Cassadia
14-01-2006, 05:55
*encoded breif*
The Cassadian naval forces have had a long history of excellence defending our borders here on Cyrius. When pirates first
discovered the Cy system 20 years ago, Cassadia was putting the first ships on the drawing board. The men and women did
themselves proud on the first ships which were nothing more than converted cargo carriers. Our previous planetbound enemies
became our freinds as we fought back for our space. Although we all know that the planet of Cyrius is certainly not united,
we have been able to build off eachothers stregnths. Cassadia's strong engineering ability has financed a sizable navy
comapred to other nations on Cyrius. We continue to lead the search for more benevolent cultures outside our own solar
system...
Cobra space fighter:
Weapons: 2 Kenetic weapons, 4 missle hardpoints
Powerplant: Limited dual-applecore fusion plant (200 hours of dueterium)
Engines: 3 Marcs and Rigby ion enhanced plasma rockets (with atmospheric intakes)
Gravitic Systems: Limited vessel weight reduction and intertial dampening through ion turbulence system
Avionics: Dual redundant computer control with mechanical linkage as backup
Sensors and Computers: Radar and thermal tridemensional targeting computer with limited range base ship linkup
Speed (atmospheric): 2342 mph
Speed (space): .0005c (will burn out engines if sustained)
FTL: none
This is the standard fighter in the Cassadian space army. It can be outfitted to fullfill an number of combat and recon
roles. It has been in service for 3 years.
link: http://www.zoominternet.net/users/~helwildcat/FT/cobra.bmp
Raven Space Bomber
Weapons: 2 Kenetic weapons, 8 missile tubes
Powerplant: Dual quantum singularities
Engines: 6 ion supercharger engines
Gravitic Systems: Full electrogravitic influence feild for the pilot (this craft is non atmoshperic)
Avionics: Triple redundant computer control
Sensors and Computers: Long range radar thermal, and radioactive sensorsweet with tridemensional targeting computer plus long
range/optical base ship linkup
Speed (space): .0001c (sustainable)
FTL: 5ly range qauntum position shift drive
This bomber was origionaly a recon vessel design. It was decided that hit and run missions on the outer system pirates would
require a vessel with a quantum shift system and heavy weapons.
link: http://www.zoominternet.net/users/~helwildcat/FT/raven.bmp
Lighthose Scout carrier
Weapons: 39 small kinetic anti starfighter turrets (atuomated) 48 missle tubes (vairable ordinence) 2 long range
thermonuclear warhead tubes
Powerplant: Dual quantum singularities
Engines: 6 ion supercharger engines
Gravitic Systems: Complete interior electrogravity controls, all variable as needed
Avionics: Networked computer control grid
Sensors and Computers: Long range radar thermal, and radioactive sensorsweet with tridemensional targeting computer. Base
ship command network server and supernetwork client
Speed (space): .00001c (sustainable)
FTL: 10ly range qauntum position shift drive
This carrier was built around a common space feigher superstructure so that merchant ships could easily be converted to fighting in the pirate wars. It can carry up to 6 fighers, and is used as a scout.
Link: http://www.zoominternet.net/users/~helwildcat/FT/Lighthorse.bmp
Colt System Patrol carrier
Weapons: 6 small kinetic anti starfighter turrets (atuomated) 12 large missle tubes (variable ordinence) 32 magnetic bottle
plasma turrets (AA) 1 large thermonulcear launcher
Powerplant: Dual quantum singularities
Engines: 7 ion supercharger engines
Gravitic Systems: Complete interior electrogravity controls, all variable as needed
Avionics: Networked computer control grid
Sensors and Computers: Long range radar thermal, and radioactive sensorsweet with tridemensional targeting computer. Base
ship command network server and supernetwork client
Speed (space): .000009c (sustainable)
FTL: 12ly range qauntum position shift drive
The Colt class was the first carrier specifically designed to be such. It has an increased hanger space that can hold up to
10 fighters with the ability to hold more in the main hull if necesary.
Link: http://www.zoominternet.net/users/~helwildcat/FT/Colt.bmp
Stalion Single Sqaudron Carrier
Weapons: 20 small kinetic anti starfighter turrets (atuomated) 16 large missle tubes (variable ordinence) 6 magnetic bottle
plasma turrets (AA) 5 large thermonulcear launchers
Powerplant: Dual quantum singularities
Engines: 6 ion supercharger engines
Gravitic Systems: Complete interior electrogravity controls, all variable as needed
Avionics: Networked computer control grid
Sensors and Computers: Long range radar thermal, and radioactive sensorsweet with tridemensional targeting computer. Base
ship command network server and supernetwork client
Speed (space): .0000087c (sustainable)
FTL: 20ly range qauntum position shift drive
The stalion is a newer design that incorperates new advances in optical computer networks and hull design. This ship can
carry up to 30 fighters in both landing bays and 20 more internally.
Link: http://www.zoominternet.net/users/~helwildcat/FT/Stalion.bmp
Battlestar Battlecarrier
Weapons: 40 small kinetic anti starfighter turrets (atuomated) 24 large missle tubes (variable ordinence) 24 magnetic bottle
plasma turrets (AA) 8 large thermonulcear launchers
Powerplant: Quad quantum singularities
Engines: 6 ion supercharger engines
Gravitic Systems: Complete interior electrogravity controls, all variable as needed
Avionics: Networked computer control grid
Sensors and Computers: Long range radar thermal, and radioactive sensorsweet with tridemensional targeting computer. Base
ship command network server and supernetwork client
Speed (space): .000007c (sustainable)
FTL: 80ly range qauntum position shift drive
This is by far the largest ship in service my Cassadia. The large hanger pods can even accomodate a full hanger pod of a
Lighthorse class with room for the machinery to service it. Only 5 of these behemoths have been built. It has full flight
capabilities for over 100 fighters.
Link: http://www.zoominternet.net/users/~helwildcat/FT/Battlestar.bmp
*decode 00*
The Cassadian naval forces have had a long history of excellence defending our borders here on Cyrius. When pirates first
discovered the Cy system 20 years ago, Cassadia was putting the first ships on the drawing board. The men and women did
themselves proud on the first ships which were nothing more than converted cargo carriers. Our previous planetbound enemies
became our freinds as we fought back for our space. Although we all know that the planet of Cyrius is certainly not united,
we have been able to build off eachothers stregnths. Cassadia's strong engineering ability has financed a sizable navy
comapred to other nations on Cyrius. We continue to lead the search for more benevolent cultures outside our own solar
system...
Cobra space fighter:
Weapons: 2 Kenetic weapons, 4 missle hardpoints
Powerplant: Limited dual-applecore fusion plant (200 hours of dueterium)
Engines: 3 Marcs and Rigby ion enhanced plasma rockets (with atmospheric intakes)
Gravitic Systems: Limited vessel weight reduction and intertial dampening through ion turbulence system
Avionics: Dual redundant computer control with mechanical linkage as backup
Sensors and Computers: Radar and thermal tridemensional targeting computer with limited range base ship linkup
Speed (atmospheric): 2342 mph
Speed (space): .0005c (will burn out engines if sustained)
FTL: none
This is the standard fighter in the Cassadian space army. It can be outfitted to fullfill an number of combat and recon
roles. It has been in service for 3 years.
link: http://www.zoominternet.net/users/~helwildcat/FT/cobra.bmp
Raven Space Bomber
Weapons: 2 Kenetic weapons, 8 missile tubes
Powerplant: Dual quantum singularities
Engines: 6 ion supercharger engines
Gravitic Systems: Full electrogravitic influence feild for the pilot (this craft is non atmoshperic)
Avionics: Triple redundant computer control
Sensors and Computers: Long range radar thermal, and radioactive sensorsweet with tridemensional targeting computer plus long
range/optical base ship linkup
Speed (space): .0001c (sustainable)
FTL: 5ly range qauntum position shift drive
This bomber was origionaly a recon vessel design. It was decided that hit and run missions on the outer system pirates would
require a vessel with a quantum shift system and heavy weapons.
link: http://www.zoominternet.net/users/~helwildcat/FT/raven.bmp
Lighthose Scout carrier
Weapons: 39 small kinetic anti starfighter turrets (atuomated) 48 missle tubes (vairable ordinence) 2 long range
thermonuclear warhead tubes
Powerplant: Dual quantum singularities
Engines: 6 ion supercharger engines
Gravitic Systems: Complete interior electrogravity controls, all variable as needed
Avionics: Networked computer control grid
Sensors and Computers: Long range radar thermal, and radioactive sensorsweet with tridemensional targeting computer. Base
ship command network server and supernetwork client
Speed (space): .00001c (sustainable)
FTL: 10ly range qauntum position shift drive
This carrier was built around a common space feigher superstructure so that merchant ships could easily be converted to fighting in the pirate wars. It can carry up to 6 fighers, and is used as a scout.
Link: http://www.zoominternet.net/users/~helwildcat/FT/Lighthorse.bmp
Colt System Patrol carrier
Weapons: 6 small kinetic anti starfighter turrets (atuomated) 12 large missle tubes (variable ordinence) 32 magnetic bottle
plasma turrets (AA) 1 large thermonulcear launcher
Powerplant: Dual quantum singularities
Engines: 7 ion supercharger engines
Gravitic Systems: Complete interior electrogravity controls, all variable as needed
Avionics: Networked computer control grid
Sensors and Computers: Long range radar thermal, and radioactive sensorsweet with tridemensional targeting computer. Base
ship command network server and supernetwork client
Speed (space): .000009c (sustainable)
FTL: 12ly range qauntum position shift drive
The Colt class was the first carrier specifically designed to be such. It has an increased hanger space that can hold up to
10 fighters with the ability to hold more in the main hull if necesary.
Link: http://www.zoominternet.net/users/~helwildcat/FT/Colt.bmp
Stalion Single Sqaudron Carrier
Weapons: 20 small kinetic anti starfighter turrets (atuomated) 16 large missle tubes (variable ordinence) 6 magnetic bottle
plasma turrets (AA) 5 large thermonulcear launchers
Powerplant: Dual quantum singularities
Engines: 6 ion supercharger engines
Gravitic Systems: Complete interior electrogravity controls, all variable as needed
Avionics: Networked computer control grid
Sensors and Computers: Long range radar thermal, and radioactive sensorsweet with tridemensional targeting computer. Base
ship command network server and supernetwork client
Speed (space): .0000087c (sustainable)
FTL: 20ly range qauntum position shift drive
The stalion is a newer design that incorperates new advances in optical computer networks and hull design. This ship can
carry up to 30 fighters in both landing bays and 20 more internally.
Link: http://www.zoominternet.net/users/~helwildcat/FT/Stalion.bmp
Battlestar Battlecarrier
Weapons: 40 small kinetic anti starfighter turrets (atuomated) 24 large missle tubes (variable ordinence) 24 magnetic bottle
plasma turrets (AA) 8 large thermonulcear launchers
Powerplant: Quad quantum singularities
Engines: 6 ion supercharger engines
Gravitic Systems: Complete interior electrogravity controls, all variable as needed
Avionics: Networked computer control grid
Sensors and Computers: Long range radar thermal, and radioactive sensorsweet with tridemensional targeting computer. Base
ship command network server and supernetwork client
Speed (space): .000007c (sustainable)
FTL: 80ly range qauntum position shift drive
This is by far the largest ship in service my Cassadia. The large hanger pods can even accomodate a full hanger pod of a
Lighthorse class with room for the machinery to service it. Only 5 of these behemoths have been built. It has full flight
capabilities for over 100 fighters.
Link: http://www.zoominternet.net/users/~helwildcat/FT/Battlestar.bmp
*decode 00*