, 2 metre spears which can be thrown short distances and short swords. They are trained mainly as horsemen, but they can also fight on foot. There are also 20 longbows kept in the castle, but the soldiers recieve minimal training with them. Pikes and sheilds are kept to equip 250 more soldiers. When the soldiers are off duty, they usually go hunting in the local forest. The stables keep about 60 horses, and the kennels 20 hounds.


I'll keep editing this until we start.
Starenell
07-02-2006, 01:42
Cool
Ravea
07-02-2006, 02:40
Not bad. I'll post an example as well.

Castle Jainia
Nestled in the center of a deep valley, the castle and surrounding countryside is overseen by Lord Syrel Eronel. Syrel, whose wife recently died of sickness, has two twin sons, Hackapell and Rey, each age twentyand each exeptionally adept at warfare, and a single daughter named Fieo, who is seventeen.

The country of Jainia is filled with heavily wooded and easily-defended ravines, cliffs, and valleys, making it an ideal place to deter an attack. There are two rivers running through the nation; neither of these rivers are very wide, however, and only a few small ships can fit through them at any given time.

Jainia is rich in silver-in fact, the valleys are filled with the valuable ore. There are two large sattalite villages to the castle; the village of Porshang in attached to the castle and rests upon one of the nation's two rivers where about two hundred people reside. To the north lies the settlement of Teris, which is nestled next to a second river. Silver mines surround the town of a little over a hundred and fifty people, and the Castle can be easily reached in a few hours by heading downstream. Another, smaller, settlement named Larea lies to the east, several valleys away and, while difficult to reach, is very rich in iron and other valuable ores. About seventy five villagers reside in Larea.Both Teris and Porshang are surrounded by a layers of Palisade for protection. The castle itself is exeptionally well-defended, housing several towers, a tall keep, and ten-foot walls. The back and left face of the castle are facing cliffs, so it is only assaliable from two angles.

Jainia employs a garrison of fifty well-disiplined Jaegers, lightly-armored and quick warriors who each carry a pair of sabers and a long pike to ward off cavalry attacks, as well as a force of thirty Archer-infantry, heavily armored bowmen who can double as infantry in a moment's notice with their thick broadswords in addition to their small, but powerful bows. A force of thirty heavily armored axemen-the Cream of the Jainai infintry-round off the military. These soldiers carry a single large battleaxe as well as several smaller axes that can be hurled with great effect towards the enemy; the axemen all carry large shields, creating a shield wall that can easily break a cavalry charge and that other, lighter-armored troops can hide behind. Since the steep cliffs and ravines of Jainia would make it exeptionally difficult for horses to traverse, the country does not house any cavalry force. The extensive Jainia infantry more than makes up for this weaknes, however.

How's that?
The Keltoi Tribe
07-02-2006, 02:52
Passable, but you might want to research dark ages feudalism a bit more.

-by 18 and 25, they would have been married and have young kids.
-3 rivers in which medium sized ships can go takes up a lot of space.
-trade is hardly existant.
-200 people makes about 60 houses, I would hardly call that a town, more like a village.
-20ft walls?!?!?! I'M DEFENDED BY A F*****G PALISADE!!!!!
-sabers are hard to forge... Well, I guess that's ok.
-crossbows haven't been invented yet, you want archers.



Basically, you're too well defended. No one in their right minds would ever attack you.
Starenell
07-02-2006, 02:58
I think I have some ideas.

More stuff soon. Probably tommorrow.
Ravea
07-02-2006, 02:59
Tweaked.

Sorry, I keep forgetting that this is the Dark ages. Won't make that mistake again.
The Keltoi Tribe
07-02-2006, 03:04
Tweaked.

Sorry, I keep forgetting that this is the Dark ages. Won't make that mistake again.


Much better. Still some things that might be arguable, but only details. I'm guessing somewhere between us is good.


Keep posting ideas and stuff, I'll be back tomorow to check it out.
The Keltoi Tribe
07-02-2006, 11:08
bump
Fishmalk
07-02-2006, 13:01
Castle Maklavian.

Julius Maklavia; an honored and respect; if not feared and frowned-upon Kindred of clan Malkavian. He no longer remembers his surname you see; and so creates his own; usually from re-arranging significant vampiric details (In this case his Clan Name). He has been Julian Camalira; even Julius Caine.

Castle Maklavian sits upon a cliff over-looking the hamlet that it stands to defend. Not many come here; for the people are vaguely curious; their mannerism's eccentric. A church dominants the small town; the Vicar known to be odder than most; a fleeting, hunched man, who makes frequent visits to the Castle. The land surrounding the town and castle consists of rolling fields; with mountains to the north; the first vestiges of which, the castle occupies.

The Castle proper is a foreboding structure; composed by Julius' childe, Victor; it reflects the subtle effect of the curse of Caine and Malkav upon the Clan. Stairways lead to nowhere; secret passageways and tunnels abound; a link rumored to run beneath the town, from the Castle to the Catacombs. Gargoyles and frolicking nymphs adorn the battlements; while the vast fountains before the main doors are intricately intercut with statuary of Satyr's frolicking. The doors themselves are mighty; solid oak, inlaid with iron. The building is roughly hewn of stone; with portions of carven mountain and cliff-side interloping with stone of the Castle. Fearful and damned; abounding with rumor and mystery; the Castle Malkavian is a foul testament to the fearful awe that the Kindred hold in these Dark Times; and just how far alot of hard work and a little insanity can take you...

The Castle stables hold around 40 purebred horses; the kennels hold around 20 hunting dogs. Falconry is popular. The Castle is defended by Human thralls and ghouls of Julius; each trained in the use of bow, sword, quarterstaff and pike. They are roughly armored, in iron and leather; and fiercely loyal. Roughly 70 of them live and serve within the walls.
The Keltoi Tribe
07-02-2006, 13:11
Very good, just two comments:

1. Countryside?
2. Be careful with the castle... Vampire stories tend to be set much later than this game.


I'll expand my description of my castle later on.
Warshrike
07-02-2006, 13:17
First off, Would an island be acceptable or mainland only?? Could we, rather than one large town, Have a number of smaller villages, with a (Smaller) centralised town?? And this is no fantasy right??(i.e. dwarf, nypmh, pointy-earred freak etc??)
Fishmalk
07-02-2006, 13:19
Added
Warshrike
07-02-2006, 13:48
The Cleary Family consists of Malaki, 47 And his wife Alahna, 40. The have 3 children. Nathan is 15, soon to be wed to Rebecca Jones, 14. Jessica is 19, wed to Thomas Reilly, 27. Malaken is 25, yet unmarried. Malaki's coat of arms is a white dragon over black, The families being a stallion over black grassland

The Cleary family resides on the Greystone penensuler, High cliffs ringing the ocean except for the small port Lyonis. Lyonis protects her ports with one massive ballista on a tower on the shore and boasts a population of 300. The peninsula has a forest of about 3 square km and the rest is mostly farmland, with two other towns inland and the family castle atop a hill in the middle of it all. Apart from that hill, and a few odd others, the penensula is almost completly flat, With a large hole that upon closer inspection shows an Iron mine. A few herds of deer roam the peninsula. Their total population is 579(Woodsmen, tracker's etc. make up the diff)

Their main industries are Lumber, iron mining, horse breeding and fishing. They have poor crop yeilds due to silinity and the penensula is about 20 km.

Being a very proud and militaristic penisula, they have an army of 60 archers(20 longbows, 40 shortbows. Bucklers, Studded Heavy Leather Armour and short swords the lot.) and 80 infantrymen(20 spears, 30 broad swords and 10 maces/flails. Chainmail vests and iron helmets, the rest protected by studded leather. Wooden Round Sheilds.), 50 purebred horses and a fleet of 5 galleys. Falconry is practiced regularly(sp??) and Malaki keeps 15 birds. They excel in hit & run and mounted combat, but are Protracted seige skills

The penisula is cut off by a small mountain range running down the middle, with 3 passes, two with a garrison of 10 swordsmen. The other is guarded by the family castle, and is more remote than the others. This third one is difficult to travel from inland, though, coming at it from the penensula is best.

When they need the use of mounted troops they have a variety of weapons including short bows, one-handed axes, short swords, lances and spears. Their mounted men also carry the preffered round wood shield and wear either metal or studded leather armour. (This IS pre-plate, correct??)

I will edit depending on your answers...
The Keltoi Tribe
07-02-2006, 14:10
Very good. I can't really think of much to say... Just remember that you're not getting much iron on an island.

The one thing I'm wondering is the size of your island. I don't really know, but I think it might be pretty big for a single County.

Now that we have an island, we need a coastline, so if anyone else wants to join...

I added a bit to my thing, I'll also come up with names sometime.

You can comment on each others castles if you like, if you think somehing is either wrong or very good.
Warshrike
07-02-2006, 14:18
The size of the island is to compensate the poor crop yeilds. I realise that not much iron would be mined, It requires a VERY close inspection... I can un-islandise it if you want. I mainly chose an island so that a)I dident need border patrols and b)I could surround myself with cliffs so that you had to get past the ballistae...
Warshrike
07-02-2006, 14:34
Apologies for double post. Just wondering if you had an MSN account?? Also, I enjoy really, really in depth things and was wondering if we would have things like unexplored areas(And 'fog of war-ish' personal maps) Mercinaries/Merchant NPC's and uncontrolled lands etc.
And I would offer myself as mod but every 2nd week I have a lil trouble reaching a computer...
The Keltoi Tribe
07-02-2006, 15:37
Yeah, make it into some sort of big peninsula type thing, there wasn't much naval action in the dark ages, unless you want to be some sort of pirate nation (thus everyone's enemy by default).

Unexplored territories are OK, as long as people don't go around claiming vast expanses of land, so we can work out something for that.

Unless I'm misunderstanding you (am I?), fog of war can be done by having people pretend they don't know what they're not meant to know.

Of course you can have mercs when you go into a new territory, and there are probably peddlers going around all over the place with a variety of items to sell.
Frozopia
07-02-2006, 18:22
I would be interested in this RP as a Frozopian family.

Here we go:

William Anderson aged 36 Is the head of the Castle. He has two sons, both married and aged 18 and 20 (Conor and Crawford). He also has a Daughter Anna, aged 15 and ready for marriage.

The village is set in mainlands, and sits on a large hill with a nearby river (big, maybe half the width of the Thames?). In the summer the country side is green, in the winter they suffer hard colds and blizzardy storms.

The village has a pallisade perimeter, with various watch towers for raiders as well.

There are 80 horses reserved for the nobility and cavalry, as well as 80 infantry and 40 archers. So the overall military is 200.

There are also 300 villagers going about their daily duties, mainly farming but also taking up roles like blacksmith etc.

Thats it for now.
The Keltoi Tribe
07-02-2006, 21:32
A lot of troops, not many farmers and such. Otherwise good, just add a bit of detail.
Warshrike
07-02-2006, 22:18
Yes, that's what I ment by Fog of War. I'll edit it into a peninsuler and make myself more horse-based... The unexplored region was mostly so we dident just go round hitting eachother with hunks of metal. Dont get me wrong, its fun and all, but sometimes it's nice to go that way LATER in life...
Sukiaida
08-02-2006, 00:32
ALrighty, so I am interested. I get a castle and such how? *Blinks*
Warshrike
08-02-2006, 00:38
You make them up... Its not like anyone who's not me has their own castle, four yachts and a nuclear missile sitting in their backyard...
Ravea
08-02-2006, 00:44
You make them up... Its not like anyone who's not me has their own castle, four yachts and a nuclear missile sitting in their backyard...

I have six yachts.

Woo!

Beefed up my military a bit.
Sukiaida
08-02-2006, 00:52
OOH I can have nuclear weapons? I am joking I am joking.

Kerninton:

Is the remains of an old castle that once traversed the countryside around it. Recently a group of mercenaries took the remains of the castle, and have been getting a hobble of people together to claim ownership of the land. At the moment they have only been able to shore up a couple of the walls, adding a palisade to shore up the defense until they can continue construction. Woods, as well as a small stream near the outcropping provides for food as well as shelter. Currently shelter comes in the form of thatched houses along with the currently under construction keep.

The leader of the group is a General Sukiaida, a man who at 26 years old, seems rather odd as he has no children nor a wife. But he led the small group of mercinaries to victory in the plains, and now that they have built a home, they are less likely to wish to overthrow him.

Leader: General Jonathan Sukiaida
Male Population:677
Peasants: 400 All Farmers
Tradesmen: 50 Blacksmiths, Fletchers, Stonemasons, Woodcutters, Fishermen, Hunters, and Horse Breeders.
Mercenaries: 50 All Infantry
Soldiers outside Mercenary Group:
Infantry: 100
Cavalry: 7
Archers: 70
All Male Peasants are to be capable of being recruited should the need arise. They would be Archers.

Female Population: 500
Wives: 485
Mid-Wives: 15
Married: 71%

Property: 625 Acres
Warshrike
08-02-2006, 00:54
Yes... but.. yeah... umm... *Launches nuke* AND NOW YOUR A PILE OF SLUDGE!!:gundge: :gundge: :gundge:
Warshrike
08-02-2006, 01:02
Archery makers... See, we people of the human variety, we likes to be callin dem fingies Fletcher's. Now, my Star Craft Bnet download is done, so the next person who posts gets Chuck Norris unleashed on them for disturbing me.


You were warned...


Wait a minute!! You have a population of over a thousand!! We were ment to keep it a lil' closer to the 500 mark. Besides, if anyone has a massive population it's gotta be either me(I have the most land[I think...]), or someone willing to allow inbreeding(shutup, thats why!!)...
Spymania
08-02-2006, 01:41
Grim Visage Keep

Despite it's name, the Grim Visage Keep is unremarkable in nearly every aspect, and, frankly, is not unattractive to look upon. While visably little more than a high fortified wall and small inner keep, the real defenses of Grim Visage are the elaborate and deep network of underground caves and tunnels which run beneath the castle and across it's small protected countryside. In the last great war (The war of six days, which was five years ago, natch) a much smaller force of troups from Grim Visage routed an invading army of mercenaries by coming up out of the catacombs and attacking the invaders from behind. While the mercenaries believed that they were being flanked by reinforcements, they scattered, making them easy pickings for the quick witted guards. Naturally, the location of the entrances to the underground caves are considered a national secret, and most are concealed from view, or else trapped to prevent unauthorized entry. Rumor has it that some of the caves may even extend into other countries, but surely not into any important place, or else they would have been discovered and raided.

The principal exports of this protectorate are iron and gold, since there are rich deposits deep underground which are easily acessable by the caves. another reason to keep them secreted away from outsiders.

Leader: Dutchess Nina Tanleaven and her beloved Sir Oracle of the Watch.

Male population: 450 (approximately)

Peasants: 150 Primarily farmers

Tradesmen: 150 (stonemasons, miners, blacksmiths, fletchers, and hunters)

Army: 150 standing soldiers, and 25 veteran "reserves" (who are currently occupied as tradesmen.)

Divisions: 20 light calvary units, 100 Infantry units, 30 archers.

All Males have recieved mandatory training by their local master-at-arms, however, it is unlikely that they should ever be called upon to serve her majesty.

property: 275 acres
Warshrike
08-02-2006, 01:51
*Unleashes Chuck, who proceeds to roundhouse kick you to the head*

In other news... A woman in power?? This is more European than amazonian(I think...)

Upon eating the sandwiches...
Spymania
08-02-2006, 02:40
In other news... A woman in power?? This is more European than amazonian(I think...)


Dare you question Mary, Queen of the Scots? Or Queen Elizabeth? Or Queen Mary (The English one) or Pharoh Hatchepsut

I'm the Dutchess, so Nyah :p

Incedentaly,

Gandalf the gray and Gandalf the white, and Monty Python and the Holy Grail's black knight, and Bennito Mousselini, and the Blue Meanie, and cowboy Curtis and Jambi the Genie, Robocop, the Terminator, Captain Kirk and Darth Vader, Lo Pan, Superman, and every single power ranger, Bill S. Preston and Theodore Logan, Spock, the Rock, Doc Ock and Hulk Hogan all came outta nowhere lightning fast and they kicked Chuck Norris in his cowboy ass. It was the bloodiest battle that the world ever saw as civillians looked on in total awe...
Warshrike
08-02-2006, 06:15
And now another random fact...
In the early 80s, Chuck Norris, Leonard Nimoy, Harrison Ford, Bruce Lee's ghost, and Mr. T got together and decided to form Voltron in order to fight crime and Barbra Streisand. However they could not agree on who would get to be the black lion. Since he was, in fact, black, Mr. T thought the priviledge was rightfully his. The ensuing battle resulted in all robot lions being destroyed. Realizing their error, the five warriors felt a great pity for a world without Voltron, with Mr. T feeling the most pity of all. He continues to pity people to this day, except for his left testicle, which secretly longs to be the black lion and fight the good fight.

And they just came together again and kicked your guys asses to the theme of the original theme song to the Transformers which was actually "Chuck Norris--more than meets the eye, Chuck Norris--robot in disguise," and starred Chuck Norris as a Texas Ranger who defended the earth from drug-dealing Decepticons and could turn into a pick-up. This was far too much awesome for a single show, however, so it was divided.

Remember, Darth Vader is useless because Mr. T IS the force. Luke Skywalker is only a fictitious character and Yoda is loosely based on fool he once pitied.

He was born "Niv Leseid", but he disliked the name so to correct the problem, he ran fast enough around the planet to reverse its axial rotation. He also accidently trampled all your guys.
Spymania
08-02-2006, 06:33
(sigh) You know, I can read the Chuck Norris fact page too. I thought this was a feudal roleplay thing, not a Norris-off.

Every time God masturbats, Chuck Norris kills a lion.

I mean, if i wanted to express my undying love of all things Chuck, i would cover the basics...

Chuck Norris Never sleeps, he just lies in wait

and maybe mention a few of the stranger ones...

Behind Chuck Norris' beard is not a chin, rather, it is a third fist.

you know, the basics.
Warshrike
08-02-2006, 06:40
Either way, he just roundhouse kicked your ass!! But that's beside the point. Your right, From now on no Norris unless Norrissary!! Back on track, and what I thought I had added... Tell me, what year were they alive and ruling in??
The Keltoi Tribe
08-02-2006, 07:26
Some of them use estimates, so you can correct them.

me: 507
Ravea: 494*
Fishmalk: 372(*)
Warshirke: 736(*)
Frozopia: (check my comment, edit that)*****
Suikaida: 1508(* well, you are mercs)
Spymania: 902


Suikaida, that's horrible. Spymania and Warshirke: meh, fix that.

*: Unless you come up with something that would change that, permenant soldiers should not form more than 15% of your population.
And a duchess in power is not unheard of.
Warshrike
08-02-2006, 11:29
gee... let me think... Now why am I glad I asked this?? MERCINARIES!!

And in reality... The words 'Very militaristic' could be quoted. Or I could mention the mandatory military service?? Even if the population is only a 50/50 split it would be about 20/30 percent of people in military. 576 divide by 4... I only have military of 120(The knights are usually the infantry/archers on the horses...)
The Keltoi Tribe
08-02-2006, 12:14
Myeah, but then they're not permanent troops, which is not made obvious in your description. Your farms and fisheries (mainly fisheries for you) don't produce enough food to support a large amount of troups for an extensive period of time. And mercs don't usually stick around when their's no fighting going on.
Ravea
08-02-2006, 15:41
All right. I reduced my military by thirty men and added another settlement of seventy five villigers. I think that should just about fix any population problems I have.
Sukiaida
08-02-2006, 17:43
Yes I took a population of over 1,000 because I took huge negs in the castle itself. Basically my kingdom is a pile of rubble with some new walls and a rudimentary palisade. My kingdom is people, and if the majority of all I have is people for defense, I get more. See how I balanced that out.

Also a group of mercs would be able to gather up a larger supply of soldiers than normal. They'd have to be extremelly good at recruiting as well to create a kindgom in itself. Right now I am little more than a village and an armed camp. But I shall do a few cuts to my military then. Sighs...

And yes Fletchers, sorry I couldn't think of the name off hand. And Chuck Norris? O_o Righttt.
Frozopia
08-02-2006, 18:46
Ok half all my armed forces and add 10 infantry, e.g. 40 cav + 50 infantry + 20 archers.

Ok add another 90 farmers.

That makes 110 military and 390 civilians. Thats 22% military a bit more than advised, but acceptable?

The Frozopians are a tough and proud race. They would die for what they have, and have done so far before.

They are an isolated kind, prefering strong alliances with a one nation than friendly relations with all nations. They are naturally distrustful of other nations.

Their land consists hilly territory and rolling plains. There are a few rivers that streak through the land, but few are significant nor support crafts other than fishing crafts. Their land also has a small stretch of coast line, but they have made no significant naval efforts into exploration.
Spymania
08-02-2006, 21:45
Some of them use estimates, so you can correct them.

Spymania: 902


Hmm... i thought it was closer to 450... oh, let me change a detail...

Leader: Dutchess Nina Tanleaven and her beloved Sir Oracle of the Watch.

Total population: 450 (approximately)

Peasants: 250 Primarily farmers

Tradesmen: 100 (stonemasons, miners, blacksmiths, fletchers, and hunters)

Army: 75 standing soldiers, and 25 veteran "reserves" (who are currently occupied as tradesmen, but survived the six days war, so they have experience)

Divisions: 20 light calvary soldiers, 20 Infantry soldiers, 30 Irregulars (archers / foot soldiers)

All Males have recieved mandatory training by their local master-at-arms, however, it is unlikely that they should ever be called upon to serve her majesty.

There, that takes me a lot closer to 500.
Sukiaida
08-02-2006, 22:08
There 15% Look at the edited version.
Warshrike
08-02-2006, 23:52
Ok... If you still object I guess Ill edit. All my soldier's are trained in tracking and foraging, and dont oft march outside the borders. Besides, Im cruel. LET THE BASTARDS STARVE!!
Starenell
09-02-2006, 00:52
Okay, this may sound rather stupid, but can we be just a roving band of mercs? With no home?
Ravea
09-02-2006, 01:19
Okay, this may sound rather stupid, but can we be just a roving band of mercs? With no home?

That would be risky, wouldn't you say? Lose a couple of battles and your military will be devestated; it would take a very long time to rebuild up to your original streanth, especially without added support from villagers and castles and such. Of course, there's always the option of living off the land, but raiding villages and stealing food will make you a high profile target for many militarys.

Still, it's your choice.
Sukiaida
09-02-2006, 19:25
Which is why my merc army settled down. So I'm not roving, but I am full of spunk.
Ravea
09-02-2006, 20:08
Which is why my merc army settled down. So I'm not roving, but I am full of spunk.

Exactly; you've gone from running around burning down towns to creating a (Basiclly) very large permenant military camp. That way, you can survive after a terrible defeat and rebuild relatively quickly. Alot safer than risking getting cornered by an enemy army and risking complete annihalation.
The Keltoi Tribe
09-02-2006, 20:14
Ok, looking good. If no one objects, we can use me as the central county, so you can start deciding where you are relative to me. Shall we say between 40 and 60 km from each other?
Frozopia
09-02-2006, 20:20
Bit further maybe? I was thinking more along the lines of 150-200.
Evoleerf
09-02-2006, 21:07
Caerleon a decrepit fortrous on an island in a marsh. Originally built to pacify the tribemen that lived there now the last bastion of the people. The foemen come from the forested lands over sea, they take our land, they burn our settlements, try to kill our ways. We gather here, the free ones, and let the foeman fear for the warbands mass.

OOC: If you haven't guessed I'm going with a romano-briton theme. My castel is a old watch tower type thing with a small fortified settlement attached (origionally) it fell slightly into disrepear (as there wern't enough people there to maintain it) but is being built up (and in some cases more heavily fortified). It is in the middle of an area of extensive marshland with a number of (mainly) forested islands rising from the surrounding wetlands. The whole thing is quite near the sea (so my people go there to fish and also nip up and down the coast)

There are ~500 people (adults) that live here.
There are a number of settlements on the various islands though often these are small and verge on the semiperminant, the exception being Caerleon where there is an old romanesque watch tower plus attending settlement, this has a large stone and brick tower (the original watch tower) which is attached to a small area which is a fortified building from which the other walls are sealable off from, then there is the settlement which is a mixture of new stone and wood buildings and the original brick buildings, it is here where a resonable armoury is kept where the books are (they do have books and scrolls and a group of dedicated people who look after them) and also where gatherings of the warbands take place.

Government is by the leaders of the warbands and the keepers (the ones who look after the books), the warband leaders are elected from the warbands while keepers are chosen by the earlier keepers to learn from them.

Every man and woman is in a warband (though women tend to be archers, slingers and javiliners rather then hand to hand fighers) who is able to fight.

Warbands are lightly armed infantry groups and tend to attack by ambush and suprise rather then stand up fights, main armourments include axes, short swords, long swords, shields, daggers, bucklers, bows, javalins, slings, spears, also helmets and leather armour are commonly worn while some people where mail, scale or carapaced metal armour. Caerleon also has a number of ballistas and mangonels used in its defence.

Advantages of marshland
Supprising amount of food and resorces (peat, reeds, wild birds, oil/pitch, etc, etc)
good availability of iron (often found in bogs in lumps of "bog iron")
less reliance on good harvests (as more food found by foraging)
easy acces to sea
problems for enermies who arn't used to the area.

Downsides
Disease
lack of drinkable water
as more food found by foraging has to go looking for food at all times.
problems with lack of charcole (for smithing (they didnt' use coal yet))
flooding
troops might have some problems on open field.
Danard
09-02-2006, 21:50
I am consiering joining this.

Should our castles be like motte and bailey castles with the peasants and tradesmen living outside the palicade?
The Keltoi Tribe
09-02-2006, 22:08
Bit further maybe? I was thinking more along the lines of 150-200.

200 big max. Shall we say 150, that makes two days good hiking.

800s Feudal manor type thing. Some sort of small castle, but not the traditional monsters of middle age castle.
Frozopia
09-02-2006, 22:16
Put me down for 200. Remember I am hilly terrain mixed up with plains. There are also a few forrests. Im going on holiday on Saturday for a week, so I maybe missing for awhile but I will be back.
The Keltoi Tribe
09-02-2006, 22:31
Poll: do we wait or do we start really soon? We just about have enough players. Only downside is Frozopia.

Frozopia: 200 North, South, East, West? along the South-east road from my county? in any other of the 360 degrees that can be used to describe a direction?
Frozopia
09-02-2006, 22:32
Lol true. Make me 200 km north of your position. Bit colder down my way.

Your call on when to start, either right now or in like a week would suit me.
The Keltoi Tribe
09-02-2006, 22:40
Wait a bit, I'm making a diagram of my castle... start early next week or something if people get impatient. But everyone needs to decide where they start first.
Spymania
09-02-2006, 22:43
Grim Visage is roughly 40 km north by northwest of the central country.
Though really, i think international borders are largely a matter of convenience in a play-by-post. All countries border on all other countries for the sake of ease of play.
The Keltoi Tribe
09-02-2006, 22:57
I've never played that way, so I'm not much of a judge. However, if people start conquering other countys, I think it might be better to have some sort of position for everything.

(and we had agreed that 40 is not far enough, you can walk that in a few hours. Shall we say 80?)
Frozopia
09-02-2006, 23:33
Map I reckon, is definatly required.
Sukiaida
09-02-2006, 23:40
I say 80 sounds good. I'm 80KM due east of the central position. Directly east that is.
Ravea
10-02-2006, 00:19
I'll take up a position 100KM south-east of the central position, a little below Sukiaida.
Danard
10-02-2006, 00:50
Durnin Castle is a reletively new castle in the year 800, having been built only 30 years prior by it first lord, Cadman. His son Alric De Durnin has just recently became its lord. He is 33 years old and he thinks of himself to be just and fair, but he is naive and idealistic at times. He currently has four children, his son Drew, 10, his illigitimate son Gifre, 9, and his daughters, Audrey, 12, and Cate, 8. Alric's wife Darel, 31, is pregnant with her fourth child. Gifre lives in the manor, much to the dismay of Darel.

Durnin is a motte and bailey style castle, with the manor at the top of a small, manmade rise in the center, which is protected by a simple wooden palicade. It is protected by about 60 veteran soldeirs who had served under Cadman. The nearby village is home to about 120 tradesmen and 100 peasants, with anouther 200 peasants scattered about the country-side in smaller comunities.

The countryside around the castle is mostly flatland, but a substantial portion of Alric's land (25%) is a dense forest in the northern part of his relm. A small river runs through the woods.

(I'll be adding more later. I am open to any sugestions.)
The Keltoi Tribe
10-02-2006, 07:20
Your town's a bit big, send some of the peasants off somewhere (another town / dispersed in the coutryside). Other than that it's perfect. just add a little detail.


btw, would you happen to be French / francophone?
Warshrike
10-02-2006, 07:35
Seems as noone else has said so... Ill take south/east somewhere. If someone HAS said so... It proves I should of read it ALL first... Obviously, ill be the farthest in w/e direction as Im a peninsula... I say we start later... A week sunday would be good. And... I like... dident realise we posted our character's bastards... I should add another few hundred onto the family list... (EVERYONES A ROYAL!! AHAHAHAHAHAHA!!)
The Keltoi Tribe
10-02-2006, 10:16
lol.
It's all I can say.
Warshrike
10-02-2006, 10:24
Go ahead... invade me... kill my rulers... Youll have to kill every single person to wipe them out... I want an online comic... can anyone draw??
Danard
10-02-2006, 21:15
btw, would you happen to be French / francophone?

No, I am using Anglo-Saxon names for my characters, if that is what you are asking.
Sukiaida
10-02-2006, 21:44
So are we drawing a map of this so we know where everything is?
The Keltoi Tribe
10-02-2006, 21:51
I'm on it.
Danard
10-02-2006, 21:54
Maybe a king will apear amoung one of us later on. Then we can all play the fun part. All of us being evil, plotting vassals.
The Keltoi Tribe
10-02-2006, 22:30
Well, conquering a teritory will involve taking the player as your vassal, not kicking him out.


----------Map (http://img19.imageshack.us/my.php?image=feudalmap0rh.jpg)----------

I can keep on adding people to this. And I'll make the labels bigger next time.
Evoleerf
10-02-2006, 22:56
Can you add me please, near the mouth of one of those rivers would be best.

My place is marshland.

Thank you very much for the map.
Sukiaida
10-02-2006, 22:58
Well uhhh mine isn't on the map... *Blinks*
The Keltoi Tribe
10-02-2006, 23:03
Yes it is, 80 Km east of me, as you said. Kerninton. Ok, I used a ruin symbol to symbolize it, but I didn't have anything better.
Frozopia
10-02-2006, 23:06
cool.
Sukiaida
10-02-2006, 23:26
Oh I see it. It just doesn't have a name.
Titicus
11-02-2006, 00:53
Here, can I join, I am all ready:

Castle Tereforte

The country around the castle Tereforte is conspicuous for its general lack of major physical features, but that does not nearly mean that the region is bleak. The land is marked by low rolling hills that travel through the center of the area, serving little purpose except to shield the eastern and western portions from marauding armies. A broad but shallow and fordable river also passes through the region, perpendicular to the hills, creating a small ravine north of the castle. The river is a bustling trade route for trading.

Most of the region is very green, quite fertile agricultural land which produces many crops from wheat to a variety of vegetables. The region is a fairly major exporter of foodstuffs, but has very little in the way of minerals. To the far south of the castle is a moderately sized forest where most of the building materials come from. Only one major road passes through the terriotory, from border in the southern forests to the main town and then to the northeast.

The actual castle of Tereforte is the only strong point in the area, being built of broad logs imported from the north. The logs are built onto high heaped stone pilings to make them more difficult to approach and to support their base. The keep is built on a man-made mound on an island in the middle of the river 18 feet tall and fairly thick with two very squat wooden towers that also serve as armories and barracks. The walls radiate in a star shape along the shore to help fields of archery fire. Inside the walls is a long but narrow manor house created only for luxury as the main walls are expected to hold all the resistance. The house is drafty and cold in most seasons, but it stands out and respresents the lord's power.

The size of the castle counterbalances the small garisson of knights, some 54 heavily armoured men who fight on horseback with long curved swords, but are trained with bows to defend the walls just as well.

The agrarian nature of the land means that the people are more spread out than many states, the main town being adjacent to the island keep containing only 140 people. There is a small town north of the forest with 50 people as well, with the rest of the people (250) in smaller hamlets spread across the region, the majority in the south.

The lord of the keep is John Weisen, 44, and his wife Delilah. John's brother Terin runs the town to the south where his sister Lydia also lives. The couple has three sons and a daughter, aged 24 through 13.

I can be to the southwest of the middle, or whatever
Warshrike
11-02-2006, 03:26
Good map... good map... Except that Greystone has cliffs facing the ocean and a mountain ridge running down the part joining her to the mainland, Not a range running down her centre...
Danard
11-02-2006, 03:35
Lets see, where should I go on the map...
Danard
11-02-2006, 22:22
Lets see, well, my castle should be near the woods, somewhere.
The Keltoi Tribe
11-02-2006, 22:34
The woods will get crowded. Shall I extend the wood to the NW or do you want to add some woods elsewhere (I can extend the map further).
Danard
11-02-2006, 22:41
I need woods to be to the north of my castle, with a river running through that. It would probably be good to extend the woods and pehaps add another river.
Prairie du sac
11-02-2006, 23:26
might i join, also any criticism will be excepted.

Congito castle

The castle will be place in the lower right hand corner of the map. It sits on a cliff; the cliff has 3 side of straight down 300-foot drops and the easterly one is a steep climb up to the castle. It is a fairly small castle able to hold only 350 people. The storehouses, if fully loaded, may hold enough food to last the maximum capacity for 2 weeks. The smithy and stables are held in the castle as well as the market. The castle is protected to the north by the edge of the cliff they are place on. The current lord of the castle is King Mirago Congito, age 35, him and his wife, Mary Congito (age 20), have 2 children a boy, 13 promised to his cousin when he reaches age 15, named Jasper Congito. And a girl, 12 not yet promised (proper age is 13).


The village of Mirage

A 6-foot high stone wall with 2 entrances one to the east and one to the south surrounds the village.

Numbers
 300 peasants
 45 armed soldiers on duty
 10 knights
 10 archers
 25 foot soldiers
 4 Nobles
Titicus
12-02-2006, 02:21
that is one sweet castle.
Warshrike
12-02-2006, 04:52
I dont like it. Its too hard to invade. I mean, sure, mine you pretty much have to invade my country then double back through a freezing cold mountain range and hope you find it... But its not a friggin fortress of doom. Also, I think we were ment to avoid starting with 'king's', Unless he just has a big ego...
Finally. Two weeks?? Man, I shotgun seiging this guy. I mean... 350 people with two weeks food?? The amount of time it would take your runners to get to the border for aid would take longer than two friggin weeks!!
Danard
12-02-2006, 05:01
And the last two entrants seem to be more like midevil era stone castles than what would be around at the year 800, I mean, come on. I practacly have a manor, on top of a hill, surrounded by a wall of sticks.
Titicus
12-02-2006, 05:14
ok, I edited it for the times. But can I be accepted now, and with my position to the southwest liuke 120 km?
The Exodians
12-02-2006, 13:10
Is it not too late to join yet? Because of the relatively small scale of this RPG, it seems like a good change from the several thousand shots and casualties usually needed...
Evoleerf
12-02-2006, 19:01
And the last two entrants seem to be more like midevil era stone castles than what would be around at the year 800, I mean, come on. I practacly have a manor, on top of a hill, surrounded by a wall of sticks.

yeah mine is only partialy repaired and ancient, also a lot of it isn't castle, its more like heavily fortified later age manor house.....
Prairie du sac
12-02-2006, 21:10
he did say castle didn't he. I mean thats what all castles are like or at least the good ones. it i could be surounded from all sides then it prety much sucks. especialy with my army size. think about trying to defend even the part i have exposed now with 45 men.

Also, I think we were ment to avoid starting with 'king's', Unless he just has a big ego...

Well it basicly is just a big ego. he isn't realy allied to anyone in a higher position then him but he does only have the castle and town.
Evoleerf
12-02-2006, 21:47
well in 800 castel is actually a misnomer

they would be more along the lines of fortified settlement or watch tower
Danard
13-02-2006, 01:29
he did say castle didn't he. I mean thats what all castles are like or at least the good ones.

By castle though he ment the castle of the era of the start date to start out with.
The Keltoi Tribe
13-02-2006, 17:47
well in 800 castel is actually a misnomer

they would be more along the lines of fortified settlement or watch tower


Or Feudal Manor, which is what mine is meant to be.
The Exodians
13-02-2006, 19:22
Exodian Castle: 'Tower of the Elements'
(This because rather than going with all sorts of gods, my people's religion lies with the elements)

Standing in the center of the 'village', the Tower is a large round construction, made out of crude stone bricks. Most of it is only three floors high, but in the center stands a tower rising another four. There are four big gates in the castle, at a ninety degrees angle to eachother, pointing to North, East, South, and West. Each of these is made of the strongest wood that was around, and they are locked with sturdy iron rods as locks.

It is possible to walk on the roof of the lower part of the castle, and there is a small and narrow wall around the edge to prevent people falling off, or as protection against enemy arrows. The Tower has an excellent sight over the entire city and the adjacant area, meaning great dangers can be seen from far away.

Almost all citizens could shelter inside the Tower, and the storage could at best feed them for two and a half months(At best meaning: "Don't count on it.") In peace-time the royal family lives on the upper two floors of the higher central Tower - which was the original building before it was expanded - and the rest is open to everyone who wants to go there, although that aren't many persons.

The Elemental 'City'

This is the main village in which The Tower stands. The village itself is build in a circle around the castle. Around this is a pallisade wall with wooden gates. From North and South are two roads, each running to simple bridges over the rivers the city lies between. People mostly live close to the edges of the city, trying to be as close as possible to the element they rever, whichever one that might be. This leaves a ring of open space between the actual castle and the buildings. In this ring the animals of the village are kept, keeping them relatively safe and stopping them from running away.

All kinds of crafts are practiced inside the Pallisade, although each sector seems to be dominated by the followers of a specific element. Fire followers are usually soldiers, the followers of Earth are usually the craftsmen, farmers are in general followers of Water, and Wind followers fill in the other roles. The crop fields are to the west of the city, where the Water element should help with a good yield of the land.

Location: The most Southern Castle, directly below the mountains/hills, at the lowest splitting of the river.

The Royal Family

At the moment there are six members of the Royal family alive. The Count and Countess of the castle, Rothan's old father, and their three children. Count Rotan is currently 28, with his Countess Erila being 22. Rotan is a descendant of Earth and Fire, meaning he is a capable combatant, while Erila is a descendant of Water and Wind, meaning she's a lot more peaceful etc.

Rotan's father is a relatively old man, aged 45. He was a skilled craftsman in the past, but after an accident which involved a heavy beam landing on his head, he has become a bit 'unstable' and usually locks himself in the highest room of the tower to tinker with all sorts of weird contraptions, almost all of which are doing nothing useful.

Rotan and Erila have three children, Korin(M, 17), Rina(F, 14), and Alte(M,9) Korin and Rina are growing up to become the next Count and Countess, but Alte is at this moment too young to be of any significance to the story.

Population

-Royal Family (6)
-Population (647)
-Peasants (501)

*Animals*
-45 Dogs (25 Trained)
-35 Horses
-8 Sheep
-9 Cows
-7/12 Pigs (Depending on how many we want to eat each year.)

"Military"
(All Approximately as I suspect maths aren't that developed here...)

-Soldiers(Male, Fire) (146)
-Max. Draftable(Fire + Earth) (+250)
-45 Archers (Longbows, Burning Arrows, Knives, Leather Armour)
-60 Militia (Variety of Polearm Weapons, Wooden Shields, Studded Armour)
-30 Knights (Mace/Sword, Iron Shields, Ringmail Armour, Horses)
-10 Man "Greekfire" Unit(Greekfire, Studded Armour, Wooden Shields, Knives)
The Keltoi Tribe
13-02-2006, 19:38
Good idea, but work on it a bit:

1. the village is too ordered, this is a peasant feudal town.
2. not enough detail.
3. the elements clockwise from the east are: air, fire, water, earth.
The Exodians
13-02-2006, 19:42
I can understand one and two(I was planning to get an 'Ok' on the rough idea first, before bothering with details.)

However I do have to disagree with three. According to the 'religion', the sun is 'lit' in the East, and 'extinguished' in the West placing Fire East and Water West(I'm assuming we don't yet understand the world is round.) Earth is South because the mountains on our map are there(and I assume I can (vaguely) see them.) which leaves only North for Wind.
The Exodians
13-02-2006, 21:05
Edited the first post, the rest is coming up tomorrow, goodnight everyone...
Sukiaida
13-02-2006, 21:22
So when do we start?
Danard
13-02-2006, 21:51
I say we should start by Sunday at the latest because it will allow more time for people to join.
Evoleerf
14-02-2006, 00:10
I'm up for that

sunday is good for me (though i'll be on in the everning rather then earlier)
Titicus
14-02-2006, 00:27
works for me, except no one has said my castle works, or has added to the map or anything
Evoleerf
14-02-2006, 16:31
your area sounds fine

it sounds like my people and yours could be quite near each other say on that southern river.
The Exodians
14-02-2006, 16:37
Ok, I've done the final edit. So is everybody alright with it now, or did I overlook something important again?
Sukiaida
14-02-2006, 19:13
So the map has been re-edited?
Evoleerf
14-02-2006, 22:49
i'm still not there yet.....
Danard
14-02-2006, 22:59
The Keltoi Tribe is the one doing the map, we just have to wait.
Titicus
14-02-2006, 23:49
I guess we are kinda are close to each other. But I did notice that we could complement each other very well as my kingdom is rich in agriculture which you lack but poor in minerals which you have.
Evoleerf
15-02-2006, 15:26
i'm thinking either we'll be good allies or bitter foes......

though unfortunently we both seem to be wood poor.

Yeah i'm thinking we'll be trading a lot for various things also as the river would be a major trade route it could be that our traders will be exporting to the wider area up and down the coast.

also i'm not having a go at the mapmaker.

i'm just pointing out i'm still not on there.
The Keltoi Tribe
15-02-2006, 17:54
We'll start as soon as Frozopia returns. I'll have the map edited by then, sorry I haven't had time.
Sukiaida
15-02-2006, 18:25
We'll forgive you if you stand on your head. And I have plenty of wood by the way. THough I don't think we're that close. Either way. *Shrugs*
Evoleerf
16-02-2006, 14:59
Its okay your doing a hell of a better job then I could have done.

well if your on the coast or a river we can use ships to move it.

only problem is we need wood for ships........
Sukiaida
16-02-2006, 17:10
I think we have a stream with fish, but nothing that can float a boat.
The Exodians
16-02-2006, 18:46
Just one more thing before the start. Am I right in assuming we are RPing before the time of Siege Enginges(Trebuchet, Onagers, Scorpions, etc.) ?
The Keltoi Tribe
16-02-2006, 19:50
Both rivers can float small boats. And, yes, they have fish.

As for seige weapons, I guess you can build a trebuchet with a bit of time, but they'll be rare. No Onagers or Scorpions. Too big/advanced.
Sukiaida
16-02-2006, 20:59
Balista's and Catapults would also be available as they are ancient weapons.
Danard
16-02-2006, 21:12
Battering rams would probably be more common than balistas and catapults though. Why would you need a balista to knock down a palicade?
The Keltoi Tribe
16-02-2006, 22:41
updated map (http://img141.imageshack.us/img141/6060/feudalmapii1su.jpg)

anything else? Sorry its a bit hazy, i'll try to fix that for next time.
Evoleerf
16-02-2006, 23:01
Yay thank you keltoi tribe its brilient (can't spell)

I've got ballistas its part of the back story.

my people have maintained some ancient knowledge but haven't got some others (such as most of the stuff to do with horses) at all.

so balistas would be odd for most people to have (though you could trade/capture some of mine....) but catapults of some description don't seem too odd but they'd be pretty basic.

(just for the record when I say I have balista's I mean I have one or two for defending my castel with)
Danard
16-02-2006, 23:03
It looks pretty good, and I think i can see me. We should start on saterday or sunday if we want to go with the 1 week=1 year time.
Ravea
17-02-2006, 01:17
Either I'm blind, or I'm not on the map.
Sukiaida
17-02-2006, 03:23
Yes that works for me. So a week means a year. SO what does each year mean. A month or two?
The Keltoi Tribe
17-02-2006, 10:51
Either I'm blind, or I'm not on the map.


cuz you haven't told me where you want to be. I'll post a final edit on Sunday. Shall we say game stars midnight Monday morning forum time? Winter of year 0. I'll keep track of time. (year 1 starts on Tuesday).

Tuesday - Wednsday = Spring
Thursday - Friday = Summer
Saturday - Sunday = Autumn
Monday = Winter


Balistas, Scorpions, and Catapults require some sort of elastic, which was rarely, if ever made during the early middle ages. Trebuchets just use counterweights. Evorleef has two ancient but well taken care of Balistas. He can't make any more.
Titicus
17-02-2006, 10:54
works for me
The Exodians
17-02-2006, 15:31
Hmm, with my 'slight' relocation (Approximately 200 south-east) I'll have to switch around Earth and Wind. (So now Earth is North where the mountains are from my point of view, and wind is South.)

After editing that, I'm fine with everything said here. Which way do the rivers flow by the way? That matters a bit as its a lot easier to move a boat down the river than up the river.
Evoleerf
17-02-2006, 16:40
actually tendons or hair would both be good examples of what to use for things that need elasticity.

so while I can make more (I'd have to be able to they wouldn't have lasted that long), i'm not going to (you have any idea how much my people have to work to maintain these things.....) so unless my population gets a lot bigger you won't really have to worry (and it probably won't) and any way they arn't hugly usefull in most situations (though if I build a fleet *evil laugh* though i'm not sure what my boat building skills would be like so i'd have to borrow tech).

catapults could be built though we are talking a lot of time effort and materials here (not something you can knock up in a day) but you could build one of the crappy man powered ones (imagine a see saw but on like a 10 foot tripod....) but they would be mainly usefull for lobbing stuff over the wall rather then knocking it down.

trebuchets are really hard to make, they have lots of moving parts and take lots of wood and metal and skilled people to make/put together/opporate.

a torsion powered catapult is much simpler (its why my castel has a small mangonel (fire the pitch bombs...))
Sukiaida
17-02-2006, 19:14
So we all need tech then. Alrighty.
Titicus
18-02-2006, 03:56
I think most of our sieges will have to be resolved as they often were in the early middle asges - trickery or siege until starvation
Evoleerf
18-02-2006, 16:52
well at this point in time (in britain at least) most sieges ended with storming.
Sukiaida
19-02-2006, 01:19
Yep. Mass death.
Titicus
19-02-2006, 04:05
well, I have to think if we have such small armies (50-100) and are laying siege to some 50-100 defenders, attrition will hit the attackers much harder, make it hard to storm a castle.
Evoleerf
19-02-2006, 20:19
well yeah but the fact is that if you are attacking their castel its because you have much stronger military then them so they can't come out and drive you off.
The Keltoi Tribe
19-02-2006, 22:05
The idea is to gang up on people 1 vs 1 will always end up as a stalemate. possibly 2 vs 1 as well.
Danard
19-02-2006, 22:38
When are we going to start?
Titicus
19-02-2006, 23:10
hmmm, intriguing
Warshrike
20-02-2006, 01:53
Im ready to go. We having single thred to start or...??

Incase you forgot, Greystones port is guarded by a big ballistae... Plus there are either small ballistae or catapults on the galleys. For seiges I think you forgot the best weapon... BOILING OIL!! YEEEAAAAAAA!! YA'LL GUNNA GET FLAYED!!

I thnk the best strategy for a seige is to just guard the gates and starve em out... plus kill everything that couldent fit in the castle and through it over the walls. The origional biological warfare. The body is weak due to lack of food, plus the toxins carried by whatever carcasses are used. Speaking of which brings me to my final point...

WHY DOES NOONE HAVE COWS??
Titicus
20-02-2006, 03:03
they smell.

and boiling oil, nice.

I really don't see what good ballistae are going to do here?

and when are we going to start?
Warshrike
20-02-2006, 03:28
I just realised... There's someone else on the shore... We can have a sea seige!! I am so glad that I made only on part of Greystones landable, and built a city with ballista there 8>)

Of course they smell... But I want them for three reasons. 1)To kill and launch at castles, not nescasarily in that order... 2)Food and 3)Inbred farmers doing some 'catlle prodding'.

Ok... you should ignore the 3rd... As for ballistae their good for anti ships, as well as launching into blocks of infantry/cavalry. If your enemy uses ballistae, Its easy enough to get around. Advance in a loose order, or even a single line. Otherwise the force of a bolt will **** you up.
Yurka
20-02-2006, 03:49
OOC: So this is all filled up?
Warshrike
20-02-2006, 03:56
No. It's open till we start I think... Even if its not, I spose more people could sign up because of the unexplored area's...
Yurka
20-02-2006, 11:33
((OOC: Would tar be availiable? Are Cathedrals around?))

"Castle Black"


Castle Black is in a large, black construct built on an island in the middle of the river, with toll bridges on either side. Originally a large church or monastery, it's original inhabitants have long since left or were killed when Baron Matthius (http://i2.photobucket.com/albums/y21/Kutulmak/lucifer03.jpg) arrived and took control of the area with a small band of soldiers. He currently charges a large toll to cross the river at this point, and also takes a small amount of tribute from a cluster of towns to the south, making him a bit richer than most of his status because of it.

Other than being built in the middle of a small river, Castle Black is also five stories high, with numerous arrow slits over the toll bridges and in other hard to notice locations. It is also a thin building, with not much space to house all of the troops the Baron would like, not to mention store enough food for them. Due to this, he only houses thirty-five soldiers in the small establishment. Twenty-five archers, and five of his best knights. The others are stationed at the town to keep it well protected, along with his small amount of Cavalry. As of yet, her than when the Baron took the 'castle' it has never been breached. The rest are kept in barracks in the towns to the South, and arrive by sending messages down the river itself.

The towns to the south are small little settlements, and house in total roughly 600 men, women, and children. They are primarily concerned with farming, along with some trees nearby used for lumber. Other than that they are not very rich in minerals, and most of everything the Baron's army uses are gathered through trade or raiding other landholds.

The Baron Matthias is a dark haired rather attractive man, in his late twenties. His earlier wife was killed of a disease two years ago, and he has as of recently been searching for a suitable replacement. He has numerous children, and as his only son was killed by a wild boar roughly the same time. Since then he has left everything to his other "son", Alexia, though he is always ready to marry her and his other daughters off should it benefit his namesake. Other interesting facts about the Baron are his love of the large organ in the center of the palace, and the fact that he has a rather prominent torture chamber in town, where he has anyone who owns his ire "dealt with".

-------------------------

Total Population: 582 (Including Royal Family)

Leader: Baron Matthias (http://i2.photobucket.com/albums/y21/Kutulmak/lucifer03.jpg)

Royal Family: 10 Daughters, 1 Son.

Peasants: 360 Primarily Farmers; Mills; Bakers etc.

Traders: 90 (Blacksmiths, Fletchers, Hunters, Stablemen)

Soldiers: 150
-70 Archers (Longbow)
-50 Footsoldiers (Polearms, Leather Armor)
-30 Cavalry (Horse, Chainmail, Sword/Mace, Iron shield)
Warshrike
20-02-2006, 11:45
Cathedral's I would doubt. Large churche's, possibly... I guess it mostly matters what civ. you county is based on. Tar would prolly be available, but rare. I was just thinking back a little. We have an ancient ruined castle 'n' stuff lying around, so do we want a little common history?? like... idk... ex empire crumbled or some crap like that??

p.s. ITS MONDAY!! START ALREADY!!
Yurka
20-02-2006, 11:59
Well if it was an ex-empire crushed, depending on how long ago that was we might have some common ties. I'm all for them having some common history or the like.
Warshrike
20-02-2006, 12:16
Im just wondering. After all, we all have established somethingorather's and, having an ancient, crumbly castle sorta implies that there was something before us. We could even have that someone built a nuke and raped the continent.
Yurka
20-02-2006, 12:19
A Dark Ages Nuke? Hehehehe! But yes. I can't wait till I'm on the map. Then I can make alliances, marry my daughters off, and commit numerous nefariously cool deeds and military strategies. Like... Throwing snowballs... Or something. Trust me, I'm a great strategist. ;)
Warshrike
20-02-2006, 12:26
Oh, so your attacking me?? Just so there's no confusion, the passes of Greystone are impassable in winter due to snowfall, and are snow capped all year round. So, just for fun... My keep has a ballistae on top of it. As wood dont grow in dem mountains, it shoots shards of ice!! mwahahahaha!!
But seriously, noone who has clocked less hours on strategy games than me has a hope in hell at this. And NOONE has clocked as many as me. Im actually playing ARC right now. Face it, your all going to be sitting on a pike along a road by the end of this... Id do another evil laugh, but two in one post just looks gay!!
Yurka
20-02-2006, 12:52
Well I was going to consider an alliance, but now that you mention it... I know all the basic strategy maneuvers. Just can't use em all in the enviornment I chose. Damn rivers. >_>
Warshrike
20-02-2006, 12:59
oooh... Scary... BASICS!! RUN CHILDREN, HE'LL HIT YOU WITH A STICK!!

I designed my county to piss off invaders. The keep isnt actually ment to be used by the nobles. You got off to attack it, they sail away. OF course, this could just be a bluff... mwahahahahahahaha!! *Cough cough, splutter, etc etc*
The Exodians
20-02-2006, 13:22
Well, as nobody complained about it yet, fear my Greekfire!

No strategies needed, just point, fire and hope it doesn't blow up(Not to mention, keep your own troops as far away as possible for their own health)...
Warshrike
20-02-2006, 13:30
Ill greek your fire!! Yeah!! Think about it!! I need sleep!! If im not in bed about 5 hours ago I fail english. Yeah bitch. Yeah. Seriously... I spend WAAAAY to much time online. Cyaz all tomorrow sometime.
The Keltoi Tribe
20-02-2006, 16:53
http://forums.jolt.co.uk/showthread.php?p=10459003#post10459003

Sorry I'm late. Lets go!

Remember to make fact books so that the IC thread dosen't get too cloged up.

Oh yeah, i'm guessing some of my peasants have cows (selling amunition! :D )
Frozopia
20-02-2006, 17:16
Back. Miss anything? Will put up my fact book in a day or two.
The Exodians
20-02-2006, 17:36
You didn't miss anything, we even waited for you before starting ;)
(Ok, that's not true actually, you just happend to come back the day we started.)

Edit: TKT, I don't know what I should be doing there, what is it?
Danard
20-02-2006, 17:44
I am going to put the link to my factbook thread here.

http://forums.jolt.co.uk/showthread.php?t=469798
The Scandinvans
20-02-2006, 18:04
Can I still join?
Frozopia
20-02-2006, 18:07
probably.
The Scandinvans
20-02-2006, 18:15
Alright then I will get to work on my castle's thread.
Peachira
20-02-2006, 18:18
Fuk Off and Die Faggot!!!:mp5: :mp5: :mp5: :mp5: :mp5: :sniper: :sniper: :sniper: :sniper: :sniper:
Titicus
20-02-2006, 21:26
ok then, I guess I will start my stuff on the IC thread.

http://forums.jolt.co.uk/showthread.php?p=10460787#post10460787
Sukiaida
20-02-2006, 21:54
http://forums.jolt.co.uk/showthread.php?t=469845
My IC thread. THere ya go.
Danard
20-02-2006, 22:22
We should probably decide on a history for the land, like there was a king at one point but when he died his kingdom splintered and disapeared. After that there was a period of invasions and then everyone began to settle down, stop killing each other (for the moment), and rebuild.
Sukiaida
20-02-2006, 22:32
STOP killing eachother? *Blinks* THat's so innhuman.
Danard
20-02-2006, 22:34
Note that I said for the moment.
Katganistan
20-02-2006, 22:36
Fuk Off and Die Faggot!!!:mp5: :mp5: :mp5: :mp5: :mp5: :sniper: :sniper: :sniper: :sniper: :sniper:

Forum ban: three days.
Type civilly or not at all.
The Scandinvans
20-02-2006, 22:41
My IC thread: http://img389.imageshack.us/my.php?image=map7oq.jpg
Danard
20-02-2006, 22:48
My IC thread: http://img389.imageshack.us/my.php?image=map7oq.jpg

It seems to be the wrong link.
Frozopia
20-02-2006, 23:34
We should have the world map link in everyone's threads I reckon. Easier than running back to this thread.
Ravea
20-02-2006, 23:41
Shit! I forgot to say where I wanted to be.

I'll take up a position about 150 miles south of the castle DeBriey-just a little south-east of Tereforte. If you could place some valleys(Or mountions, or something) and a river or two there, that would be great.
Warshrike
20-02-2006, 23:42
I have a fact book up at home, but I'd rather keep it secret for now. After all, we don't all know eachother yet. I'll start writing up some common history when I get home if ya'll want.
The Scandinvans
21-02-2006, 06:15
Sorry, about that I forgot to change links on my paste button. Here is the real link: http://forums.jolt.co.uk/showthread.php?t=469855
Titicus
21-02-2006, 06:19
we are supposed to have about 500 people - you have more than 600 too many people
The Scandinvans
21-02-2006, 06:22
Alright, fixed the numbers.
Warshrike
21-02-2006, 07:17
Ok... We have a choice of histories.

1)'Cataclysm'- A meteorite or diesease, etc, struck the continent, destroying much of the population, yadda yadda yadda... Survivors emerge, game on.

2)'Technology'- we are the survivors after a technological war that wiped out most of humanity and all of technology, apart from a few very rare objects. (This one I stole from author Terry Brooks)

3)'War'- Simple enough. Some empire had a war with some other empire. Both fell apart. And here we are again.

4)'Evolution' Im not even explaining it. But it dumass-ish... We only just evolved...

I had another, but I forgot it... Anyway, have a vote or something and Ill write it up a lil' more detailed. Any other ideas, just shoot.
Titicus
21-02-2006, 07:24
3
The Keltoi Tribe
21-02-2006, 07:42
3 as well
Warshrike
21-02-2006, 07:51
Ok, just so we are all clear, Keltoi counts as two as its his thread. So we need at least three on one of the other numbers, if this ent happened by 7 tonight(one hour for me) Ill start writing it up... Actually, Ive already started, I was hoping for this one, gives me a reason to have two absolutely massive armies belting the crap out of eachother solely for my own amusement...

Alternatley, we could have a spinoff rp to make the history. Just a simple one towards the end of the war. One or two battles, then a breif on the dying days of each side.
The Exodians
21-02-2006, 13:41
Repost of Factbook. (http://forums.jolt.co.uk/showthread.php?t=469946)
Well, there it is again in a seperate thread for a change.

3 Sounds ok, although I have to say it's a bit cliché.

And last, but not least, someone give me a hint to what to do in the main IC thread. ;)
Frozopia
21-02-2006, 18:04
3, because I plan to use 2 in a thread of my own invention one day (Imagine a sort of Western, with a Gunslinger style from stephen King.)
Sukiaida
21-02-2006, 19:02
I like number 3 too. Sounds better.
Danard
21-02-2006, 21:43
3 makes the most sence.
Danard
21-02-2006, 21:55
And last, but not least, someone give me a hint to what to do in the main IC thread. ;)

Make allainces with people, trade, or (if you prefer) declaring war or impaling random servants.
Sukiaida
21-02-2006, 22:19
Anyone wish to declare wars? Go for it. Try it out. In fact try fighting seven fuedal principalities at once. It's healthier.
Pyronne
22-02-2006, 02:54
am i too late to join? This sounds like a lot of fun.
Warshrike
22-02-2006, 07:53
I think we still have a lot of unowned land. I'd say yes, even if you dident take any of it we could add a small part onto the map or something. That history could take a bit longer than expected as I am in immense pain right now. I dont spose any of you WOULD be up for a RP of it?? We could divide into two or three teams and just use it as a sub-rp. As events progress we could discover history and crap in the main thread...
The Keltoi Tribe
22-02-2006, 11:06
Castle Debriey (http://forums.jolt.co.uk/showthread.php?p=10472023&posted=1#post10472023)

Nothing in it yet, but there will be.

you can do a history if you like, someone else organize it.

And post everything that should be added to the next update of the map.

I'm also going on holiday on Saturday, so someone else can take care of this in my absence. I'll have one last update up by then as well as my factbook.
Sukiaida
22-02-2006, 20:13
That works for me.
Titicus
23-02-2006, 04:01
I might be gone over the weekend as well, for what its worth
Sukiaida
23-02-2006, 05:15
Busy weekends it seems.
Yurka
23-02-2006, 19:35
Finally ready to put up that factbook. Has Yurka been added to the map as of yet?
Yurka
23-02-2006, 20:08
http://forums.jolt.co.uk/showthread.php?p=10481230#post10481230

Factbook^
Sukiaida
24-02-2006, 01:22
What are the factbooks for again?
The Keltoi Tribe
07-03-2006, 07:16
Ok, I'm back. Let's get this going again.
The Keltoi Tribe
07-03-2006, 17:06
The factbooks are for everything that relates specifically to your nation.


And I know I haven't edited the map yet. :(
Sukiaida
07-03-2006, 19:17
THats alright. We know busy is as busy does.