Imperial Age Economics Thread (Closed)
Economics Moderator - Manarth
Assistant Economics Moderator - Middle Snu
Economics will feature one *Resource* trait, devided into five subtraits, and one *Style* trait for your country. It will also have one *Monotary Unit* trait, and one subtrait labled *Circulation*. This is to better simulate the particular economic benefits and problems your country may be dealing with.
Examples
England
Resources
Natural: Low (Some Timber)
Agricultural: Low (Fish, sustainable for population)
Industry: Highest (Munitions, Textiles,
Infrastructure: Moderate
Trade: Highest
Style
Imperial Mercantilism
Pound
Standard: Gold
Brazil (Might not really reflect Brazil, sorta made it up on the spot)
Resources
Natural: Moderate (Timber, Iron Ore, Furs)
Agricultural: Moderately High (Surplus, Sheep, Cattle, Cotton, Tobacco, Sugar)
Industry: Very Low
Infrastructure: Very Low
Trade: Very Low
Style
Colony - Portugual
Owned by Portugual
Standard: N/A
The *Resource* traits are comprised as follows:
Natural Relates to your lands Natural Resources... Timber, Metals, Coal, Oil (eventually), ect. This number will go up or down as new natural resources are discovered, used up or become important. Anything in "(XXX)" after the Level is your principal exports of that type.
Agricultural Relates to those things which must be grown by your nation. Comprises both sustinance, and economicaly viable crops. (Sustinance) suggests that your country has sufficient food for its population. (Surplus) suggests that your country has greater food than is needed for its population. (Famine) suggests that your country has insufficient food, and must find more from another source. Other things within "(XXX)" are your country's principal exports.
Industry Relates to your country's ability to build things, relative to other nations. A nation with "Highest" now cannot necessarily produce massive amounts of automobiles. It mearly means that at the current time, this nation can produce the current technology at the best pace. Anything in "(XXX)" are its principal manufactured exports.
Infrastructure Relates to your country's various means of ensuring news, people, and goods to travel between its cities. Comprised of both natural and man-made, including roads, rivers, canals, railroads (eventually) and other things.
Trade Indicates how well your country is at transporting goods from one location to another (preferably at a profit). Trade allows your country to fill needs with the exports of other nations, and gain money by selling your own exports. Countries without trade find their exports worth less to them, and their imports worth far more.
Style This is a tricky part. It indicates what your country, based on your holdings and various subtraits, is attempting to use as an economic model. At the current time, it comes in several types:
Colony - This land is a de facto colony of some other power. Its exports are taken quickly at very low cost, and recieves few and very expensive imports from its mother country. Industry is non-existant, Trade is supressed (except to the mother country).
Artisan - This land does not yet have a powerful industry, with most of its production taking place on a small scale. Individual craftsmen are responsible for construction of the various tools, attempting to produce everything necessary for the country. Trade is light, and limited to a few natural resources or foodstuffs. Some Player nations will begin at this level.
Mercantilism - Trade is very strong with this nation. This nation is attempting to supliment a deficiency in one or two locations by purchasing items from another producing nation. Based on the belief that there is a "winner and a loser" in economics, Mercantilists are attempting to be winners. Several Player nations will begin at this level.
Imperialist Mercantilism - Why trade with others, if you can take it for yourself? Conquer other lands, take their exports to suppliment the things you lack, and keep the money at home, where it belongs! Hell, you can even sell it to other people for vastly inflated prices! What every country should strive to be. Great Britain, Spain and Portugual begin here.
War Footing - If you have a famine at home, and a large standing army, you'll need to find creative ways of feeding them. One method is to sack other smaller nations around you, and allow your soldiers to forage off their land. France starts here.
Neo-Mercantilism - You don't have any Colonies, but you already have everything you need (natural, agricultural, industrial, even an effective infrastructure) but you don't have someone to sell it all to. You sell it to your own people. High wages = more goods purchased = higher wages = even more goods purchased. Protective tarrifs keep the wages high, others placing tarrifs on your goods keeps trade low. This won't happen until the 1890s.
Free Market Capitalism - Limited Capitalism - Communism - Socialism - won't have to deal with these until the 1920s at least.
Standard Another tricky part, it determines whether your country is on the gold or silver standard. Gold standard is more stable, with lower inflation, and is good for investors, industry, and world. Silver standard is less stable, with higher inflation, and is good for governments who enjoy printing lots of money, agriculture, and land speculation. *Changing this from one to the other is a serious undertaking*
Again, comments on this system are appreciated.
All very good questions. What I would like to do is have you all set your own, and attempt to modify them IC. This would, in turn, prevent me from having waaaaaay to much OOC power. I would imagine that everyone is far more knowlegeable about their own country anyway, and I'd only have to step in in the event of someone abusing the system (i.e. Russia claiming to have Very High infrastructure, or some Italian State claiming 500M in gold reserve), or to make a judgement call if someone asked me to (i.e. does aggriculture reforms boost me from low to moderate or moderately-low?).
The other option involves me having 2 or more "Deputy Economics Moderators" and running the entire economics thing myself, with their help. In fact, it would be best anyway if I had at least one "Deputy Mod" for Economics anyway, to help in the event of a conflict of interest. I'd rather not do this because 1) Running economics gives me too much power to fudge things in my favor and 2) I would go mad trying to make sure everyones numbers are historically accurate.
I would like to make a plee that everyone post solid numbers then, preferably for your nation and it's colonies. I would suggest that if you post something "questionable" you link a source supporting it, or at least cite some sort of book. I'm a firm believer that moderators should be, well, moderators and not GMs, and that you all can do just fine left on your own, with only a small amount of critique.
Also, if the reserve/circulation thing is too rough... I'll remove the circulation part. Even I don't really have too much knowledge of how it works.
Edit - I'd like to then open the floor for vollenteers / nominations for a sutably unbiased "Deputy Economics Moderator" to judge my actions in the event of conflict of interest.
Middle Snu
28-01-2006, 08:51
Very well. I submit Spain's economic statistics to be the following:
Spain
Resources:
Natural: Low (Coal, iron)
Agricultural: Moderate (sustanence)
Industry: Low
Infrastructure: Low
Trade: High
Style
Imperialist Mercantilism
Gold Standard
Looks about right.
United States of America
Resources
Natural: High (Timber, Furs, various Ores)
Agricultural: Moderately High (Cotton, Tobacco, Surplus Food)
Industry: Low
Infrastructure: Low
Trade: Moderate
Style
Mercantilism (Supplimenting Industry with Trade)
Dollar
Various standards, no national bank.
Bavaria
Resources
Natural: Low (Timber, Silver, Some Ores)
Agricultural: Low (Sustenance, Hops)
Industry: Low (Ale, Crafting)
Infrastructure: Medium
Trade: Medium (Mostly imports)
Style
Artisan
Standard
Kreuzers (Silver Coins)
How's that? (Just guessed on the artisan style)
Ottoman Khaif
29-01-2006, 03:41
Ottoman Empire
Resources:
Natural: Medium (Coal, Iron, Timber)
Agricultural: Moderately High (Grain,Cotton)
Industry: Low
Infrastructure: Medium, depending on the region, if its core regions then its medium and outer regions are low in terms of infrasturcture
Trade:moderately low
Style
Artisan
Gold Standard
Middle Snu
29-01-2006, 06:33
Spain's Colonies:
New Spain
Resources
Natural: Low (Silver)
Agricultural: Moderate (grain, cattle)
Industry: Very Low
Infrastructure: Low
Trade: Low
Style
Colony
New Grenada
Resources
Natural: Moderate (coal, iron, gold)
Agricultural: Low
Industry: Very Low
Infrastructure: Very Low
Trade: Very Low
Style
Colony
Río de la Plata
Resources
Natural: Very Low
Agricultural: Highest (grain, cattle)
Industry: Very Low
Infrastructure: Low
Trade: Very Low
Style
Colony
Peru
Resources
Natural: Moderately High (copper)
Agricultural: Low
Industry: Very Low
Infrastructure: Very Low
Trade: Very Low
Style
Colony
Phillipines
Resources
Natural: Moderate (Timber, Nickle, Gold, Silver)
Agricultural: Moderate (Rice, Sugar, Bananas)
Industry: Very Low
Infrastructure: Very Low
Trade: Low
Style
Colony
Not included are West Sahara, Guam, the carribean, and Morocco... if they become significant, I'll write them up. If any of these look off, tell me.
Of the council of clan
29-01-2006, 09:48
Prussia
Resources
Natural: Moderate (coal, iron, salt, and potash, i.e. most of the mineral wealth of all of germany)
Agricultural: Moderate(Cattle, Rye, oats, Wheats)(surplus)
Industry: Moderate
Infrastructure: Moderate (all Major Rivers in Germany Run through Prussia)
Trade:Moderate-Low
Style:Mercantilism
New Prussia, Westblume-Land, Osteblume-Land
Natural: Moderate (Timber, Fur, Fishing, Other Animal Skins)
Agricultural: Moderate (Grain, Cotton)
Industry:Low
Infrastructure: Low-Moderate(good river system in New Prussia)
Trade: Moderate.
Style: Colony
Standard: Gold Marks
souces :
http://www.newadvent.org/cathen/12519c.htm
New Prussia, Westblume-Land, Osteblume-Land
Natural: Moderate (Timber, Fur, Fishing, Other Animal Skins)
Agricultural: Moderate (Grain, Cotton)
Industry:Low
Infrastructure: Low-Moderate(good river system in New Prussia)
Trade: Moderate
Style: Colony
Standard: Gold Marks
souces :
http://www.newadvent.org/cathen/12519c.htm
I'd suggest bumping the Trade to Low, as I'm fairly sure New Prussia isn't the one running the trade. Otherwise, good.
Canadstein
01-02-2006, 13:49
Batavian Republic
Resources:
Natural:Moderate (Fish, Timber)
Agricultural: Moderate (Grain, Potatoes)
Industry:Moderate
Infrastructure: Moderate (Dikes)
Trade: High
Style:
Mercantilism
Franc
Standard:Gold
East Indies
Natural: Modrate (Fish and Timber )
Agricultural:Modrate (Rice, Coffee, Cocoa)
Industry:Low
Infrastructure:Low
Trade: Low
Malaya
Natural:Moderate (Timber and Coconuts)
Agricultural: Moderate (Rice Cocoa)
Industry:low
Infrastructure:low
Trade: low
Deshima
Natural:None
Agricultural:None
Industry:None
Infrastructure:low
Trade: High
South Africa
Natural:High (iron and steel)
Agricultural:Moderate (corn, wheat, sugarcane)
Industry:Moderate
Infrastructure:Moderate
Trade: Moderate
Netherlands Antilles
Natural: Low (Timber)
Agricultural:High (aloes, sorghum, peanuts,)
Industry:Low
Infrastructure: Low
Trade:High
Suriname
Natural:Moderate (bauxite and gold mining)
Agricultural:Moderate (paddy rice, bananas, palm kernels, coconuts)
Industry:Low
Infrastructure:Low
Trade:Low
Ghana
Natural:Moderate (mining and timber)
Agricultural: Moderate (cocoa, rice, coffee)
Industry:Low
Infrastructure:Low
Trade: low
OOC: Colonies in a bit.
Of the council of clan
01-02-2006, 15:01
Batavian Republic
Resources:
Natural:Moderate (Fish, Timber)
Agricultural: Moderate (Grain, Potatoes)
Industry:Moderate
Infrastructure: Moderate (Dikes)
Trade: High
Style:
Mercantilism
Franc
Standard:Gold
East Indies
Natural: Modrate (Fish and Timber )
Agricultural:Modrate (Rice, Coffee, Cocoa)
Industry:Low
Infrastructure:Low
Trade: Low
Malaya
Natural:Moderate (Timber and Coconuts)
Agricultural: Moderate (Rice Cocoa)
Industry:low
Infrastructure:low
Trade: low
Deshima
Natural:None
Agricultural:None
Industry:None
Infrastructure:low
Trade: High
South Africa
Natural:High (iron and steel)
Agricultural:Moderate (corn, wheat, sugarcane)
Industry:Moderate
Infrastructure:Moderate (mining)
Trade: Moderate
Netherlands Antilles
Natural:
Agricultural:
Industry:
Infrastructure:
Trade:
Suriname
Natural:
Agricultural:
Industry:
Infrastructure:
Trade:
Ghana
Natural:
Agricultural:
Industry:
Infrastructure:
Trade:
OOC: Colonies in a bit.
you do realize that the moment that france occupied you, you lost a lot of your colonies to britain right?
Madnestan
01-02-2006, 15:01
Austrian economy:
Resources
Natural: Moderately high (iron, copper, gold, coal)
Agricultural: Moderate (grain, cattle, sheeps)
Industry: Moderately low, almost all is military-related.
Infrastructure: High in Austria and Bohemia, lower in Hungary and Balkans.
Trade: Low (due the war)
Style
OOC: Not really sure... Propably somewhere between Neo-mercantilism and War Footing perhaps?
Mark
Standard: Gold
OOC: Once we get the game started, do we post all new economy reports or just edit our old ones? Wars and conquests will severely change a kingdom's economy.
OOC: Once we get the game started, do we post all new economy reports or just edit our old ones? Wars and conquests will severely change a kingdom's economy.
I'd really like to have the simplicity of mearly editing the old posts, however due to posts within, around and whatnot, it would probubly be best if, when something changed, to repost your economy.
Lachenburg
02-02-2006, 01:28
The Empire of All Russias
Resources
Natural: Very High (timber, fish, coal (not commonly exported), iron ore, manganese, chromium, nickel, platinum, copper, tin, lead, diamonds, phosphates, and gold)
Agricultural: High (All types of cereal crops and livestock although varied widely across regions)
Industry: Low (Munitions, Textiles)
Infrastructure: Low
Trade: Moderate
Style
Imperial Mercantilism
Currency
Tselkovyi Ruble [целковый рубль] = 28 grams of silver
Russian Alaska
Natural: Moderate (fish, furs, timber)
Agricultural: None
Industry: None
Canadstein
02-02-2006, 03:07
I understand, but i still control this.
Philanchez
02-02-2006, 03:17
Very well. I submit Spain's economic statistics to be the following:
Spain
Resources:
Natural: Low (Coal, iron)
Agricultural: Moderately High (Grain)
Industry: Low
Infrastructure: Low
Trade: Moderately High
Style
Imperialist Mercantilism
Gold Standard
Does this look reasonable?
Your agriculture should be more like moderate-low, once you gained the colonies your feudal lords overgrazed and from about now untill franco your people are starving and no king wants to enact reforms for fear of a revolt, you cold centralize the military and then do reforms but as of now you have fairly low grain but will have sheep and lots of them
Naples
Resources:
Natural: Low (Coal)
Agricultural: Moderately High (Grain)
Industry: Low
Infrastructure: Low
Trade: Moderately High
Style
Mercantilism
Gold Standard
Middle Snu
02-02-2006, 03:26
Your agriculture should be more like moderate-low, once you gained the colonies your feudal lords overgrazed and from about now untill franco your people are starving and no king wants to enact reforms for fear of a revolt, you cold centralize the military and then do reforms but as of now you have fairly low grain but will have sheep and lots of them
This sounds very plausible, but I have no independent verification. Until I see a source backing your statements up, it stays at Moderately High.
Of the council of clan
02-02-2006, 03:27
I understand, but i still control this.
South Africa, Seized 1797 by britain and annexed 1805. Not yours
Suriname-Still yours, for now.
Malaya-British, Malacca is yours.
Ghana- was british and never yours.
Deshima- IS NOT a colonly, it is a japanese city that they let you trade in
Netherland Antilles- Still yours
East Indies-Occupied by Britain in 1799 not returned to you until after the Napoleonic wars.
Revise your list.
Philanchez
02-02-2006, 03:31
The book im reading called the Spanish Civil War by Antony Beevor talked about it when it provided background information. If you can find the book and read the chapter then great but I will try to find an online source for you.
Of the council of clan
02-02-2006, 04:51
Batavian Republic
Resources:
Natural:Moderate (Fish, Timber)
Agricultural: Moderate (Grain, Potatoes)
Industry:Moderate
Infrastructure: Moderate (Dikes)
Trade: High
Style:
Mercantilism
Franc
Standard:Gold
East Indies
Natural: Modrate (Fish and Timber )
Agricultural:Modrate (Rice, Coffee, Cocoa)
Industry:Low
Infrastructure:Low
Trade: Low
Malaya
Natural:Moderate (Timber and Coconuts)
Agricultural: Moderate (Rice Cocoa)
Industry:low
Infrastructure:low
Trade: low
Deshima
Natural:None
Agricultural:None
Industry:None
Infrastructure:low
Trade: High
South Africa
Natural:High (iron and steel)
Agricultural:Moderate (corn, wheat, sugarcane)
Industry:Moderate
Infrastructure:Moderate (mining)
Trade: Moderate
Netherlands Antilles
Natural:
Agricultural:
Industry:
Infrastructure:
Trade:
Suriname
Natural:
Agricultural:
Industry:
Infrastructure:
Trade:
Ghana
Natural:
Agricultural:
Industry:
Infrastructure:
Trade:
OOC: Colonies in a bit.
oh for future reference, mining counts towards Natural resources, not infrastructure.
Infrastructure is Roads, Rivers, Canals, and eventually railroads.
Natural Relates to your lands Natural Resources... Timber, Metals, Coal, Oil (eventually), ect. This number will go up or down as new natural resources are discovered, used up or become important. Anything in "(XXX)" after the Level is your principal exports of that type.
Infrastructure Relates to your country's various means of ensuring news, people, and goods to travel between its cities. Comprised of both natural and man-made, including roads, rivers, canals, railroads (eventually) and other things.
Copied and pasted from the first post in the thread.
OK, judgement call says Spanish Agricultural is as follows:
Moderate (Sustinance)
Exports in Agriculture are negligable at best, and you are borderline famine for your population. Your economy is still very, very dependant on colonial explotation. You might even bump your trade up to High.
As for the rest of you, looks pretty good. I have a few nitpicks with a few of 'em, but one step either way shouldn't really affect gameplay.
England
Resources
Natural: Low (Some Timber)
Agricultural: Low (Fish, sustainable for population)
Industry: Highest (Munitions, Textiles,
Infrastructure: Moderate
Trade: Highest
Style
Imperial Mercantilism
Pound
Standard: Gold
Canada
Resources
Natural: High (Timber)
Agriculture: Low (Fish)
Industry: Virtually None
Infrastructure: Low-Moderate
Trade: High
Style
Imperial Mercantilism
Pound
Standard: Gold
British India
Resources
Natural: High (Spices, Timber)
Agriculture: Moderate
Industry: Low
Trade: High
Of the council of clan
03-02-2006, 03:28
Batavian Republic
Resources:
Natural:Moderate (Fish, Timber)
Agricultural: Moderate (Grain, Potatoes)
Industry:Moderate
Infrastructure: Moderate (Dikes)
Trade: High
Style:
Mercantilism
Franc
Standard:Gold
East Indies
Natural: Modrate (Fish and Timber )
Agricultural:Modrate (Rice, Coffee, Cocoa)
Industry:Low
Infrastructure:Low
Trade: Low
Malaya
Natural:Moderate (Timber and Coconuts)
Agricultural: Moderate (Rice Cocoa)
Industry:low
Infrastructure:low
Trade: low
Deshima
Natural:None
Agricultural:None
Industry:None
Infrastructure:low
Trade: High
South Africa
Natural:High (iron and steel)
Agricultural:Moderate (corn, wheat, sugarcane)
Industry:Moderate
Infrastructure:Moderate
Trade: Moderate
Netherlands Antilles
Natural: Low (Timber)
Agricultural:High (aloes, sorghum, peanuts,)
Industry:Low
Infrastructure: Low
Trade:High
Suriname
Natural:Moderate (bauxite and gold mining)
Agricultural:Moderate (paddy rice, bananas, palm kernels, coconuts)
Industry:Low
Infrastructure:Low
Trade:Low
Ghana
Natural:Moderate (mining and timber)
Agricultural: Moderate (cocoa, rice, coffee)
Industry:Low
Infrastructure:Low
Trade: low
OOC: Colonies in a bit.
I'm going to put it plain and simple for you.
Fix your fucking list or just go away. When a moderator tells you to do something. FUCKING DO IT!
Canadstein
03-02-2006, 03:42
Batavian Republic
Resources:
Natural:Moderate (Fish, Timber)
Agricultural: Moderate (Grain, Potatoes)
Industry:Moderate
Infrastructure: Moderate (Dikes)
Trade: High
Style:
Mercantilism
Franc
Standard:Gold
Malacca
Natural:Moderate (Timber and Coconuts)
Agricultural: Moderate (Rice Cocoa)
Industry:low
Infrastructure:low
Trade: low
Netherlands Antilles
Natural: Low (Timber)
Agricultural:High (aloes, sorghum, peanuts,)
Industry:Low
Infrastructure: Low
Trade:High
Suriname
Natural:Moderate (bauxite and gold mining)
Agricultural:Moderate (paddy rice, bananas, palm kernels, coconuts)
Industry:Low
Infrastructure:Low
Trade:Low
Sorry about that.
Of the council of clan
03-02-2006, 03:46
still messing up.
Its Malacca, not Malaya
Malaya is british
Canadstein
03-02-2006, 03:53
Fixed so when do I get the East Indies back?
Of the council of clan
03-02-2006, 03:58
Fixed so when do I get the East Indies back?
maybe never, thats up to britain.
Colonies Siezed by Britain
East Indies
Natural: Modrate (Fish and Timber )
Agricultural:Modrate (Rice, Coffee, Cocoa)
Industry:Low
Infrastructure:Low
Trade: Low
Malaya
Natural:Moderate (Timber and Coconuts)
Agricultural: Moderate (Rice Cocoa)
Industry:low
Infrastructure:low
Trade: low
South Africa
Natural:High (iron and steel)
Agricultural:Moderate (corn, wheat, sugarcane)
Industry:Moderate
Infrastructure:Moderate
Trade: Moderate
Suriname
Natural:Moderate (bauxite and gold mining)
Agricultural:Moderate (paddy rice, bananas, palm kernels, coconuts)
Industry:Low
Infrastructure:Low
Trade:Low
Ghana
Natural:Moderate (mining and timber)
Agricultural: Moderate (cocoa, rice, coffee)
Industry:Low
Infrastructure:Low
Trade: low
Kamy kamy
12-02-2006, 19:49
I post Sardinia's economic status
Resources:
Natural: Low (Some ores and fish)
Argricultural: Moderate (Grain)
Industry: Low
Infrastructure: Moderate
Trade: Moderate
Currency: Lira
Style: Artisan
Gold Standard
Economy of the Papal States
Resources:
Natural:Low (fish, marble)
Agricultural: Moderate (grain, wine)
Industry:low
Infrastructure: High[Rome]
Trade: High
Style:
Theocratic institution [Church tithes]
Currency: Lira
Standard:Gold
You really could up the Infrastructure a bit. They may be in various states of disrepair, but you are in the middle of what remains of Roman Civilization. There are still paved roads everywhere, and that's about it for infrastucture until someone invents railroads and steamships.
Tuscan Economy
Trade: Low
Infrastructure: Moderate (roads left over from Roman Empire)
Agriculture: Moderately High (Grain, corn)
Industry: Low (Small-scale munitions manufacture, some consumer goods)
Natural Resources: Low (some iron and copper ores)
Style: Artisan
Currency: Lira
Standard: Gold