NationStates Jolt Archive


OOC discussion on MT-PMT Wars (Open to all)

Nistolonia
04-02-2006, 05:26
This is simply some things that I have thought of and read of that would apply to NS warring. Most of this does not apply to FT, as teleporting, FTL travel and the vastly different techs mean that organizing them is next to impossible.

Point One: Dreadnoughts:
Now, I'm not here to say that SDs (Super Dreads) are the evil scum of the earth(s) and should never be used, ever in NS, short of FT. SDs are a perfectly viable ship for a country that can afford them. They offer tremendous firepower, great armour, and a centralized command base for a task force. Having said this, you cannot send an SD, on its own, into enemy territory and expect it to do anything but die. While its missile defense system would be enough to handle a handful of cruise missiles, "spamming" the ship with them may not destroy it, but will certainly destroy the sensor arrays and possible some of the weapons systems. On its own, it is also vulnerable to submarine attacks, air strikes (Though not very) and chemical and biological toxins. In a fleet, however, they are an incredible bonus. In ship to ship combat, they can mount large amounts of missile RAM systems to attack incoming missiles, and batteries of AGSs and other Big Guns. It also has the benifits of all its escorts, to defend it against heavy attack. It is probably most effective in the amphibious assault role, however, where its long ranged guns can pound enemy defences into oblivion. In fact, the Iowa class battleships in the US navy would be reactivated for that reason only.
With all these bonuses, one wonders why everyone doesnt have one of these for each task force. There are several reasons. The first is the monetary commitment. It will cost hundreds of billions of dollars to build an SD, nonetheless keep it fueled and equipped. If it is lost, half a trillion dollars could go down the drain (literally). Also, they are really big targets. REALLY BIG. It is practically impossible to hide an SD and its task force from radar, and it is thus impractical for launching a surprise attack. And of course, SDs are not invincible. Heavy armour can answer most problems, but a well placed torpedo, missile or shell can potentially sink the mightiest Dreadnought, and even the heaviest armour will collapse under sustained fire. Which brings us to the next point.

Super-metals
Super metals are metals that don’t actually exist in RL, but in certain NS countries. They tend to be remarkably strong and somehow found easily throughout the country. Most of these are supposedly 6-10 times as strong as steel, and therefore tend to ignore AT rounds like .22 shots. Well, logistics reasons aside, the amount of extra strength isn’t really enough to ignore HEAT and APFSDS rounds. Sure, they’ll be very resistant to LAWs and autocannons, but probably not enough to resist a dedicated anti tank shell. Even the M1A2 Abrams MBT cannot stand heavy AT fire (not including Soviet-era RPGs) in today’s world, relying on ECM and speed as much as heavy armour. It’s not really the amount of effectiveness, as much as the powerful guns employed by practically all NS countries.

Logistics
Ah, logistics, the bane of any NS warmonger. Even the most elite troops cower without it, yet it is the most overlooked and most important aspect of warfare. Simply put, without food, medical supplies, fuel, and ammo, an army doesn’t work. Period. Even Nistolonian Light Infantry, trained to survive for days in inhospitable terrain, can’t mount a combat engagement over any period of time without supplies. Here are some examples.
The evil nation of Bobville has captured a small Nistolonian colony. In response, the 38th Nistolonian AirCav regiment is sent in. They land, secure the area and are attacked by Bobville forces, which are easily beaten by the elite airborne troops. However, if the engagement continues (i.e.: Bobville sends more men) the Nistolonians will run out of ammo and med supplies within the day if they are not reinforced.
Tanks, everyone’s favorite unit, are the most logistically dependant unit in pretty much all of NS (except planes). They require constant refueling, and the huge heavy tanks will run out of gas every few hours, meaning that supply lines are essential. As an example, an M1A2 Battle tank requires 300 gallons of fuel for 8 hours of operation. That’s 0.6 miles to the gallon. Without gas, the best tank in the world is a sitting duck for any enemy troops that come strolling by. None of this applies for FT. Teleporting supplies instantly to battle zones means that logistics become superfluous, but in MT-PMT, it is the most important part of warfare.

AAA and AMS
Anti Aircraft Artillery is very overrated. In NS wars, targets are “spammed” with planes because the AAA is so effective. AMS (Anti Missile Systems) tend to be able to shoot down incoming missiles with 100% effectiveness. Once again, the only hope is spamming the target with missiles. This is really not possible in MT RL, but it is more of a gripe of mine then a real issue.

Really Big Things
Like Heavy Tanks. People tend to make them good. Damn good. They put on the twin 120mm guns, the anti air missiles, the ECM suite, the defense systems and the 50 cals or grenade launchers up top to deal with infantry. This is a wonderful, state of the art tank. It also costs a lot of money. No problem for the big nations. Except that this super tank will die almost just as easily in battle as a standard MBT. Why?
Well, for the first part, you really can’t put that much armour on it to make it really resistant to 120mm cannon fire or ATGMS and LAWS (well, maybe LAWS) without making its maximum speed in the single digits. While that’s all fine, it also will be a sitting duck for air strikes and ambushes by AT infantry. The ECM suites are all good, but in battle, assuming it works, there are missiles flying everywhere, enemy troops all around, etc… Speed as almost as important as armour on the modern battlefield, and if you don’t believe me, Google it. With the powerful anti armour weapons of today, even the thickest armour isn’t a sure way to victory.

Movement

Bobville Forces
x2 Airborne infantry
x3 Mechanized Infantry
x10 infantry legions
x3 Armoured Companies

This is an example of a typical NS army. It seems fine. You’ve got the troops in the planes, the tanks, the mechanized infantry and the huge hordes of infantry. Now we just need to march to Billtown City and take it over. Its only 60 miles away.
Well, unless your troopers have bionic legs, they’re screwed. It’s the 21st century. Footsloggers are a thing of the past for western armies. You ride in Bradleys, Strykers, LAVs and Humvees, or you fly, but you don’t walk. I don’t understand how huge amounts of infantry can rapidly relocate by walking. It just doesn’t make sense.


Well, that’s the end of my discussion/rant for today. I’m going to add something on Morale and a few other topics later. Feel free to comment, and if I’ve made any errors, correct me WITH DATA. Give me a website link or a book name.

Thanks
Nistolonia
Nistolonia
04-02-2006, 15:05
bump
Nueve Italia
04-02-2006, 15:41
I must say, basically every point you made was sound and logical, and relates perfectly well to most war-time situations on NS.

Well done, well done indeed.

The only argument against most of your points is that while every scrap of information you had was right, it pertains to the real world. Nationstates is a completely imaginary world that applies to most of the basic rules and limitations we have today, yet many fail to remember that. With the power to really do (almost) anything in this world, people will go ahead and do it, no matter the realistic reasons of why the can't. The reason behind this is because in a fake world, you kind of mesh the boundaries between "realistic" and "fake." Think of it: there are nations who are using your average, modern-day technology (as do I) clashing with those that have their entire nation as one planet light years away from Earth, FTL engines onboard capital ships and starfighters, practical and refined laser, plasma, and beam weapons, and everything else you can think of in the future.

The point is, MT NS nations can never be truely realistic down to every last point because of the vast universe of Nationstates itself. For instance, say Nueve Italia is fighting a war against Soandso. Someone decides to help Nueve Italia for their own reasons, but is an FT-Nation. They deploy troops, w/out godmodding (maybe their equipment hasn't been used in several years, or their army isn't really a highly-invested in force, or maybe their soldiers haven't had extensive experience in warfare, whatever.), and the FT-Nation and Nueve Italia beat Soandso. Some of the technology that FT-Nation used intrigues Nueve Italia. Their scientists try to mimic it, their research and development departments try and create some of the items that FT-Nation used to help Nueve Italia. FT-Nation, feeling generous, decides to supply Nueve Italia with some of its own scientists, basic tools, and materials that they use to create their weaponry and technology, giving Nueve Italia the ability to re-create FT items, though maybe not perfectly.

Viola, an MT nation gains FT technology it shouldn't have for possibly hundreds of years. Sure, maybe this doesn't happen all the time, but it would only be natural. Think about it: After WWII, the Allied forces stole most of the ideas and schematics of the German war machine when they won because their equipment was superior to much of what England, Russia, and the US were using. Conquer, and then learn.

My main point is, that no matter what, MT and PMT nations will undoubtedly interact with FT nations, and some of that influence may rub off on them. No matter the cost, some nations will try and create that FT technology that they saw or experienced, and will say that it is completely legit.
Yurka
04-02-2006, 15:43
I pretty much have to agree with all of that. Though more SDs have torpedo tubes now. Though yeah, infinite AAA batteries probably won't stop the SPAM missile attacks, which somehow go in volleys of 100,000s at once sometimes. Thats just insane! That would be wasting billions of USDs on a single strike...

Oh and infantry moving that fast without adequately explaining how in the course of a few days is kinda an irk of mine too.
Seven Spin Clans
04-02-2006, 15:49
I agree, for the most part.
However, I find that heavy tanks DO have some role as a mobile strong point. They dont have to move particularly fast, and can thus be fairly well armoured, and if you pick the right spot and/or properly support them they can be very difficult to take out with airstrikes or infantry.
'Course I only ever used them because I liked having them around for when somebody decides that they have an impervious bunker of invincibility on the field with uber-airstrike proof walls and so forth.
Thus, you kill everybody around it, walk the tank up to the firing slit and fill the bunker with flechettes from the tanks 220mm LV gun. 'Course they usualy have AT teams in the bunker, but hey, when it works you can do cool descriptions of people being shredded and so forth ;)
Nistolonia
04-02-2006, 16:04
Nueve Italia: I tend to keep my MT-FT nations separate (So i have my MT Nistolonia and my FT Nistolonia). Obviously, if you have FT stuff, much of my article is rather pointless (As i've said). However, from what I've seen, most wars tend to be close to the same tech level. Also, its true that NS tends to be rather far-fetched, in MT, one must have at least a bit of RL stuff.

Seven Spin Clans: While what you say is true (And a lighter tank would probably die in tha situation), I find that tanks optimised for specific combat roles would work better. So in your situation, a tank with heavy armour and a main gun to shoot out the bunkers would be great. Do you need an AA missile system? Or an ECM suite? Or a spa in the trunk? No. I'm not saying heavy tanks are worthless, but the tank that does everything is.
Nueve Italia
04-02-2006, 16:07
'Course I only ever used them because I liked having them around for when somebody decides that they have an impervious bunker of invincibility on the field with uber-airstrike proof walls and so forth.
Thus, you kill everybody around it, walk the tank up to the firing slit and fill the bunker with flechettes from the tanks 220mm LV gun. 'Course they usualy have AT teams in the bunker, but hey, when it works you can do cool descriptions of people being shredded and so forth ;)


. . .you have 5 posts as a nation and joined this month. When did you ever use Heavy Tanks? Let alone be able to afford them, or even their armaments?

Unless this is a new nation from an old player, in which case, I apologize
Seven Spin Clans
04-02-2006, 16:08
. . .you have 5 posts as a nation and joined this month. When did you ever use Heavy Tanks? Let alone be able to afford them, or even their armaments?

Unless this is a new nation from an old player, in which case, I apologize
Might be, might be, or maybe Ive been playing on Earth's before this and just havent posted on NS generally because of the hostile reception people seem to get.
Seven Spin Clans
04-02-2006, 16:13
Seven Spin Clans: While what you say is true (And a lighter tank would probably die in tha situation), I find that tanks optimised for specific combat roles would work better. So in your situation, a tank with heavy armour and a main gun to shoot out the bunkers would be great. Do you need an AA missile system? Or an ECM suite? Or a spa in the trunk? No. I'm not saying heavy tanks are worthless, but the tank that does everything is.
I imagine it would have some kind of AA system, most likely a heavy machine gun or MAYBE a light missile system that could reach out and touch helicopters and low-n'-slow flying aircraft, but thats why I said it would need support to protect it from infantry/airstrikes.
A spa might be a good idea, perhaps a foldout panel on the back of the tank.

But yes, I often use speciality tanks, light, medium, heavy, etc., with an MBT class thrown in as a general purpose unit. Usualy this includes a model that mounts AA missiles capable of hitting a jet moving at decent speed.
Yurka
04-02-2006, 16:34
. . .you have 5 posts as a nation and joined this month. When did you ever use Heavy Tanks? Let alone be able to afford them, or even their armaments?

Unless this is a new nation from an old player, in which case, I apologize

Eh even new nations can afford basic heavy tanks. Its when you go into those humorously large navies when things start to get insane.
Nistolonia
04-02-2006, 18:18
bump