NationStates Jolt Archive


strategic war sim: open to all!

All of mankind
01-01-2006, 21:54
Before you start, enter your nation's name, population, tech-level and whether or not you enforce the draft.(try to keep the population under fifty-million

Tech levels:
TL1: world war one era
TL2: WW2 era
TL3: cold war era
TL4: modern era
TL5: Near future



Example:

Name: The empire of all of mankind
Population: 10 million
Tech: TL5
Draft: Yes
Cities: 21 large, 49 small
Capital: Petersburg
Current Army size: 2 million infantry (20 legions) 500,000 tanks (500 tank divisions)
Notes: Almost every citizen over 18 has been in the military, as it is compulsory, citizens with physical problems are assinged non-combat jobs such as military intelligence and medical divisions.

You do not have to use your current nation but it is recommended.
Keep track of population and casualties with paper and calculator.
Each turn counts as one month. combat is simple, troops with light infantry weapons are effective for capturing cities, killing enemy infantry, and can dig in to defend a city. tanks kill tanks and infantry, destroy cities, but cannot capture cities. infantry can only kill tanks if they are armed with heavy infantry weapons, which take longer to produce. combat is simply about numerical superiority, and about hoping the nemy has no reserve forces waiting. My first actions are listed below. please introduce your nations first, then list your first actions. GOOD LUCK!
The Emporer of mankind

Turn 1
empire of mankind turn 1:
Production orders: 5 large cities are ordered to produce light infantry weapons(ready in one month) (500 people drawn from labor pools); 20 small cities ordered to produce armored weapons(ready in 2 months) (300 people drawn from labor pools)
Army orders: 2 legions of infantry and 4 tank divisions assinged to defend Petersburg.
Draft orders: 2 million vetrans between the ages of 25 and 40 pulled back into service.