Anyone interested in a FT war (no tech-wanking!!)
Nistolonia
28-01-2006, 04:27
As it says. I've gotten back from my (very) long NS holiday, and i'm back and ready to get some war RPing in.
Anyone can join, we'll just need to think of an idea and try to RP nicely (please)
There would be some loose rules to prevent wanking of all kinds. Lets try using sneaky, underhanded tactics instead of just making a supergun.
so.
1) Don't whine unless you really have to. If someone comes up with a clever plan and jumps his group of antimatter charges into your Super Star Destroyer, then live with it (Even if your SSD wont). Don't say "Well I have armour X and I block it all/Send it into your fleet/eat it" Of course, if he does do something wrong, just telegram me. Don't spam the boards with whining.
2) Keep it reasonable. Don't tech-wank completly. Don't use a tech that's the be all and end all of everything. Mini Mehim's (however you spell it) warp field thingys are a no-no unless used in moderation (ie: Don't just say "I use the fields!!!" whenever something bad happens. I know it's not fun to win all the time (I've powergamed before), but please give the others a chace. I'm saying you can use it, just don't make it invincible. And if someone gets around it. (I dont know, say they teleport an antimater through another demension into your fleet) don't quickly metion that your fleet has Y nd is immune. Then no-one has fun.
3) Superships are allowed. Superships with guns that destroy the universe in one shot are not. Or ones that have armour that is just invincible-period. i for one will not be using ships over 1k long.
I know these rules sound harsh but with them, everyone can have a good time, not just the people who are winning due to tech-wanking. If you catch me doing something cheesy, TG me and ill fix it.
Thanks
Nistolonia
To:Nistolonia
From:Kippl Governor Of War, Logan Vassili
My nation has commenced OPERATION Nistolonian Strike Alpha. My nukes are in place and my troops are on their transports. My agents tell me your Leader is enroute to his personal ship, i'll have an assassin on him like 1 2 3.
I'm interested. I'm using Trek tech. My biggest ships are barely over 1km long, and I don't have a whole heck of a lot of those, so RPing war against other nations with uber 20k-long ships that travel from galaxy to galaxy in no time is like having a bunch of Roman legionaries going up against Apache helicopters. So in many of my confrontations, I rarely rely on simple firepower alone, but rather on tricky tactics, you proverbial cloak and dagger. So your idea sounds like fun.
The Fedral Union
28-01-2006, 04:53
(I might join im sick of all the FT wanking going on, oh my tech is better because it disrupts the time space conituim and laws of physics, and my 999 km is better than your ship, any way i use ships based off of BSG but my own tech it may sound wanky but it has its limitations id like to keep it below 1 km so i should use trek tech if you want me to, i can switch back and forth like the multi verse thing )
Nistolonia
28-01-2006, 04:59
By the way Kippl, you might ant to ally with someone (there will be teams) as you are rather small (even in FT terms) compared with everyone else.
Waterhelper
28-01-2006, 05:02
I would join but i am in the middle of finishing first contact and my tech is a bit low (PMT exept for ships like my independance with near invincible sheilds but no weapons)
As it says. I've gotten back from my (very) long NS holiday, and i'm back and ready to get some war RPing in.
Anyone can join, we'll just need to think of an idea and try to RP nicely (please)
There would be some loose rules to prevent wanking of all kinds. Lets try using sneaky, underhanded tactics instead of just making a supergun.
so.
1) Don't whine unless you really have to. If someone comes up with a clever plan and jumps his group of antimatter charges into your Super Star Destroyer, then live with it (Even if your SSD wont). Don't say "Well I have armour X and I block it all/Send it into your fleet/eat it" Of course, if he does do something wrong, just telegram me. Don't spam the boards with whining.
2) Keep it reasonable. Don't tech-wank completly. Don't use a tech that's the be all and end all of everything. Mini Mehim's (however you spell it) warp field thingys are a no-no unless used in moderation (ie: Don't just say "I use the fields!!!" whenever something bad happens. I know it's not fun to win all the time (I've powergamed before), but please give the others a chace. I'm saying you can use it, just don't make it invincible. And if someone gets around it. (I dont know, say they teleport an antimater through another demension into your fleet) don't quickly metion that your fleet has Y nd is immune. Then no-one has fun.
3) Superships are allowed. Superships with guns that destroy the universe in one shot are not. Or ones that have armour that is just invincible-period. i for one will not be using ships over 1k long.
I know these rules sound harsh but with them, everyone can have a good time, not just the people who are winning due to tech-wanking. If you catch me doing something cheesy, TG me and ill fix it.
Thanks
Nistolonia
That's a basic for usually all tech Role-Playing.
I'd join, but I'm already in another, which I have yet to do anything of importance.
[NS]New Gaza
28-01-2006, 05:32
I'm interested. I usually end up leaving FTs becaues of the "OMG!UBERWEAPONSDEATHFLEETSINVICNIBLE!"
Nistolonia
28-01-2006, 15:26
bump
Nistolonia
28-01-2006, 21:08
bump
Jaredcohenia
28-01-2006, 21:15
Sure, why not. I can live with a good RP. >_>
My nation (well, it is now its own planet) is just starting to build up it's own space fleet. We've got only 10 operational battle ships(Only 3 are more than 2km long, one is over 5km but it is the flag ship), but we've got land-to-atmosphere turrets lining the planet.
Neo-Athenia
28-01-2006, 21:26
Somebody should really introduce Space Empires IV to these FT RPs.....
Thrashia
28-01-2006, 21:29
I wouldn't mind joining up, however I wonder if perhaps a little ground action can be brought into it? Not just going zoom-zoom up in space?
Nistolonia
28-01-2006, 21:32
Of course there'll be ground action. I'll just wait to see if we get anyone else and we can get started...
Nebarri_Prime
28-01-2006, 22:36
i'll join this
my ships will not be a problem
however i would like to ask if these are allowed
1. i have a bomb that has a blast radius of 1/5 of a planets about ths size of the earth. and any tampering with it will set it off. however we need to set it on a planet first
2. i sometimes use droid like things that are called replicators. they "eat" metal to make more of themselfs, and come in vast numbers. they are also unaffected by energy weapons.
3. i use a type of Armor on many of my troops unaffected by Infantry sized weapons. (fighter craft laser and missiles type weapons would work though)
sorry for any major spelling errors i am not spell checking what i'm typing right now
I'm trying to get into FT so this is perfec'
just one question, are Mech type jiggys fine in your books?
Nistolonia
29-01-2006, 00:45
Well, the first is fine, the second is fine, but how do you have soldiers immune to conventional (Well, FT conventional) weapons? Or are they some sort of elite trooper? Heavly resistant is one thing, but totally immune?
And Mechs are fine. Just dont make them invincivible.
Nebarri_Prime
29-01-2006, 01:28
Well, the first is fine, the second is fine, but how do you have soldiers immune to conventional (Well, FT conventional) weapons? Or are they some sort of elite trooper? Heavly resistant is one thing, but totally immune?
And Mechs are fine. Just dont make them invincivible.
they are elite troopers, most don't have very good armor at all. but the ones with this armor are our best.
the armor is to hard for any known type of projectile weapons to penitrate and it absorbs energy and disapates it. to much energy at one time and it fails. though (assuming you have star wars like laser weapons) it would take a group of 10-20 solders firing constantly to take it out. though as a stated before. fighter craft are normaly armed well enough to take them out in one shot.
Amazonian Beasts
29-01-2006, 01:48
I have droids as part of my army, and besides that I use a lot of Star-Wars like tech. I'd be interested in this RP. My longest capital ships are less than 2 km long, the Vindicator Dreadnought. You can see all my army stats in my storefront in my sig.
Nebarri_Prime
29-01-2006, 01:56
:( i would like to see your ships but my computers anti virus doesn't let sigs on this website show.
The Necrontyr Remenant
29-01-2006, 01:58
We are ancient beyond count; unthinking, unfeeling; driven by a malevolent living being akin to a God; obsessed with harvesting the Lesser Races to feed his insatiable hunger. All are prey before the Glory of the C'tan; Set'thiran, the Great Serpent Lord.
I'd love to join in :D
Amazonian Beasts
29-01-2006, 01:58
Ah, go here if you want to see them:
http://forums.jolt.co.uk/showthread.php?t=465442
Or I bump it from time to time...Federation Military Engineering.
Hyperspatial Travel
29-01-2006, 06:36
Somebody should really introduce Space Empires IV to these FT RPs.....
Hell, yes!.
I would, but, invariably, all RPs degenerate into 1-line "I shoot at your ship" posts, and even the lack of tech-wanking can't save them. Oh, and would we be using the standard (population = power, (troop numbers x troop strength = power), or are we just letting everyone numberwank rampant?
Thrashia
29-01-2006, 10:30
2. i sometimes use droid like things that are called replicators. they "eat" metal to make more of themselfs, and come in vast numbers. they are also unaffected by energy weapons.
I'm alright will all your points but this. They are unaffected by all spectrums of light when used in a energy weapon? Yet their made of metal...meaning that those armies armed with blaster rifles would automatically lose since your men are: "unaffected by energy weapons". No, I'm afraid I don't accept that. Thats pure bs in my opinion. You might say they're heavily resiliant to energy fire, but the hell that they're unaffected by it.
If they were you would be forcing armies to go back to using high explosives and MT weapons, which are not energy based.
So, no I just don't agree with that I am afraid.
Relative Liberty
29-01-2006, 11:04
I'm already involved in an RP with Huntaer, but that seems to have died. So unless I hear something from Huntaer soon I'll participate.
I use custom tech, so if anyone requests it I could copy and paste the stats for review before I begin roleplaying.
Necrontyrr
29-01-2006, 13:27
Count me in.
Also, I would have to agree with Thrashia on the second point. That is way too much
Waldenburg 2
29-01-2006, 15:57
I'll join, Just had a major revolution and announcing myself to the universe that sort of thing. And for the technology, if anyone's framiliar with Halo I use the MAC cannons. This may be a problem as it seems the most everybody's shields are absorbant energy and MAC rounds would pass right through.
And are clone armies alright for this?
Nebarri_Prime
29-01-2006, 18:39
I'm alright will all your points but this. They are unaffected by all spectrums of light when used in a energy weapon? Yet their made of metal...meaning that those armies armed with blaster rifles would automatically lose since your men are: "unaffected by energy weapons". No, I'm afraid I don't accept that. Thats pure bs in my opinion. You might say they're heavily resiliant to energy fire, but the hell that they're unaffected by it.
If they were you would be forcing armies to go back to using high explosives and MT weapons, which are not energy based.
So, no I just don't agree with that I am afraid.
i could make them heavily resiliant...like about the same or slightly better then the Armor i have listed
just to get a picture they look like this
http://paginas.terra.com.br/lazer/stargate/bluebook/images/main/database/replicators.jpg
Necrontyrr
29-01-2006, 22:13
Nebarri_Prime :The link didnt work for me, anyone else?
Sounds a little more acceptable. but still... i wont complain
Screw this sry Nistolonia but i'm out
Amazonian Beasts
29-01-2006, 22:21
Nebarri_Prime :The link didnt work for me, anyone else?
Sounds a little more acceptable. but still... i wont complain
Link doesn't work for me either...
Nebarri_Prime
29-01-2006, 22:24
Screw this sry Nistolonia but i'm out
why are you leaving? it could be very fun....
the link doesn't work for you guys? works for me
Necrontyrr
29-01-2006, 22:26
why are you leaving? it could be very fun....
the link doesn't work for you guys? works for me
Nope just goes to some weird ole' spanish site or something like that. Find another pic?
Nebarri_Prime
29-01-2006, 22:33
not as good as the other and not sure if it will work but try this
http://www.mirf.ru/Articles/4/874/replicators.jpg
Necrontyrr
29-01-2006, 22:53
It worked, decent enough for me
Copenhaghenkoffenlaugh
29-01-2006, 22:54
OOC: I'm in. I use mobile suits, mobile armors, etc. If you need a reference point, go to mahq.net and look up the stuff I name off. It'll all be in the 'Gundam' section.
Nebarri_Prime
30-01-2006, 23:24
some people may have found this out alreaddy but my stuff is based on Stargate tech...just though i should say that
Nistolonia
31-01-2006, 00:29
Sorry, guys, but I just got my report card back and that means less NS and more RL studying. You can start it up now, but i just dont have the time now to run an RP war.
Sorry again.
Relative Liberty
31-01-2006, 16:08
Don't worry 'bout it, we understand.
Right, we need to do two things before we start roleplaying:
1. Come up with a storyline
2. Start the thread
Anyone got any ideas for a story?
Rhinara's unlikely to get involved with outsider conflicts unless it's directly affected. Perhaps a Rhinaran dignitary is visiting nation A when nation B surprise attacks it, thus killing said dignitary and getting Rhinara riled up. Or perhaps Rhinara itself is being attacked, although I'm currently in another RP where that's already happening.
Relative Liberty
31-01-2006, 19:59
Foreing dignitary gets killed in suprise attack, sounds good. But it rasises the question ''why would the attack be launched?''. Does anyone knwo any valuable and oh so rare resource that FT nations could use, Unobtanium perhaps?
well my nation thrives on the use and collection of scrap metal, maybe a ship could be taken for scrap which is infact the property of another nation.
Relative Liberty
31-01-2006, 20:13
Possibly.
So what have got so far? Secret meeting between nation X's and Rhinara's diplomats in a ship in space. The ship is taken for scrap metal by Toopian harvesters, and the two diplomats get killed in the process. The situation escalates into a war, and the other nations step in to solve the conflict, but end up in different sides. Anything else?
Nova Boozia
31-01-2006, 20:16
I generally use warhammer IG tech, and BFG, except for a few differances. Is that okay? Also, storywise, if anyone neeads a cheap and dirty aggressor, I'm the man, Boozia would declare toal war over just about anything.
Relative Liberty
31-01-2006, 20:19
And thus you get the honour of having your diplomat killed.
Amazonian Beasts
31-01-2006, 20:21
Good, I like to kill dirty aggressors...
Relative Liberty
31-01-2006, 20:33
So Nova Boozia's and Rhinera's diplomat is accidentaly killed by Toops. Nova Boozia delcares war against Toops, and Rhineria follows after being persuaded by NB. The other of us either supports Toops, beleiving the incident to be accidental, or Nova Boozia, arguing that such an accident is quite unlikely.
Sign up!
Nova Boozia and Rhinera:
Noova Boozia
Rhinera
Waldenburg2
Dyik Raah
Nistolonia
Toops:
Toops
Relative Liberty
Amazonian Beasts
Nebarri Prime
The Exodians
Moro
SeaQuest
31-01-2006, 20:47
I'm alright will all your points but this. They are unaffected by all spectrums of light when used in a energy weapon? Yet their made of metal...meaning that those armies armed with blaster rifles would automatically lose since your men are: "unaffected by energy weapons". No, I'm afraid I don't accept that. Thats pure bs in my opinion. You might say they're heavily resiliant to energy fire, but the hell that they're unaffected by it.
If they were you would be forcing armies to go back to using high explosives and MT weapons, which are not energy based.
So, no I just don't agree with that I am afraid.
Actually, in cannon Stargate: SG-1, the Replicators actually absorb the energy from energy weapons and use it for power.
Actually, in cannon Stargate: SG-1, the Replicators actually absorb the energy from energy weapons and use it for power.
SeaQuest is right about that. But as a Stargate fan myself, I know exactly what we're dealing with. The Replicators were a threat to the entire Asgard galaxy, and later to our own galaxy. While projectile weapons could slow them down a little (not by much at all, really), it can't stop them completely. The only thing that was capable of truly stopping the Replicators was Ancient technology, and if anyone claims to be using Ancient technology here, then I would consider it very close to tech-wanking, if not outright, which contradicts the very point of this FT war. Therefore, without severe restrictions, Replicators are too strong. Now, if Nebarri Prime only had, say, a hundred or two or so Replicators, maybe a little more, and they're not allowed to create new ones? That's fine with me. But thousands of them that can constantly churn out more would be too much.
So Nova Boozia's and Rhinera's diplomat is accidentaly killed by Toops. Nova Boozia delcares war against Toops, and Rhineria follows after being persuaded by NB. The other of us either supports Toops, beleiving the incident to be accidental, or Nova Boozia, arguing that such an accident is quite unlikely.
k, I've been trying to figure out a way to make me able to take a ship and still make it seem legal, the best i've come up with is that the diplomatic envoy steers too close/near a Toopish Floating Scrapheap, now from here either the vessel gets crippled and then melted down for scrap or a nearby Hulk finds the vessel and assumes it to be Heap raiders, whichever one the people are more comfortable with.
Amazonian Beasts
31-01-2006, 21:31
So Nova Boozia's and Rhinera's diplomat is accidentaly killed by Toops. Nova Boozia delcares war against Toops, and Rhineria follows after being persuaded by NB. The other of us either supports Toops, beleiving the incident to be accidental, or Nova Boozia, arguing that such an accident is quite unlikely.
Sign up!
Nova Boozia and Rhinera:
Noova Boozia
Rhinera
Toops:
Toops
Relative Liberty
I'm with Toops.
Relative Liberty
31-01-2006, 21:52
I'm with Toops.
Done!
Toops:
An onboard computer problem (We're in the future and Windows still got its blue screens of death) could perhaps activate the engines of the diplomatic ship, and let it drift towards a Floating Scrapheap. Inertia compensators would mean that neither the crew nor the diplomats notice that they're drifting.
Nova Boozia
31-01-2006, 22:03
Fine by me.
Waldenburg 2
31-01-2006, 22:22
Nova Boozia for me then.
Nebarri_Prime
31-01-2006, 22:25
While projectile weapons could slow them down a little (not by much at all, really), it can't stop them completely.
Replicators cant reform after being hit a second time
Replicators cant reform after being hit a second time
I meant the Replicators as a whole. There isn't a single episode where firearms were capable of repelling a Replicator attack, only slow it down slightly. A few individual Replicators may be pulverized to pieces smaller than they can reform, but more just keep coming. The only thing that stopped them was the Ancient superweapon.
Nebarri_Prime
31-01-2006, 22:40
I meant the Replicators as a whole. There isn't a single episode where firearms were capable of repelling a Replicator attack, only slow it down slightly. A few individual Replicators may be pulverized to pieces smaller than they can reform, but more just keep coming. The only thing that stopped them was the Ancient superweapon.
that, is why i have them classed as a superweapon, along with Mark IX bombs. though i think thats all my Superweapons. unless an army of Kull Warriors counts as one to
Jaredcohenia
31-01-2006, 23:53
Jaredcohenia must ally with Novaboozie and Rhinera. It should happen in the Jaredcohenian claims of space! :O Not really. XD
Also, the majority of my soldier craft are mobile suits. They are from the Robotech shows. They happen to have the "super" mode (meaning just a bit heavily armored for space conflicts) and the armored version for land (it only is land as armor...and it has more weaknesses than it has advantages)
Nebarri_Prime
01-02-2006, 00:02
i'll join on the side of Toops
SeaQuest
01-02-2006, 02:10
I meant the Replicators as a whole. There isn't a single episode where firearms were capable of repelling a Replicator attack, only slow it down slightly. A few individual Replicators may be pulverized to pieces smaller than they can reform, but more just keep coming. The only thing that stopped them was the Ancient superweapon.
You mean the Ancient tech disrupter weapon. To destroy a Replicator, you either have to destroy the Blocks each is made of (depends on what it is made of (like in that one episode the Replicators made it to Earth and took over a Russion sub, those that were made from parts of the sub couldn't take the ocean water (which is why they had to destroy the original that had survived the crash of the Asgard ship as it would be able to survive when the sunk the sub))).
As for this RP, I'll think about joining in (if only as an observer who watches to make sure people don't do anything like were mentioned earlier (ie, all that gunk about wanking and stuff)).
Relative Liberty
01-02-2006, 16:57
Nova Boozia for me then.
i'll join on the side of Toops
Done, and done!
I'll start the thread 'bout 18:00 local time, unless someone else beats me to it.
Mini Miehm
01-02-2006, 17:00
As it says. I've gotten back from my (very) long NS holiday, and i'm back and ready to get some war RPing in.
Anyone can join, we'll just need to think of an idea and try to RP nicely (please)
There would be some loose rules to prevent wanking of all kinds. Lets try using sneaky, underhanded tactics instead of just making a supergun.
so.
1) Don't whine unless you really have to. If someone comes up with a clever plan and jumps his group of antimatter charges into your Super Star Destroyer, then live with it (Even if your SSD wont). Don't say "Well I have armour X and I block it all/Send it into your fleet/eat it" Of course, if he does do something wrong, just telegram me. Don't spam the boards with whining.
2) Keep it reasonable. Don't tech-wank completly. Don't use a tech that's the be all and end all of everything. Mini Mehim's (however you spell it) warp field thingys are a no-no unless used in moderation (ie: Don't just say "I use the fields!!!" whenever something bad happens. I know it's not fun to win all the time (I've powergamed before), but please give the others a chace. I'm saying you can use it, just don't make it invincible. And if someone gets around it. (I dont know, say they teleport an antimater through another demension into your fleet) don't quickly metion that your fleet has Y nd is immune. Then no-one has fun.
3) Superships are allowed. Superships with guns that destroy the universe in one shot are not. Or ones that have armour that is just invincible-period. i for one will not be using ships over 1k long.
I know these rules sound harsh but with them, everyone can have a good time, not just the people who are winning due to tech-wanking. If you catch me doing something cheesy, TG me and ill fix it.
Thanks
Nistolonia
I would just like to note that I'm touched to see myself mentioned here. I never realised I'd gotten so much notoriety as a result of 1 minor incident... On a related note, anyone caught using Recall, other than someone I've sold it to, or who uses Protoss, will be summarily killed. ICly. Because I'm very protective of my Ping Pong capability.
The Exodians
01-02-2006, 17:14
If you don't mind, I'll side with the bunch of Goblins (Toopians) using my "New Future Tech - Tech"
(Which is basically as low tech as you could possibly imagine, barely any energy weapons, no shields, and FTL using the principle they're testing in RL now.)
Relative Liberty
01-02-2006, 17:42
If you don't mind, I'll side with the bunch of Goblins (Toopians) using my "New Future Tech - Tech"
(Which is basically as low tech as you could possibly imagine, barely any energy weapons, no shields, and FTL using the principle they're testing in RL now.)
Added.
Evoleerf
01-02-2006, 17:58
Okay i've never FT'd before.
would it be okay if I went outside of my nation (i.e. the state of my nation was ignored (don't worry i hate power gaming its no fun wheres the challange)) and go as an alien race (the Demiurg (familure with BFG players)) but not in large numbers.
My Demiurg (i.e. so people know how i'm playing it)
people don't actually know what the demiurg look like (you never see them planetside without armour (big armour like small viercule (can't spell)))
Good with tech and so ships mainly automated, drones used for most things from mining to combat (but they arn't like star wars drones, these are resonable constructs (they'll be very good at just one thing or ok at several won't be uber drones of doom)).
Ships, these are big and quite heavily armed and armoured however they are painfully slow and efficiency drops when damage is sustained (i.e certain functions get cut off from the control)
Land, this is where the demiurg have problems they arn't used to land combat as they are a totaly space borne race so they will be quite weak at first but if they have to do it a lot and they arn't being pressed in other ways they will just flood you.
Classes of ship
Citadel=big honking factory ship (you have planets we have the citadel class)
Stronghold=factory/mining ship (mainly factory though)
Bastion=factory mining ship (mainly mining)
Garrison=completly militerised bastion.
Buttruss=small mining ship
Rampart=fully militerised Buttruss
All ships are armed (often heavily) the militerised ones are just better addapted towards military roles.
Relative Liberty
01-02-2006, 18:04
I'll wait for the other guys' oppinoins before I add you to the list, but I'm fine with it.
The Exodians
01-02-2006, 18:30
Looks ok, although I have to say it will most likely be a bit unsatisfying to kill a bunch of drones instead of something that actually lived to begin with...
And BTW, what is your timezone Relative Liberty? Then I know when it's 18:00 there.
Relative Liberty
01-02-2006, 18:35
I'll start it now.
Relative Liberty
01-02-2006, 18:38
Et voila!
http://forums.jolt.co.uk/showthread.php?p=10341210#post10341210
The Exodians
01-02-2006, 18:41
Ok, now we just need NB, Rhineria, and Toops to start the 'intro' that has to escalate to our war.
Evoleerf
02-02-2006, 23:41
um am I in?
you can kill living things blow up my main ships
try a boarding action if you teleport into the crew/command areas it could be interesting.
Dyik Raah
03-02-2006, 20:49
I'll join to sidde of Nova Boozia.
Amazonian Beasts
03-02-2006, 21:23
I'll join to sidde of Nova Boozia.
Gah, another for the enemy...
Gah, another for the enemy...
Now now, it's about the RP, not about the numbers. And plus, you guys still outnumber us anyway, so you can't complain :P
Relative Liberty
04-02-2006, 16:16
um am I in?
you can kill living things blow up my main ships
try a boarding action if you teleport into the crew/command areas it could be interesting.
What side do you want to join?
Relative Liberty
04-02-2006, 16:16
I'll join to sidde of Nova Boozia.
Added.
Nistolonia
04-02-2006, 16:30
As I've said before, what team should I join?
Relative Liberty
04-02-2006, 16:32
As I've said before, what team should I join?
That's up to you to decide.
has the Boozian ship began to drift yet?
Nistolonia
04-02-2006, 16:48
OK, put me with the Noova Boozians
Relative Liberty
04-02-2006, 19:30
OK, put me with the Noova Boozians
Added.
Evoleerf
04-02-2006, 22:28
The other side to the noova boosians.
Viva Toops
Nova Boozia
05-02-2006, 22:34
In response to Toops, yes. Thats the engine coil sparking, and both internal and external sensors are down.
Can I sign up to? Tanthan needs some fun every now and then. ^-^
(psst, we're isolationist, but could stumble across this by accident, and I don't mind which side)
Relative Liberty
07-02-2006, 16:49
Can I sign up to? Tanthan needs some fun every now and then. ^-^
(psst, we're isolationist, but could stumble across this by accident, and I don't mind which side)
Added.
*twiddles his thumbs* Is this the OOC thread to? (I been down for awhile, no internet....want to start asap though.)
Amazonian Beasts
09-02-2006, 22:29
*twiddles his thumbs* Is this the OOC thread to? (I been down for awhile, no internet....want to start asap though.)
This is the OOC thread...
The Exodians
20-02-2006, 15:49
OOC- 180 gunned is how many railguns that each ship has either shooting a 1 ton shell per second or a ten ton every ten.
If things like this are the 'standard' here, I have to re-think my opinion of this thread. I don't think I'll actually bother after all.:rolleyes:
Waterhelper
20-02-2006, 15:54
ok can I join now? and what are the teams?
Waldenburg 2
20-02-2006, 17:02
If things like this are the 'standard' here, I have to re-think my opinion of this thread. I don't think I'll actually bother after all.:rolleyes:
If your somehow hinting it's to powerful it really does have quite a few flaws.
1. All guns are on the side and maybe just a few in front of destroyers or better. That means anything that's smaller could easily out manuever the ship and stay out of the main cannons firing area. Most ships are smaller then the Divine Wind as it is a battlecruiser, our largest ship is a 230 Gunned.
2 Except for forward and larger guns there is no targeting computer as you shouldn't need one for a broadside.
3 It has plasma shields which burn up projectiles and take laser and phaser fire, but the energy weapons drain Plasma shields much better then normal absorbant shields.
Of course if anyone feels that this is to powerful I'll gladly swap it out for laser cannons and such.
If your somehow hinting it's to powerful it really does have quite a few flaws.
1. All guns are on the side and maybe just a few in front of destroyers or better. That means anything that's smaller could easily out manuever the ship and stay out of the main cannons firing area. Most ships are smaller then the Divine Wind as it is a battlecruiser, our largest ship is a 230 Gunned.
2 Except for forward and larger guns there is no targeting computer as you shouldn't need one for a broadside.
3 It has plasma shields which burn up projectiles and take laser and phaser fire, but the energy weapons drain Plasma shields much better then normal absorbant shields.
Of course if anyone feels that this is to powerful I'll gladly swap it out for laser cannons and such.
considering all my ships are heaping great big projectile firing things I take offence to this, one of your ships on its own could (and is more then likely going to) destroy my entire fleet with me causing little less than a scratch, but considering sometime soon I hope to get some allies (where are you guys) I don't consider this to be a great handicap, just try not to overplay it.
The Exodians
20-02-2006, 17:46
It isn't so much the power of the guns(which I don't have any problems with.), but more the fact that your numbers mean there are 180 Tons of stuff being fired every second. And that just sounds quite unbelievable, unless your ships weighs tens of thousands of tons just to store enough ammo for several minutes.
@Toops, have you noticed yet you're the only one at your side for the moment, and that you have 4 enemies? I think you have a slight problem there ;)
Nebarri_Prime
20-02-2006, 17:50
i can enter now i guess
Nova Boozia
20-02-2006, 18:02
Those railguns fire very fast in my opinion. The weight, weekneses and number seem fine, but it fires too fast.
Nebarri_Prime
20-02-2006, 18:08
most Rail guns i have "seen" shoot weak shots(compared to laser like tech) at a fast rate
Waldenburg 2
20-02-2006, 19:23
OOC Yes they do fire very fast it's really the only strong point on the cannons. I still have to make it inside yuor ranks to fire. As for ammunition we try to conserve until we need a full broadside, we also brought those frieghters along as you might remeber.
Now For shields, plasma shields are based on how much power we can put out per second for the shields. The shields on a basic fighter are one terrawatt for The Divine Wind it's say 200 Petawatts which equals 200,000,000,000,000,000 watts. 1 watt= 1 Joule Per second. Now one Megaton equals 10,000,000,000,000 Joules so if a 40 Megaton shell hits my shield that would be 40,000,000,000,000 joules of energy against my shields of 200 trillion joules.
So in essence if you had 6 40 megaton shells you could break my shields and get one shot through. Plasma is easy to break but it regenerates very quickly.
Of course I could go back to my older ships, there's a link http://forums.jolt.co.uk/showthread.php?t=447880 but I would insist on at least 40 of the railguns on each ship perhaps at a ten ton shell every 30 seconds maybe. Except on the Bellicous of course.
Now For shields, plasma shields are based on how much power we can put out per second for the shields. The shields on a basic fighter are one terrawatt for The Divine Wind it's say 200 Petawatts which equals 200,000,000,000,000,000 watts. 1 watt= 1 Joule Per second. Now one Megaton equals 10,000,000,000,000 Joules so if a 40 Megaton shell hits my shield that would be 40,000,000,000,000 joules of energy against my shields of 200 trillion joules.
So in essence if you had 6 40 megaton shells you could break my shields and get one shot through. Plasma is easy to break but it regenerates very quickly.
k, now explain it to those of us with a C- grade in GCSE Physics.
Amazonian Beasts
20-02-2006, 19:29
If you could also explain what a civilisation based on energy weapons like my own would do to you...
Waldenburg 2
20-02-2006, 21:55
OOC- alright, projectiles can break the shield to but some of them will burn up before getting through. So just time all your shots to hit within 4 seconds of one another and at least some should get through
For Amazonian
Lasers, if enough hit at once it would completely overload the system becuase you can't burn a laser.
The same could happen with phasers if you got enough but another added bonus is that becuase Plasma shields put out energy per second and phasers are one beam of energy that lasts a while. With a phaser our shields would still be up but nearly anything could pass through as long as your firing.
Waldenburg, I think it's important that you state how many of each of the projectiles you have per ship. That way, you won't be able to sweep it under the rug should you be in a battle and end up launching an unlimited supply of them. Also, how many projectiles are there per cannon? Since these are 1-10 ton things you're talking about, you can't exactly pick them up from a general storage area and walk on over to a cannon to load into it. It'll have to be an automated process where the cannons are loaded from a very nearby store (especially if they're firing once every second). That is, unless you use matter/energy transportation a la Star Trek. But then you'd have to be more advanced than Star Trek technology, because their transporters cannot beam a 1-ton object in one second.
You should also state what size your ships actually are. We can't know whether our ships are smaller than yours or not until we get that information.
Another important thing to consider is exiting velocity of your projectiles. Given a length X for a mass driver (which I'm assuming is what your mass accelerator cannons are based off of), a 1kg object can be accelerated to a heck of a lot faster speed than a 1-ton object can, which in turn can be accelerated to a faster speed than a 10-ton object can. That's due to the momentum of an object, and that's why (using modern-day material) a mass driver from ground shooting a very large object into orbit would need to be extremely longer than one that shoots a considerably smaller object, as more massive objects require more time to speed up than smaller objects do. But, we're in future tech, so you don't need a 2km-long mass driver to shoot a larger object at high speeds. Nonetheless, keep in mind that limitation. If you're firing the 10-ton objects from the same cannons as the 1-ton objects, then they'll be going at a lot slower speed than the 1-ton object is (in fact, 1/100th the speed by the inverse square aspect, but then I haven't taken physics in three years, so I could be wrong). So, yeah, exiting velocities for your projectiles.
Now one Megaton equals 10,000,000,000,000 Joules so if a 40 Megaton shell hits my shield that would be 40,000,000,000,000 joules of energy against my shields of 200 trillion joules.
So in essence if you had 6 40 megaton shells you could break my shields and get one shot through. Plasma is easy to break but it regenerates very quickly.
Not sure what you're talking about there. If you're talking about mass alone, then 1 megaton = 1,000,000 metric tons = 1,000,000,000 kilograms, which is simply mass, and not energy. If you're talking about explosive yield, then 1 megaton = 4,184,000,000,000,000 joules (4.184 petajoules), which is considerably more than 10,000,000,000,000 joules (10 terajoules). Thus, a single 48 megaton blast is enough to destroy your shields. But I'm getting sidetracked here.
I'm a little concerned about your "breaks easily but regenerates very quickly" bit. It takes a powerful nuke just to drop your shields (more, actually. When an explosive goes off, the energy it emits usually go out in a sphere around it, meaning your ship would get hit by less than 50% of the energy. Thus, it'll actually take at the very minimum a 100 megaton blast right next to your shields just to drop your shields). That's not exactly "easy," especially when all Toops has is a bunch of large guns on his ships. Secondly, how fast is "very fast"? If your 200 Petawatt shields regenerate completely every couple of seconds, then I'll have to put that into the tech wanking category.
But, since you added in extra weaknesses to your shields in your last post, that might be enough to give Toops a chance.
Now, I know we're on the same side here, but fair is fair. I have more advanced tech than Toops does as well, but that's why I (along with everyone else, for that matter) only have a small number of ships in the game so far. A fleet of 24 warships with supply ships in tow is a tad bit overkill since the war hasn't officially started yet, but we'll just have to make do with it now. Just remember, it's not about winning, it's about the RPing. And the RPing won't be any fun if it's not fair enough that the other side has a chance. But yeah, thanks for adding in the weaknesses so Toops has a better chance of not getting wiped out before the war even starts :)
Waldenburg 2
21-02-2006, 01:22
OOC Now it's my turn to be perplexed but i'll start on that. For ship size go to the link given the Halcyon is a little smaller then new Waldenburg ships. Ammunition, in the Halo books and Game the Halcyon could carry 300 MAC shells which weigh in at 400 tons I believe and of course other ammunition for their various weapons.
Sorry about the whole energy output thing the speed at which I based it is 1\3 the speed of light which of course our shells nor probably their's travel at. I'm open to suggestions on the traveling speed.
Regenerate isn't really the right word for the shields, but I don't really know how to put it but it dosen't block everything at once, it's based on energy per second that's all I really have. As it seems that no one thinks this is all that fair :rolleyes: After this fleet is destroyed which it will be unless something happens to Toops, I'll replace it with a mix of ships from the link provided earlier and Star Wars Imperial ships.
For the ships in the fleet attacking Toops is as follows:
1 180 Gunned
4 110 Gunned
7 96 Gunned
5 80 Gunned
3 48 Gunned
4 36 Gunned
4 Frieghters with no weapons but powerful shields.
Just for comparison's sake, an object weighing 1 metric ton going at 1/3 the speed of light (approx. 100,000,000 m/s) will have a kinetic energy of (1/2)mv^2 = (1/2)*(1000 kg)*(100,000,000 m/s)^s = 5,000,000,000,000,000,000 joules = 5,000 petajoules. In other words, a single shot from your own 1-ton-projectile weapon can go right through 25 Divine Wind's worth of shields. A 10-ton projectile would go through 250 of those shields. Sooo...it's a tad bit overkill.
To make it more reasonable, I'll give you a few figures and let you decide.
At 1/10th the speed of light, a 10-ton projectile would have 4,500 petajoules of kinetic energy. It'll take .044 of these shots to drop your 200 petawatt shields (assuming it takes a full second for the projectile to hit the shields, which is very unlikely. But I'll just simplify things and say it is).
At 1/25th the speed of light, a 10-ton projectile would have 720 petajoules of energy. It'll take .28 shots to lower your shields.
At 1/50th the speed of light, a 10-ton projectile would have 180 petajoules of energy. So, 1.12 shots to drop your shields.
At 1/100th the speed of light, a 10-ton projectile would have 45 petajoules of energy. 4.45 shots.
At 1/150th the speed of light, a 10-ton projectile would have 20 petajoules of energy. 10 shots.
At 1/200th the speed of light, a 10-ton projectile would have 11.25 petajoules of energy. 17.78 shots.
Divide the kinetic energy by 10 to get the figure for a 1-ton projectile, or similarly multiply the number of shots needed by 10 to drop your shields.
Sounds like the 10-ton projectile is your heavy, anti-capital ship weapon, so 1/100th the speed of light looks like a good figure, as it'll take 5 or so shots to take out one of your own capital ships. This is still very powerful, though, so your cannons would need to have reeeeaaaally bad aim in order to be fair to Toops if you're using 1/100th the speed of light. Keep in mind the nuke used on Hiroshima had a yield of about 63 terajoules, more than 700 times less powerful than 45 petajoules.
Also keep in mind that smaller ships = lower velocities, as their cannons wouldn't be as long, and thus the projectile wouldn't have as much acceleration time. Keeping the ratio of number of shots to take down its own shield is a good way to go about it.
Of course, this isn't to say you can't have it go at one of the higher speeds combined with good aim and totally wipe out Toops' defensive fleet here - as long as he agrees to it. It'll give him a reason to run to an ally for help. But you'll have to work this out with him.
And actually, your tech isn't all that unfair in the general spectrum of things. Versus Toops, it might be a lot, but keep in mind Nebarri Prime uses Asgard and Ancient technology, not to mention Stargate's Replicators. So if he abuses these things in a war labelled "No Tech-Wanking," I'll be on him faster than a free electron latches onto a single proton ;)
Nova Boozia
21-02-2006, 09:10
Guh, so much science, my head hurts.
Seriously, can't we just state a reasonable capability and be done with it? Incidentaly, how does this match up to you, Waldenburg: The Boozian void shield is basicly impenatrable, but a strong hit can easily smash an entire generator. My largest capital ship has seven, and a typical cruiser has two. They are easy to repair, but my repair system consists of gangs with spanners crawling around in the machine. The guns are a mix of mass drivers (not as complicated as yours, just big guns, really) and starwars style laser guns, the newer the ship, the more and better the lasers. Like you, I use broadsides, and am vulnerable in the rear, but the front is wear the torps are.
The Exodians
21-02-2006, 13:24
*Getting confused by all this.*
I think I'm still not completely understanding all this, but it sounds alright. It just means I have to invent those weird things you keep calling 'shields' or similar defensive measures before getting in a fight...
Yeah, Boozia's right. I was getting too nitty-gritty with the details. My apologies. Just say they do enough damage, but not so much that you'll be stoppable, and we can leave it at that.
Waldenburg 2
21-02-2006, 22:16
OOC Yea I just started Physics and all of this sort of went over my head but it's good to see someone understand it. So if everyone thinks that's good I agree we never speak of it again.
And Nova Boozia sounds about right but if it's impenatrable how can you get a strong hit, but you don't have to explain you really don't.
Amazonian Beasts
21-02-2006, 22:58
...this is why I stick to Star Wars...
Nova Boozia
22-02-2006, 08:58
It's dead simple, the high impact on the shield strains the system to much and cooks the generator. Nothing hits the hull until the shields go down, but they go down very fast.
Waldenburg, since the smaller heap's shields were designed to keep raiders from simply coming in and stealing salvage, I'm assuming the larger shields keep ships from just coming in and out just the same.
I use Star Trek technology, and their shields block both energy and mass (especially since phasers are particle weapons), and I'm assuming Toops' shields do the same.
Nistolonia
23-02-2006, 00:30
Wow, just reading all those big numbers make my head hurt....
Its best if we just ignore RL science, since this is FT and we're all spouting PSBS (Pseudo-Science Bulls**t) anyway. As has been said, lets just say "I have shields/MDCs/lasers" and forget about it.
just so everyone knows, the shields on smaller Toopish Heaps are designed to keep small pieces of junk in and small Pirate fleets out, a task which is doubled by at least one Hulk present, the Shields surrounding Toopish planets serve to keep junk in and to serve as an indimidation to much larger Pirate fleets, the shields on Toopish Hulks operate in a similar manner, though these keep things from coming in and allow things to pass outwards, the main defence is purely just layer upon layer of scrap welded onto the surface of a Donor vessel.
The Exodians
23-02-2006, 13:20
For reference purposes, I'm using Masters of Orion II tech, up to the 2000RP level in that game.(Anything over that would just be a blatant god-mod in here.)
I'll write down some short notes about the stuff when asked about it.
Now all I have to wait for is the Goblins to call for help.