Pueri
26-01-2006, 21:10
All Warhammer and Warhammer 40K players, one of my friends and I are calling all who live in Fredericksburg to post on this forum. We are holding a D-Day re-enactment. We need help with the terrain and we need more players. Here are the rules:
Warhammer Fantasy and Warhammer 40K games are seperate.
No close quartesr units are used.
No vehicles can move more than 18" from the Allied side, unless tanks.
Vehicles on the Kraut side can move up to the cliff.
The turrets take damage as follows:
1-minor damage*
2-minor damage*
3-major damage**
4-use glancing hit table
5-use penetrating hit table
6-Turret annihilated, all units within 18" take a Strenght 5, AP1 hit
*Repairs:
1-unsuccessful
2-unsuccessful
3-one wound repair
4-one wound repair
5-two wound repair
6-full repair
**Repairs:
1-unsucessful
2-unsucessful
3-unsucessful
4-one wound repair
5-one wound repair
6-two wounds repair
Turrets have 4wounds, armor 12 front, 10 side, 6 rear.
Warhammer Fantasy and Warhammer 40K games are seperate.
No close quartesr units are used.
No vehicles can move more than 18" from the Allied side, unless tanks.
Vehicles on the Kraut side can move up to the cliff.
The turrets take damage as follows:
1-minor damage*
2-minor damage*
3-major damage**
4-use glancing hit table
5-use penetrating hit table
6-Turret annihilated, all units within 18" take a Strenght 5, AP1 hit
*Repairs:
1-unsuccessful
2-unsuccessful
3-one wound repair
4-one wound repair
5-two wound repair
6-full repair
**Repairs:
1-unsucessful
2-unsucessful
3-unsucessful
4-one wound repair
5-one wound repair
6-two wounds repair
Turrets have 4wounds, armor 12 front, 10 side, 6 rear.