NationStates Jolt Archive


The Babylon Project (FT; Open; Documentation; Reference)

SeaQuest
23-12-2005, 00:10
http://i5.photobucket.com/albums/y195/MistrissDraconia/Logos/b5rpg.gif

The Babylon Project is the dream of Imperial SeaQuestian Senator Calvin Natawe. Senator Natawe proposed that the people of SeaQuest should create a place where SeaQuestians and aliens could meet on neutral ground, in the free exchange of culture, ideas and settle disputes peacefully in the hopes of furthering intergalactic peace.

The SeaQuestian Empire is currently looking for other nations willing to sponser designing, building, staffing, and running a massive station that will be a neutral location where nations can work out there differences.

Current Sponsers:
SeaQuest
New Dornalia
Tidan
Nerotika
Waldenburg 2
Snake Eaters
ONI Concordiat
CorpSac
NeoZeta
Sollistan
Starenell
SeaQuest
23-12-2005, 01:34
The following image was broadcast on all frequencies by the SeaQuestian Empire as they seeked others to join in and support the Babylon Project.

http://i5.photobucket.com/albums/y195/MistrissDraconia/Logos/b5poster.gif
New Dornalia
23-12-2005, 01:42
The Workers State would be willing to donate funds and construction crews from the Paris Commune Shipyard to help build it.
SeaQuest
23-12-2005, 01:59
The Workers State would be willing to donate funds and construction crews from the Paris Commune Shipyard to help build it.

Acknowledged, Sponsers list has been updated.

As for what the SeaQuestian Empire will provide, we will provide the base plans for the station.

Here are the original stats for the Mark II O'Neil class Deep Space Station. Please note, these are the plans for a never built design. Both the Mark I and Mark II O'Neil designs were deemed to have no possible purpose when they were designed by Imperial engineers, until now that is.

All sponser nations are free to propose possible upgrades to the original design.

http://www.b5tech.com/babylonproject/babylon5station/b5glory.jpg

Internal Map: http://i5.photobucket.com/albums/y195/MistrissDraconia/Schematics/b5_map.jpg

class: O´Neil

type: Deep Space Station

length: 8,064.5 meters

diameter: 840 meters

mass: 9.1 billion metric tons

crew: 2,500

troop: 15,000

fighter: 48 Starfury fighter craft

power: 8 Fusion Reactors

duration: 5 years

weapon:
Twin Particle arrays
Particle Laser Cannon
Pulse Cannons
Plasma Cannons

defense:
8 - 12 meter armored hull
Mk. II Defense Grid

We will also be providing 12 Whitestar class monitors for use in the Babylon Defense Fleet.

The B.D.F. will only be used to defend the station against attack and not for offensive purposes. All sponser nations are allowed to donate ships to the B.D.F..
SeaQuest
23-12-2005, 03:16
A message continues to broadcast from SeaQuestian buoys on a continuous loop. The message was a simple one, all it did was transmit information about the Babylon Project and ask if any nation was willing to help sponser it.
Tidan
23-12-2005, 03:22
Tidan is willing to help. We could send one of our deep-space shipyards to help construction. This will have to wait though as it is currently in the process of building ships vital to our security.
SeaQuest
23-12-2005, 03:33
Tidan is willing to help. We could send one of our deep-space shipyards to help construction. This will have to wait though as it is currently in the process of building ships vital to our security.

Acknowledged and understood. You will still be added to the list of Sponser Nations.

@All: I also forgot to mention, sponser nations automatically get to house one diplomat and his or her staff on the station as well as the diplomats personnel ship.
SeaQuest
23-12-2005, 06:23
Remember, sponsers are allowed to make suggestions on updates to the original design of the Project Babylon station.
SeaQuest
23-12-2005, 08:50
Anyone else want to help sponser this project and make it a reality?
SeaQuest
23-12-2005, 16:30
Now to pick a planet to put the Babylon station in orbit of.

How does this location sound: "the L-5 point in a binary star system between a star and a planet named Tigris & Euphrates, in a 33,000 kilometer orbit around a planet called Epsilon Eridani III"?

It is an old Class L (desert-like) world with little, if any, military value. Its scientific value is much more obvious with the vast and active archelogical dig on the planet's surface (which nations are free to send scientists to) that has already discovered part of an ancient complex.
Nerotika
23-12-2005, 16:36
Nerotika will sponser this project in order to futher its FT technology with intergalatic trade. We will collect donations from our people and will personally donate $2,000,000,000,000 from our goverment waste dept.
SeaQuest
23-12-2005, 18:42
Nerotika will sponser this project in order to futher its FT technology with intergalatic trade. We will collect donations from our people and will personally donate $2,000,000,000,000 from our goverment waste dept.

Welcome to the club. Trade will be one of the main functions of this station, second only to its diplomatic function.
SeaQuest
23-12-2005, 18:56
Okay, Sponser list has been updated. That makes 4 nations so far, but I would like to get a minimum of 5 before construction begins.
Waldenburg 2
23-12-2005, 20:33
The Waldenburg Empire is willing to help in the interests intergalactic trade. The Empire will donate for the construction, materials and construction crews. To oversee our personnel we shall include 4 Halcyon Cruisers into the BDF. We hope you shall allow us to assist you.

Signed:
His Most Gracious Imperial Majesty Wyatt Von Waldenburg III
Snake Eaters
23-12-2005, 20:39
We, the Shadowy State of Snake Eaters, will glady sponser this project. Having seen first hand the horrors of war caused by the failure of politicians to listen, we understand what it is to work for peace.

We will gladly donate resources, ships and construction crews to this project.
ONI Concordiat
23-12-2005, 20:40
The Concordiat would be willing to provide machine-parts, for as a nation of Machine-Sentiences we would benefit from interactions with the intriguing organics with whom we share this universe.

We only possess factories capable of producing war-products, and we have no currency, but we still can contribute to survelliance, defense, and moderation/governing of the Station.

Additionally, at the very least we could make the defense forces even more massive, as a single Class VI Battlegroup has over 30 sentient Monitors and assorted numbers of other ships.

We are awaiting a response.
Nerotika
23-12-2005, 21:15
OOC: Just wondering has anyone ever heard of Veritech technology? (Off the show robotech). I just want to know because so far no one i`ve asked knows. Its basicly a pre-future, almost on futurestic technology (The SDF Class ships are future tech, eh you know what im not going to explain fully im just going to add it to my factbook)
CorpSac
23-12-2005, 22:11
The Colonial Federal Goverment is willing to supply funding for the Babylon Project along with useage of the Shipyard Complex within CFG space (shipyard complexes are a massive shipyard network that take over an entire system within CFG space...vary big)
Kyanges
23-12-2005, 22:13
OOC: Just wondering has anyone ever heard of Veritech technology? (Off the show robotech). I just want to know because so far no one i`ve asked knows. Its basicly a pre-future, almost on futurestic technology (The SDF Class ships are future tech, eh you know what im not going to explain fully im just going to add it to my factbook)

(OOC: Heard of it. Watched it. Own the DVD box set. Have "Allies" who use it. It is around.)
Xanthal
24-12-2005, 00:20
The Socialist Republic is interested in the proposed project, but we are concerned about the sizable dedication of station space to construction and other manufacturing purposes. If this is a diplomatic neutral ground as we are given to understand, what purpose will fabrication facilities serve? We require justification for the industrial capacity of the Babylon station if we are to consider giving the project our support.

The Alphin of the Socialist Republic of Xanthal
SeaQuest
24-12-2005, 00:28
Sponser list has been updated. Welcome to the club, everyone.
SeaQuest
24-12-2005, 00:35
The Socialist Republic is interested in the proposed project, but we are concerned about the sizable dedication of station space to construction and other manufacturing purposes. If this is a diplomatic neutral ground as we are given to understand, what purpose will fabrication facilities serve? We require justification for the industrial capacity of the Babylon station if we are to consider giving the project our support.

The Alphin of the Socialist Republic of Xanthal

The station will allow a neutral diplomatic ground, yes. It will also provide a safe place for trade. It will be neutral territory for all ships seeking refuge and/or repair. But, the primary purpose is to facilitate understanding of others cultures enough to prevent wars based on misunderstandings and allow for a more lasting peace between nations.

The station is supposed to be self-sufficiant(sp?) for the five years duration between each minor refit (basically keeps the structure sound and the tech up-to-date). The fabrication facilities help to keep this self-reliance of the station as the nations involved can't be shown favoritism. The station will be able to initiate construction of spare and possible replacements for itself and any damaged visitor craft.

Understood?
SeaQuest
24-12-2005, 00:37
Remember, sponsers are allowed to make suggestions on updates to the original design of the Project Babylon station.

Don't forget this little tidbit. (OOC: IC'ly, the design is fifty-years-old (guess I forgot to mention that before)).
SeaQuest
24-12-2005, 00:38
Got plenty of nations, of varing sizes, to provide a wide-enough foundation for beginning of construction. Of course, we can still add sponsers during the construction phase. Then, after construction is finished, nations must submit a formal request to open a store or house a diplomat on the Babylon station.

But, before we can start construction, what do you think of the location proposed (its on Page 1)?
Xanthal
24-12-2005, 00:39
What agency is to provide law enforcement and oversight aboard the station?

The Alphin of the Socialist Republic of Xanthal
SeaQuest
24-12-2005, 00:41
What agency is to provide law enforcement and oversight aboard the station?

Its own internal security force that will be made up of part of the people sent by the different sponser nations to staff the station. This is part of that self-reliance thing I mentioned earlier.

@All: Here is a different version of the Internal Map: http://i5.photobucket.com/albums/y195/MistrissDraconia/Schematics/B5map.gif
Xanthal
24-12-2005, 00:42
How will positions in that security force be apportioned?

The Alphin of the Socialist Republic of Xanthal
SeaQuest
24-12-2005, 00:46
How will positions in that security force be apportioned?

The Alphin of the Socialist Republic of Xanthal

The ratio will be proportional to the total number each sponser nation sends to join the security department (the department you are sending your people to can be specified). The nation that provides the head of each department will be picked via a vote of all sponser nations.

OOC: If we are going to RP on the station in any thread, technically, we won't be able to RP everyone, thus, only the heads of each department will be main characters. Also, some of the others (like the assistants to the ambassadors) can be RP'ed, but they will be minor characters.
Xanthal
24-12-2005, 00:52
What assurances does the international community have that the Babylon station will serve purely diplomatic purposes and that its facilities will not be used for manufacturing weaponry? Also, will weapons be banned aboard the station and if so, how will the ban be enforced?

The Alphin of the Socialist Republic of Xanthal
SeaQuest
24-12-2005, 01:10
What assurances does the international community have that the Babylon station will serve purely diplomatic purposes and that its facilities will not be used for manufacturing weaponry? Also, will weapons be banned aboard the station and if so, how will the ban be enforced?

The Alphin of the Socialist Republic of Xanthal

The only weapons allowed will be those of the of the security forces. Manned security scanners (think airport metal dector for design) will be located right outside the access leading to the the docking bays. The security personnel manning these scanners will monitor everyone going through and respond when the automatic alarm (really more of a buzzer) sounds when the scanner they are responsible for goes off when it detects weapons (could be energy, projectile, bladed, or any type of weapon).

As for the possibility of manufacturing weapons, that would only be done when the station is in the process of a defensive and offensive systems up-grade (one is scheduled for after the station has been up and running for two full years).

The station will also have its own governing council. This station council will be made up of the station's department heads, the heads of the different guilds (ie, buisness types), and the leaders of the non-staff community that call the station home. Each member gets one, and only one, vote. The station's commanding officer's vote is to be only used in the case a tie-breaker is needed.

Council Logo: http://i5.photobucket.com/albums/y195/MistrissDraconia/Logos/council.gif

Security Patch: http://i5.photobucket.com/albums/y195/MistrissDraconia/Logos/B5_Security.jpg

Security Logo: http://i5.photobucket.com/albums/y195/MistrissDraconia/Logos/B5PA227.jpg

Command Patch: http://i5.photobucket.com/albums/y195/MistrissDraconia/Logos/B5CommandPatch.jpg

Medical Logo: http://i5.photobucket.com/albums/y195/MistrissDraconia/Logos/B5medical_WEB_WEB.jpg

Medical Patch: http://i5.photobucket.com/albums/y195/MistrissDraconia/Logos/BB509.jpg
Xanthal
24-12-2005, 01:14
As for the possibility of manufacturing weapons, that would only be done when the station is in the process of a defensive and offensive systems up-grade (one is scheduled for after the station has been up and running for two full years).
What additional security measures will be put in place to ensure that only station weapons are manufactured and that those weapons do not leave the station's jurisdiction and are not put to unauthorized use?

The Alphin of the Socialist Republic of Xanthal
SeaQuest
24-12-2005, 01:31
What additional security measures will be put in place to ensure that only station weapons are manufactured and that those weapons do not leave the station's jurisdiction and are not put to unauthorized use?

The Alphin of the Socialist Republic of Xanthal

To ensure that the weapons built for the station remain under the station's control, is the job of station security and the Babylon Defense Force (commanded by the station's C.O.). The B.D.F. will not fall under the jurisdiction of any sponser nation but the Station Council. This is why, the twelve Whitestars I am donating to start the B.D.F. will have their internal Jump Gate Generators removed. It is advised that any nation that donates ships to the B.D.F. remove any F.T.L. drive the ship may carry. Also, if a nation is willing to donate one, a permament FTLi field will be set-up in the star system containing the station. The only way(s) in and out will be via the Jump Gate, and any other similar structure, warded over by the station (the Jump Gate will only work open an outgoing Jump Point if it recieves a certain command signal from the station, incoming Jump Points do not require such a signal (as it isn't that hard to become lost in Hyperspace)).

Also, no nation may house any military troops on the station unless said troops are only there to defend the station and nothing else.

I, for one, will set aside some of my Anla-Shok (Translation: Rangers) to make sure of the above.
SeaQuest
24-12-2005, 01:34
The following are the weapons that will be donated by SeaQuest and will only be used by station personnel.

http://www.b5tech.com/misctech/weapons/handheldweapons/ppg.jpg

class: Auricon EF-7

type:
Star Navy PPG Pistol
contract 9091-7782

length: 15 centimeters

mass: 380 grams

power: Fusion Batteries - Deuterium/Triterium

ROUNDS: 12

Optional security:
molecular coded grip
fingerprint lock


The term PPG stands for "Phased Plaser Gun." These weapons fire bolts of charged helium plasma, which is contained in a magnetic field. "Caps", are highly condensed helium storage units and a nuclear battery in the grip supply energy to the weapon. Helium is ionized by a laser burst then a strong electrical discharge forces the plasma out of the weapon at high speeds. PPG's can easily burn through organic tissue, bone and metal at higher energy levels.

The EF-7 has three power setting, each setting capable of inflicting a different level of damage. Setting ONE produces a strong kinetic/electrical impact with little burning. This is often referred to as a "stun" setting as the strong electrical charge can render a person immobile or unconscious. Setting TWO is the weapon's kill setting, capable of causing serious surface damage to organic tissue. Setting THREE is the highest setting on the EF-7. While this can reduce the number of shots per cap to as little as four, this setting guaranties a kill and is strong enough to burn through metallic alloys.

http://www.b5tech.com/misctech/weapons/handheldweapons/ppranimation.gif

class: Star Navy Issued PPR

type:
Mk.II & Mk. IX Phased Plasma Rifles
contracts 4474-6652a & 7541-6222

length: 68 to 80 centimeters

mass: 3.6 kilograms

power: Fusion Batteries - Deuterium/Triterium

ROUNDS: 32 to 64

Optional security:
molecular coded grip
fingerprint lock

Both of these sturdy weapons are capable of firing between 32 and 64 rounds. Like the Star Navy issued Auricon EF-7 pistol, the PPG Rifles use a "cap" containing condensed helium along with a fusion battery to supply power. The weapon uses a laser to ionize the helium, turning it into a plasma. In turn, the plasma is contained in an electromagnetic bubble and then discharged by an electrical discharge that forced the helium plasma bolts out of the weapon at the speed of sound.

PPG rifles fire in the high kilowatt to low megawatt range, depending on the weapon's setting. The higher the setting, the fewer total rounds these weapons are capable of firing before the cap must be replaced. The Mark IX variant of the heavy assault rifle is capable of not only firing a steady stream of energized plasma, but also various gasses, projectiles and plasma grenades.

http://www.b5tech.com/misctech/weapons/handheldweapons/pike.jpg

class: Fighting Pike

type: Minbari Varriant of Tak'cha's Barkken staff

length: 2 meters (extended)

mass: 200 grams

power: *Classified*

Optional securitY:
molecular coded grip
fingerprint lock
DNA lock

Minbari "Fighting Pike" is one of the most ancient of weapons, which has been in use, one way or another for the past 12,000 years. Originally nothing more than a wooden stick, similar to the Earth fighting staff, or "Bo", the Pike has evolved to become a the weapon of choice in hand-to-hand combat. This was not always the case however.

Originally, the Pike was only used in training and was never considered an effective weapon in military combat, following the onset of gunpowder. The primary reason for this was size. The Minbari Pike, while an effective weapon, was not very portable given its length of nearly two meters and diameter of some 2.5 centimeters. It is only in the past 1,000 years that the Pike has truly become an effective weapon.

Original proble with using the Pike in combat was size, at two meters in length the Pike was a rather conspicuous weapon. True, anyone using a Pike, with even the most basic of training, could best an expert swordsman but carrying a large stick into a battlefield was not neither discreet nor efficient. However, about 1,000 years ago during the time of Valen the Minbari discovered a way to make their Pikes effective on the battle field - they learned to shrink the Pike so warriors could carry is easily.

Minbari Fighting Pikes, using collapsible tubing based on the Tak'cha's Barkken staff design, could be compressed into a small package and carried into combat easily. Using a button and a miniature air compressor, these Pikes were very effective in combat. Later, as Minbari technology advanced, so did the Pike.

Modern Pikes now employ what is called "Molecular Compression" technology. Put simply, the Minbari have learned to compress the molecules of an object, making an object of a given mass take up a smaller volume of space, while not altering the objects mass. This form of Pike is much more efficient than the older Pikes using collapsible tubing. It is sturdier, stronger and lighter.
SeaQuest
24-12-2005, 01:36
Anyone got any more questions?
Xanthal
24-12-2005, 01:36
...no nation may house any military troops on the station unless said troops are only there to defend the station and nothing else.
What circumstances determine that this condition is fulfilled? Can troops be deployed at the will of the state or must the station's commanders request asistance? Further, more generally, under what circumstances are outside forces authorized to deploy in defense of the station?

The Alphin of the Socialist Republic of Xanthal
SeaQuest
24-12-2005, 01:44
What circumstances determine that this condition is fulfilled? Can troops be deployed at the will of the state or must the station's commanders request asistance? Further, more generally, under what circumstances are outside forces authorized to deploy in defense of the station?

The Alphin of the Socialist Republic of Xanthal

If the station is attacked by an external force, the station's command staff will decide if the station and its support fleet can handle it. If not, then it will request aid. All part of that self-reliance thing I was talking about.

As for the limits, the station can only house a total of 15,000 troops and 2,500 crew (officers and enlisted).

The Babylon station is not to become a militarized station. The Station Council must maintain control over its domain of the star system (which I suggested one for the location on Page 1, and I guess no one is opposed to it). It will be like its own mini-nation, with its capital (in this case the station) and defense fleets (minus the FTL capability).

Military forces of nations are allowed to stop by for R. & R., but nothing more. If anyone tries to use the station as a staging ground, they will have to get past the Babylon Defense Forces.
SeaQuest
24-12-2005, 01:49
I propose that the station be called Babylon 5 (Babylons 1-4 are internal SeaQuestian stations used to help maintain the peace inside the Empire (and are tiny compared to the O'Neill class station)). Any objections?
SeaQuest
24-12-2005, 01:56
Now to pick a planet to put the Babylon station in orbit of.

How does this location sound: "the L-5 point in a binary star system between a star and a planet named Tigris & Euphrates, in a 33,000 kilometer orbit around a planet called Epsilon Eridani III"?

It is an old Class L (desert-like) world with little, if any, military value. Its scientific value is much more obvious with the vast and active archelogical dig on the planet's surface (which nations are free to send scientists to) that has already discovered part of an ancient complex.

I propose that the station be called Babylon 5 (Babylons 1-4 are internal SeaQuestian stations used to help maintain the peace inside the Empire (and are tiny compared to the O'Neill class station)). Any objections?

Any objections to the proposed location or name?
Xanthal
24-12-2005, 01:59
OOC: I object because that's the most uncreative thing ever. You're borrowing the entire station, the least you could do is rename it.

IC: The Socialist Republic does not believe that the Babylon project is a worthwhile effort. It requires an investment of resources far in excess of that which should be required considering its diplomatic function. Self-sufficiency and militarization is taking precedence over practicality in the planning process, a fatal decision in our opinion. The Babylon project will create a substantial military force for defense of a single, non-aligned station. This invites violent conflict and creates the potential for defection and deviance within the project staff's ranks. The Republic declines to sponsor the endeavour and condemns the Babylon project as inefficient, impractical, and potentially dangerous to regional stability and its own purpose in creating an artificial sovereign state.

The Alphin of the Socialist Republic of Xanthal
SeaQuest
24-12-2005, 02:08
Lol, you were right on in the name department. We'll have to come up with a new name. Though, what did you think of the location?

As for the stats, nations (sponser nations in particular) are free to suggest alterations.

As for the non-staff population, the station's life support system is capable of supporting over 250,000 entities in variable gravities, mostly as transit passengers. We could increase this number by 18,000 by removing the troop quarters and replacing them with non-staff quarters.

The following info should also be of intrest:

Normal planetary gravity aboard the Babylon station is simulated by rotating the stations center section. Outward acceleration at the outer most edge of the station is 1.41 gravities. The Babylon station supports variable atmospheres, 92% earth standard, 5.2% methane, and 2.8% other. Unlike Babylon 4, Babylon 5 does not have the counter rotating sections, effectively trapping the station in orbit around Epsilon Eridani III (or whatever planet is picked). THe Babylon station does have a series of thruster engines however, used in maintaining its location at the L5 point.

And, the twelve Whitestars (for defense of the station only) is enough for a start of the B.D.F..

Also note, the planet I proposed place the station in orbit around is of little military importance to anyone. It is a simple, old planet that's only life is the archeological dig.



As for the name, how does Unity sound?
SeaQuest
24-12-2005, 02:08
OOC: I object because that's the most uncreative thing ever. You're borrowing the entire station, the least you could do is rename it.

IC: The Socialist Republic does not believe that the Babylon project is a worthwhile effort. It requires an investment of resources far in excess of that which should be required considering its diplomatic function. Self-sufficiency and militarization is taking precedence over practicality in the planning process, a fatal decision in our opinion. The Babylon project will create a substantial military force for defense of a single, non-aligned station. This invites violent conflict and creates the potential for defection and deviance within the project staff's ranks. The Republic declines to sponsor the endeavour and condemns the Babylon project as inefficient, impractical, and potentially dangerous to regional stability and its own purpose in creating an artificial sovereign state.

The Alphin of the Socialist Republic of Xanthal

Feel free to offer your opinions on how this Project can be made more nation friendly.
Xanthal
24-12-2005, 02:32
Feel free to offer your opinions on how this Project can be made more nation friendly.
You are placing far too much emphasis on self-sufficiency. Your objective is to create a neutral space station at which all people are welcome to come, interact, and resolve differences. Awesome. Now the problems: you're claiming an entire star system for the purpose and launching an independent military, complete with starships, to defend all this.

Your premise is sound, but take a moment to think. First off, the station is the only colony in the system. There is no need whatsoever to extend its territory beyond the structure itself. Second, sponsors can take responsibility for defending the station and it will save everyone a fortune that would otherwise be dedicated to an independent force. As for the internal industrial sections; totally unnecessary. The parts that the station needs can be brought in from sponsors who already have assembly lines and infrastructure built up.

Essentially, your issue is that you're trying to make the station an island. This is foolish. Its entire purpose is to serve as a congregation point, its existence a representation of international unity. Why then would you wish to alienate the very nations that built it by essentially making it a sovereign military power in itself? If two parties want to simply meet on neutral ground they can pick from any one of hundreds of diplomatically-active nations or even some deserted planet somewhere. An autonomous command staff is fine. A station security force is fine. A dedicated space navy and onboard manufacturing capacity? No. It's a waste of time, it's a waste of money, and it automatically makes the station a threat to nearby establishments; inviting conflict. Think smaller. You do not need, nor should you want, the scale of infrastructure you propose.

Of course this is just my (and Xanthal's) opinion. If you're married to the idea of a Babylon 5-like station with all the trimmings, I have no will to stop you. Still, be sure you fully grasp that, IC, it will cost a royal assload of money and resources far beyond your young and not-too-rich nation's ability to pay even a significant fraction of.
Sollistan
24-12-2005, 02:44
Sollistan can provide huddled masses to populate the lower decks. Let us know how many you need and when.
SeaQuest
24-12-2005, 04:39
You are placing far too much emphasis on self-sufficiency. Your objective is to create a neutral space station at which all people are welcome to come, interact, and resolve differences. Awesome. Now the problems: you're claiming an entire star system for the purpose and launching an independent military, complete with starships, to defend all this.

Your premise is sound, but take a moment to think. First off, the station is the only colony in the system. There is no need whatsoever to extend its territory beyond the structure itself. Second, sponsors can take responsibility for defending the station and it will save everyone a fortune that would otherwise be dedicated to an independent force. As for the internal industrial sections; totally unnecessary. The parts that the station needs can be brought in from sponsors who already have assembly lines and infrastructure built up.

Essentially, your issue is that you're trying to make the station an island. This is foolish. Its entire purpose is to serve as a congregation point, its existence a representation of international unity. Why then would you wish to alienate the very nations that built it by essentially making it a sovereign military power in itself? If two parties want to simply meet on neutral ground they can pick from any one of hundreds of diplomatically-active nations or even some deserted planet somewhere. An autonomous command staff is fine. A station security force is fine. A dedicated space navy and onboard manufacturing capacity? No. It's a waste of time, it's a waste of money, and it automatically makes the station a threat to nearby establishments; inviting conflict. Think smaller. You do not need, nor should you want, the scale of infrastructure you propose.

Of course this is just my (and Xanthal's) opinion. If you're married to the idea of a Babylon 5-like station with all the trimmings, I have no will to stop you. Still, be sure you fully grasp that, IC, it will cost a royal assload of money and resources far beyond your young and not-too-rich nation's ability to pay even a significant fraction of.

Well slap me silly and call me a cab. You are absolutely correct. I was trying to make it to much like cannon.

But, you forget about the archeological dig on the planet that the station'll orbit. How about, the station council is just in charge of the station itself and the dig?

I think the idea of converting the quarters for the 18,000 troops into civilian living quarters is also a good idea.

Also, we can scratch the B.D.F. off the list, for now.

As for the manufacturing section, that will produce non-military goods only. It can produce local made items for trade purposes, use in the various religious temples, or by the scientists on the planet below.

Plus, the same type of security checkpoints as those that can be found at the airlock leading to the docking area will be found at the entrances and exits to each section.

That alright?
SeaQuest
24-12-2005, 04:41
Sollistan can provide huddled masses to populate the lower decks. Let us know how many you need and when.

Send as many as you want. No need to huddle in the lower decks, with Class C (think, small, one-room apartment (Class D would be double bunks)) minimum, there will no poverty on the Unity.

@All: Is the name Unity alright for the station?
Xanthal
24-12-2005, 05:01
Well slap me silly and call me a cab. You are absolutely correct. I was trying to make it to much like cannon.

But, you forget about the archeological dig on the planet that the station'll orbit. How about, the station council is just in charge of the station itself and the dig?

I think the idea of converting the quarters for the 18,000 troops into civilian living quarters is also a good idea.

Also, we can scratch the B.D.F. off the list, for now.

As for the manufacturing section, that will produce non-military goods only. It can produce local made items for trade purposes, use in the various religious temples, or by the scientists on the planet below.

Plus, the same type of security checkpoints as those that can be found at the airlock leading to the docking area will be found at the entrances and exits to each section.

That alright?
Xanthal will not oppose a station built under those specifications. As for support, we'd have to wait and see how it turned out.
SeaQuest
24-12-2005, 08:04
Xanthal will not oppose a station built under those specifications. As for support, we'd have to wait and see how it turned out.

Understood.
SeaQuest
24-12-2005, 08:12
Here are the updated stats for the station:

http://www.b5tech.com/babylonproject/babylon5station/b5glory.jpg

Internal Map: http://i5.photobucket.com/albums/y195/MistrissDraconia/Schematics/b5_map.jpg

class: O´Neil

type: Deep Space Station

length: 8,064.5 meters

diameter: 840 meters

mass: 9.1 billion metric tons

crew: 2,500

troop: None

Non-Staff Population: 265,000 beings

fighter: 48 Starfury fighter craft (24 SA-23E Aurora class Starfuries and 24 SA-32 Thunderbolt class Starfuries)

power: 8 Fusion Reactors

duration: 5 years

weapon:
Twin Particle arrays
Particle Laser Cannon
Pulse Cannons
Plasma Cannons

defense:
8 - 12 meter armored hull
Mk. II Defense Grid

Is it alright if the station is limited to the fighters for defense?

http://www.b5tech.com/earthalliance/earthallianceshipsandvessels/earthfighters/glory/sa23e1.jpg

class: SA-23E Aurora

type: Heavy Fighter

length: 9.56 Meters

mass: 48 metric tons

power: 3 Fusion Batteries

duration: 2 hours [standard]

accel.: 1 km/s

crew: 1 Pilot

agility: Class A

weapon:
4 40mm Pulse Cannons
2 35mm Pulse Cannons
Fusion missiles [8 points]

defense:
4.2 Centimeter re-enforced armor
1 Grappling Claws
1 Cutting Laser

http://www.b5tech.com/earthalliance/earthallianceshipsandvessels/earthfighters/tbolt.jpg

class: SA-32A Thunderbolt

type: Heavy Fighter - Bomber

length: 15.54 meters

mass: 52 metric tons

power:
1 Micro-Fusion reactor
2 Fusion Batteries

duration: 6 hours [standard]

accel.: 1 km/s

crew: 2 - Pilot w/ Bomber

agility: Class A

weapon:
4 Linked, Unidirectional 40mm Pulse Cannons
Fusion missiles [10 points]

defense:
5.6 Centimeter re-enforced armor
2 Grappling Claws
1 Cutting Laser
SeaQuest
24-12-2005, 18:20
Comments? Concerns?
Nerotika
24-12-2005, 20:09
If anyone hasn`t seen this yet, im creating a type of galaxy (Its like an earth only for FT nations, I messed up on the name and called it universe I) I was wondering if this station could be open to trade routes with nations inside this galaxy? If so can I maybe place it on our galactic Map?
SeaQuest
24-12-2005, 20:19
If anyone hasn`t seen this yet, im creating a type of galaxy (Its like an earth only for FT nations, I messed up on the name and called it universe I) I was wondering if this station could be open to trade routes with nations inside this galaxy? If so can I maybe place it on our galactic Map?

I saw it. As for the bit about the station, that would have to be put up to vote by all sponser nations. I can't make that call alone.
Nerotika
24-12-2005, 20:27
Alright, I expected that people would ahve to vote on the disicision. I`ve already gotten criticism on the thread by people who didn`t actually read about it. Anyway I like the stats on the space station and I was wondering if instead of just this one space station, we build the large one and seperate smaller stations for each sponser. Of cource they would have to provide the station on there own but this way they could oversee the production of what they have aided in building.
SeaQuest
24-12-2005, 20:33
Alright, I expected that people would ahve to vote on the disicision. I`ve already gotten criticism on the thread by people who didn`t actually read about it. Anyway I like the stats on the space station and I was wondering if instead of just this one space station, we build the large one and seperate smaller stations for each sponser. Of cource they would have to provide the station on there own but this way they could oversee the production of what they have aided in building.

So, instead of just the one station, the Babylon Project becomes a network of stations. I like, as one of the sponser nations, I say yes. Now we just have to see how the others vote.
CorpSac
24-12-2005, 20:47
The Colonial Federal Goverment has come to rethink its offer of Funding of the Babylon project and allow the use of the IS-01 Shipyard Complex system (and withdrawin our offer to pritty much cuff up the costs of matrials and so forth).

The reason for this is as follows:-

1. The CFG senate feels that the location of the system should be a Central location a good distance from any nation, the system itself should have if possible no local interests (to lower the chance of unwanted hostile forces investergating the system) to any one nation, a barran system with vary little in the system is prefered.

2. The CFG Senate feel the idea of a local FTLi field and isloation of the system is wrong, tho it can see why such a system would be useful it feels that this will alienate any unknown races from coming to the system. It also feel that the most in your face reason should be adressed, Not all nations use Hyperspace and there ships would not be designed to enter into a Hyperspace jump point or traval though hyperspace, thrus limiting the people who may traval to the station

3. The CFG Security Council feels that each nation should be able to protect its embassy on the station with its own forces, the CFGSC understands the concerns of others but feels that a local force that understands the culture of the said embassy is more effective then a "local security force". The CFG itself would have only a Platoon of Colonial marines (26 troops, 1 dropship) as protection of the embassy and staff, aswell as a Killima Class battleship on call for Evac if needed. It would ofcorse understand that Embassy security forces would have no power outside the embassy doors and that if any such action outside the embassy would be invesitgated under the LSF (local Security force) and charged as civilian and not military.

4. The name, the Idea that it should be named after your own military/civilan stations put the idea that this station is under you control. The CFG senate feels the name of the station should be more of a collective agreed name (like Hope or Station of peace or something of such.)

5. The CFG senate feels that the manufactoring areas should be sold to outside Corporations of the sponser nations for a short amount of time, this way the Corporations that are involoved in the building of this station can gain back the loses it would suffer from investing into this project. this would ofcorse be non military items.


If the above reasons (or atlest a good number of them) are no adressed the Colonial Federal Goverment will withdraw all funding and offers from this project.
SeaQuest
24-12-2005, 20:56
The Colonial Federal Goverment has come to rethink its offer of Funding of the Babylon project and allow the use of the IS-01 Shipyard Complex system (and withdrawin our offer to pritty much cuff up the costs of matrials and so forth).

The reason for this is as follows:-

1. The CFG senate feels that the location of the system should be a Central location a good distance from any nation, the system itself should have if possible no local interests (to lower the chance of unwanted hostile forces investergating the system) to any one nation, a barran system with vary little in the system is prefered.

2. The CFG Senate feel the idea of a local FTLi field and isloation of the system is wrong, tho it can see why such a system would be useful it feels that this will alienate any unknown races from coming to the system. It also feel that the most in your face reason should be adressed, Not all nations use Hyperspace and there ships would not be designed to enter into a Hyperspace jump point or traval though hyperspace, thrus limiting the people who may traval to the station

3. The CFG Security Council feels that each nation should be able to protect its embassy on the station with its own forces, the CFGSC understands the concerns of others but feels that a local force that understands the culture of the said embassy is more effective then a "local security force". The CFG itself would have only a Platoon of Colonial marines (26 troops, 1 dropship) as protection of the embassy and staff, aswell as a Killima Class battleship on call for Evac if needed. It would ofcorse understand that Embassy security forces would have no power outside the embassy doors and that if any such action outside the embassy would be invesitgated under the LSF (local Security force) and charged as civilian and not military.

4. The name, the Idea that it should be named after your own military/civilan stations put the idea that this station is under you control. The CFG senate feels the name of the station should be more of a collective agreed name (like Hope or Station of peace or something of such.)

5. The CFG senate feels that the manufactoring areas should be sold to outside Corporations of the sponser nations for a short amount of time, this way the Corporations that are involoved in the building of this station can gain back the loses it would suffer from investing into this project. this would ofcorse be non military items.


If the above reasons (or atlest a good number of them) are no adressed the Colonial Federal Goverment will withdraw all funding and offers from this project.

Okay, so scratch the permament FTLi field idea. How about one that can be turned on and off by the station's command staff to prevent the escape of suspect craft (ie, those who didn't pay docking fees, are trying to illegally move people and/or goods to/from the station, or are harboring a criminal)?

The location was never finalized and the station currently has no planned definite location. Feel free to make suggestions for this.

You could always list your guards under diplomatic staff, but they won't be housed in the diplomatic quarters (unless you have them sleep in the living room). As for the dropship, as it won't be your ambassador's personnel ship, a docking fee will have to be paid.

As for the name, no one said anything about Unity when I suggested it. Feel free to offer your own suggestions.

The suggestion about the manufacturing area is a good idea. I say that we do it that way.
CorpSac
24-12-2005, 22:02
That does not answer any of the problems we have, we will give the sponsers of the Babylon Project 1 week to work around our problems, if the problems are not soloved (in one manner or another) by 31st December the Colonial Federal Goverment will withdraw its support for this project.
SeaQuest
24-12-2005, 23:23
That does not answer any of the problems we have, we will give the sponsers of the Babylon Project 1 week to work around our problems, if the problems are not soloved (in one manner or another) by 31st December the Colonial Federal Goverment will withdraw its support for this project.

Okay, you got me confused now.

The name Unity is only the code name used by the nation of SeaQuest until a permament name is voted on by all sponsers.

The planet for which the station will orbit around was never finalized. I sumbited a proposal, and its still awaiting confirmation. This does not mean that other nations can't submit systems in which to locate the station.

I agreed with your idea on the manufacturing section of the station.

I said nothing about not being able to count your own security staff as part of you Ambassador's enterouge(sp?).

I don't see how my last post did not answer, in turn, each of your concerns. Please explain why you say it didn't.
SeaQuest
25-12-2005, 17:19
Sponser list has been updated.
New Dornalia
26-12-2005, 04:53
Well, not to nag, but the name Unity sounds generic, to us.

Perhaps "Peacemaker" or "Brotherhood" or "Liberty Station" would do?

-Commissar of National Defense
CorpSac
26-12-2005, 18:09
I don't see how my last post did not answer, in turn, each of your concerns. Please explain why you say it didn't.

OOC: Read my post:-

That does not answer any of the problems we have, we will give the sponsers of the Babylon Project 1 week to work around our problems, if the problems are not soloved (in one manner or another) by 31st December the Colonial Federal Goverment will withdraw its support for this project.

See the thing in bold? ya it says SPONSERS not SeaQuest.
SeaQuest
27-12-2005, 02:37
OOC: Read my post:-



See the thing in bold? ya it says SPONSERS not SeaQuest.

Oh, my bad. Lets see what the others say about it when they get on.
SeaQuest
27-12-2005, 02:38
Well, not to nag, but the name Unity sounds generic, to us.

Perhaps "Peacemaker" or "Brotherhood" or "Liberty Station" would do?

-Commissar of National Defense

Acknowledged. All 3 have been added to the list the sponser nations will vote on.