DMG Factbook [FT]
DMG FACTBOOK
(FT Factbook: Pics are Links)
http://i23.photobucket.com/albums/b360/DMG2005/EmpireSymbol.jpg
Official Name: The Galactic Empire of DMG
Short Name: DMG
Common Names:The GEOD or The Empire
Head of State: Lord Mistress Dani
Government: Monarchy
Economy: Capitalist
Population: 20,000,000,000+ sentients
Major Species: Human
Location: Deep Space (http://i23.photobucket.com/albums/b360/DMG2005/Map.gif)
Empire: X-Shape (http://i23.photobucket.com/albums/b360/DMG2005/Empire.jpg)
Affiliation: The Galactic Empire (http://forums.jolt.co.uk/showthread.php?t=463278)
Systems: 5
Planets: 9 (in each system)
--9 Habitable
Currency: Credit
Language: Basic
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http://i23.photobucket.com/albums/b360/DMG2005/InformationDesk.jpg (http://forums.jolt.co.uk/showpost.php?p=10257383&postcount=2) http://i23.photobucket.com/albums/b360/DMG2005/Planets.jpg (http://forums.jolt.co.uk/showpost.php?p=10257384&postcount=3)
http://i23.photobucket.com/albums/b360/DMG2005/TheGreyOrder.jpg (http://forums.jolt.co.uk/showpost.php?p=10257391&postcount=5)
http://i23.photobucket.com/albums/b360/DMG2005/Military.jpg (http://forums.jolt.co.uk/showpost.php?p=10257388&postcount=4) http://i23.photobucket.com/albums/b360/DMG2005/Character.jpg (http://forums.jolt.co.uk/showpost.php?p=10257408&postcount=6)
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General Information:
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The Galactic Empire
Currently, the Galactic Empire of DMG is in its golden age, which is much in thanks to Empress Dani, the ruler of DMG. Her policies and decrees she has made since ascending to the throne have pushed the empire into its most pristine condition. Education is a vital part to the culture as it instills an intellectual society with strong wills, a sense of morals, and above all a want to always advance and be greater. As such, education is completely free and there is no limit to how long your can be in schooling. The Galactic Empire has become nearly a utopian society with a record low, zero crime, advanced technology, and a strong and dependable leadership.
Government:
For thousands of years The Empire has been ruled by a long line of monarchs. While there have been a few evil and corrupt monarchs, they have been quickly replaced by the High Council of the Greys. As long as the monarch is alive, he or she remains the ruler of the Empire and so when a switch is necessary, the leader is arrested, tried, and killed by the High Council. When the monarch is killed, his closest relative immediately becomes the new monarch and ruler of the Empire and as such it is usually a sibling. However, it is a rare occurrence for a monarch to be deposed and has only happened five times in the multi-millennia long history of DMG.
Normally, the monarch is quite competent and benevolent in his or her rule and is loved by the people. She or he has the right to pass any law or decree that everyone in the Empire must follow. As well, the monarchy has the right to use the military in anyway they see fit and can levy taxes at any amount and time. Some people often call the current ruler, God, because they have unlimited power over everyone in their empire.
The monarch rules from a massive temple which is combined with that of the Grey Order. The entire bureaucracy of the Empire is located in the one building and governs from the first ten floors, while the Grey Order is located in the five levels above it, including the five spires. At the top of the middle and tallest of the five spires, is the substantial chambers of the Emperor or Empress (whomever it happens to be at the time). From the Temple, all decisions in the Empire are made whether they be secular decisions or Grey Order decisions.
The monarchy follows a long line of force users who first established the Empire and the Grey Order some thousands of years ago. The ruler of the Empire has always been a force user as is everyone in the Imperial Family. The Empress or Emperor is also the Executor of the High Council of Greys and Lord Master of the Grey Order. Often, they are also one of, if not the, most powerful of all Greys in the Empire as they have a rich line of ancestral force users as well as excellent teachers from birth.
While the Empire is ruled by a monarchy, there is also a senate, called The Advisory, of one hundred members elected by the people. However, the senate has no actual power (besides the power of the people) and its only role is to advise the monarch, should they require it, on issues regarding the general populous. The members are elected from the different inhabited planets of the Empire and the numbers are according to the total population of each planet; though there is no quota on members per species. The Advisory is only called by the monarch when there is need for knowledge of the general public’s opinion on a matter, and it has often been known to be dissolved. Being a senator or Advisor is more a position of prestige and nobility than one of politics or power.
Culture:
Citizens of the Empire live with an abundance of civil rights due to the general benevolence of the rulers and the peacefulness of society as a whole. Though Humans are the main species in the Empire, all species are treated equally and are looked upon by each other equally; there are no prejudices or feuds between different species and nor are there are laws that prevent interspecies anything. There is also no prejudice between classes as most members are of the middle class and are quite intelligent, while the lower class is almost non-existent and the upper class is small. Overall it is nearly a utopian society. If it doesn’t harm others, it is usually legal.
Education is the focal point of the Imperial culture and starts at birth. It is a vital part of society as it instills the views and strong will that most all citizens of the Empire hold in common. There are thousands of impressive schools across the system on all different planets and admission to one of them is more than free, it is required. Everyone is taught from birth every subject imaginable from complicated theories to basic sciences and common culture. There is no limit to how long someone can stay in their education for and citizens are allowed to continue it at any time in their lives. As such, society as a whole is quite intelligent and advanced in many ways. The schools are taught by a mix of droids and sentient teachers Immense libraries of holobooks are conveniently located for easy access to the public and are maintained by droids (though overseen by a sentient being)
Crime is so low that it can’t be measured in any major way. It is non-existent for a couple of reasons such as the culture of society and how they are raised from birth. For those who somehow slip under the radar and past how they were raised, Imperial Guards wonder every city in the Empire and make sure no wrong doings are committed. The few crimes that are committed are quickly solved (as the entire empire is monitored by a massive network of cameras and sensors) and the violator is tried by one of the high courts and put into a work camp. The Imperial Guards work together with Probe Droids, Binary Droids, and other guard droids to monitor the Empire.
Healthcare if rarely needed in the empire as most known diseases have already been wiped out and no longer affect any of its citizens. However, healthcare is still provided free to every member of the system and is taken care of in top notch hospitals by the best of medical droids. These are much more few and far between as they are not needed as often and the empires exquisite transportation system can easily get to one if necessary.
Language isn’t really an important part of the Empire’s identity, though at the beginning of the Empire, many millennia ago, all citizens spoke an ancient language that was solely found on main planet of the system. However, the official language currently is Basic also known as common; though thousands of languages from across the galaxy are taught in schools to those who want to learn them. Most citizens no longer have any knowledge or ability to understand the ancient language that their ancestors once spoke, however, many members of the Grey Order still speak the language has it allows them to communicate privately.
Religion is non-existent in the Empire and none of its citizens practice one. There has also never been a religion on any of the planets in the system from the time intelligent life was formed and expanded across the system. However, occasionally, foreigners incorrectly see “the Force” as a religion of the Greys, despite it not being one
The population of the Empire, which does not include clones or droids, is roughly 1.1 billion. The majority of citizens are humans and live on the capital world of DMG. There are however a few other species that have vastly smaller number of citizens living in the Empire.
Humans: 99.3%
Droids and Clones:
Droids abundant in the Empire and it is hard to find a place where they don’t exist. There are millions of droids in the Empire doing jobs as menial as labor and construction to important jobs like being security, doctors, teachers, and assistants, to the highly intelligent versions that are used in complex subjects for research and new developments. The government also maintains a large military force of droids that are used aboard star ships to limit the need for personnel as well as infantry. Imperial Robotics Corp (IRC), is the standard in excellence for the design and construction of droids across the system. They have built the standard models that are used by citizens and the government and they have built them in large quantities at a cheap price. They are not seen as sentient beings and don’t have equal rights (memory wipes are often required)
There are two cloning facilities in the Empire and they are both closely guarded by the most advanced droids, highly trained and loyal clones troopers, and a guard of Greys. Entrance to the facility is hard to come by and is regulated to only the highest of government and military officials. Regulations require that clones only be used for military purposes and are not made of ordinary citizens. Only in the rarest of cases have clones been made for non military purposes and not off of the standard model used for all clones.
Industry and Economy:
The Industry of the Empire is robust and plentiful while the Economy is at an all time high, creating benefits for all citizens. Industry is highly developed and has many places devoted to mining or manufacturing of goods and supplies, at relatively cheap prices. One of the two large moons orbiting the capital planet of DMG is completely a mining facility while the other moon is completely a join ship and robotics yard and military base. There are many of major companies in Empire that are responsible for maintaining such a high level of Industry, the largest of which are the Imperial Robotics Corp and the Imperial Forge Yards.
The economy is highly stimulated and benefits from thriving industry that employs millions and supply goods at cheap prices. Over the millennia, the economy has been continuously growing and is at its highest point ever. There is an open market for all business to compete and whoever makes the best product at the cheapest price, survives to become a larger and better company. Companies and conglomerates are treated well by the government and so don’t try to take advantage of the people or create situations in which the people are neglected. The economy is ever benefiting from the advancing technology sector which continuously allows for better and cheaper products.
History:
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Planets:
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Empire
The Empire consists of five identical systems (Omega System; Apex System; Ultima System; Vortex System; Titan System) that form an X with one system at each end point and the center. Each system contains nine planets in a total of seven orbits (two orbits have two planets each); orbiting around a large star called Solus. [The Omega System is the Main System of the Empire and is located at the center - it also has 80% of the population]
The entire territory and five systems of the Empire are surrounded in a globe of transitory mists (a region of ionized space). The mists have prevented safe hyperspace travel into or out of the Empire and thus DMG has been (until recently) isolated for tens of thousands of years. Some rare hyperspace routes are known by the highest authorities in the Empire and are kept under lock and key, so as to prevent them falling into the wrong hands.
Each system has nine planets:
(from the closest to the farthest from the sun)
1) DMG - Capitol world of the system; it is a large planet covered entirely in an advanced city. (70% of population)
2) Traxal - The second most populous planet in the system; it is a mix of a lot of environments. (16% of population)
3) Sollacia - A beautiful planet of grasslands, waterfalls and harmony. (4% of population)
4) Helios - A gas giant with two main platform cities. Colossus' twin.(1% of population)
4) Colossus - A gas giant with two main platform cities. Helios' twin. (1% of population)
5) Aurea - A planet of water with raised and underwater cities. (3% of population)
6) Vor - A desert land of meek existence (3% of population)
7) Froz - A frozen tundra on the edge of the system in the 7th orbit(>1% of population)
7) Ember - A fiery world on the edge of the system in the 7th orbit. (1% of population)
http://i23.photobucket.com/albums/b360/DMG2005/System.jpg
DMG
http://i23.photobucket.com/albums/b360/DMG2005/DMG.jpg
The capitol world of each system, DMG is a large planet filled with nearly seventy percent of each system's population. It is one massive, advanced and high-tech city that has covered the entire planet. It is filled with immensely tall buildings and flying ships that stream through the avenues of the city.
The planet has two moons that orbit around it. One is a major mining facility with large factories that make everything from everyday to products to battle droids. The other moon is a major military facility that houses a vast amount of starships and ground forces; they maintain a high alert around the capitol of the Empire in case anyone is foolish enough to invade.
The main DMG planet, in the Omega System (the main world), has over ten billion people and is also home to the Imperial Government (and Lord Mistress) located at the Temple. Also located at the Temple is the Order of Greys and their High Council as well as their immense archives of information.
Scenes:
Capitol City (http://i23.photobucket.com/albums/b360/DMG2005/DMGCity.jpg)
Cityscape (http://i23.photobucket.com/albums/b360/DMG2005/DMGCity1.jpg)
Grey Temple (http://i23.photobucket.com/albums/b360/DMG2005/Temple.jpg)
Notable Inhabitants:
Lord Mistress Dani
Master Kendo Zayne
Count Zadeth
Mistress Atriax
Prophet Kel'mari
The Knight
Traxal
http://i23.photobucket.com/albums/b360/DMG2005/Traxal.jpg
Traxal is the second most populous planet in every system, containing about sixteen percent of the system's population. It has a plethora of terrains and environments including a large city, grasslands, mountains, dry lands, water, and many others.
Traxal has one moon that is quite craterous. It has limited materials that have been mined, but it is not an extensive operation.
Notable Inhabitants:
Mistress Elektra
Sollacia
http://i23.photobucket.com/albums/b360/DMG2005/Sollacia.jpg
Sollacia is the most beautiful of all the planets. It is covered in green grass lands, waterfalls, and it is as harmonious as can be. While it is civilized and settled by many people, it has not been overburdened by construction or destruction. There are no massive cities or high rises that grace the sky, but rather very small cities and towns with beautiful architecture and appeal to everyone.
Princess Jessica, the heir to the Imperial throne, has made Sollacia her home (despite her not being born there), because it is quite far from politics and Imperial society.
Scenes:
Small Town (http://i23.photobucket.com/albums/b360/DMG2005/SollaciaTown.jpg)
Largest City (http://www.the-reel-mccoy.com/movies/1999/images/TPM_Naboo.jpg)
Beautiful Scenery (http://freeweb.interware.hu/tibur55/AOTC-Cinemtography/Naboo_picnic.jpg)
Estate (http://i23.photobucket.com/albums/b360/DMG2005/SollaciaEstate.jpg)
Notable Inhabitants:
Princess Jessica
Helios
http://i23.photobucket.com/albums/b360/DMG2005/Helios-Colossus.jpg
Helios is one of the twin gas giants that are in orbit in the fourth [of seven] rings - directly across the system from its twin, Colossus. The planet itself isn't habitable, however there has been two cities built on platforms directly across from each other on the equators.
The cities are both aptly name Cloud City as they sit above the clouds in the safe height above the poisonous gasses of the planet. They are named Cloud City East and Cloud City West, based on their position to the axial line, but are both commonly called Cloud City.
Scenes:
Cloud City (http://i23.photobucket.com/albums/b360/DMG2005/CloudCity.jpg)
Colossus
http://i23.photobucket.com/albums/b360/DMG2005/Helios-Colossus.jpg
Colossus is one of the twin gas giants that are in orbit in the fourth [of seven] rings - directly across the system from its twin, Helios. The planet itself isn't habitable, however there has been two cities built on platforms directly across from each other on the equators.
The cities are both aptly name Cloud City as they sit above the clouds in the safe height above the poisonous gasses of the planet. They are named Cloud City East and Cloud City West, based on their position to the axial line, but are both commonly called Cloud City.
Scenes:
Cloud City (http://i23.photobucket.com/albums/b360/DMG2005/CloudCity.jpg)
Aurea
http://i23.photobucket.com/albums/b360/DMG2005/Aurea.jpg
Aurea is a world that is completely covered in water; there isn't one piece of dry land to be found anywhere. In order to counteract the waters, raised cities and underwater cities have been built for the population. The raised cities are often used as research centers as their isn't much else they can to, and the underwater cities are used to mine the rare substances that aren't found anywhere else.
Master Vi-Tex loves the water and so after he learned of Aurea in the Omega System, he quickly moved there. He now resides in one of the raised cities on the watery planet, but he is often found in the water swimming or relaxing.
Scenes:
Raised City (http://i23.photobucket.com/albums/b360/DMG2005/RaisedCity.jpg)
Underwater City (http://i23.photobucket.com/albums/b360/DMG2005/UnderwaterCity.jpg)
Notable Inhabitants:
Master Vi-Tex
Vor
http://i23.photobucket.com/albums/b360/DMG2005/Vor.jpg
Vor is a desert and arid planet of sand and heat. Despite its distance from the main star (in the sixth orbit), Vor is one of the hottest planets in the system [behind Ember] - it is one of the many mysteries of the Empire.
It is not a particularly built up or highly civilized planet, but it is also not terrible. The Lord Mistress has enacted plans to help out the meek planet and the small population that lives there.
Master Nu-Alk Ti was born on Vor [in the Omega System], a planet similar to the Jawa's homeworld, and has lived there ever since. Only for council meetings or mission does he leave, because otherwise he is quite content.
Notable Inhabitants:
Master Nu-Alk Ti
Froz
http://i23.photobucket.com/albums/b360/DMG2005/Froz.jpg
Froz is in the seventh orbit of the system and is a small frigid planet that is covered in frozen oceans, snow, and ice. It is too cold to survive outside for long and so the small cities have been built into the mountains or under the hard ice.
The planet has a large military base on it for two main reasons: one, it is too cold for much else; two, it is on the outer edge of the system and is in the best position to repel an attack or launch a counter attack. Its orbit takes it close to the transitory mists and so the known passages through can be kept secured and watched.
Master Maibacca, the Grey Wookiee, made Froz is home late in his life. He wanted more quite for his thoughts and meditation and found Froz to be a perfect place as his warm Wookiee hair keeps him warm against the elements.
Froz is often referred to as one of the anti-twins (the other being Ember), because while being in the same orbit as Ember, it is the exact opposite type of environment.
Notable Inhabitants:
Master Maibacca
Ember
http://i23.photobucket.com/albums/b360/DMG2005/Ember.jpg
Ember is in the seventh orbit of the system and is a hot planet covered in molten lava or hardened lava. Because of its extreme temperatures and abundance of rare metals, Ember is a perfect blaze for a droid factory (which they all have).
The planet has a large military base on it for two main reasons: one, it is a droid factory anyway so it is in conjunction with that; two, it is on the outer edge of the system and is in the best position to repel an attack or launch a counter attack. Its orbit takes it close to the transitory mists and so the known passages through can be kept secured and watched.
The Grey Knight and Assassian, Talia, made Ember her home because it provides a good place for military practice (shooting at droids and such), and also because it is quite easy for her to leave the Empire from it.
Ember is often referred to as one of the anti-twins (the other being Froz), because while being in the same orbit as Froz, it is the exact opposite type of environment.
Notable Inhabitants:
Knight Talia
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Military:
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Clones
http://www.forbiddenplanet.co.uk/images/C/C3809.jpg
In the Empire's military, clones and droids have been brought together into a single fighting force, thus getting all of the benefits from the two vastly different soldiers. The Clones were often given command positions in the military because their superior autonomy and skills compared to the average battle droid. They also were the ones who used the vehicles because of their obvious set up for a human rather than a droid. The clones are identified by the different colors that are on their armors: planet white is a regular soldier, green is a sergeant, blue a lieutenant, red a captain, and yellow a commander. The number of soldiers under each rank varied from platoon to platoon.
Each clone was given advanced training that allowed them to work under any circumstance. Meaning essentially any clone could be part of an elite group if needed; though there were established elite groups that performed better because of their constant training in an elite group rather than the overall military. Each clone is equipped with Phase III Advanced Battle Armor, an Advanced DC-16 Rifle and Blaster, as well as an assortment of explosives like grenades and detonators.
Imperial Guards (http://i23.photobucket.com/albums/b360/DMG2005/ImperialGuard.jpg)
Imperial Guards are clone troopers tasked to walk the cities of the Empire and act as a police force. Though they mostly deal with civilians (other than if the planet got invaded), they still wear battle tested armor and a heavy rifle. However, they also wear a red cape so that they stick out while walking through public areas to let any would-be criminals know of their presence. In recent years they have seen less and less 'combat' on the streets as the crime rate has dropped to nearly zero, so they act more as deterants now.
If needed, the Imperial Guard can be called upon to join the standing army in war, though it has not been done in many years. They are equally trained and are often even more skilled, making them formidable warriors. Their presence alone is quite the terror, so they are often used to deal with small battles against untrained and easily frightenable enemies.
Executioners (http://i23.photobucket.com/albums/b360/DMG2005/Executioner.jpg)
The Executioners are an elite group of Clone Commandos. Essentially they are the best of the best clone troopers, trained harder and proved to be more skilled. They are rarely used in war as they are tasked to guard the Temple, though when they do enter a battle, their enemies don't stand a chance.
Fleets
Omega Fleet
-5x Empire Class Star Dreadnaught
-60x Ravager Class Star Destroyer
-200x Devastator Class Star Destroyer
-400x Infinity Class Star Destroyer
-240x Blade Class Destroyer
Crew: 9,172,000 Clones
Troops: 6,400,000 Clone Troopers
Transport Ships: 12,240
TIE Fighters: 115,800
Apex Fleet
-2x Empire Class Star Dreadnaught
-40x Ravager Class Star Destroyer
-100x Devastator Class Star Destroyer
-200x Infinity Class Star Destroyer
-110x Blade Class Destroyer
-40x Imperial Assault Transport
Crew: 4,642,000 Clones
Troops: 3,600,000 Clone Troopers
Transport Ships: 9500
TIE Fighters: 63,300
Ultima Fleet
-2x Empire Class Star Dreadnaught
-40x Ravager Class Star Destroyer
-100x Devastator Class Star Destroyer
-200x Infinity Class Star Destroyer
-110x Blade Class Destroyer
-40x Imperial Assault Transport
Crew: 4,642,000 Clones
Troops: 3,600,000 Clone Troopers
Transport Ships: 9500
TIE Fighters: 63,300
Vortex Fleet
-2x Empire Class Star Dreadnaught
-40x Ravager Class Star Destroyer
-100x Devastator Class Star Destroyer
-200x Infinity Class Star Destroyer
-110x Blade Class Destroyer
-40x Imperial Assault Transport
Crew: 4,642,000 Clones
Troops: 3,600,000 Clone Troopers
Transport Ships: 9500
TIE Fighters: 63,300
Titan Fleet
-2x Empire Class Star Dreadnaught
-40x Ravager Class Star Destroyer
-100x Devastator Class Star Destroyer
-200x Infinity Class Star Destroyer
-110x Blade Class Destroyer
-40x Imperial Assault Transport
Crew: 4,642,000 Clones
Troops: 3,600,000 Clone Troopers
Transport Ships: 9500
TIE Fighters: 63,300
Droids
AmbushFire (http://forums.jolt.co.uk/showpost.php?p=10257481&postcount=18)
Binary Droid (http://forums.jolt.co.uk/showpost.php?p=10257486&postcount=19)
SB-1 Legionnaire (http://forums.jolt.co.uk/showpost.php?p=10257490&postcount=20)
SB-2 Dark Trooper (http://forums.jolt.co.uk/showpost.php?p=10257491&postcount=21)
Droideka (http://forums.jolt.co.uk/showpost.php?p=10257496&postcount=22)
Gladiator Droideka (http://forums.jolt.co.uk/showpost.php?p=10257498&postcount=23)
IG-200 MagnaGuard (http://forums.jolt.co.uk/showpost.php?p=10257501&postcount=24)
Probe (http://forums.jolt.co.uk/showpost.php?p=10257509&postcount=25)
Vehicles
Titan Class (AT-ATE) (http://forums.jolt.co.uk/showpost.php?p=10257443&postcount=7)
Archon Class (AT-AHE) (http://forums.jolt.co.uk/showpost.php?p=10257449&postcount=8)
Behemoth Class (AT-AAT) (http://forums.jolt.co.uk/showpost.php?p=10257478&postcount=17)
Predator Class (AT-APW) (http://forums.jolt.co.uk/showpost.php?p=10257467&postcount=13)
Nova Cannon (SPAHA) (http://forums.jolt.co.uk/showpost.php?p=10257462&postcount=12)
Cavalry Class (Repulsortank) (http://forums.jolt.co.uk/showpost.php?p=10257451&postcount=9)
Blazer Class (Juggernaut) (http://forums.jolt.co.uk/showpost.php?p=10257455&postcount=10)
Century Tank (TIE) (http://forums.jolt.co.uk/showpost.php?p=10257458&postcount=11)
Strike Class (LAAT) (http://forums.jolt.co.uk/showpost.php?p=10257470&postcount=14)
V-Wing (http://forums.jolt.co.uk/showpost.php?p=10257474&postcount=15)
Wraith Speeder (http://forums.jolt.co.uk/showpost.php?p=10257476&postcount=16)
Starships
Empire-Class Star Dreadnaught (http://forums.jolt.co.uk/showpost.php?p=10257512&postcount=26)
Imperious-Class Heavy Command Ship (http://forums.jolt.co.uk/showpost.php?p=10257517&postcount=27)
Executor-Class Command Ship (http://forums.jolt.co.uk/showpost.php?p=10257534&postcount=35)
Ravager-Class Star Destroyer (http://forums.jolt.co.uk/showpost.php?p=10257527&postcount=31)
Devestator-Class Star Destroyer (http://forums.jolt.co.uk/showpost.php?p=10257523&postcount=29)
Imperator III-Class Star Destroyer (http://forums.jolt.co.uk/showpost.php?p=10257538&postcount=37)
Infinity-Class Star Destroyer (http://forums.jolt.co.uk/showpost.php?p=10257525&postcount=30)
Enforcer-Class Cruiser (http://forums.jolt.co.uk/showpost.php?p=10257530&postcount=33)
Blade-Class Destroyer (http://forums.jolt.co.uk/showpost.php?p=10257520&postcount=28)
Escort-Class Carrier (http://forums.jolt.co.uk/showpost.php?p=10257533&postcount=34)
Imperial Assault Transport (http://forums.jolt.co.uk/showpost.php?p=10257541&postcount=38)
Lambda-Class Shuttle (http://forums.jolt.co.uk/showpost.php?p=10257528&postcount=32)
Gamma-Class Assault Shuttle (http://forums.jolt.co.uk/showpost.php?p=10257536&postcount=36)
Fighters
TIE Ghost (http://forums.jolt.co.uk/showpost.php?p=10257543&postcount=39)
TIE Predator (http://forums.jolt.co.uk/showpost.php?p=10257545&postcount=40)
TIE Phantom (http://forums.jolt.co.uk/showpost.php?p=10257547&postcount=41)
TIE Defender (http://forums.jolt.co.uk/showpost.php?p=10257549&postcount=42)
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The Grey Order:
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The heart and soul of the Empire is the Grey Order. Established at the same time as the rest of the empire, the Grey Order is an order of force users much like that of the Jedi Order. It is lead by a council known as the High Council of the Greys and it makes its decisions in the ways of the force from the Temple on DMG. The Council is comprised of nine Grey Masters (simply called Masters) and the Executor (leader) of the council known as the Lord Master or Mistress. All decisions about the ways of the Force in the Empire go through the Council and leaders of the grey order, however because the Lord Master or Mistress if also the Emperor or Empress of the system, the decisions between the Order and the government often coincide. Members of the Grey Order are often dispatched across the galaxy to complete missions ranging from maintaining balance in the force, to being diplomatic ambassadors of the Empire.
Members of the High Council:
Lord Mistress Dani
Count (Master) Zadeth
Master Kendo Zayne
Mistress Atriax
Master Nu-Alk Ti
Mistress Elektra
Master Vi-Tex
Master Maibacca
Mistress Lycandraa
The Order maintains a vast library of nearly infinite knowledge ranging from mundane topics to the ways of the force and the beliefs of other force users, notably Jedi and Sith. However, the Greys see the Jedi and Sith as mislead and confused about the ways of the force. The Jedi see the need for balance in the force, as do the Greys, however the Greys realize that in order for there to be balance, there needs to be an equal amount of Dark and Light. That is why the Greys walk a fine line between the Dark Side and the Light Side as they learn and utilize both sides of the Force to make them incredibly powerful and knowledgeable. The Greys do not hate the Jedi or Sith, and are more than open to letting them into the Grey Order as long as they are “re-educated” in the ways of the force and the Grey Order.
Greys use a lightsaber that they must forge when able to, much like the Jedi and Sith. Also like the Jedi and Sith, there are different ranks in the Grey Order according to status and understanding of the Force. They are as follows:
Lord Mistress:
The Executor (head) of the Council of Greys, who is the leader of the Grey Order and Empress of the Empire, obtains the rank of Lord Mistress (most often the ruler is a female and so the position is commonly referred to as Lord Mistress). There is only ever one Lord Mistress at a time and when she dies, her closest of kin ascends to the position. This person is often one of the most learned members of the force and skilled with the lightsaber, despite whatever age they may be. This is because of a fluid line of powerful force users that continually breed those who are strong in the force. As head of the Grey Order, the Lord Mistress as final say on every matter and can dispatch Masters and Knights on missions across the galaxy as she sees fit.
The Lord Mistress almost never takes on an apprentice of any kind, though it is not forbidden. Once in a blue moon, the Lord Mistress decides to train somebody in the ways of the Grey. The person who is selected is often regarded to have amazing potential and is looked highly upon by most members of the Order.
Master/Mistress
The highest rank one can achieve in the Grey Order if not from the royal line. There are always eight Masters on the High Council and they are more often than not, the eight most powerful and wise masters in the Order. In order to be chosen to the council, one must be nominated by a current member of the council and then successfully achieve at least a six to three majority of votes from the council members (though the Lord Mistress has veto power on anyone nominated). Likewise, in order to become a Master, the same process must occur, though only a simple majority is required to successfully carry the motion. Raising at least one member of the Order from Padawan to Apprentice is a requirement in becoming a Master, though raising someone from Padawan to Apprentice to Knight, is even more reason that one would be granted Mastership. A ceremony is then performed between the Lord Mistress and newly christened Master, which officially confirms their new title and status in the order. Masters are usually the wisest, most powerful, and most skilled lightsaber users in the Order, and becoming one is no easy task. Masters, especially those on the Council, are often sought out for counseling and a wise opinion on a matter, by those who are less experienced in the Order.
Masters that sit on the council also rarely take apprentices on, though like the Lord Mistress, there are rare cases in which it does occur. Masters who do not sit on the council, often take on apprentices and teach them there knowledgeable ways. Though it is not unheard of, it is certainly rarer for a Master to become a Council Member if he currently has an apprentice.
Knight
Much like the Jedi Knights, Knights of the Grey Order are more numerous than the other ranks. They are often dispatched on missions as they are strong in the force and skilled with a lightsaber, though rarely are they ever a match for a Master or Mistress. In order to become a Knight, your Master or Mistress has to decide that you are ready and present you to the Council to complete the Trials. If the Trials are passed, the person ascends from the rank of Apprentice to that of Knight, which has numerous more responsibilities. No longer do they study under a Master or Knight and they can if they want take on a Padawan for training. They can also be dispatched without their master on missions across the galaxy, which while they were Apprentices had to be accompanied by their master.
Knights, being the most common rank, are also the most common to have a Padawan or Apprentice under them. Though it is rare for an Apprentice under a Knight to ascend to Knight before the Knight becomes a Master, it has occurred between particularly skilled Apprentices or teachers.
Apprentice:
Apprentices study under Knights or Masters and often accompany them on their missions; especially late in ones apprenticeship when preparing for the Trials. Apprenticeship is earned when one’s master decides they are ready and knowledgeable enough to no longer be merely a Padawan. When someone becomes an apprentice, they are required to construct their first lightsaber; they can not ascend until they complete it. There is no age requirement in becoming an apprentice or in ascending from apprentice to Knighthood, though it is often not until one is in their mid teen years that they become an apprentice and not until they are in their twenties that they become a knight (though quicker and slower are not rare occurrences).
Apprentices never have Padawans under them as they are still in the early stages of learning about the Greys, the force, and the lightsaber.
There is another type of apprentice. One who has been a Jedi or Sith and wishes to enter the Grey Order, enters at the level of Apprentice and is assigned to a Master (if no Master is assigned it means they are rejected). The training that they receive is more focused on teaching them the Grey ways and philosophies and less on combat and force powers. Also, in order to become a Grey Knight they do not face the Trials, but rather they tested in their knowledge and acceptance of the Grey path.
Padawan:
Padawan is the lowest rank of the Grey Order and it is the level at which almost all people enter in (with the exception of previously trained beings, such as Jedi or Sith). Padawans have received no formal training whatsoever and are soon picked by a Knight or Master to become their student. As a student of their master, they learn all that they are taught and when their master feels they are ready, they ascend to the level of Apprentice. Though, while they are a Padawan they are not allowed to go on missions with their master and they use a training saber rather than a lightsaber. There is also no limit on how long one can remain a Padawan, though it is often shameful to remain one for a long time. Thus many who remain Padawans drop out of the Order. Though it is also allowed for a master to drop their Padawan, it rarely occurs as it is shameful for the master to admit that they failed to teach their student well or erred in picking them as a student.
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Characters:
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Lord Mistress Dani
http://i23.photobucket.com/albums/b360/DMG2005/Dani.jpg
Gender: Female
Age: 29
Race: Human
Height: 5"8"
Weight: 125
Eye Color: Blue
Hair Color: Orange
Weapon of Choice: The Force
Secondary Weapon: Simple Green Lightsaber
Position/Rank: Empress of DMG, Executor of the High Council, Lord Mistress of the Grey Order
Dani is a beautiful woman and the daughter of the former Empress of DMG, making her part of the long line of Greys. She has been training in the ways of the force, the lightsaber, and the Greys ever since she was born and had one of, if not the, most powerful Grey of the Empire, in The Knight. The tall red headed girl quickly excelled in her training as all of her line did. However, when she was only fourteen years of age, her mother, the Empress, became one with the force, leaving the throne to Dani. Though only fourteen, the young woman was more than ready to handle the job. She became one of the most well respected rulers of the empire and in less than fifteen years of rule, she brought it to its current state in what is known as the Golden Age. She was a born leader with a good head on her shoulders, making decrees that helped the citizens of her Empire.
As all members of the Grey Line did, Dani continued to train under The Knight and by the age of twenty she had become more powerful than almost all members of the Grey Order. Her ability in the force is considered to be the highest in the empire and as she trained she focused most of her time on developing her powers, though she is still quite handy with a lightsaber. As all leaders of the Empire do, she carried a simple green bladed one that is said to have been possessed by the founder of the Empire and Grey Order. At twenty-five she completed her training under The Knight and is considered to be the most powerful member of the Grey Order as she sits atop the High Council as Executor, and leads the Grey Order as the Lord Mistress. Though she has much responsibility in her life, she still manages to remain young and can even be playful at times.
The Knight
http://i23.photobucket.com/albums/b360/DMG2005/TheKnights.jpg
Gender: Male
Age: Unknown (many guess thousands of years)
Race: Unknown (many guess he is a human)
Height: 6'1"
Weight: 190 lbs
Eye Color: Black
Hair Color: Brown
Weapon of Choice: The Force
Secondary Weapon: Lightsaber, Lightwhip, and Lightclaws
Position/Rank: Unknown
The most mysterious and unknown being in the entire Empire and Grey Order. Little is known about him and what is known, is more of an educated guess than anything else. Everything about him is shrouded in mystery including his appearance and even his name. Over the generations people began calling him The Knight (not to be confused with a Grey Knight) because even his name was unknown to him; the name stuck and he has been called that for as long as most can remember. Many have tried to find out about him, but the records of the Temple which hold information on every being that has ever come to the Empire, do not have a single record of his existence.
The fact that he is a male and that he has been around for a while is most of what is known about him as his appearance remains shrouded. Rarely does he ever take off his grey cloak, which masks his entire body, and when he does he still has full body armor on that covers him entirely. As such his height being six foot one, his weight being one hundred and ninety pounds, his eye color being black, and his hair being short brown are all guesses that have been accepted over generations as what people believe him to look like. Though even that may not create the correct mental picture of him as, while it is probable, it is not certain that he is even a human.
While it is obvious he is a member of the Grey Order, it is not certain what his status or rank is. Though many guess that he is a Master, it is not known for certain and none dare disrespect him by asking him about it or his past. He does not respond to orders from any of the members of the Grey Order (though most would never attempt to give him one), except for the Lord Mistress, who he is a loyal servant to.
He is said to have been around for thousands of years because every Empress of Emperor of DMG has been trained solely by him. A credit to his power and teaching ability is that everyone of his students, all of which were part of the Grey Line, have turned out to be the most powerful Greys of their generation. Though many contribute it to the fact that the Grey Line is the strongest line of force users in the empire, most understand that they would not be nearly half as powerful without the instruction of The Knight.
Despite the Empress being considered the most powerful Grey of the time, most realize that The Knight is tens of times stronger, though as his powers remain in the shadows, he can not be judged. He is said to be the most powerful force user that the Empire has ever played host to as well as one of the most skill fighters. His suit is said to increase his physical strength and already off the charts force power by ten fold. Though the suit, like him, is thousands of years old, it is still beyond the most advanced technology of the Empire. It is made out of a reinforced cortosis weave which is beyond that of the empire’s abilities and is invulnerable to lightsaber fire. It is completely self-sustaining and has the ability to maintain The Knight in his entirety. It is also rumored to have numerous sensors, a repulsorlift built in to the feet, a personal shield generator, and tiny force disruptors. What is known to be fact by those have witnessed The Knight and his suit, is that either hand has to built in lightclaws, and either side of the hips as a tiny compartment where his lightsaber and lightwhip are stored.
Simply put, almost nothing is known about him for certain, though he is the most mysterious and powerful being in the entire Empire and Grey Order.
Master Kendo Zayne
http://i23.photobucket.com/albums/b360/DMG2005/KendoZayne.jpg
Gender: Male
Age: 96
Race: Human
Height: 6'
Weight: 170 lbs
Eye Color: Brown
Hair Color: Brown with grey marks
Weapon of Choice: The Force
Secondary Weapon: Lightsaber
Position/Rank: Master, Senior High Council Member
Kendo Zayne is one of the Senior High Council Members and a powerful Master of the Grey Order. He is an elder member of the Order and is considered quite wise by most, though he looks quite a bit younger than his actual age of ninety-six. While he is still a powerful user of the force and a skilled lightsaber user, is skills have diminished while is wisdom has increased over the years. Though he rarely uses it as he leans to the more peaceful side, Master Zayne carries an orange lightsaber with him at all times. He is often dispatched across the galaxy as he has become the Lord Mistress’ main diplomat.
Though he does not have an apprentice, nor has he for many years, because of his busy life on the council and being a diplomat, Kendo Zayne is always willing to offer what he can. He is often sought out for his wisdom by the younger members of the Order, though even the more experienced and wiser members such as Masters and Mistresses look to him for his advice. He is one of the most well respected members of the Order and many see him as a fatherly sort for the younger generations.
Count (Master) Zadeth
http://i23.photobucket.com/albums/b360/DMG2005/CountZadeth.jpg
Gender: Male
Age: 59
Race: Human
Height: 6'2"
Weight: 180 lbs
Eye Color: Black
Hair Color: Grey
Weapon of Choice: The Force
Secondary Weapon: Lightsaber
Position/Rank: Master, Senior High Council Member
Count Zadeth, as his name implies, is a Count by birth, though it doesn’t mean much besides that he comes from a prominent family and it has been little more than a title for generations. However, Count Zadeth is also a Master of the Grey Order and Senior Member of the High Council. He has quite a resume and the number of titles he could use is quite impressive; though he tends to stick with Count, he is not averse to being called Master Zadeth or High Councilman.
As he uses the title of Count for recognition, he also wears a Count’s attire, which is a high quality black cloak. He is most commonly found in his black cloak, though when on mission for the Order he dons the famed and simple grey cloak. Though having the appearance of a grandfatherly figure, complete with grey hair and sagging facial features, Zadeth is anything but. He is a stern and strict man who has rarely bothered to enjoy his life and instead has focused on enhancing his skills. It has paid off and for a brief period of time when Lord Mistress Dani was still learning and growing, he was considered to be the most powerful and skilled member of the Order. However, after advancing under the tutelage of The Knight, Lord Mistress Dani reclaimed her rightful spot as the most powerful member of the Order and Count Zadeth again took up his spot as the second most powerful.
Count Zadeth has a plethora have force powers at his command and a mastery of the force rivaled by none but the best. His lightsaber is red and simple, something rare and unfitting for someone as proud Zadeth. He uses it with all the proficiency of a master and is ability is second to none. As one who has seen the wisdom of ages, been the most powerful of Greys, and become the most accomplished lightsaber wielder in the Order, Count Zadeth is one of the most respected and admired Greys of all time.
Mistress Atriax
http://i23.photobucket.com/albums/b360/DMG2005/Atriax.jpg
Gender: Female
Age: 28
Race: Human
Height: 5'6"
Weight: 125 lbs.
Eye Color: Brown
Hair Color: Black
Weapon of Choice: Lightsaber
Secondary Weapon: The Force
Position/Rank: Mistress, High Council Member
Mistress Atriax is a deadly and gorgeous vixen who sits on the High Council of Greys. Instead of wearing a traditional grey cloak, Atriax wears all black, including a long cape and thigh high boots. She uses a unique saber handle that few have ever seen; it has a sword’s hilt that is made of cortosis, making it impossible to destroy the saber by sliding down the side of it.
Atriax is quite intelligent and wise, often consulting Master Zendo Kayne to increase her knowledge. She is also very cunning and clever, making her a master in the arts of deception, coercion, and stealth, and enabling her to be a gifted spy, assassin, and saboteur. Though she is quite skilled with the Force and the Lightsaber, she often solely uses her natural charisma and appearance to get what she wants and to accomplish her mission.
At the young age of twenty-three, after being a Mistress for many years, Atriax was elected to the High Council. Despite being on the council and a very powerful member of the Grey Order, she is often, to her pleasure, sent on important and difficult missions across the galaxy.
Master Nu-Alk Ti
http://i23.photobucket.com/albums/b360/DMG2005/Nu-AlkTi.jpg
Gender: Male
Age: Unknown
Race: Jawa
Height: 2'10"
Weight: Unknown
Eye Color: Yellow
Hair Color: Unknown
Weapon of Choice: Lightsaber
Secondary Weapon: The Force
Position/Rank: Master, High Council Member
Nu-Alk Ti is a Master of the Grey Order and maintains a seat on the High Council. Nu-Alk Ti is a Jawa, standing at two feet, six inches. Like most Jawas, his face is shrouded, though it is by a manifestation of the force rather than insects. Also like most Jawas, he wears a brown cloak that covers his entire body and as such his appearance is not known to most people, as well as his age.
Because of his small stature and secrecy beneath his cloak, Nu-Alk Ti is often underestimated by his opponents. Though many who do not know him are nervous when in his presence, they are rarely intimidated by someone of his size. However, when he shows off his skills with a lightsaber, people realize who he really is and back off accordingly. His attacks are precise and his speed is unmatched, combining for a lethal style of fighting, which is accompanied by his mastery of the force.
Master Nu-Alk Ti is one of the few Jawas that live or have ever been in the DMG system. He is also honored as the only Jawa in the Grey Order, and his position on the Council proves the rare skill which he possesses. As a Jawa, he is rarely ever assumed to be affiliated with something like the Grey Order, giving him the ability to fraternize with the otherwise skeptical.
Mistress Elektra
http://i23.photobucket.com/albums/b360/DMG2005/Elektra.jpg
Gender: Female
Age: 34
Race: Human
Height: 5'5"
Weight: 110
Eye Color: Brown
Hair Color: Brown
Weapon of Choice: The Force
Secondary Weapon: Lightsaber
Position/Rank: Mistress, High Council Member
Mistress Elektra is a young and beautiful member of the Grey Order and the High Council. She also happens to be Lord Mistress Dani’s close friend ever since early childhood; though nobody doubts that it was her skill that got her on the High Council and not her relationship with its head. She joined the Council at the age of thirty and has often been crucial in calming the Lord Mistress when she is in a bad mood or about to execute an order that is irrational.
Elektra has the unique appearance of looking young and mature at the same time, and the way she carries herself makes her appear mysterious and yet warm. Though only thirty-four, the younger members of the order often look up to her in a motherly sense and she is only too happy to fill that role. Rarely going out on missions, she spends most of her time in the library or with the younger members of the Order. She is a very bright woman, often considered to be the smartest woman in the order (and by some accounts comparable to the much revered Master Kendo Zayne). She is hungry for more knowledge and when she can she spends her time reading up on all that there is to know.
Mistress Elektra wears the common grey robe like most members of the Order. She rarely uses her green lightsaber as she is not often in combat, and is considered to be the least skilled lightsaber user of the council members. However, she makes up for her lack of skill with the lightsaber by being one of the most powerful force users on the council.
Master Vi-Tex
http://i23.photobucket.com/albums/b360/DMG2005/Vi-Tex.jpg
Gender: Male
Age: 43
Race: Nautolan
Height: 6'0"
Weight: 173 lbs
Eye Color: Black
Hair Color: None
Weapon of Choice: Lightsaber
Secondary Weapon: The Force
Position/Rank: Master, High Council Member
Master Vi-Tex is has the honor of being one of the few Nautolans in the Empire and the only one in the Grey Order. He is one of the more active High Council Members, and often goes on missions; especially when they require something to do with water. It was no surprise when he was asked to join the council, though the fact that they waited until he was forty often annoys him.
He has a well built and strong figure, standing at six feet tall with a rock solid body. He wears the typical grey cloak of the Order, though he is often found without it, because he enjoys spending time in the water. He will often be found just floating beneath the surface and relaxing away from the rest of the world. Occasionally he will meditate under water as he claims to be more in touch with the force and less interrupted by the world around him. Even more rarely, he sometimes practices his lightsaber forms beneath the water for extra resistance and the difficulty that is added with the element.
Master Vi-Tex, though skilled in the ways of the force, is most known for his skill with the lightsaber, rivaling that of Count Zadeth (though the Count is still largely more powerful due in no small part to his concentrated presence in the force). He is considered to be one of the most skilled lightsaber users in the Order and few have ever bested him; though the humble man he is, he never brags and always admits to being defeated when he is. He has a certain charisma about him that makes him well like by all and hated by only the most corrupt. His appearance, though foreign to most of the Empire, puts most at ease when they are around him.
Prophet Kel'mari
http://i23.photobucket.com/albums/b360/DMG2005/ProphetKelmari.jpg
Gender: Male
Age: 237
Race: Human
Height: 5'11"
Weight: 175
Eye Color: Glazed Over/Misty White
Hair Color: Grey
Weapon of Choice: None
Secondary Weapon: None
Position/Rank: High Prophet of the Greys
Kel'mari is the High Prophet of the Greys. His face is slightly deformed, his hair is thin and grey, and his mysterious eyes appear to be glazed over in a misty whiteness. He remains shrouded beneath a heavy blue robe that is clearly not that of a fighter. He does not carry or possess a lightsaber as he is not one of combat, but rather one of prophecy. He knows a limited amount of force powers, though he is exceptionally in tune with the force and often receives visions of the future.
Learning his trait from the dark side, Kel'mari became a prophet, capable of seeing into the future through the force on occasion. It became quite a talent of his and he soon became one of the most powerful prophets in the galaxy. At the young age of forty-nine, Kel'mari had an entire colonial fleet at his beck and call as it escorted and guarded him.
Unfortunately, the ship’s commander was not the most trusting person towards Kel'mari and it eventually got his entire fleet destroyed. The fleet had been exploring deep space and eventually reached past the outer rim into the unknown regions. Kel'mari had a vision of much death and destruction and rushed to the bridge to tell the commander and warn him to turn back. The ignorant commander thought himself to be on the cusp of something major and ignored the prophet’s warnings. The fleet continued forward and found itself in the destructive power of transitory mists that surrounded the nearby System of DMG. Just after the prophet entered an escape pod and launched himself to safety, the entire fleet was decimated and every crew member on board, killed.
A few hours later a DMG ship picked up the prophet and escorted to the Lord Mistress and High Council for judgment. Realizing his prophetic abilities, they decided to allow him a spot in the Grey Order as a Prophet and later the High Prophet of the Greys. He currently remains the only Prophet in the empire, though it has been rumored that he has been training a select few to follow in his footsteps.
Since his time in the Grey Order, rumors have surfaced that he has begun training an apprentice (http://i23.photobucket.com/albums/b360/DMG2005/Psiona.jpg) that can also see glimpses of the future through the Force. However, these may be nothing more than rumors as the High Prophet has not said anything about any apprentice he had been training.
More Characters... (http://forums.jolt.co.uk/showpost.php?p=10257550&postcount=43)
Note: Whenever the descriptions refer to the most powerful, more skilled, and anything else along those lines... they do not include The Knight as he has an untold amount of power greater than any other in the Empire.
Titan Class (AT-ATE)
http://i23.photobucket.com/albums/b360/DMG2005/TitanClass.jpg
Type: All Terrain Advanced Tactical Enforcer (AT-ATE)
Use: Anti-personnel/vehicle
Crew: 6
--1x Pilot
--5x Gunners
Passengers:
--25 Clone Troopers
--10 Surface Mounted Magnetic Handholds
or
--40 Battle Droids
--10 Surface Mounted Magnetic Handholds
Length: 12.192 meters (40 feet)
Height: 5.00 meters (16 feet 5 inches)
Width: 5.207 meters (17 feet 1 inch)
Speed: 115 km/h (71.5 mph)
Armament:
--6x Advanced Anti-Personnel Laser Cannons (mk. III)
--1x Advanced Heavy Projectile cannon (mk. II)
--2x Missile Launchers (assorted) (mk. III)
--1x Medium Laser Anti-Aircraft Turret (mk. I)
--1x Armored Sniper Post (front – lying down)
--8x Mounted Defender Points (roof spots for soldiers to fire off)
Armor:
--Reinforced Hull Armor (mk. II)
--Electromagnetic Shielding (mk. III)
--Vehicle Shield Generator (mk. I)
Consumables:
--3 Weeks
--650km of walking
The Titan Class (AT-ATE) is the successor to the All Terrain Tactical Enforcer (AT-TE), which was an all terrain assault walker, and is more heavily armed and armored to defeat any foe possible while still maintaining a relatively small size. It is a multi-purpose assault vehicle capable of tasks that ranged from transporting platoons of clone troopers around a battlefield to full-scale attacks upon enemy installations and head on combat with opposing forces.
The Titan has performed admirably in many roles including support roles that involved providing cover fire for battalions of soldiers and droids. While they are often deployed in large swarms so as to overwhelm the enemy with sheer volume of fire, they can also hold their own when by themselves in combat. Their advanced armor protects them from numerous types of weapons such as ion damage due to its built in electromagnetic shielding. The advanced walker has an increased top speed of 115 km/h, more than fast enough to flank or outmaneuver a surprised foe. This plodding pace allows it to penetrate energy shields, a feat that is impossible for slower repulsorlift craft. It contains enough fuel to stride at full speed for over 650 kilometers, and possesses enough scrubbed air and military rations to last its crew for three weeks out in the harsh conditions of the battlefield.
In the original AT-TE, seven specially trained crew members were required to allow it to achieve its full potential. The newer and more advanced AT-ATE only requires six crew members to control it, including more systems than its predecessor. The pilot works the six legs of the walker and also maintains the main controls and communication devices, while the five remaining crew members operate the gun systems and are assisted by specialized sensors (thus cutting out the spotter’s role). The controls of the top mounted rail gun have been moved from outside the vehicle to an armored space near the top, but inside; the top mounted rail gun can be loaded with an array of loadouts depending on the specifications of the mission, ranging from burrowing bunker busters to heat-seeking missiles and sonic charges. Two crew members sit at the front on either side of the pilot and control the front lasers while one more sits in the back and controls the rear-mounted lasers and anti-aircraft laser. The final crew member sits near the middle and controls the missile launchers with the aid of the sensors and tracers. Twenty-five clone trooper passengers can also be held in an armored rear compartment of the walker and unloaded quickly for battle. In addition, a Binary Droid is located in the back of the AT-TE for emergency medical treatment and repair purposes.
The Titan Class also is one of the first vehicles to employ a new vehicle shield generator to prevent it from any damage. As it requires much power, it is usually only operational for short period of time in vital situations.
Archon Class (AT-AHE)
http://i23.photobucket.com/albums/b360/DMG2005/ArchonClass.jpg
Type: All Terrain Advanced Heavy Enforcer (AT-AHE)
Use: Anti-vehicle/structure
Crew: 20
--1x Commander
--2x Pilot
--17x Gunners
Passengers:
--100 Clone Troopers
or
--160 Battle Droids
Length: 19.7 meters (64 feet 7 inches)
Height: 10.01 meters (32 feet 10 inches)
Width: 8.15 meters (26 feet 9 inch)
Speed: 80 km/h (50 mph)
Armament:
--20x Advanced Anti-Personnel Laser Cannons (mk. III)
--4x Advanced Heavy Projectile cannon (mk. IV)
--6x Missile Launchers (assorted) (mk. III)
--4x Heavy Laser Anti-Aircraft Turret (mk. I)
--30x Mounted Defender Points (roof spots for soldiers to fire off)
Armor:
--Reinforced Hull Armor (mk. III)
--Electromagnetic Shielding (mk. III)
Consumables:
--6 Weeks
--650km of walking
The Archon Class (AT-AHE) is a much larger and powerful version of the already successful AT-ATE. It is a multi-purpose, mammoth assault vehicle capable of tasks that ranged from transporting platoons of clone troopers around a battlefield to full-scale attacks upon enemy installations and head on combat with opposing forces. Its powerful main guns can take out multiple enemy vehicles at once or pound a structure into submission.
The Archon has performed admirably in many roles including support roles that involved providing cover fire for battalions of soldiers and droids. Their sheer size is intimidating to most enemies and their firepower is even more so. Their advanced armor protects them from numerous types of weapons such as ion damage due to its built in electromagnetic shielding. The advanced walker has an impressive top speed of 80 km/h, more than fast enough to flank or outmaneuver a surprised foe. This plodding pace allows it to penetrate energy shields, a feat that is impossible for slower repulsorlift craft. It contains enough fuel to stride at full speed for over 650 kilometers, and possesses enough scrubbed air and military rations to last its crew for six weeks out in the harsh conditions of the battlefield.
In the smaller AT-ATE, six specially trained crew members were required to allow it to achieve its full potential. The larger AT-AHE, however, requires a more complete crew containing 20 members. There is a pilot and co-pilot that work the six four legs of the walker and also maintain the main controls and communication devices, while seventeen other crew members operate the gun systems and are assisted by specialized sensors (thus cutting out the spotter’s role). Four separate members utilize the controls of the four mounted rail gun have been moved from outside the vehicle (like on the original AT-TE) to a comfortable space inside the armored body of the AT-AHE; the mounted rail guns can be loaded with an array of loadouts depending on the specifications of the mission, ranging from burrowing bunker busters to heat-seeking missiles and sonic charges. Ten crew members sit in various parts of the vehicle and operate the smaller anti-personnel blaster cannons and anti-aircraft lasers. Three more crew members sit in the middle and control the six missile launchers with the aid of the sensors and tracers. The final member of the twenty man crew is a commander who oversees everything and if necessary can fill it for one of the other crew members. One hundred clone trooper passengers can also be held in an armored rear compartment of the walker and unloaded quickly for battle. In addition, three Binary Droids are located in the back of the AT-AHE for emergency medical treatment and repair purposes.
Cavalry Class
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Type: Repulsortank
Use: Anti-personnel/vehicle
Crew: 3
--1x Pilot
--2x Gunners
Passengers:
--10x Mounted Handholds
Length: 7.2 meters (23 feet 7 inches)
Height: 3.1 meters (10 feet 2 inches)
Width: 3.7 meters (12 feet 2 inch)
Speed: 420 km/h (261 mph)
Armament:
--1x Advanced Heavy Laser Cannons (mk. III)
--1x Advanced Medium Blaster Cannon (mk. III)
--4x Light Anti-Personnel Laser Turrets (mk. II)
--10x Mounted Defender Points (handhold spots for soldiers to fire off)
Armor:
--Reinforced Hull Armor (mk. II)
--Electromagnetic Shielding (mk. III)
Consumables:
--4 Weeks
The Cavalry Class is a repulsortank that glides over the surface and can reaches speeds of four hundred and twenty kilometers per hour. It is lightly armed and armored and is often used in taking infantry and light fixed weapons emplacements due to its speed. While there is no internal room for passengers, five magnetic handholds have been added on the surface of either side of the ship so troops can grab a lift. While this isn’t a main vehicle in any sense, it is quite useful, especially in hit and run missions.
Blazer Class (Juggernaut)
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Type: Juggernaut Advanced Heavy Assault Vehicle
Use: Troop Transportation
Crew: 10
--2x Pilot
--8x Gunners
Passengers:
--400 Clone Troopers
or
--600 Battle Droids
Length: 53.8 meters (176 feet 6 inches)
Height: 28.2 meters (92 feet 6 inches)
Width: 24.4 meters (80 feet)
Speed: 270 km/h (168 mph)
Armament:
--6x Advanced Medium Anti-Personnel Laser Cannons (mk. III)
--1x Advanced Heavy Laser Cannon (mk. II)
--1x Repeating Medium Laser Cannon (mk. II)
--2x Missile Launchers (assorted) (mk. III)
--2x Advanced Heavy Twin Blaster Cannons (mk. III)
Armor:
--Reinforced Hull Armor (mk. II)
--Electromagnetic Shielding (mk. III)
Consumables:
--4 Weeks
--1050km
The Blazer Class is a large and fast troop transport that is ideal for bringing large amounts of troops to the front lines, quickly. Its interior space has been greatly increased to allow for up to four hundred troopers and equipment, a complement of close support craft like speeder bikes and light airspeeders, or a mix of both. A combination of ten crew members are required to pilot the massive vehicle and man the guns. With the help of increased and upgraded sensors, the dangerous lookout tower that jutted up above the vehicle has been removed.
Weapons systems were also upgraded to include a heavy laser cannon turret, a rapid repeating laser cannon, six medium laser cannons, two twin blaster cannons, and two turreted projectile launchers, loadable with either concussion grenades for close support or missiles for added anti-armor firepower.
Century Tank (TIE)
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Type: Combat Vehicle/Light Tank
Use: Anti-personnel/vehicle
Crew: 1
--1x Pilot/Gunner
Passengers:
--None
Length: 6.4 meters (21 feet)
Height: 3.8 meters (12 feet 5 inches)
Width: 6.7 meters (21 feet 10 inch)
Speed: 120 km/h (74.5 mph)
Armament:
--2x Advanced Medium Blaster Cannons (mk. III)
--3x Advanced Light Turbolaser Cannons (mk. II)
Armor:
--Reinforced Hull Armor (mk. II)
--Electromagnetic Shielding (mk. III)
--Vehicle Shield Generator (mk. I)
Consumables:
--3 Weeks
The Century Tank looks like a TIE fighter cockpit suspended between two massive tank treads. It can hold only a single person, who acts as pilot and gunner. Driving the tank treads at speeds of up to one hundred and twenty kilometers per hour are twin power generators. The pilot uses foot controls to adjust the angle of steering and speed, while the hand controls are tied into fire control systems, controlling the five weapon systems on the tank.
Nova Cannon (SPAHA)
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Type: Self-Propelled Advanced Heavy Artillery (SPAHA)
Use: Bombardment
Crew: 15
--1x Commander
--3x Pilot
--11x Gunners
Passengers:
--25 Clone Troopers
or
--40 Battle Droids
Length: 34 meters (111 feet 6 inches)
Height: 10.3 meters (33 feet 9 inches)
Width: 19.27 meters (63 feet 2 inch)
Speed: 56 km/h (35 mph)
Armament:
--1x Advanced Heavy Turbolaser (mk. III)
--15x Advanced Personnel Laser Cannons (mk. III)
--4x Missile Launchers (assorted) (mk. III)
or
--1x Advanced Heavy Ion Cannon (mk. II)
--15x Advanced Personnel Laser Cannons (mk. III)
--4x Missile Launchers (assorted) (mk. III)
Armor:
--Reinforced Hull Armor (mk. II)
--Electromagnetic Shielding (mk. III)
Consumables:
--4 Weeks
--650km of walking
An armored juggernaut with incredible firepower, the Nova Cannon is a self-propelled laser artillery piece. Rather than having a rotating turret, the entire vehicle can reposition itself by means of twelve articulated legs. Considerably larger than the AT-ATE walker, the SPAHA provides long-range surface-to-surface and surface-to-air fire, coordinated by a crack team of clone troopers. The articulated leg design offers traction and stability over a wide variety of environment types, and cannot be defeated through anti-repulsorlift electromagnetic attacks the way speeders can. The SPHA requires a crew of fifteen clone troopers to operate its main cannon (which can be changed from turbolaser to ion cannon to concussion missile). They are also equipped with fifteen retractable antipersonnel blasters which necessitate a gunnery crew of ten.
Predator Class (AT-APW)
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Type: All Terrain Advanced Personal Walker (AT-APW)
Use: Personal Transportation/Anti-Personnel
Crew: 1
--1x Pilot/Gunner
Passengers:
--2 Clone Troopers (emergency situations)
Length: 1.73 meters (5 feet 8 inches)
Height: 3.00 meters (9 feet 9 inches)
Width: 1.01 meters (3 feet 3 inches)
Speed: 130 km/h (81 mph)
Armament:
--1x Advanced Twin Blaster Cannons (mk. III)
--1x Grenade Launcher (mk. II)
--1x Advanced Heavy Laser Cannon (mk. II)
Armor:
--Reinforced Hull Armor (mk. II)
--Electromagnetic Shielding (mk. III)
Consumables:
--4 Weeks
--850km of walking
The Predator Class is the successor to the AT-PT and is more heavily armed and armored. It is a single seat lightly armored personal transport, though it also can be used directly in battle as it transforms a single soldier into a formidable fighting force. As it runs at about ninety-five kilometers per hour, it can out maneuver enemies or hunt down a target. Its reinforced armor and electromagnetic shielding prevent it from taking small arms damage from enemy combatants. Though only meant for one person, this AT-APW can carry two more on its back in emergency situations.
Strike Class (LAAT)
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Type: Advanced Low Altitude Assault Transport (LAAT)
Use: Troop Transport and Light Ground Support
Crew: 6
--1x Pilot
--5x Gunners
Passengers:
--50 Clone Troopers
or
--80 Battle Droids
Length: 19.2 meters (63 feet)
Height: 5.1 meters (16 feet 5 inches)
Width: 17 meters (55 feet 9 inches)
Speed: 840 km/h (522 mph)
Armament:
--6x Heavy Anti-Personnel Laser Turrets (mk. III)
--6x Advanced Composite-beam Laser Turrets (mk. III)
--2x Mass-Driver Missile Launchers (assorted) (mk. III)
--10x Light Air-to-Air or Air-to-Ground Missiles
Armor:
--Reinforced Hull Armor (mk. II)
--Electromagnetic Shielding (mk. III)
--Double Reinforced Engine Encasement (mk. I)
Consumables:
--3 Weeks
The Strike Class gunship has numerous mounted weapons emplacements, including six blasters, six composite-beam lasers, ten anti-aircraft or anti-vehicle missiles, and two mass drivers for launching larger missile weapons. They were also equipped with atmospheric containment shielding so they could be deployed from and fight in space, but their optimal fighting range was still in the lower atmosphere. The Strike Class which is an upgrade of the normal LAAT has stronger and more numerous weapons, more durable and harder to penetrate armor, more heavily shielded engines, and a high troop or vehicle load. This version will reign down hell upon its enemies and drop off a platoon of troops to sweep them up.
V-Wing
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Type: Advanced V-Wing Airspeeder
Use: Anti-personnel/vehicle
Crew: 1
--1x Pilot/Gunner
Passengers:
--None
Length: 5.6 meters (18 feet 4 inches)
Height: 2.11 meters (6 feet 11 inches)
Width: 8.7 meters (28 feet 6 inch)
Speed: 2000 km/h (1243 mph)
Armament:
--2x Advanced Fire-Linked Blaster Cannons (mk. II)
--2x Medium Missile Launchers (mk. II)
Armor:
--Reinforced Hull Armor (mk. II)
--Electromagnetic Shielding (mk. III)
Consumables:
--2 Weeks
The V-Wing airpeeder is an atmospheric fighter and ground support aircraft. It is incredibly fast, clocking in at speeds around two thousand kilometers per hour and as such it is lightly armored. Its missiles can be used for air to air purposes or air to ground. The same is true of its lasers, located on either wing, they form a deadly path of fire that can be used to plow through advancing enemy lines.
Wraith Speeder
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Type: Speeder
Use: Anti-personnel and Transport
Crew: 1
--1x Pilot/Gunner
Passengers:
--None
Length: 4.2 meters (13 feet 9 inches)
Height: .66 meters (2 feet 2 inches)
Width: .61 meters (2 feet)
Speed: 745 km/h (463 mph)
Armament:
--1x Advanced Twin Anti-Personnel Blaster Cannon (mk. III)
Armor:
--Reinforced Hull Armor (mk. II)
--Electromagnetic Shielding (mk. III)
Consumables:
--2 Weeks
The Wraith is a speeder that is very fast and can levitate a few meters of the ground; higher than a normal landspeeder can. As it is compact and quick, it is very hard to hit and is the perfect escape or ambush vehicle, able to wreak havoc on small groups of enemies. It is equipped with a powerful twin laser laser on the front for anti-personnel use.
Behemoth Class (AT-AAT)
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Type: All Terrain Advanced Armored Transport (AT-AAT)
Use: Anti-personnel/vehicle transport
Crew: 6
--1x Pilot
--5x Gunners
Passengers:
--50 Clone Troopers
--5 Speeders
or
--90 Droids
Length: 20 meters (65 feet 7 inches)
Height: 22.5 meters (73 feet 10 inches)
Width: 7.1 meters (23 feet 3 inch)
Speed: 95 km/h (59 mph)
Armament:
--3x Advanced Heavy Laser Cannons (mk. III)
--2x Advanced Medium Blasters (mk. II)
--2x Missile Launchers (assorted) (mk. III)
--10x Medium Anti-Personnel Lasers (mk. III)
--1x Upgraded Light Ion Cannon (mk. I)
Armor:
--Reinforced Hull Armor (mk. IV)
--Electromagnetic Shielding (mk. III)
Consumables:
--5 Weeks
The Behemoth is as its name implies a behemoth of the battlefield. It is an advanced version of the All Terrain Armored Transport with more speed, capable of reaching ninety-five kilometers per hour, heavier and stronger armor especially around the beck and head, increased cargo area and faster unloading time, and above all, a much stronger armament. It had three heavy laser cannons, two medium blasters, two missile launchers, ten anti-personnel lasers, and a light ion cannon, all of which is controlled by five gunners inside the bridge of the AT-AAT.
The original AT-AT, while strong, was not the best of vehicles in battle despite its immense size; it had few weapons and multiple weaknesses. The new upgraded version, the Behemoth Class, is a more substantial fighting force capable of making the enemy pay while also delivering a platoon of troops across the battlefield. Also, the deployment of the troops has been quickened so that they may help in taking out potentially threatening enemies.
AmbushFire (Mark II)
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Type: Ambush Droid
Use: Ambush and Combat
Production ID: AXX-1
Degree: Fourth Degree
Height: .25 meters (10 inch)
Weapons:
--8x Built-in Advanced Laser Cannon (mk. II)
--8x Built-in Advanced Light Blasters (mk. II)
--1x Self-detonator
Shields:
--Blaster Resistant Armor
Speed:
--Fast
Abilities:
--Ambush
--Repulsorlift
The AmbushFire is an interesting droid design that was conceived after an engineer witnessed the lightsaber training droid used by younglings. It is a highly upgraded version that has sixteen small blasters built in and upgraded armor to give it some amount of survivability. However, the droid is not supposed to survive the battle as it slowly and innocently floats into the enemy forces it begins to unleash a rapid fire of shots in all directions. If it is eventually about to be taken down after taking out a few enemies, it activates a self-detonation sequence that attempts to destroy any remaining enemies.
Note: The AmbushFire is an inexpensive suicidal droid.
Binary Droid (Mark II)
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Type: Multi-purpose Droid
Use: Multiple (construction, repair, technical, maintenance, medical, research etc.)
Production ID: AW-1
Degree: First-degree
Gender: Male
Height: .76 meters (2 feet 6 inches)
Weapons:
--None (able to hold a blaster)
Shields:
--Blaster Resistant Armor (mk. II)
Speed:
--Medium
Abilities:
--Complex thought
--All Purpose
The Binary Droid is a complete droid with almost every function outside of battle. It can repair other droids and machines (including star ships). It can use its immense strength to help with construction. It can do menial guard jobs and can handle a blaster if necessary. It can also act as a probe droid as its “head” is a camera and sensor. It has the necessary attachments and knowledge to be a medical droid. Most impressively, it has the ability for complex thought and research into subjects beyond most sentient species and all droids. It can perform any job imaginable.
Note: This is one of the most common droids in DMG and is owned by many citizens, also.
SB-1 Legionnaire (Mark I)
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Type: Battle Droid
Use: Battle
Production ID: SB1-L1
Degree: Fourth-degree (partially first though without second or third)
Height: 1.95 meters (6 feet 4 inches)
Weapons:
--2x Built-in Advanced Double Blaster (mk. II)
--1x Disruptive Electromagnetic Pulse Gun (mk. III)
--2x Wrist Rocket Mechanisms (mk. II)
Shields:
--Upgraded Armor (mk. II)
--Blaster Resistant
--Advanced Cortosis Weave Armor (mk. I)
Speed:
--Medium
Abilities:
--Strategic thinking and planning
The SB-1 Legionnaire is based off of the model of the B-2 Battle Droid (Superior Battle Droid) though it is highly upgraded in parts and design. While its predecessor maintained some degree of autonomy and independence, the SB-1 has been upgraded to be nearly a first degree droid, though bypassing the second and third degree. This means that the SB-1 is capable of complicated thought and strategic planning rather than running head long at the enemy (though they still do not fear death, but rather realize it is not always strategic to do so). Delicate componentry that was clearly visible in the B-1 Battle Droid design is now protected by a hardened and upgraded armored body-case which is resistant to blaster fire. Mounted on its right and left manipulators are double-laser cannons and wrist rockets built into the droid's design.
Note: Though this is the same basic design of B-2 Battle Droid (Super Battle Droid), it is not the same. The SB-1 is often referred to as the “Super Battle Droid” or “Legionnaire”
SB-2 Dark Trooper (Mark II)
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Type: Battle Droid
Use: Battle
Production ID: SB2-D1
Degree: Fourth-degree (partially first though without second or third)
Height: 1.98 meters (6 feet 5 inches)
Weapons:
--1x Cutting Sword
--1x Advanced Assault Cannon; upd repeater (mk. II)
----500x plasma shells
----25x missiles
--1x Disruptive Electromagnetic Pulse Gun (mk. III)
--2x Wrist Rocket Mechanisms (mk. II)
--Assorted Grenades and Thermal Detonators
Shields:
--Attached Blaster Shield (mk. II)
--Upgraded Phrik Armor (mk. II)
--Blaster Resistant
--Advanced Cortosis Weave Armor (mk. I)
Speed:
--Medium (walking)
--Fast (flying)
Abilities:
--Strategic thinking and planning
--Jetpack
The Dark Troopers are advanced battle droids that feature heavy armor, powerful weapons, and jetpacks for increased flexibility and tactical advantage in battle. With increased armor that allows for more defense and aerial maneuvers, the SB-2 Dark Trooper is a hard droid to take down. With some degree of autonomy, it has the ability for complex and strategic thought making them unpredictable and deadly on the battle field. The only more imposing than the appearance of it is the array of weapons it can use to carry out its task.
Note: Though this is the same basic design of Dark Trooper (Phase 1-3), it is not the same. The SB-2 is often referred to as the “Dark Trooper”
Droideka (Mark II)
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Type: Destroyer Droid
Use: Battle and Security
Production ID: DDU-2
Degree: Fourth-degree
Height: 1.83 meters (6 feet)
Weapons:
--2x Built-in Advanced Twin Blasters (mk. II)
--1x Disruptive Electromagnetic Pulse Gun (mk. III)
Shields:
--Upgraded Personal Shield Generator (mk. II)
--Advanced Cortosis Weave Armor (mk. I)
Speed:
--Slow (walk speed)
--Very Fast (roll speed)
Abilities:
--Roller movement (wheel state)
--Tripod “Weapon platform”
Droidekas are able to transform into a wheel-like state, allowing rapid movement and compact storage. When speed is not required, they unfold into a tripodal weapons platform, equipped with powerful, built-in advanced twin blasters and upgraded personal shield generators. They are more than a match for most forces and a team of them can be quite deadly even able to capture or defeat force wielders. Their nonstop onslaught of blaster fire is formidable for even most Jedi.
Note: Though this is an upgraded version of the original Droideka, it is not the same. Though it is still commonly called a Droideka or Destroyer Droid.
Gladiator Droideka (Mark I)
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Type: Destroyer Droid
Use: Battle (lightsaber combat)
Production ID: DDU-G1
Degree: Fourth-degree
Height: 1.83 meters (6 feet)
Weapons:
--1x Built-in Advanced Twin Blasters (mk. II)
--1x Disruptive Electromagnetic Pulse Gun (mk. III)
--1x Lightsaber Claws (red)
Shields:
--Upgraded Personal Shield Generator (mk. II)
--Advanced Cortosis Weave Armor (mk. I)
Speed:
--Slow (walk speed)
--Very Fast (roll speed)
Abilities:
--Roller movement (wheel state)
--Tripod “Weapon platform”
--Lightsaber combat
Droidekas are able to transform into a wheel-like state, allowing rapid movement and compact storage. When speed is not required, they unfold into a tripodal weapons platform, equipped with powerful, built-in advanced twin blasters and upgraded personal shield generators. They are more than a match for most forces and a team of them can be quite deadly even able to capture or defeat force wielders. Where the Gladiator Droid really excels is its combat against lightsaber (or any other melee wielding opponent) wielding enemies. While their nonstop onslaught of blaster fire is enough to generally hold off many lightsaber users, the Gladiator also utilizes a lightsaber claw to engage at close range. Though in close combat an experienced force user would still have the advantage in a lightsaber battle, the Gladiator can wield them effectively and defensively if necessary. However, they can also be used to cut down non-lightsaber enemies and even cut through walls for quick movement.
Note: Though this is the same basic design of Droideka, it is not a Droideka or Droideka (Mark II). They are often referred to as “G-Dekas” and “Glads.”
IG-200 MagnaGuard (Mark II)
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Type: Bodyguard/Battle Droid
Use: Combat (especially against melee or lightsaber)
Production ID: IG-200
Degree: Fourth-degree (partially first)
Gender: Male
Height: 2 meters (6 feet 6 inches)
Weapons:
--1x Electrostaff (mk. II)
--2x Ranged Weapons (blasters, cannons, missile launchers)
--4x Grenades (assorted)
or
--1x Double Bladed Lightsaber
--2x Ranged Weapons (blasters, cannons, missile launchers)
--4x Grenades (assorted)
Shields:
--Upgraded Armor (mk. III)
--Blaster Resistant
--Advanced Cortosis Weave Armor (mk. I)
Speed:
--Medium
Abilities:
--Melee combat
--Lightsaber combat (especially against Jedi/Sith)
--Surviving after sustaining serious injuries (including decapitation)
Most MagnaGuards carry an electrostaff, but they are capable of handling ranged weapons such as grenades, rifles, blasters and missile launchers. The droids were remarkably resilient, even for a droid design. They were capable of surviving decapitation and were able to fight effectively even after such an injury, due to backup photoreceptor in their chests. Each MagnaGuard is trained in combat as well as having built in knowledge so they become an effective fighting force. Some of the IG-200 MagnaGuard models utilize a double bladed lightsaber instead of an electrostaff.
Note: Though this is the same design as the IG-100, it is an upgraded version. It is still referred to as a MagnaGuard.
Probe (Mark II)
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Type: Probe Droid
Use: Surveillance, light security, repair and computer skills
Production ID: PX
Degree: First-degree
Height: .305 meters (1 foot)
Weapons:
--1x Built-in Advanced Laser Cannon (mk. II)
--1x Disruptive Electromagnetic Pulse Gun (mk. III)
--1x Electroshock Arm (mk. III)
--1x Stun Blaster (mk. II)
--1x Dart Gun (mk. II)
--1x Force Disruptor Pistol (mk. II)
Shields:
--Upgraded Personal Shield Generator (mk. II)
--Blaster Resistant Armor
--Advanced Cortosis Weave Armor (mk. I)
Speed:
--Very Fast (125 kph)
Abilities:
--Nearly Everything
--Repulsorlift
The Probe Droid is the pride of DMG droids. It has a small, armored frame which is resistant to blaster fire; though its personal shield usually takes care of blaster fire. It is lightly armed with an assortment of different weapons for different situations; it is capable of defeating numerous types of enemies with its versatile armament. It has cameras, sensors, processors, transmitters, and even a computer and door hacking attachment cord on the back which allows it to break into and take control of systems (many more systems). All of this and it is packed into a small one foot frame.
Note: Though there are numerous types of probes in use in other systems, DMG’s is simply called the “Probe.”
Empire Class Star Dreadnaught
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Manufacturer: Imperial Forge Yards
Designation: Star Dreadnaught
Length: 25,000 meters
Crew: 1,000,000
-Half replaceable by droids
-5000 Officers (included)
Troops: 200,000
Cargo Capacity: 850,000 metric tons
Consumables:
-20 years (1,000,000 crewmembers)
-35 years (500,000 crewmembers)
Hyperdrive Multiplier: x4
Hyperdrive Backup: x20
Speed:
-25 MGLT (Optimal)
-40 MGLT (Maximum)
Planetary Landing Capability: No
Hull: 520,000 RU
Shields: 1,000,000 SBD
Included On All Imperial Ships
-Sensors: Passive Sensors, Active Scanners, Com-Scan, CGT
-Cloaking Device
-Standard Imperial Communications/Radio
-Emergency/Auxiliary Power
-Escape Pods at 1/10 Personnel Ratio
-Emergency Command Center
-Imperial Standard Shields & Shield Generators
-Double-x-Reinforced Durasteel Hull
Weapons:
-1x Class B Death Star
-1500x Advanced Heavy Turbolaser Batteries
-1500x Advanced Heavy Turbolaser Cannons
-1000x Advanced Laser Batteries
-200x Advanced Laser Gattling Cannons
-500x Ion Cannons
-200x Tractor Beam Projectors
-100x Missile Launchers
-100x Torpedo Launches
-10x Gravity Well Projectors.
Onboard Craft:
-1200 TIE Series Fighters
-200 Light Transports.
Imperious-Class Super-Heavy Command Ship
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General Info:
Vessel Classification: Super-Heavy Command Ship
Vessel Design: Battlecruiser, Supercarrier, Fleet Headquarters Ship, Planet Killer
Manufactured By: Kuat Drive Yards
Particulars:
Mass (Metric Tons): 3,808,000,000
STD Range: 90 Years at L.Y.V.
Optimal Ion Drive Acceleration Tolerance: 20 MGLT
Maximum Ion Drive Acceleration Tolerance: 50 MGLT
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Superlasers: 1 Class C Death Star (Planets and vessels < 750 Combat Maneuverability)
Turbolasers: 500 Super-Heavy, 1100 Heavy, 640 Medium, 900 Light, 2000 Second-Class Cannon
Ion Cannons: 1000 Heavy
Quatrum Torpedo Launchers: 300 Type B, + 60 Reloads per Launcher
Photon Torpedo Launchers: 900, + 120 Reloads per Launcher
Fusion Cannons: N/A
Length Overall - Meters: 24,000
Decks: 2,000
Crew: 486,000
Shock Troop Count: 100,000
Army Troop Count: 320,000
Escape Pod Units: 80,000
Computer Core: Arakyd II-B2B Droid Matrix/Com-Scan
Hull: Durasteel Reinforced
Armor: Class 16 Dura-Armor
Shields: Imperial Standard
Shield Generators: 1 Imperial Class CA (Omnishield), 81 Class A Generators (Super-Heavy, Heavy Turret Banks, Main Bridge), 32 Class B Generators (Medium Turret Banks), 9 Class 05 Generators (Secondary Hangar Bays) 8 Class 06 Generators (Main Hangar Bay, Engine Arrays), 9 Class CC Generators (Command Tower, Forward, Forward Port, Forward Starboard, Aft, Aft Port, Aft Starboard Forward Dorsal, Aft Dorsal, Forward Ventral, Aft Ventral)
Planetary Landing Capability: No
Cloaking Device: Yes
Separation Ability: No
Emergency Command Center: Yes
Maximum Hypermatter Reactor Output: 4.8E30 LottaWatts
Auxiliary Power Systems: Yes
Emergency Power Systems: Yes
Sensors: Passive Sensors, Active Scanners, Com-Scan, CGT
ECM: Magnitude VII
Shuttlecraft Count: 320 Delta Class DX-9 Transports, 32 Lambda Class T-4a Shuttles, 72 Gamma Class Assault Shuttles, 16 TIE Shuttle Craft
Fighter Complement: 720 TIE/ln, 360 TIE/Int, 240 TIE/B, 120 TIE/Av, 120 TIE/Df, 160 Alpha Class XG-1 Assault Gunboats, 48 Gamma-Class XM-1 Missile Boats
Hangar Bays: 10
Tractor Beam Emitters: 120
Gravity Well Generators: 12
HyperComm Radio: Imperial Standard
Subspace Radio: Imperial Standard
Traditional Radio: RF Transceivers
Anticoncussion Field: Class 6
Environment: Class M
Strength Indices:
Beam Firepower:-1,542,000
Ion Cannon Firepower: -600,000
Proton Torpedo Firepower:-120,000
Concussion Missile Firepower:-90,000
Shield Strength: +5,428,640 +1,357,160/Turn
Hull Armor:+68,000
Weapon Accuracy: +197,000
Weapon Range: +18,000/Superlaser
FTL Speed:+1,738,745
Combat Maneuverability: +5
Overall Strength Index: +95,210,000
Blade Class Destroyer
http://i23.photobucket.com/albums/b360/DMG2005/BladeClass.jpg
Manufacturer: Imperial Forge Yards
Designation: Destroyer
Length: 200 meters
Crew: 400
-100 replaceable by droids
-10 Officers (included)
Troops: 100
Cargo Capacity: 2,000 metric tons
Consumables:
-5 years (400 crewmembers)
-6 years (300 crewmembers)
Hyperdrive Multiplier: x4
Hyperdrive Backup: x14
Speed:
-70 MGLT (Optimal)
-90 MGLT (Maximum)
Planetary Landing Capability: Yes
Hull: 300 RU
Shields: 600 SBD
Included On All Imperial Ships
-Sensors: Passive Sensors, Active Scanners, Com-Scan, CGT
-Cloaking Device
-Standard Imperial Communications/Radio
-Emergency/Auxiliary Power
-Escape Pods at 1/10 Personnel Ratio
-Emergency Command Center
-Imperial Standard Shields & Shield Generators
-Double-x-Reinforced Durasteel Hull
Weapons:
-10x Advanced Quad Laser Cannons
-10x Advanced Double Turbolaser Batteries
-2x Tractor Beam Projectors
-2x Ion Cannons
-2x Ion Cannons
Onboard Craft:
-20 Tie Series Fighters
-1 Light Transports
Devastator Class Star Destroyer
http://i23.photobucket.com/albums/b360/DMG2005/DevastatorClass.jpg
Manufacturer: Imperial Forge Yards
Designation: Capital Starship
Length: 2000 meters
Crew: 20,000
-Half replaceable by droids
-400 Officers (included)
Troops: 10,000
Cargo Capacity: 40,000 metric tons
Consumables:
-10 years (20,000 crewmembers)
-20 years (10,000 crewmembers)
Hyperdrive Multiplier: x4
Hyperdrive Backup: x20
Speed:
-60 MGLT (Optimal)
-90 MGLT (Maximum)
Planetary Landing Capability: Yes
Hull: 6,000 RU
Shields: 12,000 SBD
Included On All Imperial Ships
-Sensors: Passive Sensors, Active Scanners, Com-Scan, CGT
-Cloaking Device
-Standard Imperial Communications/Radio
-Emergency/Auxiliary Power
-Escape Pods at 1/10 Personnel Ratio
-Emergency Command Center
-Imperial Standard Shields & Shield Generators
-Double-x-Reinforced Durasteel Hull
Weapons:
-50x Advanced Heavy Turbolaser Batteries
-50x Advanced Heavy Turbolaser Cannons
-40x Advanced Laser Batteries
-6x Advanced Laser Gattling Cannons
-20x Ion Cannons
-10x Tractor Beam Projectors
-4x Missile Launchers
-4x Torpedo Launchers
Onboard Craft:
-250 Tie Series Fighters
-20 Transports
Infinity Class Star Destroyer
http://i23.photobucket.com/albums/b360/DMG2005/InfinityClass.jpg
Manufacturer: Imperial Forge Yards
Designation: Capital Starship
Length: 1000 meters
Crew: 4500
-2000 replaceable by droids
-40 Officers
Troops: 2500
Cargo Capacity: 10,000 metric tons
Consumables:
-12 years (4500 crewmembers)
-20 years (2500 crewmembers)
Hyperdrive Multiplier: x4
Hyperdrive Backup: x16
Speed:
-65 MGLT (Optimal)
-90 MGLT (Maximum)
Planetary Landing Capability: Yes
Hull: 2500 RU
Shields: 6500 SBD
Included On All Imperial Ships
-Sensors: Passive Sensors, Active Scanners, Com-Scan, CGT
-Cloaking Device
-Standard Imperial Communications/Radio
-Emergency/Auxiliary Power
-Escape Pods at 1/10 Personnel Ratio
-Emergency Command Center
-Imperial Standard Shields & Shield Generators
-Double-x-Reinforced Durasteel Hull
Weapons:
-24x Advanced Quad Laser Cannons
-40x Advanced Double Turbolaser Batteries
-20x Heavy Turbolaser Cannons
-10x Missile Launchers
-8x Torpedo Launches
-15x Tractor Beam Projectors
-5x Ion Cannons
Onboard Craft:
-100 Tie Series Fighters
-25 Light Transports
Ravager Class Star Destroyer
http://i23.photobucket.com/albums/b360/DMG2005/RavagerClass.jpg
Manufacturer: Imperial Forge Yards
Designation: Capital Starship
Length: 5000 meters
Crew: 120,000
-Half replaceable by droids
-2000 Officers (included)
Troops: 40,000
Cargo Capacity: 120,000 metric tons
Consumables:
-10 years (120,000 crewmembers)
-20 Years (60,000 crewmembers)
Hyperdrive Multiplier: x4
Hyperdrive Backup: x20
Speed:
-40 MGLT (Optimal)
-50 MGLT (Maximum)
Planetary Landing Cability: No
Hull: 137,000 RU
Shields: 180,000 SBD
Included On All Imperial Ships
-Sensors: Passive Sensors, Active Scanners, Com-Scan, CGT
-Cloaking Device
-Standard Imperial Communications/Radio
-Emergency/Auxiliary Power
-Escape Pods at 1/10 Personnel Ratio
-Emergency Command Center
-Imperial Standard Shields & Shield Generators
-Double-x-Reinforced Durasteel Hull
Weapons:
-250x Advanced Heavy Turbolaser Batteries
-250x Advanced Heavy Turbolaser Cannons
-200x Advanced Laser Batteries
-40x Advanced Laser Gattling Cannons
-60x Ion Cannons
-30x Tractor Beam Projectors
-8x Missile Launchers
-8x Torpedo Launches
-8x Shield Generators
-4x Gravity Well Projectors
Onboard Craft:
-350 Tie Series Fighters
-50 Transports
Lambda Class Shuttle
http://i23.photobucket.com/albums/b360/DMG2005/LambdaClass.jpg
Manufacturer: Imperial Forge Yards
Designation: Armed Transport Shuttle
Length: 35 meters
Crew: 3
Troops: 100
Cargo Capacity: 80 metric tons
Consumables: 1 Month
Hyperdrive Multiplier: x1
Hyperdrive Backup: x10
Speed:
-80 MGLT (Optimal)
-120 MGLT (Maximum)
Hull: 40 RU
Shields: 105 SBD
Special Features: Adjustable stabilizer fins
Weapons:
-2 Double Laser Cannons
-3 Double Blaster Cannons
Enforcer Class Cruiser
http://i23.photobucket.com/albums/b360/DMG2005/Enforcer.jpg
Manufacturer: Sienar Fleet Systems/Kuat Drive Yards
Designation: Cruiser
Length: 598 meters
Crew: 3,065
Troops: 300
Cargo Capacity: 10,000 metric tons
Consumables: 2 years
Hyperdrive Multiplier: x2
Hyperdrive Backup: x10
Speed: 10 MGLT
Hull: 960 RU
Cloaking Device x1
Shields: 2,240 SBD
Weapons: 10 Turbolaser Batteries, 10 Quad Laser Cannons, 6 Ion Cannon Batteries and 4 Tractor Beam Projectors. 4 Photon Torpedo Lanchers
Onboard Craft: 24 TIE Series Fighters and 4 Light Transports.
Escort Carrier
http://i23.photobucket.com/albums/b360/DMG2005/EscortCarrier.jpg
General Info:
Vessel Classification: Carrier
Vessel Design: Capital Starship
Manufactured By: Kuat Drive Yards
Particulars:
Mass (Metric Tons): 3,575,000
STD Range: 3 Years at L.Y.V.
Optimal Ion Drive Acceleration Tolerance: 40 MGLT
Maximum Ion Drive Acceleration Tolerance: 60 MGLT
Hyperdrive Multiplier: x1
Hyperdrive Backup: x18
Turbolasers: 20 Second Class Cannon
Ion Cannons: N/A
Concussion Missile Launchers: N/A
Fusion Cannons: N/A
Length Overall - Meters: 501
Decks: 16
Crew: 3,505
Shock Troop Count: 800
Escape Pod Units: 30
Computer Core: Veer-Sek AM142
Hull: Durasteel Standard
Armor: Class A Dura-Armor
Shields: Imperial Standard
Shield Generators: Imperial Class 01 (Omnishield), 2 Class A Generators (Hangar Bay, Engine Array)
Planetary Landing Capability: Yes
Cloaking Device: No
Separation Ability: No
Emergency Command Center: Yes
Maximum Solar Ionization Reactor Output: 3.8E14 LottaWatts
Auxiliary Power Systems: Yes
Emergency Power Systems: Yes
Sensors: Passive Sensors, Active Scanners
ECM: Magnitude III
Shuttlecraft Count: 4 Delta-Class DX-9 Transports, 2 Gamma-Class Assault Shuttles
Fighter Complement: 36 TIE/Ln, 24 TIE/In, 12 TIE/B
Hangar Bays: N/A
Tractor Beam Emitters: 8
HyperComm Radio: N/A
Subspace Radio: Imperial Standard
Traditional Radio: RF Transceivers
Anticoncussion Field: Class 2
Environment: Class M
Strength Indices:
Beam Firepower: -1,000
Ion Cannon Firepower: 0
Torpedo Firepower: 0
Shield Strength: +6,194/+1,549/Turn
Hull Armor: +1,920
Weapon Accuracy: +1,000
Weapon Range: +2,500
FTL Speed: +3,519,853
Combat Maneuverability: +2,493
Overall Strength Index: +95,375
Executor-Class Command Ship
http://i23.photobucket.com/albums/b360/DMG2005/Executor.jpg
General Info:
Vessel Classification: Command Ship
Vessel Design: Battlecruiser, Carrier, Headquarters ship
Manufactured By: Kuat Drive Yards
Particulars:
Mass (Metric Tons):1,408,000,000
STD Range: 30 Years at L.Y.V.
Optimal Ion Drive Acceleration Toleranc: 40 MGLT
Maximum Ion Drive Acceleration Tolerance: 60 MGLT
Hyperdrive Multiplier: x2
Hyperdrive Backup: x10
Turbolasers: 320 Super-Heavy, 640 Heavy, 240 Medium, 300 Light
Ion Cannons: 500 Heavy
Quatrum Torpedo Launchers: 200 Type B, + 20 Reloads per Launcher
Photon Torpedo Launchers: 100, + 25 Reloads per Launcher
Fusion Cannons: N/A
Length Overall (Meters): 12,800
Decks: 750
Crew: 358,732
Shock Troop Count: 20,000
Army Troop Count: 38,000
Escape Pod Units:10,000
Computer Core: Arakyd XM-144 Droid Matrix/Com-Scan
Hull: Durasteel Reinforced
Armor: Class 8 Dura-Armor
Shields: Imperial Standard
Shield Generators: Imperial Class CC (Omnishield), 40 Class A Generators (Super-Heavy, Heavy Turret Banks), 20 Class B Generators (Medium Turret Banks), 4 Class 03 Generators (Command Tower, Secondary Hangar Bays) 2 Class 06 Generators (Main Hangar Bay, Engine Array), 8 Class 12 Generators (Forward, Forward Port, Forward Starboard, Aft, Aft Port, Aft Starboard Forward Dorsal, Aft Dorsal, Forward Ventral, Aft Ventral)
Planetary Landing Capability: No
Cloaking Device: Yes
Separation Ability: No
Emergency Command Center: Yes
Maximum Solar Ionization Reactor Output: 8.96E26 LottaWatts
Auxiliary Power Systems: Yes
Emergency Power Systems: Yes
Sensors: Passive Sensors, Active Scanners, Com-Scan
ECM: Magnitude VI
Shuttlecraft Count: 60 Delta Class DX-9 Transports, 32 Lambda Class T-4a Shuttles, 4 Gamma Class Assault Shuttles, 4 TIE Shuttle Craft
Fighter Complement: 72 TIE/ln, 48 TIE/Int, 24 TIE/B, 12 TIE/Av, 15 Alpha Class XG-1 Assault Gunboats, 5 Gamma-Class XM-1 Missile Boats
Hangar Bays: 4
Tractor Beam Emitters: 20
HyperComm Radio: Imperial Standard
Subspace Radio: Imperial Standard
Traditional Radio: RF Transceivers
Anticoncussion Field: Class 6
Environment: Class M
Strength Indices:
Beam Firepower: -806,000
Ion Cannon Firepower: -300,000
Proton Torpedo Firepower: -80,000
Concussion Missile Firepower:-10,000
Shield Strength: +300,000 +75,000/Turn
Hull Armor:+34,000
Weapon Accuracy: +74,500
Weapon Range:+12,500
FTL Speed:+1,738,745
Combat Maneuverability: +25
Overall Strength Index: +35,210,000
Gamma-Class Assault Shuttle
http://i23.photobucket.com/albums/b360/DMG2005/Gamma.jpg
General Info:
Vessel Classification: Gamma Class Shuttle
Vessel Design: Assault Transport/Dropship
Manufactured By: Seinar Fleet Systems
Particulars:
Mass (Metric Tons): 100.0
STD Range: 06 Months at L.Y.V.
Optimal Ion Drive Acceleration Tolerance: 60 MGLT
Maximum Ion Drive Acceleration Tolerance: 90 MGLT
Hyperdrive Multiplier: x1
Hyperdrive Backup: N/A
Turbolasers: 8 Second-Class Cannons
Ion Cannons: 4 Light
Fusion Cannons: N/A
Concussion Missile Launchers: 2 +10 Reloads per Launcher
Length Overall - Meters: 30.0
Crew: 10
Escape Pod Units: 2
Computer Core: SFS AK-94
Hull: Durasteel Standard
Armor: Class C
Shields: Imperial Standard
Shield Generators: 04 Class A Generators (Omnishield, Cargo Compartment, Command Module, Engines)
Planetary Landing Capability: Yes
Cloaking Device: No
Maximum Solar Ionization Reactor Output: 9,000 LottaWatts
Auxiliary Power Systems: No
Emergency Power Systems: Yes
SLAM Boosters: No
Sensors: Passive Sensors, Active Scanners
ECM: N/A
Tractor Beam Emitters: N/A
HyperComm Radio: Emergency Beacon Only
Subspace Radio: Imperial Standard
Traditional Radio: RF Transceivers
Anticoncussion Field: N/A
Environment: Class M
Strength Indices:
Beam Firepower: -400
Ion Cannon Firepower: -200
Torpedo Firepower: -200
Shield Strength: +6,400
+1,600/turn
Hull Armor: +210
Weapon Accuracy: +1,200
Weapon Range: +155
FTL Speed: +3,519,853
Combat Maneuverability: +225,000
Overall Strength Index: +1000
Imperator III
http://i23.photobucket.com/albums/b360/DMG2005/ImperatorIII.jpg
General Info:
Vessel Classification: Star Destroyer
Vessel Design: Heavy Cruiser, Carrier
Manufactured By: Kuat Drive Yards
Particulars:
Mass (Metric Tons): 66,510,000
STD Range: 28 Years at L.Y.V.
Optimal Ion Drive Acceleration Tolerance: 60 MGLT
Maximum Ion Drive Acceleration Tolerance: 90 MGLT
Hyperdrive Multiplier: x2
Hyperdrive Backup: x8
Turbolasers: 64 Heavy, 12 Medium, 24 Light
Ion Cannons: 20 Medium
Photon Torpedo Launchers: 40 Type B, + 40 Reloads per Launcher
Fusion Cannons: N/A
Length Overall - Meters: 1,600
Decks: 110
Crew: 26,410
Shock Troop Count: 5,200
Escape Pod Units: 650
Computer Core: KDY Imperator-Mk VII/Com-Scan
Hull: Durasteel Reinforced
Armor: Class 2 Dura-Armor
Shields: Imperial Standard
Shield Generators: Imperial Class 06 (Omnishield), 4 Class 01 Generators (Main Hangar Bay, Command Tower, Reactor Dome, Engine Banks), 10 Class A Generators (Scanner Globes, Comm/ECM Tower, Main Bridge, Main Thrust Nozzles, Secondary Hangar Bay,Primary Turbolaser Batteries Port/Starboard)
Planetary Landing Capability: No
Cloaking Device: Yes
Separation Ability: No
Emergency Command Center: Yes
Maximum Solar Ionization Reactor Output: 3.16E25 LottaWatts
Auxiliary Power Systems: Yes
Emergency Power Systems: Yes
Sensors: Passive Sensors, Active Scanners, Com-Scan
ECM: Magnitude V
Shuttlecraft Count: 15 Delta Class DX-9 Transports, 8 Lambda Class T-4a Shuttles, 1 Gamma Class Assault Shuttle, 1 TIE Shuttle Craft
Fighter Complement: 48 TIE/In, 24 TIE/B, 5 Alpha Class XG-1 Assault Gunboats
Hangar Bays: 2
Tractor Beam Emitters: 10
HyperComm Radio: Imperial Standard
Subspace Radio: Imperial Standard
Traditional Radio: RF Transceivers
Anticoncussion Field: Class 4
Environment: Class M
Strength Indices:
Beam Firepower: -44,400
Ion Cannon Firepower: -6,000
Torpedo Firepower: -16,000
Shield Strength: +46,696 +11,674/Turn
Hull Armor: +10,375
Weapon Accuracy: +16,000
Weapon Range: +7,500
FTL Speed: +1,738,745
Combat Maneuverability: +250
Overall Strength Index: +1,670,750
Imperial Assault Transport
http://i23.photobucket.com/albums/b360/DMG2005/ImperialAssaultTransport.jpg
Manufacturer: Mesens Corporation
Designation: Heavy Assault Troop Transport
Length: 345 meters
Crew: 275
Troops: 2,389
Cargo Capacity: 2,000 metric tons
Consumables: 2 months
Hyperdrive Multiplier: x0.5
Hyperdrive Backup: x10
Speed: 26 MGLT
Hull: 423 RU
Shields: 900 SBD
Weapons: 12 Heavy Turbolaser Turrets and 10 Turbolaser Cannons
Tie Ghost
http://i23.photobucket.com/albums/b360/DMG2005/TieGhost.jpg
Manufacturer: Imperial Forge Yards
Designation: Tie Series Fighter Mk. 1
Length: 12 meters
Crew: 1
Cargo Capacity: 1 metric ton
Consumables: 2 weeks
Hyperdrive Multiplier: x2
Hyperdrive Backup: N/A
Speed: 160 MGLT
Hull: 60 RU
Shields: 100 SBD
Cloaking Device: Yes
Weapons:
-2 Advanced Medium Laser Cannons
-1 Advanced Heavy Laser Cannon
-2 Torpedo Launchers (4 in each)
TIE Predator
http://i23.photobucket.com/albums/b360/DMG2005/TIEPredator.jpg
General Info:
Vessel Classification: Next-Generation Interceptor
Vessel Design: Space Superiority Fighter
Manufactured By: Sienar Fleet Systems
Particulars:
Mass (Metric Tons): 4.884
STD Range: 06 Months at L.Y.V.
Maximum Safe Cruising Speed (Sublight): 315 MGLT
Maximum Emergency Speed (Sublight): 1/4 Impulse
Hyperdrive Multiplier: x1
Hyperdrive Backup: N/A
Turbolasers: 2 Light, 6 Second-Class Cannons
Ion Cannons: 0
Advanced Proton Torpedo Launchers:02 +12 Type B Reloads
Fusion Cannons: N/A
Length Overall - Meters: 8.4
Crew: 01
Escape Pod Units: 01
Computer Core: SFS AR-2400 TIE
Hull: Durasteel Standard
Armor: Class C Thermal-Superconductive
Shields:Imperial Dual Rotational
Shield Generators: 01 Class A
Planetary Landing Capability: Yes
Cloaking Device: Stealth Coating
Maximum Solar Ionization Reactor Output: 20,000 LottaWatts
Auxiliary Power Systems: No
Emergency Power Systems: Yes
SLAM Boosters: no
Sensors: Passive Sensors, Active Scanners
ECM: Magnitude I
Tractor Beam Emitters: 01 Micro-Emitter
HyperComm Radio: Emergency Beacon Only
Subspace Radio: Imperial Standard
Traditional Radio: RF Transceivers
Anticoncussion Field: N/A
Environment: N/A
Strength Indices
Beam Firepower: -500
Ion Cannon Firepower: 0
Torpedo Firepower: -800
Shield Strength: +500
Hull Armor: +210 +50 points regenerating
Weapon Accuracy: +3,600
Weapon Range: +320
FTL Speed: +3,519,853
Combat Maneuverability: +4,896,693
Overall Strength Index: +20
TIE Phantom
http://i23.photobucket.com/albums/b360/DMG2005/TIEPhantom.jpg
General Info:
Vessel Classification: Twin Ion Engine Stealth Interceptor
Vessel Design: Space Superiority Fighter
Manufactured By: Sienar Fleet Systems/Imperial Department of Military Research
Particulars:
Mass (Metric Tons): 4.24
STD Range: 06 Months at L.Y.V.
Optimal Ion Drive Acceleration Tolerance: 145 MGLT
Maximum Ion Drive Acceleration Tolerance: 208 MGLT
Hyperdrive Multiplier: x1
Hyperdrive Backup: N/A
Turbolasers: 3 Second-Class Cannons
Ion Cannons: 0
Advanced Concussion Missile Launchers: 02 +16 Reloads
Fusion Cannons: N/A
Length Overall - Meters: 14.3
Crew: 01
Escape Pod Units: 01
Computer Core: SFS DX-2000 TIE
Hull: Durasteel Standard
Armor: Class D
Shields: Imperial Standard
Shield Generators: 01 Class B
Planetary Landing Capability: Yes
Cloaking Device: Yes
Maximum Solar Ionization Reactor Output: 7,500 LottaWatts
Auxiliary Power Systems: No
Emergency Power Systems: Yes
SLAM Boosters: No
Sensors: Passive Sensors, Active Scanners
ECM: N/A
Tractor Beam Emitters: N/A
HyperComm Radio: Emergency Beacon Only
Subspace Radio: Imperial Standard
Traditional Radio: RF Transceivers
Anticoncussion Field: N/A
Environment: N/A
Strength Indices:
Beam Firepower: -150
Ion Cannon Firepower: 0
Torpedo Firepower: -400
Shield Strength: +400
Hull Armor: +105
Weapon Accuracy: +2,500
Weapon Range: +160
FTL Speed: +3,519,853
Combat Maneuverability: +1,306,356
Overall Strength Index: +15
TIE Defender
http://i23.photobucket.com/albums/b360/DMG2005/TIEDefender.jpg
General Info:
Vessel Classification: Twin Ion Engine Advanced Interceptor
Vessel Design: Space Superiority Fighter
Manufactured By: Sienar Fleet Systems
Particulars:
Mass (Metric Tons): 3.364
STD Range: 06 Months at L.Y.V.
Optimal Ion Drive Acceleration Tolerance: 160 MGLT
Maximum Ion Drive Acceleration Tolerance: 240 MGLT
Hyperdrive Multiplier: x1
Hyperdrive Backup: N/A
Turbolasers: 4 Second-Class Cannon
Ion Cannons: 2 Light
Advanced Concussion Missile Launchers: 02 +16 Reloads
Fusion Cannons: N/A
Length Overall - Meters: 7.2
Crew: 01
Escape Pod Units: 01
Computer Core: SFS DX-2000 TIE
Hull: Durasteel Standard
Armor: Class D
Shields: Imperial Standard
Shield Generators: 01 Class A
Planetary Landing Capability: Yes
Cloaking Device: No
Maximum Solar Ionization Reactor Output: 8,000 LottaWatts
Auxiliary Power Systems: No
Emergency Power Systems: Yes
SLAM Boosters: No
Sensors: Passive Sensors, Active Scanners
ECM: Hardpoint Only
Tractor Beam Emitters: 01 Micro-Emitter
HyperComm Radio: Emergency Beacon Only
Subspace Radio: Imperial Standard
Traditional Radio: RF Transceivers
Anticoncussion Field: N/A
Environment: N/A
Strength Indices:
Beam Firepower: -200
Ion Cannon Firepower: -100
Torpedo Firepower: -400
Shield Strength: +800
Hull Armor: +105
Weapon Accuracy: +2,500
Weapon Range: +160
FTL Speed: +3,519,853
Combat Maneuverability: +1,727,238
Overall Strength Index: +15
=======================================================================================
Characters Continued:
=======================================================================================
Master Maibacca
http://i23.photobucket.com/albums/b360/DMG2005/Maibacca.jpg
Gender: Male
Age: 191
Race: Wookiee
Height: 8'4"
Weight: 415 lbs
Eye Color: Blue
Hair Color: Brown
Weapon of Choice: Lightsaber
Secondary Weapon: Raw Power
Position/Rank: Master, High Council Member
Maibacca has the honor of being the only Wookiee member of the Grey Order. In fact, he is the only Wookiee ever to even join the Grey Order. He is also one of the oldest members of the Grey Order, though he did not join until he was nearly one hundred years old. It took him slightly longer than quick speed most other Masters of the High Council take in attaining the rank of Master. However, by the age of one hundred and fifty, Maibacca joined the High Council and has been on it ever since.
As a Wookiee he does not have the same high force potential that most other Masters do, however he makes up for it with his natural battle abilities. He has decent lightsaber skills and favors powerful blows that overwhelm the opponent rather than quick and precise jabs. He also has a natural fighting ability that is aided by his immense frame of eight foot, four inches and four hundred plus pounds. Maibacca is often found fighting with his bare hands rather than his lightsaber when the occasion does not call for it per se.
He is for the most part a passive member of the Order, who favors diplomacy over fighting. Despite his Wookiee tendencies, he is often the voice of peace rather than what most expect, battle. He is also considered a very wise member of the Council. His advice is often short and basic, but many people realize that that is what they need and why they came to him for help. He is one of the most well liked members of the Order, especially with the younger members who enjoy climbing on him.
Talia
http://i23.photobucket.com/albums/b360/DMG2005/Talia.jpg http://i23.photobucket.com/albums/b360/DMG2005/Talia2.jpg
Gender: Female
Age: 23
Race: Zeltron
Height: 6'0"
Weight: 134 lbs
Eye Color: Blue
Hair Color: Red/Orange
Weapon of Choice: Lightsaber
Secondary Weapon: Blaster
Position/Rank: Knight
This tall and sexy woman is a Zeltron and a Knight of the Grey Order. Though it was not always so; before joining the Order at age twenty, Talia was a skilled and efficient gun for hire. A bounty hunter. An assassin. Whatever the job was, she could do it. That was before she was hired by a mysterious fellow to kill off Grey Master Vi-Tex. The experienced Master was too much for her and he fought her off and eventually knocked her out. However, he sensed something within the girl and brought her back to the Council for final judgment. There she was given the choice of death or joining the Order as Vi-Tex’s apprentice. Naturally she chose to join the Order and Vi-Tex’s hunch turned out to be right.
Within three years, Talia had been able to utilize her skills and pass the Trials, thus ascending to the rank of Knight. The Council took notice of her quick progress and skill and has used her often in various missions. Though knowledgeable about the Force, she still has much to learn about it and thus does not rely on it as much as many others do. Instead she wields her lightsaber like a pro and backs that up with her deadly aim from her blaster. However, more often than not, she is able to complete her mission by seducing people or playing dumb. She is quite crafty and deceitful when the situation calls for it and the Order has high expectations for her in the future.
Mistress Lycandraa
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Gender: Female
Age: 34
Race: Twi'lek
Height: 5'6"
Weight: 153 lbs.
Eye Color: Blue
Hair Color: None
Weapon of Choice: Lightsaber
Secondary Weapon: The Force
Position/Rank: Mistress, High Council Member
Mistress Lycandraa is a Twi'lek and a member of the High Council of Greys. She is one of the most overlooked of the Grey Masters and Mistresses despite being on the High Council. Though powerful and skilled, there is little that is special or jumps out about Lycandraa. She has decent lightsaber skills using her simple and red blade. An average (for a Master/Mistress) knowledge of the Force and while fairly intelligent, she is not considered to be awe inspiringly wise.
She is pretty short for one of her race (Twi'lek), standing only five foot six inches; a good foot short of the average Twi'lek. Like most Twi'leks, her blue skin and two lekku are what make her stand out. She wears a tight fitting vest and pants while fighting, but otherwise wears the standard grey cloak of the Order.
Princess Jessica
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Gender: Female
Age: 17
Race: Human
Height: 5'7"
Weight: 121 lbs.
Eye Color: Blue
Hair Color: Dirty Blonde/Brown
Weapon of Choice: The Force
Secondary Weapon: Lightsaber
Position/Rank: Princess, Mistress
Princess Jessica is the fun and vibrant younger sister of Lord Mistress Dani. She is twelve years her sister's junior at the young age of only seventeen. However, despite her few years, Jessica has shown great potential and strength in the Force - like her older sister it is in part due to her training with The Knight and in part due to her being a member of the Grey Line. Though she doesn't enjoy fighting and has distanced herself from the daily activities of the Grey Order; something that has many worrying as she will have to take on her sister's position as the Lord Mistress some day.
She is a young and flirtatious teenager who would rather hang around with friends then train or be bogged down with the concerns of the Council. And while a Mistress of the Order, she prefers simply being called Princess or by her name, Jessica. She also wears very tight clothes that are often revealing and can rarely be found with a grey cloak shrouding her. She stands just an inch shorter than her sister currently at five feet seven inches, though whether she is done growing or not is unknown. Also, much like her sister she has beautiful blue eyes that often catch the attentions of passers by. The obvious distinction between the two sisters is that Dani has red hair while Jessica has a flowing mix of dirty blonde. She is quite a stunning person in more ways than one and likes to just live life to its fullest.