Toops
29-01-2006, 20:07
Name: Toops
Race: Goblins
Population: 1,000,000
Planets:
Toophium
A barren world, only a quarter of the planet is hospitable with the rest being consumed by wrecked scrap, the tough life makes it a selectivly owned planet and only nessecity would ever dive one to take it.
Toophium Luni
A small Moon which remains untouched bar the many asteroids which have puckholed it's surface, given the right technology the Toop could esily colonise this outpost but have neither the time nor the resources.
History: The Toopish Goblins, through lack of writing, have all but forgotten their history, sufficied to say that their mass convoy of ships crashed upon the planet's surface creating a mass junkyard which the Toop began to cultivate searching for all important wreckage to get off the planet and out into the known universe.
Technology: The best word to describe Toopish technology would be feral, they survive from sacking other ships and rebuilding them as their own, Interplanetary travel is done via vessels which would be better off in the scrapyard, giant hulks of junk welded into a barely functioning vessel, from here things get more primative, Body Armour is simply put together by strapping bits of metal to chests, legs and faces, the main infantry weapon being a complex micro-cannon which fires random pieces of junk, incredibly unreliable, inaccurate and slow, as for Tanks, these are merely petrol driven vehicles with several layers of armour chucked on top, they range from the lightest buggies to the heaviest battle tanks, and lastly are the air support, using the ancient system of propellors and machine-guns a crude but efficient approach.
Fleet:
Hulk Gritsnak
Named after a fabled hero of the Toop, this is the largest of the Three Hulks, it serves as a multi-task vessel, serving the roles of colonising, transportation of goods and people, fighting and many other valuable assets.
Hulk Snarlgutz
This smaller Hulk primarily serves as a combat vessel with capablity to carry fighters for ground assault making this the dealiest of the Hulks.
Hulk Gragnak
Focusing more on trade and exploration, this vessel is weak when it comes to a straight battle, the large crew and cargo appartments mean that this is an excellent vessel with which to trade and conquer, it is also the fastest Hulk.
(the history is blurry cos I had difficulty trying to find a reasonable metheod of transportation from PT to NFT)
Race: Goblins
Population: 1,000,000
Planets:
Toophium
A barren world, only a quarter of the planet is hospitable with the rest being consumed by wrecked scrap, the tough life makes it a selectivly owned planet and only nessecity would ever dive one to take it.
Toophium Luni
A small Moon which remains untouched bar the many asteroids which have puckholed it's surface, given the right technology the Toop could esily colonise this outpost but have neither the time nor the resources.
History: The Toopish Goblins, through lack of writing, have all but forgotten their history, sufficied to say that their mass convoy of ships crashed upon the planet's surface creating a mass junkyard which the Toop began to cultivate searching for all important wreckage to get off the planet and out into the known universe.
Technology: The best word to describe Toopish technology would be feral, they survive from sacking other ships and rebuilding them as their own, Interplanetary travel is done via vessels which would be better off in the scrapyard, giant hulks of junk welded into a barely functioning vessel, from here things get more primative, Body Armour is simply put together by strapping bits of metal to chests, legs and faces, the main infantry weapon being a complex micro-cannon which fires random pieces of junk, incredibly unreliable, inaccurate and slow, as for Tanks, these are merely petrol driven vehicles with several layers of armour chucked on top, they range from the lightest buggies to the heaviest battle tanks, and lastly are the air support, using the ancient system of propellors and machine-guns a crude but efficient approach.
Fleet:
Hulk Gritsnak
Named after a fabled hero of the Toop, this is the largest of the Three Hulks, it serves as a multi-task vessel, serving the roles of colonising, transportation of goods and people, fighting and many other valuable assets.
Hulk Snarlgutz
This smaller Hulk primarily serves as a combat vessel with capablity to carry fighters for ground assault making this the dealiest of the Hulks.
Hulk Gragnak
Focusing more on trade and exploration, this vessel is weak when it comes to a straight battle, the large crew and cargo appartments mean that this is an excellent vessel with which to trade and conquer, it is also the fastest Hulk.
(the history is blurry cos I had difficulty trying to find a reasonable metheod of transportation from PT to NFT)