NationStates Jolt Archive


OOC Sign up: A New Tech

Topal
29-01-2006, 15:31
So I dont like FT. Too many Jedi's, giant space ships, terms I dont understand and everythings made up, making it hard to balance between Godmodding and normal technology.

And PMT, I dont really get. It can be anything, and as far as I've seen PMT has almost replaced MT, although alot of people havent realised it. I mean the rediculous weaponry used in alot of MT made up by nations really dont belong in MT, and the worst thing is, the more dedicated the RPer, the more experienced they are and the more store fronts they have the more likely they are to God mod in this way. Its crap but true.

So I thought I would create my own tech, and this is sort of based on some invented tech I saw ages ago, but I dont know how it finished.

It's a mix of halo and Starship troopers, plus some of my invention.

Space crafts are extremely primitive, able to perform faster than light travel, but within a limited range. As for weaponry, there are no shields, just chunky armour, but there are medium powered lasars who can blow holes in armour, but this is countered by thicker armour. There are also a number of missiles still in use, as a primary weapon. These large ships are equipped for weapons to destroy other large ships as well as builings and men on the planets.


There are also small troop carriers, equipped only with weapons that would be used on the planets surface (e.g. autoguns for targetting enemy infantry.) There are no fighters in space: Their size makes them impossible to carry weapons that could be used in space e.g. lasers, long range missiles, but plenty of fighters on planets. These work as MT jets pretty much.


As for your soldiers? Well there are plenty of tanks, but they are not much different from modern tanks. For each increase in tank weaponry, there is an increase in armour, so it balances out. There are however alot more mobile, and many of them are controlled by computer, the same going for fighters. Your infantry use old propulsion systems for guns e.g. machine guns, but very powerful long range ones.

As for aliens? Largely humanoid. Some people use Robots etc, but no where are robots in control. I like variety in humans, but creatures like the aliens in starship troopers sacrifice intelligence, to balance things out.

So what you think? For a story I was thinking a number of galaxies aware of each other, forming their own alliances but working largely in peace. Each galaxy has at most two planets that your people can survive upon.

But eventually a whole galaxy with 3 uninhabited planets that are perfect for your kinds existence are found, and the war begins to see who can fight for them and their resources.

Well? Anyone interested?

Also I will be acting as mod, deciding whats fair and what isn't.
Toops
29-01-2006, 15:34
sort of Distopian Tech, I like, maybe in a while.
The Exodians
29-01-2006, 15:38
Aha, at last something that plays in the future but doesn't require hours of work to understand. This sounds quite a lot like one of my PC games too, so I think this can be good.

Count me in for sure.
Topal
29-01-2006, 15:39
Good good, keep the interest rolling.
The Exodians
29-01-2006, 15:47
Just a few questions so I can start making up a race:

1)When you said each of us had a 'galaxy', did you really mean galaxy, or just a star system? Galaxies tend to be quite large to only contain two or three planets.

2)How Humanoid do the races have to be? Basic two arms, two legs, torso, and head, or more precise? I was thinking of copying my favorite race from the game I mentioned, but they're kind of cybernetic...
Huntaer
29-01-2006, 15:54
This type of tech actually sounds interesting.

Some 40k tech would apply I think (the Space Marine's bulky armor, bolt-guns, ect.). The Las-cannnons/guns and the like wouldn't apply

EDIT:

If not, I'm still interested.
Krendakov
29-01-2006, 16:08
Some 40k tech would apply I think (the Space Marine's bulky armor, bolt-guns, ect.). The Las-cannnons/guns and the like wouldn't apply

So do we get the style of armour described by Heinlein in Starship troopers?
Do we get "boltguns", i.e. rifle launched missiles?
And what about gauss weaponary?
Thrashia
29-01-2006, 16:14
I like it. It takes FT back to the ground. Instead of everyone using their budgets on getting one more big ship, its training better ground troops. I am interested. TAG
Antanjyl
29-01-2006, 16:17
To me this sounds cool. But essentially its PMT with FTL travel. I'll probably join with another nation of mine. >_>
Topal
29-01-2006, 16:42
Yeh I meant star system. Humanoid Is a loose term here, but describe this cybernetic malarky to me and I will give you the ok. What PC game is that?

Im no 40K expert and Im not sure I like the idea of bolt guns, but it sounds good otherwise.

Gauss weaponry?

Armour is of your own choice really, just weightier armour slows you down, and it cant be too advanced.

Im thinking of throwing in some jet pack armour for my best troops, but I will see.
Toops
29-01-2006, 16:46
In the interest of linking with my PT nation I want to ask are Goblin like creatures okay?
Necrontyrr
29-01-2006, 16:48
Wow this is a perfect tech for 40k. Im definatly interested by this. When you start it up ill join fast.
The Exodians
29-01-2006, 16:51
The game is Masters of Orion II, and that cybernetic race is a what you get when you put humans into zero-gravity for too long. They're fully mentally capable, but their bodies have become thin and weak, so they need full augmentics to do anything physical. With the augmentics they're just as strong/fast as humans, but they require less food(which is balanced out by needing 'production' with the energy requirements and maintenance etc.)
Topal
29-01-2006, 16:53
Goblins seem fine, judging by your PT race.

The Cybernetic race seem fine.

Will start thread a bit later, bit busy at the moment.
Topal
29-01-2006, 17:13
I think I am going to do this in multiple threads. One to describe your nation and handle diplomacy there, and another thread set up whenever each person sets up a colony on one of the three planets, or when a fight breaks out etc.

Does anyone want to ask me anything before we begin typing up our nations info?
The Exodians
29-01-2006, 17:16
Yes, I came up with some more questions.(For some reason that's always me...)

1) Do the planets we own have moons or other things that are floating about around them?

2) What exactly is our tech? Do we all get to pick from the things mentioned above, are we supposed to make up stuff as we go along, or are we all getting an 'equal' amount of tech defined by you?

There was a third question too, but I forgot that...
Krendakov
29-01-2006, 17:18
A guass weapon uses an electo-magnetic coil to propell projectiles at very fast speeds.
The power armour is quite large a chunky, making the soldier in it look quite like a gorilla; although he could very easily crush one in it.
A boltgun fires a projectile more like a small missile or shell than a bullet, this projectile has some form of rocket in the rear which enables it to travel very fast.
The halo guide contains (limited) information on guass weapons in the human section. The 2nd Ed Wargear book for Warhammer 40,000 contains lots of Information on the boltgun. Chapter seven of Starship Troopers goes over the Power Armour in great detail. I hope this is of help.
Topal
29-01-2006, 17:22
Moons are fine, maximum of 1 per a habital planet, but the moons should be near inhabital and very dependent on its mother planet for air supply and food supply, although some of this can be made on the planet itself, there is only enough to support a small colony. The larger the colony, the more you depend on the mother planet basically.

Now technology, this is a hard one. Use the above, but be creative and make your own. Dont make it so difficult that we have to read a page of specs, but for each technology just a basic idea of what it does, and if you can how it does. I will stamp my foot down If I think the technology is too advanced or unrealistic.
Topal
29-01-2006, 17:24
Ok the boltgun sounds ok, but obviously not all your troops should have it. It should be experimental stage, quite innacurate and heavy, reserved for your best troops. Same goes for gauss. I assume the boltgun has no micro warhead.
Kirisubo
29-01-2006, 17:25
this sounds like fun.

I used to play a lot of 40K myself so i understand whats going on.

I'm probally loosly base my forces on the Imperial Guard tech only they'll be Asian and led by Samurai. There will a lots of heavily armoured tanks and troop carriers on the ground and swords will probally be power assisted (not quite a laser sword but enough power to cut through armour and steel doors as if they were butter).

This tech will also tie up the PT and MT Kirisubo as well.

Topal you can count me in :)
Krendakov
29-01-2006, 17:32
The boltgun has "an armour pircing tip, an explosive and a mass reactive detonator". If you don't like that, however, The ammunition can be changed.
Dontgonearthere
29-01-2006, 17:42
I recently made an Earth based on this, the tech is a bit less advanced (travel to nearby solar systems is possible with advanced ships), but its the same idea.
I wont link to the forum unless the author wants me to, but we could use active membership if your interested.

BTW, Topal, check your Telegrams for more info.
The Exodians
29-01-2006, 17:49
I like the rules so far, any objections if I am planning to hollow out asteroids to change them into ships? That should be a lot more cost and material efficient than sending up thousands of tonnes of metal and the like.

My first creative invention will therefor be some kind of driller ship to create these, and which could be used for ramming in combat situations.
Topal
29-01-2006, 17:49
Yeh maybe change that ammunition.
By the way I will be Rping as Frozopia, who will be linked to my PT Frozopia slightly anyways.
Dontgonearthere tged ya back.
I like the swords Kiriusban, but what use that will do when you got a bullet in ya chest is a mystery to me :D
Topal
29-01-2006, 17:52
I like the asteroid idea, even though its probably totally unrealistic. Could be a good stealth ship too.
Dontgonearthere
29-01-2006, 17:54
With Topal's permission:
V3, post-modern tech Earth (http://s14.invisionfree.com/Vini_Vedi_Vici/index.php?act=idx)

As to the tech, I suggest the main weapon would be either primitive railcannons (basically they launch big solid slugs of metal at very high speeds, the impact is something like a very, very concentrated atomic bomb), gauss weapons, or missiles. Of course it is possible that you could use chemically-based weapons (IE: Bullets) in space if you included oxygen in the shell or found something that worked the same way without needing oxygen to react.
Alternatives are plasma weapons or lasers, you could use primitive versions (like Star Wars weaponry, big and clunky, not very accurate).

For ground combat, not much beats a good ol' fashioned bullet, unless you have railcannons that can be carried by infantry.
Topal
29-01-2006, 17:59
Some more rules/ideas for the RP:

Transporting large armies is difficult, so when attacking anything your numbers wont go over say......100,000 combat troops? Maybe less depending on your ships, your equipment, your armoured divisions and planes you bring?

This gives a strong advantage when defending a home planet. Of course on colonial planets, all's square pretty much.

Also I have decided that fighters can be 'dropped' from the large ships in space (so they reach the colonies) but they cannot travel far in the vacuum and nor can they shoot their weapons.

Also Your large ships should be extremely limited in number from the start of the RP. I will let you judge that.
New Industria
29-01-2006, 18:05
I'm definately in, since you got such a good response, how about making a freeboard site about this?
The Exodians
29-01-2006, 18:07
I don't really know, to me it sounded more realistic than building giant structures out of metal and trying to get those up piece by piece.

Also, how do you mean stealthy? I'm asking because I don't really see how anybody could miss a huge rock flying towards them. Unless you meant that they do see it, but think it is just a rock and nothing more.

The only real problem lies with the constructing of one, as the asteroids in the asteroid belt only pass by my planets twice a year, meaning I have to send up some tools and raw materials almost half a year in advance.

I like the limitations, as it makes it a bit fairer to the smaller countries taking part.
Krendakov
29-01-2006, 18:12
A question: will this use our nations or will it be out-of-character?
Topal
29-01-2006, 18:13
Stealth because (ok this is slightly unlikely) people might say:
"Oh what is that big thing? Is it a enemy ship?"
"Dont be silly! Its just a meteorite in orbit! Or its going to exterminate human life on this planet!"
*Laughter*
Topal
29-01-2006, 18:14
Im slightly confused. Your nation or Out of Character?
Toops
29-01-2006, 18:16
Im slightly confused. Your nation or Out of Character?

using stats and principles from your nation as presented by NS, or using a fictional nation of your own creation, right?
Topal
29-01-2006, 18:26
Oh I see.
Well seeing as we are using planets, our stats are unlikely to match them. So use your own made up stats (dont be afraid to use them under a name the same as that of your nation). I plan to use a planet of population 1bn, use that to get a rough idea. Preferedly dont go to much above that.
Krendakov
29-01-2006, 18:27
using stats and principles from your nation as presented by NS, or using a fictional nation of your own creation, right?
Good job comrade, have a gold star!
*solemnly licks a paper star coloured gold and sticks it to toops' shirt*
The Exodians
29-01-2006, 18:38
Hmm, my NS nation has just over 1 billion population too, so it doesn't really matter to me ;)

And I've thought up the following for my drilling operations, is it acceptable?

Gouger Mk I

The Gouger is a ship made to drill holes through the solid rock of asteroids, making it possible to change them into spaceships themselves. The front of the ship consists of a giant pointed drill-head, enabling it to pass through almost anything, although it might go a bit slow in particulary hard material. For the making of smaller and more precise holes, it has one 'turret' equipped with a mining laser. (very high power, but only over a very short range)

The sides are relatively well armoured, as they need to withstand collisions with and scraping past the asteroids. Three large tracks are placed around the cilindrical body, to allow movement within the asteroid without needing to use the thrusters all the time. Because of this the thrusters are relatively weak, and don't provide high power.

All this is controlled by nine crewmembers working in shifts of three. The Gouger has enough supplies stored to last three months without restocking, but this is usually not needed.
Topal
29-01-2006, 18:49
Sounds good. BTW when you or anyone else starts a thread, put NFT (New Future tech) in the title so its easy to find. Im gonna keep this in II.
Spizania
29-01-2006, 18:49
Il join, would it be possible for me to have a double planet? Id have a pop equal to what a normal planet would be and have a moon orbiting the baricentre of the double planets orbits.

Maybe with some asteroids scattered around, which could be converted into railgun and missile armed fortresses
Krendakov
29-01-2006, 18:52
I could see using astroids being very good for fortresses; however, I feel that, depending on how far in/far out you dig, the structural integrity of the astroid might compromise your men's safety.
Frozopia
29-01-2006, 18:53
Sounds ok to me Spizania. Any objections anyone?
Krendakov
29-01-2006, 18:56
Sounds fair enough, but there will be problems that you'll have to RP with such a setup.
The Exodians
29-01-2006, 18:58
I don't see any objections, if he wants to use his two planets as a single double planet, what would be the problem?

And Krendakov, that's why you shouldn't drill too much. If you can see light when you look through one end, you know you've gone too far ;)

Racial history and the Gouger are finished, now were to leave them...
Spizania
29-01-2006, 19:01
Well you can take the materiel that you dig out, melt it and then manufacture a new layer of rock on the outside of the asteriod to provide extra protection and to make sure no decompressions happened during construction.
New Industria
29-01-2006, 19:41
I like having large armies of individually mediocre units that use brute force over stealth. Could I have a planet with a much larger population, so that I could use this 'massive army' strategy? Of course my military won't be excessively large, just larger than the others.
The Exodians
29-01-2006, 19:46
As long as everything here stays controlled properly to keep the limitations intact, I think this can become very good.

The only thing left to do is wait untill everybody has planets, races, and some unique technology written up, then we can start...

@New Industria:
If you can somehow balance that out(having a lot of weaker units?), I doubt any of us will have a lot of objections against that.
Topal
29-01-2006, 19:54
New Industria that sounds ok to me, but remember that you will be limited when trying to transport such a large army across space.
Kyanges
29-01-2006, 19:56
This sounds pretty good, though I don't quite agree with the comments that standard FT has gone to hell, with complaints of too many specs, and made up tech, as the very utilization of the tech in the manner we'll be using it, in this "new tech" is still made up. Just so long as people say things comparatively, like "Basically, this weapon is like regular Star Destroyer.", then things are much easier to understand.


Simply, I like it, I'll join, but I'll use a puppet nation to do this.
New Industria
29-01-2006, 19:58
Yep, that will be the focus of most of my space navy- transport over combat. Which of course is a weakness in and of itself...
Toops
29-01-2006, 20:02
*me writes up*

Name: Toops
Race: Goblins
Population: 1 Bn
Planets: 1 (with 1 sattelite)
History: The Toopish Goblins, through lack of writing, have all but forgotten their history, sufficied to say that their mass convoy of ships crashed upon the planet's surface creating a mass junkyard which the Toop began to cultivate searching for all important wreckage to get off the planet and out into the known universe.
Technology: The best word to describe Toopish technology would be feral, they survive from sacking other ships and rebuilding them as their own, Interplanetary travel is done via vessels which would be better off in the scrapyard, giant hulks of junk welded into a barely functioning vessel, from here things get more primative, Body Armour is simply put together by strapping bits of metal to chests, legs and faces, the main infantry weapon being a complex micro-cannon which fires random pieces of junk, incredibly unreliable, inaccurate and slow, as for Tanks, these are merely petrol driven vehicles with several layers of armour chucked on top, they range from the lightest buggies to the heaviest battle tanks, and lastly are the air support, using the ancient system of propellors and machine-guns a crude but efficient approach.

(the history is blurry cos I had difficulty trying to find a reasonable metheod of transportation from PT to NFT)
Topal
29-01-2006, 20:05
Put it in a new thread with NFT in the title toops.
The Exodians
29-01-2006, 20:49
Link to introduction post. (http://forums.jolt.co.uk/showthread.php?p=10322089#post10322089)

Ok, now all I need is some Asteroid-ships and stations made and written up.
Topal
29-01-2006, 20:50
Heres mine. (http://forums.jolt.co.uk/showthread.php?t=465959)
Necrontyrr
29-01-2006, 22:29
Okay wow in the past 6 hours (since my last reply) there has been a lot of posting going on, and quite frankly im confused. So if we are in we post information on our race (like you two did)???
Topal
29-01-2006, 22:46
yes in a new thread.
Toops
29-01-2006, 22:46
My Link (http://forums.jolt.co.uk/showthread.php?t=465961)

yeah post up all important info, like apperance, history, tech...
Nistolonia
30-01-2006, 02:36
Is it too late for me to join?
If not, i can get my stats up.
Amerrygoround
30-01-2006, 05:25
Wow this is cool. Just what i've been looking for.

I would like to submit a new race though:

I guess this is how i would adapt them to this tech

Grand Elves:
This is a breed of elves that have grown very intelligent. There tech is better than most races, this is mainly because of there long life, average of about 300 years naturaly. They are not very versitile in liveing mainly because of their sobbishness. But strangly for there snobbishness they have almost no human morality. Death to them is not feared nor accepted. Life to them is a tool and a very useful one. In there wars they fight they will use what they deem best to get the job done whether it means putting half there men in a slaughter, destroying their own land, or killing civilains no matter the age or sex. Also because of there high lifespan there are not as many about 4/5 that of a standard human race.
Topal
30-01-2006, 16:24
You can join, sure. Elves fine.
The Exodians
30-01-2006, 16:39
First run on those Asteroid-ship thingies, posting it here to get the mod "Ok" stamp ;)

Basic A-ship.

The bulk of the Exodian space fleet is constructed out of these ships. Their biggest advantage is that rocks are cheap, meaning the ships are cheap too. After Gougers drill out the required holes and construct a suitably sized 'dome' in the center of the asteroid, the command center is built inside the dome. After that, the engines are put in at the back of the asteroid, and smaller thrusters for maneuvering are scattered over the surface. The same goes for sensors.This ensures that the crew is very safe, having many meters of solid rock between them and the enemy. From the rock that is drilled out, the front of the rock gets an additional layer built on it, providing extra protection from that side.

Although the thrusters are large and powerful, they aren't very fast, so basic A-ships require a larger Carrier, or other form of transport, to move at FTL-speeds. Most of the power of the thrusters is needed to counter the recoil of the main weapon, which explains the lack of high speeds.

This main weapon usually consists of a simple Mass Driver, extending from several meters in front of the central dome, to the front end of the ship. Because of this, the Mass Driver is a powerful weapon, but it can only fire directly in front of the ship. The A-ship also has some secondary weapons to attack ships that aren't in front of it, or ships that aren't worth the power of the Mass Driver. At four places around the central axis, there are gun emplacements, two containing medium-strength laser cannons, and the other two containing multiple missile racks.

Each of the turrets requires three crewmembers, and the Mass Driver another four. Together with the other crewmembers needed for maneuvering, command, and manning sensors, the A-ship needs a crew of 25 to be fully operational. Supplies are stored for three months, after which a re-stock is needed to continue operations.
Frozopia
30-01-2006, 16:48
Trulon Discovered With star system. (http://forums.jolt.co.uk/showthread.php?p=10327208#post10327208)

Sounds good Exodius.

Now I go to gym, feel free to post you following me to find the new planet/ discovering my transmission.
The Exodians
30-01-2006, 16:53
Oi! It's the Exodians ;)

And are we now fighting over just one planet? Or are the other two yet to be found?
Frozopia
30-01-2006, 16:55
The other 2 can I either be in this star system or elsewhere. I will let you post the discovery of one more for the moment since you asked Exodian. Maybe we will discover more later.
The Exodians
30-01-2006, 17:00
Ok, either today or tomorrow I will post the discovery of another one in a second thread.

(I have to think up how to find it first, as The Exodians aren't very exploring by nature. Perhaps a colony ship could find one on the way to yours or something like that...)
The Exodians
30-01-2006, 21:00
Second Planet Discoverd (http://forums.jolt.co.uk/showthread.php?t=466140)

Just so everybody knows about it now. (Shouldn't be too hard for anybody to find out about, as accidents tend to attract attention.)
Huntaer
30-01-2006, 22:29
What's the name of this new tech level, before I make my intro, before I start up my "new" part of me. This is perfect pre-history for my current FT empire.

There is one thing which we haven't covered yet: Is magic (like the force, the warp for 40k, or just plain old sorcery like LoTR and Harry Potter) allowed?
Toops
30-01-2006, 22:43
What's the name of this new tech level, before I make my intro, before I start up my "new" part of me. This is perfect pre-history for my current FT empire.

NFT (New Future Tech), as for Magic you'd have to ask Topal/Frozopia.
Krendakov
30-01-2006, 22:48
I think I need to get a post together...
so much to work out, arrgh!
Topal
30-01-2006, 23:23
Im not keen on any forms of magic, sorry.
Krendakov
30-01-2006, 23:27
What are the rules and regulations on space fleets? Sizes and numbers of ships?
Topal
30-01-2006, 23:33
I havent enforced any strict rules, but Extremely large ships are not numerous (I plan to have 5), small ships are without Space capable weapons so there are no fighters in space, and no one has a humongous space force. I leave everything to your own judgement, but I will step in If I think your force has an unfair advantage.
Krendakov
30-01-2006, 23:38
http://forums.jolt.co.uk/showthread.php?t=466171

So, I'll probably be using alot of space frigates and space destroyers at first, with a space battlecruiser later on. Although I'll probably have 2 space battleships stationed around Buenos Aries proper (my main planet).
Toops
31-01-2006, 01:14
k, question about a weapon, is it cool to have a large heap of junk attached to the sides of my ship (to be deployed when nessacary) attached by chains (rather like a flail) to the Hulk, it wouldn't slow the vessel as there is no drag in space.
Kirisubo
31-01-2006, 01:31
New Kirisubo has joined the NFT community.

http://forums.jolt.co.uk/showthread.php?t=466183

Think of this as the early days of the Kirisuban space fleet and a full generation before the more advanced 'Kagemon' class vessels that the FT threads have.
Frozopia
31-01-2006, 20:32
sounds good Toops.
Huntaer
31-01-2006, 21:14
Meh, if I was using magic, it would be only pre-force stuff. You know, simple force lighting, choke, push, pull, and sword throw. That sort of thing.

Now that I think of it, the malkir/kirtir never truly showed up as a major government untill a long time after the nuclear war.
The Exodians
01-02-2006, 16:29
Ok, just for confirmation I'm planning on having the following for the space fleet:

-1 Sickly Oversized Super Carrier
-3 "Large Battleship Class" A-Ships
-Pile-O-Small A-ships
-Equal amount of pullers/carriers.

When I write everything for planetary/space combat, I will put it into my introduction thread, Ok?
Yallak
01-02-2006, 17:32
Tag for interest.

I am highly likely to join this (though it would be my first FT (well sort of FT) RP), just depends on whether the RP's im in now pick up anymore pace.

If i join i'll basically be a singular force (not on anyones side) and will use Starship Troopers tech or similar.
Frozopia
01-02-2006, 20:22
sounds good.
Kyanges
01-02-2006, 22:32
Meh, if I was using magic, it would be only pre-force stuff. You know, simple force lighting, choke, push, pull, and sword throw. That sort of thing.

Now that I think of it, the malkir/kirtir never truly showed up as a major government untill a long time after the nuclear war.

Hey, Huntaer, You saw my post above, and that I'm in this thing as well. And since you decided to use this tech for prehistory stuff, I'm thinking of a certain plan we had... Remember?

What do you think?
Yallak
02-02-2006, 07:58
My intro post (http://forums.jolt.co.uk/showthread.php?t=466608)

Any problems just let me know.
The Intrakus System
02-02-2006, 08:09
Can I join this, or is it to late?
Frozopia
02-02-2006, 13:13
feel free to join.
Huntaer
02-02-2006, 20:39
Hey, Huntaer, You saw my post above, and that I'm in this thing as well. And since you decided to use this tech for prehistory stuff, I'm thinking of a certain plan we had... Remember?

What do you think?

yeah. Good one.

I'm having a difficult time deciding on how to introduce my nation.

I know it's as the Republic (before it fell to the dark side), but I can't decide to introduce it durring the launching of the nuclear war (lasted only 18hrs.... Killed the planet) and the surviviors of Huntaria left and went to another planet or do it after they found the planet.
Yallak
03-02-2006, 01:18
Would anyone have any objections if a use a metal for armour (i also use it in my MT nation) called Tiranaide: It is almost* impervious to protectiles and is somewhat resilant to energy weapons. (I based it off an actual alloy that has strength properties of at least 6 times that of the best steel and can survive under massive heat).

*Note: Almost not completely
Nistolonia
03-02-2006, 01:36
Against the high powered railguns and suchlike, wouldn't that kind of be pointless? The only thing it would be good for is ships, not land units, as thickness would be rather important.
The PeoplesFreedom
03-02-2006, 02:02
This Sound good. I would want to join for sure. I will have my race ships soldiers tanks etc. on Tuesday because I am going out of town tommrow.
Yallak
03-02-2006, 02:15
Against the high powered railguns and suchlike, wouldn't that kind of be pointless? The only thing it would be good for is ships, not land units, as thickness would be rather important.

Against ships it would be perfect but it is nanofabricated, still good in thin layers. Ground troops can use it because its somewhat resistance to energy weapons, and protects them from being pulverised by shrapnel. While it wouldn't stop a direct hit from a tank or a landing craft auto-gun it still provides reasonable protection against infantry weapons (mabye not all - but i use it on my MT soldiers and think it will serve enough purpose to use here)
The Intrakus System
03-02-2006, 06:49
Here is The Intrakus System (http://forums.jolt.co.uk/showthread.php?p=10351250#post10351250).
Frozopia
03-02-2006, 12:19
TBH Yallak I would prefer not too have bullet proof infantry: My armour on my infantry will not be able to stop many rounds (if any).
Yallak
03-02-2006, 12:29
TBH Yallak I would prefer not too have bullet proof infantry: My armour on my infantry will not be able to stop many rounds (if any).

Ok, i will only have it able to stop shrapnel from explosion and such then, not from a direct hit by a gun.
The Exodians
04-02-2006, 18:08
OOC: Are the other colonizing parties (Frozopia and Toops) interested in a temporary "alliance" over the first planet? After all, it's better to split it and get a third of a planet each, than to kill eachother and give it to the lunatics above it... :OOC
Toops
04-02-2006, 18:22
OOC: Are the other colonizing parties (Frozopia and Toops) interested in a temporary "alliance" over the first planet? After all, it's better to split it and get a third of a planet each, than to kill eachother and give it to the lunatics above it... :OOC

seems like an idea but those above seem to be more interested in each-other anyway, we's got the pick of the litter :D
Spizania
04-02-2006, 18:28
Just wait till taskforce gemstone arrives, itl reduce the Krendahovs ships to wreckage and launch a planet assualt or it will reduce the Krendahovs to wreckage or bomb the colonies flat.

Does the planet were all fighting over have icecaps? How big are they and how big is the planet?
The Exodians
04-02-2006, 18:31
Well, I think we will mind when all the shrapnel comes down.(Ok, the Toopians won't, but we will...)

And considering the amount of players and the allowed tech, three of us should be perfectly capable of holding a planet for ourselves.

@Spizania, I doubt it, as it was a lot warmer than Frozopia as stated by its discoverer.
Spizania
04-02-2006, 18:35
Not when i bombard the atmosphere with several airbursting 1500MT warheads. (They are theoretically possible with todays reallife tech so...)
The Exodians
04-02-2006, 18:47
Hmm, I'm still taking that with a big grain of salt because of your reputation, but suit yourself. If you want to start a war against three enemies, meaning you'll be utterly crushed, so be it.
Frozopia
04-02-2006, 19:05
Bit smaller than earth, no ice caps.
Yallak
05-02-2006, 02:24
Not when i bombard the atmosphere with several airbursting 1500MT warheads. (They are theoretically possible with todays reallife tech so...)

Um and what will this acheive... beside the fact we are suppost to be using simple FT (close to staship troopers and that) - dropping 1500 MT bombs is just a stupid way to ruin an RP.

Oh and when i right my reply to your torpedoes i will be assuming they are fast but not as fast as you claim - 3,000 ms a second is wishful thinking.
The Exodians
05-02-2006, 18:38
Just a question, where can I find the ship-designs of everyone? I'm putting my own up in my introthread soon but was wondering what everybody else is using in here. The only things I've seen so far is a considerable amount of weapons...
Frozopia
05-02-2006, 18:40
Hm Im not great with designs, just general descriptions. I suppose I could try, with alot of help.
The Exodians
05-02-2006, 18:42
General descriptions is what I'm after really. The idea behind this was that everyone knew and understood the tech without needing to read pages full of stuff, but it would be nice to be able to picture what's flying up there. ;)

I could provide some help if you want though.
Yallak
06-02-2006, 06:35
General descriptions is what I'm after really. The idea behind this was that everyone knew and understood the tech without needing to read pages full of stuff, but it would be nice to be able to picture what's flying up there. ;)

I could provide some help if you want though.

Well ive given a discription (sort of) of my strike cruiser in the RP but i will be adding general description for my craft in my intro thread soon.
Lamehk
06-02-2006, 13:55
Hay. Count me in. I hope no one minds that I have already posted.
The Exodians
06-02-2006, 16:57
*Waiting for Toops and Frozopia(although he's a bit busy with that other problems-thread) to reply IC*

*Whistles*;)
Spizania
08-02-2006, 00:12
Hey, although we only have two inhabiltable planets each, in my case a double planet, could i set up a massive shipbuilding facility in another system that has no inhabiltable planets? Construction would be slow, and Yallak et. al would probably try to stop me, so it could make an interesting Role Play. Im thinking a binary system, a Blue Supergiant with a Red Dwarf companion seem okay? Nothing but asteriods and maybe a lonely gas giant orbiting the Red Giant in an orbit which keeps it far enough away from the supergiant not to get torn up.
The Aven Armada
08-02-2006, 00:51
Hm...Interesting.

Any more room? I feel like I already fit into this. I'm probably too low-tech for FT in retrospect, and will likely scrap my original Intro, or at least alter it to fit this level of technology.
Frozopia
08-02-2006, 18:26
Sure Spizania, sure The Aven Armada.
Spizania
08-02-2006, 19:20
http://forums.jolt.co.uk/showthread.php?t=467723

Go be amazed, or even buy ships from me :D
Alexandria IV
09-02-2006, 00:12
Great, great. (Aven here, thought I'd just join as a "puppet" type nation. Keep myself seperate from my FT one).

I'll get right to my intro.

Edit: Here it is:
http://forums.jolt.co.uk/showthread.php?p=10387199#post10387199
Lamehk
09-02-2006, 12:14
The intro for my race (http://forums.jolt.co.uk/showthread.php?p=10389402#post10389402)
Toops
09-02-2006, 13:13
Question: due to my lacking of technology and skill in the areas of Weapons and Speed would it be possible for my vessels to have some sort of armour advantage, I have a reasonable IC eplanation, The Gobbos just welded whatever they could find onto things, it matches one of my anti bomber/torpedoe defences which I also need to ask about, would it be possible to have junk floating on giant chains submerged into the hull, then released whenever a torpedoe/bomber decides to call in?
Frozopia
09-02-2006, 18:28
Any objections? Sounds fine to me.
The Exodians
09-02-2006, 18:46
No objections here, as I'm doing more or less the same (about the exchanging defence for speed)

And Frozopia, what kind of ships are you going to use again for the war above Trulon, and when will they get around there?
Frozopia
09-02-2006, 18:52
My ships are huge, and armed to the teeth, sacrificing their speed also. However their armour is not that great, but it will take more than a few hits to take my baby down.

Unfortunately alot of my weapons are for planetary bombardment, roughly 50% of them, but the other 50% number in the 100's. I got alot of weapons here.

One dreadnaught is ready for combat, one is joining it with 6 gunships (Small for FTL ships but definately not fighter sized. Focussed on battling in space). Both outside scanner range. I will attack when you order it.
The Exodians
09-02-2006, 18:57
Good, good...

At the moment I've got the Evincer (One of my four size "huge" ships), four Carriers, and 8 A-Ships (Quite 'small' in FT terms) at Trulon. A second fleet is being readied but not on its way yet. I guess we're ready in case someone goes after our colonies now...
Spizania
09-02-2006, 20:42
Ive got two operational taskforces, (size of them in the new star system RP), another two nearing completion (on shakedown cruise), another in dry dock and a secret super-project waiting to start at my new superyard.
The Exodians
09-02-2006, 21:06
Uhm, if the shipyard itself is months - if not years - from being completed, how can there be a project starting in it already? Sounds a bit dubious to me to be honest...

Edit:
And how exactly are you planning on dragging along twenty stations to a remote system when your fleets aren't anywhere near there?
Spizania
09-02-2006, 21:19
Those numbers are for combat ships, and there is a taskforce guarding them there, those stations are prefab. And its begun in that the yard that is required has begun construction.
The Exodians
09-02-2006, 21:28
Constructing stations isn't a problem, the problem is getting them all the way from A to B without:
a):Anybody noticing and doing something before they get there in the first place.
b):Needing a terrible amount of fuel for pulling (no gravity doesn't mean no laws of nature)

Not to mention that there can be no super-secret thing going on while everybody is watching it being built/destroying the shipyard which it is being built in.

You had a reputation as powergamer/godmodder at MWS, and I won't allow you to do that in here...
Spizania
09-02-2006, 23:16
Not this again, I could PROVE I had that many SAM batteries, have a look at the posts at Kriegzimmer from around that time.

One, those stations are built around small asteriods, the only things that have to be brought in are the weapons and reactor systems, much of the material from the armour is still there. I call them prefab because there designed to be put up quickly.
Two, you cant watch every single solar system in the galaxy, thats far beyond the tech from this RP.
And with all the hunks of rock in the system, i think they would have a hard time spotting an asteriod growing slowly in a field that changes every day.
Alexandria IV
10-02-2006, 00:29
Phew...That was a pain to copy and paste from Word with all the forum-formatting. Anyway, put up a listing of both my Main Ships and Fighters, and next up is my ground craft.

Anyway, I'm not too experienced with this sort of thing, so I won't give a comment.
Yallak
10-02-2006, 01:36
only problem i can see Alexandria is that your ships aren't suppose to have shield technology.
Alexandria IV
10-02-2006, 01:47
Oh, heheh. Forgot to get rid of that. These were ships I had used on another RP forum, forgot to edit that part out. I'll get right on it.
The Intrakus System
10-02-2006, 04:59
And no Space Fighters etheir. Or am I not reading the intro post right?
Alexandria IV
10-02-2006, 23:29
Fighters are in the second reply to the thread, under Main Ships.
Topal
10-02-2006, 23:49
No fighters, no shielding. BTW Frozopia=Topal.

Im going on holiday for a week tomorow. Be back and ready to rp then.
Alexandria IV
11-02-2006, 04:14
Oh, by no fighters you mean...Okay, got'cha. I'll get rid of 'em.
Spizania
12-02-2006, 19:23
I think we should allow fighters on the tech level of the viper or Raptor from Battlestar Galactica, with machine guns (they can work in a vacuum) for dealing with each other or shooting into hull breaches, and using missiles to deal with capital ships, this would present a new level of space combat while retaining the low tech of this Role Play.
Lamehk
16-02-2006, 10:49
Nah lets keep it simple. No fighters is easier to RP