::Star Zero::OCC::FT::OPEN::
Star Zero
24-01-2006, 03:57
As not to OCC to death my various thread. All OCC comments shall be posted here. Any questions, concerns, and inquirys should be directed here!
Death Spire
24-01-2006, 03:59
got it
You realize the term is "OOC" not "OCC"?
Star Zero
24-01-2006, 04:18
Out of
Character
Comment.
Perhaps I should use the phrase OOC, but this works too. Main point is to nitpick about what tech beats what here.
The Xeno
24-01-2006, 04:25
Meow. This should be interesting.. especially if SS tries to attack Polaris. >_> There's like.. heh. A -lot- of Xeno warships there and within jumping range. As well as a rather large garrison.
Setian-Sebeceans
24-01-2006, 06:52
Only if I'm despirate... but I'm not that dumb...
Setian-Sebeceans
25-01-2006, 06:40
I have some alliance buddies who want to get in- only this is it would turn to a butcher house- so im going to limit them and their goal will be to try to destabilize the Xeno esp their spacestation activity.
Star Zero
25-01-2006, 07:25
I have no problem with you bringing in allies, but your 8 Marines thing is crap. The Xeno searched your ship through and through. They would have spotted life signs. If I was in charge of a station, I'd be training my guys to look for boarders. I know you were going somewhere with it, but you need to come up with some explanation of how you fooled the Xeno that makes some sort of sense. It's up to the Xeno to accpet if the search failed (as a form of damage), but I'm not quite willing to let 8 Marines land on my planet when I know the Xeno searched the ship.
Setian-Sebeceans
27-01-2006, 01:23
I only attempted to strike in this RP, the next one [3 years] will be when i actually conduct a strike [when you've let your guard down a little]
SeaQuest
27-01-2006, 08:05
I've been doing some reading. I've finished the first RP thread of your set, and I'm almost done with the second.
@Xeno: Can't find the link to the XSS1 thread. Could you give it to me again?
@All: I was thinking that the diplomats I left on the XSS1 picked up news about the new Xeno ally of Star Zero through word of mouth. It then filtered its way through official and unofficial channels back to my home world where it was decided to send a brand new ship (as in just built) laden with cargo as a gesture of good well.
All right if I join in using that premise?
The Xeno
27-01-2006, 08:09
http://forums.jolt.co.uk/showthread.php?t=459670
That's the XSS1 link.
As for the other stuff, it's up to Zero.
SeaQuest
27-01-2006, 08:11
Thanks, dude. As for Zero, he was on when I posted.
Oh, and sorry for cutting out on you like that with RP'ing in the XSS1 thread, Xeno. It was mainly time difference (its actually 0210 hours here right now) and the fact I lost the link. However, I will try my best to figure a way around it.
The Xeno
27-01-2006, 08:33
Meow. I'm on EST time also. But going to bed now.
Star Zero
27-01-2006, 16:08
The more the merrier, SeaQuest you are welcome to jump in.
I'm thinking that the next thread will actaully be a Intergalactic Ball inviting all sorts of international delegates. It would be a good way to get Star Zero some more support intergalaticly.
I'm on CST, and I have morning classes so sometimes I won't get a chance to get on. Althought it is kinda good we're close to the same timezone.
SeaQuest
27-01-2006, 18:56
Cool. I even know a way to start.
I'll have the two ships (ship carrying the "care package" and the escort) stop by XSS1 (in its thread) and get directions first.
SeaQuest
29-01-2006, 08:38
I have an idea where I could help out on system defense, Star Zero. Let me know if you want to hear it (it involves me bringing in a very, VERY large ship).
The Necrontyr Remenant
29-01-2006, 20:42
OOC: Just becuase you did something on another thread does not mean it cant happen somewhere else. Now if you have never RPed with a light nation let me provide some info. Hobbeebians are sensetive to beings of chaos and darkness. And the last time I checked Necro= death and darkness. Hobbeebian are also almost at a state of war with chronosia a nation of nothing but chaos and darkness. And sense my charater had fought many of this kind I do believe he would be able to sense you.....
You obviously know nothing of The C'tan and the Necon'tyr. They are not Chaos; far from it; they abhor Chaos and all the workings of the Warp. Necro does indeed mean death; but you shouldn't be able to tell that he's a necron; since you've obviously never encountered Necrons, nor know what they are.
You can detect that theres something not right about him; but you don't know that he's a C'tan just because you're OMG!Sensitive! Honestly, learn some history about those you Rp with and also some humility before you leap in with both feet...
SeaQuest
29-01-2006, 21:10
You obviously know nothing of The C'tan and the Necon'tyr. They are not Chaos; far from it; they abhor Chaos and all the workings of the Warp. Necro does indeed mean death; but you shouldn't be able to tell that he's a necron; since you've obviously never encountered Necrons, nor know what they are.
You can detect that theres something not right about him; but you don't know that he's a C'tan just because you're OMG!Sensitive! Honestly, learn some history about those you Rp with and also some humility before you leap in with both feet...
I've heard of both, but I never did know what they were. They are from the WH40k universe, correct?
The Necrontyr Remenant
29-01-2006, 21:16
Yup; the C'tan (C'tan means Star God); were incorporeal beings of limitless energy which fed on stars. They were given bodies by the Necron'tyr; worshipped as Gods. They forged bodies for the Necron'tyr in the same manner, and offered them immortality. The Necron'tyr accepted and became the Necrons; metal-skinned slaves to the will of the C'tan.
The C'tan fed on the essence of the living; savoring each race. The Red Harvests spanned the galaxy in their wars with the Old Ones; till the coming of the Enslaver Plague. Fleeing into Stasis tombs, they have waited countless Millenia to re-emerge; to a galaxy ripe with life. Now rousing their slaves; they stride the Galaxy once more; preparing to feed and finish their Great Warding, sealing the Immaterium off from the Materium.
Raven corps
29-01-2006, 21:23
You obviously know nothing of The C'tan and the Necon'tyr. They are not Chaos; far from it; they abhor Chaos and all the workings of the Warp. Necro does indeed mean death; but you shouldn't be able to tell that he's a necron; since you've obviously never encountered Necrons, nor know what they are.
You can detect that theres something not right about him; but you don't know that he's a C'tan just because you're OMG!Sensitive! Honestly, learn some history about those you Rp with and also some humility before you leap in with both feet...
and look like you didn't read his entire post. He is sensitive to Chaos and DARKNESS And I do believe that darkness would fit into the catagory. He was trying to say that his people are really go at noticing your kind. I dont think he was trying to be Uber-powerful. He was trying to point out his ability to see things of your kind.
Star Zero
29-01-2006, 21:24
How about we just do this...
The C'tan give my guests the creeps. Seeing that they give people the creeps, my security forces are going to suspect you and be on alert. They may not know who are what you are, but they can smell trouble when they see it.
The Necrontyr Remenant
29-01-2006, 21:30
and look like you didn't read his entire post. He is sensitive to Chaos and DARKNESS And I do believe that darkness would fit into the catagory. He was trying to say that his people are really go at noticing your kind. I dont think he was trying to be Uber-powerful. He was trying to point out his ability to see things of your kind.
He still wouldn't know what I am; that's all I want changed,. Nuff said.
And yeah, SZ thats what I had in mind; Sorry for giving everyone the creeps :P
Star Zero
29-01-2006, 21:45
So Necro, are you working with Setain or just on your own? If you could describe what you had in mind as there are some powers that I wouldn't allow in my RP. Use of the Force is ok, but in very limited amounts that still play into the storyline.
The Necrontyr Remenant
29-01-2006, 21:47
We're working on our own; reacquainting ourselves with the Universe...I won't do anything; you have my guarantee. Though, if attacked, I may resort to physical combat and a tad of 'life-draining'...
Star Zero
29-01-2006, 21:54
Gotcha, just so you know. Star Zero was recently attacked and so security is really really really tight. So, everyone is kinda expecting some sort of attack sometime soon.
SeaQuest
29-01-2006, 22:18
How about we just do this...
The C'tan give my guests the creeps. Seeing that they give people the creeps, my security forces are going to suspect you and be on alert. They may not know who are what you are, but they can smell trouble when they see it.
In one of my guys case (the one that looks like a walking, talking fox), he can literally smell it.
SeaQuest
29-01-2006, 22:20
Gotcha, just so you know. Star Zero was recently attacked and so security is really really really tight. So, everyone is kinda expecting some sort of attack sometime soon.
I have an idea where I could help out on system defense, Star Zero. Let me know if you want to hear it (it involves me bringing in a very, VERY large ship).
Need I say more?
Star Zero
29-01-2006, 22:28
Gotcha, feel free to pull Alexandia aside and tell her about your 'gift"
SeaQuest
29-01-2006, 23:42
Gotcha, feel free to pull Alexandia aside and tell her about your 'gift"
Actually, I was planning to have it come as a surprise to my characters as well. Robin Andrews is going to be hand delivered a letter informing her of being promoted due to her actions at my Orthanc Shipyard Battle and given command of the ship which delivered the letter.
Actually, I was planning to have it come as a surprise to my characters as well. Robin Andrews is going to be hand delivered a letter informing her of being promoted due to her actions at my Orthanc Shipyard Battle and given command of the ship which delivered the letter.
It would seem easer to just send a transmission on a commlink :D
SeaQuest
29-01-2006, 23:52
It would seem easer to just send a transmission on a commlink :D
But, you have to remember, my Naval Command isn't in the Milky Way Galaxy, so it would be kind of hard to get that info over. Besides, the expression on Andrews's face just wouldn't be the same.
Current Milky Way Galaxy Map: http://images.filecloud.com/98809/3IIGalaxyMap.gif
My Home Galaxy Map (Current Version (Mark X)): http://img16.imageshack.us/img16/9540/homegalaxymarkx4rn.gif
SeaQuest
30-01-2006, 08:25
Posting this as a reference for myself so I don't have to dig through all 13 pages of the current IC thread for my characters' names.
Captain Robin Andrews, Commander Ewir'ga, Captain Ma'tring, and Commander Derixx
I can tell species by just by looking at the names.
Balrogga
30-01-2006, 10:42
Just for your information, the only one attending the Gala from the Empire is the emperor himself. If you glance through my web sire, you will notice he is not normal in the human sence. Nhur-Galladu is the most powerful psi in a nation of ancient psi creatures.
Please don't worry about me pulling power trips because I only sent him because he felt it was necessary to attend in person. He will only use passive psi (like us humans listening to what others are saying at a party) and only resort to active psi abilities in his defence. His attending alone is a show to his hosts that he is willing to trust them.
The Xeno might feel his presence, as well as him feeling their network. I will leave that alone until I hear from them (TG me please).
I am willing to work with any others to acheive a balance.
By the way Balrogga, nice website.
Balrogga
30-01-2006, 20:36
Thanks.
It was the final project for my Dreamweaver class last fall (04). I got an "A" on it.
I again want to express the Emperor is not there to spy, he would send in some other Ta'Nar or Childer to do the job. He wanted to attend in peerson because of the importance of this event.
SeaQuest
30-01-2006, 20:48
I have to agree. Great site, Balrogga.
As for your Emperor attending himself, it doesn't concern me. Though, if he smells unlike a normal human, either one of the two Draconians or the Furling (Derixx) would be able to pick that up.
To picture a Furling (yes, I know the name is bad, but it was early in the morning and the name's kind of stuck) just imagine a walking, talking fox.
Star Zero
30-01-2006, 22:54
Sorry about the delay, had to move my bro-in-law and then had class. It should pick back up now that I'm back in town.
No problem here. (Though a quick comment about your absence ahead of time would be appreciated - my bad if you said something and I missed it) ;)
The Xeno
30-01-2006, 23:22
I have no problem with you bringing in allies, but your 8 Marines thing is crap. The Xeno searched your ship through and through. They would have spotted life signs. If I was in charge of a station, I'd be training my guys to look for boarders. I know you were going somewhere with it, but you need to come up with some explanation of how you fooled the Xeno that makes some sort of sense. It's up to the Xeno to accpet if the search failed (as a form of damage), but I'm not quite willing to let 8 Marines land on my planet when I know the Xeno searched the ship.
I agree, trying to smuggle 8 fully armed and equipped soldiers through is a bit silly. Not to mention, you expect them to survive out in the wild for like 2 and a half years until you come back? There's no way outsiders are going to be able to blend in with the citizens of Star Zero, I'd imagine they know each other really well having lived together on a ship for so long.
Klington
30-01-2006, 23:52
As not to OCC to death my various thread. All OCC comments shall be posted here. Any questions, concerns, and inquirys should be directed here!
You mean OOC?
You mean OOC?
Hehe. I said the same thing when he started the thread... apparently I was wrong.
OOC = Out of Character
OCC = Out of Character Comments
SeaQuest
31-01-2006, 00:28
Sorry about the delay, had to move my bro-in-law and then had class. It should pick back up now that I'm back in town.
No problem, dude. Gives me more time to plan my ship's big entrance.
Note: I'm posting a little info on the ship. I'll reveal the class of the Preserver when she arrives in your system, SZ.
Note #2: The Preserver and the Witch Hunter are the only two of their kind in my Navy.
SeaQuest
31-01-2006, 07:29
OOC: Here is some info on Draconian Fire Silk.
1.) The creature it comes from is the larval from of the Draconian Fire Moth.
2.) The larvae are the size of Great Danes and are able to produce large quantities of the Fire Silk in a manner similar to spiders.
3.) Processed Fire Silk, like that in the "care package", is flame retardant, looks like a peacock tail (only in shades of red, orange, yellow, and mixtures of those colors), and has properties similar to Kevlar.
4.) The fact that it reproduces Kevlar's defensive properties at a thinner level, it makes a great material to make clothing for diplomats and high-rank government officials going into high-risk areas.
5.) Draconian Fire Silk's rarity is due to the high-risk during harvesting (one of those larva can bite a Draconian's arm off (and that is very hard to do due to the scales)).
The Xeno
31-01-2006, 08:03
Working on a homepage for my Xeno. So all of their information can be handy-dandy in one spot. ^.^
SeaQuest
31-01-2006, 08:08
Working on a homepage for my Xeno. So all of their information can be handy-dandy in one spot. ^.^
I wish you luck with that.
The Xeno
31-01-2006, 08:11
Meh. It's going OK-ish.
SeaQuest
01-02-2006, 01:53
Someone needs to react to the giant ship I have arriving in system. I'm already planning on parking it in full view of the Observation Room where the Gala is being held.
Note: I have dropped lots of IC and OOC clues that would help you figure out what the class is OOC'ly before I reveal it IC'ly. You just have to have a recent knowledge about my nation's activities and Navy.
Star Zero
01-02-2006, 15:12
Tiffany Point will react to it once you enter the system.
I said this in the Gala thread, but I will say it again here anyway. A 20km ship is not that special in NS as many nations possess multiple of them. DMG for one possess numerous 20+km ships...
The Xeno
01-02-2006, 22:04
The party seems to have died down. I think we can move on to the next stage of the story.
The party seems to have died down. I think we can move on to the next stage of the story.
Agreed. Unless anyone would prefer that the characters keep making pointless small talk... ;)
The Xeno
01-02-2006, 22:08
I wouldn't. -.-
SeaQuest
02-02-2006, 01:16
Tiffany Point will react to it once you enter the system.
I only made that OOC post as the ship was entering the system IC'ly. Right now, everyone's got a good view of her from the windows of the Observation Room where the Gala is being held.
Balrogga
02-02-2006, 06:01
My opinion is that 20 Km ships are vastly over-rated in any navy.
You need way too much resources just to keep it running.
If you figure a 20KM ship is 20X larger than a 1 Km ship in each dimension it means you need 20X20X20 times the materials to construct it, not to mention crew, power, and resources to keep it running properly. That would mean your one ship is equal in drain upon your nation that 8000 1 Km ships would (20x20x20=8000).
My largest military ships are the carriers and dreadnaughts, of which 6000 meters is my limit. I have one in each fleet as the commandship. Of the standard ships I use, my Explorer Class is at 1000 meters and the rest are smaller (as detailed on my site).
When I look at the Uberships I usually think "what a waste of resources just to look grand". That is also the view of the Balrogga Empire.
I agree to some extent and I will have you know that when I said they are common, I meant many people had seen them as they are used in many different militaries (it isn't like the executor class in Star Wars where it was the only at the time to even come close to 20km).
However, a ship of that size is often used purely for intimidation and as a command ship for the entire navy.
SeaQuest
02-02-2006, 06:16
All true, guys. I only got the two as part of my plans for fortifying my home system. In fact, the Witch Hunter was stationed there from the get go and the Preserver was only sent out to help defend Star Zero as a gesture of good will. It shows how much the SeaQuestian Empire is willing to commit to helping allies (like myself and Xeno), and allies of allies (like in the current case with Star Zero, myself, and Xeno), defend themselves from outside agressors.
As a matter of point, the Preserver only has the standard skeleton crew of 88,000 aboard right now.
The ten D'Koras Ferengi Consortium allowed me to RP coming along are carrying SeaQuestian tech that the Preserver will be refit with. A SeaQuestian style bridge is already in place deep inside the guts of the ship. The D'Koras are carrying enough parts to give this ship one of my Sernaix phase cloaking device, Ablative Shield generators, and replace the standard Star Wars style shields with my own custom designed Trans-Spatial shields based off Star Trek ones.
Just an F.Y.I., but the biggest combat ship I have planned for mass production, the Atlantis class, is under five-hundred meters. I had to get the Eclipses from an outside source.
Speaking of outside agressors, anyone seen Setian-Sebeceans lately?
Star Zero
02-02-2006, 06:22
Yeah, I didn't even think the party was going to last this long. I'm going to start a new thread. I was just waiting for SeaQuest to park his ship. I'm going to call the new thread....hmmm... let me think .....
Stars Made of Blood: An FT War Story
I'll start the new thread and simply let the party die down from there. SS should arrive shortly after everyone leaves. Of course, I'll be asking for help, and anyone who was in the Gala Thead will be invited to this new thread.
Sorry about dragging it out. I just took over a position higher than me and I'm playing catchup.
The Xeno
02-02-2006, 06:22
Nope. I thought I saw him around over the weekend, making vague threats that he was bringing friends to the fight. Otherwise though, I haven't seen much of him.
Haven't seen much of Zero Star either, for that matter.
SeaQuest
02-02-2006, 06:47
Not a problem, SZ. Though, when my ships leave, they'll be closer than you think (hehe, why is a surprise).
Kasim Sul Nahr
04-02-2006, 16:28
Zero, Xeno, Just giving the loadout on the Jack Ketch class -
21 multiple role launchers, capable of launching anything from probes, anti-fighter, to anti-capital and CTD class weapons. And in an emergency they can cycle drone fighters. Normally used when the enemy is at close range.
27 heavy AS/AF autorailcannons, they are accurate as hell, and pack alternating slugs; depleted uranium, planar explosive.
3 Heavy Rail launchers. The magazines carry Missile pods. These fire multiple pods of missiles at near c, and dispense the whole load of smart missiles when they reach the target. Other than that, they carry Long Range Kinetics, capable of smashing through most heavy armour.
6 Ion Cannon. Long Range. Cutting beams that can slice through a shiphull like a knife through butter.
3 whole squadrons of close defense Drone fighters. Smart AI fighters armed with medium railcannon, and anti-capital missiles.
They can also... Carry Corvettes. Launch at least 6 of them for medium defense. Normally that space is used for cargo and crew. Although an AI system could enable a one man crew...
The Xeno
04-02-2006, 18:34
I like the railguns thing. Sorta/kinda how the Xeno fight. They tend to use kinetics and ballistics for their fighting instead of lasers and junk like that. Their cannons are basicly the future equivilent of the big guns on the few heavy cruisers and battleships that exist today. Except they fire a lot faster and shoot 250lb rounds. >^.^<
Star Zero
04-02-2006, 18:36
OOC@DMG : Star Zero takes no sides when it comes to GE/GFFA. All Star Zero really wants is to be left alone. However, we are move favorable to whichever side DMG is on because of Empress Dani.
OOC@Death Spire: Look, I know the whole small nation situation stinks. I have two other 600 million pop nations that I could've converted into FT and not had as many problems defending one planet. If you have some sort of deal worked out with a storefront, roleplay it out in a seperate thread or something and give us a reference link to it.
OOC@SS Speaking of huge fleets out of midair. Where's the RP thead in which you spend trillions of dollars to get a hundred ships to attack me? One would think that getting all those ships together would attact some attention. Particularly if you've had to threaten people. With the intel networks and all the gossip that has to fly around XSS1, this attack should be no suprise.
OOC@Balgorra: Star Zero contacted all her allies when we blew up the stealth ships.
OOC: This post will be deleted and moved to the OCC thread after it gets a few reads.
The Xeno
04-02-2006, 18:40
OOC@DMG : Star Zero takes no sides when it comes to GE/GFFA. All Star Zero really wants is to be left alone. However, we are move favorable to whichever side DMG is on because of Empress Dani.
OOC@Death Spire: Look, I know the whole small nation situation stinks. I have two other 600 million pop nations that I could've converted into FT and not had as many problems defending one planet. If you have some sort of deal worked out with a storefront, roleplay it out in a seperate thread or something and give us a reference link to it.
OOC@SS Speaking of huge fleets out of midair. Where's the RP thead in which you spend trillions of dollars to get a hundred ships to attack me? One would think that getting all those ships together would attact some attention. Particularly if you've had to threaten people. With the intel networks and all the gossip that has to fly around XSS1, this attack should be no suprise.
OOC@Balgorra: Star Zero contacted all her allies when we blew up the stealth ships.
OOC: This post will be deleted and moved to the OCC thread after it gets a few reads.
I agree about the SS thing. I'm pretty sure SOMEONE would have caught wind about it.. meh. Oh well.
I'm just glad the fight is on.
Kasim Sul Nahr
04-02-2006, 19:18
Xeno, I'd actually remarked how similar the Xenos are to Kasimian ships :P
Ion Cannons are the only 'laser' weapon, and they're used mainly to tear holes in ships from a long distance away.
The Ketch class is the first to employ a barrier system. Don't count on it being used in this skirmish.
Balrogga
04-02-2006, 23:03
I wasn't sure if your comment you made about contacting your allies was referring to your normal allies (Xeno, StarQuest, ect...) or to everyone you met at the Gala. I know your guests were invited to join the Thread but I was making sure you did contact me because I did not see my name specificlly.
I will assume you went through our budding diplomatic channels and send a couple ships (3 so as to maintain balance) with our Ambassador aboard. It will just be a destroyer with two frigates for escort.
SeaQuest
05-02-2006, 08:03
OOC@DMG : Star Zero takes no sides when it comes to GE/GFFA. All Star Zero really wants is to be left alone. However, we are move favorable to whichever side DMG is on because of Empress Dani.
*Snip*
Does it really matter?
I'm a part of the G.F.F.A. and DMG is in the G.E. (last I checked anyways), and I don't care. While tensions between the two alliances may be tight and relations rough, I have no IC reason to start a fight with any G.E. member (though Chrono is starting to pop up everywhere and is trying my IC and OOC patience. I even think his little attack first tactics drove Earthforce Navy from Jolt).
Chronosia
05-02-2006, 08:05
Really, oh, how quaint.
And honestly; my involvement in the lamentable TGB affair is hardly 'popping up everywhere'. As I recall it was an open thread; with an old friend of mine; which gives you little to no bearing in how it is run.
I have no clue about Earthforce Navy; I simply assumed the thread died. Ah well.
Does it really matter?
I'm a part of the G.F.F.A. and DMG is in the G.E. (last I checked anyways), and I don't care. While tensions between the two alliances may be tight and relations rough, I have no IC reason to start a fight with any G.E. member (though Chrono is starting to pop up everywhere and is trying my IC and OOC patience. I even think his little attack first tactics drove Earthforce Navy from Jolt).
Maybe it doesn't matter to you, but your thoughts and opinions have no bearing on my own. While you nation might not care if you are helping someone who staunchly opposes you and what you stand for, mine does.
I would certainly not help defend a nation that is an avid antagonist of the GE.
SeaQuest
05-02-2006, 08:59
@DMG: No, what I don't care about is this whole G.F.F.A. vs. G.E. thing. If two nations, one from either alliance, can help a third non-alligned nation like the two of us are without going at each other's throats, I consider that a good IC reason for said nations to get along and at least have good relations.
@Chronosia: First it was the Earthforce Navy thread. I was helping EFN behind the scenes via TG's. That is how I know he isn't coming back for some time. The second time it was that Universal Senate thread. Note, I didn't say popping up everywhere. Only thread I have been in contact with (either OOC help (like EFN's case) or IC'ly) that you have also been in that hasn't gone down the drain is Thrasia's Universal Senate thing (which you still have to honor (so having your ship attack me in TGB's thread would have been against the charter we both signed)). Though, this isn't the place to discuss any of this.
@DMG: No, what I don't care about is this whole G.F.F.A. vs. G.E. thing. If two nations, one from either alliance, can help a third non-alligned nation like the two of us are without going at each other's throats, I consider that a good IC reason for said nations to get along and at least have good relations.
However, my question and SZ's response had nothing to do with you. My previous point still stands.
Chronosia
05-02-2006, 17:16
though Chrono is starting to pop up everywhere.
Seems to me like thats what you said. The EFN thing was one thing; heaven forbid! Both that, the TGB thread and the Senate were all (SHOCK HORROR) Open Threads. I have every right to be there; so why don't you just stop whining about it, hm?
Also in the RP with TGB, you didn't appear Seaquestrian, nor did you state that you were; you simply appeared to be arrogant, aloof false-Alterans who had the audacity to order th Flagship of the Emperor himself around.
That and Chronosians....Alliances...Have you been paying attention?
And your right, this isn't the place; so next time you have a problem with me; don't n00bishly proclaim it right where I can see it. You have a problem, you come to me about it; instead of whining and bitching in some OOC thread. Got it, boy?
I'm not in the mood to be misrepresented by some arrogant upstart whose argument just got torn to pieces.
SeaQuest
05-02-2006, 18:43
@Chrono: Just forget it. I'm not in the mood to have to argue with someone who won't see anything they don't want to. (Note, if you ACTUALLY READ TGB's thread, you will see that I repeatedly state that I WAS SUGGESTING NOT ORDERING).
@DMG: I understand your question was for SZ. I was just pointing out that, even though as a member of the GFFA, I have no IC reason not to have good relations with you, a member of the GE. I said that because, at the time, I infered your question was in reference to the tensions between the GFFA and the GE currently.
@All: Now, back to the stuff on the RP.
OOC: Pulse Bomb: Most Sebecean reactors use contained micro blackholes or micro pulsar stars. A pulse bomb is the detonation of a Pulsar Reactor, resulting in a micro supernova...
@SS: Ahh, another nation that uses Quantum Singularities as a power source. As for the explosion, what would the radius be?
Setian-Sebeceans
05-02-2006, 19:06
A Pulse bomb itself has a maximum effective blast sphere 5 miles, however a pulse bomb denotated via singularity [via Chaotic Gravity Cannon] has more power [25 miles]. The one on the Old Paris was a standard, however debris will be ejected at very high speeds. These weapons are not to be confused, and are different than the standard Sebecean Pulse Rifle and the Pulsar Rifle. Besides micro stellar and singularities are very effect forms of power, and when needed, they can cause a great ammount of damage during a sucide run.
SeaQuest
05-02-2006, 19:11
Well, just an F.Y.I., but my set-up for the Quantum/Gravitic Reactor mainly used by my forces doesn't do that kind of damage if the restraints are released.
Oh, and I'll have to go back and double check, but a five-mile radius would whipe out a large chunk of the merc fleet and I don't recall you mentioning that (its highly doubtful the merc ships are 5+ miles apart and still able to form an effective fighting force).
Setian-Sebeceans
05-02-2006, 19:19
True, but I said from the impact, the two ships would be moving away at high speeds. Simple physics. Our reactors won't do that much damage, but this is a weaponized form, so more damage is to be expected.
Star Zero
05-02-2006, 19:42
I think the GE/GFFA is a valid question. It makes for a better RP when I know which side everyone's on. Cutter would have no doubt been informed of the situation, but might not have a intricate knowledge of the situation due to her own troubles.
The Xeno
05-02-2006, 20:34
I don't get it. You set off a bomb in the middle of your own fleet with a 5 mile radius, and nothing else gets touched? *scratches head* I understand they might, due to physics be pushed in the direction of the ramming, but he was ramming the rear of the formation. According to the theory of "Well ramming would push them away", the ramming would infact push them deeper into the middle of the pirate fleet.
I dunno. Meh.
Setian-Sebeceans
05-02-2006, 21:05
Yea there would be other damage than, but to name every detail of damage would be confusing.
@DMG: I understand your question was for SZ. I was just pointing out that, even though as a member of the GFFA, I have no IC reason not to have good relations with you, a member of the GE. I said that because, at the time, I infered your question was in reference to the tensions between the GFFA and the GE currently.
Sort of. The main question was whether Star Zero was staunchly anti-GE; otherwise it didn't really matter.
I see this case as closed.
SeaQuest
05-02-2006, 23:03
@DMG: Understood. Unless you or SZ wants to continue the topic, I won't.
@Setian-Sebeceans: I'll have to agree with Xeno on this one. Other parts of your merc fleet has to have recieved some damage from the blast.
@Setian-Sebeceans: I'll have to agree with Xeno on this one. Other parts of your merc fleet has to have recieved some damage from the blast.
I am pretty sure is merc fleet was just obliterated... he said, "The battle was over..."
Setian-Sebeceans
05-02-2006, 23:28
yea. But the ships were about a mile apart- cause it is alot harder to hit a bunch of target spread out than a bunch clumped together...
SeaQuest
06-02-2006, 00:51
OOC: There are going to be tons of survivors floating around...
300 ships get destroyed, many by your own sabatoge devices (ie, Pulse Bombs). Useing what you described the Pulse Bombs as, I find it highly unlikely that many survived those blasts.
SeaQuest
06-02-2006, 00:52
yea. But the ships were about a mile apart- cause it is alot harder to hit a bunch of target spread out than a bunch clumped together...
A mile distance vs a Pulse Bomb, which you said had a 5 mile radius, minimum.
A mile distance vs a Pulse Bomb, which you said had a 5 mile radius, minimum.
Each ship is a mile apart meaning that there would only be a four ships in each radial direction that would get caught in the blast. Maybe 30 ships in total...
Setian-Sebeceans
06-02-2006, 05:18
DMG, a 5000 km ship with gravity generators... that thing would colapse on itself. Not mentioning that is over the virge of a godmod... and heck if it didnt collapse on itself the planet would pull it down...
DMG, a 5000 km ship with gravity generators... that thing would colapse on itself. Not mentioning that is over the virge of a godmod... and heck if it didnt collapse on itself the planet would pull it down...
Um, care to actually make an argument or would you rather just say I am wrong. Why would it collapse in on itself? How is it a god mod? And where the hell does a planet come into the picture?
EDIT: Ignore... I meant 5000m
The Xeno
06-02-2006, 05:29
By km .. do you mean KILOMETERS? Because that's like having a ship that's 1,500 MILES long.
By km .. do you mean KILOMETERS? Because that's like having a ship that's 1,500 MILES long.
Alright, my bad. I meant to say meters - I am in bit of a hurry as it is nearly midnight and I have 50 pages to read for history and a paper to write for english (amongst others) for tomorrow.
The Xeno
06-02-2006, 05:32
Alright, my bad. I meant to say meters - I am in bit of a hurry as it is nearly midnight and I have 50 pages to read for history and a paper to write for english (amongst others) for tomorrow.
That's why he was protesting, I'm sure. 5,000 kilometers is a .. bit big. =)
Setian-Sebeceans
06-02-2006, 05:37
Well I doubt that anyone with such a large and expensive ship would put it in the middle of a war. Next the ship, if it was to protect against FTL drives from entering Star Zero space, you would have to have it relatively close to the planet. The things is also utterly huge and probably loaded with weapons to protect such a valuable asset, any attack I wage against it, will be easily destroyed therefore making it a godmod...
Setian-Sebeceans
06-02-2006, 05:39
ok 5000 m is way better, that is smaller that a Sebecean Command Ship
The Xeno
06-02-2006, 05:39
ok 5000 km is way better, that is smaller that a Sebecean Command Ship
5,000 METER.
Setian-Sebeceans
06-02-2006, 05:42
goddamn metric commie system, to easy to screw up... lets use the english method...
ok 5000 m is way better, that is smaller that a Sebecean Command Ship
Just a note; It isn't used as a command ship of a fleet (we have ships between 17-24 km for that), but when it is only a 12 ship taskforce, 5000m is the limit I will go to... (the 20kms are used as flagships for admirals... not captains)
Balrogga
06-02-2006, 07:18
I just don't think the pulsar bombs would function because the concept of a miniature pulsar is, well, laughable.
If the star was reduced it would simply run out of fissionable material and die. The miniature black holes mentioned would evaporate almost instantly unless they were sustained by feeding their generators power or you actually feed them matter to keep them from evaporating.
Quantum Foam is composed of micro black holes and wormholes that spontaneously form and evaporate/annihilate millions of times each second. Their lifetimes are actually measured in Plank Time, the time it takes a photon travelling at the speed of light to cross a distance equal to the Planck length. It is the smallest unit of time that can be measured.
Seeing as they were part of your reactors, I can see the singularities being contained within but there is just no physical possible way to have a micro supernova. You can have a power source, but without the mass of a sun (about 17 Jupiters) there cannot be fusion.
The explosion of a supernova would also be a lot greater than 5 miles. It would be measured in light years. The concussion wave from several observed supernova are measured in dozens of light years.
Now, I am not saying it is not possible in fiction (the basis for NS) but I have not seen any RPs where it has been documented. If you could point me to them I would be happy to read them.
Also, just because you have the resources to do things, that doesn’t mean they automatically happen when you want them to. You need to RP the events if they can affect any other nation. This includes technology development, negotiating with raiders to attack another nation, sneaking the raiders into the system, and any other examples that could directly or indirectly affect others.
It is also smart to document your technology in case someone calls you out and wants proof you have your “super duper razz-ma-tazz displacement driver equipped plasma comb that cures baldness” or any other technology.
SeaQuest
06-02-2006, 07:47
I use gravitons to keep my singularity reactors compressed (they are created using the compression not due to exorbinate(sp?) amounts of mass) and the ship's non-reusable garbage to keep it fed. That agreeable?
Balrogga
06-02-2006, 08:55
I don't have a problem with singularities, I have been using them for years (Rl since 6/04) ... but the micro star??????
If you remove the mass from a star, it removes the fuel and the gravity will cause it to collapse. That is how a red giant collapses into a nova. The remnants will either form a white dwarf (in the case of our sun) or if it is 10 times larger, a singularity.
I have even asked other players that are physic students and they laughed too. A micro star would not exist because the mass would not be great enough to create fusion, even in works of fiction.
Again I have no problem with Singularities.
EDIT:
If SS had singularities in their drives and used them as a self-destruct, it would not be 10 mile explosion, but a 10 mile implosion (5 mile radius = 10 mile diameter). Everything would get sucked into the rupture in the ST Continnium within 5 miles of the reactor while it was open. That is how I would do it if they were mine.
The Xeno
06-02-2006, 17:29
I just don't think the pulsar bombs would function because the concept of a miniature pulsar is, well, laughable.
If the star was reduced it would simply run out of fissionable material and die. The miniature black holes mentioned would evaporate almost instantly unless they were sustained by feeding their generators power or you actually feed them matter to keep them from evaporating.
Quantum Foam is composed of micro black holes and wormholes that spontaneously form and evaporate/annihilate millions of times each second. Their lifetimes are actually measured in Plank Time, the time it takes a photon travelling at the speed of light to cross a distance equal to the Planck length. It is the smallest unit of time that can be measured.
Seeing as they were part of your reactors, I can see the singularities being contained within but there is just no physical possible way to have a micro supernova. You can have a power source, but without the mass of a sun (about 17 Jupiters) there cannot be fusion.
The explosion of a supernova would also be a lot greater than 5 miles. It would be measured in light years. The concussion wave from several observed supernova are measured in dozens of light years.
Now, I am not saying it is not possible in fiction (the basis for NS) but I have not seen any RPs where it has been documented. If you could point me to them I would be happy to read them.
Also, just because you have the resources to do things, that doesn’t mean they automatically happen when you want them to. You need to RP the events if they can affect any other nation. This includes technology development, negotiating with raiders to attack another nation, sneaking the raiders into the system, and any other examples that could directly or indirectly affect others.
It is also smart to document your technology in case someone calls you out and wants proof you have your “super duper razz-ma-tazz displacement driver equipped plasma comb that cures baldness” or any other technology.
Thank you. =) It feels like the more I protest things here, the more people think I'm a jerk. I just gave up trying to have people play SEMI-realisticly. Glad there's someone out there who will carry on the fight.
Star Zero
06-02-2006, 20:22
Since this is FT, I consider everything to be relative. One man's microstar is another man's fusion generator. However, I won't allow something like, "OH! I have a PLASMAFANATSIC GENERATOR! ALL MY PHASERS ARE 300X MORE POWERFUL THAN YOURS!"
I'll allow pretty much anything IF you can justify it in RP. (I.E. I justify being able to cloak without having spent years of research and funds because SeaQuest provided me with a cloaking device that I could reverse engineer)
I'd allow a fleet of 300 mercenaries, but you'd better explain, even in a secret RP, how exactly you came up with that. It makes for crappy storytelling if you just write in fleets and such.
So, in short, May the Force be with you so long as you justify it with a good story.
SeaQuest
07-02-2006, 00:27
*Snip*
So, in short, May the Force be with you so long as you justify it with a good story.
My sentiments exactly.
Setian-Sebeceans
07-02-2006, 02:54
I'd allow a fleet of 300 mercenaries, but you'd better explain, even in a secret RP, how exactly you came up with that. It makes for crappy storytelling if you just write in fleets and such.
.
The Mercs I had gathered in a previous star zero RP thread... small post, but I did think I would actively use them.
The Mercs I had gathered in a previous star zero RP thread... small post, but I did think I would actively use them.
Not criticizing you; just a piece of advice, but if you did gather the mercs in a previous Star Zero RP, you might want to post a link to it (the post in which you did so) in the OOC thead - this one - or the IC thread when you iniated the attack. [Not all of us were here for that previous RP, unless you mean the Gala]
Balrogga
08-02-2006, 03:04
links clear confusion
Hmmm... Isn't much I can do in the RP right now.
Unless I was to send ground forces to the planet and set up a base... (any comments on this?)
SeaQuest
08-02-2006, 06:39
Let me know what you think of my interrogation methods.
Poison that acts that quick is not always the best method. It often causes paralysis and much more, preventing him from giving up information.
However, not bad thus far.
SeaQuest
08-02-2006, 07:06
The scorpion is the kind with the venom that attacks nerves/nervous system. The time was supposed to be several hours (using LONG term interrogation techniques this time) before the anti-venom was given. If I had the facilities, I would have just tossed the guy in a room filled with scorpions that have non-leathal, but painful, venom. These techniques are most effective when used repeatedly (in sequence) over lengthy periods of time, like years. Only have to condense my methods due to time constraints.
Kasim Sul Nahr
08-02-2006, 07:44
Have sudden urge to hum 'Die Another Day'.
SeaQuest
08-02-2006, 07:49
Have sudden urge to hum 'Die Another Day'.
Hehe, so I'm not the only one who watches Bond movies. Well the basic techniques are similar to the movie, I've added a few of my own twists to it.
Kasim Sul Nahr
08-02-2006, 07:56
I don't doubt. I just induce various intense electrical impulses to nerves - hot, cold, pressure, pain, pleasure... It's fun being a torturebot, I'd think.
SeaQuest
08-02-2006, 08:05
I don't doubt. I just induce various intense electrical impulses to nerves - hot, cold, pressure, pain, pleasure... It's fun being a torturebot, I'd think.
Well, I'm going to, uh, make it not fun for the merc prisoner.
Kasim Sul Nahr
08-02-2006, 08:10
Heh, Torturebots are surprisingly similar in design to Autodocs, which resemble a nightmare cross between a Giant Woodlouse and a Chrome Samurai. They can take out all your internal organs, and keep them alive outside your body indefinitely, and cellweld you back together without you even feeling it. ^_^ They are designed to look scary so people stay out of the infirmary.
The scorpion is the kind with the venom that attacks nerves/nervous system. The time was supposed to be several hours (using LONG term interrogation techniques this time) before the anti-venom was given. If I had the facilities, I would have just tossed the guy in a room filled with scorpions that have non-leathal, but painful, venom. These techniques are most effective when used repeatedly (in sequence) over lengthy periods of time, like years. Only have to condense my methods due to time constraints.
I guess it depends on what you mean by attacking the nervous system. If you mean it enduces great pain, that seems fine. However, generally "attacking the nervous system," means that the person will lose control over his entire body eventually and thus not be able to speak.
Hehe, so I'm not the only one who watches Bond movies. Well the basic techniques are similar to the movie, I've added a few of my own twists to it.
I watch Bond movies too (own all of them).
Star Zero
08-02-2006, 16:34
Hmmm... Isn't much I can do in the RP right now.
Unless I was to send ground forces to the planet and set up a base... (any comments on this?)
No problem. Where would you want it though? I only have 2 landmasses and everything else is islands and water.
No problem. Where would you want it though? I only have 2 landmasses and everything else is islands and water.
Not quite sure. I was thinking just a small base on one of the ladmasses (I am not sure how big they are).
Though now that I think about it, a small island would be ideal for my forces to set up a base.
SeaQuest
08-02-2006, 19:31
I guess it depends on what you mean by attacking the nervous system. If you mean it enduces great pain, that seems fine. However, generally "attacking the nervous system," means that the person will lose control over his entire body eventually and thus not be able to speak.
I'm thinking more of the necrosis kind of venom in effect. By 'attacks the nerves/nervous system', it means causes it to decay starting with the area where the sting was. The half-way point where the anti-venom is required is when the damage, if left to continue, could become ireperable(sp?). The anti-venom contains a natural restorative (natural by-product of the anti-venom manufacturing process and only works when combined with the rest of the anti-venom).
I watch Bond movies too (own all of them).
Only have Goldeneye and everything after on DVD, as well as few of the older ones.
Balrogga
09-02-2006, 22:56
It would be funny if he already spilled his guts...all that time and effort wasted.
Anything else going on besides the pit of sadists?
Balrogga
11-02-2006, 08:15
That is because the only thing going on right now is the torture/interrigation of the merc.
I just brought in more ships to help guard the Embassy of mine. You could interact with them or even try visiting my Embassy to talk to my Ambassador. She might find time to see you...
That is because the only thing going on right now is the torture/interrigation of the merc.
I just brought in more ships to help guard the Embassy of mine. You could interact with them or even try visiting my Embassy to talk to my Ambassador. She might find time to see you...
Eh, it's okay. I have sent a message requesting to set up a land base and it seems like the battle is going to occur soon.
Balrogga
12-02-2006, 02:40
Goodie, I missed out on it the last time because I had to work.
Everything was done before I got home.
Descriptions for some of my stuff from another Thread:
While in real Space, I cannot hide my vessels.
If anyone scans my ships, they will detect as having the mass of a small sun. The energy readings would be off the scale.
The Cutter Beam is a low power containment beam that contains dimensional ruptures. If the beam strikes an object, it will break the beam causing the ruptures to affect it. This means, basically, the area struck by the beam no longer exists while the parts of the object either side will remain untouched. As the beam sweeps across the ship ( or object) it will basically slice the object in half. Since the weapon is dimensional, shields will not have any affect due to them breaking the beam, thus creating a hole for it to pass through. The shield would replenish itself after the beam passes. The result would be a broken ship still inside its intact shields. There is an easy way to block these but you will have to figure it out for yourself.
For a proper visual, think of the purple beam used by the Shadows in Babylon 5.
My drives are Dimensional Drives. They have their own connection and exist in multiple dimensions. They power the Cutter Beam so both would still function under the FTLi for the same reasons we spoke about on MSN.
My shields are also (surprise!!!) dimensional in origin. They reduce the damage dealt to the ship by diverting most of it across the dimensions. The remaining fraction would carry through to be absorbed by my hull armor.
My ships have Reactionary Armor that thickens in areas that are about to be hit so damage is reduced to the interior. If you overpower the armor and strike through, I also have a layer of living organic steel with neutronium embedded within it. This means the ship can repair itself, given enough time. The neutronium ratio is not great, only enough to provide a degree of protection. The liquid would provide toxic if there was too much in the organic steel matrix.
The mass signature is so large due to the hull and the drives.
@Star Zero: Perhaps in the middle of a battle it isn't the best time, but I wanted to remind you of the transmission The Allegiance sent to Tiffany Point;
http://forums.jolt.co.uk/showpost.php?p=10400644&postcount=140
SeaQuest
15-02-2006, 05:57
I'm posting this info on my shields (basic copy from Tech Database thread) so you know OOC'ly what I use and so I'm not accused of godmod shields.
Trans-Spatial Shields
This new shielding system, also used on the Sovereign class, builds a back-buffer shield in addition to the primary shield. When sufficient damage is taken to the primary shield, the back buffer is phased through to replace the primary while it regenerates within the protection of the new primary shield. This new system consumes a good deal of energy, which is supplied directly from the slipstream core. When seperated, the saucers shields draw power from several fusion reactors arrayed near the shield emitters. The new shields also incorperate every advancement SeaQuest has made in the last 20 years (ie: Auto modulating, Meta-phasic shielding, Regenerative, and Multi-spatial shielding technology).
The shield modulation frequencies are under the control of the ships computer system, which continually evaluates incoming weapons fire and automatically re-modulates the shields to give the most effective possible defence, increasing its effectiveness against both high energy tractor beams and phased poloron particles,weapons which are used by the Borg and the Dominion.
It is belived that these new shields, added to the ablative armor, will create sufficient protection against known types of Ha Dum weaponry.
Ignore the parts about Slipstream core and saucer seperation (it was written for another class of mine that I no longer use, but the tech is still relevant).
SeaQuest
15-02-2006, 08:04
S.S., what the hell is this Gate thing of yours.
Here is what I know.
1.) Heavily armored.
2.) Heavily armed.
3.) Inside a subspace bubble.
What else should we know about this OOC? What does it do? Why do you use it? Why did you bring it?
The Xeno
15-02-2006, 16:00
SS doesn't have to answer that. I wouldn't. Especially with all these people in the RP now who might godmod and try to use that OOC information to benefit themselves.
No, he doesn't have to, but it certainly would be useful to know OOCly. If someone uses the OOC information ICly, then they can be called for GMing.
My basic guess of it is a standard warpgate; a portal through space. (He said he could bring in a massive fleet if it was completed).
Setian-Sebeceans
16-02-2006, 01:10
I'll tell you a few things. The gate is of an oval shape, 7 miles at the widest point. It's type is used in Sebecean Space for very quick transit between worlds. Used by military ships and civil superships [transports, liners]. It can hold a portal open almost indefinately, if all subspace systems work properly. In Sebecean space these gates have schedules of which system they are connected to and how long. Travel through the gates takes .32 seconds due to the lack of power build-up and a nav lock. This gate is modified for military footholds, and is heavily armored with the lastest defenses and point defense weapons along with some other classifeid tech. A normal subspace hole emits a gravity well relative of its size, and unguided objects (ammunition) tend to get sucked in. The defenses of the gate include a pulsing shield, a Mark VII Advanced Polarity shield, and massive ESMs which can easily dump energy into the well. It can be overwhelmed, but with a powerful guarding fleet, that probably is not the easiest option.
Kasim Sul Nahr
16-02-2006, 03:44
To all I've managed to irritate.
I apologise. I was out of line, and did not mean to godmode.
I'll change the post accordingly, and stick to the original plan.
Ambition and overeagerness. Not to mention a copious amount of arrogance.
Thanks for tempering my stupidity. I look forward to roleplaying - properly - with everyone, from now on.
Balrogga
16-02-2006, 05:38
Right now the Empire is taking a passive action waiting for the required conditions of their ships (shields) or the station getting struck by SS.
The endangerment of the imperial embassy or the attempted destruction of the ships will warrent the full action of the Imperial Navy. Only SZ and SS can call those shots and I give them permission to include strikes, but I get to decide things afterwards.
SS, I need to know a few things about your Gate Mechanics. If a singularity were to enter it, would the black hole collapse it! What about our extensive knowlege of Dimensional Technology (DT). My first response would be to send a Grav Torp (singularity) through with direct DT attempts if that didn't help. You can TG the details to me if you do not want to post them here.
This is only after I am forced to take an active role in the battle.
Kasim Sul Nahr
16-02-2006, 12:31
Well, Underspace Drives operate by dimensional travel too. It punches tear in reality and delves into Underspace. Underspace is insane. Don't look at it with unaided eyes. You'll go mad in seconds.
Balrogga
16-02-2006, 17:18
If anyone thinks they can detect me, please TG me how and I will anounce in this OOC Thread (and a TG reply, of course) who can. I am being reasonable but I want to make sure people have the ability to detect me. If you have examples of your tech in operation please give links.
I have been developing the Dimensional Drives and Dimensional Technology since May 04.
The same goes with my Space Minus Transmitters. All my tech is developed from a published source. I know of at least two to three other nations that used the same series for their backgrounds.
I have no problem with people being able to do what I can, provided they have it previously documented elsewhere.
It seems that the battle is slowing more and more each day. Does someone want to actually make a prime offensive or strategic move - or we could just take pot shots at each other all day.
Balrogga
16-02-2006, 23:11
As soon as the attacker (SS) or the defender (SZ) posts the aforementioned conditions then I will be forced to take a very active offence. Otherwise I am restricted to defensive blocking actions.
Star Zero
17-02-2006, 23:52
I'm going to be around this weekend after a very busy week. I expect either SS will make his big push or I'll try and push something back THROUGH his gate and open up another front.
Kasim Sul Nahr
18-02-2006, 13:32
What about the Mjolnir? It's doing nothing, it's heavily armed, and it can probably escape back into the rift before it explodes in SS's system. Failing that, it really won't mind sacrificing itself to complete the objective.
I can have the crews jettison into realspace...?
I can have the crews jettison into realspace...?
What would that do...? They would still die...
Kasim Sul Nahr
18-02-2006, 15:56
What if the subspace rupture was let loose on SS' side - Do we actually know how the cusp would react in our area?
That's what I mean.
Drop Mjolnir's crew off in reality, a short (relatively speaking :P) run towards the cusp... Suicidal, but the Mjolnir's barrier and armour should hold long enough for it to perform the subspace gauntlet.
And then just let loose, pump as many missiles, kinetic attacks, and ion blasts as possible into the controlling structure on SS' side. Take it out and hopefully as much of the fleet on his side as possible.
Of course, it'd need some support, to get close enough. Do you think your d-drives could form a containment field for the few seconds whilst the bubble ruptures?
Setian-Sebeceans
18-02-2006, 18:45
If you think the gate is connected to a gate in a major Sebecean system- well you are wrong- only an idiot would do that. You may be able to collapse the gate, but you will have to send a ship to aquire a target.
SeaQuest
18-02-2006, 18:58
If you think the gate is connected to a gate in a major Sebecean system- well you are wrong- only an idiot would do that. You may be able to collapse the gate, but you will have to send a ship to aquire a target.
I don't see what's wrong with that plan. Sacrifice a single ship in exchange for your ability to bring in reinforcements.
Setian-Sebeceans
18-02-2006, 19:05
You are thinking to plain... if we can subspace jump in reinforcements without a gate- why are we building one...
You are thinking to plain... if we can subspace jump in reinforcements without a gate- why are we building one...
So that we destroy it and in turn the entire system...
Setian-Sebeceans
18-02-2006, 19:08
No that is still to plain... don't think to hard, but spice up the thought.
SeaQuest
18-02-2006, 19:09
No that is still to plain... don't think to hard, but spice up the thought.
You're going to destroy the planet, turn it into a black hole, and use that to open the Gate? How Orii of you.
Setian-Sebeceans
18-02-2006, 19:13
although I thought of them, no
No that is still to plain... don't think to hard, but spice up the thought.
To distract us?
SeaQuest
18-02-2006, 19:15
To distract us?
Hmm, have us focus on trying to solve the Riddle Of The S.S. Gate while he Jumps in more ships?
Hmm, have us focus on trying to solve the Riddle Of The S.S. Gate while he Jumps in more ships?
And just simply our fire. Concentrate our fire on the gate, thinking that it is dangerous, and then attack us with the other ships there...
SeaQuest
18-02-2006, 19:17
Only other thing I can think of is that the Gate is some sort of Wormhole Weapon.
Setian-Sebeceans
18-02-2006, 19:19
I'm going to let you guys figure it out... but one of it's purposes is a single emotion...
I'm going to let you guys figure it out... but one of it's purposes is a single emotion...
An emotion? Fear...?
Setian-Sebeceans
18-02-2006, 19:20
An emotion? Fear...?
yup
yup
Was that a yes to "Fear"?
SeaQuest
18-02-2006, 19:23
I'm going to let you guys figure it out... but one of it's purposes is a single emotion...
My nation builds Stargates on a regular basis (it goes under the Transportation budget), so don't be surprised if a shock and awe tactic doesn't work.
My nation builds Stargates on a regular basis (it goes under the Transportation budget), so don't be surprised if a shock and awe tactic doesn't work.
And yet... everyone is fearing what may come out of or happen with the gate...
SeaQuest
18-02-2006, 19:27
And yet... everyone is fearing what may come out of or happen with the gate...
I hope I trained my personnel better. I wouldn't put anything but the best of the best I have on the Eclipses I have. With them, its more like a cat sitting outside a mousehole waiting to pounce.
I hope I trained my personnel better. I wouldn't put anything but the best of the best I have on the Eclipses I have. With them, its more like a cat sitting outside a mousehole waiting to pounce.
You are missing something here. Everyone has begun focusing all of their energy and attention on the gate. Why would you do that unless you feared what was about to come out of it more than what was already in the system?
SeaQuest
18-02-2006, 20:12
You are missing something here. Everyone has begun focusing all of their energy and attention on the gate. Why would you do that unless you feared what was about to come out of it more than what was already in the system?
I'll list the feelings of my in-charge character:
Curiosity (about what the Gate actually is)
Anger (that anyone would dare to challenge an friend of the SeaQuestian Empire)
Desire to kick some butt (self-explanatory)
Concern (for the civilians on the planet below)
Worry (about what the Gate actually does)
Confidence (that the Preserver will come through the battle)
Got to note, we don't really know what the Gate is IC'ly, or what it does.
Got to note, we don't really know what the Gate is IC'ly, or what it does.
Mystery is the essence of fear. (Why do you think people are scared of the dark?)
SeaQuest
18-02-2006, 20:30
Mystery is the essence of fear. (Why do you think people are scared of the dark?)
Here's what science says: "People are afraid of the dark because of racial memories ingrained in our subcouncious of the dangers that lurked in the darkness around primitive man (ie, cave-man)."
Here's what science says: "People are afraid of the dark because of racial memories ingrained in our subcouncious of the dangers that lurked in the darkness around primitive man (ie, cave-man)."
Are you telling me that whenever it is dark, there is danger lurking? No. It is just that you don't know if there is danger there and can't see it if it is... hence mystery.
SeaQuest
18-02-2006, 20:41
Are you telling me that whenever it is dark, there is danger lurking? No. It is just that you don't know if there is danger there and can't see it if it is... hence mystery.
No, I'm saying its a primevil fear left in our subconcious and has no place in the modern world.
Anyways, would you have someone who could be frightened that easily on your bridge crew? I wouldn't on any of my front-line ships. Lots of places without windows to be during combat.
No, I'm saying its a primevil fear left in our subconcious and has no place in the modern world.
Anyways, would you have someone who could be frightened that easily on your bridge crew? I wouldn't on any of my front-line ships. Lots of places without windows to be during combat.
*Sigh*
SeaQuest
18-02-2006, 20:48
What? Please explain your reasoning why one of my best bridge crews would feel fear that easily (I didn't choose the cream of the crop for my Eclipses for no reason (the Preserver's C.O. was quite willing to ram her ship into another to save the lives of others, some of which she didn't know, back when she was Captain of the Last Stand at the Battle Of The Orthanc Shipyards)).
If the Preserver was a sub being 'abducted' by a flying saucer, now that would cause some of the lower ranked bridge officers to be a little frightened, but command officers must maintain for their crew when on duty.
Setian-Sebeceans
18-02-2006, 21:01
Sebecean gate tech is not that from Stargate... it is different and unique...
SeaQuest
18-02-2006, 21:09
Sebecean gate tech is not that from Stargate... it is different and unique...
Understood. But my characters only experience with Gate technology is Stargates, thus they are treating your Gate the only way the know how, as if it was just a really big Stargate.
Understood. But my characters only experience with Gate technology is Stargates, thus they are treating your Gate the only way the know how, as if it was just a really big Stargate.
So it is ignorance...
SeaQuest
18-02-2006, 21:46
So it is ignorance...
Trial-and-error. You want ignorance, check my enlisted ranks. My bridge crew is operating the best they can with the information they have.
At least, I think I got your meaning.
Trial-and-error. You want ignorance, check my enlisted ranks. My bridge crew is operating the best they can with the information they have.
At least, I think I got your meaning.
ignorance
n.
The condition of being uneducated, unaware, or uninformed.
Operating without all the information is ignorance - and yes I think you got my meaning (partially).
Balrogga
19-02-2006, 01:13
I am still waiting for SS to post or TG me the results of my scans of the rift.
Remember, I am specilized in both gravitational and dimensional technologies so this should be elementary to my crew. They should almost not need the sensors to tell them but the player doesn't know what the imagionary crew does. That is why you need to answer.
Your concept of fear is based upon the human experience...
Kasim Sul Nahr
19-02-2006, 04:39
If you think the gate is connected to a gate in a major Sebecean system- well you are wrong- only an idiot would do that. You may be able to collapse the gate, but you will have to send a ship to aquire a target.
I am aware it does not (mentioned somewhere in IC), but you are rallying ships on your side of the gate. I have already mentioned the Mjolnir as a viable ship for the job, for causing havoc. Even if it does appear in a system that's not populated, the same potential for damage and disarray (and hopefully shuting down the singularity) remains.
Let the others deal with your ambush fleet just itching to come out of hyperspace on top of a distracted defense fleet.
Balrogga
19-02-2006, 06:00
A Mobius Aperture is a wormhole twisted upon itself. The entrance is the exit, but it takes a few moments for whatever enters to exit and they never meet because they are “traveling” along the loop. The MA only lasts about 30 seconds but usually that is long enough.
You have seen it a hundred times in anime. The shots enter the rift, nothing happens, and then they exit following the same path back to its source.
When the gun is brought out of the gate, we will form one. It will be done about the time the gun fires so the timing will be close. Some shots might get by but the rest will be reflected backwards.
Please incorporate this into the post when the gun is next used.
SeaQuest
19-02-2006, 11:35
ignorance
n.
The condition of being uneducated, unaware, or uninformed.
Operating without all the information is ignorance - and yes I think you got my meaning (partially).
Ahh, I was using the slang meaning: "One who is not bright."
Balrogga
20-02-2006, 01:16
Goodie, they are finally targeting Tiffany Point, and thus my ships that are blocking it from far enough out their bulk should cover the majority of the station. That is why they are positioned so far away from them.
Also, I hace ships at the back of the planet guarding the Balrogga Embassy. an attack on that area would be noticed by them, and then actions would be taken because that would also constitute a direct attack on the Empire.
I get to take actions, finally. Go ahead and fire away.....
The Xeno
20-02-2006, 02:31
So.. uh. How'd they get ahold of the daughter? As far as I know, she's with President Cutter.
SS doesn't even have anyone on the planet, let alone that "marine squad" that you basicly forced on people, despite protests. Another question is.. how would they get off the planet with the kid?
Meh. Maybe SZ and SS have some sort of deal worked out on the side, but this is getting seriously goofy. =/
SS if you have an agreement with Star Zero about taking her daughter... please inform us of it - otherwise... I just don't get it (how it occured).
Setian-Sebeceans
20-02-2006, 04:24
It was a contract I had with a third party faction- they had a job and worked with SZ to get the kid... this plan has been on the plan for a long time- but as you know some people magically notice and counter things that have been put into Secret RPs- but these events have documentation... ill try to find the link SZ should have it
Kasim Sul Nahr
20-02-2006, 04:28
So that's what that was about. Interesting. Where's the child now? Tiffany Point and the battlefield are a little convoluted atm.
It was a contract I had with a third party faction- they had a job and worked with SZ to get the kid... this plan has been on the plan for a long time- but as you know some people magically notice and counter things that have been put into Secret RPs- but these events have documentation... ill try to find the link SZ should have it
Yeh... I think I know the RP you are talking about - the "Infiltration of Tiffany Point" I think was its name.
Would have been nice just to mention it here after you got the girl...
If someone uses SIC stuff that they shouldn't/couldn't know about, just call them on it.
The Xeno
20-02-2006, 04:31
It was a contract I had with a third party faction- they had a job and worked with SZ to get the kid... this plan has been on the plan for a long time- but as you know some people magically notice and counter things that have been put into Secret RPs- but these events have documentation... ill try to find the link SZ should have it
Hope you're not referring to me, there.
Setian-Sebeceans
20-02-2006, 04:41
Hope you're not referring to me, there.
No everyone does it at some point- even if they think about it or not
I am just going to throw this out there (and then watch the volcano erupt):
I believe that many people in this RP have a high sense of self-importance (i.e. arrogance) and a slight god complex (i.e. IC superiority to everyone else – including technology) - something along the lines of "How pathetic... they are trying to attack us. Let’s play with them a little... haha."
It is quite annoying…
Setian-Sebeceans
20-02-2006, 04:46
I am just going to throw this out there (and then watch the volcano erupt):
I believe that many people in this RP have a high sense of self-importance (i.e. arrogance) and a slight god complex (i.e. IC superiority to everyone else – including technology) - something along the lines of "How pathetic... they are trying to attack us. Let’s play with them a little... haha."
It is quite annoying…
True, very true- I know I am a victim- but part of it is I modeled Sebecean culture after some theories and ideas along with who I am [i can be somewhat arrogant (understatement)] so the culture is very arrogent and self-assured, esp when it goes religious...
Setian-Sebeceans
20-02-2006, 04:47
Heck when people shout out "oh god" or "jesus christ" I tend to say, "yes my child"
Kasim Sul Nahr
20-02-2006, 04:48
I learnt my lesson. *Shrugs* Can't we just get on with the roleplay?
The Xeno
20-02-2006, 04:52
Meh. SZ and I are the only ones who even responded to the "virus" thing in a manner that had them being affected.
As a note, the Xeno are -still- working on their computers.
And to sit there and suggest that I somehow think I'm superior, I take offense. I've based all of my Xeno technology on actual physical science, none of the hollywood crap. If I ever roll my eyes, it's because people are using unrealistic BS.
Kasim Sul Nahr
20-02-2006, 05:03
SS said it himself, - it was aimed at systems like Xeno and Star Zero architecture.
Setian-Sebeceans
20-02-2006, 05:12
Meh. SZ and I are the only ones who even responded to the "virus" thing in a manner that had them being affected.
As a note, the Xeno are -still- working on their computers.
And to sit there and suggest that I somehow think I'm superior, I take offense. I've based all of my Xeno technology on actual physical science, none of the hollywood crap. If I ever roll my eyes, it's because people are using unrealistic BS.
I try to be a realistic as possible- thats why I have Energy Sink Manifolds instead of star trek style shields- and they shields I have use the a polar 'magnet' idea sending energy and charged rounds to their respective poles- but the means the bolt flys to the top or bottom of the craft- and usually ends up making a indirect hit on special armor- there are somethings that are not possible, but that adds the fun factor into it- and no-one is accusing anyone of anything- this aint the US Congress or the UN...
Meh. SZ and I are the only ones who even responded to the "virus" thing in a manner that had them being affected.
As a note, the Xeno are -still- working on their computers.
And to sit there and suggest that I somehow think I'm superior, I take offense. I've based all of my Xeno technology on actual physical science, none of the hollywood crap. If I ever roll my eyes, it's because people are using unrealistic BS.
You will notice if you read closer that I said "many people" not everyone. I never pointed you out nor do I think you are one of the people who my statement was about.
(Nobody else responded to the virus in being affected because it was only keyed and sent to your systems...)
Honestly, this is turning into a massive dog pile with allies of allies joining into the mix.
SeaQuest
22-02-2006, 06:08
A low, underhanded, cowardly tactic like kidnapping a little girl and putting her under duress deserves no less, IMHO.
A low, underhanded, cowardly tactic like kidnapping a little girl and putting her under duress deserves no less, IMHO.
The difference is that one is realistic while the other is not... can you guess which one?
Hell, I could bring in a hundred allies or puppets to fight also... but that would just be stupid and boring. There is a differnce between RPing and RPing specifically to win no matter what.
SeaQuest
22-02-2006, 06:24
The difference is that one is realistic while the other is not... can you guess which one?
Hell, I could bring in a hundred allies or puppets to fight also... but that would just be stupid and boring. There is a differnce between RPing and RPing specifically to win no matter what.
Remember, allied fleets can distract SS forces while the rest of us slip around and infiltrate our Special Forces to retrieve the girl.
The Xeno
22-02-2006, 12:45
I don't like this secret wheeling and dealing between SZ and SS to have the girl kidnapped. I think it's as unrealistic as all crap that the girl, who was with her mother, could be snatched up and somehow make it out of the system without anyone knowing.
Kasim Sul Nahr
22-02-2006, 14:59
Out of the System? Is that even possible without ANY of the sensors of ANY of the ships detecting it?
Warshrike
22-02-2006, 15:06
They do have a point there. I've been watching SZ thread's for a while, wondering if I should jump in. How the hell would anything get into a system and steal a girl from under her mum's nose. She's how old again?? She would e kicking and screaming.
The Xeno
22-02-2006, 15:11
Finding myself getting more and more tired of this. =/
Kasim Sul Nahr
22-02-2006, 15:14
Sedatives and a suitable form of bondage and transportation would eliminate that. Getting her away from the mother without alerting the mother... She's either dead, sedated herself, or with them.
A diversion may have worked - The Gate chapter was indeed diversive.
But afterwards...? When they made the assent... There'd have been detection. No stealth technology can hide a gravity defying engine made to lift you out of orbit. And possess a jump drive? And escape without alerting sensors attuned IN CASE something jumped in or out of the system? No.
They're either on the planet, or they're hiding in the system somewhere.
Warshrike
22-02-2006, 15:18
hmmn... Maybe now WOULD be a good time to join in... Im in need of a semi-good scrap at least!! SZ would it be acceptable for me to have one of my Explorator Fleet's come across this whole... whatever you call this?? The reason I wanted to join then, would still apply now- Your a small race and he's trying to wipe you out(Least that's the way I see it...)
Only reason I diden't join earlier was you seemed to be holding up nicely with Xeno's and other at your side.
Anyway, here is a link to my thread, that's a mirror fleet of the one that would arrive.(Though with diff ship names, of course. http://forums.jolt.co.uk/showthread.php?t=465720
Looks like the only other nation in here that the Protectorate knows is SQ, so the other option is Im just another one of those many and numerous allies...
The Xeno
22-02-2006, 15:22
Sedatives and a suitable form of bondage and transportation would eliminate that. Getting her away from the mother without alerting the mother... She's either dead, sedated herself, or with them.
A diversion may have worked - The Gate chapter was indeed diversive.
But afterwards...? When they made the assent... There'd have been detection. No stealth technology can hide a gravity defying engine made to lift you out of orbit. And possess a jump drive? And escape without alerting sensors attuned IN CASE something jumped in or out of the system? No.
They're either on the planet, or they're hiding in the system somewhere.
Just as a note, it didn't distract the Xeno at all. They never went after the gate. They stayed where they needed to be, which was near the planet to defend it. -.-
Remember, allied fleets can distract SS forces while the rest of us slip around and infiltrate our Special Forces to retrieve the girl.
You seem to have missed my point entirely...
Out of the System? Is that even possible without ANY of the sensors of ANY of the ships detecting it?
Well in an RP with everyone supposedly having better equipment than every else... it doesn't seem possible...
Balrogga
22-02-2006, 17:54
Does anyone have this link that was hinted at earlier?
SeaQuest
22-02-2006, 19:23
You seem to have missed my point entirely...
Don't tell me you don't agree that S.S. shouldn't get whatever's coming to him because of this low, underhanded, cowardly tactic.
This is one situation where the nation of SeaQuest has put a great deal of focus on another nation IC'ly and OOC'y.
I say that this tactic S.S. has used deserves nothing less than a severe butt whooping for S.S..
Don't tell me you don't agree that S.S. shouldn't get whatever's coming to him because of this low, underhanded, cowardly tactic.
This is one situation where the nation of SeaQuest has put a great deal of focus on another nation IC'ly and OOC'y.
I say that this tactic S.S. has used deserves nothing less than a severe butt whooping for S.S..
A severe butt whooping does not equal a dog pile in which you call in all of your allies. I find that a cheaper, less interesting, and more arrogant tactic than a planned kidnapping with the kidnapee.
Balrogga
23-02-2006, 00:38
In order to avoid said dogpile, I think it would be best if Star Zero picked who was going on any strike and who would be staying behind to defend the station.
If anyone else has a better idea, please suggest it.
If he does fire on me, I would like to participate in the strike.
Setian-Sebeceans
23-02-2006, 01:13
I love division...
SeaQuest
23-02-2006, 02:07
1.) The whole plan I was going to propose IC'ly was to have the nations there split into three groups:
a.) The first group stays to defend Star Zero
b.) The second distracts enemy forces and keeps them occupied
c.) The third group goes in and gets the girl.
2.) I was also going to propose that Xeno lead group three as he has the most IC experience with marine combat and that may be needed.
1.) The whole plan I was going to propose IC'ly was to have the nations there split into three groups:
a.) The first group stays to defend Star Zero
b.) The second distracts enemy forces and keeps them occupied
c.) The third group goes in and gets the girl.
2.) I was also going to propose that Xeno lead group three as he has the most IC experience with marine combat and that may be needed.
Do we even know where the girl is? She could be at the heart of SS's ship formations - that wouldn't bode well for splitting into a "distractionary force"
I was wondering if the other allies (i.e. Me) are recieving the transmission exchange between SQ and Xeno?
Setian-Sebeceans
23-02-2006, 03:29
here is something to munch on- it had been over 19 hours that the girl was gone before the transmittion- I did not actually cease her a advance 3rd Party who's whole existance is doing stuff like that, did- the transmittion came from the ComCom- and it is not my fault that SZ did not report to you that the girl was missing, and he probably wanted to with hold it for many reasons--- and the more people you bring in- the more methodical and sly i become ;)
The Xeno
23-02-2006, 03:36
I was wondering if the other allies (i.e. Me) are recieving the transmission exchange between SQ and Xeno?
*shrug* Go for it.
SeaQuest
23-02-2006, 04:11
1.) That's what the planning session would be for.
2.) I'm not the only one who views that S.S. needs to know the international ramifications for his actions.
3.) The Preserver will most likely stay near Tiffany Point as she repairs the damage done through the two battles.
4.) I've got a few surprises coming for S.S..
5.) No, Xeno sent my ship the message, so I've only been sending the coded responses back to Xeno only.
2.) I'm not the only one who views that S.S. needs to know the international ramifications for his actions.
Do you get it?!? I never said I was against kicking SS' ass. I said I was against dog piling and calling in all of your allies that would most likely have no interest in this international incident.
You wan't me to call in my allies? That would certainly be fun... one hundred nations vs. one. Perhaps we could get the whole galaxy against SS... that would make for a great RP!
SeaQuest
23-02-2006, 04:25
Do you get it?!? I never said I was against kicking SS' ass. I said I was against dog piling and calling in all of your allies that would most likely have no interest in this international incident.
You wan't me to call in my allies? That would certainly be fun... one hundred nations vs. one. Perhaps we could get the whole galaxy against SS... that would make for a great RP!
What you don't get is that this isn't about RP value, this is about getting a little girl back to her mother. If S.S. falls because of this, so be it. This is one action that S.S. shouldn't have even contemplated if he didn't want to incur this type of result.
Setian-Sebeceans
23-02-2006, 04:35
lets look closely- i could not RP something really bad happening to her [rape]- cause that is the most worst crime that could be committed--- just imagine what could be more painful to a mother or a nation, besides abducting their daughter...
What you don't get is that this isn't about RP value, this is about getting a little girl back to her mother. If S.S. falls because of this, so be it. This is one action that S.S. shouldn't have even contemplated if he didn't want to incur this type of result.
*sigh*
Sacrificing RP quality for your need to win...
SeaQuest
23-02-2006, 06:25
DMG, I am not one of those nations with a win no matter what ego complex. But, I am a nation willing to do whatever the cost to rescue a young child from cowards trying to use her as a human shield and bargening chip.
S.S. really made a bad move with this whole kidnapping thing. A move that will bring the wrath of many nations down on his head.
Lets see who is involved now:
Allies:
Star Zero
SeaQuest
Xeno
Death Spire
Kasim Sul Nahr
DMG
Balrogga
Spartan Alliance
Humankind Abh
Enemies:
Setian-Sebeceans
The Trust
Unkown:
Quetzecal
It seems that population pretty much balances out in this.
Warshrike
23-02-2006, 09:53
SQ, try it this way.
DMG. Say one day, you have a signed football, by your favourite sports star in the whole omniverse. When your out one day, lets say, someone busts into your house, and takes this ball. What woud you do to get it back?? This is your most prized possesion. You know who took it. It was your next door neighbour. I doubt you could resist trying SOMETHING to get it back, and get revenge too. I realise that the exact specifications are a bit different than that of the future, and that of the situation, but the moral of the story is still the same. You steal something, you get hurt.
The Xeno
23-02-2006, 14:29
This RP is going to die unless SZ gets off his ass and posts.
SQ, try it this way.
DMG. Say one day, you have a signed football, by your favourite sports star in the whole omniverse. When your out one day, lets say, someone busts into your house, and takes this ball. What woud you do to get it back?? This is your most prized possesion. You know who took it. It was your next door neighbour. I doubt you could resist trying SOMETHING to get it back, and get revenge too. I realise that the exact specifications are a bit different than that of the future, and that of the situation, but the moral of the story is still the same. You steal something, you get hurt.
Understand what I am saying damn't! I am not saying we shouldn't kick his ass! I don't know how many times I can say that before you guys understand.
I am saying that calling in lots of allies is incredibly boring and stupid as well as unrealistic. Just because in NS there are thousands of natinos to call upon if you need help doesn't mean you should.
DMG, I am not one of those nations with a win no matter what ego complex. But, I am a nation willing to do whatever the cost to rescue a young child from cowards trying to use her as a human shield and bargening chip.
S.S. really made a bad move with this whole kidnapping thing. A move that will bring the wrath of many nations down on his head.
Lets see who is involved now:
Allies:
Star Zero
SeaQuest
Xeno
Death Spire
Kasim Sul Nahr
DMG
Balrogga
Spartan Alliance
Humankind Abh
Enemies:
Setian-Sebeceans
The Trust
Unkown:
Quetzecal
It seems that population pretty much balances out in this.
First of all, don't get all high and mighty on me.
Second of all, if you think it "balances out" after you look at the populations, you obviously have not looked at the populations.
This RP is going to die unless SZ gets off his ass and posts.
Agreed.
Warshrike
23-02-2006, 15:17
Oh I understand. I was just bored shizless. And... Yeah SZ!! comeon!! (And really, he needs to get ON his ass, in front of a computer, not off it...)
SeaQuest
23-02-2006, 20:04
1.) I have to agree on the needing SZ to post thing.
2.) S.S. has a population of 5+ billion. The Trust is at 90+ million.
You, DMG, are at 1+ billion. Abh is 3+ billion. Balrogga is at 4+ billion. Star Zero is 220+ million. Xeno is 370+ million. Death Spire is 210+ million. Spartan Alliance is 860+ million. Kasim Sul Nahr is 300+ milllion. I, SeaQuest, am 840+ million.
Calculate in the facts that we don't fight with our entire nation and that both Abh and Blarogga are experienced enough to know when to send in their entire Armadas or just a single sub-fleet as the situation calls for it.
The Xeno
23-02-2006, 20:21
I know this is cliche, but it's not about the size of your nation. It's how you use it.
Also, I'm pretty much done with this scenario, as it seems SZ has completely bailed out on us. Getting rather tired of these stories dyin off like that.
I am getting tired of these stupid arguments.
Balrogga
23-02-2006, 21:39
Calm down everyone.
People need to relax a bit and try to keep from getting worked up.
Star Zero has the ultimate authority here because
it's his thread
it's his station
it's his thread
SZ will decide who will go after SS and what will take place. Hell, if he told me to go away, I would take my fleet away. I am only trying to protect the embassy grounds that were blatently established so I would have to take an active roll if they were to be attacked.
Also, just because SZ hasn't been on in a couple days, it doesn't mean he has abandoned the RP. It seems he has put way too much effort to toss it aside so easily. I know I wouldn't.
One more thing. Populations only compare when you are throwing entire nations at each other. When several nations only toss in a single fleet, they only dedicate a part of their resources, not all. I am using 1/16th of my active military forces here and if that is too much I could pull several out until it is just a battlegroup.
Calm down everyone.
People need to relax a bit and try to keep from getting worked up.
Star Zero has the ultimate authority here because
it's his thread
it's his station
it's his thread
SZ will decide who will go after SS and what will take place. Hell, if he told me to go away, I would take my fleet away. I am only trying to protect the embassy grounds that were blatently established so I would have to take an active roll if they were to be attacked.
Also, just because SZ hasn't been on in a couple days, it doesn't mean he has abandoned the RP. It seems he has put way too much effort to toss it aside so easily. I know I wouldn't.
One more thing. Populations only compare when you are throwing entire nations at each other. When several nations only toss in a single fleet, they only dedicate a part of their resources, not all. I am using 1/16th of my active military forces here and if that is too much I could pull several out until it is just a battlegroup.
*Agrees*
(Though it is still becoming a ridiculous dogpile of nations)
Balrogga
23-02-2006, 22:21
I will voluntarilly change my listing from a fleet to a single battle group. I am not going to bother digging through the Thread looking for the single post but I want this to mark the change. This will allow the numbers to be lower and better balanced. There should be no nation other than the residents of the system dedicating more than one fleet.
There should also be a restriction of who can be allowed in. SZ again has the say in that one. Personally, it should only be the ones that were directly involved in the Gala (those invited here) or those directly contacted by the residents of this system's goverments. (SZ and Xeno)
If I am being out of line, please tell me so.
When I joined this Thread, I saw a number of new nations that had the balls to stand up to a larger nation. I wanted to join in and assist them because of the degree of great RPing involved was great. Lately the degree has tumbled into threats and complaining.
Remember, this is only a game. Nothing is done personally. Lets get these things straightened out and get this thing back on track.
There should also be a restriction of who can be allowed in. SZ again has the say in that one. Personally, it should only be the ones that were directly involved in the Gala (those invited here) or those directly contacted by the residents of this system's goverments. (SZ and Xeno).
Agreed. That has been my main point for a while now.
Balrogga
23-02-2006, 22:34
I found my post on Pg 13 and edited it.
Just for the record, I have the following ships in the system:
The 3rd Imperial Battlegroup
1 Deity Carrier
The Osirus
1 Desolator Battleship
The Molestus
3 Vengeance Destroyers
The Loathing
The Disrespect
The Hatred
6 Torpedo Frigates
The Eagle
The Raven
The Sparrow Hawk
The Falcon
The Robin
The Vulture
The ships already here guarding the Embassy
1 Intruder Carrier
The BaalZephron
2 Shadow Destroyers
The Nightshade
The Sunrise
1 Interceptor Destroyer
The Resentment
3 Torpedo Frigates
The Dice
The Ace
The Lady Luck
The Hugin
The Munin
3 Idolator Frigates
The Brandon
The Favor
The Hurt
The Resentment along with her two escorts (Hugin and Munin) are above the Embassy Grounds, along with The BaalZephron and The Nightshade.
The rest of the ships (other than the Battlegroup) are positioned aproximetly 50 Kilometers away from Tiffany Point trying to block any shots with their hulls and sheilds. The 3rd IBG is Uplifted and holding position, ready for an attack(hopefully).
SeaQuest
24-02-2006, 19:25
Here's what I've got in system as of my last post.
I.S.S. Preserver - Eclipse class super star destroyer
I.S.S. Witch Hunter - Eclipse class super star destroyer
I.S.S. Poseidon - Poseidon class (http://forums2.jolt.co.uk/showpost.php?p=10177448&postcount=10) fleet carrier
I.S.S. Last Stand - Defender class (http://forums2.jolt.co.uk/showpost.php?p=10177456&postcount=13) fast attack frigate
Planning on only bringing in two more ships with "special" passengers (I've got an idea in the works that I won't reveal until the meeting).
The Humankind Abh
24-02-2006, 19:56
Since I was the last one to join this fight at the request of SeaQuest, I can pull out if that is needed to limit the number of nations even further.
I can reduce my numbers in half to 20 ships. Heck 40 ships barely counts as a squadron. In any case the only ships that are over a kilometer long are my Exiled Destroyers which measure at 1.5 km. I'll remove all my fighter support and artillery and the only thing that will be stationed in Hyperspace should I need it will be my supply fleet.
SeaQuest
24-02-2006, 20:09
Can't really do anything until S.Z. gets back.
I have 11 ships in the system: eight of 1 km, two of 2 km, and one of 5 km.
SeaQuest
26-02-2006, 02:55
Here's what I've got in system as of my last post.
I.S.S. Preserver - Eclipse class super star destroyer
I.S.S. Witch Hunter - Eclipse class super star destroyer
I.S.S. Poseidon - Poseidon class (http://forums2.jolt.co.uk/showpost.php?p=10177448&postcount=10) fleet carrier
I.S.S. Last Stand - Defender class (http://forums2.jolt.co.uk/showpost.php?p=10177456&postcount=13) fast attack frigate
I.S.S. Anbuis - Anubis class super-capital command ship
I.S.S. Golden Path - Cheops class long-range personal mothership
I up-dated the list of ships I have in this RP.
I now have all three of my super ships (1 I built, 2 I bought) in system.
I up-dated the list of ships I have in this RP.
I now have all three of my super ships (1 I built, 2 I bought) in system.
How big are these two new 'super ships'? Are they (roughly) 20 km ones like the first one.
(That would seem to be over doing it...)
SeaQuest
26-02-2006, 18:58
How big are these two new 'super ships'? Are they (roughly) 20 km ones like the first one.
(That would seem to be over doing it...)
The two new ships aren't both super ships. The super ships are the Witch Hunter, the Preserver, and the Anbuis.
The Witch Hunter and the Preserver are the two I bought and are the same class. The Anubis is the one I built.
Here is the info on the Anubis.
1.) Can carry a total of 100,000 Furling Marines and their equipment;
2.) Has a crew of 10,000 (officers, fighter pilots, enlisted, civilian, et cetera);
3.) 10 km in diameter (largest ship I built and its a b*ch to keep (but its quite useful when she gets going));
4.) Has offenses, defenses, and other systems found on no other SeaQuestian ship due to the nature of her construction (it was a multi-nation regional thing);
5.) Could slag a fleet;
6.) Can carry a total of 1,000 fighter craft (due to hanger design, they will most likely be Death Gliders or Lysanders (which can trace their evolution directly back to SeaQuestian Death Gliders (currently has 900 Lysanders and 100 Death Gliders));
7.) Used as a testbed for experimental SeaQuestian tech on occasion.
Setian-Sebeceans
26-02-2006, 18:59
An all heads 'staff' meeting... that is got to be the stupidest idea possible... [plans decapitation strike]
SeaQuest
26-02-2006, 19:00
An all heads 'staff' meeting... that is got to be the stupidest idea possible... [plans decapitation strike]
Ehh, wouldn't be a very good move on your part as I've got all three of my super ships standing guard. Not to mention what everyone else has in the area.
The Xeno
26-02-2006, 19:02
Ehh, wouldn't be a very good move on your part as I've got all three of my super ships standing guard. Not to mention what everyone else has in the area.
Only takes one good shot.
SeaQuest
26-02-2006, 19:04
Only takes one good shot.
Would have to get close enough. Shoot from too far away and one of the allied ships could intercept it.
The Xeno
26-02-2006, 19:07
What I'm saying is, just having a bunch of ships nearby won't prevent an effective attack.
Setian-Sebeceans
26-02-2006, 19:14
If the girl could have been snatched from under your noses...
SeaQuest
26-02-2006, 19:20
What I'm saying is, just having a bunch of ships nearby won't prevent an effective attack.
Its not the number of ships that matters, it what the ships are and where they are located relative to the Abh 'construct'.
For example, while not as big as the two Eclipses, the Anubis can stand up to a hell of a lot more and blow a hell of a lot more up before being vaped.
Here are some pics of the Anubis in cruise configuration:
http://i5.photobucket.com/albums/y160/DragoonKVess/Schematics/anubis118bk.jpg
http://i5.photobucket.com/albums/y160/DragoonKVess/Schematics/anubis126oe.jpg
http://i5.photobucket.com/albums/y160/DragoonKVess/Schematics/ouaaaaaaouvaisseau.jpg
http://i5.photobucket.com/albums/y160/DragoonKVess/Schematics/vessel-anubis-mothership_sa3.jpg
http://i5.photobucket.com/albums/y160/DragoonKVess/Schematics/vessel-anubis-mothership.jpg
http://i5.photobucket.com/albums/y160/DragoonKVess/Schematics/19.jpg
http://i5.photobucket.com/albums/y160/DragoonKVess/Schematics/mainanubis.jpg
http://i5.photobucket.com/albums/y160/DragoonKVess/Schematics/anub.jpg
If the girl could have been snatched from under your noses...
It was only under our noses because S.Z. decided to not inform us about that thread until after the cowardly deed had been done.
Setian-Sebeceans
26-02-2006, 19:56
Well munch on this
Advanced Modular Strike Command Battlecruiser
Class: Eveii Moon
Length: 8.8 Km @Lp
Width: 3.7 Km @Wp
Height: 1 Km @Hp
Crew: 600min Critical Crew- 2000 Maximum
Armor: 75M @ThickestPoint
Speed: 2,000 gee Accelleration [Corrected]
Symbiant: 4 Symbiant or 10 to control entire ship
Defenses: Polar Shields, UH mk 12 Energy Sinks, Active Defense-Repair "Immune" System, Various Point Defense, and CIWS
Weapon Systems: Chaotic Gravity Cannons, SuperCompressed Particle Cannons, Mass Drivers, Rail Guns, Orbital Electro-Statics, various ordinance, and other classifeid systems
Fighters: 500 Symbiant "Bio-Mems"
The Eveii Moon class follows Sebecean tradition of large Command Ships that can operate in Battlefleets and by themselves. They are replacing the older Command Dreadnought, and 120 exist, 22 of which are in the Star Zero system
SeaQuest
26-02-2006, 19:58
Well munch on this
Advanced Modular Strike Command Battlecruiser
Class: Eveii Moon
Length: 8.8 Km @Lp
Width: 3.7 Km @Wp
Height: 1 Km @Hp
Crew: 600min Critical Crew- 2000 Maximum
Armor: 75M @ThickestPoint
Speed: 2,000 gee Accelleration [Corrected]
Symbiant: 4 Symbiant or 10 to control entire ship
Defenses: Polar Shields, UH mk 12 Energy Sinks, Active Defense-Repair "Immune" System, Various Point Defense, and CIWS
Weapon Systems: Chaotic Gravity Cannons, SuperCompressed Particle Cannons, Mass Drivers, Rail Guns, Orbital Electro-Statics, various ordinance, and other classifeid systems
Fighters: 500 Symbiant "Bio-Mems"
The Eveii Moon class follows Sebecean tradition of large Command Ships that can operate in Battlefleets and by themselves. They are replacing the older Command Dreadnought, and 120 exist, 22 of which are in the Star Zero system
Interesting. I wonder how many I could blow up once I got all six Eyes.
Setian-Sebeceans
26-02-2006, 20:13
Interesting. I wonder how many I could blow up once I got all six Eyes.
You bring crap like that in, I bring my big guns [The Three]
If the girl could have been snatched from under your noses...
You had a valid point up until you said this...
SeaQuest
26-02-2006, 22:35
You bring crap like that in, I bring my big guns [The Three]
1.) I was being sarcastic.
2.) Each Eye is a crystal that one can hold in their hand.
3.) The Anubis is already packing two of the six.
4.) Got a pic of the Eveii Moon class?
OOC: I've been talking to a regional ally of mine, and he's agreed to let me use one of his characters as his way of getting involved.
Huh? Are you trying to bring another ally in...?
Setian-Sebeceans
27-02-2006, 05:00
4.) Got a pic of the Eveii Moon class?
Nope not really, the only close thing to it's look is a Wraith Hive ship, but is way different.