NationStates Jolt Archive


Huntarian Alliance Ship Yards

Huntarian Alliance
22-01-2006, 05:00
With the recent capture of three Huntarian Empire ship yards, the Huntarian Alliance has enough resources to slowly begin to create their own starfighters and capital ships. We need all of the assistance we need, and appreciate any ship yard donations from other nations.
Huntarian Alliance
22-01-2006, 05:17
X-wing Star Fighter Mk III
http://i11.photobucket.com/albums/a172/Huntaer/Huntaer/Fighters/linefighter.jpg


Manufacturer: Huntarian Republic Ship Yards

Designation: Space Superiority Fighter

Length: 15.2 meters

Crew: 1 pilot (astromech droid is optional depending on nation)

Cargo Capacity: 100 kilograms

Consumables: 5 days
Time Before Refit: 40 years
Expected Duration: 100 years

Speed: 95 MGLT

Hyperdrive: 2x

Hyperdrive Backup: 16x

Hull: 60 RU

Shields: 80 SBD

Weapons:

4 Medium Laser Cannons, 2 torpetoe Launchers (10 photons)
or
4 Medium Laser Cannons, 2 Ion Cannons


Descritpion:
Based upon the designs of the older Incom T65 X-wing Starfighter, the Huntarian Republic starfighter has a few changes. A earlier design which the New Republic used in the Yuusong Vong War had the updated X-wing use no astromech droids, allowing the pilot more options of controle. Some of the older, more experienced fighters found this to be a flaw, especially the fighters of the Huntarian Republic. The Huntarian Alliance (while in exile) came up with a few more changes to the updated X-wing. The Huntarian X-wing, like everything else, has an increase in shielding, hull resistance, and speed. As well as a slight change in the hull design. However, the most notable chance which some pilots will find a pleasing feature is it gives you a secondary weaponery option of Ion Cannons, and it allows you to beable to include an Astromech Droid if desired.
Huntarian Alliance
22-01-2006, 05:30
Y-wing Mk II
http://i11.photobucket.com/albums/a172/Huntaer/Huntaer/Fighters/ywingadvanced.jpg


Manufacturer: Huntarian Republic Ship Yards

Designation: Bomber

Length: 18 meters

Crew: 2 pilots (astromech droid is optional depending on nation)

Cargo Capacity: 200 kilograms

Consumables: 6 days
Time Before Refit: 30 years
Expected Duration: 100 years

Speed: MGLT

Hyperdrive:

Hyperdrive Backup:

Hull: RU

Shields: SBD

Weapons:


Description:
TBA
Huntarian Alliance
22-01-2006, 05:34
Freedom Class Destroyer
http://i11.photobucket.com/albums/a172/Huntaer/Huntaer/Capital%20Ships/vengeancedestroyer.jpg


Manufacturer: Huntarian Republic Ship Yards

Designation: Bomber

Length: 300 meters

Crew: 200

Troops: 100

Cargo Capacity: 1000 kilograms

Consumables: 6 Weeks
Time Before Refit: 20 years
Expected Duration: 80 years

Speed: 56 MGLT

Hyperdrive: 4x

Hyperdrive Backup: 12x

Hull: 200 RU

Shields: 500 SBD

Weapons:
5 Advanced Turbolasers, 6 Advanced Quad Laser Cannons, 2 Torpetoe Launchers (50 Photons)


Description:
TBA
Huntarian Alliance
18-03-2006, 00:24
Nebula Class Corvette
http://i11.photobucket.com/albums/a172/Huntaer/Huntaer/Capital%20Ships/nrcorvette.jpg

Designation: Multipurpose Starship and Transport Vessel

Manufacturer: Huntarian Republic Ship Yards

Length: 400 meters

Crew: 500

Troops: 1000

Cargo Capacity: 1800 kilograms

Consumables: 8 Weeks
Time Before Refit: 50 years
Expected Duration: 90 years

Speed: 80 MGLT

Hyperdrive: 4x

Hyperdrive Backup: 16x

Hull: 600 RU

Shields: 900 SBD

Weapons:
6 Advanced Double Turbolaser Cannons, 6 Turbolaser Cannons and 4 Tractor Beam Projectors, 2 Torpetoe Launchers (50 Photon Torpetoes)

Onboard Craft: 6 X-Wing type III Fighters, or 2 Light Transports


Description:
This is a more advanced version of the ancient CR90 Corvettes which the Republic used to use. After they had captured two ship yards, they required the CR90's to be updated even a change in the hull. The Nebula is ment to be more of an anti-fighter support ship for the main fleet.
It can hold up to six X-Wing type III fighters or an option of two Light Transports. It is also capable of flying in the Atmosphere of planets and can land if needed.
Huntarian Alliance
24-03-2006, 00:02
Nebulon Class Battlecruiser
http://i11.photobucket.com/albums/a172/Huntaer/Huntaer/Capital%20Ships/nebulonh.jpg

Designation: Heavy Cruiser

Manufacturer: Huntarian Republic Ship Yards

Length: 1500 meters

Crew: 1500

Troops: 20,000

Cargo Capacity: 50,000 kilograms

Consumables: 4 Years
Time Before Refit: 50 years
Expected Duration: 90 years

Speed: 20 MGLT

Hyperdrive: 4x

Hyperdrive Backup: 16x

Hull: 5600 RU

Shields: 9500 SBD

Weapons:
110 Advanced Heavy Turbolaser Cannons, 40 Advanced Turbolaser Cannons, 30 Tractor Beam Projectors, 20 Torpetoe Launchers (800 Photon Torpetoes)

Onboard Craft: 110 X-Wing type III Fighters, 70 Y-wing mk II's, 5 Light Transports


Description:
Only 1 is currently in developement. The Republic sees this as a very good diverse ship and plan's to reproduce them as time goes on.
Huntarian Alliance
27-03-2006, 03:20
Reverent Class Attack Cruiser
http://i11.photobucket.com/albums/a172/Huntaer/Huntaer/Capital%20Ships/mcattackcruiser.jpg

Designation: Assault Starcruiser

Manufacturer: Huntarian Republic Ship Yards

Length: 1800 meters

Crew: 20,000

Troops: 50,000

Cargo Capacity: 100,000 kilograms

Consumables: 6 Years
Time Before Refit: 20 years
Expected Duration: 90 years

Speed: 12 MGLT

Hyperdrive: 4x

Hyperdrive Backup: 20X

Hull: 28,000 RU

Shields: 40,000 SBD

Weapons:
160 Advanced Heavy Turbolaser Cannons, 70 Advanced Turbolaser Cannons, 50 Tractor Beam Projectors, 20 Torpetoe Launchers (1600 Photon Torpetoes)

Onboard Craft: 150 X-Wing type III Fighters, 100 Y-wing mk II's, 10 Light Transports


Description:
TBA
Mandalore Prime
27-03-2006, 03:36
HOLY SHIT...When my nation goes FT...I'm buying from your store...WOOOOT
Huntarian Alliance
27-03-2006, 03:42
HOLY SHIT...When my nation goes FT...I'm buying from your store...WOOOOT

There's a problem. You kinda can't. The Alliance has little ship yards and can't afford to sell. However, you could buy stuff once my civil war thread is complete. You could buy some of my dark side nation's ship's instead. I've made lots of tie's, and I've changed the Star Destroyer too. (search for "The Star Forge Naval Store Front version 3.0"). Speaking of which, I need to make some stuff for the Empire too.
Huntarian Alliance
27-03-2006, 03:45
Malkir Class Assault Fighter
http://i11.photobucket.com/albums/a172/Huntaer/Huntaer/Fighters/jediassaultfighter.jpg

Manufacturer: Huntarian Republic Ship Yards

Designation: Space Superiority Assault Fighter

Length: 18 meters

Crew: 1 pilot (astromech droid is optional depending on nation)

Cargo Capacity: 1000 kilograms

Consumables: 4 days
Time Before Refit: 20 years
Expected Duration: 80 years

Speed: 70 MGLT

Hyperdrive: 6x

Hyperdrive Backup: 26x

Hull: 70 RU

Shields: 90 SBD

Weapons:

2 Heavy Laser Cannons, 4 Medium Laser Cannons, 2 Torpetoe Launchers (8 Photon Torpetoes total)


Descritpion:
TBA
Mandalore Prime
27-03-2006, 04:30
There's a problem. You kinda can't. The Alliance has little ship yards and can't afford to sell. However, you could buy stuff once my civil war thread is complete. You could buy some of my dark side nation's ship's instead. I've made lots of tie's, and I've changed the Star Destroyer too. (search for "The Star Forge Naval Store Front version 3.0"). Speaking of which, I need to make some stuff for the Empire too.


Ohhh...I already know about your other SF...My old Nation...I believe even helped you with some of the links your using...

Either way...DAMN Nice ships
Huntarian Alliance
27-03-2006, 23:13
Ohhh...I already know about your other SF...My old Nation...I believe even helped you with some of the links your using...

Either way...DAMN Nice ships

Depends on who your old nation is. Again, interested in the Empire's ships go a head. For now, only the Alliance can use the ships.... Or, I guess you could buy the construction rights..... For a semi-hefty price (mainly used for the construction and maitenence of more ships.)
Huntarian Alliance
27-03-2006, 23:35
L-wing Class Star Fighter
http://i11.photobucket.com/albums/a172/Huntaer/Huntaer/Fighters/ldbwing.jpg

Manufacturer: Huntarian Republic Ship Yards

Designation: Heavy Assault Bomber/fighter

Crew: 1

Length: 15 Meters

Cargo Capacity: 6000 kilograms

Consumables: 4 days

Time Before Refit: 20 years

Expected Duration: 80 years


Speed: 91 MGLT, 950 Kph

Hyperdrive: x2

Shield Rating: 200 SBD

Hull Rating: 80 RU

Weapons: Twin-linked Laser Cannons, 3 Ion Cannons, 1 Laser Cannons, 2 Torpedo Launchers (12 Torpedoes or 16 Missiles)

Description:
TBA
The American Privateer
28-03-2006, 23:28
what is the civil war thread? I want to at least check it out.
The American Privateer
31-03-2006, 02:08
I am willing to offer the Huntarian Alliance 5 Hades Class Military Drydocks, as well as 5 Space Elevators to connect them to the planet of your choice, for the construction rights to the Nebulon Class Battlecruiser. The above is worth 1.3 trillion credits. We are also willing to offer up to 13,000 memory diamonds as a way to increase your computer cpacity.
The Humankind Abh
31-03-2006, 04:42
Huntar, the GFFA is in the process of creating an allied naval base/shipyard. If it is not approved, I will still be using the designated system as a shipyard for myself which is already under construction. For a much smaller fee, you will be allowed to utilize these facilities plus I don't want any rites to your ships.

On another note, I would be willing to sell you armor upgrades and such if it interests you like Crystalline armor and bio armor. However, those do come with a condition.
The American Privateer
04-04-2006, 04:14
How much would the DPR for the Nebulon cost. I would be willing to pay for it, and in fact, send you 1/3 of those ships i built myself.
1010102
04-04-2006, 04:22
i offer you 2 titan class battleships for your fledging navy.
Mandalore Prime
04-04-2006, 05:46
Nebulon Class Battlecruiser
http://i11.photobucket.com/albums/a172/Huntaer/Huntaer/Capital%20Ships/nebulonh.jpg

Nebulon Class Battlecruiser
Freedom Class Destroyer


Damn nice design...You said you can't/won't sell...But you may sell the Production rights...How much??

I also have a Capitol Ship Storefront..or soon will have...Any chance on a Co-development partnership?
Got some new weapons designs which could greatly enhance some of your existing designs.

Also have an Aerspace Storefront for my Storefronts
(MandalMotors - Aerospace Division)

As a sign of future friendship...I will bequeath to you our Ship of the Line


Apocalypse-class Command Ship

The Apocalypse-class Command Ship is the largest and most powerful capital ship in service in the Dominion navy

http://starwars-exodus.wikia.com/images/thumb/1/13/Apocalypse.jpg/300px-Apocalypse.jpg

Model KCSh-1 "Apocalypse"
Class Battle Ship
Length 3,000 meters
Armament 60 heavy turbolaser batteries
70 heavy turbolaser cannons
35 double laser cannons
60 ion cannons
15 tractor beam projectors
Fighters
55 Thor fighters
55 Osiris fighters
30 Trenner bombers
10 Intruder assault boats
30 Frey assault shuttles
100 Trooper transports
50 Sentinel shuttles
Cargo Capacity
15 assault walkers
20 scout walkers
200 probe droids
Additional 40,000 metric tons (excluding hangar space and consumables storage)
Crew 50,000
Passengers 17,000 infantry & support personnel

(Once it goes on the production line later this year...Figure on building about 2-3 of these bad boys a year)
Huntarian Alliance
09-04-2006, 19:24
I am willing to offer the Huntarian Alliance 5 Hades Class Military Drydocks, as well as 5 Space Elevators to connect them to the planet of your choice, for the construction rights to the Nebulon Class Battlecruiser. The above is worth 1.3 trillion credits. We are also willing to offer up to 13,000 memory diamonds as a way to increase your computer cpacity.

IC:
We're mainly interested in the drydocks. We need those to help produce more of our battlecruisers. We are willing to switch the elevators and for every 5 Nebulon Battlecruisers you produce, we recieve 1.


OOC: Space Elevators (while a cool RL concept and MT/PMT project) aren't used too much in FT. Just cargo ships and the like.


Damn nice design...You said you can't/won't sell...But you may sell the Production rights...How much??

I also have a Capitol Ship Storefront..or soon will have...Any chance on a Co-development partnership?
Got some new weapons designs which could greatly enhance some of your existing designs.

IC:
We're interested in trading our production rights for the Nebulon Battlecruiser for your production rights of the Apocalypse-class Command Ship as well as the production rights for either two of our fighters, or the Corvette or Destroyer.

OOC: I think your ship could use a... bit more weaponery. Other than that, I like it.
Huntarian Alliance
09-04-2006, 19:26
Huntar, the GFFA is in the process of creating an allied naval base/shipyard. If it is not approved, I will still be using the designated system as a shipyard for myself which is already under construction. For a much smaller fee, you will be allowed to utilize these facilities plus I don't want any rites to your ships.

I'm interested in helping out.


On another note, I would be willing to sell you armor upgrades and such if it interests you like Crystalline armor and bio armor. However, those do come with a condition.

What's the price?
Huntarian Alliance
13-04-2006, 22:42
J-Wing

http://i11.photobucket.com/albums/a172/Huntaer/Huntaer/Fighters/jwing.jpg

Manufacturer: Huntarian Republic Ship Yards

Designation: Bomber

Length: 7.4m Long, 20.4m Wide

Crew: 2 pilots (astromech droid is optional depending on nation)

Cargo Capacity: 200 kilograms

Consumables: 6 days
Time Before Refit: 30 years
Expected Duration: 100 years

Speed: 90 MGLT

Hyperdrive: x4

Hyperdrive Backup: x16

Hull: 100 RU

Shields: 120 SBD

Weapons:
4 Medium Lasers Cannons, 2 light laser cannons, 6 Torpetoe Launchers (18 torpetoes)

Description:

As wars continued against the Huntarian Empire and the GALACTIC EMPIRE, the advancing Huntarian Alliance and its replacement, the Grand Republic of Huntaer, has become short of heavy assault fighters capable of handling capital ships. The Malkir (Kirtir) Starbomber was becoming old and outdated, and the Y-wing Mk II Starfighters were truely powerful enough to deal with Capital ships. The engineers of the Alliance who had once worked on the X-wing mk III starfighter started with the B-Wing design and parts borrowed from older starfighter designs, and reworked them into a powerful new vessel.

The Justice Class or J-Wing (as it was often called) uses common parts from the B-Wing starfighter, but its design has much in common with the Skipray even down to the wings swiveling around the main hull into combat mode, and being so overpowered that such a small vessel is considered to be Capital scale with many of its weapons capable of inflicting damage on far larger starships.

The power signature is also a disadvantage making weapons and sensors lock onto the starfighter as easily as they would lock onto a 100 meter plus capital ship. However the powerful weapons, hull and shields make the J-Wing a powerful combatant, and the Huntarian Alliance have started to produce as many of these vessels as their limited manufacturing capacity allows.
The American Privateer
17-04-2006, 03:14
IC:
We're mainly interested in the drydocks. We need those to help produce more of our battlecruisers. We are willing to switch the elevators and for every 5 Nebulon Battlecruisers you produce, we recieve 1.


OOC: Space Elevators (while a cool RL concept and MT/PMT project) aren't used too much in FT. Just cargo ships and the like.



IC:
We're interested in trading our production rights for the Nebulon Battlecruiser for your production rights of the Apocalypse-class Command Ship as well as the production rights for either two of our fighters, or the Corvette or Destroyer.

OOC: I think your ship could use a... bit more weaponery. Other than that, I like it.

Works for me
Flam0rz
17-04-2006, 06:54
freedom class star destroyer....... nebula class corvette..... sounds a lot like the star wars vicctory/imperial/super class star destroyers and rebel nebulon b frigates.....
Huntarian Alliance
18-04-2006, 19:14
freedom class star destroyer....... nebula class corvette..... sounds a lot like the star wars vicctory/imperial/super class star destroyers and rebel nebulon b frigates.....

(*Freedom Destroyer. No "STAR") Yeah.... This is all SW based tech.
Mandalore Prime
18-04-2006, 20:59
IC:
We're interested in trading our production rights for the Nebulon Battlecruiser for your production rights of the Apocalypse-class Command Ship as well as the production rights for either two of our fighters, or the Corvette or Destroyer.

OOC: I think your ship could use a... bit more weaponery. Other than that, I like it.


Ok....Sorry about delay...
Exchange Production rights

Nebulon Class Battlecruiser & the Nebula Class Corvette for my Apocalypse Class Command Ship

Though I will most likely keep the designs in their Original spec's
I will take several hulls for testbeds for my weaponary
Mandalore Prime
18-04-2006, 21:15
The Armed Forces of Mandalore Prime wishes to Purchase 5 Fighter Wings(720) of your X-Wing Star Fighter Mk III's & 5 of your Freedom Class Destroyer's

Send me the Price so that i may Wire the necessary funds to you.

Travis Woodson, Defense Minister of Mandalore Prime
Imperator of the 3rd Mandalorian Fusiliers
Huntaer
20-05-2006, 18:58
Angle Class Cruiser
http://i11.photobucket.com/albums/a172/Huntaer/Huntaer/Capital%20Ships/valkyrie-dorsalfore.jpg

Designation: Cruiser

Manufacturer: Huntarian Republic Ship Yards

Length: 600 meters

Crew: 450 (max: 2000)

Troops: 200

Cargo Capacity: kilograms

Consumables: 1 Year
Time Before Refit: 5 years
Expected Duration: 60 years

Speed: 56 MGLT

Hyperdrive: Necrominus Mk III

Defenses:

Hull: 2,500 RU

Shields: 6000 SBD

Regenerative Shield Generators

Weapons:
4 Quantum Phaser Arrays, 2 Torpetoe Launchers


Onboard Craft:
20 X-Wing Mk III's, 10 J-Wing Starfighters, 10 Type-2 shuttles

OOC: I've decided to not use all SW ships for the alliance. Somethin' different.
Huntaer
20-05-2006, 18:59
Andromeda Class Cruiser Refit (http://i11.photobucket.com/albums/a172/Huntaer/Huntaer/rd-excalibur_class.jpg)

Designation: Multi-purpose starship

Manufacturer: Huntarain Republic Shipyards

Length: 800 meters
Width: 210 meters
Height: 88 meters

Consumables: 2 years
Time Before Refit: 5 years
Expected Durration: 100 years

Cargo Capacity: 62,523 metric tons

Crew: 800 (160 officers, 740 Enlisted crew)

Troops/passengers: 1100

Decks: 30, 26 habitable

FTL: Necrominus Drives Mk III


Defences:
M.L.S.S. (http://www.bravofleet.com/bravofleet/shelds-mlss.htm) = 6000 SBD

Hull: 2500 RU
Duranium-tritanium composite with micro-fiber reinforced ablative armor


Weapons:
3 Launchers (2 forward, 1 aft)
600 Photon Torpetoes (http://www.bravofleet.com/bravofleet/wtorpedo-photon.htm)
5 type IX Phaser arrays (http://www.bravofleet.com/bravofleet/wphaser-type09a.htm)

Onboard Craft:
60 X-wing Mk IIIs, 20 Y-Wing Mk IIs, 5 J-Wings, 2 Valient Class Troop Dropships

Past Histoy:
The origonal Andromeda Class Cruiser was built upon Ancient technology, which is much more effecient than what the Huntarian Republic (alliance) uses today. Most of the technological information was lost durring the first Malkir/Kirtir civil war nearly 90,000 years ago when the Galactic Republic of Huntaer was at it's height of technological power. After the destruction of the Temple of Science and Thought, most of the technologies which was around were lost with garbled information. The older Hyperdrive-age technology was all which remained and the Republic used it from then on, and the Republic entered a dark age of technology.


Current:
Now that the war against the vile Galactic Empire of Huntaer looms ever so closer, the remaining Galactic Republic of Huntaer scientists forced themselfs to find the missing holes in the older, yet more powerfull technology to be used in combat, quick and maneuverable. Scientists have managed to *Hack* into huntarian databases and loaded up some of the information. Current spies have said that the Huntarian Empire has managed to successfully completed construction on the Temple of Science, meaning that Huntarian Alliance ships (even though advancing in technology), will start to fall behind.

The Refit:
While the hull didn't change, nor the dimensions of the ship for that matter, there were several changes made to the newer refit Andromeda Class Cruisers. The older design was meant to be more of a Deep-Space ship, rather than a multi-purpose ship. The new Andromedas have the ability to stand up to multiple starships, and take a few good punches before being destroyed.
Amung the new advancements are the Quantum Phaser Arrays, the Necrominus Drive Mk IIIs, change in the onboard fighters, and an increase in hull and shield strength.
Huntaer
20-05-2006, 19:00
Torpetoe Frigate
http://i11.photobucket.com/albums/a172/Huntaer/Huntaer/Capital%20Ships/torpedofrigate.jpg

Designation: Torpedoe frigate

Manufacturer: Huntarian Republic Ship Yards

Length: 550 meters

Crew: 450 (max: 2000)

Troops: 200

Cargo Capacity: 10,000 metric tons

Consumables: 6 months
Time Before Refit: 4 years
Expected Duration: 80 years

Speed: 20 MGLT

Hyperdrive: Necrominus Mk III

Defenses:

Hull: 2,500 RU

Shields: 2000 SBD


Weapons:
100 Torpetoe Launchers (500 Photon Torpetoes, 500 Quantum Torpetoes, 100 Seismic Torpetoes)
2 Quantum Phaser Arrays


Onboard Craft:
None


Descriptions:
TBA
Huntarian Alliance
20-05-2006, 21:10
Light Side class Comand Ship
http://i11.photobucket.com/albums/a172/Huntaer/Huntaer/Capital%20Ships/colonyship.jpg

Designation: Super Command Ship

Manufacturer: Huntarian Republic Ship Yards (ooc: and others. I'm doing a further research on those who lent me ship yards)

Length: 5,000 meters

Crew: 120,000

Troops: 90,000

Cargo Capacity: 200,000 kilograms

Consumables: 8 Years
Time Before Refit: 30 years
Expected Duration: 100 years

Speed: 8 MGLT

FTL Drive: Necrominus Type Mk III

Defenses:
Hull: 150,000 RU
Shields: 400,000 SBD

Regenerative Shield gerators

Weapons:
100 Quantum Phaser Arrays, 300 Point-defense Phaser Arrays, 200 Torpetoe Launchers (5000 Torpetoes)

Onboard Craft:
400 X-Wing type III Fighters, 400 Y-wing mk II's, 300 J-wing Fighters, 300 Malkir Class Assault Fighters, 300 L-wing Class Star Fighter, 100 Light Transports


Description:
TBA

Necrominus Mk III Drives

The Mk III have several features beneficial features over the Hyperdrive. The first and most obvious, is smother entrence. Former versions of the Necrominus Drives risked the ship using it of falling appart. Due to a better understanding of the Necrominus than before, the ship can enter the Necrominus without the threat of hull damage. Another bonus is the use of shielding/weaponery. Former drives revoked the use of shielding and weapons whilst in the Necrominus.


The Necrominus

The energy that makes up the Necrominus is believed to be the direct result of the two known Force God's, Skorm and the Nameless Light Side God. Considered to be a reflection of the material universe. It is an ocean of neutral energy, a treaty "signed" by Skorm and the other god. Stirred by emotion and action, the Necrominus is home to the Huntarian Force God's, and other higher beings. It also houses the spirits of the dead, and is often referred to the "Netherworld/land" by the Jedi.

Travel

The Necrominus has been proved to be a usefull way of traveling, without much risks. Occasionaly, one will become corrupted by the Dark Side of the Force and vice versa.

The Realm of the Necrominus is another option for travel in space. While hyperdrive is a good form of travel, the Necrominus provides several opportunities. It isn't effected by normal gravity wells due to the fact the ship(s) have entered another demension rather than space itself.

There are two down sides to using the Necrominus, which is why it wasn't used as much as it was durring the First Phantom Wars, nearly 40,000 years ago. The first one is the fact that the pilots of the ship using the Necrominus HAS to beable to either wield, or sense the force. Since the first Phantom war, Force Wielding pilots from both the Kirtir and Malkir have been low. Therefor, switching to hyperdrive.

Dangers of Warp Travel

The other down side is the possible threat of the creation of.... Beasts. At the time of the Phantom War, both the Kirtir and Malkir were attacked by the Phantoms. They were attracted to all sentient life, especially Force Wielders. While working together, the Malkir and Kirtir Master's did searching for answers on where the Phantoms came from. Their conclusion, was the Necrominus. They minimized the use of the Necrominus as the war wined down, untill they used all hyperdrive starships. Now with the Civil War going on, both sides are searching for

Force Storms
Regions of material space can be affected by the ebb and flow of the Necrominus. These 'force storms' can isolate star systems and sectors from each other, by making normal methods of travel and communication impossible. These storms can last for any amount of time, ranging from weeks to centuries, and can occasionally break out into the material universe, creating a temporary Warp/Realspace overlay.

Regenerative Shield Generators (RSG)

During combat situations and other hazards, starships protect themselves with the use of the standard plasma shields. Unfortunately the generator which produces these shields cannot last forever and can be damaged, or destroyed themselves. Huntarian Shield Generators use graviton polarity source generators whose output is phase-synchronizes through a series of subspace field distortion amplifiers. When the shields sustains some form of critical impact, whether it is energy or matter based, the synchronization of the polarized phased gravitons are disrupted which affects the properties and effectiveness of the shields. Shield percentage is based upon the “structural” integrity of the shields. These disruptions cannot be repaired while the shields are online, not even by retuning and alternating the shield frequencies. Until now.

Traditional Restoration:
Typical methods of shield restoration would've been to change it's matrix. This process can take anywhere from thirty seconds, to multiple hours depending on the damage and disruption to the shields and their generators. This time frame can leave a ship vulnerable to an enemy attack.

Another method would be to derive power from other support sytems such as from the FTL drives, civilian systems (ect) which effectively "strengthening" the shields. However, if a shield is down to 73% power, it will need to divert 33% power from other sorces.

Shield regenerators are units that restores the shield matrix while the shields are still operable. Deflector shields rotates and retunes frequencies at certain intervals, every 500 million cycles, or operating at a frequency of 250 megahertz (MHz) every two seconds. By using these frequency “windows”, which are also used by the ships active sensors, the shield regenerators filters out about 5% the out-of-sync shield frequencies and are de-compiled. Therefore the energy that sustains the disrupted shields is no longer required and is reused into generating new shields. With 5% filtration, it would take about a minute to restore 80% of the damaged shields while operating at 250 megahertz.

Shield Regenerators:

The regenerators requires considerable amounts of power themselves. Power can either be fed through the auxiliary power networks, or by temporarily diverting some shield power to the regenerators. Near instantaneous regeneration would be too energy expensive for the ship and would burn out the filters immediately. Ironically, if the shields have degraded to below 40% integrity, then the filters requires far less power to restore the shields than if they were at 70% because the disrupted shields are “easier to find.” Yet below 25%, the shield damage is irreversible without deactivating and reformatting them.

Quantum Phasers

Quantum Phaser Arrays can target multiple enemy vessels (excluding fighters, Point-Defense Arrays) and fire multiple shots at once at targets.

Motivation: Anti-Empire technologies almost have to be researched, a line must be drawn and formidable defenses must be designed if the Alliance wants to continue their campaigns, and when the time comes to defending the GFFA. Primary weapons such as phasers are effective until a point is reached that all modulations are ineffective against the larger capital ships with higher shielding. That is the problem we are addressing. It is our goal to create a phaser weapon capable of multiple modulations and also powered by harnessing zero-point energy as quantum torpedoes do to make them more powerful as well as more effective against the Empire. The technology constructing a phaser array made up of individual emitters that fire the same way conventional phasers do, with a twist. The discharge is made up of several beams with their own modulation, thereby hitting the opponent's shields with multiple modulations. Before reading the example remember that a typical quantum phaser bank would be made up of thousands of emitters, therefore hitting Empire's shields with a phaser beam made up of at least 500 streams from the emitters. The individual emitter would share the circumference of a basketball.

Problems: The quantum phaser array is expected to consume three times the power conventional phasers do. The solution may prevent implementation on current ship designs. The solution is to install a power core to independently power weapons and shields. This also relates to our other technology (Multi-Grid Shielding). As we said the installation of a power core may prevent existing ships to converting to the new weapon. It may be possible to install this core in a cargo bay.

Implementation: Fleetwide conversions should be made with ease, granted that a power core can be successfully installed into the existing ship. The new bank will take no more space than the previous one did. Newly designed ships will almost certainly be equipped with the new weapon.
Mandalore Prime
21-05-2006, 01:50
Angle Class Cruiser
http://i11.photobucket.com/albums/a172/Huntaer/Huntaer/Capital%20Ships/valkyrie-dorsalfore.jpg

Designation: Cruiser

Manufacturer: Huntarian Republic Ship Yards

Length: 600 meters

Crew: 450 (max: 2000)

Troops: 200

Cargo Capacity: kilograms

Consumables: 1 Year
Time Before Refit: 5 years
Expected Duration: 60 years

Speed: 56 MGLT

Hyperdrive: Necrominus Mk III

Defenses:

Hull: 2,500 RU

Shields: 6000 SBD

Regenerative Shield Generators

Weapons:
4 Quantum Phaser Arrays, 2 Torpetoe Launchers


Onboard Craft:
20 X-Wing Mk III's, 10 J-Wing Starfighters, 10 Type-2 shuttles

OOC: I've decided to not use all SW ships for the alliance. Somethin' different.

Depending on the price I wish to Purchse 5 of these & the Production rights...
Mandalore Prime
21-05-2006, 01:51
Andromeda Class Cruiser Refit (http://i11.photobucket.com/albums/a172/Huntaer/Huntaer/rd-excalibur_class.jpg)

Designation: Multi-purpose starship

Manufacturer: Huntarain Republic Shipyards

Length: 800 meters
Width: 210 meters
Height: 88 meters

Consumables: 2 years
Time Before Refit: 5 years
Expected Durration: 100 years

Cargo Capacity: 62,523 metric tons

Crew: 800 (160 officers, 740 Enlisted crew)

Troops/passengers: 1100

Decks: 30, 26 habitable

FTL: Necrominus Drives Mk III


Defences:
M.L.S.S. (http://www.bravofleet.com/bravofleet/shelds-mlss.htm) = 6000 SBD

Hull: 2500 RU
Duranium-tritanium composite with micro-fiber reinforced ablative armor


Weapons:
3 Launchers (2 forward, 1 aft)
600 Photon Torpetoes (http://www.bravofleet.com/bravofleet/wtorpedo-photon.htm)
5 type IX Phaser arrays (http://www.bravofleet.com/bravofleet/wphaser-type09a.htm)

Onboard Craft:
60 X-wing Mk IIIs, 20 Y-Wing Mk IIs, 5 J-Wings, 2 Valient Class Troop Dropships

Past Histoy:
The origonal Andromeda Class Cruiser was built upon Ancient technology, which is much more effecient than what the Huntarian Republic (alliance) uses today. Most of the technological information was lost durring the first Malkir/Kirtir civil war nearly 90,000 years ago when the Galactic Republic of Huntaer was at it's height of technological power. After the destruction of the Temple of Science and Thought, most of the technologies which was around were lost with garbled information. The older Hyperdrive-age technology was all which remained and the Republic used it from then on, and the Republic entered a dark age of technology.


Current:
Now that the war against the vile Galactic Empire of Huntaer looms ever so closer, the remaining Galactic Republic of Huntaer scientists forced themselfs to find the missing holes in the older, yet more powerfull technology to be used in combat, quick and maneuverable. Scientists have managed to *Hack* into huntarian databases and loaded up some of the information. Current spies have said that the Huntarian Empire has managed to successfully completed construction on the Temple of Science, meaning that Huntarian Alliance ships (even though advancing in technology), will start to fall behind.

The Refit:
While the hull didn't change, nor the dimensions of the ship for that matter, there were several changes made to the newer refit Andromeda Class Cruisers. The older design was meant to be more of a Deep-Space ship, rather than a multi-purpose ship. The new Andromedas have the ability to stand up to multiple starships, and take a few good punches before being destroyed.
Amung the new advancements are the Quantum Phaser Arrays, the Necrominus Drive Mk IIIs, change in the onboard fighters, and an increase in hull and shield strength.

Also wish to inquire about the prices for this ship...
The American Privateer
28-05-2006, 16:23
I am willing to purchase the DPR for the Angle Class Cruiser and Andromeda Class Cruiser, please Inform me of the cost for this.
Niall Noiglach
13-06-2006, 21:13
courtesy bump