NationStates Jolt Archive


Revitilized Thrashian Military

Thrashia
25-12-2005, 12:17
In the turn of the new century, in the year 2067, two main technological advancements led to the creation of the mobile suit: the AMBAC (Active Mass Balance Auto Control) technology, and the Minovsky particle. The original AMBAC prototype only had two large limbs (instead of the four that later suits would have), but moving those limbs allowed it near-thrusterless maneuverability in space by changing its center of mass. This led to a revolution in space warfare tactics. Another revolution would follow the development of a type of nuclear fusion reactor designed by Dr. YT Minovsky. Not only could his nuclear reactor be shrunk down to the size of a quartet of refrigerators, but it also produced a unique subatomic particle called the Minovsky particle. These particles could block out certain types of radiation, including radar and radio signals. This would hamper space combat over large distances and force modern combat back down to the visual range. The first prototype mobile suit would be the MS-01, made in 2082, while the first mass produced model would be the MS-05 Zaku.
Mobile suit design in the Thrashian military follows two lineages - the Leo line and the Zaku line. Zaku type mobile suits are "fatter" than Leo type mobile suits, though neither is necessarily faster or more maneuverable than the other; it's largely a matter of body styling and design. Zaku-derived mobile suits tend to have a mono-eye sensor and a more bulky, "slouchy" design than Leo-derived suits. This is due to a difference in design philosophies – Dynatic Corp. manufacturers designed mobile suits by creating an external shell, and then fitting components within, while the Mobile Alliance Manufacturing Corp. designed mobile suits by creating an internal skeletal structure and then fitting components and armor to the support structure, a philosophy eventually fully realized in the creation of mobile frame construction.

With the dawn of these new weapons in 2082 the Thrashian government ordered a massive amount of its military budget into the research and development of these weapons, as well as producing them en masse. Since the new century in 2100 nearly all military organizations are now armed with mobile suits as their main frontline weapons; the age of tanks, infantry (men), and fighter gets is over.

Mobile Suits used by the OZ Organization

MS-05 Zaku I
Image (http://i19.photobucket.com/albums/b184/Upum/Gundams/MS-05A.gif)
Code name: Zaku I
Unit type: mobile suit
Manufacturer: Dynatic Corp.
Operator(s): Trained Mobile Suit Pilot
Rollout: 2083
First deployment: 2124
Accommodation: pilot only, in standard cockpit in torso
Dimensions: head height 16.3 meters
Weight: empty 7.0 metric tons; max gross weight unknown
Construction and armor: titanium alloy
Power plant: ultra compact fusion reactor, output rating: unknown
Fixed armaments: none
Optional hand armaments: 105 mm rifle, drum-fed, 100 rounds per drum, grenades

Other Facts and Details
- The MS-05 Zaku was the first mobile suit to be mass produced. While often referred to as ‘that old hunk of junk’ by Leo pilots, the Zaku cannot go without some recognition. For the first three years the Zaku I was the only front line mobile suit of the Thrashian military during the Colonial Wars of 2124. Equip with the A-type helmet the Zaku does indeed look like an old antique next to the newer Leo models. Over all very few Zaku Is remain in the Thrashian Military. Only the most desperate militias and other military merc groups use them.

Zaku I armed with bazooka: Image (http://i19.photobucket.com/albums/b184/Upum/Gundams/MS-05A_MF_BZ.gif)


MS-06F Zaku Tactical
Image (http://i19.photobucket.com/albums/b184/Upum/Gundams/MS-06F2_MF_AR.gif)
Code name: Zaku Tactical
Unit type: tactical assault mobile suit
Manufacturer: Dynatic Corp.
Operator(s): Trained Mobile Suit Pilot
Rollout: 2095
First deployment: 2124
Accommodation: pilot only, in standard cockpit in torso
Dimensions: head height 16.3 meters
Weight: empty 7.0 metric tons; max gross weight unknown
Construction and armor: titanium alloy
Power plant: ultra compact fusion reactor, output rating: unknown
Fixed armaments: Armored “Gauntlet” on left arm for close combat
Optional hand armaments: 90 mm SMG, clip-fed, 80 rounds per clip, grenades

Other Facts and Details
- The Zaku Tactical was designed from the idea of an assault oriented infantry soldier, Major John Browning, who thought that a more maneuverable Zaku with special assault capabilities was needed, thus with the help of the Dynatic Corp. was able to create it. Just a level above a Zaku I and just less than a Zaku II the Zaku Tactical is indeed a useful meat filler type mobile suit.


MS-06 Zaku II
Image (http://i19.photobucket.com/albums/b184/Upum/Gundams/MS-06FZ.gif)
Code name: Zaku II
Unit type: mobile suit
Manufacturer: Dynatic Corp.
Operator(s): Trained Mobile Suit Pilot
Rollout: 2093
First deployment: 2124
Accommodation: pilot only, in standard cockpit in torso
Dimensions: head height 16.3 meters
Weight: empty 7.0 metric tons; max gross weight unknown
Construction and armor: titanium alloy
Power plant: ultra compact fusion reactor, output rating: unknown
Fixed armaments: none
Optional hand armaments: 90 mm rifle, clip-fed, 70 rounds per clip, grenades

Other Facts and Details
- The MS-06FZ Zaku II featured a slightly more powerful Minovsky fusion reactor and a redesigned and improved cockpit. The Zaku II had two different "helmet" designs. The "A-Type" helmet, which was the more common design, was similar to the typical helmet of the Zaku II series. The "B-Type" helmet was modeled after the Stahlhelm helmet used by the German army in World War II. The Zaku II’s main improvement came from its greatly increased thruster acceleration and overall improved maneuverability. It also uses a titanium and ceramic composite armor, which proved more resistant to both regular ballistics and and beam weapons. In addition, it was lighter than the previous armor, leaving more space for fuel, thrusters and additional equipment.

Finally, its weapons were upgraded, using a more advanced 90mm machine gun, which although fired shells of coger caliber, these had a higher penetration and an improved firing rate. The machine gun itself was equipped with a grenade launcher, which despite being a one-shot weapon, proved to be highly effective.

While an older model mobile suit, the Zaku is still seen in use by Thrashian militia forces, and border outposts. While not as maneuverable as the Gouf model mobile suit, or the Aries, the Zaku is still able to hold its own.

RX-79 Mass Production Ground Type
Image (http://i19.photobucket.com/albums/b184/Upum/Gundams/rx-79g.jpg)
Code name: Gundam Mass Production Ground Type
Unit type: mass production ground combat mobile suit
Manufacturer: Dynatic Corp.
Operator: mobile suit pilot
Rollout: 2093
First deployment: 2124
Accommodation: pilot only, in standard cockpit in torso
Dimensions: overall height 18.2 meters; head height 18.0 meters
Weight: empty 52.8 metric tons; max gross 73.0 metric tons
Construction: lunar titanium alloy on semi-monocoque frame
Powerplant: Minovsky type ultracompact fusion reactor, output 1350 kW
Propulsion: rocket thrusters- 52000 kg total
Performance: maximum thruster acceleration 0.71 G
Equipment and design features: sensors, range 5900 meters; periscope, mounted in head; optional parachute pack, can be mounted on backpack rack; optional weapons storage container, can be mounted on backpack rack
Fixed armaments: vulcan gun, mounted in chest; multi-launcher, mounted in chest; 2 x beam saber, stored in recharge racks in legs, hand-carried in use
Optional fixed armaments: Titanium shield, mounted on either forearm
Optional hand armaments: 100mm machine gun, clip-fed, 2 spare clips stored on hip armor; 180mm cannon, clip-fed; beam rifle, powered by rechargeable energy cap; bazooka gun, clip-fed, 7 rounds per clip; 6-tube missile launcher; net gun, fires large net to entangle a target

Other Facts and Details
Intending to help turn the tide of the ground war during the One Year War, the engineers at Dynatic used spare parts originally manufactured for the RX-78-2 Gundam prototype and built approximately 20 units of a specialized ground combat-model mobile suit, the RX-79. Twelve of these units were assigned to the Kojima Battalion stationed in Southeast Sector, particularly to the 04th and 08th MS Teams.

Though in many ways similar to its RX-78-2 predecessor, the RX-79 was quite a bit different in other ways, particularly in its armament. The beam sabers were stored in the legs, as the backpack mounted an equipment rack to carry storage containers, parachute packs, or other field options. The head vulcan guns were removed, as the head now carried a periscope for underwater and trench warfare. The Gundam still had the generator power to use a beam rifle, though it was often equipped with a standard 100 mm machine gun or a heavy 180mm cannon. A single vulcan gun and a multiple-use "multi-launcher" mounted in the torso's left breast rounded out the new armament. The complicated and expensive Core Block System was also replaced with a standard cockpit mounted in the upper chest just below the head.

MS-07B3 Gouf Command Custom Zaku
Image (http://i19.photobucket.com/albums/b184/Upum/New%20MS%20Folder/MS-07B3.gif)
Code name: Zaku Gouf
Unit type: tactical/urban assault mobile suit
Manufacturer: OZ Corp.
Operator(s): Trained Mobile Suit Pilot
Accommodation: pilot only, in standard cockpit in torso
Dimensions: head height 16.4 meters
Weight: empty 7.0 metric tons; max gross weight unknown
Construction and armor: titanium alloy
Power plant: ultra compact fusion reactor, output rating: unknown
Fixed armaments: three vulcan cannons wrist-mounted
Optional hand armaments: 90 mm SMG, clip-fed; Heat Sabre, shield

Other Facts and Details
- The Zaku Gouf Custum was a further development of the MS-07B Gouf. The Gouf Custom was designed primarily for ace pilots preferring a lighter mobile suit to the heavy, yet effective Leo and Zaku II. The Gouf Custom featured multiple changes to either models, including the elimination of an awkward five finger 75mm vulcan guns, and its replacement with a three wrist mounted 35mm vulcans on a normal manipulator. A coil-like heat rod is replaced with a heat wire that connects and disables an enemy rather than damaging him or her. The shield is also capable of carrying a 90mm vulcan gun, extremely enhancing the mobile suit's fire power. The armor and capabilities are only changed slightly from the Zaku II.

Gouf Custum with all possible weapons mounted (http://i19.photobucket.com/albums/b184/Upum/New%20MS%20Folder/MS_07B3_GS.jpg)

Unlike the Zaku, which fights well in forests, and the Leo, which fights well on flat plains, the Gouf Custom fight best in urban settings.

Regular Infantry Gouf Custum Model (http://i19.photobucket.com/albums/b184/Upum/New%20MS%20Folder/YMS_07A.jpg)
The Infantry Gouf Custum Model is a more standardized version of the Gouf. While some pilots have chosen to make their own modifications, OZ High Command chose to have a designated standard among the Gouf for platoon-sized force commanders to use. Since the Gouf was several steps above a Zaku II in modifications and weapon use High Command considered it a waste of a valuable mobile suit model to not use it. Many Special Forces units are known to be equip with these models.
Gouf Infantry Model with 80mm Autogun (http://i19.photobucket.com/albums/b184/Upum/New%20MS%20Folder/MS_07B_HS.jpg)

RX-75 Guntank
Image (http://i19.photobucket.com/albums/b184/Upum/Gundams/rx-75.jpg)
Code name: Guntank Mass Production Type
Unit type: artillery mobile suit
Manufacturer: Dynatic Corp.
Operator: mobile suit pilot
First deployment: 2126
Accommodation: pilot/driver in standard cockpit in torso; co-pilot/gunner in canopy-style cockpit in head
Dimensions: overall height 15.6 meters; head height 15.0 meters
Weight: empty 56.0 metric tons; max gross 80.0 metric tons
Powerplant: Minovsky type ultracompact fusion reactor, output- 878 kW
Propulsion: engine-driven caterpillar treads: 2; rocket thrusters
Equipment and design features: sensors, range 6000 meters
Optional Equipment: 2x crane arm with heavy lifting winch, replaces 120mm cannons, 1x dozer blade, attached to glacis plate
Fixed armaments: 2 x 120mm cannon, fire-linked, mounted on backpack over shoulders; 2 x 4-barrel machine gun, mounted on arms

Other Facts and Details
The RX-75 Guntank Mass Production Type is the predecessor to the Tragos, although the most notable difference was the removal of the expensive and complicated Core Block System. Although the loss of the Core Propullsion reduced the pilot's chances of bailing out alive, it did allow the body to be built to perform a "torso twist," thus making the Guntank's upper body able to turn to face different targets while its drive base continued travelling in one direction. The mounts for the shoulder cannons were also made "universal," capable of mounting different types of cannons, weapons or other equipment. Some of these Mass Production Types did serve in the One Year War, particularly as part of the Kojima Batallion in Southeast Sector. Some were refitted for armored recovery and had their artillery cannons replaced by crane arms, and a dozer blade attached to the drive base for use in construction of bases and other such projects.

TR-07MS Tragos
Image (http://www.mahq.net/mecha/gundam/w/oz-07ms.jpg)
Code name: Tragos
Unit type: mobile suit
Manufacturer: Mobile Alliance Manufacturing Corp.
Operator(s): Trained Mobile Suit Pilot
Rollout: 2113
First deployment: 2134
Accommodation: pilot only, in standard cockpit in torso
Dimensions: head height 13.8 meters
Weight: empty 7.7 metric tons; max gross weight unknown
Construction and armor: titanium alloy
Power plant: ultra compact fusion reactor, output rating: unknown
Equipment and design features: sensors, range unknown; optional hovercraft equipment
Fixed armaments: none
Optional fixed armaments: 2 x cannon, mounted on torso over shoulders
Optional hand armaments: beam rifle, powered by rechargeable energy cap

Other Facts and Details

One of the earliest mobile suits manufactured by Thrashia, the TR-07MS Tragos was designed primarily as a heavy fire support unit. In addition to being able to mount a pair of large cannons, the Tragos also had the option of a hovercraft system fitted over its legs, making it faster and more mobile on open and flat terrain. If necessary, the hover system could be ejected, allowing the Tragos to walk on its legs like a normal mobile suit. The Tragos is also the only Thrashian-produced mobile suit not named after a sign of the Zodiac - "tragos" means "goat" in Greek, though it could be considered a substitute for the tenth Zodiac sign of Capricorn, meaning "sea-goat".


TR-06MobileSuit Leo
Image (http://i19.photobucket.com/albums/b184/Upum/Gundams/Leogroundunit.jpg)
Code name: Leo
Unit type: mobile suit
Manufacturer: Mobile Alliance Manufacturing Corp.
Operator(s): Trained Mobile Suit Pilot
Rollout: 2113
First deployment: 2134
Accommodation: pilot only, in standard cockpit in torso
Dimensions: head height 16.2 meters
Weight: empty 7.0 metric tons; max gross weight unknown
Construction and armor: titanium alloy
Power plant: ultra compact fusion reactor, output rating: unknown
Equipment and design features: flight option pack, can be fitted on any ground-based Leo, provides aerial control surfaces and additional thrusters for atmospheric flight
Fixed armaments: none
Optional fixed armaments: 2 x beam saber, stored in recharge racks in optional shield, hand-carried in use; 1 x shield, mounted on left shoulder
Optional hand armaments: 105 mm rifle, drum-fed, 100 rounds per drum; beam rifle, 20 round charge; "shorty" beam rifle, 20 round charge; bazooka; dober gun, clip-fed

Other Facts and Details
- The Leo is the standard mobile suit of the Thrashian Armed Forces. Though it's unremarkable in every respect, the Leo is highly adaptable. Numerous variations exist, including a space version, a model armed with shoulder cannons, and a high mobility type capable of short-distance flight. Usually armed with a 105mm machine gun, the Leo can also use a beam rifle, a heavy bazooka, or a powerful sH-firing cannon called a "dobergun."

Space Leo: Image (http://i19.photobucket.com/albums/b184/Upum/Gundams/Leo-Mobilesuit.gif)
-The TR-06SMS Leo Space Type was a modified TR-06MS Leo. The standard ground-type Leo was just incapable of operation in space, so the Leo Space Type remedied that problem by the addition of a booster unit with additional maneuvering verniers and rocket thrusters to the backpack. The Leo Space Type would be used by the Thrashian space forces, known as the "cosmo-arma", to blockade and police the space colonies.
The Leo Space Type also used a different variation of the beam rifle. The space-use beam rifle featured a radar sensor closer to the edge of the rifle barrel instead of the visual sensors built into the ground-use Leo beam rifles.

Ground Leo armed with 105mm MG and shield: Image (http://i19.photobucket.com/albums/b184/Upum/Gundams/OZ-06MS_Leo_Early_Type.gif)
-The TR-06MS Leo Early Type was an earlier model of the standard Leo design. Although it was older the Leo Early Type was nearly identical in looks and performance to the Leo's built much later. The most noticeable differences of the Leo Early Type were merely aesthetic ones, such as larger ball-shaped shoulder armor that encapsulated the shoulder joint, as well as less armor around the knee joints.

Ground Leo armed with ‘dober gun’ and shield: Image (http://i19.photobucket.com/albums/b184/Upum/Gundams/OZ-06MS_Leo.gif)
-Same design as the Leo Early Type, but armed with the ‘dober gun.’

Ground Leo armed with a land-use beam rifle: Image (http://i19.photobucket.com/albums/b184/Upum/Gundams/OZ-06MS_Leo_Cannon_Type.gif)
-The TR-06MS Leo Cannon Type was a minor modification on the frame of the standard TR-06MS Leo mobile suit. The most striking difference between the two units is the modified shoulder armor of the Leo Cannon Type. Aside from being much larger and more squared off than the standard Leo's shoulder armor, the Leo Cannon Type incorporated a pair of beam cannons onto the tops of the shoulders.
This rarely seen Leo variant was often used as a personal unit of higher-ranking Thrashian officers, and was often armed with a beam rifle over the standard Leo machineguns or shell-firing cannons.


TR-07AMobileSuit Aries
Image (http://i19.photobucket.com/albums/b184/Upum/Gundams/OZ-07AMS_Aries.gif)
Code name: Aries
Unit type: air-combat mobile suit
Manufacturer: Mobile Alliance Manufacturing Corp.
Operator(s): Trained Mobile Suit Pilot
Rollout: 2118
First deployment: 2134
Accommodation: pilot only, in standard cockpit in torso
Dimensions: head height 16.9 meters
Weight: empty 8.0 metric tons; max gross weight unknown
Construction and armor: titanium alloy
Power plant: ultra compact fusion reactor, output rating: unknown
Equipment and design features: flight pack, provides aerial combat controls surfaces and additional thrusters for atmospheric flight
Fixed armaments: Chain rifle; 105mm
Optional fixed armaments: 2x Shoulder mounted missile pods

Other Facts and Details
- The TR-07AMS Aries was one of the earlier models of mobile suits created and deployed by Thrashia in the After Colony era, following on the heels of their relatively successful Leo series of mobile suits. The Aries would also follow the trend of naming new mobile suits after Zodiacal Constellations. Aries, which means "ram", is the first symbol of the Zodiac.
The Aries was designed to fill the role of an air superiority unit, able to supplement the considerable ground forces of Thrashia. Unlike other mobile suits of its time the Aries was fully capable of sustained independent atmospheric flight under its own power. The Aries achieved this through the use of a pair of very large jet engines mounted over the unit’s shoulders, as well as a pair in both legs and on the tips of its two "wings". The wings also served as aerodynamic control surfaces to give the Aries better stability in flight. To further reduce stress on the unit while in flight, as well as to increase the aerodynamic properties of the unit, the Aries was also capable of undergoing a slight transformation into a flight mode by folding its legs up and backwards behind its torso. This function made the Aries Thrashia's first variable mobile suit.
Compared to the Leo, the Aries had only a sparse amount of weapons options available to it. An Aries could be equipped to carry either a clip-fed rifle called a chain-rifle, or a small four-tube missile pod in its hands for combat use. But an Aries could also store up to four additional chain-rifles or missile pods on the double hard points on the top and underside of each of its two large aerodynamic control surface wings. The Aries model would be widely used by Thrashia during the early onset of war in 2134.


TR-17MS Serpent
Image (http://i19.photobucket.com/albums/b184/Upum/Gundams/MMS-01.gif)
Code name: Serpent Heavy Assault
Unit type: mobile suit
Manufacturer: Mobile Alliance Manufacturing Corp.
Operator(s): Trained Mobile Suit Pilot
Rollout: 2128
First deployment: 2130
Accommodation: pilot only, in standard cockpit in torso
Dimensions: head height 16.6 meters
Weight: empty 7.0 metric tons; max gross weight unknown
Construction and armor: neo-titanium alloy
Power plant: ultra compact fusion reactor, output rating: unknown
Fixed armaments: 2 x 8-tube missile launcher, mounted in shoulders
Optional hand armaments: Beam rifle, ‘Dober’ gun,
Optional fixed armaments: double Gatling gun, can be stored on backpack storage racks; bazooka, can be stored on backpack storage racks; beam cannon

Other Facts and Details
-The TR-17MS Serpent, like its Leo predecessor, is a versatile mobile suit capable of being equipped for both space and land combat. Built of the new-and-improved neo-titanium alloy, the Serpent is physically almost as tough as the gundanium-armor, but much less expensive to produce. Armed with shoulder missile launchers, the Serpent could also carry a variety of hand-carried weapons, such as a bazooka, a large beam cannon or a double-barreled Gatling gun. Eventually some General Staff members wish for the serpent to take the Leos place as the main ground mobile suit of the Thrashian armed forces, whether or not this ever becomes reality is another matter.


TR-12SMS Taurus; Mobile Doll
Image (http://i19.photobucket.com/albums/b184/Upum/Gundams/OZ-12SMS_Taurus.gif)
Code name: Taurus
Unit type: transformable mobile suit/mobile doll
Manufacturer: Mobile Alliance Manufacturing Corp.
First deployment: 2133
Accommodation: N/A for mobile doll type
Dimensions: head height 16.8 meters
Weight: empty 7.9 metric tons; max gross weight unknown
Construction: titanium alloy
Powerplant: ultra compact fusion reactor, power output rating unknown
Equipment and design features: sensors, range unknown; optional mobile doll AI control system
Fixed armaments: none
Optional hand armaments: beam rifle; beam cannon

Other Facts and Details
The Mobile Doll system:
-Developed by Thrashia's Colonel Tsuberov, a loyal supporter of the Mobile Suit Research Operations at Thrashia's Lunar Base, the Mobile Doll System uses a powerful computer system equipped in a mobile suit that allows it to act on its own without a human pilot. Through this method not only would it help prevent Thrashia from sacrificing the lives of their pilots, but it also would prevent them from using poorly skilled pilots in battle.

TR-02MD Virgo
Image (http://i19.photobucket.com/albums/b184/Upum/Gundams/OZ-02MD.gif)
Code name: Virgo
Unit type: mobile doll
Manufacturer: Mobile Alliance Manufacturing Corp.
Operator(s): Mobile Doll System
Rollout: 2140
First deployment: 2145
Accommodation: N/A; Doll
Dimensions: head height 16.3 meters
Weight: empty 7.0 metric tons; max gross weight unknown
Construction and armor: neo-titanium alloy
Power plant: ultra compact fusion reactor, output rating: unknown
Fixed armaments: beam cannon, powered by energy collector/generator on right shoulder, mounted on right arm
Optional hand armaments: none
Optional fixed armaments: none

Other Facts and Details
- Developed some years after the Taurus Mobile Doll, the Virgo has a permanent right armed beam cannon that can be used for space or in atmosphere. While both the Taurus and the Virgo were designed to be able to be used on the Earth, they find their peak of ability I space as superior mobile suits, even matched up against some of the ace Leo mobile suit pilots. The Mobile Doll system itself is looked down upon by traditional pilots and military men as ‘ taking the damn romance out of it.’


OZ Mobile Suit Special Forces
-The Special Forces are the elite of Thrashia’s mobile suit pilots. And because they have reached a level of perfection, the mobile suits they use are also the best.


MS-05 Zaku I (a) Special Sniper
Image (http://i19.photobucket.com/albums/b184/Upum/Gundams/MS-07A_MF_AR.gif)
Code name: Zaku I (a) Sniper
Unit type: mobile suit
Manufacturer: Dynatic Corp.
Operator(s): Trained Mobile Suit Pilot
Rollout: 2084
First deployment: 2124
Accommodation: pilot only, in standard cockpit in torso
Dimensions: head height 16.2 meters
Weight: empty 7.0 metric tons; max gross weight unknown
Construction and armor: titanium alloy
Power plant: ultra compact fusion reactor, output rating: unknown
Fixed armaments: none
Optional hand armaments: 105 mm “Zhukov” sniper rifle,

Other Facts and Details
- The Zaku I (a) Sniper mobile suit is a special design Zaku from the Dynatic Corp. used in the Colonial Wars, and is still in use today. Working in teams of three the Zaku Sniper squads are considered deadly by those who have gone up against them. With a range of 3 km the snipers touch is heavily far.

TR-00MS Tallgeese Special Assault
Image (http://i19.photobucket.com/albums/b184/Upum/Gundams/OZ-00MS2.gif)
Code name: Tallgeese Special Assault Mobile Suit
Unit type: mobile suit
Manufacturer: Mobile Alliance Manufacturing Corp.
Operator(s): Trained Mobile Suit Pilot
Rollout: 2123
First deployment: 2124
Accommodation: pilot only, in standard cockpit in torso
Dimensions: head height 16.8 meters
Weight: empty 7.0 metric tons; max gross weight unknown
Construction and armor: titanium alloy
Power plant: ultra compact fusion reactor, output rating: unknown
Fixed armaments: none
Optional hand armaments: Beam rifle, ‘Dober’ gun,
Optional fixed armaments: 2 x beam saber, stored in recharge racks in optional shield, hand-carried in use; 1 x shield, mounted on left shoulder

Other Facts and Details
- The Tallgeese was created in the last year of the Colonial Wars, and barely saw action. But what action it did see, it excelled at. Under the command of Major Kent Renada and his single platoon of Tallgeeses was able to capture the Colony 00193, the final stronghold of the rebel forces, single handedly.

Used in platoon sized units the Tallgeese is a ‘get-er-done’ unit. Far more armored and maneuverable to the Leo or Zaku types the Tallgeese is indeed a superior mobile suit, but due to its design and cost of mass production, Thrashian military officials have chosen to keep it as a limited produced mobile suit, and keep it in the role as a special assault unit.


OZ Navy
-Since the creation of the mobile suit, space naval ships began outfitting themselves for the servicing and deploying of mobile suits for space combat.

Leviathan-class Dreadnought
Image (http://i19.photobucket.com/albums/b184/Upum/Gundams/ship_250mclass_a.gif)

NAME/TYPE: Leviathan-class Dreadnought
DESIGNER/MANUFACTURER: Mobile Alliance Corp.
COMBAT DESIGNATION: Heavy Destroyer
LENGTH: 250 meters
CREW: 798; 52 gunners
MOBILE SUITS: 1 platoon Leo Space Types (12)
SPEED RATING: 40 MGLT Space/800 kph Atmosphere
HYPERDRIVE: x1
WEAPONS: 6 Heavy Laser Cannons
6 Heat Hawk Missile Tubes
4 Medium Laser Cannons
1 Ion Cannon

Knight-class Cruiser
Image (http://i19.photobucket.com/albums/b184/Upum/Gundams/girtylue.jpg)
NAME/TYPE: Knight-class Cruiser
DESIGNER/MANUFACTURER: Mobile Alliance Corp.
COMBAT DESIGNATION: Battleship
LENGTH: 500 meters
CREW: 398; 22 gunners
MOBILE SUITS: 2 platoon Leo Space Types (24)
SPEED RATING: 50 MGLT Space/980 kph Atmosphere
HYPERDRIVE: x3
WEAPONS: 6 x "Gottfried Mk.71" 225cm high-energy beam cannon, mounted on forward section; 38 x vertical missile launcher, mounted on main body; 16 x multi-barrel CIWS, mounted on main body

Agamemnon-class Carrier
Image (http://i19.photobucket.com/albums/b184/Upum/Gundams/ship_powell_a.gif)

NAME/TYPE: Agamemnon-class Carrier
DESIGNER/MANUFACTURER: Mobile Alliance Corp.
COMBAT DESIGNATION: Super Carrier
LENGTH: 750 meters
CREW: 1298; 22 gunners
MOBILE SUITS: 4 platoon Leo Space Types (48)
SPEED RATING: 39 MGLT Space/780 kph Atmosphere
HYPERDRIVE: x2
WEAPONS: 2 Heavy Laser Cannons
6 Heat Hawk Missile Tubes

Neo Terra Escort Ship
Image (http://i19.photobucket.com/albums/b184/Upum/Gundams/ship_130mclass_a.gif)

NAME/TYPE: Agamemnon-class Carrier
DESIGNER/MANUFACTURER: Mobile Alliance Corp.
COMBAT DESIGNATION: Super Carrier
LENGTH: 150 meters
CREW: 298; 22 gunners
MOBILE SUITS: none
SPEED RATING: 42 MGLT Space/900 kph Atmosphere
HYPERDRIVE: x2
WEAPONS: 2 Heavy Intra-space Vulcan Cannons
6 Heat Hawk Missile Tubes
4 Diadem Torpedo Tubes

Omega-class Space Hulk Transport
Image (http://i19.photobucket.com/albums/b184/Upum/Gundams/armd.gif)
NAME/TYPE: Omega-class Space Hulk Transport
DESIGNER/MANUFACTURER: Mobile Alliance Corp. & Dynatic Corp.
COMBAT DESIGNATION: Super Transport
DIMENSIONS: Length: 1890m
Width: 263m
Height: 210m
PASSENGERS: 1,000 Leo or Zaku type mobile suits
CREW: 3600; 122 gunners; 600 pilots
MOBILE SUITS: 50 platoons Leo Space Types (600); 10 Platoons Taurus Mobile Dolls (120)
SPEED RATING: 50 MGLT Space/700 kph Atmosphere
HYPERDRIVE: x4
WEAPONS: 5 Heavy Laser Cannon Turrets
30 Heat Hawk Missile Tubes
2 Ultra-class Destroyer Torpedos
50 Medium & Light Laser Cannons

-The purpose of the Omega Transport is the transportation of Thrashia's mobile suit armies en masse. Allowing for entire armies to be deployed within days, from planet to planet. While not meant to be a ship to ship combatant the Omega can enter ship-to-ship combat should the need arise, and has one of the largest compliment of Leo Space Types from any ship in the fleet.


Erasmus-class Destroyer
Image (http://i19.photobucket.com/albums/b184/Upum/New%20MS%20Folder/battleship_yamato_newtype.jpg)
NAME/TYPE: Erasmus-class Destroyer
DESIGNER/MANUFACTURER: OZ Corp.
COMBAT DESIGNATION: Capital Ship Destroyer
DIMENSIONS-
Length: 1640m
Width: 240m
Height: 450m
PASSENGERS: space for 1,300
CREW: 330; 70 gunners;
MOBILE SUIT COMPLIMENT: none
SPEED RATING: 80 MGLT Space
HYPERDRIVE: x4
WEAPONS: 9 Heavy Main Laser Cannon
6 Heat Hawk Torpedo tubes (60 torpedoes)
20 Medium Laser Cannon
80 Point Defense Laser Cannon

Jacobin-class Super Heavy Dreadnought
Image (http://i19.photobucket.com/albums/b184/Upum/New%20MS%20Folder/battleship_vladivostok.jpg)
NAME/TYPE: Jacobin-class Super Heavy Dreadnought
DESIGNER/MANUFACTURER: OZ Corp.
COMBAT DESIGNATION: Main Capital Ship Destroyer
DIMENSIONS-
Length: 2100m
Width: 400m
Height: 480m
PASSENGERS: space for 3,000
CREW: 440; 300 gunners
MOBILE SUIT COMPLIMENT: none
SPEED RATING: MGLT Space/ kph Atmosphere
HYPERDRIVE: x6
WEAPONS: 24 Heavy Main Laser Cannon
40 Missile Tubes
4 Heat Hawk Torpedo tubes
100 Point Defense Laser Cannon


Excalibur-class Heavy Destroyer
Image (http://i19.photobucket.com/albums/b184/Upum/New%20MS%20Folder/battleship_lazerous.jpg)
NAME/TYPE: Excalibur-class Heavy Destroyer
DESIGNER/MANUFACTURER: OZ Corp.
COMBAT DESIGNATION: Heavy Destroyer
DIMENSIONS-
Length: 3480m
Width: 360m
Height: 640m
PASSENGERS: space for 6,500
CREW: 670; 512 gunners
MOBILE SUITS: 1 platoon (12) Taurus Mobile Dolls
SPEED RATING: 70 MGLT Space
HYPERDRIVE: x6
WEAPONS: 12 Heavy Main Laser Cannon
40 Medium Laser Cannon
300 Point Defense Laser Cannon
100 Missile Tubes


Galantine-class Heavy Cruiser
Image (http://i19.photobucket.com/albums/b184/Upum/New%20MS%20Folder/battleship_andromeda.jpg)
NAME/TYPE: Galantine-class Heavy Cruiser
DESIGNER/MANUFACTURER: OZ Corp.
COMBAT DESIGNATION: Ship-to-Ship combat
DIMENSIONS-
Length: 2070m
Width: 300m
Height: 550m
PASSENGERS: space for 4,300
CREW: 380; 230 gunners
MOBILE SUITS: 1 platoon (12) Taurus/Virgo Mobile Dolls
SPEED RATING: 120 MGLT Space/ kph Atmosphere
HYPERDRIVE: x8
WEAPONS: 12 Heavy Laser Cannon
24 Torpedo Tubes
180 Point Defense Laser Cannon
15 Medium Laser Cannon

Valkyrie-class Cruiser
Image (http://i19.photobucket.com/albums/b184/Upum/Star%20Wars/ZAON_VenTsu_Battlestriker_1.jpg)
NAME/TYPE: Valkyrie-class Cruiser
DESIGNER/MANUFACTURER: OZ Corp.
COMBAT DESIGNATION: Ship-to-Ship combat
DIMENSIONS-
Length: 1000m
Width: 300m
Height: 450m
PASSENGERS: space for 4,300
CREW: 180; 170 gunners
MOBILE SUITS: 1 platoon (12) Leo Space Types/Taurus/Virgo Mobile Dolls
SPEED RATING: 150 MGLT Space/ kph Atmosphere
HYPERDRIVE: x4
WEAPONS: 30 Laser Cannon
24 Torpedo Tubes
180 Point Defense Laser Cannon
1 Heavy Plasma-beam Cannon

Description
The Plasma-beam cannon on the Valkyrie is one of the most lethal heavy weapons of the OZ Fleet. However, due to its energy output, which allows it to erode even the heaviest shielding, makes that it can fire only for a small extened period of time and only every 17.45 minutes in which the reactor of the ship replaces the spent power.


Other Ground Forces
The Sturm Trooper infantry that go into combat along side the mobile suits are some of the best trained soldiers in the world. They are virtual Spartans of the new age. Trained from birth to be perfect soldiers these men are known for their tradmark armor and gear, and their ferocity in battle.

1)Picture of two Sturmtroopers (http://i19.photobucket.com/albums/b184/Upum/Stuff/CINJinRoh.jpg)
2)Front image detailing gear and optical sensors (http://i19.photobucket.com/albums/b184/Upum/Stuff/Jinroh04.jpg)
Alpha-class Main Battle Tank
Image (http://upload.wikimedia.org/wikipedia/en/a/af/Type61.jpg)

ARMOR: Neo-Titanium, 30cm
WEAPONS: 180mm Main cannons, 4 Heavy MGs, 1 grenade launcher, attachable beam cannon
SPEED: 40kph
CREW: 5

Sting Ray-class Main Battle Tank
Image (http://i19.photobucket.com/albums/b184/Upum/Gundams/magellaattack.jpg)

ARMOR: Neo-Titanium, 29cm
WEAPONS: 1 x 175mm main cannon, 1 x 3-barrel 35mm machine gun
SPEED: 60kph
CREW: 3

MTA-F02 Mephistos Air Superiority Fighter
The last of the old fighter planes to be used by Thrashian forces to back up the armies of Mobile Suits. (Because I bought the design from Phoenixius, I will just include a link to his thread about the fighter, since he desicribes it i full, and any of my shortenning of it would belittle it. Link: http://forums.jolt.co.uk/showthread.php?t=444356)


Specials Forces
- While mobile suits have become the main-stay of the OZ military, the age old tank and infantry are also sometimes implemented, but in small numbers and considered obsolete by many military commanders.


1st Mobile Army
Commander: General Aupel von Cluashwitz

Forces:

1st Brigade
- 1100 Leos
- 300 Aries
- 350 Zaku IIs
- 600 Zaku Is
- 40 Tragos
- 80 Serpents

2nd Brigade
- 1600 Leos
- 300 Aries
- 345 Zaku IIs
- 200 Zaku Is
- 80 Tragos
- 230 Serpents

3rd Brigade
- 1200 Leos
- 300 Aries
- 240 Zaku IIs
- 600 Zaku Is
- 60 Tragos
- 100 Serpents

4th Brigade
- 1000 Leos
- 530 Aries
- 400 Zaku IIs
- 230 Zaku Is
- 40 Tragos
- 80 Serpents

Special Forces
- 50 Tallgeese MS
- 100 Zaku I (a) Snipers

Auxiliary
- 5000 Sturm Troopers
- 300 Alpha-class Beam tanks
- 400 MTA-F02 Fighters

2nd Mobile Army
Commander: Colonel Barten

Forces:

1st Brigade
- 1500 Leos
- 400 Aries
- 40 Tragos
- 230 Serpents
- 530 Zaku Is

2nd Brigade
- 1800 Zaku Is
- 1200 Leos
- 150 Aries
- 40 Tragos
- 150 Serpents

3rd Brigade
- 1000 Leos
- 320 Aries
- 400 Zaku Is
- 120 Zaku IIs
- 50 Tragos
- 90 Serpents

4th Brigade
- 2600 Leos
- 500 Aries
- 70 Tragos
- 40 Serpents
- 500 Zaku IIs

5th Brigade
- 1500 Zaku Is
- 640 Zaku IIs
- 80 Tragos
- 1200 Leos

Special Forces
- 48 Tallgeese
- 24 Zaku I (a) Snipers

Auxiliary
- 5500 Sturm Troopers
- 300 Alpha-class Beam tanks
- 200 MTA-F02 Fighters

Reserve Force
At all times Thrashia has two standing ground armies. In times of war the reserve force is a pool of four different armies that are activated during times of war and strife. This being because it’s more cost effective, than maintaining 6 full mobile suit armies.

Reserve Force Unit Groups
- 50,000 Leos
- 10,000 Aries
- 50,000 Zaku Is
- 15,000 Zaku Tacticals
- 4,500 Zaku IIs
- 300 Tallgeese
- 250 Zaku I (a) Snipers
- 900,000 Sturm Troopers
- 700 Alpha-class Beam tanks
- 1,000 Tragos
- 1,500 Serpents
- 4,500 MTA-F02 Fighters


The OZ Veteran Korps
- 5,000 Leos
- 3,200 Aries
- 7,000 Zaku Is
- 2,100 Zaku Tacticals
- 4,300 Zaku IIs
- 50 Tallgeese
- 100,000 Sturm Troops
- 800 Alpha-class tanks
- 900 Tragos
- 2,100 Serpents


OZ Space Forces
- The Space Forces also consider themselves special forces on its own, due to the high class of its Leo Space Type pilots. While Leo Space Types are the largest in number of space combat vehicles, Thrashia also has several cruisers and ships that transport the mobile suits and act like the age old battleships of the ocean.


1st Mobile Fleet
Commander: Admiral Schwartz

Ships:
- 80 Leviathan-class Dreadnoughts
- 60 Neo Terra Escort Ships
- 20 Agamemnon-class Carriers
- 10 Omega-class Space Hulk Transport

2nd Mobile Fleet
Commander: Vice Admiral Martens

Ships :
- 80 Leviathan-class Dreadnoughts
- 180 Neo Terra Escort Ships
- 20 Agamemnon-class Carriers
- 10 Omega-class Space Hulk Transport

3rd Mobile Fleet
Commander: Admiral Fearson

Ships:
- 100 Leviathan-class Dreadnoughts
- 120 Neo Terra Escort Ships
- 20 Agamemnon-class Carriers
- 5 Omega-class Space Hulk Transport

4th Mobile Fleet
Commander: Vice Admiral Karlvonsky

Ships:
- 90 Leviathan-class Dreadnoughts
- 100 Neo Terra Escort Ships
- 20 Agamemnon-class Carriers
- 5 Omega-class Space Hulk Transport

OZ Fortress World Defense Fleet
Commander: Grand Admiral Vanderson

Ships:
- 200 Leviathan-class Dreadnoughts
- 550 Neo Terra Escort Ships
- 40 Agamemnon-class Carriers
- 25 Omega-class Space Hulk Transport

Other Details concerning the Space Forces
- Besides having fleets for the protection and expansion of Thrashian worlds, the Space Forces also have constructed moon bases, orbital platforms, and orbital military colonies. Thrashian Earth has a single moon and four orbital colonies. The space forces have already established a base on the moon, have several orbital platforms, and have one military colony in orbit.

Moon Base
Commander: Colonel Weimar

Fixed Armaments:
- 200 Heavy Laser Cannons
- 40 Missile Turrets
- 150 Medium and Light Laser Cannons

Garrison:
- 1300 Leo Space Types
- 130 Tallgeese Space Types
- 3000 Taurus Mobile Dolls
- 500 Virgo Mobile Dolls

Orbital Space Station Military Colony
Commander: Commandant Ives

Fixed Armaments:
- 75 Heavy Laser Cannons
- 100 Missile Tubes
- 300 Medium and Light Laser Cannons

Garrison:
- 800 Leo Space Types
- 50 Tallgeese Space Types
- 400 Taurus Mobile Dolls

Orbital Platforms
(There are four in orbit)
Commanders: 4 majors

Fixed Armaments:
- 50 Heavy Laser Cannons
- 30 Missile Turrets

Garrison:
- 40 Leo Space Types
- 4 Tallgeese
- 12 Taurus Mobile Dolls

OZ Space Reserve Forces

-50,000 Leo Space Types
-370 Tallgeese Space Types
-10,000 Taurus Mobile Dolls
-7000 Virgo Mobile Dolls

Imperial Reserve

Although the Imperial Thrashian Family was wiped out in the coup de'tat inacted by the OZ organization, his Excellency thought it a waste of fine soldiers to allow all remnants of the old Imperial Fleet to be destroyed. Instead of intergrating them into the new OZ mobile forces, he formed a military arm known as the Imperial Reserve.

The I.R. contains the last of all the brilliant Imperial officers and soldiers of the old Thrashian military. Under the command of Grand Admiral Ver'ack is the remaining Imperial fleets that remain in the service of the Thrashian armed forces; they are men who survived the coup de'tat but agreed to serve Treize Kushrenada i return for atonomy from OZ. Many OZ officers like to pit their own soldiers against the I.R. men in mock battles. From secret results it has been shown that the I.R. defeats the OZ forces in these mock battles 2/3 times. HIs Excellency has yet to address the issue with OZ High Command who wish the I.R. to be disbanded.


Location and short history of the OZ organization

It should be noted that, before the death of Emperor Shadaum IV, the OZ organization was known as the 'Specials'. An independant fighting force within the Thrashian military that was allowed independance from the normal chain of command and supply structure.

Its leader, Treize Kushrenada, implimented his independance and sought to increase the Specials use of the mobile suit technology. Though he himself despises the use of mobile dolls, the unmanned mobile suit system, he utlizing their functions when in the most direst need.

When the Emperor died, the Specials quickly moved and through a staged coup de'tat, were able to quickly take over the Thrashian military, executing the higher ranked officers. Infiltrating the ranks of the regular Thrashian Fleet allowed for the transition of power to remain smooth, and within days his Excellency Treize took power and with it created a new Earth Sphere Unified Nation of Thrashia, as well as a People's Senate. At the same time he unvieled the Specials as the real OZ organization.

Before OZ became its true name however, the Specials created, under Treize's orders, a fortress world in the far reaches of speace; outside the colonial reaches of the Empire of Thrashia. Using his indepandance from normal military functions, Treize was able to aquire private Guild contracts for the constructing of this fortress world, known as Elderqan, for the base of the Specials and through it, OZ.

The Fortress World Elderqan functioned as a foundry, where OZ created it's mobile suits in secret. It was the home where hundreds of thousands of OZ soldiers trained and became pilots. It was there that Treize founded the OZ Training Academy that led the way for the creation of the Specials forces.

Thanks to its secret location, it has remained out of enemy hands since, as well as out of the hands of even Emperor Shadaum and the old Fleet High Command; remaining a firm secret among only those loyal to Treize.
Thrashia
25-12-2005, 13:31
This deals with the technology used in the Thrashian Mobile Suit technology.

==Mobile Suit technology==

===AMBAC===
'''Active Mass Balance Auto Control (AMBAC)''' is a fundamental technology that allows for thrusterless manoeuvring in the zero-G of space by [[mobile suit]]s by means of precise movement control of their limbs. The AMBAC technology in conjunction with the fusion reactor developed by Dr. Y.T. Minovsky made mobile suits feasible.

AMBAC works by leveraging Isaac Newton's laws of motion, theThird Law of Motion with regard to inertia to effect changes in direction. For example, if we place a person in a microgravity environment where friction is negligible (i.e. space), and ask him to place his left arm to his chest then swing it out to the side, the resulting inertia of the arm movement would result in the person spinning counterclockwise. If this person then repeated the same motion, but with his right arm, the inertia from that motion would cancel the original motion, halting him. The AMBAC system coordinates movements and micro-movements precisely, allowing a continuous balance and stability without expending reaction mass. For the most part, AMBAC is invisible to the naked eye, as the shifts are slight. AMBAC cannot cause any non-rotational movement.

'''Tail Binder/Wing Binder'''
Binders are technological instruments that provide extra control for the AMBAC systems. The idea is simple: "If four limbs can manoeuvre the unit better than none, why not equip them with 5 or more?" The resulting advancement is the tail binder. First equipped on MS-05 Zaku. Although the tail binder was equipped originally as part of the interface for the testing of the concept of transformable mobile units as a stabilizer, it is not technologically advance enough for it to be able to transform at completion. The tail binder ultimately served as the fifth ''limb'' other than the four manpulators and proved the theory correct. The unit performed well against any conventional mobile suits with only four limbs and showed superiority in manoeuvrebility. Anaheim Electronics had since then installed tail binders on most of the mobile suits of the same series under '''Project Zeta'''. A cousin to the tail binder is the wing binder, equipped on most transformable mobile suits with wave rider mode as wings. The system made use of the wings mobility for the transformation during mobile suit mode as AMBAC limbs and further increasing the number of '''limbs''' for the AMBAC system.


===Balancer===
A standard piece of mobile suit technology, the '''Balancer''', sometimes called Balance Controller or Auto-Balancer, is the device responsible for keeping a mobile suit upright. This device automatically adjusts to the terrain the mobile suit is walking along in. It is the device that enables the machine the ability to walk like a human being. The balancers are placed all across the body of the mobile suit's frame, with primary systems being located in the feet.

===Movable frame===
The movable frame is a new concept in mobile suit construction introduced after the [[One Year War]] as a result of the intervention of beam weapons. Before its intervention all mobile suits were based on a rudimentary internal frame, enclosed within an outer layer of sturdy armor. However the beam weapons were easily able to pierce this armor thus mobile suit designers started to reduce the suit’s armor to the bare minimum which finally led to the invention of the movable frame. This new concept incorporates all the mobile suit's vital mechanisms, thus increasing responsiveness, reliability, and energy efficiency as well as making it far more agile. The first suit to use this system was the [[RX-178 Gundam Mk-II]] and afterwards it became the standard in mobile suit construction.

==Minovsky Physics==
The '''Minovsky Physics Society''' was formed in UC 0045 at the space colony [[universal Century Locations|Side 3]]. Their research was devoted to the development of a Fusion power|nuclear fusion reactor. By the year UC 0047, development of the Minovsky-Ionesco reactor began. Named after its inventor, Dr. Y.T. Minovsky, this reactor was "radical" due to the fact that it was the first "clean" fusion reactor, emitting zero neutron radiation. The nuclear equation was:

http://en.wikipedia.org/math/7/9/e/79eefdf3a68d2b2fb0a5ecde2723ad76.png(energy released: 18.35 Electron volt|MeV)

The reactant used a rare isotope of helium known as helium-3 (Ie- 2 protons and 1 neutron in the nucleus). Helium-3 is used to fuse with a deuterium atom (heavy hydrogen) to form the stable Helium-4 and a single proton. Since the proton is positively charged, it can easily be trapped within a magnetic field. The main practical problem with this reaction is that Helium-3 is extremely rare; there are little deposits on Earth which were mainly found in Uranium mines that are mostly depleted and the Gundam world's fusion reactors rely on the constant supply of helium imported from the outer solar system planet Jupiter (planet)|Jupiter, thus marking the beginning of the Jupiter Energy Fleet. The JEF would travel from Earth to Jupiter, which has a high level of helium-3, and then come back to Earth with the gas. It should be noted that in real physics, helium-3-deuterium fusion is not aneutronic due to inevitable deuterium-deuterium reactions. Also, significant quantities of helium-3 were recently discovered on the moon, although there is certainly much more on Jupiter.

===The Minovsky Particle===
In UC 0065 the Minovsky Physics Society, while working on the reactor, encounter a strange electromagnetic wave effect within the Minovsky-Ionesco reactor that could not be explained by conventional physics. Within the next few years, they identify the cause: a new elementary particle generated by the helium-3 reaction on the inner wall of the reactor, which was named the '''Minovsky particle''' or '''"M" particle'''. The Minovsky particle has near-zero rest mass - though, like any particle, its mass increases to reflect its potential energy|potential or kinetic energy - and can carry either a positive or negative electrical charge. When scattered in open space or in the air, the repulsive forces between charged Minovsky particles cause them to spontaneously align into a regular cubic lattice structure called an '''I-field'''. An I-Field lattice will slowly expand and scatter into space, however, this will take approximately 29 days before the region can retain normal electromagnetic communication again.

However, the main use of the "M" particle came into combat and communication. When the Minovsky particle is spread in large amount in the open air or in open space, the particle disrupt low-frequency electromagnetic radiation, such as microwaves and radio waves. The "M" particle also interferes with the operations of electronic circuitry and destroys unprotected ones due to their high electrical charge which act like a continuous Electromagnetic Pulse on metal objects. Because of the way Minovsky particles react with those particle types of radiations, radar systems and long-range wireless communication systems became useless, infra-red signals are defracted and decreases accuracy and visible light is fogged. This became known as the "Minovsky Effect".

The disruption of electromagnetic radiation is due to the small lattice of the '''I-Field''' creates fringes that long wave length waves cannot penetrate, and diffracts wave lengths that have similar distance with the fringes. This Diffraction and Polarization process disrupts the electromagnetic waves. Notice in real life there is a similar experimental particle that could do the same thing in few thousandth of a second, which is still not practical but proves the theory to be correct. A second utility of the I-field (and Minovsky particles in general) is the repulsion of charged plasma and chargeless Mega particles from an I-field surface, which was of use both in power generation and armament technology. If controlled, the particles can form fringes of different widths and further interfere with electromagnetic waves of shorter wave lengths, this provide the basics of the minimizing of fusion reactors installed in Mobile Suits since a controlled I-Field can block the infra-red waves from the high temperature from the thermonuclear reaction and reduces the need of coolant and such for the fusion reactors.

The only counter measure of the "M" particle was to install bulky and expensive shielding on all electronic equipment, but only to counteract the effect it had on electronic circuitry. While this could be done for space ships and naval ships, this ruled out the use of precision guided weapons, such as guided missiles. Due to this, the military use of Minovsky particles ushers in a new era of close-range combat. This is the primary reason for the birth of the Zeon close-combat weapon: the mobile suit.

===Minovsky Ultracompact Fusion Reactor===
In UC 0071, Cardek researchers created the '''Minovsky ultracompact fusion reactor'''. Instead of the conventional magnetic field, this improved version of the Minovsky-Ionesco reactor used an I-field to confine and compress the reactor fuel, triggering a fusion reaction. The Minovsky particles produced as a byproduct of the helium-3 fusion reaction are thus recycled to keep that reaction going. The Minovsky particles that form the I-field lattice also help catalyze the fusion reaction, in a process similar to the muon-catalyzed fusion investigated by real-world scientists during the 1950s. This super-efficient design is only a fifth as large as an equivalently powerful Minovsky-Ionesco reactor, for this reason it was adopted for use on mobile suits as the standard power plant.

===The Mega Particle===
Due to the repulsive forces between positive and negative Minovsky particles, large amounts of energy are required to compress an I-field lattice. If enough energy is applied, and the I-field is sufficiently compressed, the Minovsky particles ultimately fuse into massive, electrically neutral mega particles.
The energy used to create the mega particles is expressed as both mass and velocity. No longer subject to the electrical forces that maintain the I-field lattice, the particles burst out of the electro-magnetic field used to compress them. The weapon will have a second I-field forming a barrel shape to prevent the mega particle from destroying the weapon itself. This stream of heavy, fast-moving particles, unlike a conventional charged-particle beam, cannot be deflected with magnetic fields. In UC 0070, Zeon researchers exploit this phenomenon to create the fearsome mega particle cannon.

The new weapons derived from Minovsky physics are referred to by the generic term "beam weapons." There are actually two distinct varieties of beam weapon - one that uses regular Minovsky particles, and another that employs the mega particles formed by fusing positive and negative Minovsky particles.


==Minovsky Technology==

===Mega Particle Cannon===
The ubiquitous mega particle cannon - variously referred to as the beam cannon, mega beam gun, or mega beam cannon - is the standard armament of the Gundam world's warships and mobile armours. This weapon fires a focused beam of massive, high-velocity mega particles, which cannot be deflected by magnetic fields and tears through any conventional armor material.

To create the mega particles, a cannon-toting vehicle must first gather Minovsky particles from the vehicle's fusion reactor. The Minovsky particles are collected in a device called an energy condenser, where they are compressed in a high-density I-field until they fuse into mega particles. The performance of the mega particle cannon is thus limited by the reactor's ability to produce Minovsky particles.

Though it quickly became the standard armament of space warships, the mega particle cannon's high energy requirements and the sheer bulk of the energy condenser at first precluded its use in mobile suits. Consequently, the MS-05 Zaku I and MS-06 Zaku II were armed with conventional projectile and missile weapons, rather than beam weapons. As a reference, a Musai Class Light Cruiser's on-board generator requires 15 minutes to compress each shot of mega particle cannon. This was not practical for the mobile suits' smaller reactors to compress mega particles by themselves in combat, since it will take unreasonable amount of time to do so.


===M-Warhead===
Due to the effect of the Minovsky particles of interferring with low frequency electro-magnetic waves, it is used in combat as a form of warhead on rocket propelled missles. The M-Warhead will spread Minovsky particles in the battle field and prevent all known wireless communication and enemy detection methods except visible light. The M-Warhead technology was used extensively in the One Year War but after the world, treaty (-ies) where signed to stop the massive disperse of the Minovsky particle because the dense Minovsky particle areas became a major disaster for civilians and to the economy. The M-Warhead became like the Nuclear warhead and was banned from the battle field. However, most warships were still equipped with M-Warheads and the captains can use the warheads whenever they get the permission from higher ranked superiors and Minovsky particle scattering Mobile Suits were still widely used.

===Minovsky Craft System===
Since it is made up of charged particles, the I-field is unable to permeate through metal, water, the Earth's surface, or other electrically conductive materials and can be shaped simply by trapping it in an electromagnetic field. Thus, at low altitudes it is possible to generate an I-field cushion between the underside of a vessel and the ground, yielding a gravity-countering buoyancy. This principle is used in the creation of the '''Minovsky Craft System''', which allowed a spaceship or heavy ground vehicle to "fly" on Earth. The Cardek Orginization was slow to make use of this principle and the only units equipped with Minovsky Craft systems were the MAX-03 Adzam and the three prototype MAs Apsaras through out the One Year War; however, the Thrashian Military was quick to adopt the system on its Pegasus-class mobile suit carrier. This allowed the ''Pegasus''-Class to enter and exit earth's atmosphere and to fly while on the earth.

This system could not be miniaturized to fit on a Mobile suit until 2121.
The first MS equiping such a device is RX-104FF Penelope from Hathaway's Flash, RX-105 Ξ Gundam which appeared in the same series also equipped the device.


===Beam Rifle===
http://upload.wikimedia.org/wikipedia/en/a/a7/Beam-Rifle.PNG
In order to work around the mega particle cannon's energy demands, the Thrashian Mobile Forces (with the help of Dr. Minovsky, who had left Cardek and joined the TA) develop the '''E-cap''' (a contraction of "energy capacitor"). This device stores Minovsky particles in a high-energy compressed state, so that only a small amount of additional energy is required to trigger their fusion into mega particles. The E-cap is charged by energy condensers at the mobile suit's home base or carrier ship, and then functions like a battery until its supply of particles is exhausted, at which point the weapon becomes useless. During the One Year War the Federal Forces perfected the E-cap and used it to create a miniaturized mega particle cannon called a beam rifle, with which their first prototype mobile suits are equipped.

The limited capacity of the E-cap proved to be a significant shortcoming. The MS-05 Zaku, for example, could only fire 16 shots from its beam rifle before exhausting the E-cap's supply. Shortly after the end of the war, the beam rifle was further refined to use a removable E-cap module called an '''E-pack'''. A mobile suit equipped with spare E-packs could then swap them during a battle to replenish its beam rifle's particle supply.

Cardek's One Year War beam weapon research was greatly delayed after Dr. Minovsky's defection, and was only able to use large mobile armour to carry the mega particle cannon. Though the MSM-03, MSM-04, MSM-07 and MSM-10 had mega particle cannons installed, it was not until the development of the MS-14 Gelgoog could the E-cap technology be installed on any mobile suits of the Cardek Orginization.

===Beam Spray Gun===
Since the beam rifle was a relatively expensive weapon due to the long converging I-Field directing the mega particles towards the target, a shorter range version called the ''Beam spray gun'' was created. The spray gun's shorter barrel caused the mega particles to diverge faster after leaving the barrel (hence the name 'Spray gun'). Although the effective range of this beam weapon is less than the beam rifle, it is still capable of penetrating the armor of the MS-09/MS-09R, which is said to be the most heavily armored unit throughout the One Year War.

===Beam Saber===
http://upload.wikimedia.org/wikipedia/en/3/3c/Beam-Saber.PNG
The name "beam saber" is somewhat of a misnomer; unlike other beam weapons, the beam saber doesn't use mega particles. Instead, it emits high-energy Minovsky particles to form a blade-shaped I-field (via manipulation of electromagnetic fields), and then fills this I-field shell with superheated Minovsky particle plasma to produce a lethally effective cutting blade. The Minovsky particles are stored by E-cap in the beam saber's hilt, which is recharged by the mobile suit's reactor when the saber is returned to its socket. Thus, once activated, beam sabers don't rely on the mobile suit's reactor and can be thrown or discarded as decoys.

The termination of the I-field along a solid contact surface (such as the skin of a mobile suit) allows the plasma to eat away at the offending material until the I-field reestablishes itself, allowing the weapon to "cut" through almost any target. Likewise, as the beam saber's I-field enclosure repels plasma, it not only keeps the blade's contents in but also keeps other blades' contents out, allowing one beam saber to block another. Since the containing fields can be formed into a variety of simple shapes, it is trivial to create exotic variants like the beam tomahawk, naginata, axe, mace, etc. The power output of the beam sabers used in the One Year War (rated at 380 kW) has been called into question due to certain events during the One Year War. When Amuro Ray, pilot of the MS-05 Zaku II was fighting one of Cardeks's aces, Ramba Ral, he used his beam saber to cut into Ral's suit and expose the pilot. By all accuracy, Ral should have been immolated by the sheer heat emitted by the weapon (particularly since his cockpit armor was still malleable immediately thereafter), yet he survived unscathed. Either his normal suit had higher heat resistance and air conditioning than the mobile suit, or the beam saber's I-Field prevented the plasma from touching the human.

===I-field Barrier===
Another application of the I-field is the '''I-field Barrier'''. This generates a dense I-field in the space surrounding the barrier generator, which can deflect the beam weapons derived from Minovsky physics due to the interaction force (presumably a fifth basic force) between the mega particles and the Minovsky particles. However, this barrier has no effect against lasers or against physical attacks such as missiles, and within the barrier's radius beam weapons do not function with their usual lethality. Most I-field applications of this type were used on Mobile Armours developed by both the Cardek and the Thrashian Empire.

This technology was first utilized in the One Year War, and installed on the massive Cardek mobile armour MA-08 Big Zam. The I-field technology would later be utilized in other mobile armours, most notably the Delaz Fleet mobile armour AMA-X2 Neue Ziel and the Thrashian Empire's mobile armour. This technology would also be used in the powerful MS-05's cockpit area. The first Mobile suit that have a fully-covering I-Field is the MS-06 Zaku, which featured an I-Field generator on each hand. Despite the deflection power of the I-Field, it usually over-heats easily. The MA-08 Big Zam could only operate its I-Field for no longer than 20 minutes and each generator could operate for no longer than 115 seconds, with 120 seconds of cool-down time each (thus having a 10-second gap between two cool down sequences and being vulnerable within that period).

It was not until UC 0153 when the MS-05 Zaku II Tactical, with its Assault Unit's Mega Beam Shield, could a mobile suit have an unlimited-use barrier. A more powerful defence system (the Beam shield) fell into common use, and the I-Field Barrier became obsolete.

Newtypes were known to have the ability to attract Minovsky particles. These situations formed a barrier like an I-Field barrier and a Minovsky Craft effect which defracts all beam and physical weapons with the dense Minovsky particle area around the vessel.


===FF-Field (Fin Funnel Field)===

The energy shielding technology of the MS-06 Zaku, sometimes called a fin-funnel field, was not a proper I-Field Barrier, but an early precursor to the beam shield. The mechanism of the device is releasing the Minovsky particles in the e-cap of the fin funnels and trapping them temporarily in the electro-magnetic field generated by the funnels which is used for the shaping of the I-Field barrel.

===Beam Shield===
The first defensive application of beam saber technology was the beam barrier projected by the RX-93 Nu Gundam's fin funnels. This barrier creates a tetrahedral shell around the mobile suit, with a fin funnel at each vertex and planes of energy akin to beam saber blades forming the surfaces of the shell. Unlike the classic I-field barrier, this beam barrier not only deflects beam attacks, but could also deflect (or destroy) physical attacks and missiles as well (acting as both a Minovsky Craft system and beam-blade simultaneously). It could, however, be collapsed by a sufficiently powerful attack. This so-called Fin Funnel Field (or FF Field for short) could not be used as a weapon due to the limits on the funnels and the I-fields involved.

By about UC 0120, the decreased size and increased power output of modern mobile suits made it possible to use a simplified version of this barrier (the beam shield) on all mobile suits. A beam shield is composed of a simple plane of plasma, radiating from a central generator unit, which can be used like a physical shield to deflect enemy attacks. Since the edges of the beam shield are as deadly as a beam saber blade (because they are simply beam sabers formed like a shield), the mobile suit's computer automatically deactivates sections of the shield that would otherwise lop off the mobile suit's own limbs.
Though it was limited to a single direction - and, like its beam barrier ancestor, could be collapsed by a powerful attack - the beam shield's lower energy requirements and effectiveness against every type of weapon made it a perfectly satisfactory alternative to the I-field barrier. By about UC 0150, even some warships are equipped with beam shields.

However, a relatively low energy beam weapon is developed to counter this technology. The VSBR ('''V'''ariable '''S'''peed '''B'''eam '''R'''ifle) was developed and equipped on F-90V type (VSBR type) F-91, and later the Victory 2 Assault unit, to make the beam rifle output power adjustable in a form capable of penetrating a beam shield.

===VSBR===
'''V'''ariable '''S'''peed '''B'''eam '''R'''ifle

By UC 0120, even the weakest mass-production Mobile weapons were mostly equipped with a beam shield impenetrable to common MS weapons. This forced developers to either design mobile suits for close-range encounters, or to develop much more powerful weapons. However, both options were very expensive, and the latter too energy-intensive to be feasible. Eventually, the VSBR was developed to be able to switch between two fire modes.

1) high penetration mode
2) high damage mode

The first mode emits a faster beam of Mega particles capable of penetrating a beam shield. However, the damage dealt to the target is significantly lowered due to its high penetration power. The second mode is like a classic beam rifle: the mega particles have less velocity and, while less penetrating, lose their energy inside the target, reverting back to Minovsky particles and exploding the target from within.

The VSBR was still a relatively expensive technology and was hardly mass-produced. Only high-end models like the MS-05 Assault unit, and only one mass-produced unit (the mass-production Leo), could equip such a weapon. The only method of stopping a VSBR attack is by a strong I-Field. However, miniaturized I-Field generators capable of installation on an MS were still expensive units, and thus still not common by UC 0120.

===G.B.R.D.===
'''Generative Beam Rifle Device'''
A special variant of Beam Rifle installed on Mobile Suits is the GBRD equipped on Tallgeese. The concept was long developed. This variant contains a separate energy generator installed just for the Beam rifle. Dating as early as Gundam Mk-II, a lot of Mobile Suits have similar feature. However, a major different between the GBRD and it's precursor is the VSBR capability of it.

===Minovsky Drive===

The latest of all Minovsky technologies, the Minovsky Drive was introduced in UC 0153. Development started in November, UC 0152 and terminated in early 0153. The only unit equipped with the device, the MS-05 Zaku, entered combat in April. The device emits a vast amount of Minovsky particles as a propulsion reaction. Although it may appear that the technology violates Newton's second law, the physics is very similar to that of a photon drive, because Minovsky particles have near-zero rest mass. The Minovsky Drive is by far the most powerful propellor in the UC timeline and is capable of propelling a MS-05 Zaku to an acceleration of 20G (196.2 m/s^2), and can push the unit to 80% of the speed of light. Minovsky fusion reactors generate the particle stream, providing very high autonomy. The Zaku's reactor is estimated to be capable of sustaining the unit for at least 14 days.


(Note: All information pertaining here was painstakingly collected by others on the wikipedia site.)
Thrashia
25-12-2005, 19:23
Imperial Reserve
Facts & Details

The Fleets that comprise the Imperial Reserve are three main groups all under the command of Grand Admiral Ver'ack and through him Treize Kushrenada and the people of Thrashia.

After the initial battles that comprised the OZ coup de'tat of the Imperial Thrashian Family, many thousands of officers of the Imperial fleet were captured, killed, or reported missing. Before any major battle could excelate however Treize Kushrenada showed a hand of friendship to the Imperial Officers who still fought. Not wishing for the nation to be torn by a civil war and in respect to the majority of the peoples wishes, many imperial officers submited to Treize's rule.

It was under this that the leading commander and highest in surviving rank, Admiral Joseph Ver'ack, made several conditions to Treize. That within the Julian System, where the Imperial Reserve was to be based, they would be atonomous from the OZ forces and keep their identity with their old standing as the Imperial Fleet. Treize allowed this as part of the Fleets agreement to submit to his authority. In another act of trust Treize designated a plantary shipyard for the Imperial Reserve's use and gave Ver'ack the rank of Grand Admiral and commander of the Imperial Reserve.

Since that time four years ago Ver'ack has gone about restarting the Imperial Fleet Academy in the Julian system, rebuilding the fleets, and increasing on behalf of Treize the power of Thrashia.


Fleets

1st Imperial Reserve Fleet Group
x1 Executor-class Super Star Destroyers
x30 Imperator-class II Star Destroyers
x38 Victory-class II Star Destroyers
x20 Venator-class Star Destroyers
x40 Lancer-class Frigates
x30 Tector-class Star Destroyers
x34 Carrack-class Cruisers
x8 Interdictor-Class Cruisers
x15 Katana-class Dreadnoughts
x3 Nebula B-class Frigates

2nd Imperial Reserve Fleet Group
x1 Executor-class Super Star Destroyer
x35 Imperator-class Star Destroyers
x10 Victory-class II Star Destroyers
x20 Venator-class Star Destroyers
x40 Tector-class Star Destroyers
x28 Lancer-class Frigates
x40 Carrack-class Cruisers
x20 Strike-class Cruisers
x8 Interdictor-Class Cruisers
x20 Katana-class Dreadnoughts
x3 Nebula B-class Frigates

3rd Imperial Reserve Fleet Group
x50 Imperator-class Star Destroyers
x35 Victory-class II Star Destroyers
x50 Katana-class Dreadnoughts
x38 Lancer-class Frigates
x36 Tector-class Star Destroyers
x40 Demolisher-Class Cruisers
x30 Venator-class Star Destroyers
x18 Carrack-class Cruisers
x7 Nebula B-class Cruisers
x8 Interdictor-Class Cruisers
x100 Acclamator-class Assault Ships
Thrashia
26-12-2005, 12:05
Thrashian Systems and Territory

Opel System
A small military outpost and merchant guilds station, the Opel system has five planets, three of which are made mostly of ore, and two which are temperate living spaces. Conquered in the days just after Thrashia recovered from the devastating civil war within the GE, the Opel System was meant to be exploited of its resources for the bettermeant of the Empire, and indeed it was and is. A large Merchant Guilds fleet guards here to insure their interests.

The System itself lies furthest from the Julian System of all Thrashian holdings and is considered to be a stepping stone to greater things. Imperial Reserve commanders have begun petitioning his Excellency to gain permission for further expansion.

Fornalia System
The Fornalia system has 8 planets. The planets, five that are rich in ores, one is more molten lava than anything else, and two are able to be used for food production. Here a rather decent sized settlement of Thrashian citizens has been made, there expanding on the space it provides, unlike Dor Lomin which is considered to be too crowded.

Here major food production facilities have been in the running for several years, providing large amounts of foot-stuffs for the teaming masses within the Dor Lomin system. OZ forces guard this system and continually increase their pressence as a new mobile suit foundry is being constructed on one of the ore-worlds.


Julian System
Once the main homesystem of the Empire of Thrashia, after events occuring with a close brush with GE forces [at a time when Thrashia was not a member of the GE] and enemy units having found the homeworld, this system has been reduced from a major living center to the main military outpost of the new OZ military.

It is highly fortified and borders the nation of Parlim. It is here that Treize Kushrenada, soveriegn of the Earth Sphere Unified Nation of Thrashia, has stationed tha majority of his fleets.

The system contains seven planets, three that are habitable; others are either rich in natural minerals and ore, or are gas balls. The Thrashian Merchant Guilds, a massive organization with it's own security forces, holds sway over most of these industrial centers.

Elderqan System
Not much is known of this system, mostly due to supression by the commanding regime at present. This system was designated under the control of the Specials Organization, the preluding guise which OZ used before its successful coup de'tat against the Thrashian royal family.

All that is known of this system is that it is the fulcrum of mobile suit production for the OZ organization and that of the five planets mentioned, each is a fortress world; guarded by its own special trained garrison and elite special forces.

Elderqan is also the location of the newer Fleet and Army academies of the OZ organization. No others besides personnel of the OZ organization are allowed acess to this System. It is under the direct command of Treize Kushrenada.

Dor Lomin System
This is the new home system of the Thrashian people. It has a massive 19 planets, 17 being habitable. On each is centered different amounts of people, industry, maratime facilities, and other civilian industries. It is considered the bread-basket of Thrashia.

Dor Lomin is under the rule and power of the Peoples Senate, a democratic organization created by Treize Kushrenada to handle all civilian affairs. While his Excellency is the leader of Thrashia, the Senate holds over the control of nearly all things civilian. Only at extreme emergencies does his Excellency ever bend over this bar he has set.

Since its inception the homeworld, Pol-kamra, has been the location of a replica rebuild of the original homeworld of Thrashia Prime destroyed several decades before in a tragic massive war. It has become a beacon in the fields of physical science, medacine, technology, and other massive fields. It is also the location of the largest known library in the sector: The Peoples Library; it contains over 4 billion hard back books, as well as a database connected to the holonet and an electronic archive holdind trillions of megabites of information.
Thrashia
26-12-2005, 13:47
Updated/ comments anyone?
Thrashia
26-12-2005, 15:36
New mobile suit added/Bump
Thrashia
26-12-2005, 17:17
Guntank mobile suit added/updated/ come on, comments anyone?
Virzon
26-12-2005, 17:56
I think it looks good. Looks like you put alot of research and creativity in it.
Mad Poodle Eating Dave
26-12-2005, 18:29
Very nice, but I think you could get sued for this. Enjoy your legal battle.
Candle Ice
26-12-2005, 18:46
Very detailed, excellent work.
Thrashia
26-12-2005, 18:55
Very nice, but I think you could get sued for this. Enjoy your legal battle.

OOC: maybe you'd enjoy going back to reading comprehension and then reread my second post. Theres a small foot note. enjoy.
Thrashia
26-12-2005, 23:32
updated new info
Thrashia
27-12-2005, 12:36
Updated/ Mobile Suit combat testing: http://forums.jolt.co.uk/showthread.php?t=461076
Thrashia
28-12-2005, 17:10
updated
Thrashia
29-12-2005, 10:23
Sample footage of a Zaku in battle: http://media.ps2.ign.com/media/016/016456/vids_1.html
Thrashia
30-12-2005, 13:20
Sample battle footage (ps2 game) Zaku vs RX-79 mobile suits:

http://media.ps3.ign.com/media/748/748465/vids_1.html
Thrashia
31-12-2005, 18:28
updated; new ship type added
Thrashia
31-12-2005, 19:00
Special's specifications added.
Thrashia
31-12-2005, 21:35
updated
Thrashia
01-01-2006, 20:42
New battle tank has been added/ updated
Thrashia
01-01-2006, 23:11
If possible I would like to know what some of you think of mobile suits, and their technology as I have shown then here. Your input would be valuable.
Nova Boozia
12-04-2006, 15:47
Seems good, as others have said, very detailed, but just how do other people stand up to them (not saying it's a 'mode, you rp very well, just curious)? Also, I'm confused, are you Starwars or Gundam or what?
Thrashia
12-04-2006, 18:07
Seems good, as others have said, very detailed, but just how do other people stand up to them (not saying it's a 'mode, you rp very well, just curious)? Also, I'm confused, are you Starwars or Gundam or what?

I rp'd once a platoon of Space Type Leos vs. a Star Destroyer. I lost three Leos but managed to destroy the star destroyer. I've never had the chance to rp them against another nation in war, but I'm looking forward to testing it against TCG. And I use a mix of tech. SW and Mobile Suit Tech. I prefer not to use the word Gundum since it refers to the god-mod type mobile suits that I do not use.
Wanderjar
16-04-2006, 18:47
how much would one of these mobile suits cost to produce? If i like the price, we'll do buisness.
Thrashia
16-04-2006, 19:04
how much would one of these mobile suits cost to produce? If i like the price, we'll do buisness.

Like I said in the DMG thread, a Leo ground-type would be about 12,000,000 Thrashian credits. If you are interested in any other models, then I can give you a price for their production as well.
Wanderjar
16-04-2006, 20:03
Like I said in the DMG thread, a Leo ground-type would be about 12,000,000 Thrashian credits. If you are interested in any other models, then I can give you a price for their production as well.


Ok, would it be considered god modding to use one of these in open battle?
Nova Boozia
16-04-2006, 20:09
What else would you do with 'em?
Thrashia
16-04-2006, 20:15
Sit and plant flowers maybe?

And no, its not god-modding. Only in the case where you to use it against a PT nation...then maybe.
Thrashia
16-04-2006, 23:37
A sort of announcement change, I guess, is that the Specials are now no longer the Specials. They are now called the OZ organization, or OZ. I've even written a short history about it at the bottom of this thread's first post. Hope you enjoy, and the rp for this new nation's creation is currently happening in an rp if you are so enpowered to seek it.
Nova Boozia
17-04-2006, 07:16
Link, please?
Thrashia
17-04-2006, 10:31
Link, please?

No problem.

Link (http://forums.jolt.co.uk/showthread.php?t=477657)
Nova Boozia
17-04-2006, 11:51
Thanks
Thrashia
17-04-2006, 15:10
MS-07B3 Gouf Command Custom Zaku
Image (http://i19.photobucket.com/albums/b184/Upum/New%20MS%20Folder/MS-07B3.gif)
Code name: Zaku Gouf
Unit type: tactical/urban assault mobile suit
Manufacturer: OZ Corp.
Operator(s): Trained Mobile Suit Pilot
Accommodation: pilot only, in standard cockpit in torso
Dimensions: head height 16.4 meters
Weight: empty 7.0 metric tons; max gross weight unknown
Construction and armor: titanium alloy
Power plant: ultra compact fusion reactor, output rating: unknown
Fixed armaments: three vulcan cannons wrist-mounted
Optional hand armaments: 90 mm SMG, clip-fed; Heat Sabre, shield

Other Facts and Details
- The Zaku Gouf Custum was a further development of the MS-07B Gouf. The Gouf Custom was designed primarily for ace pilots preferring a lighter mobile suit to the heavy, yet effective Leo and Zaku II. The Gouf Custom featured multiple changes to either models, including the elimination of an awkward five finger 75mm vulcan guns, and its replacement with a three wrist mounted 35mm vulcans on a normal manipulator. A coil-like heat rod is replaced with a heat wire that connects and disables an enemy rather than damaging him or her. The shield is also capable of carrying a 90mm vulcan gun, extremely enhancing the mobile suit's fire power. The armor and capabilities are only changed slightly from the Zaku II.

Unlike the Zaku, which fights well in forests, and the Leo, which fights well on flat plains, the Gouf Custom fight best in urban settings.

===============================

New model mobile suit. Enjoy. XD
Thrashia
17-04-2006, 19:11
Ok, would it be considered god modding to use one of these in open battle?

You going to buy any Wanderjar, or are you just interested?
Thrashia
22-04-2006, 20:52
More specific information and details added to the Gouf model mobile suit; enjoy. :)
Thrashia
24-05-2006, 15:23
New fun facts and ships added! READ peopl!
Nova Boozia
26-05-2006, 13:12
Where did the Capitol Police spring from?
Thrashia
26-05-2006, 13:35
Where did the Capitol Police spring from?

Lol, I like how they look so I decided to use their design and gear. They of course use better weaponry than you would see in Jin-Roh.
Nova Boozia
26-05-2006, 15:08
Uh... Jin-Roh? I was thinking more along the lines of "Kraven Corporation".
Thrashia
26-05-2006, 15:12
Uh... Jin-Roh? I was thinking more along the lines of "Kraven Corporation".

Google this- Jin-Roh: The Wolf Brigade

Its based from that. He got the idea from the same place.
Thrashia
30-05-2006, 19:19
Fourth section created for recording Thrashian territory.
Thrashia
02-06-2006, 23:41
Thanks to the constant efforts of the Imperial Reserve Engineers Guild, a new class of Star Destroyer has been developed. Designed by an Engineer Philips Brosnan, one of the men who helped design a modified Thrashian version of the Imperial Star Destroyer MkIII.

From his own mind and with the help of older schematics and renewed interest in ship building a new model of the Venator Star Destroyer has been made. The Venator Mk II.

Venator-class MkII Star Destroyer
DESIGNER/MANUFACTURER: Philips Brosnan/Julian Imperial Shipyards
COMBAT DESIGNATION: Heavy Battle Cruiser
LENGTH: 1,300 meters
CREW: 5,798; 402 gunners
PASSENGERS: 2,000 clone troops
SPEED RATING: 40 MGLT (Light Years) Space/45,000 mph Atmosphere
HYPERDRIVE: x4
HULL RATING: 2675 U
SHIELD RATING: 6760 U
CONSUMABLES: 4 years supplies
WEAPONS: 40 Heavy Turbolaser Batteries
10 Ion Cannon
10 Turbolaser Turrets
60 Point Defense Cannon
6 Proton Torpedoe tubes

STARFIGHTER SQUADRONS: 2 Tie Interceptor Wings (144)

PLANETARY ASSAULT TROOPS: One clone-trooper division; 10 AT-ATs; 15 AT-STs; 30 AT-PTs; 70 speeder bikes; one prefab fortress

OTHER ONBOARD CRAFT: 4 Victory-Class Thrashian Imperial Shuttles; 25 Imperial Patrol Craft


The Venator II model approached many problems that Brosnon found with the Imperial series. He found the lack of under-hull weapons on the Imperial SD as a drawback, as well as lack of defense against fast fighters in that position; and as such positioned four dual-cannon PD turrets just in front of the under-neath fighter bay, and to add more anti-capital ship power there, put 12 Heavy Turbolaser cannons there.

http://i19.photobucket.com/albums/b184/Upum/Star%20Wars/V2.jpg

Philip Brosnan also found that the original Venator, which had its main 'top-side' batteries located to the sides of the command tower-bridge; moved his 24 other heavy turbolaser batteries forward for a better 360 degree horizontal plane of fire for all the batteries.

http://i19.photobucket.com/albums/b184/Upum/Star%20Wars/inprogress1.jpg

Besides these repositioning of armaments, Philip added several other key devices. Utilizing the Katana Fleet technology and system he managed to lower the crew requirements considerablly. Another key addition was the positioning of a very advanced and powerful PD turret above and behind the new model bridge to protect against oncoming fighters. Then Philips gave the V2, as it is called around the engineer barracks, the shield generator from the ISD MkIII, making it on par with most larger Imperial vessels.

All in all the positioning of weapons, the addition of more PD, the increase of shielding, and the better consructed hull and bridge has made the Venator a major success; and at 1,300 meters is large enough to instill fear. Already the V2 has passed all testing and is ready for mass production. Grand Admiral Ve'ack himself has seen to it that the Venator II will replace all older model ISDs MkI, Venator MkIs, and Victory SDs.
Trailers
03-06-2006, 00:02
OOC: You put this together quite well, and very detailed too. Kudos, and welcome to the mobilesuit arms race. o.O
Thrashia
03-06-2006, 00:17
OOC: You put this together quite well, and very detailed too. Kudos, and welcome to the mobilesuit arms race. o.O

Thanks, a more less jumbled factbook of mine is in the works. XD
Franberry
03-06-2006, 00:27
OOC:

What year do you think the most basic of Zakus could be made?
(Zakus seemed like the most basic one, are there predessesors? even if they are painstainkingly hard to make, showing up with one of these bad babies in 2015 would be awesome)
Thrashia
03-06-2006, 00:34
OOC:

What year do you think the most basic of Zakus could be made?
(Zakus seemed like the most basic one, are there predessesors? even if they are painstainkingly hard to make, showing up with one of these bad babies in 2015 would be awesome)

I'd say 2015 would be pushing it, but 2020 is about golden.
Franberry
03-06-2006, 00:37
I'd say 2015 would be pushing it, but 2020 is about golden.
for a Zaku, or the predessesors?
Thrashia
03-06-2006, 00:42
for a Zaku, or the predessesors?

Zaku I